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KOTOKO - thyme 4d6m50

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Topic Starter

Melophobia wrote: 522q4p

sorry for the delay

[General]
videoの容量が12.7MBとShort譜面にしてはかなり大きいので最低でも10MB以下に変更で fixed
無音のNormal-sliderslide追加 (Easyの00:47:679 (2) - とかがかなり煩いので) fixed
タイミングにやや不安が残ります、特に 00:08:439 - など~ Easy Hardは修正しました~

[Easy]
00:00:630 - sliderslideが煩いのでsamplesetをC:1に fixed
00:04:596 (3) - 始点whistle fixed
00:06:580 (1) - 音聞く感じ00:08:687 - の方が音が大きいので
そっちで終わらせる方が適切だと思います fixed
00:12:332 (1) - このnote本当に必要ですか? 最低難易度で1/2rhythmは避けたいし
clapもあんまり合ってません 後続がsliderなので1.5rhythmも経験則上問題ないと思います fixed
00:14:902 (3,4) - 1.5rhythmなのでsliderに置き換えた方が初心者には易しいです fixed
00:17:473 (2) - 00:12:332 (1) - に同じ fixed
00:20:472 (1) - 赤線→白線のrhythmは単発だとやや難しいのと
drumの音を拾う意味でもこのnoteを00:20:044 - からのsliderに変えちゃうのがベターだと思いますここはこのままで!
00:21:115 (3) - 00:21:972 - と聴き比べても強さに大きな違いがないので始点もfinishで fixed
00:23:043 - 曲調的に70%は大きすぎ、50%くらいで十分かと fixed
00:33:326 (3) - ちょっとvocalに合ってないと思います こんな感じで↓ fixed

00:36:753 - 音量60% fixed
00:38:467 (2) - 始点whistle fixed
00:40:181 (1) - whistle fixed
00:41:895 (3) - 始点whistle fixed
00:43:180 - 良く聞いてみるとfinishの音がなってるのでここはnote合った方がいいかな fixed hitsoundは何もつけませんでした!
00:43:608 (1) - 始点&終点whistle fixed
00:47:036 (1) - ここにnormalのhitsoundは合わない softのwhistleの方が合うかな fixed
00:50:464 - 音量70% fixed
00:51:321 (3) - 00:51:963 - の音を拾いたいのでこのsliderを1/2短くここはこのままで!
00:53:891 (1) - finishはなんていうか大げさです whistleで十分 fixed
00:53:891 (1,2,3) - どちらかというと00:54:534 - 、00:54:962 - 、00:55:391 - の音を拾いたいここはこのままで!

01:08:458 (3) - 始点&終点whistle fixed
01:10:172 (5) - whistle fixed
01:11:029 (1) - 始点&終点whistle fixed
01:12:529 (3) - ^ fixed
01:15:956 - ここに音が欲しいから(4)をここからstartで
終点は01:16:813 - 。もし可能なら2,3をslider1個に纏めると初心者にも1/2叩きやすくなると思う 両方とも修正しました!
01:19:598 (3) - 終点whistle fixed
01:22:169 (3) - 始点whistle fixed
01:23:026 (4) - ^ fixed
01:23:883 (5) - ^ fixed
01:24:740 (1) - ^ fixed
01:25:596 (2) - ^ fixed
01:26:668 (3) - finish fixed
01:27:524 (1,2) - switch newcombos fixed
01:29:881 (5) - 始点whistle fixed
01:33:523 (2) - ここにnormalは合わないような・・最低でもfinishは外すべき softにして音量をすこしあげました!
01:35:022 (1,2) - この2つのsliderの置き方がちょっと美しくない fixed
01:36:522 (2) - 始点whistle fixed
01:38:236 (2) - 始点&終点whistle fixed
01:40:592 (3,4) - 1.5rhythmはちょっと難しいのでsliderに変更 fixed
01:43:377 - に音が欲しいので(3)をここからstart 終点は01:44:234 - fixed
01:44:234 - ここにも音が欲しいです 上でここのおとがあるのでこのままで!


[Hard]
00:00:630 - samplesetをC:1に fixed
00:06:580 (1) - Easyに同じ fixed
00:21:115 (6) - 終点のfinishはあわないです fixed
00:23:044 (2) - 始点finish?最低でもwhistle fixed
00:38:254 (5) - このwhistleはちょっと違和感ある 置くなら次のsliderの始点にpianoの音があるのでそっちで fixed
00:39:967 - ^ fixed
00:41:681 (4) - ^ fixed
00:53:249 (5,6) - このjumpはあんまり合ってないし読みにくいようなここはこのままで!
00:53:892 (1) - finishはおおげさです、whistleで十分 fixed
01:05:674 (1,2,3) - Spinnerの後に1/2間隔で3連打はHardにしてもかなり難しいです
最低でも1/4のkickに置き換えた方がベター 連打を消して見ました
01:19:598 (1) - 終点finish fixed
01:22:597 (4,5) - んーまぁ音にはあってるけど若干読みにくいしもしここにjump置くなら01:23:884 (3,4) - にも置くべき fixed
01:29:882 (5) - 始点finish fixed
01:47:447 (2,3,4) - 一応1.4xの範囲内なんだけどspacingが不揃いで美しくない fixed

good luck anyway~
ありがとうございました!神様 :oops:
D.N.Angel

音效不够饱满 我来补充点 不喜欢就无视吧=w=

00:10:189(2)-add clap
00:11:046(1)-^
00:11:903(1)-^
00:14:474(2,4,5)-白线上加clap
00:17:045(3)-^
00:17:901(1)-^
00:18:758(5)-^

以后clap多加点在白线上XD 后面也是啦 多加点 会让map更有感觉啦 ~

no kds

BakaHuang wrote: 1m3h5h

D.N.Angel

音效不够饱满 我来补充点 不喜欢就无视吧=w=

00:10:189(2)-add clap
00:11:046(1)-^
00:11:903(1)-^
00:14:474(2,4,5)-白线上加clap
00:17:045(3)-^
00:17:901(1)-^
00:18:758(5)-^

以后clap多加点在白线上XD 后面也是啦 多加点 会让map更有感觉啦 ~

no kds
嗚嗚,我實在不能接受把clap放滿白線的做法OAQ (除了特殊的音樂外)
我覺得clap現在這樣就好了
這段的確有點空啦
有考慮過加預設的soft - whistle但是太麻煩T.T
嘛,謝謝你的建議 ~ :)
How does this timing sound:
First offset: 624
2nd timing section: 140.040bpm offset: 8433
3rd timing section: 140.040bpm offset: 9289

