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PianoreGD - Peach Blossom [CatchTheBeat] r694h

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Topic Starter
This beatmap was submitted using in-game submission on 2017年5月5日 星期五 at 22:49:04

Artist: PianoreGD
Title: Peach Blossom
Source: Newgrounds
Tags: Chinese Dubstep FL Fruit Loop Studio Ultra Newgrounds
BPM: 140
Filesize: 7152kb
Play Time: 04:01
Difficulties Available:
  1. Blossom (5.3 stars, 1299 notes)
  2. Cup (0.92 stars, 193 notes)
  3. Platter (2.89 stars, 572 notes)
  4. Rain (3.64 stars, 846 notes)
  5. Salad (1.97 stars, 425 notes)
: PianoreGD - Peach Blossom
Information: Scores/Beatmap Listing
---------------
=Our 5th pending map=

Next ->

=Pending=

=遥想当年,小乔初嫁了=


To Everybody
I don't think it will be rankable.But I'll try...

Some meme about this map
1.PianoreGD is my favourites artist :)
2.This is my first try on a 5-Diff Fruit map,I think.
3.BG from pixiv.
4.PianoreGD - Peach Blossom:http://www.newgrounds.com/audio/listen/710458
5.PianoreGD:http://pianoregd.newgrounds.com

Cup by me:Fantastic Guzheng
Salad by me:Dub shift?
Platter by me:Five jump.
Rain by me:Before now,who loves you?
Blossom by me:No One Is Against History.

Mod time
(Modder's mod/self-mod)

■■■□□□□□□□
(3/10)

(1/0) (2/0) (1/0) (1/0) (2/0)

Change log
2017/2/9: Blossom.Move to pending part.Ready for mods.
2017/2/25:Recieve Mods from -Nicotine.Mod all diffs.
2017/3/3:Recieve Mods from Asherz007 & Paranoid Grapes.
2017/5/5:Recieve Mods from murutattack

Modder
  1. -Nicotine (General) +
  2. Asherz007 (General) +
  3. Paranoid Grapes (General)
  4. murutattack (General) +
M4M fromy my queue \o
sorry it took longer than expected. I was busy doing school stuff.

General:
Spread was not appropriate. your highest diff is only ar8.5, but the cs is 5.5
Try: (Ar) 9/8/7/6/5 (CS) 5/4/3.5/3 (HP) 6.5/6/5/4
Always make OD the same as Ar
I found alot of timing issues in your map. Let's see what I can Find! (I will probably miss some)
I won't apply kiai on 00:13:751 - to 00:41:179 - and 03:30:894 upto the last song. Overusing kiai is bad


Overdose:
Comment: Really needs mods.
00:15:465 (1,2,3,4) - , 00:18:894 (1,2,3,4) - , 00:22:322 (1,2,3,4) - , 00:25:751 (1,2,3,4) - , 00:29:179 (1,2,3,4) - , 00:32:608 (1,2,3,4) - , 00:36:037 (1,2,3,4) - , 00:39:465 (1,2,3,4) -
are very hard to catch. I would reduce their distances. I suggest (1) having 1.74x distance spacing for (2) and (3) having 1.5x

The second kiai of yours 01:28:751 (7) - to 01:28:751 (7) - has inconsistent notes and rhythm. Like 01:12:894 (5,6,7,8) -
(01:08:608 - upto 01:15:465 (1) - ) and (01:22:322 (1) - upto 01:29:179 (1) - ) should have consistent notes. (Poke me ingame once you've applied this and I'll check it again)
(01:15:465 (1) - upto 01:22:322 (1) - ) and (01:29:179 (1) - and 01:36:037 (1) - ) should have consistent notes.

(02:17:179 (1) - upto 02:24:037 (1) - ) and (02:30:894 (1) - upto 02:37:751 (1) - ) Yup.
(02:24:037 (1) - upto 02:30:894 (1) - ) and (02:37:751 (1) - upto 02:44:608 (1) - ) Uh-huh.
03:30:894 - upto 03:58:322 (1) - should be consitent with 00:13:751 (1) - upto 00:41:179 (1) -



00:01:751 (1,2) - uncomfortable start. reduce the ds. I know that this an overdose, but it does not properly greet the players.
00:06:465 (2,3,4,5) - Increase the ds on (2) until it is dash necessary, and the triplet hdash necessary.
00:08:608 (1,2) - same reason as the first suggestion.
00:10:322 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The sound after this part is more prominent compared to this one, yet the promimnent sounds at 00:13:751 - was undermapped. I would delete this part and just replace it with the spinner, and put more notes later on.
00:21:251 (5) - I would move this one close to (4). and 00:21:465 (1,2,3,4) - to the right (somewhere in the middle)
00:26:179 (3) - Would move this at x:360 and 00:26:394 (4) - at somewhere x:428. The reason why is that the current pattern plays awkward.
00:37:751 (1,2) - Uncomfortable aswell. Reduce the ds for (2)
00:41:179 (1) - Move this further to create a hyperdash.
00:48:894 (1,2,3,4,5) - , 00:49:751 (1,2,3,4,5) - ,etc are awkward. I would just copy paste 00:52:322 (1,2,3,4,5) - , 00:53:179 (1,2,3,4,5) - ,etc. Then ctrl+ h
01:04:322 (1,2,3,4,5,6,7,8) - Annoying pattern, I would just make it similar to the previous streams.
01:08:179 (2) - I would move this to middle, but keeping the h-dash
01:42:037 (5) - Move this further to (6) until it triggers a minimum h-dash.
01:48:037 (1,2,3,4,1,2,3,4) - Too hard bleehhhh.
01:53:233 (1,2,3,4,5,6) - Ctrl+g
02:15:465 (1,2,3,4,5,6,7,8,1,2,3,4) - Too hard.
03:33:465 (5,6,7,8,9) - OWO WHAT ARE THOSE!?!?!
03:40:429 (6,7,8,9) - ^
03:47:287 (6,7,8,9) - ^

For the rain and platter, some of the general for overdose applies here aswell. Please Fix.

Haven't checked salad and cup because i can't mod them.
Topic Starter

-Nicotine wrote: 44s4e

M4M fromy my queue \o
sorry it took longer than expected. I was busy doing school stuff. So do I

General:
Spread was not appropriate. your highest diff is only ar8.5, but the cs is 5.5 You mean faster AR?Ok changed to 9
Try: (Ar) 9/8/7/6/5 (CS) 5/4/3.5/3 (HP) 6.5/6/5/4 I think this map should have a low AR
Always make OD the same as Ar OKAY!
I found alot of timing issues in your map. Let's see what I can Find! (I will probably miss some) It's OK.
I won't apply kiai on 00:13:751 - to 00:41:179 - and 03:30:894 upto the last song. Overusing kiai is bad Time to disable!


Overdose:
Comment: Really needs mods.Yes
00:15:465 (1,2,3,4) - , 00:18:894 (1,2,3,4) - , 00:22:322 (1,2,3,4) - , 00:25:751 (1,2,3,4) - This isn't, 00:29:179 (1,2,3,4) - , 00:32:608 (1,2,3,4) - , 00:36:037 (1,2,3,4) - This isn't, 00:39:465 (1,2,3,4) -
are very hard to catch. I would reduce their distances. I suggest (1) having 1.74x distance spacing for (2) and (3) having 1.5x I think 1.5 is too small but fixed!(like 1.6 or 1.65),I try to make 5 jumps

The second kiai of yours 01:28:751 (7) - to 01:28:751 (7) -Which part? has inconsistent notes and rhythm. Like 01:12:894 (5,6,7,8) - So del 01:13:537 (8) -
(01:08:608 - upto 01:15:465 (1) - ) and (01:22:322 (1) - upto 01:29:179 (1) - ) should have consistent notes. (Poke me ingame once you've applied this and I'll check it again) ↑ I don't think so ↓
(01:15:465 (1) - upto 01:22:322 (1) - ) and (01:29:179 (1) - and 01:36:037 (1) - ) should have consistent notes.

(02:17:179 (1) - upto 02:24:037 (1) - ) and (02:30:894 (1) - upto 02:37:751 (1) - ) Yup.↑ ^ ↓
(02:24:037 (1) - upto 02:30:894 (1) - ) and (02:37:751 (1) - upto 02:44:608 (1) - ) Uh-huh.
03:30:894 - upto 03:58:322 (1) - should be consitent with 00:13:751 (1) - upto 00:41:179 (1) - They are almost consitent(only difference like 03:37:965 (2) - right? Keep)



