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osu! Philippines Nationals 2022 - osu!mania 4K/7K 6r4z1z

3p5i3m

The osu! Philippines Nationals 2022 - osu!mania 4K/7K (PHNM 2022) was a one-on-one, osu!mania 4K and 7K tournament made for osu! players based in the Philippines or of Filipino heritage.

Tournament schedule 2r3s6r

Event Timestamp
Registration phase 2022-04-17/2022-05-08
Qualifiers 2022-05-22
Group Stage Week 1 2022-06-04/2022-06-05
Group Stage Week 2 2022-06-11/2022-06-12
Round of 16 2022-06-18/2022-06-19
Quarterfinals 2022-06-25/2022-06-26
Semifinals 2022-07-02/2022-07-03
Finals 2022-07-09/2022-07-10
Grand Finals 2022-07-16/2022-07-17

Prizes 5r3n2j

Placing Prizes
Gold crown Unique profile badge

osu! Philippines Nationals 2022 - osu!mania 4K winner badge

osu! Philippines Nationals 2022 - osu!mania 7K winner badge

Organisation 3g3j71

The osu! Philippines Nationals 2022 - osu!mania 4K/7K was run by various community .

Participants 1d4w2a

osu!mania 4K r6k66

osu!mania 7K 2v6x6t

Podium 4l4f3r

This competition has come to an end and resulted in the following podium:

osu!mania 4K r6k66

Placing Player
Gold crown 4Kenn
Silver crown Vulpsi
Bronze crown [KN]MysteryL

osu!mania 7K 2v6x6t

Placing Player
Gold crown - Kura -
Silver crown Berrii
Bronze crown bojii

Mappools (osu!mania 4K) 6o1a16

Grand Finals 1771r

Finals 4x63s

Semifinals 1i4ch

Quarterfinals 2bn1p

Round of 16 4g695u

Group stage 441qk

Qualifiers 64866

Mappools (osu!mania 7K) 6ox39

Grand Finals 1771r

Finals 4x63s

Semifinals 1i4ch

Quarterfinals 2bn1p

Round of 16 4g695u

Group stage 441qk

Qualifiers 64866

Match Results (osu!mania 4K) f266k

Grand Finals 1771r

Player 1 Player 2 Match link
TheMysteryL 0 7 4Kenn win by default
Vulpsi 3 7 4Kenn #1
4Kenn 7 5 Vulpsi #1

Finals 4x63s

Player 1 Player 2 Match link
[KN]Puddles 0 7 4Kenn #1
Vulpsi 7 2 [KN]MysteryL #1
Apol- 4 7 Silicosis #1
4Kenn 7 1 Silicosis #1

Semifinals 1i4ch

Player 1 Player 2 Match link
arcwinolivirus 5 7 Silicosis #1
nathan on mania 7 2 Axfaerie #1
4Kenn 7 0 [KN]CuB-03 win by default
[KN]MysteryL 7 5 Apol- #1
Unitori- 7 0 gl_eo win by default
Vulpsi 7 0 [KN]Puddles #1
4Kenn 7 1 nathan on mania #1
Silicosis 7 3 Unitori- #1

Quarterfinals 2bn1p

Player 1 Player 2 Match link
TENSHIGamer69 3 6 Axfaerie #1
[KN]Melancholy 1 6 Silicosis #1
gl_eo 6 0 betanrobot win by default
[KN]MysteryL 6 4 nathan on mania #1
Apol- 6 5 4Kenn #1
Vulpsi 6 0 Unitori- win by default
[KN]Lordieee 1 6 [KN]CuB-03 #1
arcwinolivirus 3 6 [KN]Puddles #1

Round of 16 4g695u

Player 1 Player 2 Match link
4Kenn 5 2 betanrobot #1
[KN]MysteryL 5 3 [KN]Melancholy #1
Vulpsi 5 0 [KN]Lordieee #1
Silicosis 4 5 nathan on mania #1
arcwinolivirus 5 0 TENSHIGamer69 #1
[KN]CuB-03 0 5 Unitori- win by default
Apol- 5 0 gl_eo #1
[KN]Puddles 5 0 Axfaerie win by default