D.N.Angel
00:06:084 (4) - i don't see a reason for this jump
01:21:214 (Kiai) - Add kiai here so that it is consistent with the other diffs
01:47:195 (1) - remove new combo

Hard
Fine

Normal
Fine

Easy
Fine

Folder looks good :D
Good Luck

ouranhshc wrote: 1s59a

How does this timing sound:
First offset: 624
2nd timing section: 140.040bpm offset: 8433
3rd timing section: 140.040bpm offset: 9289

D.N.Angel
00:06:084 (4) - i don't see a reason for this jump //follow the vocal. well,I think it is not too sudden for players
01:21:214 (Kiai) - Add kiai here so that it is consistent with the other diffs //I want to keep this cuz it is good to me
01:47:195 (1) - remove new combo //I don't want to do that cuz it is to be emphasis
Thank for checking ~ :)
Topic Starter

ouranhshc wrote: 1s59a

How does this timing sound:
First offset: 624
2nd timing section: 140.040bpm offset: 8433
3rd timing section: 140.040bpm offset: 9289

sorry.. keep offset :o

Folder looks good :D
Good Luck

Thanks modding :oops:


feel free to ignore anything u don't like

Easy
00:36:753 (1) - imo, instead of the clap at the end, try a whistle? the clap sounds a little loud at that spot o.o
00:38:467 (2) - ^
that's it i guess lol

Rare's Normal
00:23:686 - add note? (so that it fits the note rhythm of 00:25:185 (2) - and 00:26:470 (1,2) - )
01:23:026 (3) - add whistle at beginning of slider
01:48:090 (3) - add a reverse to the slider? it also fits the tune but just a suggestion

Hard
00:47:036 (3) - add whistle at beginning of slider?
i like the hitsounds ^^

D.N.Angel
looks fine

very nice map, hope it gets ranked soon~

meiikyuu wrote: 1c6x6x

Rare's Normal
00:23:686 - add note? (so that it fits the note rhythm of 00:25:185 (2) - and 00:26:470 (1,2) - )
01:23:026 (3) - add whistle at beginning of slider
01:48:090 (3) - add a reverse to the slider? it also fits the tune but just a suggestion
almost fixed. thanks for modding~
http://puu.sh/Fu8m
00:08:687 (1,2) - These objects timing don't match the BGM (can hear especially the repeating sliders), I believe it's already in fast BPM part

Please try this (it really works best for me)

#1 120.00 BPM - 630
#2 140.00 BPM - 8476 (end of spinner beat here)
#3 140.00 BPM - 9333

Here's DNA diff with changed red lines for preview http://puu.sh/Fvlr

can't wait for rank ><
Topic Starter

meiikyuu wrote: 1c6x6x



feel free to ignore anything u don't like

Easy
00:36:753 (1) - imo, instead of the clap at the end, try a whistle? the clap sounds a little loud at that spot o.o
00:38:467 (2) - ^
that's it i guess lol

no change ><

Hard
00:47:036 (3) - add whistle at beginning of slider?
i like the hitsounds ^^ thanks ^^
fixed
very nice map, hope it gets ranked soon~
Thanks modding ~ :oops:

xsrsbsns wrote: 2u6f59

00:08:687 (1,2) - These objects timing don't match the BGM (can hear especially the repeating sliders), I believe it's already in fast BPM part

Please try this (it really works best for me)

#1 120.00 BPM - 630
#2 140.00 BPM - 8476 (end of spinner beat here) added
#3 140.00 BPM - 9333

Here's DNA diff with changed red lines for preview http://puu.sh/Fvlr

can't wait for rank ><
Thanks timing help><
[Hard]

00:10:189 (3) - 00:10:832 (5)
(3)(4)の単発の次に強調の(5)きていて、さらに(5)(6) と (7)(8)が同じ表現なので (3)-(6)の間で若干の違和感が生じています。
(5)あたりにnew combo を使うか ジャンプ もしくは別の表現にするといいかもしれません。

00:22:400 (1) - 00:26:256 (5)
00:23:686 色が同じのせいか ジャンプしてないからか、 (4)の終端と (5)の位置が方向的にあっていないからか違和感があります。
00:24:114 (5) で new combo し、00:25:185 (1)で new comboを消すとかでもいいかもしれません

[D.NAngel]

Overall, sound was dreary a little

00:46:072 add hit circle or 00:46:286 add hit circle I like 00:46:072

--------------------------------------------------------------------------------------------
1ヶ月前に見てくださいいわれて今頃見ました :?
NomalとEasyは深く突っ込めるところがなかったので特にコメントしてません。

すべて細かく見れてないですけど気になったところはこんな感じです。
全体的に盛り上がり度50~60をいったりきたりするような平坦的な印象を受けたので
ヒットサウンド等でもう少し盛り上がり感を出してもいいかもしれませんw (finishする場合を少し大きくするとか?)

。・・)っ☆ 十分良いマップだと思います 星つけといきますね 
Topic Starter

Sherry wrote: 65n6u

[Hard]

00:10:189 (3) - 00:10:832 (5)
(3)(4)の単発の次に強調の(5)きていて、さらに(5)(6) と (7)(8)が同じ表現なので (3)-(6)の間で若干の違和感が生じています。
(5)あたりにnew combo を使うか ジャンプ もしくは別の表現にするといいかもしれません。
とてもいい提案ですが、Hardということで、保留にしておきます。今後mapを作成する際に参考にしたいと思います!

00:22:400 (1) - 00:26:256 (5)
00:23:686 色が同じのせいか ジャンプしてないからか、 (4)の終端と (5)の位置が方向的にあっていないからか違和感があります。
00:24:114 (5) で new combo し、00:25:185 (1)で new comboを消すとかでもいいかもしれません
DSのとおり置いているので no changeで。

すべて細かく見れてないですけど気になったところはこんな感じです。
全体的に盛り上がり度50~60をいったりきたりするような平坦的な印象を受けたので
ヒットサウンド等でもう少し盛り上がり感を出してもいいかもしれませんw (finishする場合を少し大きくするとか?)
強調させるところを10%上げました!

。・・)っ☆ 十分良いマップだと思います 星つけといきますね 
☆、modありがとうございました!

