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4 Digit osu!mania World Cup 3 g451w

3p5i3m

The 4 Digit osu!mania World Cup 3 (4DM3) was a worldwide country-based double-elimination 3v3 osu!mania 4-key tournament hosted by DannyPX, Logan636, and Mestro. This was the third instalment of the 4 Digit osu!mania World Cup.

Tournament schedule 2r3s6r

Event Timestamp
Registration phase 2020-12-12/2021-01-03
Screening phase 2021-01-03/2021-01-10
Team captain announcement 2021-01-10
Participating team announcement 2021-01-16
Qualifiers 2021-01-23/2021-01-24
Group stage 2021-01-30/2021-01-31
Round of 16 2021-02-06/2021-01-07
Quarterfinals 2021-02-13/2021-02-14
Semifinals 2021-02-20/2021-02-21
Finals 2021-02-27/2021-02-28
Grand Finals 2021-03-07

Prizes 5r3n2j

Placing Prize(s)
Gold crown Unique profile badge, 6 months of osu!er for each team member
Silver crown 4 months of osu!er for each team member
Bronze crown 2 months of osu!er for each team member
4th-8th place 1 month of osu!er for each team member

4DM3 winner badge

Generous donations from Antalf helped fund some of the prizes.

Organisation 3g3j71

The 4 Digit osu!mania World Cup 3 was run by various community .

Participants 1d4w2a

Country
Argentina Greedom, BL5, menphiss, NEDEAAAHHHH, prodilex, -ZiRo-
Australia HD_AdreNaline, DarkistDeci, fvrex, Nerd Guy, saturnide, shnacc
Belgium spamblock, flyerbram002, furious_0803, Joppe27, Lumacasi, shaafs
Brazil Yuragi, Chiara, Halo-, Lenn, Namirin-chan, Soore
Canada Sinaeb, [LS]Byte, Aesis, archived_files, jac0b150, pqq
China Tamaki Iroha, -H i k a r i-, Mimosa_, Peri_Spirit, Remilia_HY, Snowkyou
Dominican Republic Antalf, Fortnito, -Julio, Kaito-kun
Finland Oreo, Akseliq, Megaforce, Nauchi
ZayyKen, Adri, Limbecile, Paturages, Ping36, Satsukel
Niko_Plays, cakeboss05, Der_Entsafter69, medium kek, Sirbeyy, Tiger
Hong Kong Irone OSU, -[ Infinity ]-, [_isolated_], MXiaoBai, roy2206, Ryan413
Indonesia Fyl, Brinhildr, Fr05tyGD, Jibran-, Kazumine-, tentrempm
Israel nadavv, mufugai, ophir_mania, Suycc, -Zero-
Italy WePlant, Kiraz, Relae, SaibelFangirl, v3yron03, xxmaschxx
Malaysia [-Leon-], Expired112, FastTapper, Ju1nY11, StyGix, Unicow
Netherlands 2fast4you98, Freek, NightNarumi, Ready Perfectly, samuelhklumpers, Shoira
New Zealand - Abby -, jrny, KrXza, loljames, Pengjouc, Sparxe
Norway [RS] Freddy, prebert123, -TeaBee-
Peru Kien io, artumax, JoseCR, Kamikho, SanBernardo
Philippines Arccat, Eon Musk, Gerwin13, GTXCZE, Lawrence Angelo, Silicosis
Poland Otis1204, KFCmonkey1, Moskas, Mr_adamello, s_kolorowa, Yamakazi
Romania ProEmi69, SuperDenis69, YunioChan
Russian Federation YaLTeR, Cheblan, Dolphy-, exockort, Illumnus
Singapore Blerargh, [LS]PlzNjoyGame, dabreadosan, doomsday50
South Korea Nabi-, aircraft, DHLEE727, FH7396512A, ID_VEGA, VrChatGamer
Spain RandomeLoL, Carapucho, game_maker26, MantequillAlex, Saguihex
Sweden diamondBIaze, Akrylpryl, FemFiskar, greendor, oliverq, Henkayy
Switzerland DrLou, danegger50, sinyst, zipp
Taiwan 2zi, [-ICHINO-], Joylintp, mmi366127, Pdog4ni, SaKuRaLaN
Thailand palmEuEi, FarmMyLife, IjustLuvBanana, shokoha, Trillerspec, Zytosy
Turkey Alaryum, CemshiCoban, demXtre, FCorQuit, hsod, xhsi
United Kingdom MaDD, -Deepdive-, H1Pur, -Isla-, OwOasis, Zycrxd
United States KamaTheCrimson, [GS]Rose, doctor big, Feylos, Retina, Scep
Vietnam Fenestrox, Blulletgun, DoraSPS, Elzitallzila, eufugu, Thien-boiiii

Groups 3f5id

Group Top seed High seed Mid seed Low seed
A United States Thailand Finland Switzerland
B Brazil Taiwan Australia Dominican Republic
C Netherlands Russia Singapore
D Malaysia United Kingdom Argentina Vietnam
E Poland Indonesia Sweden Turkey
F Philippines Belgium New Zealand Peru
G Hong Kong South Korea Spain Romania
H China Italy Canada

Podium 4l4f3r

This competition has come to an end and resulted in the following podium:

Mappools 3g1d6j

Grand Finals 1771r

the mappack here! (149 MB)

Finals 4x63s

the mappack here! (137 MB)

Semifinals 1i4ch

the mappack here! (124 MB)

Quarterfinals 2bn1p

the mappack here! (124 MB)

Round of 16 4g695u

the mappack here! (103 MB)

Group stage 441qk

the mappack here! (50 MB)

Qualifiers 64866

the mappack here! (25 MB)

Match results s3l1n

Grand Finals 1771r

Sunday, 7 March 2021

Team 1 Team 2 Match link
Philippines 7 5 Brazil #1
Malaysia 3 7 Philippines #1
Philippines 7 1 Malaysia #1

Finals 4x63s

Saturday, 27 February 2021:

Team 1 Team 2 Match link
4 6 Philippines #1
Netherlands 6 3 Thailand #1

Sunday, 28 February 2021:

Team 1 Team 2 Match link
Philippines 6 3 Netherlands #1
Brazil 5 6 Malaysia #1

Semifinals 1i4ch

Saturday, 20 February 2021:

Team 1 Team 2 Match link
Philippines 6 2 Hong Kong #1
Taiwan 1 6 Thailand #1
United Kingdom 6 1 South Korea #1
United States 6 0 Poland #1

Sunday, 21 February 2021:

Team 1 Team 2 Match link
United States 5 6 Philippines #1
Malaysia 6 4 Netherlands #1
United Kingdom 2 6 Thailand #1
0 6 Brazil #1

Quarterfinals 2bn1p

Saturday, 13 February 2021:

Team 1 Team 2 Match link
China 0 5 South Korea win by default
5 1 Taiwan #1
2 5 Poland #1
United States 4 5 Netherlands #1

Sunday, 14 February 2021:

Team 1 Team 2 Match link
Philippines 3 5 Malaysia #1
Sweden 1 5 Hong Kong #1
Belgium 1 5 Thailand #1
Brazil 5 0 United Kingdom #1

Round of 16 4g695u

Saturday, 6 February 2021:

Team 1 Team 2 Match link
Netherlands 5 0 Thailand #1
Malaysia 5 1 South Korea #1
5 0 #1

Sunday, 7 February 2021:

Team 1 Team 2 Match link
Hong Kong 0 5 United Kingdom #1
Philippines 5 1 China #1
Poland 2 5 Taiwan #1
Brazil 5 0 Sweden #1
United States 5 0 Belgium #1

Group stage 441qk

Saturday, 30 January 2021:

Team 1 Team 2 Match link
China 4 2 Canada #1
Australia 4 3 Dominican Republic #1
United States 4 1 Thailand #1
Malaysia 4 0 Vietnam win by default
Taiwan 4 1 Australia #1
Belgium 4 2 New Zealand #1
Russia 3 4 Singapore #1
China 4 1 Italy #1
Poland 4 2 Indonesia #1
Hong Kong 4 1 Spain #1
4 2 Singapore #1
Taiwan 4 0 Dominican Republic win by default
Philippines 4 0 Peru #1
Finland 4 0 Switzerland #1
Sweden 4 0 Turkey #1
4 0 Italy #1
Spain 4 0 Romania #1
4 0 Canada #1
Netherlands 4 1 #1
Brazil 4 1 Dominican Republic #1
New Zealand 3 4 Peru #1

Sunday, 31 January 2021:

Team 1 Team 2 Match link
Brazil 4 0 Australia #1
Malaysia 4 2 Argentina #1
Argentina 4 2 Vietnam #1
Indonesia 4 0 Turkey win by default
Philippines 4 0 New Zealand #1
4 0 China #1
Netherlands 4 0 Russia #1
South Korea 4 0 Romania #1
Malaysia 4 2 United Kingdom #1
Indonesia 1 4 Sweden #1
Hong Kong 4 1 South Korea #1
Hong Kong 4 0 Romania #1
Thailand 4 0 Switzerland #1
Netherlands 4 2 Singapore #1
Philippines 4 0 Belgium #1
Thailand 4 1 Finland #1
4 3 Russia #1
South Korea 4 0 Spain #1
United Kingdom 4 2 Vietnam #1
Brazil 4 1 Taiwan #1
United Kingdom 4 0 Argentina #1
Italy 4 2 Canada #1
United States 4 0 Finland #1
Poland 4 0 Turkey win by default
United States 4 0 Switzerland win by default
Poland 4 3 Sweden #1
Belgium 4 1 Peru #1

Qualifiers 64866

  • More detailed qualifiers results can be accessed via the statistics spreadsheet
  • Average rank was determined by Σ(position earned when playing the qualifiers mappool) / amount of Qualifiers mappool
  • Only the top 32 team proceeded to the Group Stage
Seed Team Average rank
#1 Brazil 2
#2 3
#2 United States 3
#4 Netherlands 3.6
#5 Poland 6
#6 Hong Kong 8
#7 Malaysia 8.6
#8 Philippines 8.8
#9 Belgium 10
#10 Thailand 10.6
#11 12.6
#12 United Kingdom 12.8
#13 Taiwan 13.8
#14 China 15.2
#15 South Korea 16.2
#16 Indonesia 16.4
#17 Finland 18.2
#18 Russian Federation 19
#19 Australia 19.4
#20 Sweden 20.8
#21 New Zealand 21.4
#22 Spain 21.8
#23 Italy 22
#24 Argentina 23
#25 Singapore 23.4
#26 Canada 24.2
#27 Peru 25.2
#28 Vietnam 25.6
#29 Dominican Republic 25.8
#30 Turkey 26
#31 Switzerland 30.8
#32 Romania 32
#33 Israel 32.2
#34 Norway 33.6

Ruleset m83o

General rules 70211

  1. This tournament uses double-elimination bracket and a three-on-three format.
  2. The country whose team they will play for is determined by the country whose flag is represented based on their osu! profile.
  3. At the end of the registration and screening phases, a team captain will be picked by the hosts from each country's list based on a number of aspects relating to tournament competency.
  4. This team captain will pick the to play alongside them on their country's team.
  5. Teams will consist of a minimum of 3 , and a maximum of 6 per team.

Rank restrictions 364j5z

  1. Player must be within the global osu!mania rank range of #1,000 - #9,999 both when they submit their registration form and until teams are selected/announced.
  2. Player must have not violated the osu! community rules in the past 12 months.

Stage regulations 6e114

Qualifiers 64866

  1. After teams are selected, the first weekend of tournament play will be the Qualifier Stage in order to cut down to a pre-decided number of teams to advance into the following stage, as well as to determine teams’ seeding. There will be a total of five different qualifier maps, each meant to test a different skillset found in map pools throughout the tournament. Each of these maps will be made by the map selectors and not released until approximately one week before the Qualifier Stage takes place in order to provide no advantage through familiarity.
  2. For the Qualifier Stage, each team will play these five maps in a scheduled lobby. Teams will present 3 players to play each map (switching which 3 play between maps is allowed), and will play each of the five qualifier maps up to two times in the lobby. Whichever team score was the highest per stage will be recorded. (e.g. if a team scores 975000, 975000, 980000 on one go and then 980000, 985000, 970000 on the next go, the 2nd go will be the one recorded because the total team score was higher on the second go.)
  3. Teams will be ranked on their qualifier performances based on their “score rating”, meaning essentially how well they rank on each qualifier stage compared to every other team. The amount of teams who will advance from qualifiers into the following stage is determined by this logic:
    • If 32 or a greater number of teams enter, the 32 best-performing teams will advance into a Group Stage consisting of 8 groups of 4 differently seeded players.
    • If between 24 and 31 teams enter, the 24 best-performing teams will advance into a Group Stage consisting of 8 groups of 3 differently seeded players.
    • If between 20 and 23 teams enter, the 20 best-performing teams will advance into a Group Stage consisting of 4 groups of 5 differently seeded players.
    • If fewer than 20 teams enter, the number of teams that will advance is the highest power of 2 that is fewer than the number of entering teams (For example, if 19 teams enter, then 16 teams will advance. If 15 teams enter, then 8 teams will advance.) In this case, Group Stage will not occur and players will advance directly into the bracket stages.
  4. The results of the Qualifier Stage will also be used to determine the “seed” of each team. However, this concept will be explained in the Group Stage category below, as seeding is very pertinent in how the Group Stage works.

Group stage 441qk

  1. Based on the results of the Qualifier Stage, teams will be given a qualifier rank based off of their “score rating”, essentially meaning how well each team ranks on each qualifier stage compared to every other team. Teams, based off of this aforementioned rank, will be given a “seed”, meaning be classified into a certain ranking range with other teams around their qualifier rank in an attempt to generalize each teams’ overall comparative skill level with their “seed”. As the exact number of entering teams cannot be known yet, there are several possibilities for the ranking ranges used in determining each seed, so all possibilities will be listed below.
  2. If 32 teams remain after qualifiers, there will be 4 different seeds, and seeding will be decided as such:
    • Top Seed: Qualifier Rank #1 - #8
    • High Seed: Qualifier Rank #9 - #16
    • Low Seed: Qualifier Rank #17 - #24
    • Bottom Seed: Qualifier Rank #25 - #32
  3. If 24 teams remain after qualifiers, there will be 3 different seeds, and seeding will be decided as such:
    • High Seed: Qualifier Rank #1-8
    • Mid Seed: Qualifier Rank #9-16
    • Low Seed: Qualifier Rank #17-24
  4. If 20 teams remain after qualifiers, there will be 5 different seeds, and seeding will be decided as such:
    • Top Seed: Qualifier Rank #1-4
    • High Seed: Qualifier Rank #5-8
    • Mid Seed: Qualifier Rank #9-12
    • Low Seed: Qualifier Rank #13-16
    • Bottom Seed: Qualifier Rank #17-20
  5. In Group Stage, there will be multiple “groups” formed from a single player of each seed (The number of different groups will be the number of remaining teams after qualifiers divided by the number of different existing seeds). Teams will be scheduled to face every other member of their group in a Best-of-7 match (first to 4 points wins) on a mappool containing 9 FreeMod maps and 1 tiebreaker map. This mappool will be released approximately one week before Group Stage matches are played. The two (four if the 4-group, 5-seed version of group stage is played) highest-ranking teams of each group will advance.
  6. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    • Most matches won.
    • Have higher {(the number of beatmaps won) - (the number of beatmaps defeated)}.
    • Most beatmaps won.
    • Winner of the match played previously between the tied teams.
  7. In the event of a triple tie:
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.

