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Is the @2x suffix still relevant/necessary today? 2ni29

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Topic Starter
I mean, I know that @2x is used when the monitor res is too high for the skin to adjust, but then again, I don't know if this is still being used today, and there's lazer on its way becoming versatile for skins. So I needed to know that if I make a skin, do I necessarily need to make a @2x sprite to make it more versatile?
Yes.

And the purpose of the @2x suffix isn't what you described it as (unless I misunderstood it). It's just used on resolutions higher than 800p (mind that this is a relatively low resolution for today's standards when 1080p is basically everywhere). So the difference on the lower end of the HD assets won't differ much, but the higher resolutions will benefit greatly. I don't see how it would be unnecessary to make higher quality assets today.

Lazer skinning is nowhere close to being there, so we will wait a while for it to arrive. On top of that the way skins are made in lazer may be vastly different from what we have today. Nothing is certain.
Yes

Rokad Ee wrote: 5n15

I mean, I know that @2x is used when the monitor res is too high for the skin to adjust
the game can adjust just fine, the problem is the quality that comes from having to do so to fit the interface. In that case SD sprites (without the @2x suffix) will instead get stretched and thus more pixelated in display.
Topic Starter

Zelzatter Zero wrote: 4b5m27

Rokad Ee wrote: 5n15

I mean, I know that @2x is used when the monitor res is too high for the skin to adjust
the game can adjust just fine, the problem is the quality that comes from having to do so to fit the interface. In that case SD sprites (without the @2x suffix) will instead get stretched and thus more pixelated in display.
T_T Thanks ! I don't need to put @2x everywhere now
You should still skin @2x files. Everyone skins them first to then downscale them to SD using Image Scaler once they finish the skin.
Topic Starter

Redo_ wrote: 4nf1e

Yes.

And the purpose of the @2x suffix isn't what you described it as (unless I misunderstood it). It's just used on resolutions higher than 800p (mind that this is a relatively low resolution for today's standards when 1080p is basically everywhere). So the difference on the lower end of the HD assets won't differ much, but the higher resolutions will benefit greatly. I don't see how it would be unnecessary to make higher-quality assets today.

Laser skinning is nowhere close to being there, so we will wait a while for it to arrive. On top of that the way skins are made in lazer may be vastly different from what we have today. Nothing is certain.
Thanks for letting me know. I misunderstood a little bit. I thought that sprites won't resize completely, and it would just switch to the @2x sprite. Couldn't the developer just rescale the high res sprite to sd ones?
That’s what’s setting HighResolution to 1 in the osu.{system_name}.cfg file does. (Not really. This just forces the game to load @2x files on SD resolutions, which isn’t optimal for a few reasons) But it doesn’t change the fact YOU; the skinner, should provide that functionality natively.
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