Very fruity map 10/10 ㅋㅋㅋㅋㅋㅋㅋㅋ pls kds ngeng
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*shot*Protastic101 wrote: 4i5137
This map triggers me, pls nuke
Open for some random shitposts[General][Hitsounds]I forgot to add a clap on 00:38:706 and 00:00:040 , so go to all the diffs but mine (I already applied it to my diff) and find the note closest to the left that isn't the left most note and add the clap addition to it. That means you'll add the clap to 00:00:040 (40|2) and 00:38:706 (38706|1) in all diffs except for lv. 2. Also, wtf happened to the hitsounds in lv 2 XD Some of them are missing Q.Q I copied the hitsounds from the other diffs to this one so hopefully all hitsounds should be there, plus I added the clap and stuff to the end.
- Check AImod for banana Lv. 2, it triggers me so much, I can't even SS it. - This shows how rushed this Lv. 2 diff was http://puu.sh/qiQDY.jpg Like, you see those misses, that's how triggered I am
- Be more original with the OD for Lv. 2 you pleb, ~7.3 is better. OD 7.2 is my trademark, get your own meme. -
[Minseo's Lv. 2 super small banana]00:07:039 (7039|0,7206|2,7206|1) - I think you have your priorities wrong, shouldn't the snare get the double note accent and the kick be a single note? - Nope, all snares and kicks are single notes. The "vocals" add the second note, making the double at the kick + vocal. Reason for consideration below.
00:08:373 - ^^Same here and 00:09:706 . Since you were mapping this to bridge the diff gap between lv. 1 and lv. 3, I'd suggest just reducing notes like 00:07:539 (7539|0,7539|1) to single notes since they're only kicks, and keep the chord layering as 1 chord = kick, 2 chord = snare, 3 chord = crash. - As mentioned above, kicks + "vocals". However, if this is too hard for beginners to play, I'll have to consider a nerf.
00:10:706 (10706|3) - Move this to 1 or something, you have a very dead hand balance here. - Fixed in another way.
00:14:706 - This is kind of like the build up to the chorus, and you can hear the background snares or whatever they're called playing a 1/4 rhythm, so I'd greatly suggest adding a 1/2 burst here. Maybe try this or something- Feels awkward imo. Maybe if someone else says the same thing.
00:25:373 - Same stuff I said about adding a 1/2 burst here. So that'd be adding notes at 00:26:539 - 00:25:539 ; you could probably add it in 4 and 2 respectively. - ^
00:36:039 - ^^ - ^^
00:16:039 (16039|0) - I'd consider moving this to the right hand because 00:15:706 (15706|0,15873|1,16039|0) is a bit too left hand oriented and doesn't feel that comfortable when playing. - Done
-snip-
Thank you for the mod- Ly0572 - wrote: 1l313i
hi benene boiz~
req from my sh♥ty queue
NM |M4M
1|2|3|4|5|6
-snip-
Lv. 2check aimod : ctrl+shift+A
--
00:07:039 - should be doubles - snares are singles in this diff
00:07:206 (7206|1,7206|2) - this one is single, delete one note - vocal + kick, should be double. Maybe I'll change it if this causes playability issues tho
00:07:539 (7539|1,7539|0) - ^^ ^^ - Same as above
00:07:706 - should be doubles also - Same reasons as the first point
00:08:373 - ^^ - ^
00:09:706 (9706|4) - notes on top of each other xD move the other one to |3| - fixed it last mod
00:12:373 - doubles - No, for the reason stated above
00:13:706 (13706|0) - again, note on top of each other move maybe to |2| - fixed it last mod
00:15:039 - doubles - Reason stated above.
00:15:706 - ^^ - Invalid due to changes prior to mod
00:17:706 - ^^ - A recurring point
00:17:873 (17873|4,17873|1) - delete one note - Same as the third point
00:18:206 (18206|0) - delete - ^
00:19:039 - doubles - It should be a single note here
00:19:206 (19206|2,19206|4) - delete one note - Same as the third point
00:19:539 (19539|3,19539|2) - ^^ - ^
00:20:373 - double - Same as the first point
00:23:039 - ^^ - ^
--
00:36:873 (36873|2,36873|4,37039|0,37039|1,37373|3,37373|4,37373|2,37539|1,37539|0,37706|2,37706|3,37873|0,37873|4,38039|2,38039|1,38206|3,38206|0,38206|4,38373|1,38373|2,38539|0,38539|1,38706|2,38706|3,38706|4) - CRTL+H - I don't see the reason to do so.
Thanks for the mod ^.^- Ly0572 - wrote: 1l313i
hi benene boiz~ Can't forget the grills too XD
req from my sh♥ty queue
NM |M4M
1|2|3|4|5|6
Lv. 1thats all i can do~ hope that helps.. add kiai time ~ gl00:15:373 (15373|3) - move to |2| It's there for hand balance reasons cause moving that would mean a straight 3 note stack with 00:14:873 (14873|1,15873|1)
00:15:873 (15873|1) - move to |4| ^^
00:19:539 (19539|1,19706|4,19706|3,19873|1) - ctrl+h I'll consider it. The general structure of this diff is to have hanging notes, or notes on the upbeat like 00:19:206 (19206|1,19539|1) with nothing in between them jacked.
00:20:539 (20539|0) - move to |4| hand balance Rebalanced the entire section
00:21:206 (21206|0) - move to |4| ^^ ^^
00:21:373 (21373|3,21539|4,21706|1) - ctrl+h Did something similar
00:21:873 (21873|4) - move to |2| ^^
00:22:206 (22206|4) - move to |4| ^^
00:29:206 (29206|3) - delete Uhm, why though? It's for the bass synth and the hihat click layered over it. If I remove this, the entire section becomes inconsistent because there will be times when I have this note here and other times where I won't like at 00:25:206 (25206|4,25373|2)
00:29:373 - make this double ^^![]()
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좋은 모드 감사합니다![ Gyuso ] wrote: 631819
Gyuso's Chex Modding!
안녕하세요~ 첫 한국인분 모딩신청이군요! - 안녕하세요![]()
한글로 모딩하니 매우 편하군요 그건 그렇고 노래가 참으로 흥겹군요 - 저도 이 곡이 묘하게 중독성이 있다고 느껴지네요.
난이도는 당연히 3개까지만 해드립니다. - 감사합니다![]()
Mod![General][Banana Lv. 3]
- level 2에 와이드스크린 서포트 꺼주세요. - 이걸 못봤네요
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- 난이도명은 아마 이런식으로 하면 짤리실꺼예요. 대중적으로 알기 쉬운 노멀 하드같은걸 쓰셔야 합니다. - 일단 약간 수정했습니다.
- 히트 사운드가 너무 큽니다 40정도로 줄이시길 - 히트 사운드는 제가 한게 아니라서 Protastic101님에게 전하겠습니다.
- 2렙보다 1렙이 od가 높네요 낮춰주세요. - 아래 난아도가 위 난아도보다 OD가 높은 경우가 적지 않고, Lv. 1이 GD라서 괜찮을거 같지만 문제가 되면 수정하겠습니다.
[Banana Lv. 4]
- 00:15:798 (15798|2,15882|3,15965|2) - 여기 트릴이 좀 걸리네요 음에는 맞는데 조금 바꾸는게 좋을듯 - 수정했습니다.
