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Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Rem 5a5r4o

posted
Total Posts
113
Topic Starter
This beatmap was submitted using in-game submission on Thursday, March 2, 2017 at 2:23:25 PM

Artist: Aimer with chelly (EGOIST)
Title: ninelie (REDSHiFT x Vesuvia Remix)
Source: 甲鉄城のカバネリ
Tags: Koutetsujou no Kabaneri Ending Theme 1 Kabaneri of the iron fortress DnB SCL-1987 daydream SME Records hiroyuki sawano
BPM: 178
Filesize: 8163kb
Play Time: 03:56
Difficulties Available:
  1. Another Kabaneri - 4Key (3.94 stars, 2188 notes)
  2. Beginner Nue - 4Key (1.34 stars, 683 notes)
  3. Hyper Koutetsujou - 4Key (2.83 stars, 1685 notes)
  4. Intermediate Bushi - 4Key (2.01 stars, 1158 notes)
: Scores/Beatmap Listing
---------------


Bubbled by Protastic101

Qualified by Critical_Star

Thank you Verniy_Chan for awesome BG!
Please visit REDSHiFT official page
HERE! :3


Changelog
21/07/2016 - submitted via in-game beatmap submission
22/07/2016 - Hyper Koutetsujou finish hitsounded and add Intermediate Bushi & Beginner Nue Diff
23/07/2016 - Ready for mods , Adjusting HP and OD rate for all difficulty.
24/07/2016 - repairing shitty SV on another diff's
04/08/2016 - just delete weird inherited time on Hyper @@
09/08/2016 - Compressing the mp3 quality and change the source
03/09/2016 - Changing hitsound , thankyou dudehacker!
12/09/2016 - Fixing Over storyboard hitsound , and BG changed!
18/09/2016 - BG changed again ! thankyou Verniy_Chan! and fixing metadata
29/09/2016 - fixed some SV and fixing hitsound issues
04/11/2016 - fixing hitsound
06/11/2016 - fixing meta data
01/02/2017 - fixing hitsound
Special thanks
- dudehacker for awesome hitsound
- Verniy_Chan for awesome BG
- Evening for SV checking =3=
- All modder that help this map
- Star giver
- And you that was playing and like this map
hi~


NM | M4M

1|2|3|4|5

check aimod // ctrl+shift+a
maybe change the volume to 30-40



begginer nue
00:24:256 (24256|2) - delete
00:24:930 (24930|1,24930|0,25604|2,25604|3) - suggest change to an LN at col. 4
00:25:604 - add to 3
00:26:952 (26952|1) - delete
00:29:649 (29649|2) - ^
00:30:323 (30323|0,30323|1,30997|3,30997|2) - change also to an LN at col. 1
00:30:997 - add to 2
00:31:334 (31334|1) - move to 3
00:35:042 (35042|1) - delete
00:35:717 (35717|3,35717|2,36391|0,36391|1) - change to LN col. 2
00:36:391 - add to 4
00:37:739 (37739|2,38076|0,38413|2,38750|0,39087|2,39087|1) - delete
00:38:413 - LN to col. 3 ends here 00:39:087 -
00:39:087 - add also anote to 1
00:39:424 (39424|0) - move to 2
00:40:436 (40436|3) - delete
01:04:874 - forgot a note here
01:05:885 - ^
01:10:099 (70099|0) - this LN should maybe end here 01:11:110 -
01:16:840 - add note to 1
01:17:177 (77177|0) - delete
01:23:413 - add note here
01:24:761 - add to 4
01:26:110 - add to 1
01:26:278 (86278|0) - move to 2
01:26:784 - add note here
01:28:806 - ^
01:34:200 - ^
02:13:301 - add to 3 or 4
02:13:469 - add to 2 maybe.. coz u put doubles here 02:16:166 -
02:15:997 - add to 1
02:22:233 - add to 1 or 3
02:23:582 - ^ 3
02:24:930 - ^ 1
02:30:323 - ^ 4
02:31:672 - ^ 1
02:31:840 (151840|3,152177|1) - delete
02:33:020 - add to 3
02:35:717 - ^ 3
02:35:717 - ^ 2
02:39:761 - ^ 2
03:14:312 (194312|2,194649|1) - delete
03:14:481 - add here
03:14:986 (194986|3) - delete also
03:33:863 (213863|3,214368|0) - delete
03:35:379 (215379|0) - ^
Hyper Koutetsujou
00:03:188 (3188|3) - move to 3
00:03:357 (3357|0) - move to 4
00:03:526 (3526|2,3694|1,3863|3,4200|0,4368|2) - ctrl+h
00:05:548 (5548|0,5717|1) - ctrl+j
00:13:469 (13469|1,13638|0) - ^
00:16:840 (16840|1,17009|0,17177|2,17346|3,17514|1) - ctrl+h
01:11:026 (71026|2) - extend this LN here 01:11:447 -
01:28:806 - add note
01:29:143 - ^
01:31:840 - ^
01:32:867 - ^
02:16:166 - add to 4 maybe
02:26:110 - add to 4
Topic Starter

