All individual match results can be found on the Challonge page linked above.
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This is an 1v1 double elimination osu! tourney for Australian/New Zealand players only.
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Participants must have an Australian or New Zealand flag on their osu profile.
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Matches will be Head to Head with Score V2 as the scoring system.
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Any harassment or abuse of a staff member or other players will result in an expulsion from the tournament.
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If a problem occurs where rules are not clear, use common sense. Further questions can be directed to s. istration has final say regarding these situations.
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In order for your registration to count, you must fill out the form, the discord, and change your name to your osu! name.
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Staff are not allowed to sign up. The only exceptions are streamers & commentators.
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Reschedules must be agreed on by both players and proof must be provided.
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All matches will be scheduled for Fridays, Saturdays & Sundays.
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Referees will create the lobby and invite players 10 minutes before the designated match time.
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Players have up to ten minutes after their designated start time to move into the lobby. Failure to show will result in a forfeit. If both players are absent, the match will either be rescheduled or end in double forfeit to the discretion of the istration.
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If a player disconnects within the first 30 seconds of a map, it will be aborted and replayed. Any disconnects afterwards will be a forfeit of that map.
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Disconnects may only occur once per match per player. It will count as a forfeit after the first time.
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Highest !roll
has first warmup, ban and pick.
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Each player is allowed one ban.
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Each player is allowed one warmup. Warmups must not be longer than 5 minutes, must not be in any ANZT5W mappool and must be submitted.
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One player may not pick from the same mod pool twice in a row (HD/HR/DT/FreeMod). This does not apply to NoMod.
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In a FreeMod pick, each player must select a mod(s) (HD/HR/HDHR). NoMod is not allowed.
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Failed scores will only count if the player revives before the end. If a player fails and their opponent does not, the point goes to the latter. If both players fail, the point goes to the higher failed score.
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If the match ends in a tie, players will play the tiebreaker. The tiebreaker will be played under FreeMod conditions, allowing NoMod.