Thanks modding :oops:
kotoko<3

[General]
alacat moe ><

[Easy]
00:15:331 - Try 50% vol here, the clap sounds too loud~
00:47:679 (2) - Add whistle start?
01:12:529 (3) - Change whistle to finish on start?
01:15:314 (2) - Did you forget clap on end? :o
01:17:884 (1) - Whistle end~
01:43:377 (3) - ^
01:44:877 (1) - Move this note to prev red tick? sounds and plays better imo
01:47:447 (3,4,5) - Try this? o.o
[Normal]
00:02:630 (3) - NC for consistency~
00:15:117 (3) - I don't like this repeat... maybe try this? 01:28:167 (3) - NC here instead of 01:27:524 (1)
Raise all green line volumes to 60% after kiai? because the song is much louder here than the beginning

[Hard]
00:17:259 (2) - Plays weird.. put x332 y254? 00:21:115 (6) - Try NC here, and remove nc on 00:22:400 (1), and add nc next note on 00:23:043 (1)~
00:34:397 (3) - Remove whistle o.o
00:35:039 (1) - Add whistle~

[Angel]
Useless green line at 8439 offset
00:08:476 - Change red line to Normal hitsound with 50% vol?
00:21:543 (3,4,5) - Change these to normal hitsound? remove whistle on 3 if you do o.o
00:50:035 (5) - Why nc? :o
01:47:233 (1) - ^

im so sleeeeepy :<
Hi hi~

Easy:
00:55:605 (3) - Put like this: http://puu.sh/Gaq6 ?
01:19:598 (3) - 1 grid left?

Rare's Normal:
Fine

Hard:
00:05:630 (2) - Press shift to align with (1) http://osu-ppy-sh.jeuxcrack.net/ss/362578
01:13:171 (2,3) - 2 grid left?

D.N.Angel:
00:00:630 - http://puu.sh/Gb20 ? o.o
01:48:840 (1) - Finish in 01:55:588

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good map, good luck~
hihi~ (ノ*゚ω゚)ノ
KOTOKO神!!!
Fenyaのmodとは被ってないはず・・・


[General]
sourceをSucre ~sweet and charming time for you~
にしたほうがいいかもしれません

[Easy]
00:17:687 (2) - ここから http://puu.sh/G1t9 こうとか?
00:41:895 (3) - どうせなら左右対称に? http://osu-ppy-sh.jeuxcrack.net/ss/362032 (もし変えるなら00:47:036 (1) - まで位置をずらしてください)
00:50:464 - 不要な緑線
01:10:601 (6) - delete note.....?
01:20:883 (4) - add whistle?
01:45:091 (2) - ここから http://puu.sh/G1rw こういうのとかどうですか?(赤線ばっかりになるのであまり良くないかもしれません・・・)

[Rare's Normal]
00:06:130 (2) - remove whistle?
00:22:186 - 不要な緑線
01:31:380 - 音が欲しい気もします
01:36:308 (3,4,5) - こうとか? http://puu.sh/G2Gm これだと5は要らないかも・・・?
01:48:090 (3) - 01:48:518までスライダー伸ばしてもいいかも?かもです かもね 今のままのほうが良い気も(=.=)

[Hard]
00:40:609 (1) - ここから http://puu.sh/GdIT こういう音取りどうでしょう
00:42:537 (2) - 始点にwhistle?
00:42:966 (3) - remove whistle?

[D.N.Angel]
00:21:972 (5) - add whistle?
01:14:243 (1) - RNC and 01:14:457 (3) - NC?
01:21:098 (1) - ^
01:33:737 (3) - add whistle?
01:33:951 (4) - remove whistle?
01:34:165 (1) - add whistle?
01:47:662 (3) - add whistle?
01:48:840 (1) - spinner end 01:55:588


自信ないので気にいらなかったら無視してください!
nice map ;D がんばって!

MiLu wrote: 3a32m

[Rare's Normal]
00:06:130 (2) - remove whistle? このままで
00:22:186 - 不要な緑線 消した
01:31:380 - 音が欲しい気もします うーん 保留で
01:36:308 (3,4,5) - こうとか? http://puu.sh/G2Gm これだと5は要らないかも・・・? (3)をスライダーにした!
01:48:090 (3) - 01:48:518までスライダー伸ばしてもいいかも?かもです かもね 今のままのほうが良い気も(=.=) 終点にwhistleつけるの忘れたのでそこだけ><
thanks for pantsu
http://puu.sh/GhxI

MiLu wrote: 3a32m

[D.N.Angel]
00:21:972 (5) - add whistle? //good idea,added ~
01:14:243 (1) - RNC and 01:14:457 (3) - NC? //no,I think it is now fine :O
01:21:098 (1) - ^ //^
01:33:737 (3) - add whistle?
01:33:951 (4) - remove whistle?
01:34:165 (1) - add whistle? //I try to add whistle to follow the vocals,so no change for these
01:47:662 (3) - add whistle? //k
01:48:840 (1) - spinner end 01:55:588 //k


自信ないので気にいらなかったら無視してください!
nice map ;D がんばって!

Fenya wrote: 2j44g

D.N.Angel:
00:00:630 - http://puu.sh/Gb20 ? o.o //no,I don't want to follow the vocals here
01:48:840 (1) - Finish in 01:55:588 //k

Mythol wrote: 5ly2d

[Angel]
Useless green line at 8439 offset //removed
00:08:476 - Change red line to Normal hitsound with 50% vol? //k
00:21:543 (3,4,5) - Change these to normal hitsound? remove whistle on 3 if you do o.o //um..no,I think mine is better :O
00:50:035 (5) - Why nc? :o //oh,removed
01:47:233 (1) - ^ //k

im so sleeeeepy :< //good night
Thank for modding ~ :)
and sorry for a bit delay

http://puu.sh/GiX5
Hi there


[Easy]
00:47:679 (2) - Add clap?
01:00:746 (3) - Add clap at end slider? Like 00:57:319 (1)?
01:15:314 (2) - Add clap at tail slider?


[Rare's Normal]
* AR +1?

00:21:115 (3) - Add finish at end slider?
00:43:180 (4) - Add finish at head slider?
01:41:877 (1) - Spacing here must 1,00x not 0,80x


[Hard]
00:36:111 (1,2,3) - Use normal sampleset for this object
01:05:888 (1) - New combo here, since it's after spinner. You seems forgot it, don't you?