- 00:27:965 (27965|0) - 여긴 음이없습니다. 00:28:048 (28048|2,28048|4,28048|1,28048|3) - 여기 컨트롤 h 하시고 00:27:882 (27882|4) - 요놈을 롱놋으로 하시는게 좋아보이네요. - 00:27:965 - 여기에 있는 노트는 다른 1/4들과 같이 1/8드럼을 약화시킨 패턴입니다. 그러므로 뒤에 나오는 노트들은 ctrl+h를 못하겠네요.
- 00:38:548 (38548|1,38548|0,38548|2,38632|4,38715|2,38715|3,38715|0,38715|1) - 여기도 마찬가지 위랑 똑같습니다. -^
[Xiang Jiao Lv. 9001]
- 00:05:048 (5048|3) - 이 롱노트 00:05:215 - 여기서 부터네요 - 그러네요. 다른 난이도들도 같히 수정했습니다.
- 00:14:965 - 여기 하나 지우시길 - 전 모드들에서도 말했지만요 00:14:715 - ~ 00:16:048 - 이 부분도 "보컬" 매핑이 들어갑니다. 1/4에 롱노트들은 치기가 애매해서 롱노트들을 숏노트들로 바꾼것입니다.
- 00:15:382 (15382|3,15382|4,15465|1,15465|2) - 여기도 한개씩 - 위와 동일한 케이스.
- 00:15:882 (15882|2,15882|3,15965|1,15965|0) - ^ - ^
- 00:25:382 - 왜 갑자기 3개가 되죠 두개 지우시길 - ^
- 00:25:632 (25632|0,25632|2,26048|2,26048|1) - 하이헷소리 하나뿐입니다. 한개씩 - ^
- 00:36:048 - 여기도 두개 지웁시다 3개될 이유가 없음 - ^
- 00:36:715 (36715|3,36715|4) - 한개로 - ^
일단은 거의다 적용을 안했지만 차후 모더들의 대다수가 같은 노트들을 지적하면 수정을 할수도 있습니다.
모딩은 이렇게 끝내도록 할께요 노래가 영 집기도 애매하고 그래서 좀 그렇네요 ㅠㅠ - 그래도 좋은 모드였습니다! 도움 많이 됬어요! 이 곡을 노래이라고 부르기도 어려워서 이해가 되네요
- 00:14:715 - 베이스니 두개로 - Lv. 4 모드 참조
- 00:14:965 - 여긴 한개 - ^
- 00:15:382 - ^ - ^
- 00:26:715 - ~ 00:28:048 - .. 절레절레 - 실은 저도 이 부분을 어떻게 할지 잘 모르겠네요. 아무리 해도 치기 편한 패턴이 안나오네요...
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이 난이도는 너무 태클걸곳이 많네요 전체적으로 오버 매핑에 폭타부분은 막 쑤셔 박은 느낌이 강합니다. 새로 리맵을 하시거나 해당 난이도를 지우시는걸 추천 - 오버 매핑 부분은 동이하기 힘드네요. 주관적이긴 하지만 제가 노트 수들을 무작위로 정한게 아니어서요...그래도 폭타부분이 막장인건 인정할수밖게 없네요
그런데 여러번 수정해도 이 모양이지만 마지막 난이도를 지우기는 아까워서 아직은 어떻게 해야할지는 모르겠네요
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화이팅 하세요! - 감사합니다!!!![]()
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28039
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2
[Metadata]
Title:Yi Da Dui De Xiang Jiao feat. MC Qiu Yi
TitleUnicode:Yi Da Dui De Xiang Jiao feat. MC Qiu Yi
Artist:Banana Qiu
ArtistUnicode:Banana Qiu
Creator:Minseo2000
Version:Prot's Banana Lv. 1 [NM]
Source:
Tags:obviously a big pile of bananas meme sunflowers Protastic101
BeatmapID:960911
BeatmapSetID:447600
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7.2
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
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좋은 모드 감사합니다!!!CloudHolic wrote: 2a6gc
안녕하세요~ 오랫만이에요! - 안녕하세요~!!!
CloudHolic's Mania modding queue에서 왔습니다!
0|1|2|3|4
Prot's Banana Lv.1 (NM)
- Nothing found.
Banana Lv.2 (HD)
- Nothing found. \o/
Banana Lv.3 (MX)
- 00:06:715 - HD에는 있는 뿌아앙~ 하는 소리가 여기엔 없네요. 롱놋 하나 추가하시는게 나을 듯 합니다. - 5에 하나 추가했습니다!
- 00:16:882 - 하나 삭제. 2개 놓을 이유가 없습니다. - 히이익
어쩌다가 노트가 추가됐네요;;
- 00:28:048 - 4개는 좀 과하다는 생각이 드네요. 하나 삭제. - 심벌즈인데 00:27:882 - 와 차이를 두고 싶어서 4개로 해놨습니다. 만약 플레이에 지장이 간다면 바꾸겠습니다.
- 00:35:882 (35882|1,35965|2) - SC에선 사용되지 않은 비트입니다. MX에서 삭제 혹은 SC에도 추가. - 00:35:882 - 에 하이햇 노트로 교체했습니다
Banana Lv.4 (SC)
- 00:16:965 (16965|2,17007|1) - 왼쪽으로 한칸 옮기는게 더 보기 좋을 것 같아요. - 그러네요
- 00:27:548 ~ 00:27:673 - 여긴 전부 큰 소리가 나니 노트를 2개씩 집어넣는건 어떨까요? - 적용 했지만 바뀐 패턴이 그렇게 맘에 들지 않네요;;
- 00:27:715 - 반대로 여긴 소리가 작으니 노트 1개 삭제. - 여기도 같은 스네어 같은데요?
- 두번째 1/8 구간도 비슷하니 생략합니다. 다만 00:37:382 여기 노트 2개는 맞는 것 같아요. - 적용했습니다!
Xiang Jiao Lv.9001 (SHD)
- 00:06:715 - HD, SC에는 있는 뿌아앙~ 하는 소리가 여기엔 없네요. 롱놋 하나 추가하시는게 나을 듯 합니다. - 다른 난이도와 같이 5에 추가했습니다
- 00:17:382 - 하나 삭제. 3개를 줄 이유가 없다고 봅니다. - 심절즈가 들어갑니다.
- 00:26:715 - 하나 삭제. 같은 음이 나는 00:27:048에서는 노트가 2갠데 여긴 3개네요. - 1에 있는 노트를 제거했습니다.
- 00:27:715 - 하나 삭제. 여긴 큰 소리가 안나니 3개를 줄 이유가 없습니다. - SC와 같이 여기도 같은 스네어입니다. 50%나 25%로 들으시면 스네어가 5번 연속으로 들립니다.
- 00:28:048 - 가사를 강조하기 위해 노트 중 하나를 롱놋으로 바꾸는건 어떨까 합니다. - 어쩌다가 여기에 있던 롱놋이 사라졌네요;;
- 00:38:382 - 00:27:715와 동일. - 00:37:382 - 의 심벌즈를 빼면, 여기도 같은거 같습니다.
정신이 혼미해진다...![]()
Thank you for the mod!!!Lenfried- wrote: 26a3s
doood what is this ahhahaha - A meme
sc00:27:798 (27798|1,27798|0) - any special reason as to why this is a double? i mean, you could say that there is some other sound and whatnot, but taking the layering in consideration, the double is just overkill since every other double has a rather significant sound. - There is no sound behind this double. Just a terribad mistake.
00:27:882 (27882|2,27882|3) - to compensate for the double removal, this CAN be a triple - Nah the snares have been doubles all this time so I'll just leave that as doubles.
00:38:465 - likewise - Same as above 2 points.
00:38:715 - same with the tripling
also noticed some doubles that are similar but those can as diff buffers, the diff spike only needs that highlighting
mx00:10:632 (10632|0) - id move this to 4 to provide a sense of lane restrictive layering, some technical mumbo jumbo - Eh sure.
00:15:715 - with a song this short, you should pick up the variety element by making the ladder go the other way, so its basically mirroring this pattern in opposition to the previous similar pattern also do apply the laning thing like previous - Applied. Sort of.
00:16:548 (16548|4,16632|3,16715|2,16798|1,16882|0,16965|4) - a 354321 is possible here - ooo. That's an interesting pattern o.o)b
00:27:548 (27548|2) - though more difficult to play, id go for this being a 1/2 LN and 00:27:632 (27632|3) - as a normal note - I'd rather keep it this way for playability + representation. I feel it's better to represent the loud snares with LNs rather than 1 LN with a SN in between.
00:36:048 - something http://osu-ppy-sh.jeuxcrack.net/ss/5914686 - Did something similar.
good luck! - Thanks!!!
damn it i thought the lv 9001 was a joke diff (didnt take a look at it) sry if i knew earlier id get it modded 1st but im out of modding time today - Nah it's okay cuz MX needed mods anyway.
Thanks Curiossity and Alsty-!Curiossity wrote: 5i5h7
Yi Da Dui De Xiang Jiao feat. MC Qiu Yi - Mod
From Curiossity's Mania Modding Queue
Columns: 1|2|3|4|5
What a great song, honestlyIt is XD
Prot's Banana Lv. 1 - NMthats all00:26:715 - Should there be a note here, as well as at 00:27:048 and 00:27:382? I originally had them but removed them since they brought the SR to 2.05* Instead, I added notes at the other two places you mentioned, but not 00:26:715 since I let the LN represent the kick.
Sorry for short mod, not a lot that needs to be changed though.
Good luck getting this map ranked!
Alsty- wrote: 3u535j
hi minseo, i will do NM because the duration xD
sahgfsdgfdashgfshagfdagfshgedafdssa
1|2|3|4|5
[box=meme]Prot's banana :
00:04:048 - LNs end here , follow minseo's diff's Personally I think it ends 2 beats earlier, but ok.
00:27:882 (27882|2) - double , follow 00:27:215 (27215|1,27215|3) - Ah yeah. I had to remove some other notes in order to keep the SR under 2* tho
00:38:548 (38548|2) - ^ ^^
asfdsdfdsafdfgfdgdgafdsfdssdgfdfgasdsgffdsadasa Good luck ~ :v
osu file format v14
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Title:Yi Da Dui De Xiang Jiao feat. MC Qiu Yi
TitleUnicode:Yi Da Dui De Xiang Jiao feat. MC Qiu Yi
Artist:Banana Qiu
ArtistUnicode:Banana Qiu
Creator:Minseo2000
Version:Prot's Banana Lv. 1 [NM]
Source:
Tags:obviously a big pile of bananas meme sunflowers Protastic101
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256,192,38215,128,2,38382:0:0:0:0:
153,192,38548,1,0,0:0:0:35:High Snare.wav
358,192,38548,1,2,0:0:0:0:
460,192,38715,128,8,42715:0:0:0:0:
51,192,38715,128,0,42715:0:0:0:40:Banana Cymbal.wav
Thanks for the mod!Curiossity wrote: 5i5h7
Yi Da Dui De Xiang Jiao feat. MC Qiu Yi - Mod
From Curiossity's Mania Modding Queue
Columns: 1|2|3|4|5
What a great song, honestly- Indeed
-snip-
Banana Lv. 2 - HD00:17:632 (17632|0) - I don't hear this grace note, it doesn't sound like the vocals hit here like they did in the prev. section - 00:17:632 (17632|0) - for "vocal", 00:17:715 (17715|2) - for snare
00:26:882 (26882|3,26882|4,27215|4,27215|0) - These have a louder/different sound than 00:26:715 (26715|2,26715|0,27048|1,27048|2) - But I can understand not wanting 3 notes at a time for these. So, what you could do is have one sound on one side (so, 1 and 2) and the other sound on the other side (4 and 5). Just a thought - Sort of applied the latter.
00:37:382 (37382|4) - Same thing starting here - Same as above
Banana Lv. 3 - MX00:36:048 (36048|0,36132|4,36215|1,36298|3,36382|2,36465|1) - Why do you have this drumroll mapped, but earlier in the map with the same drumroll you don't map it? I'm talking about 00:25:382 (25382|1) - here btw - Ooooooops
Banana Lv. 4 - SC00:28:048 (28048|1) - Move this note over to column 5? That way you aren't jacking column 2 at the end there, just feels easier to play - I found it easier to read that way but oh well. Applied
Also your streams are very one directional - they either roll left or right. Maybe consider reversing direction midstream at somepoint, so that players can't just roll through them, but that's merely an idea. - It was for simplicity but I'm open for suggestions.SPOILERToo lazy to test patterns on my own right now.
Xiang Jiao Lv. 9001 - SHD00:06:715 (6715|4) - Airhorn goes until 1/4th after the beat I think (would also apply to other diffs) - I think it's ok to end the LN there since it simplifies stuff and making it last until a blue line can make it a bit painful to time. I'll have it considered.
00:35:798 - Are you missing a note here? - I believe so.
Sorry for short mod, not a lot that needs to be changed though. - Every mod counts![]()
Good luck getting this map ranked! - Thank you!
Thanks for mod as well!Alsty- wrote: 3u535j
hi minseo, i will do NM because the duration xD - /o/
sahgfsdgfdashgfshagfdagfshgedafdssa -SPOILERahgsdfhagsfdhagfsdhgafsdhgafsdhgasfdghasfd
1|2|3|4|5
-snip-
Lv 2 :
i found nothing here , but i hope 00:07:048 (7048|0) - snare like this , make it double , in all section. - Having doubles for snare might give this diff too many notes for its difficulty.
Lv 3 :
00:10:465 (10465|2,10548|1) - ctrl+j - Eh sure.
00:15:965 (15965|0) - move this to 5 or 00:15:882 (15882|3) - to 2 - Applied
00:27:548 (27548|2,27632|3) - actually just make this 1/8 since this is MX how about http://osu-ppy-sh.jeuxcrack.net/ss/6071455 - Oh nice
00:28:382 - https://osu-ppy-sh.jeuxcrack.net/ss/6071475 blue part - Somehow got applied naturally
00:38:215 (38215|1,38298|0) - 1/8 - Yep
Lv 9001 :
BG : BananaGround missing. :' - Huh, I had a file like that? For reference the BG name for the Lv 9001 diff is "Helianthus_annuus_sunflower.jpg"
00:10:382 - https://osu-ppy-sh.jeuxcrack.net/ss/6071512 - It's trilled on purpose here
00:16:132 (16132|1,16173|0) - 1|2 , all of them :u - swapped columns for all :u
00:24:882 (24882|2) - move to 1 , too much on the centre - Eh okay[/box]
thats all
asfdsdfdsafdfgfdgdgafdsfdssdgfdfgasdsgffdsadasa Good luck ~ :v -SPOILERThanks~hagsfdhgasfdhagfsdhgasfdhgasfdhgasfd
Applied all HS stuff. I hate hitsounds...Protastic101 wrote: 4i5137
-snip-
Also, doing a small HS mod for you too cause I can't hs properly the first time rip - rip
HS[Prot's Banana]I already fixed this heehee - nice
[Banana Lv. 2]00:14:715 (14715|1,14965|4,15215|3,15465|0,15548|1,15715|4,15798|2,15965|4) - Need the high snare.wav at 25%
00:37:382 (37382|3) - Missing Finish
[Banana Lv. 3]00:16:882 (16882|1,16965|0) - Needs high snare.wav at 35% here
00:27:548 (27548|2,27632|3) - Not a HS problem, but honestly the LNs are redundant for representing the 1/8 here if you make them 1/4. I'd just make them 1/2 and call it good - [color=#0080000]I actually put 1/8s. kekekekekek[/color]
00:37:382 (37382|2) - Add finish
[Banana Lv. 4]00:27:382 (27382|1) - Delete this note, add another one in the same place, then apply the Clap.
