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The osu! Amateur Solo Indonesia Showdown (oASIS or o!ASIS) was a double-elimination 1v1 osu! tournament hosted by Millie. The tournament was open to all players from Indonesia with a global rank of #10,000 or lower. It was the first instalment of the osu! Amateur Solo Indonesia Showdown tournament series.
Registration phase |
2023-01-30/2023-02-05 |
Qualifiers |
2023-02-06/2023-02-12 |
Round of 16 |
2023-02-13/2023-02-19 |
Quarterfinals |
2023-02-20/2023-02-26 |
Semifinals |
2023-02-27/2023-03-05 |
Finals (week 1) |
2023-03-06/2023-03-12 |
Finals (week 2) |
2023-03-13/2023-13-19 |
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2 months of osu!er, customised profile banner |
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Customised profile banner |
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Customised profile banner |
oASIS was run by various osu! community from Indonesia and beyond.
Host |
Millie |
Mappool selector |
-TwiHD, BlankTap, Seox |
Mappool helper |
Millie, Niva, Kuro Fuyusaki |
Playtester |
malvon, Caviar-, PatrickFPSGamer |
Streamer |
Millie, Laphii |
Commentator |
Millie, BlankTap |
Referee |
YaeMyMommy, Vincent A, Kokoro Amamiya, -Pekora-, ShadeCegLgMn |
Graphic designer |
Felter |
Spreadsheet manager |
Millie |
Wiki editor |
Niva |
Listed below are the players who managed to qualify into the Round of 16 (along with their respective seed number and Qualifiers Z-Sum value) out of 69 ed teams in total.
oASIS podium
the mappack here! (178 MB)
the mappack here! (159 MB)
the mappack here! (164 MB)
the mappack here! (152 MB)
the mappack here! (95 MB)
the mappack here! (67 MB)
Friday, 17 March 2023:
Monday, 21 March 2023, Grand Final:
Friday, 10 March 2023:
Saturday, 11 March 2023:
Sunday, 12 March 2023:
Friday, 3 March 2023:
Saturday, 4 March 2023:
Sunday, 5 March 2023:
Monday, 6 March 2023:
Friday, 24 February 2023:
Saturday, 25 February 2023:
Sunday, 26 February 2023:
Friday, 17 February 2023:
Saturday, 18 February 2023:
Sunday, 19 February 2023:
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Beatmap scoring is based on
ScoreV2.
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The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
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Match schedules will be predetermined by the tournament management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #scheduling
channel in the tournament's Discord server.
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A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
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If a player does not show up within 10 minutes of the start time, their opponent wins by default.
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If no staff or referee is available, the match will be postponed.
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NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
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If a player disconnects, it will be treated as if they had failed the beatmap.
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Lag is not a valid reason to nullify a beatmap.
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If any problems during the match occur, the tournament management will make a decision based on the referee's report.
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It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
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All interested players are required to into the tournament individually through
this form.
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To ensure that all incoming registrations are serious and valid, every ed player will be checked in detail by the tournament management.
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The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
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Testplayers, referees, and mappool selectors may not participate as players in this tournament.
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Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
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In the lobby, all players will have to consecutively play all of the eleven Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> NM4 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2 -> DT3.
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Players are not allowed to ban any beatmaps in the Qualifiers.
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Players are not allowed to (or for) more than one Qualifier lobby.
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Based on their performance in the Qualifier, players will be ranked based on their Z-Sum value (which is the total amount of Z-Score across all eleven Qualifier beatmaps). A brief explanation on the concept of Z-Sum and Z-Score can be found
here.
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16 players with the
highest Z-Sum value will advance to the knock-out stages.
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Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.
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The 16 players who managed to get through from the Qualifiers will be matched to each other based on their Qualifiers seeding.
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Players will compete against each other using the double-elimination system.
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The double-elimination system works as follows:
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Players who lose in the upper bracket can still play again on the lower bracket.
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Players who lose in the lower bracket will be eliminated from the tournament.
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In the Grand Final, the winner of the the upper bracket will only need to win a single match against their opponent in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset against their opponent in order to claim the championship title.
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Players who can compete in the next round are determined by:
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In the the Round of 16, each player needs to win 5 points in order to win a match. (Best of 9)
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In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
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In both of the Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
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Whether there are players who are declared to win the match by default.
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Whether there are players who are disqualified from the tournament.
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Each player must use the
!roll
command once in the multiplayer lobby in order to determine the banning and picking order.
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The winner of the !roll
gets to determine who gets the first pick and the second ban.
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The loser of the !roll
gets the opposite by default.
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This rule does not apply in the Qualifier lobbies.
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Each player has to ban
two beatmaps from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
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Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
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Banning does not apply in the Qualifier lobbies.
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There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking to warm up before the match are expected to do so by their own before the match commences.
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In a FreeMod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are Easy, HardRock, Hidden, or any possible combinations of the three mods.
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In the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled which allows players to play the tiebreaker map with Easy, HardRock, Hidden, or any possible combinations of the three mods should they wish to.
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The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.