[D.N.Angel]
00:14:688 (4) - Add clap at tail slider?
01:13:386 (3) - Add whistle at tails slider?
01:14:028 (4) - Add clap


Good luck
Topic Starter
some fixed~


Leorda,Fenya,MiLu,Mythol

Thanks modding! :oops:

Leorda wrote: 2f1c22

[Rare's Normal]
* AR +1?
00:21:115 (3) - Add finish at end slider?
00:43:180 (4) - Add finish at head slider?
01:41:877 (1) - Spacing here must 1,00x not 0,80x
all fixed~
thanks for modding ></
http://puu.sh/Gnh8

Leorda wrote: 2f1c22

[D.N.Angel]
00:14:688 (4) - Add clap at tail slider?
01:13:386 (3) - Add whistle at tails slider?
01:14:028 (4) - Add clap


Good luck
all fixed,thank for modding ~ :)

http://puu.sh/GucJ


Hi, alacat

My mod from your request (Sorry for me too late.)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General 6285k

  1. Inconsistency in Kiai Times:
    - [Easy] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [Rare's Normal] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [Hard] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [D.N.Angel] :
    Kiai #1: Starts on 01:07:602, ends on 01:21:205
    Kiai #2: Starts on 01:21:312, ends on 01:35:022

Easy 4m5wp

  1. 01:07:602 (1) - Move to x:232 y:284, will make parallel with (3).
  2. 01:12:315 (2) - It's hard for new player. Should remove this circle.
  3. 01:15:314 (2) - Reason as well. I suggest moving slider end at 01:15:956, remove slider at 01:15:956 (3), and add a circle at 01:16:813
  4. 01:27:524 (5) - Remove this slider, and add a circle at x:56 y:144.
  5. 01:38:021 (1) - Remove circle, and add NC at 01:38:236 (2).
  6. 01:43:163 (2) - Remove circle. Will making new players can playing it.

Rare's Normal 6w5hm

  1. 00:08:439 - Unsnapped green line. Resnap to 00:08:476
  2. 01:28:810 (4) - Change this circle is slider from here until 01:29:024.
  3. 01:34:165 - Add a circle?

Hard 204o1w

  1. 00:36:539 (3,5) - Try to make them congruent.
  2. 00:47:679 (5) - Add NC.
  3. 01:05:888 (2) - Adding a NC here, since this note follows a spinner.

D.N.Angel 515c6e

  1. 00:47:779 - Unsnapped green line. Resnap to 00:47:786
  2. 01:47:876 (1) - I think that change is circle all for increasingly challenging.

That's all that I can find them.
nice song.

Good luck~
Topic Starter

nich95 wrote: 61h



Hi, alacat

My mod from your request (Sorry for me too late.)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General 6285k

  1. Inconsistency in Kiai Times:
    - [Easy] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [Rare's Normal] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [Hard] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [D.N.Angel] :
    Kiai #1: Starts on 01:07:602, ends on 01:21:205
    Kiai #2: Starts on 01:21:312, ends on 01:35:022

fixed change to kiai time same Insane diff

Easy 4m5wp

  1. 01:07:602 (1) - Move to x:232 y:284, will make parallel with (3). fixed!
  2. 01:12:315 (2) - It's hard for new player. Should remove this circle. fixed
  3. 01:15:314 (2) - Reason as well. I suggest moving slider end at 01:15:956, remove slider at 01:15:956 (3), and add a circle at 01:16:813 no change
  4. 01:27:524 (5) - Remove this slider, and add a circle at x:56 y:144. no change
  5. 01:38:021 (1) - Remove circle, and add NC at 01:38:236 (2). no change
  6. 01:43:163 (2) - Remove circle. Will making new players can playing it. fixed

Hard 204o1w

  1. 00:36:539 (3,5) - Try to make them congruent. no change
  2. 00:47:679 (5) - Add NC. fixed
  3. 01:05:888 (2) - Adding a NC here, since this note follows a spinner. don't need to change

That's all that I can find them.
nice song.

Good luck~

Thanks modding~ :oops:

nich95 wrote: 61h

D.N.Angel 515c6e

  1. 00:47:779 - Unsnapped green line. Resnap to 00:47:786 //k
  2. 01:47:876 (1) - I think that change is circle all for increasingly challenging. //no,I want to keep this ><
thank for modding ~ :)

To alacat :
Please help me fix that thing ><



nich95 wrote: 61h

  1. 00:47:779 - Unsnapped green line. Resnap to 00:47:786 //k
Topic Starter
ok, up date! :oops:
As per your request:

[General]
  1. Probably add a silent sliderslide to S1 because some parts are too noisy.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:11:029 (1) - (design) I would change a slider style here if I were you, probably try this? I feel much better with this.
      suggestion and code

      144,100,71029,6,0,B|80:88|24:144|40:204,1,160,2|2
    2. 01:15:314 (2,3) - I don't recommend 1/2 click in easiest diff and since you don't put that much 1/2 in this diff so I highly suggest removing this, also consider the ability of newbie, changing this to 1/1 is the best way. Also for consistency to whole difficulty.
    3. 01:27:524 (5,1) - ^Same.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:30:755 (3) - How about removing the whistle here? I can't see any reason that a whislte is needed and it doesn't fit the music at all.
    2. 00:32:897 (2) - Probably add a S2 clap with 40% here to fit the music?
    3. 01:33:523 (x) - May I ask why you decide to reduce the volume here? I can't see a reason that you need to do it. How about removing this timing section?
[Rare's Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:43:608 (1) - nazi here, I would like to align the slider to the end of (4)- ,It will look much better after change.
    2. 01:09:101 (x) - I would place a note here if I were you because I can hear there is a drum sound, so a note there would be nice. Also if you add it, please change it to normal hitsound.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:29:470 (4) - How about changing to normal hitsound at the end of the slider? That's mean you only need to move 00:29:898 - this green line to 00:29:577 - .
    2. 01:03:960 (x) - Increase the volume from here? Since the whistle sound on the background music is louder than this.
    3. 01:12:315 (2) - Change it to normal hitsound at the beginning of the slider due to drum sound.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:111 (1,2,3,1) - (design) Imperfect square shape, "Create Polygon circle" function can help you though.
    2. 00:47:679 (1) - I feel like a jump here because I can see there is a accent point, a jump can fit the music perfectly well.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:19:598 (1) - Add a whistle at the beginning and the end of the slider respectively.
[D.N.Angel]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:56:890 (8) - I feel like a new combo here and then remove the new combo at 00:57:319 - because the vocal start from 00:56:890 - .
    2. 01:11:029 (1,2,3,4,5,6,7,8) - 經過試打之後, 總是感覺這段跳打起來不舒服, 原因可能是不定點間距, 但是這種間距用得不太好, 想這裡的話, 音樂沒甚麼變化, 用小間距對角跳 感覺就夠了, 太大間距反而有反效果.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:47:876 (1) - Change to normal hitsounds with 40% volume here and than back to soft hitsound at 01:48:411 - to fit the drum sound.
Good luck.