00:27:757 (27757|2,27798|1,27840|0,27923|2,27965|1,28007|0) - Needs the High Snare.wav at 35% here
00:27:590 (27590|4) - Remove the whistle here
00:27:632 (27632|2,27673|0,27715|3) - Add whistles
00:27:882 (27882|4) - ^^
00:28:048 (28048|2) - Clap required
00:37:382 (37382|1) - Add clap and finish
00:37:882 (37882|0,38298|2,38382|1,38548|1) - Needs whistles
00:37:423 (37423|2,37465|3,37507|4,37548|1,37590|2,37632|3,37673|4,37757|1,37798|2,37840|3,37923|1,37965|2,38007|3,38090|0,38132|1,38173|2,38423|3,38465|4,38507|0,38590|3,38632|4,38673|0) - High Snare.wav at 35% - AHHHHHHHHHHHHH
00:37:715 (37715|0,38048|4) - Claps
00:38:715 (38715|1) - Banana Cymbal.wav at 40% and clap
[Banana Lv. 9001]Somehow the hitsounds aren't fucked up? Ok, yay
-snip-
???Alsty- wrote: 3u535j
ckck , i mean , more banana bg :uMinseo2000 wrote: 3k196l
Lv 9001 :
BG : BananaGround missing. :' - Huh, I had a file like that? For reference the BG name for the Lv 9001 diff is "Helianthus_annuus_sunflower.jpg"
Thank you for mod!Bolgom wrote: 2y1d51
hello...mod from my modding queue..-
![]()
i saw some korean in thread x.x and pretty interesting song :3 - I am Korean![]()
Xiang Jiao Lv. 9001 [SHD]
00:16:048 (16048|2) - i think it must finish 00:17:007 - here.. - Edited!
00:27:173 - what do you think about this pattern...? more good to play.. - This pattern?
sorry i cant this difficulty...x_x -![]()
Banana Lv. 3 [MX]
00:38:715 - more harder difficulties have three notes...delete one? - Deleted!
-snip-
sorry i can't catch much thing...and pretty troll song XD - It still helped![]()
good luck :3 - Thank you!
Bolgom wrote: 2y1d51
hello...mod from my modding queue..oh, hi, hi, welcome to the meme map's thread *grabs some tea to share* ^.^
i saw some korean in thread x.x and pretty interesting song :3
-snip-?
Prot's Banana Lv. 1 [NM]
00:38:715 - other difficulties don't have ln in here.. maybe change to normal? It's the same crash sound as the beginning in 00:00:049 (49|0,49|4) so for consistency, I'm going to map them the same way with 2 LNs.
sorry i can't catch much thing...and pretty troll song XD banana/10 song pls
good luck :3 Wee, thanks!~
Thanks for the mod!Syadow- wrote: 4u6065
hi guys Mod From Ly0 and Syadow's MANiA QUEUE
Feel Free to Reject
[HD]
Nice Map n dat SHD amazing map + vocal00:07:882 - add note - hihats not mapped in HD diff
00:08:298 (8298|4) - move to 00:08:215 - - That note is for the "vocals", not hihats
00:09:215 - add note - hihats are not mapped in HD diff...
00:09:632 - move to 00:09:548 - It seems that you mistook the "vocal" notes for hihat notes. I've put 1 note for each syllable but none for hihats. Same applies to the rest of the mod
00:10:132 - ^ 00:10:048 -
00:10:965 - ^ 00:10:882 -
00:11:548 - sound like 00:11:882 -
00:12:298 - move 00:12:215 -
00:13:632 - ^ 00:13:548 -
00:14:965 - ^ 00:14:882 -
00:15:382 - add note here
00:17:632 (17632|0) - move 00:17:548 -
00:18:965 (18965|3) - ^ 00:18:882 -
00:20:298 (20298|3) - ^ 00:20:215 -
00:21:632 (21632|4) - ^ 00:21:548 -
00:22:965 (22965|3) - ^ 00:22:882 -
00:24:298 (24298|0) - ^ 00:24:215 -
00:25:632 (25632|2) - ^ 00:25:548 -
00:28:298 (28298|4) - ^ 00:28:215 -
00:28:382 - add note
00:29:632 (29632|2) - move 00:29:548 -
00:30:965 (30965|2) - move 00:30:882 -
00:32:298 (32298|3) - move 00:32:215 -
00:34:965 (34965|0) - move 00:34:882 -
00:36:298 (36298|3) - ^ 00:36:215 -
Good Luck - Thank you!
Thanks for the mod!Emperor of Time wrote: 2n2m1r
hi ..
m4m from me xD
Xiang Jiao lv 9001
=> General
your offset the notes in this time will be moved
and doesn't fit into the rhythm lines. you can select "resnap all notes".. to make same fit into the rhythm lines.[/box]
=>Mod
00:06:882 (6882|2) - you can put one note in here and delete one note in here 00:07:048 - Idk why your link doesn't work, but 00:06:882 - has one note and 00:07:048 - has no space left.
00:16:048 (16048|1) - change note position in this time like this - 00:16:048 - does not have a sound to justify a double and the previous 2 1/8s needs a double to represent the kicks.
00:17:382 - move one note in this time to 00:17:465 (17465|1) - No there should be at least an triple at 00:17:382 - to properly represent the crash and 00:17:548 - has no sounds to a double
00:27:965 - delete some note in this time and change note position like this - I cannot see the reason behind moving the notes in such places and 00:27:798 - has no sounds to justify a double.
00:28:215 (28215|1) - you can resnap note position , because one note didn't same positon in this time - I think the note is properly snapped though.
00:28:382 - delete one note in this time - This place needs a triple to represent the snare
00:29:048 - ^2 - Same as above
00:29:382 - move one note in this time to 00:29:465 - There are no sounds at 00:29:465 - , and 00:29:382 - requires a double to represent the kick
00:30:715 - move one note in this time to 00:30:798 (30798|2) - The former position requires two notes, and the latter only one as the former has a kick and the latter has a hihat.
00:30:798 (30798|2) - move one note in this time to 00:32:132 - Similar stuff, and there is no sound at 00:32:132 -
00:33:382 - move one note in this time to 00:33:465 - Again, 00:33:465 - has no sounds, and the original position requires a double to represent the kick
00:33:465 (33465|0) - move one note in this time to 00:34:798 - ^, 00:34:798 - has no sound.
00:38:215 - 00:38:382 delete some note like this - I actually do plan on reducing the chord sizes of the bursts in this section but I personally do not think that reducing one of the chords into 1 fits. I will consult with others for patterns tho
Banana Lv 4 [SC]
General
same as diff Xiang Jiao lv 9001
MOD
00:16:048 - 00:16:965 - change note position like this - Moved 2 notes.