00:01:751 (1,2) - uncomfortable start. reduce the ds. I know that this an overdose, but it does not properly greet the players.fixed
00:06:465 (2,3,4,5) - Increase the ds on (2) until it is dash necessary, and the triplet hdash necessary.Dash?Sure!
00:08:608 (1,2) - same reason as the first suggestion.fixed
00:10:322 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The sound after this part is more prominent compared to this one, yet the promimnent sounds at 00:13:751 - was undermapped. I would delete this part and just replace it with the spinner, and put more notes later on.Spinner?...Only put them before platter.And looks no over/undermap here
00:21:251 (5) - I would move this one close to (4). and 00:21:465 (1,2,3,4) - to the right (somewhere in the middle) ...keep.Because I thought they should be ctrl+h
00:26:179 (3) - Would move this at x:360 and 00:26:394 (4) - at somewhere x:428. The reason why is that the current pattern plays awkward.left right left right
00:37:751 (1,2) - Uncomfortable aswell. Reduce the ds for (2) Closer (1) instead
00:41:179 (1) - Move this further to create a hyperdash.HyHyHyperdash!
00:48:894 (1,2,3,4,5) - , 00:49:751 (1,2,3,4,5) - ,etc are awkward. I would just copy paste 00:52:322 (1,2,3,4,5) - , 00:53:179 (1,2,3,4,5) - ,etc. Then ctrl+ h fixed
01:04:322 (1,2,3,4,5,6,7,8) - Annoying pattern, I would just make it similar to the previous streams. Yeah I think this is shit too after I make it...Try to express drums but failed...Fixed
01:08:179 (2) - I would move this to middle, but keeping the h-dash So Ctrl+Shift+S x0.8
01:42:037 (5) - Move this further to (6) until it triggers a minimum h-dash. Fixed.But if you hyperdah then no minimum...
01:48:037 (1,2,3,4,1,2,3,4) - Too hard bleehhhh.Who told you it's hard?
01:53:233 (1,2,3,4,5,6) - Ctrl+g I'm stranged why you miss (7).After Ctrl+G...Wonderful!Fixed!
02:15:465 (1,2,3,4,5,6,7,8,1,2,3,4) - Too hard.Who told you it's hard?(←→←→←→←→)
03:33:465 (5,6,7,8,9) - OWO WHAT ARE THOSE!?!?! "C"?Fixed
03:40:429 (6,7,8,9) - ^ ^
03:47:287 (6,7,8,9) - ^ ^

For the rain and platter, some of the general for overdose applies here aswell. Please Fix. No time left ;w; Weekend is over ;w; fk school

Haven't checked salad and cup because i can't mod them.Nothing.
I'm new on mapping.Thx for mods!
P.S.:You are also 15 years old.How you played so well?
From #modreqs, I think...

Hey. Wanted to try modding something in the CatchTheBeat category, so bear with me if stuff doesn't make sense. I'm a relatively new player to this mode, so I'll mod the lower difficulties; what the other person couldn't do.

[General]
Nicely done overall, but I think having a 26-second break is a little excessive, even for the lower difficulties. Consider copying the break length from Rain and Blossom.

Also, I think you could increase the hitsound volume everywhere by 10-20%. It would still be fine.

Cup
Just a couple of things here really. I know you want everything to be low, but this is too low. At many times throughout the map, I think there are too many objects visible on-screen. Think about increasing AR and OD to 4, and HP to 2.5-3.5 for good measure.

In of object placement, there are just a couple of things.
  1. Something at 00:41:179?
  2. 01:09:465 (2,3) - I think these two are slightly too far apart. Think about bringing them closer together.

Salad
Again sometimes too much on-screen. Increase AR and OD to 6, HP to 3.5-4.5. (Platter HP AR and OD may have to increase as well as a result)
  1. 00:10:322 (1) - Finish at 00:12:037. I reckon players might need a little more reaction time; a know a couple of people are obsessed with getting the bananas they'll miss the following fruit. ;)
  2. Some of the fruits requiring dashes in the first section up to 00:41:179 may need to be brought slightly closer. Some of them cut it a little fine, especially when dealing with reaction times. I reckon this is mainly down to the AR being too low. Speaking of which, how about something at 00:41:179?
  3. 01:20:608 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Nothing particularly wrong about this, except the hitsounding. Are you wanting the whistle on (7) or (9)? Because having it on (8) doesn't musically fit.
  4. 01:34:322 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Move this group slightly closer to previous note. Same hitsounding question.
  5. 02:13:751 (1) - The gap I feel is too high here. Consider moving this quite a bit closer.
  6. 02:29:179 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Same hitsounding question
  7. 02:42:894 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ (starting to feel like you did a copy/paste with the mistake in it...)
  8. 03:27:465 (1) - Finishing at 03:29:179
Other than that, I can't complain, really.