Group stage 441qk

Player 1 Player 2 Match link
Apol- 4 0 betanrobot #1
[KN]Yukocchi 4 3 Normiplier #1
DaMeMeThEiFxD 4 0 drag_ #1
arcwinolivirus 4 0 [KN]Melancholy #1
Olaf 4 0 [KN]SoraFuru win by default
Vulpsi 4 0 Xsanztify #1
4Kenn 4 1 Unitori- #1
[KN]Puddles 4 1 gl_eo #1
- Hago - 4 0 -Kotaru- win by default
Silicosis 4 0 [KN]Astolfo #1
[KN]Frossno 4 3 Argefangirl #1
[KN]CuB-03 4 2 Axfaerie #1
[KN]Dyei 3 4 Sachianii #1
[KN]MysteryL 4 3 nathan on mania #1
Steeeven 2 4 [KN]Lordieee #1
[KN]Tenshi 4 1 [KN]Cirno #1
[KN]Melancholy 4 2 DaMeMeThEiFxD #1
Xsanztify 0 4 [KN]Lordieee win by default
Unitori- 4 0 [KN]Yukocchi #1
nathan on mania 4 2 [KN]Frossno #1
[KN]Astolfo 0 4 [KN]Tenshi #1
Axfaerie 4 1 - Hago - #1
gl_eo 4 1 Sachianii #1
betanrobot 4 0 Olaf win by default

Match results (osu!mania 7K) 103x1g

Grand Finals 1771r

Player 1 Player 2 Match link
bojii 0 7 Berrii win by default
- Kura - 7 1 Berrii #1

Finals 4x63s

Player 1 Player 2 Match link
LackPoints 7 1 arcwinolivirus #1
Sanni 2 7 Berrii #1
LackPoints 1 7 Berrii #1
- Kura - 7 0 bojii #1

Semifinals 1i4ch

Player 1 Player 2 Match link
windrush123 1 7 nickulott #1
bojii 7 6 Sanni #1
shadowsong0916 7 0 nathan on mania win by default
arcwinolivirus 7 0 Sai_Mnz #1
Berrii 7 0 Keishii #1
arcwinolivirus 7 0 shadowsong0916 win by default
Berrii 7 0 nickulott win by default
- Kura - 7 2 LackPoints #1

Quarterfinals 2bn1p

Player 1 Player 2 Match link
TENSHIGamer69 0 6 nickulott #1
Sai_Mnz 6 0 buenoo win by default
arcwinolivirus 3 6 Sanni #1
- Kura - 6 0 windrush123 #1
bojii 6 1 shadowsong0916 #1
Berrii 3 6 LackPoints #1
Argefangirl 0 6 nathan on mania win by default
Keishii 6 0 DaMeMeThEiFxD win by default

Round of 16 4g695u

Player 1 Player 2 Match link
bojii 5 1 Keishii #1
windrush123 5 4 buenoo #1
arcwinolivirus 5 0 [KN]Tenshi #1
- Kura - 5 0 Sai_Mnz #1
LackPoints 5 0 nathan on mania win by default
DaMeMeThEiFxD 0 5 shadowsong0916 #1
Sanni 5 0 nickulott #1
Berrii 5 0 Argefangirl win by default

Group stage 441qk

Player 1 Player 2 Match link
Keishii 4 0 Edison win by default
Sanni 4 2 buenoo #1
- Kura - 4 0 nickulott #1
nathan on mania 4 0 DonPausto #1
[KN]Tenshi 4 0 [KN]Lordieee #1
Janceee 4 0 shorts win by default
DaMeMeThEiFxD 4 0 A1pha #1
arcwinolivirus 4 0 -Homura- win by default
Berrii 4 0 Sai_Mnz #1
LackPoints 4 0 shadowsong0916 #1
Argefangirl 4 0 LohaWarpe #1
bojii 4 1 windrush123 #1
windrush123 4 0 Janceee #1
buenoo 4 2 Keishii #1
nickulott 4 0 [KN]Tenshi win by default
-Homura- 0 4 DaMeMeThEiFxD win by default
shadowsong0916 4 0 Argefangirl win by default
Sai_Mnz 3 4 nathan on mania #1
bojii 5 1 Keishii #1
windrush123 5 4 buenoo #1
arcwinolivirus 5 0 [KN]Tenshi #1
- Kura - 5 0 Sai_Mnz #1
LackPoints 5 0 nathan on mania win by default
DaMeMeThEiFxD 0 5 shadowsong0916 #1
Sanni 5 0 nickulott #1
Berrii 5 0 Argefangirl win by default

Ruleset m83o

Tournament organisation 6r4245

Game mode and introduction 2p4w4r

As the tournament name implies, this is an osu!mania tournament set up as a national championships for the Philippines osu!mania community. This tournament accommodates both 4K and 7K as separate tournaments.

