I voted
> > Camellia - Жужжалка76 (Zhuzhzhalka76) - 3 > Kikuo - 愛して愛して愛して (Aishite Aishite Aishite) - 3 > USAO - Fucking High - 2 > Camellia feat. Nanahira -気づいたら春夏秋冬 (KidzuitaraShunkashuutou) - 2 > Rish feat. maimie - Macaron Panic! - 1 >
> > Camellia - Жужжалка76 (Zhuzhzhalka76) > https://www.youtube.com/watch?v=30R9b1fRe-Q >
> > Kikuo - 愛して愛して愛して (Aishite Aishite Aishite) > https://www.youtube.com/watch?v=NTrm_idbhUk >
> > Kikuo - 愛して愛して愛して (Aishite Aishite Aishite) - 5 > Camellia - Жужжалка76 (Zhuzhzhalka76) - 4 >
i mean, i can edit the poll to include difficulty names and split some of the higher ratings, but i don't really see much reason to change it elsewherePatatitta wrote: 5t25
pro tip: rather than SR just define a difficulty (Easy, normal, hard, insane, expert),
It's the better way of defining difficutly, now, if you vote like expert, then it makes more sense to really stablish sr if you guys want to map a 8* (which I don't recommend because the note count would make this thread impossible to finish but you guys have already voted for a 4 minute long song so you were already fucked beforehand)
choosing a difficulty makes the map more concise and easier to map. By having those restrictions and guidelines the ammount of posibilities youi can include on a map are reduced, so it's easier to map. Not only that, but if the song has a diff spike, you can let it be a diff spike. If 6* is voted, and someone has a calm section, they probably wouldn't be too comfortable submiting a 3* part, however, if insane is voted, and someone maps a really easy part, but that part follows rhythm choices that would be appropiate to an insane, it does feel better. I feel most mappers really take difficulty name as reference more than srcephaphysic wrote: 1o5144
i mean, i can edit the poll to include difficulty names and split some of the higher ratings, but i don't really see much reason to change it elsewherePatatitta wrote: 5t25
pro tip: rather than SR just define a difficulty (Easy, normal, hard, insane, expert),
It's the better way of defining difficutly, now, if you vote like expert, then it makes more sense to really stablish sr if you guys want to map a 8* (which I don't recommend because the note count would make this thread impossible to finish but you guys have already voted for a 4 minute long song so you were already fucked beforehand)
ok, how about this: i'll make the poll pure difficulty and leave out the star rating. it's the easiest way i can think of to resolve thisPatatitta wrote: 5t25
choosing a difficulty makes the map more concise and easier to map. By having those restrictions and guidelines the ammount of posibilities youi can include on a map are reduced, so it's easier to map. Not only that, but if the song has a diff spike, you can let it be a diff spike. If 6* is voted, and someone has a calm section, they probably wouldn't be too comfortable submiting a 3* part, however, if insane is voted, and someone maps a really easy part, but that part follows rhythm choices that would be appropiate to an insane, it does feel better. I feel most mappers really take difficulty name as reference more than srcephaphysic wrote: 1o5144
i mean, i can edit the poll to include difficulty names and split some of the higher ratings, but i don't really see much reason to change it elsewherePatatitta wrote: 5t25
pro tip: rather than SR just define a difficulty (Easy, normal, hard, insane, expert),
It's the better way of defining difficutly, now, if you vote like expert, then it makes more sense to really stablish sr if you guys want to map a 8* (which I don't recommend because the note count would make this thread impossible to finish but you guys have already voted for a 4 minute long song so you were already fucked beforehand)
> > insane - 3 > expert - 2 > hard - 1 > normal - 1 > easy - 0 >
> > don't worry about hitsounding. i'll handle that once (if) the map is done > > you're free to add inherited timing points, but not uninherited timing points > you can only use inherited timing points for slider velocity > > timing points marking the start/end of kiais have already been added by me > you're free to change the sv on one if it affects your combo > > don't add spinners where the song doesn't it (especially if they're long) > spinners lasting two bars of music (or more) count as an entire combo > spinners can only be used at the start of a combo >