Hope this helps and best of luck! :)
placeholder i guess
This is not a mod so dont give me kudos, this is just some things that would help clear some issues with the mapset.

GENERAL: I dont think the source should be "newgrounds" as its the website its posted, not a series or game. That would be like saying evey song from soundcloud says "Soundcloud" as the source.

AI MOD also says that your audio bitrate is too high, consider changing the mp3 file to get one with a lower bitrate.

For the spread also, its pretty obvious you didnt look at other spreads or the ranking criteria for AR/ODS, Cups should not be ar 2 and salads are not normaly ar 4 and platters are not normally ar 6.

Song also had no preview point on all diffs.

(most of these problems can be fixed if you read the ranking criteria which tells you what a ranked map must and should have at https://osu-ppy-sh.jeuxcrack.net/wiki/Catch_the_Beat_Ranking_Criteria )

That is basically it, no kds since i didnt actually mod the map and instead i gave things to help the overall map and spread better, sorry for not actually moding the map though but next time before you ask for a m4m i never said yes to you first pm me and make sure i agree instead of thinking i said yes because i asked for a pm message for confirmation :/
Topic Starter

Asherz007 wrote: 6l2c3f

From #modreqs, I think... (I didn't /np this in #modreqs in recent 3 weeks...How do you find this?)

Hey. Wanted to try modding something in the CatchTheBeat category, so bear with me if stuff doesn't make sense. I'm a relatively new player to this mode, so I'll mod the lower difficulties; what the other person couldn't do. Thx :)

[General]
Nicely done overall, but I think having a 26-second break is a little excessive, even for the lower difficulties. Consider copying the break length from Rain and Blossom. Easier diff has longer rest-time

Also, I think you could increase the hitsound volume everywhere by 10-20%. It would still be fine. I think 40% is low enough.

Cup
Just a couple of things here really. I know you want everything to be low, but this is too low. At many times throughout the map, I think there are too many objects visible on-screen. Think about increasing AR and OD to 4, and HP to 2.5-3.5 for good measure. Ok,How about Ar 3.5?Looks good

In of object placement, there are just a couple of things.
  1. Something at 00:41:179? 00:41:179?
  2. 01:09:465 (2,3) - I think these two are slightly too far apart. Think about bringing them closer together. Fixed

Salad
Again sometimes too much on-screen. Increase AR and OD to 6, HP to 3.5-4.5. (Platter HP AR and OD may have to increase as well as a result)
Suresuresure Ar5.5 Hp4
  1. 00:10:322 (1) - Finish at 00:12:037. I reckon players might need a little more reaction time; a know a couple of people are obsessed with getting the bananas they'll miss the following fruit. ;) Fixed
  2. Some of the fruits requiring dashes in the first section up to 00:41:179 may need to be brought slightly closer.Fixed some. Some of them cut it a little fine, especially when dealing with reaction times. I reckon this is mainly down to the AR being too low. Speaking of which, how about something at 00:41:179? ←I don't want to put sth here.
  3. 01:20:608 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Nothing particularly wrong about this, except the hitsounding. Are you wanting the whistle on (7) or (9)? Because having it on (8) doesn't musically fit. This part is against the RC.It should remapped.No more hitsounds here ;w;.
  4. 01:34:322 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Move this group slightly closer to previous note. Same hitsounding question. ^
  5. 02:13:751 (1) - The gap I feel is too high here. Consider moving this quite a bit closer.Fixed
  6. 02:29:179 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Same hitsounding question ^
  7. 02:42:894 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ (starting to feel like you did a copy/paste with the mistake in it...) ^
  8. 03:27:465 (1) - Finishing at 03:29:179foxed
Other than that, I can't complain, really.

Hope this helps and best of luck! :)
Thank you for you mod!
Now it's time to read RC...
Topic Starter

Paranoid Grapes wrote: i593p

This is not a mod so dont give me kudos, this is just some things that would help clear some issues with the mapset. Thx.

GENERAL: I dont think the source should be "newgrounds" as its the website its posted, not a series or game. That would be like saying evey song from soundcloud says "Soundcloud" as the source. Soundcloud is a website too.And it's no problem to write "Newgrounds" in source.But "www.newgrounds.com/audio" is wrong.

AI MOD also says that your audio bitrate is too high, consider changing the mp3 file to get one with a lower bitrate. Why can't I use High-bit mp3 @#$%...lunching FormFactory.exe

For the spread also, its pretty obvious you didnt look at other spreads or the ranking criteria for AR/ODS, Cups should not be ar 2 and salads are not normaly ar 4 and platters are not normally ar 6. Over 3 modders said Ar.Must.

Song also had no preview point on all diffs. WHAT THE I PUT.

(most of these problems can be fixed if you read the ranking criteria which tells you what a ranked map must and should have at https://osu-ppy-sh.jeuxcrack.net/wiki/Catch_the_Beat_Ranking_Criteria ) Time to read.Mainly problems on Cup and Salad.

That is basically it, no kds since i didnt actually mod the map and instead i gave things to help the overall map and spread better, sorry for not actually moding the map though but next time before you ask for a m4m i never said yes to you first pm me and make sure i agree instead of thinking i said yes because i asked for a pm message for confirmation :/
Thank you for advice.
reading RC is important.
I like the song... so...
#randommod

About Source, remove the Source Newgrounds, but put that on Tags.

Blossom
The only problem lies on this map is because of inconsistence spread.
CS, which is CS4 for Platter, and CS 4.5 for Rain, which is acceptable.
But suddenly ramped up to CS 5.5, which is like HR mode for Overdose mapset. I suggest CS 5 which is fit.

Another issue is HP, 9 is way way too high. 6 or 7 might be appropriate.
AR seems like Rain difficulty, maybe you could make like balanced AR (Cup is too low) , like this order (Cup to Overdose):

AR 5.2 > AR 6.2 > AR 7.2 > AR 8.2 > AR 9.2
(Based on BPM)

Ok now for the flow/gameplay pattern:
(This is mod based on CS 5.5, you might need to recheck once its turning to cs5 (cuz H-Dash might be different.)

00:13:322 (5) - I like if its not really straight stream. Like move the end slider a bit right, to x:312 y:240.
00:16:108 (4) - Should be better flow if its lesser distance between (3) and (5), move a bit left.
00:29:179 (1) - Lack of distance between previous notes. Move to x:360 instead.
00:40:108 (4) - You could try make this one a "H-dash" fruit. like move 00:40:322 (5,6,7,8) a bit left to x:192.
00:54:894 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think i`m not really sure whether its lack of Hitsounding or not, as it plays really wierd once it played, and its even worse on CS 5.5. The curving on stream is really lack of distance after played a lot, so i consider using Distance Snap 1.5 in each notes, and not use DS on jump stream.
01:07:108 (2,4) - Move a bit left to x:264, the (1) seems better if add H-Dash.
01:10:751 (3) - Distance flow kinda hard. Maybe a bit left to x:304.
01:14:179 (3) - Same as ^, Distance flow kinda hard. Maybe a bit right to x:204.
01:17:179 (1) - Seems like this note really have strong beat here, you can make H-dash to the (2). Like move to x:164, while 01:17:822 (4) move to x:364, as its a low beat.
01:23:394 (3) - Try tilt a bit left this slider, like move end slider to x:180 y:168, then move whole slider to x:200. Seems fit if adding h-dash on both (2) and (3).
01:20:394 (8) - Move a bit left to x:60, adding H-Dash on previous slider seems ok.
01:26:822 (3) - Same as ^ but a bit different flow, move this a bit right to x:324.
01:27:894 (3) - Rather move a bit left to x:408 to reduce miss here.
01:30:465 (4) - Seems unnecessary to make Repeated slider. Just make like 01:27:037 (4) slider instead.
01:36:679 (4) - Move a bit right, add h-dash here.
01:42:894 (1) - Missing H-dash here.
01:48:037 (1,2,3,4,1,2,3,4) - Its really mess when starting on next (1,2,3,4) :(
01:50:608 (1,2,3,4,5,6,7) - Seems like better if remove the (4) one, to emphasize beats.
02:01:965 (2) - Move a bit right to x:288, H-Dash seems fit here.
02:15:465 (1,2,3,4,5,6,7,8) - Same issues like 01:48:037. Its really too sudden for that beat, or just lacking Hitsounding.
03:33:037 (3) - Less Distance between (2) by moving left a bit to x:184.
03:33:572 (6,7,8,9) - If you try move this all to x:80, it looks way better flow.
03:36:465 (3) - Same issue as 03:33:037, but try move this one on x:288.

