"Heard you were gonna skip my mod like I wouldn't notice"
? I skipped your mods?CDFA wrote: 2s6v1k
"Heard you were gonna skip my mod like I wouldn't notice"
lol what a minor issue.....Turquoise- wrote: 4q5z5i
bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap
it'll take literally a second to fix lmao
Didn't I fix?Lasse wrote: 4w2k6g
you didn't do anything about this and also didn't reply to it...Lasse wrote: 4w2k6g
some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them![]()
things like 00:25:990 (1) - 00:31:124 (1) - and similar would still be better if they used soft finish to go with cymbals in the song
Mir wrote: 5m4870
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.Neoskylove wrote: 6d4a1n
- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all.At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.
Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward![]()
? Drum finiah has louder sound than soft finish sound?Lasse wrote: 4w2k6g
looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
It really is the same rhythm..MaridiuS wrote: 231364
The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
00:05:455 - 00:15:723 It's repeated 4 times here lul how did you count 8, you linked 2 measures with 00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - 00:05:455 - 00:15:723 is 8 measures therefore 4.Mir wrote: 5m4870
It really is the same rhythm..MaridiuS wrote: 231364
The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 8 times from 00:05:455 - 00:15:723 - and from 01:07:059 - it appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.
btw only this issue can be so major that can be DQed? Well. I'm saying a lot about that. Lack of variation could be monotous to playing, but not bad to play. Most players couldn't check that's sound have difference, so even if I set perfect consistency, couldn't feel it's weird or monotous.Mir wrote: 5m4870
What I'm referring to is not remapping at all, I'm merely suggesting more 1/2 sliders to break up the constant 1/2 clicking rhythm that persists throughout these 10 seconds. All of those parts in the song equate to roughly 22% of the song itself so 1/2 clicking the same rhythm for 22% of the map seems really monotonous.
It really is the same rhythm..MaridiuS wrote: 231364
The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 4 times from 00:05:455 - 00:15:723 - and twice more in 01:07:059 -. It appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.
Possible ways to input some variation without changing the core of what is being followed:00:00:322 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Actually has some variation in it which makes it fine to play and it's still following the same thing hence it is consistent in that regard as well.
- 00:05:455 (1,2) - 1/2 slider for all of these to emphasize the downbeat and start off the bagpipe noise.
- 00:09:626 (3,4,5) - 00:14:760 (3,4,5) - ctrl+g this rhythm so there's emphasis on the 1/1 finishes of the drums. Still follows the bagpipes due to being majorly 1/2 rhythm.
Again, the point of this is not to remap it's just to rearrange some patterns to accommodate for slightly different rhythm. If you want to discuss this tomorrow or whenever I'm always free to be PM'd (referring to Neoskylove).
No. I mean this quality can be ranked now for me. Not meets minimum standards.Lasse wrote: 4w2k6g
it would've been dq'd anyway since battle applied some changes,
might as well use this time to improve the map instead of just complaining so much
you just sound like "this meets the minimum standards to be ranked so let me rank it" instead of trying to actually make it decent
You don't decide wether a BN vetoes your map or not. If you really can't find a compromise with the BN who vetoed, you need to get two other BNs to renominate the map that weren't involved in the mapset before.Neoskylove wrote: 6d4a1n
I can apply anything that it is good suggestion. Just that suggestion couldn't be convince to me. Let me just mapping. Don't want more vetoing with that issue.
All that is needed is a proper reply to the points, that is it. I'm not vetoing this set.Myxomatosis wrote: 1e251
Mir retreated his veto as it seems, but I would really like to know why you think this map is better the way it is than it would be with more variety in rhythm, before this gets requalified.
Speaking for myself, I tend to ignore things that seem quite useless to me and won't improve the map at all for players and say that I can't be bothered. I feel like that way the modders will feel like the thing they're point is useless so they should focus on more important things.Turquoise- wrote: 4q5z5i
if its so minor why can't you just fix it??? lmao
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋDjulus wrote: 2d3s3a
동의하다HabiHolic wrote: 5a2n6d
Feel so bad.
@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.
좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
MaridiuS wrote: 231364
Speaking for myself, I tend to ignore things that seem quite useless to me and won't improve the map at all for players and say that I can't be bothered. I feel like that way the modders will feel like the thing they're point is useless so they should focus on more important things.Turquoise- wrote: 4q5z5i
if its so minor why can't you just fix it??? lmao
Myxomatosis wrote: 1e251
I have not vetoed, I have just said you have to reply the points properly, because of the code of conduct (all mods need to have a proper reply). I am fine with your reply now, and since Mir has already retreated his veto, you can call back the BNs now.
Lasse wrote: 4w2k6g
do whatever, I don't even care anymore
Mir wrote: 5m4870
yes im not vetoing
Do a drum finish or whatever just do a finish that will be consistent with each other.Lasse wrote: 4w2k6g
looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound