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abraker's list of locked thread. 5w4z6s

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ペコペコ ded

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1105007

oof
Thank god...
I've got 33k page views peko

How to handle fame peko HA ↗ HA ↗ HA ↘ HA ↗
Stealing from your thai's grandmas is bad.

eblf2013 wrote: 331669

Stealing from your thai's grandmas is bad.
Agree
I wonder what happened to his yes?
guys can we exile meah for a week or something? they need to calm down and reflect on their actions

KatouMegumi wrote: 4d5u5e

guys can we exile meah for a week or something? they need to calm down and reflect on their actions
nono, we're going to sacrifice Meah to cure ephemeral of his v-tuber syndrome. Will be a thread shortly
?
yes

Lights wrote: 4un10

KatouMegumi wrote: 4d5u5e

guys can we exile meah for a week or something? they need to calm down and reflect on their actions
nono, we're going to sacrifice Meah to cure ephemeral of his v-tuber syndrome. Will be a thread shortly
nah. Ephermeral is okay, he doesn't spam vtuber shit on every fucking occasion.
Sui-chaaaan waaaaaa..
I really like Dyl-Byl. he's just peaceful. he doesn't give a damn about the current discussion going on here. he just agrees with everything. it takes balls to be like Dyl. good job, Dyl keep up the good work
That a big thread
That a cool thread.
community/forums/topics/1107464

ah yes, posting locks... my favorite kind of post here
One more thread to the locked thread bank.

Hydreigon wrote: 5z4u4o

community/forums/topics/1108938

2 in 1 day
That's fast.
Is there any sanctuary from this onslaught?!

haha funny jokes
Goodness abraker! Three threads in one day.

Edit: ... What's with the third thread?
Abraker, destroyer of threads.

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1109407
i have been defeated TwT
so many threads yet not so much meaning
I've made the oldest thread abraker locked (#16)
community/forums/topics/1108741

poor Death... he have to edit the post again
I don't regwet my decisions to make an owo thread.

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1108741

poor Death... he have to edit the post again
I think any GMT can do it.
community/forums/topics/1110428

his head hurts. yall need to let him go
Imagine locking an imagination thread.



I'll stop, I swear.
Imagine stopping imagining.
ABRAKER! I WAS TYPING AT THE MOMENT IT WAS LOCKED.

WHA- ;-;.

Source: "I give you a random number between 0 and 999" by Corne2Plum3, click here.

JustABeginner wrote: 5l405f

ABRAKER! I WAS TYPING AT THE MOMENT IT WAS LOCKED.

WHA- ;-;.

Source: "I give you a random number between 0 and 999" by Corne2Plum3, click here.
You seems lucky then

eblf2013 wrote: 331669

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1108741

poor Death... he have to edit the post again
I think any GMT can do it.
GMT can edit other people's post but it would then be written as

last edited by abraker

but here it is written

last edited by death

so it really is death who edits this post, unless GMT can also hide their edit.
rip 420 thread
community/forums/topics/1094775

the church died again, at exactly 200 posts, nice
me posting would have ruined it

abraker wrote: 6cx2d

me posting would have ruined it
thank you for locking that thread.
It would be funny if the third one rise up
it would surprise me if a third one did not rise up
man I cant feel but feel sorry for Tad. His luck hasnt been the best today
community/forums/topics/1112772

abraker strikes again
もう一回
Awoooooooooooo!

It shows that our posts aren't good enough. Petition for abraker to bring back guides to make quality posts!

Edit: I was about to delete this post.

axl2468 wrote: 521952

community/forums/topics/1112772

abraker strikes again
OMG ABRAKER LOCKED MY THREAD!!! ILY ABBY-KUN!!!!

axl2468 wrote: 521952

community/forums/topics/1112772

abraker strikes again
the title should be "the zoo's closed"

Hydreigon wrote: 5z4u4o

community/forums/topics/1094775

the church died again, at exactly 200 posts, nice
nice
community/forums/topics/1113080

yup, the third one is now eliminated
one more post to get this locked
hi I was in this before lock. good night sweet prince!
++postCount;
More OT points for our abraker

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1113434

yo
That was quick

Lights wrote: 4un10

++postCount;
I still don't know the difference between i++ and ++i lol

Winnyace wrote: 182q6t

Lights wrote: 4un10

++postCount;
I still don't know the difference between i++ and ++i lol
++var = increment value, then reference current value
var++ = reference current value, then increment it.

Lights wrote: 4un10

Winnyace wrote: 182q6t

Lights wrote: 4un10

++postCount;
I still don't know the difference between i++ and ++i lol
++var = increment value, then reference current value
var++ = reference current value, then increment it.
got it. thank you!
what
Topic Starter
I personally prefer i -=- 1
used that countless times. papa bless the guy who came out with the idea of -=-

Death wrote: 4c6b

I personally prefer i -=- 1
i mean, thats one way to write code nobody will want to steal

Winnyace wrote: 182q6t

used that countless times. papa bless the guy who came out with the idea of -=-
Its not a very good idea.

i -= (value) is just shorthand for i = i - (value)
and the value being subtracted is -1
so you're just doing: i = i - (-1)
which is just i = i + 1
which is just a longer way of accomplishing ++i

Death you are a top tier code troll.

++.byname("Lights").socialStats[.byname("Death").id].respect;
i += 1
and here I am, only knowing how to write

print("This in Python 3.")
tfw coding becoming mainstream
community/forums/topics/1069793

care to explain why abrakaer?
Why dont I let the thread explain it instead, it does a better job doing that than I could.

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1069793

care to explain why abrakaer?
let’s see here…
dumb gameplay-related thread
posted in the wrong section
question that has been asked a million times
necro’ed

yeah wtf abraker come on man get a grip

Serraionga wrote: 2r3s1z

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1069793

care to explain why abrakaer?
let’s see here…
dumb gameplay-related thread
posted in the wrong section
question that has been asked a million times
necro’ed

yeah wtf abraker come on man get a grip
cArE tO ExPlAin?
My grip is pretty good thx for asking



we all got banned
f
It was a pleasure to follow all of you after all these years.

I know I have barely knew you all for a few months but I got really fond of this place.

Now we're banned.
community/forums/topics/1114310

In computer science, a lock or mutex (from mutual exclusion) is a synchronization mechanism for enforcing limits on access to a resource in an environment where there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy.


Contents
1 Types
2 Granularity
3 Database locks
4 Disadvantages
4.1 Lack of composability
5 Language
6 See also
7 References
8 External links
Types
Generally, locks are advisory locks, where each thread cooperates by acquiring the lock before accessing the corresponding data. Some systems also implement mandatory locks, where attempting unauthorized access to a locked resource will force an exception in the entity attempting to make the access.

The simplest type of lock is a binary semaphore. It provides exclusive access to the locked data. Other schemes also provide shared access for reading data. Other widely implemented access modes are exclusive, intend-to-exclude and intend-to-upgrade.

Another way to classify locks is by what happens when the lock strategy prevents progress of a thread. Most locking designs block the execution of the thread requesting the lock until it is allowed to access the locked resource. With a spinlock, the thread simply waits ("spins") until the lock becomes available. This is efficient if threads are blocked for a short time, because it avoids the overhead of operating system process re-scheduling. It is inefficient if the lock is held for a long time, or if the progress of the thread that is holding the lock depends on preemption of the locked thread.

Locks typically require hardware for efficient implementation. This usually takes the form of one or more atomic instructions such as "test-and-set", "fetch-and-add" or "compare-and-swap". These instructions allow a single process to test if the lock is free, and if free, acquire the lock in a single atomic operation.

Uniprocessor architectures have the option of using uninterruptable sequences of instructions—using special instructions or instruction prefixes to disable interrupts temporarily—but this technique does not work for multiprocessor shared-memory machines. Proper for locks in a multiprocessor environment can require quite complex hardware or software , with substantial synchronization issues.

The reason an atomic operation is required is because of concurrency, where more than one task executes the same logic. For example, consider the following C code:

if (lock == 0) {
// lock free, set it
lock = myPID;
}
The above example does not guarantee that the task has the lock, since more than one task can be testing the lock at the same time. Since both tasks will detect that the lock is free, both tasks will attempt to set the lock, not knowing that the other task is also setting the lock. Dekker's or Peterson's algorithm are possible substitutes if atomic locking operations are not available.

Careless use of locks can result in deadlock or livelock. A number of strategies can be used to avoid or recover from deadlocks or livelocks, both at design-time and at run-time. (The most common strategy is to standardize the lock acquisition sequences so that combinations of inter-dependent locks are always acquired in a specifically defined "cascade" order.)

Some languages do locks syntactically. An example in C# follows:

public class // This is a monitor of an
{
private decimal _balance = 0;
private object _balanceLock = new object();

public void Deposit(decimal amount)
{
// Only one thread at a time may execute this statement.
lock (_balanceLock)
{
_balance += amount;
}
}

public void Withdraw(decimal amount)
{
// Only one thread at a time may execute this statement.
lock (_balanceLock)
{
_balance -= amount;
}
}
}
The code lock(this) can lead to problems if the instance can be accessed publicly.[1]

Similar to Java, C# can also synchronize entire methods, by using the MethodImplOptions.Synchronized attribute.[2][3]

[MethodImpl(MethodImplOptions.Synchronized)]
public void SomeMethod()
{
// do stuff
}
Granularity
Before being introduced to lock granularity, one needs to understand three concepts about locks:

lock overhead: the extra resources for using locks, like the memory space allocated for locks, the U time to initialize and destroy locks, and the time for acquiring or releasing locks. The more locks a program uses, the more overhead associated with the usage;
lock contention: this occurs whenever one process or thread attempts to acquire a lock held by another process or thread. The more fine-grained the available locks, the less likely one process/thread will request a lock held by the other. (For example, locking a row rather than the entire table, or locking a cell rather than the entire row.);
deadlock: the situation when each of at least two tasks is waiting for a lock that the other task holds. Unless something is done, the two tasks will wait forever.
There is a tradeoff between decreasing lock overhead and decreasing lock contention when choosing the number of locks in synchronization.

An important property of a lock is its granularity. The granularity is a measure of the amount of data the lock is protecting. In general, choosing a coarse granularity (a small number of locks, each protecting a large segment of data) results in less lock overhead when a single process is accessing the protected data, but worse performance when multiple processes are running concurrently. This is because of increased lock contention. The more coarse the lock, the higher the likelihood that the lock will stop an unrelated process from proceeding. Conversely, using a fine granularity (a larger number of locks, each protecting a fairly small amount of data) increases the overhead of the locks themselves but reduces lock contention. Granular locking where each process must hold multiple locks from a common set of locks can create subtle lock dependencies. This subtlety can increase the chance that a programmer will unknowingly introduce a deadlock.[citation needed]

In a database management system, for example, a lock could protect, in order of decreasing granularity, part of a field, a field, a record, a data page, or an entire table. Coarse granularity, such as using table locks, tends to give the best performance for a single , whereas fine granularity, such as record locks, tends to give the best performance for multiple s.

Database locks
Main article: Lock (database)
Database locks can be used as a means of ensuring transaction synchronicity. i.e. when making transaction processing concurrent (interleaving transactions), using 2-phased locks ensures that the concurrent execution of the transaction turns out equivalent to some serial ordering of the transaction. However, deadlocks become an unfortunate side-effect of locking in databases. Deadlocks are either prevented by pre-determining the locking order between transactions or are detected using waits-for graphs. An alternate to locking for database synchronicity while avoiding deadlocks involves the use of totally ordered global timestamps.

There are mechanisms employed to manage the actions of multiple concurrent s on a database—the purpose is to prevent lost updates and dirty reads. The two types of locking are pessimistic locking and optimistic locking:

Pessimistic locking: a who reads a record with the intention of updating it places an exclusive lock on the record to prevent other s from manipulating it. This means no one else can manipulate that record until the releases the lock. The downside is that s can be locked out for a very long time, thereby slowing the overall system response and causing frustration.
Where to use pessimistic locking: this is mainly used in environments where data-contention (the degree of s request to the database system at any one time) is heavy; where the cost of protecting data through locks is less than the cost of rolling back transactions, if concurrency conflicts occur. Pessimistic concurrency is best implemented when lock times will be short, as in programmatic processing of records. Pessimistic concurrency requires a persistent connection to the database and is not a scalable option when s are interacting with data, because records might be locked for relatively large periods of time. It is not appropriate for use in Web application development.
Optimistic locking: this allows multiple concurrent s access to the database whilst the system keeps a copy of the initial-read made by each . When a wants to update a record, the application determines whether another has changed the record since it was last read. The application does this by comparing the initial-read held in memory to the database record to any changes made to the record. Any discrepancies between the initial-read and the database record violates concurrency rules and hence causes the system to disregard any update request. An error message is generated and the is asked to start the update process again. It improves database performance by reducing the amount of locking required, thereby reducing the load on the database server. It works efficiently with tables that require limited updates since no s are locked out. However, some updates may fail. The downside is constant update failures due to high volumes of update requests from multiple concurrent s - it can be frustrating for s.
Where to use optimistic locking: this is appropriate in environments where there is low contention for data, or where read-only access to data is required. Optimistic concurrency is used extensively in .NET to address the needs of mobile and disconnected applications,[4] where locking data rows for prolonged periods of time would be infeasible. Also, maintaining record locks requires a persistent connection to the database server, which is not possible in disconnected applications.
Disadvantages
Lock-based resource protection and thread/process synchronization have many disadvantages:

Contention: some threads/processes have to wait until a lock (or a whole set of locks) is released. If one of the threads holding a lock dies, stalls, blocks, or enters an infinite loop, other threads waiting for the lock may wait forever.
Overhead: the use of locks adds overhead for each access to a resource, even when the chances for collision are very rare. (However, any chance for such collisions is a race condition.)
Debugging: bugs associated with locks are time dependent and can be very subtle and extremely hard to replicate, such as deadlocks.
Instability: the optimal balance between lock overhead and lock contention can be unique to the problem domain (application) and sensitive to design, implementation, and even low-level system architectural changes. These balances may change over the life cycle of an application and may entail tremendous changes to update (re-balance).
Composability: locks are only composable (e.g., managing multiple concurrent locks in order to atomically delete item X from table A and insert X into table B) with relatively elaborate (overhead) software and perfect adherence by applications programming to rigorous conventions.
Priority inversion: a low-priority thread/process holding a common lock can prevent high-priority threads/processes from proceeding. Priority inheritance can be used to reduce priority-inversion duration. The priority ceiling protocol can be used on uniprocessor systems to minimize the worst-case priority-inversion duration, as well as prevent deadlock.
Convoying: all other threads have to wait if a thread holding a lock is descheduled due to a time-slice interrupt or page fault.
Some concurrency control strategies avoid some or all of these problems. For example, a funnel or serializing tokens can avoid the biggest problem: deadlocks. Alternatives to locking include non-blocking synchronization methods, like lock-free programming techniques and transactional memory. However, such alternative methods often require that the actual lock mechanisms be implemented at a more fundamental level of the operating software. Therefore, they may only relieve the application level from the details of implementing locks, with the problems listed above still needing to be dealt with beneath the application.

In most cases, proper locking depends on the U providing a method of atomic instruction stream synchronization (for example, the addition or deletion of an item into a pipeline requires that all contemporaneous operations needing to add or delete other items in the pipe be suspended during the manipulation of the memory content required to add or delete the specific item). Therefore, an application can often be more robust when it recognizes the burdens it places upon an operating system and is capable of graciously recognizing the reporting of impossible demands.[citation needed]

Lack of composability
One of lock-based programming's biggest problems is that "locks don't compose": it is hard to combine small, correct lock-based modules into equally correct larger programs without modifying the modules or at least knowing about their internals. Simon Peyton Jones (an advocate of software transactional memory) gives the following example of a banking application:[5] design a class that allows multiple concurrent clients to deposit or withdraw money to an ; and give an algorithm to transfer money from one to another. The lock-based solution to the first part of the problem is:

class :
member balance : Integer
member mutex : Lock
method deposit(n : Integer)
mutex.lock()
balance ← balance + n
mutex.unlock()
method withdraw(n : Integer)
deposit(−n)
The second part of the problem is much more complicated. A transfer routine that is correct for sequential programs would be

function transfer(from : , to : , amount : integer)
from.withdraw(amount)
to.deposit(amount)
In a concurrent program, this algorithm is incorrect because when one thread is halfway through transfer, another might observe a state where amount has been withdrawn from the first , but not yet deposited into the other : money has gone missing from the system. This problem can only be fixed completely by taking locks on both prior to changing any of the two s, but then the locks have to be taken according to some arbitrary, global ordering to prevent deadlock:

function transfer(from : , to : , amount : integer)
if from < to // arbitrary ordering on the locks
from.lock()
to.lock()
else
to.lock()
from.lock()
from.withdraw(amount)
to.deposit(amount)
from.unlock()
to.unlock()
This solution gets more complicated when more locks are involved, and the transfer function needs to know about all of the locks, so they cannot be hidden.