00:27:465 - delete some notes and change note position - I personally think this part can stay but perhaps I will change it if someone can give me a better pattern for this part.
他是韩国人。 :3a4a01 wrote: 4d181
从https://osu-ppy-sh.jeuxcrack.net/forum/t/430289/start=270这来的
(请允许我用中文
modHD
the three notes 00:10:465 (10465|2,10548|0,10632|1) - be put in 2,4,2 seems better,
then 00:10:715 (10715|2) - move to col 4
00:15:882 (15882|1) - move to 4,
and delete 00:15:882 (15882|0).
00:15:965 (15965|4) - move to col 2,
00:16:048 (16048|3) - move to col 4.
SC
00:16:048 - You don't need to fill it too full, if you do like this, it'll break the rhythm , you can choose this pattern 4310 4310 4310
00:27:090 (27090|4,27132|3,27173|2,27215|1) - move down one, just like 00:27:048 (27048|4,27090|3,27132|2,27173|1) -
this, 00:27:548 - df jk df jk like00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
puxtu wrote: 4a4s71
whops m4m time
rly sorry im late tho
modthat's all I got, the map is technically fine so yeah[General]
difficulty name: from lv.4 to lv.9001 what's with the enourmous gap lol? Well it's over 9000 :^)
[Rainbow sheep's Banana Lv. 1 NM]
00:30:215 (30215|0,30382|1,30382|3,30548|0) - same pattern as the previous one, could use a ctrl+j here
00:32:882 (32882|4,33048|3,33048|0,33215|4) - ^ aand etc Repetitive pattern was intentional due to the same pitched synths like 00:28:215 (28215|3,28548|3,28882|3,29215|3) - . As for the snares, I have them the same to follow the same general structure in the map, which is to change the pattern once every measure, again due to the synths being in the same columns and changing the chords would make it an uncomfortable mess.
gl!
AAAAAAAHXJ_Crafter wrote: 24453h
Translate
a4大佬居然摸图了不可思议
5k column 0-4
他是韩国人。 :3a4a01 wrote: 4d181
从https://osu-ppy-sh.jeuxcrack.net/forum/t/430289/start=270这来的
(请允许我用中文
modHD
the three notes 00:10:465 (10465|2,10548|0,10632|1) - be put in 2,4,2 seems better,
then 00:10:715 (10715|2) - move to col 4
00:15:882 (15882|1) - move to 4,
and delete 00:15:882 (15882|0).
00:15:965 (15965|4) - move to col 2,
00:16:048 (16048|3) - move to col 4.
SC
00:16:048 - You don't need to fill it too full, if you do like this, it'll break the rhythm , you can choose this pattern 4310 4310 4310
00:27:090 (27090|4,27132|3,27173|2,27215|1) - move down one, just like 00:27:048 (27048|4,27090|3,27132|2,27173|1) -
this, 00:27:548 - df jk df jk like00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
Thanks for the mod puxtu!!!puxtu wrote: 4a4s71
whops m4m time yey!!
rly sorry im late tho no problem, I'm late for applying it as well
modthat's all I got, the map is technically fine so yeah[General]
difficulty name: from lv.4 to lv.9001 what's with the enourmous gap lol? -For the memes. I will change if it's unrankable tho
-snip-
[Banana Lv. 2 HD]
slightly raise the hp and od maybe +0.3, there's no reason to put it on such a low point - Sounds fair
00:07:048 (7048|0) - shouldn't be this one that has to be doubled? like you did here 00:07:715 (7715|2,7715|3) - and they has the same sound idk why you left them mapped differently - Well, the latter one is vocal + snare, while the former is just snare. Might have to change it if it's too hard to figure out.
00:25:715 (25715|1,25715|3) - the only double note you mapped properly in your entire pattern, should be doing this consistently tbh :/ - Eh oops.
[Banana Lv. 3 MX]
00:14:548 (14548|1) - kinda weird for me to left this stream unmapped. the 1/4s should start there imo like you did here 00:25:382 (25382|4) - you mapped the tiniest sound - Well I kind of wanted to emphasize the loud snare thing thing at 00:16:048 - ~ 00:17:048 - so I tried to leave that part alone, not to mention that 00:25:382 - is before an even more intense section. I will see what others say though since it may be somewhat weird to leave those 1/4s out.
[Banana Lv. 4 SC]
asdfgkl lns - rip
gl! - <3
Thanks for the mod!!!a4a01 wrote: 4d181
从https://osu-ppy-sh.jeuxcrack.net/forum/t/430289/start=270这来的
(请允许我用中文
mod- Made some kind of dfjk patternHD
00:10:382 - 这个地方的三个note00:10:465 (10465|2,10548|0,10632|1) - 感觉改成2 4 2比较好,然后对应的00:10:715 (10715|2) - 就移到4去 - That leaves the first column empty tho.
那样的话1没有note
然后00:15:882 (15882|1) - 移到4,删掉00:15:882 (15882|0) - 再把00:15:965 (15965|4) - 移到2,00:16:048 (16048|3) - 移到4 - Good o.o)b 好
SC
00:16:048 - 这一段楼梯没必要全部塞满,个人喜欢4连,5连的话会打乱节奏,可以改成4310 4310 4310这样的形式 - Makes sense.
把这四个00:27:090 (27090|4,27132|3,27173|2,27215|1) - 拉下来一格会比较好,毕竟有懂踏懂踏的节拍,像这样00:27:048 (27048|4,27090|3,27132|2,27173|1) - Doubles only on snares. 只在小鼓有两个note
这里00:27:548 - 干脆对拍00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
谢谢翻译HXJ_Crafter wrote: 24453h
Translate
a4大佬居然摸图了不可思议
5k column 0-4
他是韩国人。 :3a4a01 wrote: 4d181
从https://osu-ppy-sh.jeuxcrack.net/forum/t/430289/start=270这来的
(请允许我用中文
modHD
the three notes 00:10:465 (10465|2,10548|0,10632|1) - be put in 2,4,2 seems better,
then 00:10:715 (10715|2) - move to col 4
00:15:882 (15882|1) - move to 4,
and delete 00:15:882 (15882|0).
00:15:965 (15965|4) - move to col 2,
00:16:048 (16048|3) - move to col 4.
SC
00:16:048 - You don't need to fill it too full, if you do like this, it'll break the rhythm , you can choose this pattern 4310 4310 4310
00:27:090 (27090|4,27132|3,27173|2,27215|1) - move down one, just like 00:27:048 (27048|4,27090|3,27132|2,27173|1) -
this, 00:27:548 - df jk df jk like00:27:548 (27548|0,27548|1,27590|4,27590|3,27632|0,27632|1,27673|3,27673|4,27715|0,27715|1,27882|4,27882|2,27882|3,28048|2,28048|3,28048|4) -
I just nerfed the bursts to make them easier to read. Should be easier to hit. Still mashable tho.Protastic101 wrote: 4i5137
SHD, nerfs to 4.36* lmao00:25:382 - https://osu-ppy-sh.jeuxcrack.net/ss/6783378 for a more direction burst, I also removed some of the doubles that didn't have kicks on them. - The doubles you removed are vocal notes I've been mapping since the beginning of that section. Also, making all the notes go a single direction makes it too simple, not to mention that the current pattern isn't all that hard/complicated. The reason for the randomness in direction is to keep the complexity/difficulty of the chart (yes the 1/4 "bursts" are easier than the LN+chords.)