- Ly0572 - wrote: 1l313i

hi~


NM | M4M

1|2|3|4|5

check aimod // ctrl+shift+a
maybe change the volume to 30-40



begginer nue
00:24:256 (24256|2) - delete ill keep this
00:24:930 (24930|1,24930|0,25604|2,25604|3) - suggest change to an LN at col. 4 LN will make the consistency broken i didnt put it since early
00:25:604 - add to 3 triple not is not recommended for beginner diff's
00:26:952 (26952|1) - delete same as first
00:29:649 (29649|2) - ^ ^
00:30:323 (30323|0,30323|1,30997|3,30997|2) - change also to an LN at col. 1 same as second
00:30:997 - add to 2 triple not is not recommended for beginner diff's[/color
00:31:334 (31334|1) - move to 3
00:35:042 (35042|1) - delete
00:35:717 (35717|3,35717|2,36391|0,36391|1) - change to LN col. 2
00:36:391 - add to 4
00:37:739 (37739|2,38076|0,38413|2,38750|0,39087|2,39087|1) - delete
00:38:413 - LN to col. 3 ends here 00:39:087 -
00:39:087 - add also anote to 1
00:39:424 (39424|0) - move to 2
00:40:436 (40436|3) - delete
01:04:874 - forgot a note here
01:05:885 - ^ added
01:10:099 (70099|0) - this LN should maybe end here 01:11:110 - i take synth for that double
01:16:840 - add note to 1 nope its single bass
01:17:177 (77177|0) - delete ok
01:23:413 - add note here rejected
01:24:761 - add to 4 ^
01:26:110 - add to 1 ^
01:26:278 (86278|0) - move to 2 to much tap on middle course
01:26:784 - add note here i just make it drum and bass no other
01:28:806 - ^
01:34:200 - ^
02:13:301 - add to 3 or 4
02:13:469 - add to 2 maybe.. coz u put doubles here 02:16:166 - theres section change , pattern also change
02:15:997 - add to 1
02:22:233 - add to 1 or 3 umm , i take synth for this pattern , no drum and bass
02:23:582 - ^ 3 ^
02:24:930 - ^ 1^
02:30:323 - ^ 4^
02:31:672 - ^ 1^
02:31:840 (151840|3,152177|1) - delete ^
02:33:020 - add to 3 ^
02:35:717 - ^ 3 ^
02:35:717 - ^ 2 ^
02:39:761 - ^ 2 ^
03:14:312 (194312|2,194649|1) - delete
03:14:481 - add here
03:14:986 (194986|3) - delete also
03:33:863 (213863|3,214368|0) - delete ah this is , i missplace this
03:35:379 (215379|0) - ^ ok
Hyper Koutetsujou
00:03:188 (3188|3) - move to 3 nope
00:03:357 (3357|0) - move to 4 ^
00:03:526 (3526|2,3694|1,3863|3,4200|0,4368|2) - ctrl+h i will consider it
00:05:548 (5548|0,5717|1) - ctrl+j i make like that because of pitch relevance
00:13:469 (13469|1,13638|0) - ^ ^
00:16:840 (16840|1,17009|0,17177|2,17346|3,17514|1) - ctrl+h ^
01:11:026 (71026|2) - extend this LN here 01:11:447 - ok
01:28:806 - add note
01:29:143 - ^
01:31:840 - ^
01:32:867 - ^
02:16:166 - add to 4 maybe i add to 3
02:26:110 - add to 4ok
thanks for mod :D


UPDATED
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) (Alsty-)

Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• 192kbps audio bitrate is a must, fix the mp3.