Language
See also: Barrier (computer science)
Programming languages vary in their for synchronization:

The ISO/IEC C standard provides a standard mutual exclusion (locks) API since C11. The current ISO/IEC C++ standard s threading facilities since C++11. The OpenMP standard is ed by some compilers, and allows critical sections to be specified using pragmas. The POSIX pthread API provides lock .[6] Visual C++ provides the synchronize attribute of methods to be synchronized, but this is specific to COM objects in the Windows architecture and Visual C++ compiler.[7] C and C++ can easily access any native operating system locking features.
Objective-C provides the keyword @synchronized[8] to put locks on blocks of code and also provides the classes NSLock,[9] NSRecursiveLock,[10] and NSConditionLock[11] along with the NSLocking protocol[12] for locking as well.
C# provides the lock keyword on a thread to ensure its exclusive access to a resource.
VB.NET provides a SyncLock keyword like C#'s lock keyword.
Java provides the keyword synchronized to lock code blocks, methods or objects[13] and libraries featuring concurrency-safe data structures.
Python provides a low-level mutex mechanism with a Lock class from the threading module.[14]
The ISO/IEC Fortran standard (ISO/IEC 1539-1:2010) provides the lock_type derived type in the intrinsic module iso_fortran_env and the lock/unlock statements since Fortran 2008.[15]
Ruby provides a low-level mutex object and no keyword.[16]
Ada provides protected objects that have visible protected subprograms or entries[17] as well as rendezvous.[18]
x86 assembly provides the LOCK prefix on certain operations to guarantee their atomicity.
PHP provides a file-based locking [19] as well as a Mutex class in the pthreads extension. [20]
^ The hell is that?
I wish I could understand...

But I learned this instead.

Awesome, but why are the colours of the products darker in the other one
that need it to die

Winnyace wrote: 182q6t

that need it to die
Not quality, not fun. Didn't deserve to live.

axl2468 wrote: 521952

community/forums/topics/1116040

rip indeed.
that thread never had a chance.

Lights wrote: 4un10

axl2468 wrote: 521952

community/forums/topics/1116040

rip indeed.
that thread never had a chance.
1: make us a good thread of quality unmatched

2: hmmmm... let me think.. I have an idea!

1: what is it?

2: Let's make a thread where... guess what.

1: What?

2: People... COUNT!

1: That's brilliant, I commend you.

2: I am indeed pretty creative.

- OP and his friend probably.

Can't say he didn't try though, +1 point for trying.
the thread was fine until some dude came and counted from 2 to 10000. like wtf dude that's rude.
dont we already have a counting game in fg?

Winnyace wrote: 182q6t

the thread was fine until some dude came and counted from 2 to 10000. like wtf dude that's rude.
if the thread topic sucks just make a new topic. but when someone wall of text nukes it, theres not much you can do to save it.

Winnyace wrote: 182q6t

the thread was fine until some dude came and counted from 2 to 10000. like wtf dude that's rude.
Me:

Quotes that person, and tell him to repeat it.

lol

Winnyace wrote: 182q6t

the thread was fine until some dude came and counted from 2 to 10000. like wtf dude that's rude.
My browser freezed twice due to that post
wtf they got that thread wastelanded

Winnyace wrote: 182q6t

the thread was fine until some dude came and counted from 2 to 10000. like wtf dude that's rude.
Oh boy! Reforms Expert isn't doing this the first time.

Source: "How far can we count until osu!lazer is finished?" by PancakeGD, click here.

Note: It may crash your browser.
Welp, guess I'm not pressing the link.
community/forums/topics/1120496

Stop abraking thread, today.

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1120496

Stop abraking thread, today.
Thread taught me some new things.
Stop braking, you should accelerate

q9za wrote: 5d2e60

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1120496

Stop abraking thread, today.
Thread taught me some new things.
Same and also futher fortified my belief that old forum is very mobile friendly

levesterz wrote: 594h69

q9za wrote: 5d2e60

Zelzatter Zero wrote: 4b5m27

community/forums/topics/1120496

Stop abraking thread, today.
Thread taught me some new things.
Same and also futher fortified my belief that old forum is very mobile friendly
I heard a lot about old forum, is very cool.
community/forums/topics/501161

so guys, what will happen when Cookiezi died?
he becomes a zombie and gets shot down by abraker
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