kanpakyin wrote: 5d1w6q

[D.N.Angel]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:56:890 (8) - I feel like a new combo here and then remove the new combo at 00:57:319 - because the vocal start from 00:56:890 - .
      //唔,可是我NC都是放在長白線的說,而且00:57:319剛好有重音呢
    2. 01:11:029 (1,2,3,4,5,6,7,8) - 經過試打之後, 總是感覺這段跳打起來不舒服, 原因可能是不定點間距, 但是這種間距用得不太好, 想這裡的話, 音樂沒甚麼變化, 用小間距對角跳 感覺就夠了, 太大間距反而有反效果. //我這裡是根據vocals放跳的。嘛,既然你說玩起來不順那我就改了~
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:47:876 (1) - Change to normal hitsounds with 40% volume here and than back to soft hitsound at 01:48:411 - to fit the drum sound.//k
Good luck.
thank for modding ~ :)
http://puu.sh/JxDn
Topic Starter

kanpakyin wrote: 5d1w6q

As per your request:

[General]
  1. Probably add a silent sliderslide to S1 because some parts are too noisy.
fixed

[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:11:029 (1) - (design) I would change a slider style here if I were you, probably try this? I feel much better with this.
      suggestion and code

      144,100,71029,6,0,B|80:88|24:144|40:204,1,160,2|2
      fixed
    2. 01:15:314 (2,3) - I don't recommend 1/2 click in easiest diff and since you don't put that much 1/2 in this diff so I highly suggest removing this, also consider the ability of newbie, changing this to 1/1 is the best way. Also for consistency to whole difficulty.
      fixed
    3. 01:27:524 (5,1) - ^Same.
      fixed
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:30:755 (3) - How about removing the whistle here? I can't see any reason that a whislte is needed and it doesn't fit the music at all.
      fixed
    2. 00:32:897 (2) - Probably add a S2 clap with 40% here to fit the music?
      fixed
    3. 01:33:523 (x) - May I ask why you decide to reduce the volume here? I can't see a reason that you need to do it. How about removing this timing section?
      removed
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:111 (1,2,3,1) - (design) Imperfect square shape, "Create Polygon circle" function can help you though.
      fixed,remake~
    2. 00:47:679 (1) - I feel like a jump here because I can see there is a accent point, a jump can fit the music perfectly well.
      fixed,spacing to x1.20
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:19:598 (1) - Add a whistle at the beginning and the end of the slider respectively.
      fixed
Good luck.
Thanks modding >.<
almost fixed~
thanks for modding kanpakyin ;)
http://puu.sh/JylY
[Easy]
01:32:666 (1) - offbeats might be hard for beginners, try starting the combo 1/2 earlier on the red tick either with an unstacked circle or making the slider repeat

[Rare]
looks good

[Hard]
00:53:249 (5) - i am sure you can find a place for this note that does not involve having to double the spacing to reach 6 afterwards

[DNA]
00:08:690 (1) - note is too soon after the end of a spinner
00:38:681 (1,2,3,4,5,6) - why do you change spacing multiple times in the same combo?
00:40:181 (1,2,3,4,5,6,7) - ^
00:43:394 (5) - spacing
00:45:965 (2) - ^
00:56:033 (2) - ^
00:58:604 (5) - ^
00:59:033 (1,2,3,4,5) - ^
01:00:746 (1,2,3,4) - ^
01:11:029 (1,2,3,4,5,6,7,8) - ^
01:14:457 (3,4,5,6,7,8) - ^
01:16:385 (1,2,3,4) - ^
01:29:881 (1,2,3,4,5) - ^
01:39:093 (3) - ^
01:40:806 (3,4) - ^
seriously though, go ask AngelHoney, 0108, ztrot, Odaril, or Blue Dragon about how to properly use jumps and spacing. I don't have time to lecture you while I'm in college but it is the one serious, glaring flaw in your map. Other than your spacing your map plays beautifully, is well-hitsounded, and fun. Your spacing is completely ruining it for you.

Saturos-fangirl wrote: 336x59

AngelHoney

Saturos-fangirl wrote: 336x59

how to properly use jumps and spacing
Topic Starter

Saturos-fangirl wrote: 336x59

[Easy]
01:32:666 (1) - offbeats might be hard for beginners, try starting the combo 1/2 earlier on the red tick either with an unstacked circle or making the slider repeat

fixed , add slider :3

[Hard]
00:53:249 (5) - i am sure you can find a place for this note that does not involve having to double the spacing to reach 6 afterwards

fixed , I make the spacing equal here
Thanks modding ~ ^^

Saturos-fangirl wrote: 336x59

[DNA]
00:08:690 (1) - note is too soon after the end of a spinner //it is fine
00:38:681 (1,2,3,4,5,6) - why do you change spacing multiple times in the same combo?
00:40:181 (1,2,3,4,5,6,7) - ^
00:43:394 (5) - spacing
00:45:965 (2) - ^
00:56:033 (2) - ^
00:58:604 (5) - ^
00:59:033 (1,2,3,4,5) - ^
01:00:746 (1,2,3,4) - ^
01:11:029 (1,2,3,4,5,6,7,8) - ^
01:14:457 (3,4,5,6,7,8) - ^
01:16:385 (1,2,3,4) - ^
01:29:881 (1,2,3,4,5) - ^
01:39:093 (3) - ^
01:40:806 (3,4) - ^
seriously though, go ask AngelHoney, 0108, ztrot, Odaril, or Blue Dragon about how to properly use jumps and spacing. I don't have time to lecture you while I'm in college but it is the one serious, glaring flaw in your map. Other than your spacing your map plays beautifully, is well-hitsounded, and fun. Your spacing is completely ruining it for you.
= =



I'm sure the spacing is fine.
I make jumps by emphasizing vocals and voices.