00:26:715 - Jesus, the chords man. https://osu-ppy-sh.jeuxcrack.net/ss/6783486 I removed the 1/8 towards the end and gave the notes for the snares a more randomized feeling pattern to show the different sound. - The disappearance of 1/8s towards the end can get quite sudden. Breaks the flow imo. On the other hand, removing chords to that extent makes it too slow and easy compared to the rest of the map.
00:37:382 - https://osu-ppy-sh.jeuxcrack.net/ss/6783579 Similar to what I did above, I reduced all the triples to doubles (this is 5k so for a snap this fast, triples shouldn't even be consider unless to cap the end of the burst) and made the snap right before the 1/8 snare 1/4 in order to emphasize the 1/8 and aeirugbvfhh - Triples did clutter up the burst so they're removed (though I did say that I'll be removing the triples since ages ago) But I'm definitely not making the chords any lower than doubles for kicks and snares. Doubles are low enough to be easily hit/read.
00:36:048 - https://osu-ppy-sh.jeuxcrack.net/ss/6783602 just rearranged to use more rolls - That'll be inconsistent as that'll make the map transition from a somewhat dense LN+chord section into a simple 1/4 roll with barely anything. Inconsistent layering-wise and difficulty-wise.
00:16:048 (16048|2) - Remove the LN here and try to arrange it like this https://osu-ppy-sh.jeuxcrack.net/ss/6783625 or something not as cancer as what I just linked. - I actually like my LN so idk. Difficulty-wise your pattern and my pattern shouldn't have much of a difference but I'll see how it goes.
Thanks for the mod!Rivals_7 wrote: 5n1x1v
oki m4m xd No kudos i guess - /o/
1|->|5
is your preview time unsnapped? - o rip
[HD]
00:10:382 (10382|3,10382|4) - http://puu.sh/tdTZG/29e92371b8.jpg guess this might do a better control? - Not sure. I did put it this way to make it not too unidirectional
00:12:882 (12882|4) - move to middle? - sounds cool
[MX]
00:07:882 (7882|0,8048|1) - how about ctrl+g? that stack in col 1 doesnt seem to be relatable to pitch tho - oops
00:10:382 (10382|0,10465|1,10548|2,10632|3) - the diff curve between this and SC is quite gg it seems. you could do the singlehand trill like you did in SC but using SNs instead of LN - not really representing the same sounds but eh i guess trilling it might not be bad
00:14:715 - i guess it would be better if you start the stream from the downbeat. again the diff curve is pretty far with the SC - applied. Maybe i should buff MX or nerf SC
00:25:715 (25715|2) - 00:26:382 (26382|4) - really recommended to add note for the snare and to reduce the diff curve as well - yup
[SC]
00:07:882 - quite weird when all the LN end like this one doesnt have any note on its even tho it has synth - the "vocals" end at 00:07:882 -. I originally had it end with the synth LN but kawawa said that it's better this way (it does better represent the music.) I'll need to reconsider this if it messes up playability tho
fug why is this all i could do :u - still really helpful you should've said at least one thing for the SHD remap so that I can kds you
anyways good luck-
![]()
22:38 Kaito-kun: BA
22:38 Kaito-kun: NA
22:39 Minseo2000: XIANG
22:39 Minseo2000: JIAO
22:44 Minseo2000: you alive?
22:44 Kaito-kun: yes
22:44 Kaito-kun: ing the map :^)
22:44 Minseo2000: lol
22:45 Minseo2000: oboi
22:45 Minseo2000: nuke soon
22:45 Minseo2000: gotta prepare my bomb shelters
22:46 Minseo2000: hue
22:47 Minseo2000: rip
22:47 Kaito-kun: I seriously can't find the logic behind those LN walls tbh
22:47 Minseo2000: it's to create the buildup before the bursts
22:48 Minseo2000: i am currently assuming that players who will be able to play this will be able to read the LN walls
22:49 Kaito-kun: Problem is not the difficulty behind it
22:49 Kaito-kun: it's that there's no reason for it to be there
22:49 Kaito-kun: there's not even a prolonged sound
22:50 Minseo2000: they represent the toms
22:50 Minseo2000: well
22:50 Minseo2000: which ofc doesn't last that long
22:51 Minseo2000: but in LN walls, the gaps work like SNs
22:51 Minseo2000: thus "inverse LNs"
22:51 Kaito-kun: I doubt that's rankable
22:52 Kaito-kun: closest there is atm ranked is Niv's 5K map, and it's pretty justified and defended
22:52 Minseo2000: well i'll ask about the LN walls to players/mappers more experienced with LNs
22:53 Minseo2000: but as far as I know, LNs don't necessarily need to represent a "prolonged sound"
22:53 Kaito-kun: they do need
22:54 Minseo2000: if so pretty much all heavy LN maps need to be changed
22:54 Minseo2000: which i don't think should happen
22:55 Kaito-kun: and before asking about the LN walls to experience players, if you are trying to rank this, you should first ask a trusted BN if such Inverted LNs are rankable
22:55 Kaito-kun: most LN maps have some type of defense there, atm, you have only said that "it's for buildup, and they represent X thing"
22:55 Minseo2000: i guess
22:56 Minseo2000: well
22:56 Kaito-kun: I Loctav saying he wouldn't let Inverted LNs get ranked too XD
22:56 Minseo2000: if i go longer with my words
22:56 Kaito-kun: but that was 2 years ago XD
22:57 Minseo2000: it's to allow a smoother difficulty progression between the normal twisty-LN+SN-thing-thing-section to the 1/8 burst
22:57 Minseo2000: and you see
22:58 Minseo2000: if I simply use SNs, it kind of breaks the noodly looks of the map (makes one side a small inverse LN and the other a simple SN stream)
22:58 Minseo2000: but mixing the two together on each hands made it way too hard for me
22:59 Minseo2000: at least
22:59 Minseo2000: so i felt that a short LN wall section like this might work
22:59 Kaito-kun: but it feels forced actually
23:00 Minseo2000: considering that the whole map is LN-based, i felt that an LN wall should not be too big of a problem (the LN walls should feel less "forced" than the 1/8 burst tbh)
23:00 Kaito-kun: there's a really big difference between 3 noodles at once and such LN wall there tho
23:01 Minseo2000: hmmm
23:01 Minseo2000: mayb3e
23:01 Minseo2000: *maybe
23:01 Kaito-kun: only problem I had with the map were 3 things:
23:02 Kaito-kun: 00:14:715 - I think this pattern here could be better
23:02 Minseo2000: i personally didn't find that big of a difference between the LN walls and the part prior
23:02 Minseo2000: hmmm
23:02 Minseo2000: that part
23:02 Kaito-kun: a bit more 2-handed would be good, but I would need more thinking before proposing anything
23:02 Minseo2000: it was the best one i could think of when i mapped it
23:03 Minseo2000: didn't want to make it too hard
23:03 Minseo2000: since the map only started and it's not yet the chorus
23:03 Minseo2000: i tried to make it as comfortable as possible as well, making it like this-ish 00:15:215 (15215|4,15298|3,15382|2,15465|1,15548|0) -
23:03 Minseo2000: 00:15:465 (15465|4,15548|3,15632|2,15715|3,15715|1,15798|0,15798|4) -
23:03 Kaito-kun: well, it may be me, but having one hand do a pattern and the other doing a different pattern isn't really what I call easy
23:04 Minseo2000: 00:15:882 (15882|2,15882|1,15965|3,15965|0,16048|4) -
23:04 Kaito-kun: hence why I propose something more 2-handed
23:04 Minseo2000: i tried to emphasize the reading requirements of LNs in this map
23:04 Minseo2000: thus pushing people to notice the connections between the notes
23:05 Minseo2000: and how they draw lines
23:05 Minseo2000: but idk that's just me
23:05 Kaito-kun: so you trying to make it harder than it should be?