Column:
_ _ _ _
4K - |1|2|3|4|

[Hyper Koutetsujou]
SPOILER
OD HP are quite high despite its hyper.
Suggesting: OD 7.5 | HP 7.5

00:02:683 (2683|1,2851|0,3020|1,3188|3) - I think it is better if this is the stair patterned or alternate stair one because of that stair changing pitch. Suggesting: http://puu.sh/qhokH/b2a1a7e9fa.png which fits along with the 00:03:357 (3357|0,3526|2,3694|1,3863|3) - . If accepted, you can use it as well on the other similar sounds after.

00:09:424 (9424|1) - move to 1 different pitch than 00:09:087 (9087|1) -

00:10:267 (10267|2,10436|1,10604|0) - ctrl H which fits more for the pitch going low and gives a clear vision before the LNs.

00:21:559 - until 00:22:908 - It is better to put LNs here as it has more long sounds and even stronger long sound than 00:10:773 (10773|2,11110|1,11447|0,11784|3) -

00:27:964 (27964|2) - move to 4 for the violin-like sound pitch shift

00:48:188 (48188|1) - would be better if its on column 3 for better execution of 00:48:526 (48526|0,48694|0,48863|0,49031|0) -

00:49:368 - suggesting: http://puu.sh/qhoyo/90c0b153b7.png for the percussion roll = stairs, and doubles on 2|3 as it differs on pitch than 00:47:177 (47177|1,47177|0,47683|0,47683|1) -

00:51:896 (51896|3,52065|2,52233|1,52402|0) - feels awkward as it doesn't actually follows any long sound within 1/2 measures. Would be better if you follow the vocal + the bass synth at the background which will be something like this: http://puu.sh/qhoHl/c4624f5e0a.jpg

01:00:997 (60997|0) - move to 3 to give a better view for 01:01:334 (61334|1,61503|0,61503|1,61672|1,61672|0) - also to avoid eerie feeling for left hand. If applied, might as well 01:01:334 (61334|1) - move to 1 for more comfortable execution.

01:08:919 (68919|1,69003|0) - I suggest to swap column so it can be 1 , 2 , 3|4 This will make the current phase more comfortable to players. Apply it as well for: 01:09:256 (69256|2,69340|3,69593|1,69677|0,69930|2,70014|3) -

01:18:694 (78694|0) - you can change this to LN until 01:19:200 - but with that, you need to rearrange 01:19:200 (79200|2,79200|0) -

01:28:469 (88469|0,88469|1) - ctrl H for more comfortable pattern.

02:17:514 - add note to 4 here, since same sound as previous notes. Also it won't be hard to shift to 3|4 and 1|2 since its on 1/2 measure line (red and white).

02:18:863 (138863|0,138947|1,139031|3,139115|2,139200|1,139284|0,139368|2,139452|3,139537|0,139621|1,139705|2,139790|3,139874|2,139958|1,140042|0,140127|1) - The snap should be 1/3 and must be fixed immediately

02:20:211 - until 02:21:559 - much better if there's an LN for that loud long sound effect.

03:52:739 (232739|2) - remove sudden double here without additional instrument. It should be atleast at 03:52:908 - since there's a "yeah" vocal similar to 03:52:233 (232233|0,232233|1) -

[Another Kabaneri]
SPOILER
Suggestind OD 8 | HP 8

00:10:773 (10773|0,10815|1,10857|2,10899|3,10941|0,10983|1,11026|2,11068|3,11110|0,11152|1,11194|2,11236|3,11278|0,11320|1,11363|2,11405|3,11447|0,11489|1,11531|3,11573|2,11615|0,11658|1,11700|3,11742|2,11784|1,11826|0,11868|3,11910|2,11952|1,11995|0,12037|3,12079|2,12121|1) - The right snap is only 1/4 for the violin-like sound. 1/8 is too much. Must be fixed.

00:47:177 (47177|0,47177|1,47683|3,47683|2,48188|1,48188|0) - These LNs length are not snapped on 1/2 measure lines. Same with the LNs of Synthesizers, Must be fixed.

00:48:652 (48652|3,48652|2,48820|1,48820|0,48989|0,48989|1) - These doubles are not snapped on the 1/2 measure lines as well. Correct them and must be immediately fixed.