01:14:243 (1,2,3,4,5,6,7,8,9)、00:42:537 (1,2,3,4,5)、00:45:751 (1,2)、00:58:604 (5,1,3,4)、01:16:385 (1,2,3,4)、01:28:810 (2,3,4,5,6,1,2,3,4,5) - I usually make the jumps because I want to emphasize vocals.

like ykcarrot did it on his beatmap (Hashimoto Miyuki - Aozora no Yakusoku (Short Ver.))
01:07:845 (2) 、01:08:609 (1,2,3,4,5)、01:14:342 (1,2,3,4)、01:18:546 (2)、01:20:457 (3)、01:23:514 (3,4,5,6)

I also make jumps by emphasizing voices sometimes
(00:15:117 (5,6,1)、00:29:470 (4,5)、01:36:308 (1,2)、01:38:021 (1,2)...etc)

and how did ykcarrot use the jumps to empphasize voices
00:13:004 (7)、00:18:928 (2)、00:20:457 (2)、00:29:629 (1,2,3,4,1,2,3,4,1,2,3)、00:38:418 (3,4,5,6)、00:56:380 (1,2,3,4,5,6,7)、01:10:520 (1,2,3,4,5,6,7,8,9,10)

I think the exsamples show clearly how jumps happened
Here are some beatmaps you can take a look

Hashimoto Miyuki - The Day Takeoff - by Suzully
paraoka - Manima ni (Short Ver.) - by NatsumeRin
Hatsune Miku - Recommended Spell - by val0108
Atoguru - To the Limit - by AngelHoney
Milky Holmes - Nazo! Nazo? Happiness!! (TV Size) - by kanpakyin
Topic Starter
>DarknessAngel

Thanks

all diff up date ~
I don't know why you think its okay to reject the most important part of my mod post and then ask me for a recheck. That's kind of rude. At any rate, I will reiterate for you since you seem to be somewhat confused.

[DNA]
00:38:681 (1,2,3,4,5,6) - why do you change spacing multiple times in the same combo?
00:40:181 (1,2,3,4,5,6,7) - ^
00:43:394 (5) - spacing
00:45:965 (2) - ^
00:56:033 (2) - ^
00:58:604 (5) - ^
00:59:033 (1,2,3,4,5) - ^
01:00:746 (1,2,3,4) - ^
01:11:029 (1,2,3,4,5,6,7,8) - ^
01:14:457 (3,4,5,6,7,8) - ^
01:16:385 (1,2,3,4) - ^
01:29:881 (1,2,3,4,5) - ^
01:39:093 (3) - ^
01:40:806 (3,4) - ^
seriously though, go ask AngelHoney, 0108, ztrot, Odaril, or Blue Dragon about how to properly use jumps and spacing. I don't have time to lecture you while I'm in college but it is the one serious, glaring flaw in your map. Other than your spacing your map plays beautifully, is well-hitsounded, and fun. Your spacing is completely ruining it for you.

And yes I do mean AngelHoney. He might use too many jumps but at least he makes sure they all make sense.
edit: please don't kds, 谢了DNAngel

Jacob wrote: 4o6u3

Saturos-fangirl wrote: 336x59

AngelHoney

Saturos-fangirl wrote: 336x59

how to properly use jumps and spacing
whats the problem :) :) ?

@DNA :

00:38:681 (1) - 00:49:178 (3) : the jumps is not fix the music i think , sry (yes i agree saturos~
to 01:07:602 - some jumps are a bit far for me (but its okay ?!
to kiai end : most of jumps are good , they make diff better and more fun (if i was you , maybe i will make more jumps >.<b

all my suggestions , hope its useful orz...

diff is good , and you can do something to make map better im sure :3

fighto~

Saturos-fangirl wrote: 336x59

I don't know why you think its okay to reject the most important part of my mod post and then ask me for a recheck. That's kind of rude.
i can't get anything from your modding cuz you just said "spacing".
they were "the most important thing" ,but you just said "a word".
I don't really know what you want me to do.
since you are a modder,even a BAT,why did you give such a shitty modding to me ?
That's kind of rude,right ?


but it doesn't matter,I try to understand what you mean,and get something from xsrsbsns and AngelHoney


00:38:681 (1,2,3,4,5,6) - changing spacing multiple times in the same combo is not a problem.
the major thing is,the spacing changing in this part is a bit strange for them (and you ?).
AngelHoney said making jumps intentional is not good,so I fix this part,change the spacing to normal spacing.

00:40:181 (1,2,3,4,5,6,7) - same as above,but I wanna use 00:41:680 (5) to emphasize the vocal,also it is good to play IMO.
00:43:394 (5) - I tried to understand what you wanted me to do,I found it is a bit awkward when I gameplayed.
I didn't actually know why but I made the same spacing with 00:42:537 (1,2,3,4) to it,then I fell better now.

00:45:965 (2) - xsrsbsns,AngelHoney and you think there is no reason that use a large spacing,you're right.
so I made the same spacing for 00:45:108 (3,1,2) to make more sense.
I wanna make jumps to emphasize vocals although the spacing is a bit large.I think it is not that bad to play.

00:56:033 (2) - I couldn't see anything wrong here,I just followed vocals to make this jump.
00:58:604 (5) - accordind to xsrsbsns said,I moved (2,3,4) and make the same spacing with 00:57:319 (1,2,3,4,5)
and yeah,it looks better now,also I think I fixed the "spacing" which you told to me.

00:59:033 (1,2,3,4,5) - I was glad to see xsrsbsns understand what I did.
After gamplayed,I found the part is not that good to play,and looks a bit ugly,so I changed it.
there is a jump at 00:59:675 (4) cuz I wanna emphasize the vocal and make more fun for this part.

01:00:746 (1,2,3,4) to END - I don't know what is wrong for this.just like xsrsbsns and AngelHoney said,thay made sense.


then I also fixed these.

xsrsbsns wrote: 2u6f59

some of the objects aren't very pretty due to the spacing changes.

AngelHoney wrote: 4q6t5d

to 01:07:602 - some jumps are a bit far for me (but its okay ?!

Thank for xsrsbsns and AngelHoney checking my diff.
Also thank SFG,too. :)

折騰我也T.T


@alacat :
sorry for delay reply >_<
you must be waiting for me. lol
by the way,I think (I'm not sure...lol) you can give kudosu to xsrsbsns cuz his post helped me. ><

http://puu.sh/PDW0
Topic Starter
up date ~


>Saturos-fangirl,xsrsbsns,AngelHoney

Thanks >.<

@DarknessAngel

okey ! :)
@alacat
you should my diff again :O
it might be ed failed or something ...
Topic Starter
okey, sry :o
as you wish,here is an new link.
http://puu.sh/WuM2

why did it be failed many times ? lol
Did IRC modding on the other difficulties.