General eligibility rules 4d6q1l

Players who currently have (or had at some point since creation) the Philippine flag on their profile or players who do not have the Philippine flag on their profiles but can present a proof of their Philippine citizenship to the staff are the only ones allowed to the tournament. Staff who are not referees, mappool selectors, hosts, nor part of any management role are permitted to the tournament.

Round overview 5229m

With the exception of the qualification stage (which does not have a winning condition), each tournament round will have a selectable mappool of a certain size, a tiebreaker song, and a winning condition. The format is as follows:

Stage Format Mappool size
Group stage Best of 7 10 FM, 1 TB
Round of 16 Best of 9 12 FM, 1 TB
Quarterfinals Best of 11 14 FM, 1 TB
Semifinals Best of 13 16 FM, 1 TB
Finals Best of 13 16 FM, 1 TB
Grand Finals Best of 13 16 FM, 1 TB

Mods that are allowed to be used in matches, if the player opts to use them, are Hidden, Flashlight, Fade In, Mirror, and No Fail. In addition, ScoreV2 is implemented.

Qualification process 283o23

All players that enter the tournament will be eligible to play in the qualification round. However, the number of participants who will advance to the next round will be cut down to the nearest power of 2. If an appropriate group stage allocation is found with a non-power of 2, then that will be used instead. The maximum number of players who can advance to the subsequent round is 32. The criterion used to determine whether a player will progress to the next round is their performance in the qualification stage.

The qualification round will have a 6-song mappool that widely varies in skillsets tested. These tested skillsets will correspond to skillsets commonly seen in mappools throughout the tournament.

All six notecharts will be created by the mappool selectors and/or special guest notecharters and will be unreleased prior to the tournament qualification stage, to provide zero opportunity for advantage through familiarity.

All players will have two chances at each qualifier notechart, in which the highest of the two runs on each qualifier notechart will be used to calculate the final score.

Players will be organised into groups based on their availability. Because qualification is not a process that involves 1-on-1 matchups, it is actually possible to have 8 players go through the qualification process at once. If this is a confusing process, do not worry: simply adhere to the schedule that will be released and follow referee instructions during the match.

Regardless of the number of entrants and eliminations, the qualification process will also be done to seed players. Players will be ordered based on their average score rating on all four songs, with the best average score rating being seed #1, and the worst average score rating being seed n, n being the number of players in the qualification stage.

Players are discouraged from disclosing, streaming, or discussing their qualifier round scores in public until after the results are finalised. This is to make sure that all players will give their all and to avoid seed manipulation.

Group stage 441qk

After the qualification stage, the remaining players will be divided into 4 different pots based on their qualification seed. These pots will be labelled "Top Seed", "High Seed", "Low Seed", and "Bottom Seed". Groups (for the group stage) are then formed by randomly selecting one player from each seed group through a live draw.

The number of players in each pot are as follows:

  • For the 4K division, there will be 8 players per pot, corresponding to 8 groups in total.
  • For the 7K division, there will be 6 players per pot, corresponding to 6 groups in total.

The players will then be subject to two rounds of matches. In the first round, the group stage will have 2 matches per group:

  • The first match is a match between the Top Seed and High Seed. The winner of this match will advance to the Bracket Stage as the group winner. The loser of this match will play in the second round of Group Stage.
  • The second match is a match between the Bottom seed and Low seed. The winner of this match will get to play in the second round of Group Stage. The loser of this match will be eliminated from the tournament.

In the second round of Group Stage, the loser of the first match and the winner of the second match will face each other. The winner of this match will advance to the Bracket Stage as the group runner-up. The loser will face either of the following:

  • If the match is in the 4K division, the player is eliminated.
  • If the match is in the 7K division, the player is counted as the 3rd placer of the group.

In the osu!mania 7K Division, the best four 3rd placers will be advancing to the Bracket Stage in addition to the slots as explained earlier.