02:18:947 (138947|1,138947|0,139073|0,139073|1,139200|3,139200|2,139284|0,139284|1,139410|3,139410|2,139537|1,139537|0,139621|2,139621|3,139705|1,139705|0,139832|2,139832|3,139958|1,139958|0,140084|2,140084|3) - same as Hyper, the notes should be at 1/3 snap.

03:10:099 - until 03:31:672 - you might want to buff/add more notes in this time section as it is really easy for the last difficulty not to mention its intense and fast part of the song. You can note for the 1/4 hihat and map every 1/2 red lines with singles. Your choice~

03:55:773 - add note to 1 or even at 4 since final sound is stronger than 03:55:604 (235604|2,235604|1) -

[Overall]
Really nice song pick~ Thank you for the M4M and Goodluck~
Topic Starter

arcwinolivirus wrote: 44e6t

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) (Alsty-)

Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• 192kbps audio bitrate is a must, fix the mp3. i will compress the mp3 later u.u

Column:
_ _ _ _
4K - |1|2|3|4|

[Hyper Koutetsujou]
SPOILER
OD HP are quite high despite its hyper.
Suggesting: OD 7.5 | HP 7.5 ok

00:02:683 (2683|1,2851|0,3020|1,3188|3) - I think it is better if this is the stair patterned or alternate stair one because of that stair changing pitch. Suggesting: http://puu.sh/qhokH/b2a1a7e9fa.png which fits along with the 00:03:357 (3357|0,3526|2,3694|1,3863|3) - . If accepted, you can use it as well on the other similar sounds after. re-arrange , the last part i place it on 3

00:09:424 (9424|1) - move to 1 different pitch than 00:09:087 (9087|1) - done

00:10:267 (10267|2,10436|1,10604|0) - ctrl H which fits more for the pitch going low and gives a clear vision before the LNs.i put the last notes on 1[/colo]

00:21:559 - until 00:22:908 - It is better to put LNs here as it has more long sounds and even stronger long sound than 00:10:773 (10773|2,11110|1,11447|0,11784|3) -

00:27:964 (27964|2) - move to 4 for the violin-like sound pitch shift i will keep this

00:48:188 (48188|1) - would be better if its on column 3 for better execution of 00:48:526 (48526|0,48694|0,48863|0,49031|0) - ok!

00:49:368 - suggesting: http://puu.sh/qhoyo/90c0b153b7.png for the percussion roll = stairs, and doubles on 2|3 as it differs on pitch than 00:47:177 (47177|1,47177|0,47683|0,47683|1) - accepted but it put bass on 3|4 :3

00:51:896 (51896|3,52065|2,52233|1,52402|0) - feels awkward as it doesn't actually follows any long sound within 1/2 measures. Would be better if you follow the vocal + the bass synth at the background which will be something like this: http://puu.sh/qhoHl/c4624f5e0a.jpg accepted !

01:00:997 (60997|0) - move to 3 to give a better view for 01:01:334 (61334|1,61503|0,61503|1,61672|1,61672|0) - also to avoid eerie feeling for left hand. If applied, might as well 01:01:334 (61334|1) - move to 1 for more comfortable execution.woah feels more good @@

01:08:919 (68919|1,69003|0) - I suggest to swap column so it can be 1 , 2 , 3|4 This will make the current phase more comfortable to players. Apply it as well for: 01:09:256 (69256|2,69340|3,69593|1,69677|0,69930|2,70014|3) - done

01:18:694 (78694|0) - you can change this to LN until 01:19:200 - but with that, you need to rearrange 01:19:200 (79200|2,79200|0) - i didnt put this at hyper diff. u.u

01:28:469 (88469|0,88469|1) - ctrl H for more comfortable pattern. ok!

02:17:514 - add note to 4 here, since same sound as previous notes. Also it won't be hard to shift to 3|4 and 1|2 since its on 1/2 measure line (red and white). ok!

02:18:863 (138863|0,138947|1,139031|3,139115|2,139200|1,139284|0,139368|2,139452|3,139537|0,139621|1,139705|2,139790|3,139874|2,139958|1,140042|0,140127|1) - The snap should be 1/3 and must be fixed immediately whaa , im a bit confusing at this parrt , thanks !