SPOILER
02:59 Garven: : eto
02:59 *Garven is listening to (KOTOKO - thyme)[http://osu-ppy-sh.jeuxcrack.net/s/51204]
02:59 Garven: : p/1737485
03:00 Garven: : -> http://puu.sh/X3x5
03:00 Garven: : ?_?
03:02 alacat: : !?
03:02 alacat: : up date sita !
03:02 Garven: : Hm
03:02 alacat: : dekite nai ? :3
03:03 Garven: : tabun
03:03 Garven: : mou itido yaru onegai
03:03 Garven: : takusan tigau wo miru kara
03:03 alacat: : ryoukai !
03:05 alacat: : ok :3
03:06 Garven: : update dekinai ._.
03:07 alacat: : nnn ><
03:07 alacat: : mou ikkai DL onegai simasu ><
03:07 Garven: : http://puu.sh/WuM2
03:07 Garven: : kono .osu tukuru ne?
03:08 alacat: : kore hurui file ! kamo :3
03:09 alacat: : a, tigai masita ;;
03:09 Garven: : ee
03:09 Garven: : demo http://puu.sh/X3Br
03:09 Garven: : saigo no post kara
03:09 Garven: : p/1737485
03:09 alacat: : a, matigae masita >< sorede ok desu !
03:10 alacat: : Garven isogasii noni arigatou ! :3
03:12 Garven: : ehehe ieie
03:12 Garven: : sa
03:13 Garven: : sono post no update ha motto mo atarasii no .osu desu \ka?
03:14 alacat: : hai !
03:14 alacat: : http://puu.sh/X3DC
03:14 alacat: : 20/8/2012
03:14 Garven: : Hm
03:15 Garven: : http://puu.sh/X3Ev
03:15 Garven: : demo sono .sou ha 8/8 kara
03:17 alacat: : kono file ha tabun 8/8 ni syuusei sita file dakara dato omou!
03:17 Garven: : ja, mod tudukimasu
03:17 alacat: : ha-i!
03:18 Garven: : Easy:
03:18 Garven: : 00:06:630 (1) - kono spinner no Volume
03:18 Garven: : motto midori sen tukuru no hou ga ii to omou
03:18 Garven: : 00:08:130 - dake ha odoroku
03:19 alacat: : dandan ookiku simasu ka?
03:20 Garven: : http://puu.sh/X3HI
03:23 alacat: : http://puu.sh/X3J6
03:23 alacat: : ok desu!
03:24 Garven: : 01:15:956 (3) - http://puu.sh/X3Ks ?
03:25 alacat: : akai sen dato muzukasii to omou ><
03:25 Garven: : demo 01:12:529 (2) - ?
03:27 alacat: : a,,,
03:27 alacat: : ok desu !
03:28 Garven: : 00:57:319 (1,2,3) - hm
03:28 Garven: : kono Flow ha amari hen
03:28 Garven: : ituo mo ue to shita
03:28 Garven: : demo 00:55:177 (2,3,4) - ha yasasii magaru ne
03:29 Garven: : http://puu.sh/X3Nd http://puu.sh/X3Nm
03:29 Garven: : ?
03:33 alacat: : nnn koko ha kaenai de daijoubu to omoi masu
03:33 alacat: : slider nanode kantan ni dekiru to omoi masu
03:34 Garven: : ok
03:37 Garven: : aa gomen takusan baka hito kita ww
03:39 alacat: : baka hito ?!
03:39 Garven: : un !kill sita ww
03:39 alacat: : ee www
03:41 Garven: : Normal:
03:41 Garven: : 01:55:159 -
03:42 alacat: : ok
03:42 Garven: : Hard:
03:43 Garven: : http://puu.sh/X3UF O_O
03:43 alacat: : eee !!
03:43 alacat: : huku kiteru ><
03:43 Garven: : oookiii sugiruuuu
03:43 Garven: : ww
03:43 alacat: : www
03:44 alacat: : safe ... ?
03:44 Garven: : hai
03:44 alacat: : yokatta =w=
03:44 Garven: : otitukanai to omou q:
03:45 Garven: : senaka itai ww
03:45 alacat: : www
03:45 alacat: : kata korisou
03:46 Garven: : 00:11:689 (8,1) - hen Jump to omou
03:46 Garven: : 00:12:546 - koko de jump ha ok to omou
03:46 Garven: : demo
03:47 Garven: : soko jump tukaeba
03:47 Garven: : 00:14:260 - koko mo tukau
03:47 Garven: : 00:16:188 (1,2,3,4) - dousite ookii Spacing?
03:48 alacat: : koko naosimasu><
03:48 alacat: : 00:16:188 (1,2,3,4) -
03:48 alacat: : 00:11:689 (8,1) - koko ha konomama de :3
03:49 Garven: : 00:22:400 (1,1) - Flow ha amari hen
03:49 Garven: : 00:22:400 (1) - ctrl + r
03:49 alacat: : http://osu-ppy-sh.jeuxcrack.net/ss/408217
03:50 alacat: : kaemasita :3
03:50 Garven: : o.ob
03:51 Garven: : 00:48:107 (2) - Hm, 1.4 Distance Snap ha ii?
03:52 alacat: : http://osu-ppy-sh.jeuxcrack.net/ss/408221
03:52 alacat: : 00:47:679 (1,2,3,1) -
03:52 alacat: : koko de sikuka ni natteru !
03:53 Garven: : 00:57:319 (1,2) - to 00:59:033 (1,2) - kurabete kudasai
03:54 Garven: : Jump no tokoro ha henkou sita
03:55 Garven: : 01:07:173 (1,2,3,4) - amari muzukashi sugiru to omou. Hard dakara, Stream ha amari abunai
03:55 Garven: : 01:07:602 (1,2) - to 01:09:315 (1,2,3) - onaji Jump mondai
03:56 Garven: : ikkansei no koto
03:57 Garven: : 01:22:597 (4,5,1) - to 01:24:525 (4,1) -
03:59 alacat: : 00:59:033 (1,2) - henkou simasita !
04:00 alacat: : stream kesita !
04:00 alacat: : http://osu-ppy-sh.jeuxcrack.net/ss/408226
04:02 alacat: : 01:08:030 (2) - koko jump kesi masita
04:03 alacat: : 01:22:597 (4,5) - to onaji jump ha
04:03 alacat: : 01:24:525 (4) - koko de tukuri masita !
04:04 alacat: : a, Insane diff ha forum ni onegai simasu :3
04:05 Garven: : mada kaite ;)
04:05 alacat: : hai!
04:05 alacat: : arigatou ~ :3
04:06 Garven: : dou itasimasite
04:11 alacat: : Garven
04:11 Garven: : hai?
04:11 alacat: : odekake ittekimasu ne!
04:12 Garven: : ja, naosu toki PM agete kudasai
04:13 alacat: : hai!
04:13 alacat: : easy , normal , hard ha ok desu!
04:13 Garven: : ok~
04:14 alacat: : ja , matane ~ ^^
04:14 alacat: : arigato-!
04:14 alacat: : bye ~ ><
04:14 Garven: : o/