For some reason, It fits well on CS5.
Overall, this map need a really lot of modder :(

Rain
Better change to AR 8.2 instead to keep spread, like Overdose note *if you read that first*

00:01:751 - I like if it pattern like Overdose one.
00:30:037 (5) - You can try put this note to x:128, so it turned to H-Dash. Making a bit better flow.
00:31:322 (2,3,4,5,6) - If this is Rain pattern, then its ok, but making it chore to catch, by pressing dash completely, and after 00:32:608 (1,2,3,4,5,6), miss might happen ez, I suggest use Distance Snap frequently when mapping through, like which part you like to put No-Dash or dash or H-Dash. I seeing like 00:36:037 (1,2,3,4,5,6) looks like a good referrence.
01:09:894 (6) -
01:49:322 (3,4) - Not really good flow though. Maybe H-Dash is enough only for (4) to (1), Remove H-Dash on (3) instead.
01:55:965 (1,2,3) - Looks a bit too much distance, especially when after catching previous one, the (1) might be problematic. Move 01:55:965 (1,2) - to x:80 instead.
01:53:179 (1,2,3) - Move this to x:336, add H-Dash on this part.
02:03:037 (9,10) - the (9) flow could be better if moved to x:256. And the 02:03:251 (10) can add H-Dash here, try move to x:456.
02:06:465 (2,3) - Nope, this might be unrankable one for rain (if i`m ed.) Try make (2) and (3) look like this. (both is H-Dash).
02:10:108 (3,1,2,3) - Pretty hard for Rain Player to catch the (1) pattern.
02:11:394 (1,2,3,4,5,1,2,3,4,5) - Pattern really screwed up the flow, making catching (3) is hard.[img=http://puu.sh/vB8XI/095030844f.jpg]try make like this [/img]or other way. (02:11:394 (1) move to x:104, (2) to x:53, and (3) move to x:216. Then copy all 3 of the note/slider, then paste for the 02:12:251 (1,2,3), then Ctrl+H)
02:32:179 (7) - End the repeated slider to 02:32:394.

Rain might be have potential, but recheck with the usage of Distance to not look like Overdose. But on other site, not worth mentioning :)

Platter
AR=OD change to 7.2, 6.5 is like Salad speed c:

I think you could map like Overdose on the beginning one since it looks better if its filled up.

01:21:358 (8,8) - Unrankable H-Dash for platter, remove both of this note, then move whole 01:20:608 (1,2,3,4,5,6,7) to x:204, 01:21:250 (7) move a bit right to x:64 (fixing curve) and 01:21:465 (1,2,3,4,5,6,7) move to x:292.
01:35:073 (8,8) - Same issue as ^ here. Remove both of that note, then move the 01:36:037 (1), a bit left to x:124 to retain H-Dash.
01:47:071 (8,8) - Remove both this note, same issue as ^ here. Also move 01:47:179 (1,2,3,4,5,6,7) a bit left to x:400, retaining h-Dash.
01:48:037 (1) - Need space between note and spinner, but already fixed if ^ here applied.
01:45:679 (2) - Seems better if add H-Dash for this one, like moving to x:424.
02:04:965 (5,5,3) - Unrankable H-Dash, this one maybe you need to remap a bit cause no idea.
02:08:394 (5,5) - ^
02:11:501 (2,3,2,3,1,2,3,1) - ^
02:29:929 (8,8) - ^
02:43:644 (8,8) - ^

Issues on this map is only H-Dash 1/4 and usage of OD=AR, maybe need to remap a bit.
But other was ok.

Salad
AR=OD 6.2 looks better.

01:05:179 (1) - Not rankable between Spinners and Note. Remove the extra note on 01:07:965 (1). (BPM < 240 - 1 beat)
01:30:894 (1,2,3,4,5) - Move a bit left to x:232, distance pretty far.
01:48:037 (1) - Same issue as 01:05:179 (1). You could remove the note on 01:47:821 (8), and shorten the spinner length to 01:49:322.
02:16:965 (5) - Reduce the slider repeat, and put note here to x:228.
03:54:894 (1) - Kinda Anti-Flow with that distance. Could try move to x:264.

Only Spinner issues, there`s some pattern which kinda anti-flow but maybe I let other modder thinking first.

Cup
AR=OD is very low, I suggest change to 5.2.

Not much I can say, since its Cup Difficulty, but I like if there`s a lot of movement on each pattern, but I guess its ok.