Bracket stage 3i152p

The bracket stage is a double-elimination stage. This means that a player who is participating in this stage must lose two matches in this stage to be eliminated from the tournament.

After the Group Stage, the remaining players will be seeded based on their performance in the Qualfiers and the Group Stage. We will be using a modified Elo rating system to seed the players. This will be used to determine the remaining players' opponents for the bracket stage. In particular, their opponent for the bracket stage will be (17 - player's GS seed).

In a winners bracket match, the player who meets the winning condition in a match will be declared the winner of the match and will move further into the bracket. The loser of the match will fall into the losers bracket.

In a losers bracket match, the player who meets the winning condition in a match will be declared the winner of the match and will move further into the bracket. The loser of the match will be eliminated from the tournament.

Players who are in the winners bracket are required to play in one match in each stage. The only exception to this is if the player is the sole player in winner bracket in the Grand Finals stage, where the player is required to play in up to two matches if the player were to lose his first match in the Grand Finals stage.

Players who are in the losers bracket at the start of Semifinals week or further are required to play in two matches in a single stage. However, players who lose their first match in the losers bracket in those stages will no longer need to play in any further matches in the tournament, for they are eliminated from the tournament.

Tournament play 364b2t

Match protocol 186mo

Your matches will be listed in schedules. It is your duty as a player to properly identify your timeslot and reschedule your match with your opponent as soon as possible if a reschedule is necessary.

Reschedules will only be considered if both players agree to a time, this needs to be done and notified to the tournament staff before Wednesday at 23:59 UTC+8 (or Philippine Standard Time) in that particular week when your match takes place.

It is your right as a player and tournament entrant to expect that staff will perform to the best of their abilities in moderating matches in such a way that they will conclude in a timely manner.

  • Rooms with matches will be created before the match start time, and you will be invited to the corresponding tournament room before the match start time.
  • For maximal ability on the PHNM2022 staff, each match will have a primary referee and a backup referee. That way, we will assure you that there will be someone present to handle your tournament match.
  • If both players arrive on time, tournament proceedings will begin promptly at the start time of the match, no earlier and no later.
  • Take care of any responsibilities you may have immediately before and/or after the match, for we will be running on a fixed schedule.
  • If your match starts in less than 5 minutes and you have not been invited to your corresponding multiplayer room, notify any tournament staff member who is online on Discord or in-game that you are a player in PHNM2022 and you currently do not have an invitation to your match. They will ameliorate the situation by notifying the designated referees for your match to give you an invitation to your corresponding multiplayer room.

It is our right as tournament staff to expect that you will arrive for your matches before your expected time.

  • Players will be given a ten (10) minute grace period after the match start time to enter their room; if they have not entered by this point. The match will be forfeited and the player that has arrived will win by default. However, exceptions will be given to players who were late due to the negligence of the PHNM2022 staff.
  • In the extreme circumstance where both players did not show up, the player with the higher group stage seed in the match-up will advance automatically. In the Group Stage, the player with the higher qualifier seed in the match-up will advance automatically
  • This clause also includes ensuring that the players are using an optimal set up for play, or at least is prepared to play out the entire match without issues. Issues not covered by this ruleset will be treated on a case-by-case basis by the hosts. Actions taken include but are not limited to: nullification of a pick should an issue arise within the first 25% of the chart's drain time or first 30 seconds, whichever comes first, emergency reschedule approval, player disqualification, and the like. As a general rule-of-thumb: lag and/or hardware issues are not an excuse for a match to be nullified.

It is your privilege as a player and tournament entrant to have an opinion about the content/structure used in the tournament.

  • You are experiencing this event as a competitor, and every choice made in the process directly affects how you will progress in the tournament.
  • If you dislike something, you are allowed to state your concerns, however, do so reasonably. Speaking in absolutes or a matter-of-fact tone is the fastest way for an argument to start, especially over an opinionated statement. Keep in mind that some of your fellow competitors and other s on this website will have content that will inevitably be used in the tournament, and it is best advised that you make it clear that it is your opinion so as to not be hurtful.

It is our right as the PHNM2022 staff to reprimand s for intolerable behaviour.

  • PHNM2022 staff will have sole discretion over decisions that affect a player's standing in the tournament; however, other of the tournament may forward any information to staff that in any way represents uncalled for behaviour towards other s or staff in this tournament. Staff will attempt to escalate serious situations beyond the scope of this event if need be, so be respectful.
  • Minor instances will receive warnings, and continued instances will result in forceful removal from the tournament.

Warm-up songs 2m6t1z

Each player in the match will be allowed one (1) warm-up song to be played, making for two (2) warm-ups in total between both players, although a player may also skip their warm-up upon notification to the referee. All warm-up songs must be osu!mania 4K or 7K specific notecharts, depending on the division, and must be no longer than 4 minutes.

The warm-up must be ed to the osu! website and accessible by everyone prior to the tournament match. Bloodcat links (or any external back up sites, for that matter) are not allowed, and neither are personal links featuring the notecharts that you want ed.

Maps that have a beatmap listing but cannot be ed are not allowed for the purpose of warming up.

Players are advised to avoid using beatmap packs similar to this.

Warm-up songs will be under Free Mod conditions, which allows for any special modifications that players see fit for the purpose of warming up properly. Additions of mods like Double Time or Nightcore may be requested to the referee for the warm-up phase only.

Players who opt to play a warm-up chart before the match proper must submit their warm-up links no longer than 15 minutes before the scheduled start of the match. Players who fail to do so will not be allowed to set a warm-up chart.

Bans, protects, rolls, and song selections 466z2t

With the exception of warm-ups, all songs played in a given round must match those that are selectable in the corresponding mappool. Similar to the qualification stage, mods that are allowed to be used in matches, if the player opts to use them, are Hidden, Flashlight, Fade In, Mirror, and No Fail.

Players are to ban one (1) map within the mappool that they are playing for the given round.

Players are to protect one (1) map from being banned within the mappool that they are playing for the given round.

Players will be instructed to do a !roll command by the referee that is overseeing the match; the winning (higher) roll picks the first protected map, the losing (lower) roll picks the second protected map and the first ban, finally the winning roll picks the second ban and the first song of the match. In the event that both players get the same roll, they will have to continue doing the !roll command until the tie is broken.

After the bans and rolls have concluded, the player with the winning roll instructs the referee of their song selection, and the referee will switch to that song. After that song concludes, the other player will pick a song, and this process will continue until one of two conditions is satisfied:

  • One player has achieved enough wins in such a way that the other player cannot successfully win the round.
    • The winning player moves onto the next match.
    • During the Group Stage, the losing player will be directed by the stipulations outlined in the group stage section of this ruleset.
  • Both players are at match point at the same time.
    • Both players will play the song designated as the tiebreaker.
    • The winner of the tiebreaker will progress to the next match of the tournament, while the loser will be eliminated or sent to the losers bracket, depending on the position of the player in the tournament.

Players will have 2 minutes to pick a map and 2 minutes to get ready. Players are allowed to pick their opponent's protect.

  • In case a player takes more than 2 minutes to pick a map, they will receive a warning from the referee, on subsequent occurrences the referee will pick a random map available to pick from the mappool using !roll X, where X is the number of available maps to pick in the mappool.
  • Each player is entitled to an optional (not required to be used) timeout of two minutes when it's their turn to pick. This timeout period will only be allowed once per player per match.
  • In case the scores are tied on a pick, the pick is considered nullified and must be replayed until the scores are not tied at the end of the chart.

Disconnections 573c20

Maps with a player disconnection that occurs within the first 30 seconds, or 25% of the song (whichever comes first) will be nullified and replayed.

Matches will have a two disconnection limit; on the third disconnection, a point will be handed immediately to the player still active in the multiplayer room.

A two minute timer will be placed on a disconnected player when the song played has concluded. When this timer hits 0, the 10 minute grace period mentioned in the match protocol section will be (re)activated. If the grace period timer hits 0, the match is forfeited, and the other remaining player will be declared the winner.

Situations with two player disconnections will be executed similarly to two missing players for a given match: the higher seed will be declared the winner if both players have no time left in their grace period.

Player abuse x2763

Players that are caught abusing and/or bending the rules to their advantage are tantamount to disqualification from the tournament without appeal. More grave cases may also mean disqualification from participation from further osu! Philippines tournaments.

The ruleset is adapted from SOFT 6 and previous osu! PH tournaments.