[DNA]
00:08:904 (2) - Um, why is this in 1/6? Should be 3 hits of 1/4 only.
00:36:753 (1,2,3,4) - I'd remove this stream since you've transitioned to a new part of the song.
00:37:610 (6,7,8) - I'm not seeing the reasoning behind the larger spacing here.
00:45:751 (1,2,3) - This spacing is pretty extreme compared to a lot of your previous jumps. It makes the transition to the 3 and 4 really poor.
00:57:319 (1,2) - Honestly, I'm surprised there isn't a jump here
01:07:494 (9) - Delete
01:08:780 (5,7) - Delete
01:14:243 (1,2) - Gah, you have all of your 1/4 triples in the wrong places. Listen to the song. There are plenty of places that you can use these where it actually fits the song instead of just making random rhythms up.
01:24:418 (5) - Even when you're making up your own rhythms, this one plays and sounds just bad.
01:32:666 - I would prefer to have something to click here instead of just having it as a slider end. Reduces the impact too much.
01:47:876 (1) - Instead of one long slider, maybe start a second slider at 01:48:304 - since the strings start up

I'm more worried over the bad rhythm work rather than spacing, honestly. q: See if you can set your 1/4s to reflect what is in the music better! It will lead to a much more universally enjoyable map~

Garven wrote: 2k1v16

Did IRC modding on the other difficulties.

[DNA]
00:08:904 (2) - Um, why is this in 1/6? Should be 3 hits of 1/4 only. //25% of Playback Rate shows I should use 1/6 :O
00:36:753 (1,2,3,4) - I'd remove this stream since you've transitioned to a new part of the song. //yeah,you are right,fixed ~
00:37:610 (6,7,8) - I'm not seeing the reasoning behind the larger spacing here. //I fixed it after I saw AngelHoney's modding,I decreased the spacing for this part and I thought it was not that sudden,just emphasized vocals a bit :p
00:45:751 (1,2,3) - This spacing is pretty extreme compared to a lot of your previous jumps. It makes the transition to the 3 and 4 really poor. //I had fixed this but alacat didn't update my diff ;w;
00:57:319 (1,2) - Honestly, I'm surprised there isn't a jump here //^ haha ...
01:07:494 (9) - Delete //k
01:08:780 (5,7) - Delete //k
01:14:243 (1,2) - Gah, you have all of your 1/4 triples in the wrong places. Listen to the song. There are plenty of places that you can use these where it actually fits the song instead of just making random rhythms up. //but 25% of Playback Rate shows there are a 1/4 trplet ... T.T
01:24:418 (5) - Even when you're making up your own rhythms, this one plays and sounds just bad. //okey deleted
01:32:666 - I would prefer to have something to click here instead of just having it as a slider end. Reduces the impact too much. //alright
01:47:876 (1) - Instead of one long slider, maybe start a second slider at 01:48:304 - since the strings start up //hmm ... but I think my part is better :O

I'm more worried over the bad rhythm work rather than spacing, honestly. q: See if you can set your 1/4s to reflect what is in the music better! It will lead to a much more universally enjoyable map~

thank for modding ~ :)

@alacat : please my diff successfully. ^^;

http://puu.sh/X689
[DNA]
Please listen to that 1/6 part again more closely. There are four distinct notes (3 if you only count the drums) at 00:08:904 - 00:09:011 - 00:09:118 - and 00:09:225 - but the strings are so subtle it sounds best when the notes are like this:


Everything else looks good to me. Get that rhythm fixed up and we'll get this map moving.

Garven wrote: 2k1v16

[DNA]
Please listen to that 1/6 part again more closely. There are four distinct notes (3 if you only count the drums) at 00:08:904 - 00:09:011 - 00:09:118 - and 00:09:225 - but the strings are so subtle it sounds best when the notes are like this:


Everything else looks good to me. Get that rhythm fixed up and we'll get this map moving.
ok,fixed ~

http://puu.sh/Xj12
Topic Starter
up date~ :)

>Garven

Thanks modding~ :oops:

>DarknessAngel

thank you for shooting a star >.<
kotoko <33 ~ hope it gets ranked soon
Hi ~ alacat ~

Checked map for my Random Queue ~


Hard : 01:05:888 (1) - Just putting new combo to here.

No more issue ~ Nice job ~ But still not update DNA diff ~

Fix and call me back ~ ;) no kds pls ~
Topic Starter
>meiikyuuuuuuu

kotoko <3


>Kawayi Rika

Thanks modding !

okey , fixed~



up date ~ :)
OK ~ Good job ~

Good luck with rank ~


Topic Starter
Thank you ><
Ranked!
Topic Starter
Thanks Garven :)
Omedeto alacat ><
Mercurial
Nice to see a ranked map after 2 days.
alacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
yatta-!!!!!!!!
Grats~!
おめでと!
\^^/
おめでとう
Gratz !
Gratz ala-nyan >w< ~
congrats~
grats c:
:D!
おめでとう!!!!!!
おめでとうです~  :oops: :oops:
Great!
Gratz~~~!! :)
congratz~ :D
omedeto~ :)
Gratz you guys!!

alacat , darknessangel ~
\>A</
congratz^^
I love this song :3!! congratz~
Grats~! :>
Topic Starter
Thank you everyone  :P
Congrats~
おめでとびーむ
저는 430만 점까지 갈 수 있습니다.
:o
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