Might take a while but this might help.
Good luck for ranking :)
Topic Starter

murutattack wrote: 38d1l

I like the song... so... (PianoreGD comes here,Someone who is not in Newgrounds likes your music.)
#randommod

About Source, remove the Source Newgrounds, but put that on Tags.OK

Blossom
The only problem lies on this map is because of inconsistence spread.
CS, which is CS4 for Platter, and CS 4.5 for Rain, which is acceptable.
But suddenly ramped up to CS 5.5, which is like HR mode for Overdose mapset. I suggest CS 5 which is fit.fixed but 5.2

Another issue is HP, 9 is way way too high. 6 or 7 might be appropriate.7.5
AR seems like Rain difficulty, maybe you could make like balanced AR (Cup is too low) , like this order (Cup to Overdose):

AR 5.2 > AR 6.2 > AR 7.2 > AR 8.2 > AR 9.2 5/6/7/8/9
(Based on BPM)

Ok now for the flow/gameplay pattern:
(This is mod based on CS 5.5, you might need to recheck once its turning to cs5 (cuz H-Dash might be different.)

00:13:322 (5) - I like if its not really straight stream. Like move the end slider a bit right, to x:312 y:240.fixed
00:16:108 (4) - Should be better flow if its lesser distance between (3) and (5), move a bit left. fixed
00:29:179 (1) - Lack of distance between previous notes. Move to x:360 instead. fixed
00:40:108 (4) - You could try make this one a "H-dash" fruit. like move 00:40:322 (5,6,7,8) a bit left to x:192. fixed
00:54:894 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think i`m not really sure whether its lack of Hitsounding or not, as it plays really wierd once it played, and its even worse on CS 5.5. The curving on stream is really lack of distance after played a lot, so i consider using Distance Snap 1.5 in each notes, and not use DS on jump stream.I use slider to make this stream and I think this is not weird.I didn't use DS on jump. :)
01:07:108 (2,4) - Move a bit left to x:264, the (1) seems better if add H-Dash.fixed
01:10:751 (3) - Distance flow kinda hard. Maybe a bit left to x:304.fixed
01:14:179 (3) - Same as ^, Distance flow kinda hard. Maybe a bit right to x:204.fixed
01:17:179 (1) - Seems like this note really have strong beat here, you can make H-dash to the (2). Like move to x:164, while 01:17:822 (4) move to x:364, as its a low beat.Huh? 2 is at 408 and move it 164?
01:23:394 (3) - Try tilt a bit left this slider, like move end slider to x:180 y:168, then move whole slider to x:200. Seems fit if adding h-dash on both (2) and (3).i change the slider but I don't think I will make it Hdash
01:20:394 (8) - Move a bit left to x:60, adding H-Dash on previous slider seems ok.fixed
01:26:822 (3) - Same as ^ but a bit different flow, move this a bit right to x:324.fixed
01:27:894 (3) - Rather move a bit left to x:408 to reduce miss here.fixed
01:30:465 (4) - Seems unnecessary to make Repeated slider. Just make like 01:27:037 (4) slider instead.Nope I make it difference
01:36:679 (4) - Move a bit right, add h-dash here.fixed
01:42:894 (1) - Missing H-dash here.fixed
01:48:037 (1,2,3,4,1,2,3,4) - Its really mess when starting on next (1,2,3,4) :( GGWP
01:50:608 (1,2,3,4,5,6,7) - Seems like better if remove the (4) one, to emphasize beats.Make it fit the "biubiu" so no remove
02:01:965 (2) - Move a bit right to x:288, H-Dash seems fit here.fixed and move 4 too
02:15:465 (1,2,3,4,5,6,7,8) - Same issues like 01:48:037. Its really too sudden for that beat, or just lacking Hitsounding.fixed,make it like 02:00:894 (1,2,3,4,5,6,7,8)
03:33:037 (3) - Less Distance between (2) by moving left a bit to x:184.fixed
03:33:572 (6,7,8,9) - If you try move this all to x:80, it looks way better flow.fixed
03:36:465 (3) - Same issue as 03:33:037, but try move this one on x:288.fixed

For some reason, It fits well on CS5.5.2
Overall, this map need a really lot of modder :( Sure

Rain
Better change to AR 8.2 instead to keep spread, like Overdose note *if you read that first*