23:05 Minseo2000: not necessarily
23:05 Minseo2000: finger-wise it should be easier
23:05 Minseo2000: since they are connected and all, it pretty much feels like a bit harder roll
23:06 Kaito-kun: but it doesn't really play like one
23:06 Kaito-kun: which beats the purpose of the placement
23:07 Minseo2000: hmmm
23:08 Minseo2000: not sure if i can find a better pattern for this part
23:08 Minseo2000: a suggestion might be nice
23:08 Minseo2000: well the previous was my defense for the current pattern
23:08 Kaito-kun: gimme a sec, let me see if I can think something on the spot
23:08 Minseo2000: if you find that there can be a better pattern then i will try it
23:09 Minseo2000: there's always room for improvement
23:09 Minseo2000: (quite alot tbh)
23:09 Kaito-kun: you want to keep the jumptrill-like pattern of the LNs, right?
23:09 Minseo2000: not really
23:10 Minseo2000: the current pattern is just like so to make that roll-like pattern that i highlighted
23:10 Kaito-kun: something in-between: 00:18:548 - missing note or you ignored it on purpose?
23:11 Minseo2000: it's a highhat there
23:11 Minseo2000: *hihat
23:11 Minseo2000: if you're talking about 00:18:715 - , it's the one extra LN
23:12 Kaito-kun: idk the story between Prot, you and the hihats
23:12 Kaito-kun: in case you were saying like I knew XD
23:12 Minseo2000: that's in yakusoku
23:12 Kaito-kun: o lol
23:12 Minseo2000: no in that
23:12 Minseo2000: basically
23:12 Minseo2000: we were arguing
23:12 Minseo2000: whether a sound was a hat or a kick
23:12 Minseo2000: lol
23:12 Kaito-kun: lmao
23:12 Minseo2000: nothing complicated
23:13 Minseo2000: it's just a funny joke now
23:13 Minseo2000: i think
23:14 Kaito-kun: going back to the pattern, have you tried making the LNs the actual vocal length just for that section?
23:15 Minseo2000: did once
23:15 Minseo2000: turned out
23:15 Minseo2000: pretty uncomfortable
23:15 Minseo2000: but then throughout the whole map most of the LNs were extended for longer than the actual original sound is
23:16 Kaito-kun: but the whole map is technical in it's own way
23:16 Kaito-kun: can't agree with that LN usage, but I digress in that case
23:17 Minseo2000: the extended LNs kinda make a double note for each vocal
23:17 Kaito-kun: here, it's more speed-based than technical
23:17 Minseo2000: well
23:17 Minseo2000: a 1.5-chord?
23:17 Kaito-kun: http://osu-ppy-sh.jeuxcrack.net/ss/7130934
23:17 Minseo2000: idk how i'll call it
23:17 Kaito-kun: just a pretty random idea making the LNs shorter
23:18 Kaito-kun: only thing I actually consider pretty good is the 4 final LNs
23:18 Minseo2000: hmmm
23:18 Kaito-kun: haven't played it tho, so Idk if it's comfortable
23:19 Minseo2000: it doesn't look very comfortable to me
23:19 Minseo2000: lemme try tho
23:19 Kaito-kun: http://osu-ppy-sh.jeuxcrack.net/ss/7130953 This is the only section I can assure it's comfortable actually
23:20 Kaito-kun: since it transitions from a LN-note jumptrill to a burst which is most likely played the same way lol
23:20 Minseo2000: but i feel that it kinda breaks the concept of the map
23:20 Minseo2000: by suddenly reducing the lengths of the LNs
23:21 Minseo2000: ok
23:21 Minseo2000: just tried it
23:21 Minseo2000: in of comfort, it seems fine
23:21 Minseo2000: but it felt quite underwhelming
23:21 Minseo2000: compared to what was before
23:21 Kaito-kun: well, maybe use that pattern and go from there
23:22 Kaito-kun: since for me it's fine, but I'm sure you can add your retarded touch that makes your maps so trigger-ish for me :^)
23:22 Minseo2000: not sure if i can go from this pattern without making a crap ton of trills
23:22 Minseo2000: lemme try adapting the old pattern to this one
23:23 Kaito-kun: maybe you can take the extended LNs you had, and center them only on the 3 middle lanes
23:24 Minseo2000: http://osu-ppy-sh.jeuxcrack.net/ss/7130975
23:24 Minseo2000: smth like that maybe
23:24 Kaito-kun: since such patterns would be played almost equally no matter the playstyle (3+2, 2+3 or 2-space-2)
23:25 Kaito-kun: practically my idea, just make the LNs and the notes change columns XD
23:25 Minseo2000: pretty much
23:25 Kaito-kun: let me see if I can make something real quick
23:25 Minseo2000: like i said
23:25 Minseo2000: adapt the old one to yours
23:25 Minseo2000: :P
23:26 Kaito-kun: well, it actually looks nicer
23:26 Kaito-kun: dunno how it plays tho, let me see
23:26 Minseo2000: hmmm
23:26 Minseo2000: lemme swap some LN positions first
23:26 Minseo2000: to keep them all on the middle fingers
23:27 Minseo2000: http://osu-ppy-sh.jeuxcrack.net/ss/7130986 basically this
23:27 Kaito-kun: well, using the columns 1, 3 and 5 can also be a good idea
23:27 Kaito-kun: let's see that pattern
23:28 Minseo2000: makes the LNs make a nice little cover for the SN :P
23:30 Kaito-kun: well, it plays and looks better tbh
23:31 Kaito-kun: so, at least that's one thing somewhat solved from the map
23:31 Minseo2000: yup
23:31 Kaito-kun: 2nd is the LN wall, which I seriously doubt it's even rankable
23:31 Minseo2000: if LN walls are unrankable i'll give up ranking :D
23:32 Kaito-kun: going out of the discussion wheter it fits or not, I don't think such type of inverted LNs are currently rankable
23:32 Minseo2000: cuz my other map, AXION, has more (and harder) LN walls
23:32 Minseo2000: but i've been seeing quite a few inverted LNs around recently
23:32 Minseo2000: so i am currently assuming that it is
23:33 Minseo2000: and the RC itself does not explicitly say anything about LN walls
23:33 Kaito-kun: like?
23:33 Kaito-kun: only inverted LNs I can think of are Niv's 5K map (dunno the name)
23:33 Minseo2000: there's that dragonforce stuff
23:33 Kaito-kun: oh found it
23:33 *Kaito-kun is listening to [https://osu-ppy-sh.jeuxcrack.net/b/962352 Renard vs Kitsune^2 - The Castle]
23:33 Minseo2000: two of them
23:33 Kaito-kun: this map which has pretty justified LN walls
23:34 Kaito-kun: The Warrior Inside?