Bracket stages 5h1j3z

  1. After the Group Stage, the remaining teams will be placed into a double-elimination bracket. Assuming the Group Stage occurs, bracket placements will be calculated by a formula which is directly based on performance in the Group Stage as well as the Qualifiers and considers the following factors in priority from top to bottom:
    • Standing position out of Group [# in Group]
    • Matches won in Group Stage [MW]
    • Map Win:Loss ratio in Group Stage [W:L]
    • Qualifiers seed [Qualifier seed]
  2. The formula works as such (it will be slightly altered if 4-group, 5-seed version of group stage is played): (2 - [# in Group]) + [MW] * 0.1 + [W:L] * 0.001 + (32 - [Qualifier seed]) * 0.00001
  3. For each team, a number will be calculated by this formula. These numbers will then be ranked from lowest to highest, with the 1st ranked team facing the 16th ranked team, 2nd facing 15th, and so on.
  4. The number of points needed to win each match as well as the size of the map pool used for the match will vary depending on stage. Map pools will be released approximately one week prior to their respective stages.
    • Quarterfinals: Best-of-9, first to 5 points wins. Mappool containing 11 FreeMod maps and 1 tiebreaker map.
    • Semifinals: Best-of-11, first to 6 points wins. Mappool containing 13 FreeMod maps and 1 tiebreaker map.
    • Finals: Best-of-11, first to 6 points wins. Mappool containing 13 FreeMod maps and 1 tiebreaker map.
    • Grand Finals: Best-of-13, first to 7 points wins. Mappool containing 15 FreeMod maps and 1 tiebreaker map.

Match procedures 606z4t

  1. Team captains will be invited to their match lobby by a referee no less than 5 minutes before the match is scheduled to commence. In the time before the match, team captains will invite and gather their teams into the lobby.
  2. When both team have 3 present in the lobby, the match will commence by each team selecting a warmup map to play. This map must be an osu!mania 4k map and be less than 5 minutes long.
  3. After warmups, both team captains will !roll in the lobby chat. The captain with the lower of the two rolls will choose a map in the FreeMod pool to ban from play, then the captain with the higher roll will choose a map in the FreeMod pool to ban from play, as well as their first pick to play from the FreeMod pool.
  4. After each map concludes, the team with the highest team score on the map will be awarded one point.
  5. Picks will alternate between team captains until a winner is decided by being the first to get the required amount of points to win that round.
  6. If both teams tie at match point, the tiebreaker map will be played, the team who wins the tiebreaker map will win the game.
  7. Matches will be played with the TeamVS mode on Score V2.
  8. The Red Team will occupy slots 1–3, and the Blue Team will occupy slots 4–6.
  9. Allowed mods in the FreeMod pool are Hidden, FadeIn, Flashlight, and Mirror. The tiebreaker map is also played under FreeMod conditions.
  10. If a player disconnects during a match, their score is counted as a failed score. However, if this disconnect happens before 30 seconds of the map is played, the referee can decide to let the teams rematch.
  11. If a team cannot gather 3 into the match lobby by 10 minutes after the match’s scheduled start time, the opposing team will be declared a win by default. If neither team can gather 3 into the match lobby by 10 minutes after the match’s scheduled start time, the team with the higher seed out of qualifiers will be declared a win by default.
  12. For any additional rules left out of this forum, please refer to the official rules of the latest 4K osu!mania world cup, as these rules will be what 4DM3 will attempt to closely follow.