00:01:751 - I like if it pattern like Overdose one.Spinner!Banana!
00:30:037 (5) - You can try put this note to x:128, so it turned to H-Dash. Making a bit better flow.fixed
00:31:322 (2,3,4,5,6) - If this is Rain pattern, then its ok, but making it chore to catch, by pressing dash completely, and after 00:32:608 (1,2,3,4,5,6), miss might happen ez, I suggest use Distance Snap frequently when mapping through, like which part you like to put No-Dash or dash or H-Dash. I seeing like 00:36:037 (1,2,3,4,5,6) looks like a good referrence.Well this part of music is different from 00:36:037
01:09:894 (6) - Huh?
01:49:322 (3,4) - Not really good flow though. Maybe H-Dash is enough only for (4) to (1), Remove H-Dash on (3) instead.fixed
01:55:965 (1,2,3) - Looks a bit too much distance, especially when after catching previous one, the (1) might be problematic. Move 01:55:965 (1,2) - to x:80 instead.fixed
01:53:179 (1,2,3) - Move this to x:336, add H-Dash on this part.fixed
02:03:037 (9,10) - the (9) flow could be better if moved to x:256. And the 02:03:251 (10) can add H-Dash here, try move to x:456.fixed
02:06:465 (2,3) - Nope, this might be unrankable one for rain (if i`m ed.) Try make (2) and (3) look like this. (both is H-Dash).fixed
02:10:108 (3,1,2,3) - Pretty hard for Rain Player to catch the (1) pattern.3:72
02:11:394 (1,2,3,4,5,1,2,3,4,5) - Pattern really screwed up the flow, making catching (3) is hard.[img=http://puu.sh/vB8XI/095030844f.jpg]try make like this [/img]or other way. (02:11:394 (1) move to x:104, (2) to x:53, and (3) move to x:216. Then copy all 3 of the note/slider, then paste for the 02:12:251 (1,2,3), then Ctrl+H)remap at all
02:32:179 (7) - End the repeated slider to 02:32:394.fixed

Rain might be have potential, but recheck with the usage of Distance to not look like Overdose. But on other site, not worth mentioning :)

Platter
AR=OD change to 7.2, 6.5 is like Salad speed c: 7

I think you could map like Overdose on the beginning one since it looks better if its filled up.No thank you

01:21:358 (8,8) - Unrankable H-Dash for platter, remove both of this note, then move whole 01:20:608 (1,2,3,4,5,6,7) to x:204, or delete 01:21:358 (8)
01:21:250 (7) move a bit right to x:64 (fixing curve) and 01:21:465 (1,2,3,4,5,6,7) move to x:292.fixed in another way.
01:35:073 (8,8) - Same issue as ^ here. Remove both of that note, then move the 01:36:037 (1), a bit left to x:124 to retain H-Dash.deleting deleting deleting
01:47:071 (8,8) - Remove both this note, same issue as ^ here. Also move 01:47:179 (1,2,3,4,5,6,7) a bit left to x:400, retaining h-Dash.^
01:48:037 (1) - Need space between note and spinner, but already fixed if ^ here applied.Well this part I'll keep it spinner because I want this diff a little easy.
01:45:679 (2) - Seems better if add H-Dash for this one, like moving to x:424.No HDash here.The music is not strong enough
02:04:965 (5,5,3) - Unrankable H-Dash, this one maybe you need to remap a bit cause no idea.fixed
02:08:394 (5,5) - ^^
02:11:501 (2,3,2,3,1,2,3,1) - ^fixed
02:29:929 (8,8) - ^^
02:43:644 (8,8) - ^

Issues on this map is only H-Dash 1/4 and usage of OD=AR, maybe need to remap a bit.
But other was ok.
no 1/4 HDash any more ;w;

Salad
AR=OD 6.2 looks better. 6

01:05:179 (1) - Not rankable between Spinners and Note. Remove the extra note on 01:07:965 (1). (BPM < 240 - 1 beat)fixed
01:30:894 (1,2,3,4,5) - Move a bit left to x:232, distance pretty far.fixed
01:48:037 (1) - Same issue as 01:05:179 (1). You could remove the note on 01:47:821 (8), and shorten the spinner length to 01:49:322.No remove but fixed spinner
02:16:965 (5) - Reduce the slider repeat I think it's good, and put note here to x:228. fixed
03:54:894 (1) - Kinda Anti-Flow with that distance. Could try move to x:264.fixed

Only Spinner issues, there`s some pattern which kinda anti-flow but maybe I let other modder thinking first.

Cup
AR=OD is very low, I suggest change to 5.2.5

Not much I can say, since its Cup Difficulty, but I like if there`s a lot of movement on each pattern, but I guess its ok.

Might take a while but this might help.
Good luck for ranking :) Thx!
Thank you for you mod.
I don't think it will be rankable.But I'll try...
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