Sign In To Proceed 435v5c

Don't have an ? 473g1v

osu! to create your own !
forum

jioyi - Platinum [OsuMania] e321

posted
Total Posts
94
show more
Topic Starter

Lenfried- wrote: 26a3s

hihi

special
p nice handstreams

00:15:926 - might be better idk https://osu-ppy-sh.jeuxcrack.net/ss/5527226
00:18:233 - LNs could work visually better if they went on a 4321 motion dont think that would be comfy, also the way you hit these will be kinda like split trill, which is the pattern i kinda like it xD
00:22:684 (22684|3,22849|0) - this is some pretty weird sound converting these two notes to a 1/2 LN could express this better dunno tho but still feel that there is 4 synth there
00:24:827 (24827|1,24992|2,25074|1) - swap col
00:58:618 (58618|3,58618|0,58618|1) - is different from the other triples above it in of sound so move 00:58:783 (58783|1,58948|1) - to 3
01:38:426 (98426|2,98508|0,98591|3) - convert to 423 just so that 01:38:673 (98673|0,98838|0,99003|0) - will be more defined
02:09:992 - uh why drop the 1/4 if its still running

o cant nitpick this gj

insane
00:07:519 - kinda sad that you used minijacks here but not on special SPecial literally more dense than this. also Special used 3 sequence bass, while here I only use two. which is why i prefer minjack
00:36:860 - is this kamui? plays properly anyway ye :3
ok i got nothing here

/me throws stars for a pretty trashy mod
Thx for mod and le 2 stars Lenfried :D

Mod 4w6j20


Sorry for too late to mod this one :cry: Here we go!
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Easy Lv. 4]
  1. There's no problem for me but i have suggestion/s about sample hitsounds :)
  2. 00:14:442 - 00:14:607 - 00:14:772 - 00:14:937 - 00:15:101 - 00:15:266 - 00:15:431 - this one, put Clap.wav (40% volume) and apply also in Normal Lv. 8
  3. 00:36:777 - Clap.wav (10% volume) and apply also in Normal Lv. 8
  4. 00:36:860 - Clap.wav (15% volume) and apply also in Normal Lv. 8
  5. 00:36:942 - Clap.wav (20% volume) and apply also in Normal Lv. 8
  6. 00:37:025 - Clap.wav (25% volume) and apply also in Normal Lv. 8
  7. 00:37:107 - Clap.wav (30% volume) and apply also in Normal Lv. 8
  8. 00:37:189 - Clap.wav (35% volume) and apply also in Normal Lv. 8
  9. 00:37:272 - 00:37:354 - 00:37:437 - 00:37:519 - 00:37:601 - Clap.wav (40% volume) and apply also in Normal Lv. 8
  10. 00:56:558 - 00:56:640 - 00:56:722 - 00:56:805 - 00:56:887 - 00:56:970 - 00:57:052 - 00:57:134 - 00:57:217 - 00:57:299 - 00:57:382 - 00:57:464 - 00:57:547 - 00:57:629 - 00:57:711 - Clap.wav (volume 40%) and don't apply this one in Normal Lv. 8
  11. 01:49:305 - 01:49:387 - 01:49:470 - 01:49:552 - 01:49:634 - 01:49:717 - 01:49:799 - 01:49:882 - 01:49:964 - 01:50:047 - 01:50:129 - Clap.wav (volume 40%) and apply also in Normal Lv. 8
[Normal Lv. 8]
  1. 00:03:728 (3728|1) - this one, move to column 1 for consistency
  2. 00:19:222 (19222|2) - this one, move to column 4 for consistency
  3. 00:20:211 (20211|2) - this one, move to column 4 for consistency.
  4. 00:36:860 (36860|3) - this one, i think the starting point of LN is 00:36:695
  5. 01:23:591 (83591|2) - this one, move to column 4 for consistency.
[Hard Lv. 12]
  1. 01:37:684 (97684|2) - this one, move to column 4 for consistency.
  2. 01:38:673 (98673|0) - this one, move to column 2 for consistency.
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and here's my goodluck to your beatmap :D
Topic Starter

Shiro-neechan wrote: 533r13


Mod 4w6j20


Sorry for too late to mod this one :cry: Here we go!
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Easy Lv. 4]
  1. There's no problem for me but i have suggestion/s about sample hitsounds :)
  2. 00:14:442 - 00:14:607 - 00:14:772 - 00:14:937 - 00:15:101 - 00:15:266 - 00:15:431 - this one, put Clap.wav (40% volume) and apply also in Normal Lv. 8
  3. 00:36:777 - Clap.wav (10% volume) and apply also in Normal Lv. 8
  4. 00:36:860 - Clap.wav (15% volume) and apply also in Normal Lv. 8
  5. 00:36:942 - Clap.wav (20% volume) and apply also in Normal Lv. 8
  6. 00:37:025 - Clap.wav (25% volume) and apply also in Normal Lv. 8
  7. 00:37:107 - Clap.wav (30% volume) and apply also in Normal Lv. 8
  8. 00:37:189 - Clap.wav (35% volume) and apply also in Normal Lv. 8
  9. 00:37:272 - 00:37:354 - 00:37:437 - 00:37:519 - 00:37:601 - Clap.wav (40% volume) and apply also in Normal Lv. 8
  10. 00:56:558 - 00:56:640 - 00:56:722 - 00:56:805 - 00:56:887 - 00:56:970 - 00:57:052 - 00:57:134 - 00:57:217 - 00:57:299 - 00:57:382 - 00:57:464 - 00:57:547 - 00:57:629 - 00:57:711 - Clap.wav (volume 40%) and don't apply this one in Normal Lv. 8
  11. 01:49:305 - 01:49:387 - 01:49:470 - 01:49:552 - 01:49:634 - 01:49:717 - 01:49:799 - 01:49:882 - 01:49:964 - 01:50:047 - 01:50:129 - Clap.wav (volume 40%) and apply also in Normal Lv. 8
If you was referring for making a "Storyboard sound sample", then its a nope. Didnt really want to confuse newbie players since the song itself already have a similar noise. nothing accepted here, sorry ;w;

[Normal Lv. 8]
  1. 00:03:728 (3728|1) - this one, move to column 1 for consistency No change
  2. 00:19:222 (19222|2) - this one, move to column 4 for consistency No change
  3. 00:20:211 (20211|2) - this one, move to column 4 for consistency. alrite
  4. 00:36:860 (36860|3) - this one, i think the starting point of LN is 00:36:695 Nope, Following drum roll
  5. 01:23:591 (83591|2) - this one, move to column 4 for consistency. Nope, pitch
[Hard Lv. 12]
  1. 01:37:684 (97684|2) - this one, move to column 4 for consistency.
  2. 01:38:673 (98673|0) - this one, move to column 2 for consistency. ^ Nope, both are intended for to made some trilling feel
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and here's my goodluck to your beatmap :D
Thx for mod and star :D
blackcow30
You requested a mod from my queue. I can't find errors in this map, I think is good already, so I can't give you a decent mod.
I'm here just to say that, haha.

Only one thing:
When I this map, seems like it have an ID error with another map (same song, different mappers = Interlude-Rivals_7)
I've ed it a lot of times, and that thing persists. Check it, please!

Sorry for late answer, good luck with your map!
Topic Starter
Done with the error. (maybe)

so I ed the mapset and get the same problem like you, then i delete those two additional diff and re. I Re again and that problem seems not occured anymore.

Thx for pointing out the error Blackcow :D xDD
why does anyone doesnt pointing this out before lel
Ohh, now this is a nice song. Did you base your hitsounds off the hard diff? XD

Incoming late mod
[General]- Hm, I think you should reduce OD of insane down to ~7.7 or so since there's still a fair amount of LNs compared to notes.
- OD 9 is probably pushing it too far for a difficulty with only 7 notes per LN. Maybe ~8.5 is better?
- Your soft-hitnormal is really quiet. I'd consider amplifying it by a few dB in audacity.

[Easy]00:16:420 - Add a note here to signify the tom? This is due to it being the transition into a next section, and also to differentiate this sound from the other simple 1/1 drum sounds.
00:27:464 (27464|2,27794|1,28123|2) - This is more of a visual thing looking in the editor, but control H to avoid 00:27:464 (27464|2) making a shield with 00:26:805 (26805|2) when they aren't the same pitch?
00:27:629 - and since the kick here seems fairly loud, I'd consider adding a note here.
00:32:244 - ^^ This way, it adds a little more variation to the map and can be a bit more challenging to beginning players.
01:07:025 (67025|1,68343|0) - These are the same note so remove 01:08:343 (68343|0) and extend 01:07:025 (67025|1) to 01:09:662
01:09:662 - So this is where a few more parts are added into the music, and I think the mapping should reflect that, so why not add notes at places like 01:10:321 - 01:11:475 - 01:12:959 - 01:14:112 (and etc.) to represent the hihat crunch?
01:20:541 (80541|0,80871|3) - Jack these since they're the same pitch?
01:25:816 (85816|2,86145|1) - ^^
01:32:244 - Consider adding an LN from here to 01:33:398 to represent the 1/4 drum rolls and synth. This measure already feels pretty empty.
01:43:783 - Add a note for the kick here to differentiate it from the rest of the measure?
02:01:915 - Just a visual suggestion, but try this?

[Normal]00:34:717 (34717|0,35047|1) - Visual suggestion, control J?
00:47:244 - Why not make the notes in these measures doubles like you did at 00:06:365 ? The sounds are slightly different, but I think they're both heavy enough for two notes.
01:37:354 - This measure is very similar in of sound to 01:34:882 or 01:32:244 so why not use an LN to represent this measure instead of mapping actual notes?
01:38:673 - If above is accepted, make this a double for the clap?
02:12:052 (132052|2,132134|3) - Since this is 1/4, consider moving it to two hands instead of one since it kind of came as a surprise to me since I don't think you've used 1/4 at all in this diff until here.

[Hard]00:16:255 - Yay, visual suggestions again. But honestly, I think this is a little easier to read than what you have now.
00:26:805 (26805|0,26887|2,26970|1,27052|3) - And maybe try making this a 1 -> 4 roll instead?
00:36:942 (36942|1) - Why not start this burst as a {43}{12} burst? So it'd look something like this instead
00:56:475 - I just made a realization. Why don't you map the 1/4 here and at 00:14:277 but you mapped it at 00:36:860 ?
01:40:651 (100651|3) - This LN is actually only 1/4 long because there's another synth here at 01:40:733
So the only real problem I noticed with this diff are the inconsistencies of what you choose to map and what you don't, like the drum rolls I mentioned above, and also the toms at 01:50:871 - 01:50:953 - 01:51:283 - which you mapped in the beginning at 00:15:926

I'm not good enough to mod Insane or Special T.T
Topic Starter

Protastic101 wrote: 4i5137

Ohh, now this is a nice song. Did you base your hitsounds off the hard diff? XD

Incoming late mod
[General]- Hm, I think you should reduce OD of insane down to ~7.7 or so since there's still a fair amount of LNs compared to notes. I still like the current OD tbh, Streams and mini jack on the earlier part is justified enough that this is "Insane"
- OD 9 is probably pushing it too far for a difficulty with only 7 notes per LN. Maybe ~8.5 is better? 8,7 instead xd
- Your soft-hitnormal is really quiet. I'd consider amplifying it by a few dB in audacity. I dont think so, This one literally the same one that Avalon used in his Anemoi map. and imo its still audible

[Easy]00:16:420 - Add a note here to signify the tom? This is due to it being the transition into a next section, and also to differentiate this sound from the other simple 1/1 drum sounds. This was intended. since its the most recognizable noise around. at least for Newbie players
00:27:464 (27464|2,27794|1,28123|2) - This is more of a visual thing looking in the editor, but control H to avoid 00:27:464 (27464|2) making a shield with 00:26:805 (26805|2) when they aren't the same pitch? Hand balance, and the shielding its not really matter since its quite far and pretty easy to recognize
00:27:629 - and since the kick here seems fairly loud, I'd consider adding a note here.
00:32:244 - ^^ This way, it adds a little more variation to the map and can be a bit more challenging to beginning players.
01:07:025 (67025|1,68343|0) - These are the same note so remove 01:08:343 (68343|0) and extend 01:07:025 (67025|1) to 01:09:662
01:09:662 - So this is where a few more parts are added into the music, and I think the mapping should reflect that, so why not add notes at places like 01:10:321 - 01:11:475 - 01:12:959 - 01:14:112 (and etc.) to represent the hihat crunch? LN with an SN beside it are literally difficult for most newbies due to their hand independence. Also i just want to limit the mapping into the main melody here
01:20:541 (80541|0,80871|3) - Jack these since they're the same pitch? I dont think that kind pattern isnt fit for EZ tho i know the noise call for it
01:25:816 (85816|2,86145|1) - ^^ ^
01:32:244 - Consider adding an LN from here to 01:33:398 to represent the 1/4 drum rolls and synth. This measure already feels pretty empty. This is kinda a break time for newbies. no change here
01:43:783 - Add a note for the kick here to differentiate it from the rest of the measure? dont want to add anymore 1/2 note distance here. just to make it really easy to recognize
02:01:915 - Just a visual suggestion, but try this? Nope, hand balance works more better if its not stair

[Normal]00:34:717 (34717|0,35047|1) - Visual suggestion, control J? Nope, Hand balance
00:47:244 - Why not make the notes in these measures doubles like you did at 00:06:365 ? The sounds are slightly different, but I think they're both heavy enough for two notes. The other SNs I made afterwards have the same kind of noise and loudness and its mapped as Single. Since the distance between notes is rather more close (3/4) than on - 00:06:365 - which is 1/1 mapping it as double is kinda overkill in NM
01:37:354 - This measure is very similar in of sound to 01:34:882 or 01:32:244 so why not use an LN to represent this measure instead of mapping actual notes? I focused on the kick here. mapping it as an LN is kinda awkward imo
01:38:673 - If above is accepted, make this a double for the clap? Its rather soft, so nope
02:12:052 (132052|2,132134|3) - Since this is 1/4, consider moving it to two hands instead of one since it kind of came as a surprise to me since I don't think you've used 1/4 at all in this diff until here.

[Hard]00:16:255 - Yay, visual suggestions again. But honestly, I think this is a little easier to read than what you have now. This pattern is somehow remind me to a spaceship xD. anyways oki then
00:26:805 (26805|0,26887|2,26970|1,27052|3) - And maybe try making this a 1 -> 4 roll instead? I dont think drumroll is fit with the stair. I usually use stair if its sound like a burst (ex: like Capsaicin or smth)
00:36:942 (36942|1) - Why not start this burst as a {43}{12} burst? So it'd look something like this instead
00:56:475 - I just made a realization. Why don't you map the 1/4 here and at 00:14:277 but you mapped it at 00:36:860 ? Because there is already an LN to signify the buildup noise
01:40:651 (100651|3) - This LN is actually only 1/4 long because there's another synth here at 01:40:733 This is intended to cover 2 synth actually, but uhh consider this anyway
So the only real problem I noticed with this diff are the inconsistencies of what you choose to map and what you don't, like the drum rolls I mentioned above, and also the toms at 01:50:871 - 01:50:953 - 01:51:283 - which you mapped in the beginning at 00:15:926 There is a sound that signify the buildup vocal, thats why I mapped an LN there. also using 1/4 beside an LN is kinda overkill too. at - 00:15:926 - there is only a drum there

I'm not good enough to mod Insane or Special T.T But you're good at modding easier diff xD
Thx for modding. No reply = fixed xD
[Special Lv. 16]
00:16:008 - bisa dibikin 2 note soalny suara sama kea 00:15:926 -
00:27:299 (27299|1) - dibikin note biasa, biar kerasa perpindahan phase nya di 00:27:464 - . yg lu bikin 00:27:299 (27299|1,27629|1,27959|1) - seolah lagunya berjalan terus gitu dari 00:27:299 -
00:35:211 - terlalu over imo 4 note. but ane yakin lu gabakal ubah ini
00:37:025 - pola |14| |23| |13 |23| lebih cocok imo soalny lu denger kan ada suara 00:36:695 (36695|3,36860|3) - lanjut. emang sih udah ada 00:36:695 (36695|0,36860|0,37025|0,37189|0,37354|0,37519|0,37684|0) - tapi skalian juga buat 00:37:025 - ini semua 2 note stream patternnya 2 kiri 2 kanan terus ntar bosen
00:37:849 (37849|0) - ini delete aja yawla gaada yg bisa baca ini --" SV kaya gitu siapa yg bisa baca
00:51:118 - add pls
00:55:981 - add buat snarenya lah
01:21:530 - 01:26:805 - kalo ngikut konsistensi harusnya ini 2 note
01:56:063 - harusnya ada LN kecil kea 01:54:744 (114744|2) - dan 01:56:145 (116145|2) - gausah LN karna synt ny gaada yg nahan

GoodLuck

Col : 1|2|3|4|5|6|7

General 6285k

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Special Lv. 16 6w3569

  1. 00:04:552 -ada suara yg cocok buat LN try this > http://puu.sh/q1pB3/be3f80817f.png
  2. 00:14:112 (14112|3,14112|0) -make this triple, sin this note is still following this 00:13:865 (13865|2,13865|0,13865|1) -
  3. 00:18:975 (18975|3) -remove. ghost note.
  4. 00:29:937 (29937|1,29937|0,29937|2,29937|3) -kenapa hrs pake 4 note ? 3 aja udh cukup tuh
  5. 00:32:244 (32244|1) -move to 3. Better to follow this 00:32:080 (32080|2) - disamain seperti yg ini
  6. 00:34:552 (34552|2,34717|2) -
  7. 00:35:211 (35211|1,35211|0,35211|2,35211|3) -^same like before
  8. 01:07:684 (67684|1,67684|2) -klo ini atao ini 01:08:343 (68343|2,68343|1) -salah satu dirubah. Karna udh beda sound dan jaraknya agak berdekatan
  9. 01:16:750 (76750|2,76750|1) -bagusan move to 3,4. Trus pindah 01:17:080 (77080|3) -ke 2
    ^01:17:739 (77739|0) -pindah ke 4
    ^01:17:904 (77904|3) -pindah ke 1
    ^biar notenya kelihatan lebih rapid an bisa mengikuti musiknya lebih baik
  10. 01:19:882 (79882|3) -move to 1. Biar beda sama note utk sound sebelumnya
  11. 01:30:761 -01:31:915 -jujur utk sound seperti ini aku lebih suka klo 3 notenya diganti jadi LN. biar bisa follow sound sebelumnya.
  12. 01:54:497 (114497|3,114497|1,114497|0) - jujur ini maunya gimana ? soalnya ini beda pattern, padahal soundnya sama 01:51:860 (111860|3,111860|1) -01:52:519 (112519|3,112519|1) -
  13. 01:55:816 -^
  14. 01:57:794 -^
Sorry Cuma 1 diff (maklum gratisan)
Saran buat SVnya minta tolong sama org yg lebih berpengalaman. Karna utk saat ini SVnya masih terasa kurang mulus, jdi susah utk dimainin.
Mod Done
Topic Starter

Shinzo- wrote: 6cn5k

[Special Lv. 16]
00:16:008 - bisa dibikin 2 note soalny suara sama kea 00:15:926 -
00:27:299 (27299|1) - dibikin note biasa, biar kerasa perpindahan phase nya di 00:27:464 - . yg lu bikin 00:27:299 (27299|1,27629|1,27959|1) - seolah lagunya berjalan terus gitu dari 00:27:299 -
00:35:211 - terlalu over imo 4 note. but ane yakin lu gabakal ubah ini Tau aja =3=
00:37:025 - pola |14| |23| |13 |23| lebih cocok imo soalny lu denger kan ada suara 00:36:695 (36695|3,36860|3) - lanjut. emang sih udah ada 00:36:695 (36695|0,36860|0,37025|0,37189|0,37354|0,37519|0,37684|0) - tapi skalian juga buat 00:37:025 - ini semua 2 note stream patternnya 2 kiri 2 kanan terus ntar bosen nah.... transisi ke triple note di akhirannya itu bakal agak ribet imo
00:37:849 (37849|0) - ini delete aja yawla gaada yg bisa baca ini --" SV kaya gitu siapa yg bisa baca awkwk ntar ganti. masih nyari speed yg pas disini
00:51:118 - add pls No obvious melody here (100% playback)
00:55:981 - add buat snarenya lah
01:21:530 - 01:26:805 - kalo ngikut konsistensi harusnya ini 2 note different noise dari double yg lainnya di sekitar
01:56:063 - harusnya ada LN kecil kea 01:54:744 (114744|2) - dan 01:56:145 (116145|2) - gausah LN karna synt ny gaada yg nahan okeh

GoodLuck
Thx for mod :D tunggu mod dari saia yak

Frim4503 wrote: 2a5628


Col : 1|2|3|4|5|6|7

General 6285k

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Special Lv. 16 6w3569

  1. 00:04:552 -ada suara yg cocok buat LN try this > http://puu.sh/q1pB3/be3f80817f.png
  2. 00:14:112 (14112|3,14112|0) -make this triple, sin this note is still following this 00:13:865 (13865|2,13865|0,13865|1) - Intended. because of transition
  3. 00:18:975 (18975|3) -remove. ghost note. uhh no actually. its a synth melody
  4. 00:29:937 (29937|1,29937|0,29937|2,29937|3) -kenapa hrs pake 4 note ? 3 aja udh cukup tuh Impactnya lebih gede dari triple2 yg lain imo
  5. 00:32:244 (32244|1) -move to 3. Better to follow this 00:32:080 (32080|2) - disamain seperti yg ini
  6. 00:34:552 (34552|2,34717|2) - hmm..... kurang comfy nantinya
  7. 00:35:211 (35211|1,35211|0,35211|2,35211|3) -^same like before ^
  8. 01:07:684 (67684|1,67684|2) -klo ini atao ini 01:08:343 (68343|2,68343|1) -salah satu dirubah. Karna udh beda sound dan jaraknya agak berdekatan
  9. 01:16:750 (76750|2,76750|1) -bagusan move to 3,4. Trus pindah 01:17:080 (77080|3) -ke 2
    ^01:17:739 (77739|0) -pindah ke 4
    ^01:17:904 (77904|3) -pindah ke 1
    ^biar notenya kelihatan lebih rapid an bisa mengikuti musiknya lebih baik
  10. 01:19:882 (79882|3) -move to 1. Biar beda sama note utk sound sebelumnya imo they're the same sound and same loudness .3.
  11. 01:30:761 -01:31:915 -jujur utk sound seperti ini aku lebih suka klo 3 notenya diganti jadi LN. biar bisa follow sound sebelumnya. subjective. ane sih pengen yg kayak gini aja biar lebih ketahuan patternnya
  12. 01:54:497 (114497|3,114497|1,114497|0) - jujur ini maunya gimana ? soalnya ini beda pattern, padahal soundnya sama 01:51:860 (111860|3,111860|1) -01:52:519 (112519|3,112519|1) -
  13. 01:55:816 -^
  14. 01:57:794 -^ Reworked all xDD
Sorry Cuma 1 diff (maklum gratisan)
Saran buat SVnya minta tolong sama org yg lebih berpengalaman. Karna utk saat ini SVnya masih terasa kurang mulus, jdi susah utk dimainin. okeh wkwkwk
Mod Done
Random kali datengnya xD Thx for mod :D
No reply=fixed
hi~
1~4

lv.4

00:18:233 (18233|0) - mulai di 00:18:069 - ?
00:21:860 (21860|3) - pindah ke 3?

lv.8

00:21:365 (21365|3,21530|3) - pindah ke 1-2? -> 00:21:860 (21860|3) - pindah ke 3
00:29:772 (29772|2,29772|0,29937|1,29937|3,30101|2) - http://puu.sh/q22EK/92e2dacd21.jpg
00:39:003 (39003|3) - pindah ke 3?
00:42:629 (42629|0) - pindah ke 4 -> 00:42:959 (42959|3) - pindah ke 3
00:58:948 (58948|0,58948|1) - move to 2-3?

hitsound

:u

lv.12

01:30:926 (90926|1,90926|0,91091|1,91091|0) - http://puu.sh/q236X/4c5f6f7578.jpg
01:31:750 (91750|0,91750|1) - pindah ke 2-3?
01:33:563 (93563|1,93563|2,93728|2,93728|1) - http://puu.sh/q238f/4aa7094f91.jpg
01:34:552 (94552|1,94552|2) - 1-4? -> 01:34:882 (94882|0) - move to 2
^ -> 01:36:036 (96036|3,96036|2,96200|2,96200|3,96365|2,96365|3) - http://puu.sh/q23at/2785024a16.jpg
01:37:189 (97189|3,97189|2) - 2-3?

lv.14

00:37:107 (37107|1) - pindah ke 1?
00:56:393 (56393|1) - pindah ke 3 lebih enak kayaknya?
01:52:684 (112684|1,112849|0) - ctrl+j lebih enak imo
02:01:255 (121255|2) - pindah ke 4?

lv.16

01:16:255 (76255|3,76310|2,76365|1,76420|3,76475|2,76530|1,76585|3,76750|1,76750|2) - http://puu.sh/q23Qm/6b2701d772.jpg biar beda
01:38:838 (98838|0) - pindah ke 4?
01:39:662 (99662|0) - pindah ke 3?

selain patternnya yang hampir sama, udah cocok~
gl!

https://osu-ppy-sh.jeuxcrack.net/s/469443 owo)9
Topic Starter

ArcherLove wrote: 4x5l1m

hi~
1~4

lv.4

00:18:233 (18233|0) - mulai di 00:18:069 - ? Itu buat ngecover suara glitch =3=
00:21:860 (21860|3) - pindah ke 3? same pitch sama yg bwh

lv.8

00:21:365 (21365|3,21530|3) - pindah ke 1-2? -> 00:21:860 (21860|3) - pindah ke 3 hmm agak beda dikit
00:29:772 (29772|2,29772|0,29937|1,29937|3,30101|2) - http://puu.sh/q22EK/92e2dacd21.jpg sama aja sih wkwkk xD
00:39:003 (39003|3) - pindah ke 3?
00:42:629 (42629|0) - pindah ke 4 -> 00:42:959 (42959|3) - pindah ke 3
00:58:948 (58948|0,58948|1) - move to 2-3? same pitch hue :u

hitsound

:u | :P

lv.12

01:30:926 (90926|1,90926|0,91091|1,91091|0) - http://puu.sh/q236X/4c5f6f7578.jpg agak beda dikiiiiiit
01:31:750 (91750|0,91750|1) - pindah ke 2-3? keep deh :3
01:33:563 (93563|1,93563|2,93728|2,93728|1) - http://puu.sh/q238f/4aa7094f91.jpg
01:34:552 (94552|1,94552|2) - 1-4? -> 01:34:882 (94882|0) - move to 2 No change
^ -> 01:36:036 (96036|3,96036|2,96200|2,96200|3,96365|2,96365|3) - http://puu.sh/q23at/2785024a16.jpg
01:37:189 (97189|3,97189|2) - 2-3? Nup :3

lv.14

00:37:107 (37107|1) - pindah ke 1? emang dari awal udh niat bikin kyk gini. so nope xD
00:56:393 (56393|1) - pindah ke 3 lebih enak kayaknya? ndak deh, biar sama kayak yg lain di depannya :3
01:52:684 (112684|1,112849|0) - ctrl+j lebih enak imo
02:01:255 (121255|2) - pindah ke 4?

lv.16

01:16:255 (76255|3,76310|2,76365|1,76420|3,76475|2,76530|1,76585|3,76750|1,76750|2) - http://puu.sh/q23Qm/6b2701d772.jpg biar beda
01:38:838 (98838|0) - pindah ke 4? V
01:39:662 (99662|0) - pindah ke 3? ^yg dua ini sama pitchnya, so nopu xD

selain patternnya yang hampir sama, udah cocok~
gl!

https://osu-ppy-sh.jeuxcrack.net/s/469443 owo)9
Sangkyu :D No Reply = fix
Pic suggest ada yg di rearrange sendiri :3
hue ngaret gara" mudik lebaran ;w;
for m4m yaaa with https://osu-ppy-sh.jeuxcrack.net/s/366126

mod
[Insane Lv.14]
  1. 01:50:211 - saran: http://puu.sh/q2llv/6c452f9d9d.jpg
  2. 01:53:014 (113014|0) - ini mestinya end di 01:54:167 - , ga perlu ngikutin 01:53:343 (113343|2,113673|2,114003|1) - , soalnya diff Hard ga ada LN di bagian ini, bakal aneh kalau tiba" di diff yg ini langsung ngikutin 2 instrumen, kalau mau keep lebih baik di Hard kasih LN juga buat ngikutin main synth nya aja, supaya bertahap, diff Hard ngikutin 1 instrumen, diff Insane ngikutin 2 instrumen
  3. 02:05:541 (125541|2) - ubah ke LN
  4. 02:05:706 (125706|1) - suara nya di mulai dari 02:05:871
  5. 02:06:365 - saran: http://puu.sh/q2lEF/2fbaf11528.jpg
[Special Lv.16]
  1. 00:07:354 - add LN? 1/2 beat aja ckup, buat nonjolin suara nya di bagian ini
  2. 00:08:673 - ^
  3. 00:09:992 - ^
  4. 00:11:310 - ^
  5. 00:16:173 (16173|0) - ghost?
  6. 00:36:942 - saran pattern, fokus ke synth aja: http://puu.sh/q2jBZ/a62d2c6235.jpg
  7. 00:37:684 - 4.00x terlalu cepat, note selanjutnya juga posisinya di tengah jadi agak susah buat dilihat, aku saranin buat ganti SV nya jadi kyk gini:
  8. 00:56:228 - tambahin note?
  9. 00:57:876 - ^ ?
  10. 00:58:700 - ^
  11. 00:58:865 - ^
  12. 00:59:030 - ^
maaf sedikit :(

lagu nya enak ngiung ngiung wkwkwk
take my star ` 3`)/
Itu diff hitsound nya kaga diapus val?
Topic Starter

Valentrixe wrote: r6y2f

hue ngaret gara" mudik lebaran ;w;
for m4m yaaa with https://osu-ppy-sh.jeuxcrack.net/s/366126

mod
[Insane Lv.14]
  1. 01:50:211 - saran: http://puu.sh/q2llv/6c452f9d9d.jpg Ndak deh =3=, 2 LN nya emang buat nge highlight vocalnya
  2. 01:53:014 (113014|0) - ini mestinya end di 01:54:167 - , ga perlu ngikutin 01:53:343 (113343|2,113673|2,114003|1) - , soalnya diff Hard ga ada LN di bagian ini, bakal aneh kalau tiba" di diff yg ini langsung ngikutin 2 instrumen, kalau mau keep lebih baik di Hard kasih LN juga buat ngikutin main synth nya aja, supaya bertahap, diff Hard ngikutin 1 instrumen, diff Insane ngikutin 2 instrumen Rombak dah awkwkw, okeh fix
  3. 02:05:541 (125541|2) - ubah ke LN LN yg disekitar sini fokusnya ke suara wobble nya
  4. 02:05:706 (125706|1) - suara nya di mulai dari 02:05:871 Nupe, bnr dari situ. kan ngikut wobble :>
  5. 02:06:365 - saran: http://puu.sh/q2lEF/2fbaf11528.jpg Since I didnt want to change any LN length there, so nope :3
[Special Lv.16]
  1. 00:07:354 - add LN? 1/2 beat aja ckup, buat nonjolin suara nya di bagian ini
  2. 00:08:673 - ^
  3. 00:09:992 - ^
  4. 00:11:310 - ^ ^^^^ Nope, disini pengen fokusnya ke bass sama kicknya, kalo ada LN tambah ribet dong =3=
  5. 00:16:173 (16173|0) - ghost? Sbnrnya itu tuh cymbal emphasis, kurang yakin enaknya di remove atau g sih. tapi flownya itu loh =3=. Consider dulu lah xD
  6. 00:36:942 - saran pattern, fokus ke synth aja: http://puu.sh/q2jBZ/a62d2c6235.jpg Bassnya lebih gede so its more worthy than synth
  7. 00:37:684 - 4.00x terlalu cepat, note selanjutnya juga posisinya di tengah jadi agak susah buat dilihat, aku saranin buat ganti SV nya jadi kyk gini:
    Masih agak bingung sih :/ utk skrg ganti jadi 0,25 -> 0,75 -> 1,5 -> 1 dulu
  8. 00:56:228 - tambahin note? Oki
  9. 00:57:876 - ^ ? too faint
  10. 00:58:700 - ^
  11. 00:58:865 - ^
  12. 00:59:030 - ^ ^ Faint semua :>
maaf sedikit :(

lagu nya enak ngiung ngiung wkwkwk
take my star ` 3`)/
Okeh, modnya bakal dateng wkwk (kalo gue bisa nemu apa yg bisa di mod huehue .3.)
Thx for mod and le star :D. No reply=fix

erlinadewi- wrote: 515s4b

Itu diff hitsound nya kaga diapus val?
Nanti aja kalo mau qualify :>
shoot 1 biar genap 30 w3h3h3
1/2/3/4

Special Lv.160
00:02:409 (2409|3) - this should prob be 2 notes, pref on [34] and move 00:02:492 (2492|2) - to 2

00:07:519 (7519|3,7601|2) - 00:08:838 (8838|2,8920|1) - 00:10:156 (10156|0,10239|1) - 00:11:475 (11475|2,11558|1) - not a jack on this diff but a jack in the insane???

00:11:475 (11475|2,11558|1) - are you sure you want these like this and not Ctrl-H'd?

00:22:766 (22766|2) - technically not an existing note

00:27:711 - 00:28:041 - 00:28:371 - 00:28:700 - 00:29:030 - 00:29:360 - 00:29:689 - 00:30:349 - 00:30:678 - 00:31:008 - 00:31:338 - 00:31:667 - 00:31:997 - 00:32:986 - 00:33:316 - 00:33:645 - 00:33:975 - 00:34:305 - 00:34:634 - 00:34:964 - 00:35:623 - 00:35:953 - 00:36:283 - 00:36:612 - could put a note here

00:37:684 (37684|3) - move to 3?

00:38:014 - this trilling is real tho (nothing wrong with this, just nice)

00:50:953 - 00:53:591 - why is there no 1/4 notes here???

Insane Lv.144
00:07:519 (7519|1,7601|1) - as mentioned in the previous diff, either change these to a small stream or change the Special to jacks

00:22:766 - still technically not an existing note

00:23:508 - why is this nicer to play on the Special than the Insane?

Hard Lv.123
00:38:014 (38014|2,38178|1,38343|2,38343|0,38508|1,38673|1,38673|2,38838|0,39003|1,39003|2,39167|2) - isn't this harder in the hard diff compared to the insane diff?

really well made mapset, I'm impressed, can't wait to see this ranked, good luck :D
Topic Starter
O Shit late reply, Email didnt notice the reply from here lol

Hydria wrote: 145k4f

1/2/3/4

Special Lv.160
00:02:409 (2409|3) - this should prob be 2 notes, pref on [34] and move 00:02:492 (2492|2) - to 2 Hmm, i dont think so. the similar noise afterwards only using one note too. Dont rly want to make it so dense on the beginning

00:07:519 (7519|3,7601|2) - 00:08:838 (8838|2,8920|1) - 00:10:156 (10156|0,10239|1) - 00:11:475 (11475|2,11558|1) - not a jack on this diff but a jack in the insane??? Seems it'll be uncoomfortable, since this diff has - 00:07:272 (7272|3) - this kind of notes unlke Insane which will make unbalanced jack handling between hands

00:11:475 (11475|2,11558|1) - are you sure you want these like this and not Ctrl-H'd? I came up with the other idea, fix it somehow

00:22:766 (22766|2) - technically not an existing note Synth echo i guess, I'll keep this for now

00:27:711 - 00:28:041 - 00:28:371 - 00:28:700 - 00:29:030 - 00:29:360 - 00:29:689 - 00:30:349 - 00:30:678 - 00:31:008 - 00:31:338 - 00:31:667 - 00:31:997 - 00:32:986 - 00:33:316 - 00:33:645 - 00:33:975 - 00:34:305 - 00:34:634 - 00:34:964 - 00:35:623 - 00:35:953 - 00:36:283 - 00:36:612 - could put a note here Some of them will make it unbalanced, some of them will make unecessary jack. also its seems just to indicate the pitch change. I dont think thats really worth to map. also the pattern is already quite dense here

00:37:684 (37684|3) - move to 3? Using middle finger to handle jack sounds more comfy for most people

00:38:014 - this trilling is real tho (nothing wrong with this, just nice) yey :3

00:50:953 - 00:53:591 - why is there no 1/4 notes here??? #1 There's no synth melody there. #2 same, also there's double notes to indicate obvious kick

Insane Lv.144
00:07:519 (7519|1,7601|1) - as mentioned in the previous diff, either change these to a small stream or change the Special to jacks Technically jack at this diff are more easy, the reason i didnt make it same as special do is the pattern is less denser than Special

00:22:766 - still technically not an existing note Same thing like special :u

00:23:508 - why is this nicer to play on the Special than the Insane? split jumptrill is common tho, so why not :^)

Hard Lv.123
00:38:014 (38014|2,38178|1,38343|2,38343|0,38508|1,38673|1,38673|2,38838|0,39003|1,39003|2,39167|2) - isn't this harder in the hard diff compared to the insane diff? The density is same, this is intended. nothing was too hard :>

really well made mapset, I'm impressed, can't wait to see this ranked, good luck :D
Thank you for the mod :DDD
no reply=fix

Adot wrote: 49e3l

shoot 1 biar genap 30 w3h3h3
wadoo thank u starnya wkwkw xD


Hotaru's Mania Modding KueKue


waduhh maaf nih kelamaan modnya ;w;
sebagai permintaan maaf ada tiket mod special ;w; req kapan aja di kuekue/via pm (bahkan jika saya close req atau pun di luar jam kerja) jika mau pakai ;w;
modnya pendek soalnya keseluruhan dah bagus ;w;

Kolom
1|2|3|4|5|6|7


[General]
Fine

[lv 4]
dari 01:32:244 - sampai 01:33:398 - sebenernya bisa di tambah LN buat ngisi kekosongan imo hampa banget daerah situ
dari 01:34:882 - sampai 01:36:036 - sama ^

[lv 8]
hmmm disini 00:06:036 - bagaimana kalau tambahkan LN 1 lagi buat nutup suara disitu '3'??
00:34:552 (34552|2,34717|0) - How About ctrl + J?? lebih ena imo
01:09:992 (69992|1,70321|0) - ctrl + J aja deh keknya.. lebih ke pitch imo

That's all my mod owo..
sekali lagi maafkan saya ;w;
Good Luck! owo)/
Topic Starter
Asem email gk ada notice lagi :v
Ntar apply deh wkwkw sori nunggu lama nih buat dapet kudosnya xD
Topic Starter

-[Hotaru]- wrote: 1k5v6g



Hotaru's Mania Modding KueKue


waduhh maaf nih kelamaan modnya ;w;
sebagai permintaan maaf ada tiket mod special ;w; req kapan aja di kuekue/via pm (bahkan jika saya close req atau pun di luar jam kerja) jika mau pakai ;w;
modnya pendek soalnya keseluruhan dah bagus ;w;

Kolom
1|2|3|4|5|6|7


[General]
Fine

[lv 4]
dari 01:32:244 - sampai 01:33:398 - sebenernya bisa di tambah LN buat ngisi kekosongan imo hampa banget daerah situ
dari 01:34:882 - sampai 01:36:036 - sama ^ Kurang sreg juga sih nambahin LN disini, soalnya biar EZ player lebih gampang dapet rythmnya

[lv 8]
hmmm disini 00:06:036 - bagaimana kalau tambahkan LN 1 lagi buat nutup suara disitu '3'?? Kayaknya g usah deh, supaya lebih enak nge hitnya :>
00:34:552 (34552|2,34717|0) - How About ctrl + J?? lebih ena imo
01:09:992 (69992|1,70321|0) - ctrl + J aja deh keknya.. lebih ke pitch imo ^ Oki :3

That's all my mod owo..
sekali lagi maafkan saya ;w;
Good Luck! owo)/
Thx for mod :D
hii M4M

Hard Lv. 12
00:16:173 (16173|3) - Ghost note remove pls

01:20:211 - crash sound add note

01:46:503 (106503|0,106585|1) - ctrl j

01:51:036 (111036|2) - LN is looks good

Insane Lv. 14
00:03:481 - miss note

00:07:519 (7519|1,7601|1) - change this note to special diff

00:08:838 (8838|2,8920|2) - 4 3 is good

00:10:239 (10239|0,10321|1) - ctrl j

00:11:558 (11558|3,11640|2) - same

00:19:058 (19058|1,19058|2) - 34 is more good for hand balance

00:22:684 (22684|2,22766|0,22849|3,22931|1,23014|2,23014|3) - http://puu.sh/qQdOr/1af0306be4.jpg

00:29:937 - I dont think this part need 3note 2note ok

00:35:211 (35211|1,35211|3,35211|0) - same

00:36:860 - http://puu.sh/qQfgM/bef666e2e7.jpg

00:46:008 (46008|2) - move 4 is looks good

00:56:310 - http://puu.sh/qQgWv/6a0a4927c9.jpg

01:21:530 (81530|1) - should be LN

01:24:167 (84167|3,84167|1) - one of two should be LN

01:26:805 (86805|1) - same

01:43:783 - http://puu.sh/qQh85/1abd91e96c.jpg

Special Lv. 16
00:04:387 (4387|0,4387|3,4552|2,4717|1) - there are same sound 2note or 1note pls

00:15:596 (15596|2) - should be LN until 00:15:761 -

00:16:173 (16173|0) - ghost note

00:38:673 - ~00:39:332 - http://puu.sh/qQkFH/7c625143b1.jpg

00:39:827 (39827|0,39909|1,39992|2,39992|3) - http://puu.sh/qQkLk/dc29831baf.jpg

00:40:651 (40651|1,40733|2) - ctrl j

00:41:145 - ~00:41:640 - http://puu.sh/qQkQn/905de7c777.jpg

00:49:717 (49717|3,49799|2,49882|0,49882|1) - http://puu.sh/qQkUn/e139f6ce53.jpg

02:02:409 - ~02:09:992 - you should more variety pattern like above that i picked
Topic Starter

Wonki wrote: t2831

hii M4M

Hard Lv. 12
00:16:173 (16173|3) - Ghost note remove pls

01:20:211 - crash sound add note

01:46:503 (106503|0,106585|1) - ctrl j

01:51:036 (111036|2) - LN is looks good i dont think so.

Insane Lv. 14
00:03:481 - miss note kinda faint for this diff

00:07:519 (7519|1,7601|1) - change this note to special diff

00:08:838 (8838|2,8920|2) - 4 3 is good

00:10:239 (10239|0,10321|1) - ctrl j

00:11:558 (11558|3,11640|2) - same

00:19:058 (19058|1,19058|2) - 34 is more good for hand balance

00:22:684 (22684|2,22766|0,22849|3,22931|1,23014|2,23014|3) - http://puu.sh/qQdOr/1af0306be4.jpg I thimk the current now is fine

00:29:937 - I dont think this part need 3note 2note ok Loud emphasize

00:35:211 (35211|1,35211|3,35211|0) - same ^

00:36:860 - http://puu.sh/qQfgM/bef666e2e7.jpg i dont think so. for better handling

00:46:008 (46008|2) - move 4 is looks good i dont want this note separated from stream

00:56:310 - http://puu.sh/qQgWv/6a0a4927c9.jpg doing something different instead

01:21:530 (81530|1) - should be LN Not fit imo

01:24:167 (84167|3,84167|1) - one of two should be LN ^

01:26:805 (86805|1) - same ^

01:43:783 - http://puu.sh/qQh85/1abd91e96c.jpg

Special Lv. 16
00:04:387 (4387|0,4387|3,4552|2,4717|1) - there are same sound 2note or 1note pls this - 00:04:387 (4387|3,4387|0) - are more louder synth

00:15:596 (15596|2) - should be LN until 00:15:761 - its just an eco, i dont think its valuable to map

00:16:173 (16173|0) - ghost note

00:38:673 - ~00:39:332 - http://puu.sh/qQkFH/7c625143b1.jpg

00:39:827 (39827|0,39909|1,39992|2,39992|3) - http://puu.sh/qQkLk/dc29831baf.jpg

00:40:651 (40651|1,40733|2) - ctrl j

00:41:145 - ~00:41:640 - http://puu.sh/qQkQn/905de7c777.jpg No change on this

00:49:717 (49717|3,49799|2,49882|0,49882|1) - http://puu.sh/qQkUn/e139f6ce53.jpg

02:02:409 - ~02:09:992 - you should more variety pattern like above that i picked They were made to be as comfy as possible. (I just dont really like broken handstream xD
Thx for mod :D
BN check
General
You should delete the hitsound diff, of course

The timing sounds slightly late to me. Could you change the offset to 1081 (-10)? Make sure to apply other suggestions first and resnap green lines and preview point
Diffs
Easy Lv. 4
00:32:244 -, 00:34:552 -, 00:36:530 -, 00:53:673 - I suggest adding notes for consistency with the kick on 00:27:629 -
00:35:211 - and also here for for consistency with 00:29:937 -
01:23:508 - this is probably for the percussion, but wouldn't it be more intuitive to keep following the melody at 01:23:591 -?

Normal Lv. 8
00:38:014 - should add note for consistency with 00:39:332 -, 00:40:651 -, etc

Hard Lv. 12
00:20:541 - double for kick?
00:20:871 (20871|2) - I think a single note might be better so it looks the same as 00:21:200 (21200|2,21365|2,21530|2,21860|2) -

Insane Lv. 14
01:56:145 - should be a double I think

Special Lv. 16
00:14:112 - why not a triple like the others?
00:41:722 - and 00:41:887 - I'm not sure what the purpose of this space is. Can you explain? ;n;
01:55:486 - claps are too loud, should be 13%
Very nice map o/

Awaiting your response
Topic Starter

Nivrad00 wrote: 725s46

BN check
General
You should delete the hitsound diff, of course I want to keep this until before qualified. to make sure all the HS are okay

The timing sounds slightly late to me. Could you change the offset to 1081 (-10)? Make sure to apply other suggestions first and resnap green lines and preview point
gg sharp ear. Fixed tho. thanks :)
Diffs
Easy Lv. 4
00:32:244 -, 00:34:552 -, 00:36:530 -, 00:53:673 - I suggest adding notes for consistency with the kick on 00:27:629 -
00:35:211 - and also here for for consistency with 00:29:937 -
01:23:508 - this is probably for the percussion, but wouldn't it be more intuitive to keep following the melody at 01:23:591 -? O yea it was misplaced. thx :D

Normal Lv. 8
00:38:014 - should add note for consistency with 00:39:332 -, 00:40:651 -, etc

Hard Lv. 12
00:20:541 - double for kick?
00:20:871 (20871|2) - I think a single note might be better so it looks the same as 00:21:200 (21200|2,21365|2,21530|2,21860|2) - it is. but the noise are longer than the SNs above it

Insane Lv. 14
01:56:145 - should be a double I think

Special Lv. 16
00:14:112 - why not a triple like the others? I dont think there's another place to put another note since the next part is a jumpthrill
00:41:722 - and 00:41:887 - I'm not sure what the purpose of this space is. Can you explain? ;n; addding note at #1 highlight, seems i missed that xD But the #2 highlight, i want to keep. there is no main melody like the rest of the short notes i use in this kiai
01:55:486 - claps are too loud, should be 13%
Very nice map o/

Awaiting your response
no reply means fixed yey :D
Is the SVs okay, cuz i cant really sure since i'm not really good at SVs xD
The SVs look good to me ^^

I think technically I'm not supposed to do this, but you can keep the Hitsound diff until you're ready for qualify if you want. Qualifying BN, pls take note

Bubbled!
Topic Starter
thx Nivrad ^^

lets move on huehue

edit: fixed SVs with blocko ET :3
SPOILER
2016-09-04 08:48 Rivals_7: blocko, have time to testplay? :>
2016-09-04 08:48 Blocko: uhh sure
2016-09-04 08:48 Rivals_7: ACTION is editing [https://osu-ppy-sh.jeuxcrack.net/b/1002341 jioyi - Platinum [Special Lv. 16]]
2016-09-04 08:48 Rivals_7: not really sure with the SVs, so i think i can get some suggestions from you :3
2016-09-04 08:51 Blocko: oops
2016-09-04 08:51 Rivals_7: nice lel
2016-09-04 08:51 Rivals_7: this already bubbled so maybe you can quali- /slap
2016-09-04 08:55 Blocko: nice stutters
2016-09-04 08:55 Blocko: uhh
2016-09-04 08:56 Blocko: 00:37:674 - right here, the SVs here don't equalize to 1x, meaning the space here appears to be shorter than usual
2016-09-04 08:57 Blocko: unless that was intentional, you can progress those SVs to 0.25 > 0.75 > 1.25 > 1.75 by 1/4
2016-09-04 08:58 Rivals_7: o yea that seems a lot better to read xD.
2016-09-04 08:59 Blocko: o cool
2016-09-04 09:01 Blocko: 00:47:234 - not sure how to change this though, but these SVs make the playfield shorter since they don't equalize to 1x
2016-09-04 09:01 Blocko: could be a bit confusing to read
2016-09-04 09:03 Rivals_7: maybe quite hard to read when first play, but seems it plays fine after a 2nd try. at least on my side. some testplayers before i ask are also fine with it
2016-09-04 09:05 Blocko: then it should be alright
2016-09-04 09:05 Blocko: the space is shorter but it has enough room to be readable at least properly
2016-09-04 09:06 Rivals_7: alrite. thx blocko :D
2016-09-04 09:06 Blocko: np, good luck!
gratz rivals. itu diff hitsound nya gak di apus? xD apa nunggu quali check dulu? owo)
Rebub after SV fix
Topic Starter
thx again niv ^^

erlinadewi- wrote: 515s4b

gratz rivals. itu diff hitsound nya gak di apus? xD apa nunggu quali check dulu? owo)
yep, nanti sebelum quali. biar yakin g ada yg ketinggalan xD.
sama biar nanti yg ngequali nya juga gampang ngecheck HS nya :>
what is this hitsound diff and why is it here
Topic Starter

-Kamikaze- wrote: 4o5w26

what is this hitsound diff and why is it here
oh its for me to easily fix the hitsounding (if there's any mistake) and easier to copy the HS to other diff. using this tool -> t/385832/start=0

its also easier for people to check the hitsound without having to check all the diff hitsounding one by one.
it'll be removed when its going to qualify anyway

dunno how can i explain it further, you may take a look at the map.
qualify pls :^)
I don't get why it's bubbled with that diff. You can just keep it outside the folder and use it when needed. If the map is nominated, it's nominated in what a BN considers as a complete set which in his mind requires no to slight adjusting. I believe that's not the case here.

Popping the bubble, a redundant difficulty has been left while nominating.

Remove the difficulty and ask Nivrad to rebubble I guess
Topic Starter
oh?
thought it'll be fine as long that diff doesnt qualify.

but nah, removed anyways. + moved some pattern on Easy and Normal
Kami and I talked about it. Although the Hitsound diff wouldn't have done any harm, I it I was breaking a rule without sufficient reason by letting it stay. In the future I'll ask the mapper to delete extra diffs like that ;n;

Bub
Topic Starter
thx again
sorry for the inconvenience ;w;

now how2find qualifiers
Topic Starter
Reminder post for me: Preview time is unsnapped (Forgot to change after niv's offset change :u)
Will be fixed before qualified
hi, im late

col 1->4

*boop*

General 6285k

  1. As you said above, you need to snap the preview point to 01:51:685 -
  2. Tone down the OD of Special to 8.5. It's not like there are 0 LNs in the map, so the timing windows can be a little more lenient.
  3. If you look at it in Audacity, ringing.wav doesn't look like it has a delay, but it's basically inaudible for the first 25ms or so. Here's the fix http://puu.sh/siqxw.wav
  4. I'm pretty sure you can remove the soft-hitnormal since it's just the default sound

Hitsounds 1m3h1q


[Easy]00:25:146 (25146|3,25476|2,25806|0,26135|3,26465|1) - Add clap low.wav. The sounds here are the same as 01:39:817 (99817|3) -
00:37:674 (37674|1) - Aren't your cymbals normally at vol 50%?
01:20:201 (80201|2) - Use 40%? That's what you've been consistently using.
01:25:476 (85476|0,85806|2,86135|1,86465|3) - I'd rather you remove the kicks here and start them at 01:26:795 - when they become more easily audible.

[Normal]Fine.

[Hard]00:15:998 (15998|2,16081|0) - I'd consider removing the kicks here cause the sound is more like a tom.
00:16:328 (16328|0,16410|1,16493|2) - ^^
00:19:212 (19212|1) - Replace one of these with a kick. Don't forget to double the vol of the cymbal if you do that.
00:22:179 (22179|3) - ^^
00:53:828 (53828|3) - ^^
01:50:861 (110861|0,111026|2,111190|3,111355|1) - I don't think kicks are necessary for these sounds, but they're not really noticeable either, so whatever.
02:09:817 (129817|0,129899|1) - add kicks
02:10:146 (130146|3,130146|1) - add claps

[Insane]00:53:828 (53828|3) - replace with kick

[Special]00:25:146 (25146|3,25146|0,25476|3,25476|2,25806|0,25806|1,26135|0,26135|3,26465|0,26465|3) - Forgot to mention these in the other diffs, but I'd recommend adding claps.
02:02:399 (122399|1) - replace with a kick

Diffs 1s4e6w


[Easy]00:27:784 (27784|3) - Would prefer this note to be in 1 so that it plays like a roll.
01:41:300 - More a minor suggestion, but I was thinking that since the pitch is the same, you could jack 4 notes in the same column, kind of like this https://osu-ppy-sh.jeuxcrack.net/ss/6580200
01:50:531 (110531|2) - I'd consider removing this note to better emphasize the pause right before 01:50:861 - comes in.
01:51:520 (111520|2,111520|3) - I think it'd be cool to turn these both into LNs and end at 01:51:850 - since the snare is pretty long sounding.
02:14:102 (134102|2) - Just my opinion, but I think it'd end nicer as a single note instead of an LN.

[Normal]00:10:311 (10311|1) - Shouldn't this be in 1 since you're using complementary chords at the start of each measure, like 00:07:344 (7344|2,7674|2) - or 00:08:663 (8663|0,8993|0) - for example?
00:24:817 (24817|3,25146|1) - Imo it looks nicer if you swap columns like this https://osu-ppy-sh.jeuxcrack.net/ss/6580217
00:39:817 (39817|1,40311|0) - This LN placement just felt a bit awkward for me. What about this instead? https://osu-ppy-sh.jeuxcrack.net/ss/6580219 In this way, there's no 1/2 shield.
01:48:718 - Why not add a note here since the 1/2 picks up at 01:48:553 - ?
02:12:042 (132042|2) - The 1/4 is fine, but meh, I mean, you haven't used any notes similar to 02:12:042 (132042|2,132124|1) - at all in the song so far, so I thought it might surprise some players, but it's ok to stay too.

[Hard]00:05:696 (5696|0,6026|0) - I think it's better to remove these notes since the player is going to focus more on just the little click sound at 00:05:366 -
00:16:081 (16081|0) - Would have preferred this to be in 4 to make a more straight forward roll, but it's cool.
00:34:707 (34707|0,34707|1) - I think it's best to make this [24] in order to make complementary chords with 00:34:377 (34377|1,34377|3,34542|0,34542|2) - which is more expected at this level imo.
00:59:102 - In this section, I think it's better to leave out the 1/1, except for the sounds such as 01:02:399 (62399|1) - since you can't really hear the background synth come in until 01:03:059 - so I think it's more natural to leave this section less dense as the others.
01:50:201 (110201|0) - I think it's easier to hit if this is in 3 in order to make a roll rather than the current miniroll with 01:50:037 (110037|0,110119|1,110201|0) -
01:50:366 (110366|2,110531|1) - If the above is accepted, flip these notes.

[Insane]00:47:234 - Well done with the SVs, I like it.
00:52:427 (52427|2) - This note sounds a lot like a ghost note, so I'd remove it.
00:59:102 - Similar to what I mentioned in Hard, I think this section is better off using only 1/1, since you want the density of notes to increase at 01:09:652 - since the music has parts added rather than decrease like it does now.

[Special]00:05:037 (5037|1,5366|0,5778|0,6026|0,6355|0) - I think it would look much nicer if the columns were swapped so that the single taps would be on the index finger rather than ring. So like this https://osu-ppy-sh.jeuxcrack.net/ss/6580280
01:11:026 (71026|2,71081|1,71135|0,71190|2,71245|1,71300|0) - Man, these sounds are so quiet, I don't really think you need to map them at all. I didn't notice it until I looked into the editor, and I checked this diff last.
That stream at the end sounds like it comes in too early even though I know there's sounds for it. Just a comment, no real suggestion there.
Hopefully I didn't miss anything, although the hitsound mod was pretty arbitrary now that I think about it.
Topic Starter

Protastic101 wrote: 4i5137

hi, im late huzzah \ o /
Still applying half of it. I'll continue later when i home
Done

col 1->4

*boop*

General 6285k

  1. As you said above, you need to snap the preview point to 01:51:685 -
  2. Tone down the OD of Special to 8.5. It's not like there are 0 LNs in the map, so the timing windows can be a little more lenient.
  3. If you look at it in Audacity, ringing.wav doesn't look like it has a delay, but it's basically inaudible for the first 25ms or so. Here's the fix http://puu.sh/siqxw.wav saved 4 KB. thx xD
  4. I'm pretty sure you can remove the soft-hitnormal since it's just the default sound o yea never notice that lol

Hitsounds 1m3h1q


[Easy]00:25:146 (25146|3,25476|2,25806|0,26135|3,26465|1) - Add clap low.wav. The sounds here are the same as 01:39:817 (99817|3) - Okay in Special you mentioning using clap. I found that more convenient so yea. this part in all diff i'll use clap
00:37:674 (37674|1) - Aren't your cymbals normally at vol 50%?
01:20:201 (80201|2) - Use 40%? That's what you've been consistently using. Its a little bit lower than the other cymbals
01:25:476 (85476|0,85806|2,86135|1,86465|3) - I'd rather you remove the kicks here and start them at 01:26:795 - when they become more easily audible. emm dont think so, kicks is literally there so leaving it empty feels awkward

[Normal]Fine.

[Hard]00:15:998 (15998|2,16081|0) - I'd consider removing the kicks here cause the sound is more like a tom.
00:16:328 (16328|0,16410|1,16493|2) - ^^ so if i do that i should change in all diff as well :<. but eh... its literally a strong sound (cant really differentiate what is kick and what is tom lol) so kicks could also works too i guess
00:19:212 (19212|1) - Replace one of these with a kick. Don't forget to double the vol of the cymbal if you do that.
00:22:179 (22179|3) - ^^
00:53:828 (53828|3) - ^^
01:50:861 (110861|0,111026|2,111190|3,111355|1) - I don't think kicks are necessary for these sounds, but they're not really noticeable either, so whatever. lel oke
02:09:817 (129817|0,129899|1) - add kicks
02:10:146 (130146|3,130146|1) - add claps thats quite different imo so i'll just kick then

[Insane]00:53:828 (53828|3) - replace with kick

[Special]00:25:146 (25146|3,25146|0,25476|3,25476|2,25806|0,25806|1,26135|0,26135|3,26465|0,26465|3) - Forgot to mention these in the other diffs, but I'd recommend adding claps. explained in easy
02:02:399 (122399|1) - replace with a kick

Alrite some volume may not inconsistent but as long its still give obvious , its fine

Diffs 1s4e6w


[Easy]00:27:784 (27784|3) - Would prefer this note to be in 1 so that it plays like a roll. ah i dont think so. dont want to get too left-hand-oriented . see - 00:27:619 (27619|1,28113|1,28443|0) -
01:41:300 - More a minor suggestion, but I was thinking that since the pitch is the same, you could jack 4 notes in the same column, kind of like this https://osu-ppy-sh.jeuxcrack.net/ss/6580200 uh no, jacks is quite not appropriate in an easier diff tho, even tho its far.
01:50:531 (110531|2) - I'd consider removing this note to better emphasize the pause right before 01:50:861 - comes in. cant really ignore the vocal sample tho :< also giving this a break are also quite weird
01:51:520 (111520|2,111520|3) - I think it'd be cool to turn these both into LNs and end at 01:51:850 - since the snare is pretty long sounding. that "long sound" is emphasize. i dont thinks thats convenient for newbie
02:14:102 (134102|2) - Just my opinion, but I think it'd end nicer as a single note instead of an LN. not really, there's a sound that sounds like a "waterfall"(?) so theres that