> > make sure your combo is a reasonable length > usually, mappers would make a combo last for a phrase of music > (think lines of lyrics, they're not just one big line) > to make things less abstract, these are some rules that your combo must follow: > > combos with over 33 objects must: > be comprised of only circles spaced 1/4 of a beat apart (i.e. deathstream) > > combos with over 17 objects must: > be comprised of only circles spaced 1/4 of a beat apart > OR be up to 2 measures/bars long > > combos must not exceed 129 objects > > also, please make your combos a reasonable length, these rules are just the outliers > most combos last between 2-10 objects > don't make every combo 17 objects long if the song doesn't it > > let me know if you think any of the rules should be changed/removed/added >
> > /queue auto - after your turn ends, you'll be automatically cycled back into the queue > this continues until either: > your turn es three times in a row without any additions > you ask me to remove you > > /queue - puts you in the queue only once > you won't be re-added after your turn ends. you'll have to /queue again >
> > /queue auto - after your turn ends, you'll be automatically cycled back into the queue > this continues until either: > your turn es three times in a row without any additions > you ask me to remove you > > /queue - puts you in the queue only once > you won't be re-added after your turn ends. you'll have to /queue again >
yeah, it's fine179bpm wrote: 4r3o3f
is it ok if i can be removed from the queue? i wont be able to map for personal reasons
very sorry, and thanks in advance
dw, i'm making sure to send dms to everyone when it's their turnCorne2Plum3 wrote: 3y1z1p
Please send me a DM when it's my turn so I don't forget
not much i can do about it, unfortunately[ Sebastian ] wrote: 143do
Why does my turn always start while I'm at school.
figured it made more sensenew spinner rules wrote: 62733
> don't add spinners where the song doesn't it (especially if they're long) > you're free to add a spinner at the start or end of your combo as you see fit
yeah179bpm wrote: 4r3o3f
can i reenter the queue please?
thanks
aight 👍179bpm wrote: 4r3o3f
forgot to say but /queue auto pls
gotchufurry hater wrote: 4r2a71
/queue auto
yeah like nothing's stopping you outside of maybe spare timeKobold84 wrote: 4c5ma
Then why don't you queue?Anaxii wrote: 3s5x72
I WANNA MAP TOOOOOOOOO
> > don't worry about hitsounding. i'll handle that once (if) the map is done > > you're free to add inherited timing points, but not uninherited timing points > you can only use inherited timing points for slider velocity > > timing points marking the start/end of kiais have already been added by me > you're free to change the sv on one if it affects your combo > > don't add spinners where the song doesn't it (especially if they're long) > you're free to add a spinner at the start or end of your combo as you see fit >
> > make sure your combo is a reasonable length > usually, mappers would make a combo last for a phrase of music > (think lines of lyrics, they're not just one big line) > to make things less abstract, these are some rules that your combo must follow: > > combos with over 33 objects must: > be comprised of only circles spaced 1/4 of a beat apart (i.e. deathstream) > > combos with over 17 objects must: > be comprised of only circles spaced 1/4 of a beat apart > OR be up to 2 measures/bars long > > combos must not exceed 129 objects > > also, please make your combos a reasonable length, these rules are just the outliers > most combos last between 2-10 objects > don't make every combo 17 objects long if the song doesn't it > > let me know if you think any of the rules should be changed/removed/added >
its been 2 months since i've seen another person post on this threadKobold84 wrote: 4c5ma
Still needs fixes here:
00:19:060 (1,2,3,4,5,6,7,8) - literally unplayable
00:19:756 (1,2,3,4,5) - somewhat bad
01:26:364 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - somewhat bad
02:38:451 (2,3,4,5,6,7) - literally unplayable
03:13:582 (4) - somewhat bad (speed/velocity is too high)
03:19:843 (4,5,6,7,8,9) - somewhat bad
03:26:625 (6,7,8) - literally unplayable