Current rule:
The removal of the rule for "A difficulty's name must not solely consist of one or more names" has already loosened naming restrictions, but the current rule about possession in difficulty names remains restrictive and introduces an inconsistency for Mapset Hosts.
Some examples of inconsistencies within the current naming practices:
beatmapsets/2293067/discussion/4896324/general#/4860899
The current rule forces us to either remove ownership completely, or to force the NAT to allow/disallow it on case-by-case bases like this since the difficulty name is both possessive and a nod to the song's title. The spread is already progressive which creates no problems for players in understanding what the difficulty levels mean.
beatmapsets/2287859#osu/4881501
Arles isn't allowed as a difficulty name if the mapper hosts, while beatmapsets/2237410#osu/4904540 was just recently allowed as a GD. The diffname describes the mapping style itself given its historical context, while also contributing meaning and fitting the thematic context of the mapsets difficulty given it was even featured in last years OWC. Why allow it for GD’s, but draw the line when the mapper themselves hosts the set??
beatmapsets/614286/discussion/3466641/general#/4752405
Similar to the example above, the other modes with well known established difficulty names like "Taikosaki", which have indicated for over a decade the difficulty you can expect, are disallowed only if the mapper themselves is the one hosting it. But again being possessive, since it’s the same as saying “Onosaki’s Taiko”, means this cannot be used since it breaks this rule.
beatmapsets/2078730#osu/4352790
In the case of “Satellite” where the mapper and the artists doujin circle shares the same name, the rule is not being broken since it’s not “possessive”. Technicalities like this just serve to further complicate things, and fundamentally the mappers name being in the difficulty name causes no issues here, so why does it create problems in the above instances I mentioned?
The constant need to evaluate whether possession is relevant, or if the diffname is a reference to something related to the song, be it the title or another factor, leads to inconsistency and additional work for Mappers, Nominators, and NAT alike.
Whether it’s a mapper using their name in a possessive form, a guest difficulty wanting to credit its creator, or just using possession to align with the title, these cases should all be treated the same.
name difficulty names are already allowed for spreads as long as they are progressive, so it doesn’t make a lot of sense to me to restrict the host specifically from going along with that naming scheme.
Conclusion:
Removing this rule which prohibits the host’s possession in difficulty names would eliminate unnecessary confusion and provide greater flexibility in naming conventions. The current system, which relies on subjective case-by-case evaluations, introduces inconsistency and ambiguity, ultimately undermining the original intention of the rule. By allowing possession, this would better align with community practices and creative intent, ensuring a more straightforward and transparent approach to difficulty naming.
3/12/2025 Edit
After further discussion, it seems most everyone is in (with 1 being neutral) of the rule being removed. I'm in favor of Okoayu's guideline suggestion at community/forums/topics/2052052?n=16 for further clarification to prevent abuse of the rule removal.
Still open for further discussion in case anyone has concerns about the rule being potentially removed or the way the guideline suggestion is worded.
I'll edit it here what the current consensus is:
A beatmap host cannot indicate possession in a difficulty's name. (e.g. Beatmap Host's Insane). Conflicts caused by beatmapping multiple songs with the same metadata and collaborative difficulties are the only exceptions. Guest difficulties, however, may indicate possession with its creators' name or nickname.
The removal of the rule for "A difficulty's name must not solely consist of one or more names" has already loosened naming restrictions, but the current rule about possession in difficulty names remains restrictive and introduces an inconsistency for Mapset Hosts.
Some examples of inconsistencies within the current naming practices:
beatmapsets/2293067/discussion/4896324/general#/4860899
The current rule forces us to either remove ownership completely, or to force the NAT to allow/disallow it on case-by-case bases like this since the difficulty name is both possessive and a nod to the song's title. The spread is already progressive which creates no problems for players in understanding what the difficulty levels mean.
beatmapsets/2287859#osu/4881501
Arles isn't allowed as a difficulty name if the mapper hosts, while beatmapsets/2237410#osu/4904540 was just recently allowed as a GD. The diffname describes the mapping style itself given its historical context, while also contributing meaning and fitting the thematic context of the mapsets difficulty given it was even featured in last years OWC. Why allow it for GD’s, but draw the line when the mapper themselves hosts the set??
beatmapsets/614286/discussion/3466641/general#/4752405
Similar to the example above, the other modes with well known established difficulty names like "Taikosaki", which have indicated for over a decade the difficulty you can expect, are disallowed only if the mapper themselves is the one hosting it. But again being possessive, since it’s the same as saying “Onosaki’s Taiko”, means this cannot be used since it breaks this rule.
beatmapsets/2078730#osu/4352790
In the case of “Satellite” where the mapper and the artists doujin circle shares the same name, the rule is not being broken since it’s not “possessive”. Technicalities like this just serve to further complicate things, and fundamentally the mappers name being in the difficulty name causes no issues here, so why does it create problems in the above instances I mentioned?
The constant need to evaluate whether possession is relevant, or if the diffname is a reference to something related to the song, be it the title or another factor, leads to inconsistency and additional work for Mappers, Nominators, and NAT alike.
Whether it’s a mapper using their name in a possessive form, a guest difficulty wanting to credit its creator, or just using possession to align with the title, these cases should all be treated the same.
Difficulty names in a beatmap must be clearly progressive and accurately indicating of their respective difficulties, excluding:
The highest difficulty of each game mode.
The highest difficulties of each game mode with a similar level of difficulty, applying only to Insane and Extra difficulties (e.g. the Insane difficulties of a ENHIIII set or the Extra difficulties of a ENHIIXXX set).
The highest difficulty of each game mode.
The highest difficulties of each game mode with a similar level of difficulty, applying only to Insane and Extra difficulties (e.g. the Insane difficulties of a ENHIIII set or the Extra difficulties of a ENHIIXXX set).
name difficulty names are already allowed for spreads as long as they are progressive, so it doesn’t make a lot of sense to me to restrict the host specifically from going along with that naming scheme.
Conclusion:
Removing this rule which prohibits the host’s possession in difficulty names would eliminate unnecessary confusion and provide greater flexibility in naming conventions. The current system, which relies on subjective case-by-case evaluations, introduces inconsistency and ambiguity, ultimately undermining the original intention of the rule. By allowing possession, this would better align with community practices and creative intent, ensuring a more straightforward and transparent approach to difficulty naming.
3/12/2025 Edit
After further discussion, it seems most everyone is in (with 1 being neutral) of the rule being removed. I'm in favor of Okoayu's guideline suggestion at community/forums/topics/2052052?n=16 for further clarification to prevent abuse of the rule removal.
Still open for further discussion in case anyone has concerns about the rule being potentially removed or the way the guideline suggestion is worded.
I'll edit it here what the current consensus is:
Difficulty names should not be misleading.
- For collaboration difficulties, the s attributed should be clear from context and mentioned on the description of the beatmap
- The host should not include difficulties such as
Host's Insane
, unless necessary for technical reasons or theming of the beatmap. - Descriptive custom difficulty names should have a relation to the song.