23:34 Minseo2000: and symphony of the night
23:34 Minseo2000: they both have inverted LNs
23:34 Kaito-kun: let me see
23:34 Minseo2000: i iirc kawawa's ultimate fate had inverted LNs
23:35 Minseo2000: jinjin's pi map has inverted LNs
23:35 Kaito-kun: I wouldn't take Kawawa as an example tbh XD
23:36 Minseo2000: well we're only looking for ranked LN walls
23:37 Kaito-kun: actually, I have actually forgotten about Jejjin's pi map
23:37 Minseo2000: and the LNs there last longer than the actual piano sound too
23:38 Minseo2000: so there goes the "LNs have to represent a prolonged sound" thing
23:38 Kaito-kun: I still thing that they should represent a prolonged sound
23:39 Kaito-kun: tho it does break my argument that LN walls are unrankable
23:39 Minseo2000: LNs are more accepted nowadays
23:40 Minseo2000: which i
23:40 Kaito-kun: oh well, I'll just leave that part as it is, but seriously go ask a trusted BN (Prot doesn't count considering her low knowledge of high difficulty maps)
23:40 Kaito-kun: never being too careful
23:40 Minseo2000: yup
23:40 Minseo2000: i'll try asking ppl like archer first tho
23:40 Minseo2000: cuz rankability aside
23:40 Minseo2000: i don't want bad LNs
23:41 Kaito-kun: I LN maps, but only if it's in the type of things like Chiptune music, where most sounds are prolonged-ish and have room for some forcing for better playability
23:42 Kaito-kun: (ofc, not stating only Chiptune should be LN-based, just using as example)
23:42 Minseo2000: LNs do go well with chiptune
23:42 Minseo2000: depends on the song
23:42 Minseo2000: and the mapper
23:42 Minseo2000: but not always
23:42 *Minseo2000 shrugs
23:43 Kaito-kun: well, it's not the Chiptune's fault the mapper is shit :^)
23:43 Minseo2000: xd
23:43 Minseo2000: brb mapping chiptune :^)
23:44 Kaito-kun: I plan on mapping some LN maps (Chiptune ofc, because it's <3)
23:45 Kaito-kun: well, to finish going with this
23:46 Kaito-kun: the last part of the bursts
23:46 Minseo2000: ye
23:46 Kaito-kun: and yes, I know you have thought a lot about it lol
23:46 Kaito-kun: but it's still triggerish :^D
23:46 Minseo2000: still mashy :^)
23:46 Kaito-kun: more like assured misses :^)
23:47 Minseo2000: give me better pattern pls :c
23:47 Kaito-kun: thinking of it atm
23:47 Kaito-kun: just jumptrill it :^)
23:47 Kaito-kun: I mean, what could go wrong? :^)
23:47 Minseo2000: should i nudge a LN or two and call it good :^)
23:48 Kaito-kun: make that burst LN-only then :^)
23:48 Minseo2000: right :^)
23:48 Kaito-kun: if you going with LN walls, go all the way through :^)
23:48 Minseo2000: inverting notes :^)
23:48 Minseo2000: hmmm
23:48 Minseo2000: actually
23:48 Minseo2000: should I?
23:48 Kaito-kun: inb4 inverting rank :^)
23:49 Kaito-kun: o god, you actually thinking about it?
23:49 Minseo2000: but then the SR will inflate alot if i make them inverted
23:49 Kaito-kun: how about you stop thinking for a second :^)
23:49 Minseo2000: sure :^)
23:49 *Minseo2000 proceeds to randomly place notes mindlessly
23:53 Kaito-kun: you trying to get the heart or the nuke icon? :^)
23:54 Minseo2000: the nuke :^)
23:54 Minseo2000: jkjk
23:57 Kaito-kun: aaaaaaaaa
23:57 Kaito-kun: can't think of anything atm
23:57 Minseo2000: lol
23:57 Minseo2000: same
23:57 Kaito-kun: tho I know the reason why it plays so uncomfortable
23:57 Minseo2000: other than making it inverted
23:57 *Minseo2000 runs
23:57 Kaito-kun: http://osu-ppy-sh.jeuxcrack.net/ss/7131109
23:58 Kaito-kun: those 4 notes are the reason pattern's shit :^)
23:58 Kaito-kun: 00:27:590 (27590|0,27673|0) -
23:58 Kaito-kun: forgot these 2 :^)
00:00 Kaito-kun: only thing I can think of is going full retard and making those 5 jumps into a jumptrill to make it a justified "fuck you and your acc" pattern :^D
00:01 Minseo2000: http://osu-ppy-sh.jeuxcrack.net/ss/7131125 :^D
00:02 Kaito-kun: if I see that when I update this map, I'm getting a ticket straight to China :^D
00:03 Kaito-kun: actually, about that burst, maybe ask Parachor
00:03 Minseo2000: http://osu-ppy-sh.jeuxcrack.net/ss/7131134 then just this maybe
00:04 Minseo2000: but idk
00:04 Minseo2000: it feels harder
00:04 Kaito-kun: that was my idea actually :^D
00:04 Minseo2000: still FC'able
00:04 Kaito-kun: problem is not that the trill is 180BPM 1/8
00:04 Kaito-kun: I mean, it'
00:05 Kaito-kun: it's Blastix Riotz without the Riotz
00:05 Minseo2000: ok
00:05 Kaito-kun: problem comes from the burst-jumptrill-burst transition
00:05 Minseo2000: it's not really hard after trying a few times
00:05 Minseo2000: i'll keep it that way for now
00:05 Minseo2000: and see if better patterns can be made
00:06 Kaito-kun: well, that's about it about the map actually
00:06 Kaito-kun: I fucked up the rest of the map because I suck at LNs on 5k :^D
00:07 Minseo2000: rip kaito
00:07 Kaito-kun: so, the first section is already decent-ish imo
00:07 Kaito-kun: the LN wall, ask some experts to make it as less frustrating as possible to play, if you indeed keep it that way
00:08 Kaito-kun: also don't forget to ask knowledgeable BNs about it's rankability, just in case
00:08 Kaito-kun: and the burst, I really can't think of anything other than that jumptrill, so I guess it's a stalemate
00:09 Minseo2000: i guess
00:09 Minseo2000: i'll edit the LN walls for better comfort rn
00:09 Kaito-kun: rest of the map is, well, not really what I would call good mapping, but it is indeed entertaining to play
00:09 Minseo2000: o wao look at the SR drop
00:10 Kaito-kun: so, you giving me kds or what? :^)
00:10 *Kaito-kun goes full Prot
00:11 Minseo2000: ye
00:11 Minseo2000: post log pls
DustMoon wrote: r5x58
Hi~Minseo2000
1|2|3|4|5| 真的不会中文?
Prot's LV.1Good luck!00:07:215 (7215|3) - move to 3
00:08:882 (8882|0) - move to 5
00:10:215 (10215|1) - move to 4
00:10:382 (10382|3,10382|4) - move to 1,2
00:11:548 (11548|2) - move to 1
00:12:882 (12882|4) - move to 1
00:13:048 (13048|0) - move to 5
00:14:215 (14215|4) - move to 1
00:14:382 (14382|1,14382|0) - move to 4,5
00:38:215 (38215|2,38548|1,38548|3) - ^
All accepted. I ended up rearranging the entire map to use more linear 1/2 rolls. My original intention had been to hook the kicks by giving them a swing feel like in the music since the kicks are on the upbeat before and after the downbeat, but playing through it, I realized it was pretty bad to play lol. So yeah, basically rearranged the whole diff so stuff shouldn't be stacked anymore and it flows more directionally.
PS:这地方很明显的,一大堆的香蕉。你看……