[Normal]00:10:311 (10311|1) - Shouldn't this be in 1 since you're using complementary chords at the start of each measure, like 00:07:344 (7344|2,7674|2) - or 00:08:663 (8663|0,8993|0) - for example? actually it is intended to be more variative. change it a lil bit tho http://puu.sh/sjVoJ/9f939fd603.png
00:24:817 (24817|3,25146|1) - Imo it looks nicer if you swap columns like this https://osu-ppy-sh.jeuxcrack.net/ss/6580217
00:39:817 (39817|1,40311|0) - This LN placement just felt a bit awkward for me. What about this instead? https://osu-ppy-sh.jeuxcrack.net/ss/6580219 In this way, there's no 1/2 shield. you sure? on your pic, you made a 1/2 shield on col 2 and col 4 (well its reversed but still, its a shield)
01:48:718 - Why not add a note here since the 1/2 picks up at 01:48:553 - ? the current one is a lot more noticeable to hit imo.
02:12:042 (132042|2) - The 1/4 is fine, but meh, I mean, you haven't used any notes similar to 02:12:042 (132042|2,132124|1) - at all in the song so far, so I thought it might surprise some players, but it's ok to stay too. well its because there is no other "sound" that are similar to this. so i guess thats fine xD

[Hard]00:05:696 (5696|0,6026|0) - I think it's better to remove these notes since the player is going to focus more on just the little click sound at 00:05:366 - well those are clicks too. but sounds a lil bit different
00:16:081 (16081|0) - Would have preferred this to be in 4 to make a more straight forward roll, but it's cool. I kinda have an idea for making it like a drum-feeling. if you ever happens to play Arcwin's ensou - COMA map, thats what inspire me
00:34:707 (34707|0,34707|1) - I think it's best to make this [24] in order to make complementary chords with 00:34:377 (34377|1,34377|3,34542|0,34542|2) - which is more expected at this level imo.
00:59:102 - In this section, I think it's better to leave out the 1/1, except for the sounds such as 01:02:399 (62399|1) - since you can't really hear the background synth come in until 01:03:059 - so I think it's more natural to leave this section less dense as the others. well those notes were meant to emphasize the synth, sothe players could keep their focus consistency
01:50:201 (110201|0) - I think it's easier to hit if this is in 3 in order to make a roll rather than the current miniroll with 01:50:037 (110037|0,110119|1,110201|0) -
01:50:366 (110366|2,110531|1) - If the above is accepted, flip these notes.

[Insane]00:47:234 - Well done with the SVs, I like it. thx :DDDDDD
00:52:427 (52427|2) - This note sounds a lot like a ghost note, so I'd remove it. pretty sure there's a noise there. looks like a synth
00:59:102 - Similar to what I mentioned in Hard, I think this section is better off using only 1/1, since you want the density of notes to increase at 01:09:652 - since the music has parts added rather than decrease like it does now. same comment

[Special]00:05:037 (5037|1,5366|0,5778|0,6026|0,6355|0) - I think it would look much nicer if the columns were swapped so that the single taps would be on the index finger rather than ring. So like this https://osu-ppy-sh.jeuxcrack.net/ss/6580280 alrite a lil bit differently
01:11:026 (71026|2,71081|1,71135|0,71190|2,71245|1,71300|0) - Man, these sounds are so quiet, I don't really think you need to map them at all. I didn't notice it until I looked into the editor, and I checked this diff last. in the actual playfield you can obviously notice the clicks, thats why i put it here.
That stream at the end sounds like it comes in too early even though I know there's sounds for it. Just a comment, no real suggestion there. the official chart in VOEZ actually does the stream at that point tho. so yea xD
Hopefully I didn't miss anything, although the hitsound mod was pretty arbitrary now that I think about it.
Thx <3 No reply means fixed. hope i didnt mess anything xD it seems that I really nitpicky on this ._.
I need more map slot aaaa
Alright, rechecked HS, rechecked diffs, and I'm satisfied with your response, so here's that long awaited heart.
rank my 200bpm 1/16 jumpstream map kthxbai

e: I FORGOT TO ADD THE BAKA QUALIFY HEART, HOLD ON FAM
Topic Starter
OMG <3
Thank you mr sheep xD
Akhirnya di notice BN :v
Gratz mas >w<)b
Topic Starter

Syadow- wrote: 4u6065

Akhirnya di notice BN :v
Gratz mas >w<)b
BN dinotis BN wkwkwk
Thx mz :D

Rivals_7 wrote: 5n1x1v

OMG <3
Thank you mr sheep xD
BHAHAHA MR. SHEEP LMAO

congrats ya val
that feel when both of our m4m map got qualified ❤️
Gratz
Topic Starter

Valentrixe wrote: r6y2f

Rivals_7 wrote: 5n1x1v

OMG <3
Thank you mr sheep xD
BHAHAHA MR. SHEEP LMAO

congrats ya val
that feel when both of our m4m map got qualified ❤️
Hmm mungkin udah jodoh? :>
Wkwkwwk. Thx valen :D

dentek wrote: 2o2d5i

Gratz
Thx dentek :D
kirain si ilama itu, terus jadi rainbows gitu kkekeke.

Banyak Nyimeng, top purkisch
Hello!
Reuqested disqualify by the mapper to fix hitsounds
Topic Starter
Thx Feerum :D

Updated
add Missing Clap in Special and Insane. added new claps in Special

Ctrl+h-ed a pattern in Insane
ok then
Topic Starter
Chatlog before the rebub
2016-11-19 12:46 Rivals_7: bruh can you do the bub instead? i dont think niv will come now :u 
2016-11-19 12:47 Protastic101: o rip
2016-11-19 12:47 Protastic101: Yeah
2016-11-19 12:47 Protastic101: So only the HS were changed in Insane and Special right?
2016-11-19 12:47 Protastic101: plus that ctrl H you mentioned
2016-11-19 12:48 Rivals_7: yes. just that
2016-11-19 12:52 Protastic101: 00:57:784 (57784|0,57784|1) - Meh, just a really quick thing, but I think you should add kick here, maybe like 30% vol max
2016-11-19 12:52 Protastic101: In all the diffs
2016-11-19 12:53 Rivals_7: ah oki. wait a min
2016-11-19 12:54 Rivals_7: okey done
2016-11-19 12:54 Protastic101: In every diff?
2016-11-19 12:54 Rivals_7: yes
2016-11-19 12:54 Protastic101: oki, checking insane real quick
2016-11-19 13:00 Protastic101: 00:19:212 (19212|0,19212|1,19212|3) - In insane, turn one of the cymbals into a kick
2016-11-19 13:01 Rivals_7: [http://puu.sh/snb30/bc5aae2a1f.jpg already do that tho]
2016-11-19 13:01 Rivals_7: eh
2016-11-19 13:01 Rivals_7: wait
2016-11-19 13:01 Rivals_7: lol
2016-11-19 13:01 Protastic101: wat
2016-11-19 13:01 Rivals_7: my bad its Special
2016-11-19 13:01 Rivals_7: xD
2016-11-19 13:01 Protastic101: lol
2016-11-19 13:01 Protastic101: rip
2016-11-19 13:02 Rivals_7: okey done
2016-11-19 13:03 Protastic101: K, checking HS real quick to make sure I didn't miss anything major XD
2016-11-19 13:04 Rivals_7: i'll afk for a bit. i'm on class rn lol
2016-11-19 13:04 Protastic101: 01:48:718 - Still would like to see a note added for the snare here in Normal but ok
2016-11-19 13:05 Protastic101: O rip lol
2016-11-19 13:06 Rivals_7: its breaking a flow i guess. :u
2016-11-19 13:06 Protastic101: then add 1/16 jumpstreams :^)
2016-11-19 13:06 Protastic101: jkjk
2016-11-19 13:06 Protastic101: ok, that's fine anyways
2016-11-19 13:06 Rivals_7: pls xD
2016-11-19 13:07 Rivals_7: oki nice
2016-11-19 13:07 Rivals_7: lemme update
2016-11-19 13:07 Protastic101: Should be last update and then I'll rebub
2016-11-19 13:08 Rivals_7: done
2016-11-19 13:11 Protastic101: https://osu-ppy-sh.jeuxcrack.net/forum/p/5621918#p5621918 rebubbled \o/
2016-11-19 13:12 Rivals_7: sweet. thx :D. now i have to wait 24 hrs lel
2016-11-19 13:13 Protastic101: rip

waiting for 24 hrs rule
Looks good



Topic Starter
yey :D
Topic Starter


Thx for all people who contribute to this mapset :D
Congratzu! >w<)b ♥
Topic Starter
owo Thx Gravey :3
Wow.

I mean, I did mod Special Lv.16 in-game but... Psh.

I'm never modding again.
:V
Please sign in to reply.

New reply 1b384i