All individual match results can be found on the spreadsheet linked above.
-
Referees will create the lobby and invite players 10 minutes before the designated match time.
-
Players have up to ten minutes after their designated start time to move into the lobby. Failure to show will result in a forfeit. If both players are absent, the match will either be rescheduled or end in double forfeit to the discretion of the istration.
-
If a player disconnects within the first 30 seconds of a map, it will be aborted and replayed. Any disconnects afterwards will be a forfeit of that map.
-
Disconnects may only occur once per match per player. It will count as a forfeit after the first time.
-
Highest !roll
has first warmup, ban and pick.
-
Each player is allowed one ban.
-
Each player is allowed one warmup. Warmups must not be longer than 5 minutes, must not be in any ANZT6S mappool and must be submitted.
-
One player may not pick from the same mod pool twice in a row (HD/HR/DT/FreeMod). This does not apply to NoMod.
-
In a FreeMod pick, each player must select a mod(s) (HD/HR/HDHR). NoMod is not allowed.
-
Failed scores will only count if the player revives before the end. If a player fails and their opponent doesn’t, the point goes to the latter. If both players fail, the point goes to the higher failed score.
-
If the match ends in a tie, players will play the tiebreaker. The tiebreaker will be played under FreeMod conditions, allowing NoMod.