02:20:211 - until 02:21:559 - much better if there's an LN for that loud long sound effect.ok

03:52:739 (232739|2) - remove sudden double here without additional instrument. It should be atleast at 03:52:908 - since there's a "yeah" vocal similar to 03:52:233 (232233|0,232233|1) - ok

[Another Kabaneri]
SPOILER
Suggestind OD 8 | HP 8

00:10:773 (10773|0,10815|1,10857|2,10899|3,10941|0,10983|1,11026|2,11068|3,11110|0,11152|1,11194|2,11236|3,11278|0,11320|1,11363|2,11405|3,11447|0,11489|1,11531|3,11573|2,11615|0,11658|1,11700|3,11742|2,11784|1,11826|0,11868|3,11910|2,11952|1,11995|0,12037|3,12079|2,12121|1) - The right snap is only 1/4 for the violin-like sound. 1/8 is too much. Must be fixed.im being too rush at this part ahahha xD

00:47:177 (47177|0,47177|1,47683|3,47683|2,48188|1,48188|0) - These LNs length are not snapped on 1/2 measure lines. Same with the LNs of Synthesizers, Must be fixed.ahh im forget to re-snapping this after changing the offset

00:48:652 (48652|3,48652|2,48820|1,48820|0,48989|0,48989|1) - These doubles are not snapped on the 1/2 measure lines as well. Correct them and must be immediately fixed.here too

02:18:947 (138947|1,138947|0,139073|0,139073|1,139200|3,139200|2,139284|0,139284|1,139410|3,139410|2,139537|1,139537|0,139621|2,139621|3,139705|1,139705|0,139832|2,139832|3,139958|1,139958|0,140084|2,140084|3) - same as Hyper, the notes should be at 1/3 snap. fixed , thanks! xD

03:10:099 - until 03:31:672 - you might want to buff/add more notes in this time section as it is really easy for the last difficulty not to mention its intense and fast part of the song. You can note for the 1/4 hihat and map every 1/2 red lines with singles. Your choice~ okay i will try to add more in this section

03:55:773 - add note to 1 or even at 4 since final sound is stronger than 03:55:604 (235604|2,235604|1) - added

[Overall]
Really nice song pick~ Thank you for the M4M and Goodluck~
thanks arcwin , almost all of your mod applied , really helped xD thanksss

UPDATED
Hi, from your mod queue
BG : find 1366x768 pic
Song file : seem like really big size. you should find 192kbps song file.
EZ
00:44:481 (44481|3) - maybe move to 2, to make it flow better for beginner players
01:10:099 - maybe do like this http://puu.sh/qiyVb/c06bb791e2.PNG
01:16:082 (76082|1) - I think remove this
01:27:627 (87627|1) - delete, it isn't emphasize sound here
01:49:537 - why not double here? because this 01:50:211
01:50:885 - ^
01:52:233 - ^
01:53:582 - ^
01:54:930 - ^
01:56:278 - ^
01:57:627 - ^
01:58:975 - ^
02:10:267 - make LN here and hold it till 02:10:773
02:45:829 - maybe do double here, it has cymbal sound
03:03:020 - feel empty here maybe change 03:03:020 (183020|0) to LN and hold it till 03:04:031
03:09:761 - you can make single or double notes here
03:15:492 - I really feel empty here, you should add more note here

NM
00:43:132 (43132|1,43301|1,43806|2,43975|2) - It isn't emphasize sound make it single
01:50:042 (110042|1) - delete, it just a kick not snare
01:50:548 (110548|1) - ^
01:51:391 (111391|2) - ^
01:51:896 (111896|2) - ^
01:52:739 (112739|2) - ^
01:53:245 (113245|1) - ^
01:54:087 (114087|1) - ^
01:54:593 (114593|1) - ^
01:55:436 (115436|1) - ^
01:55:941 (115941|3) - ^
01:56:784 (116784|2) - ^
01:57:290 (117290|1) - ^
01:58:132 (118132|3) - ^
01:58:638 (118638|1) - ^
01:59:481 (119481|0) - ^
02:18:863 - http://puu.sh/qizN0/d8cab87a1a.PNG I think do like this
02:25:436 (145436|2) - delete, and it's same sound with 02:25:773
Topic Starter

WolfyArmato- wrote: 631q3r

Hi, from your mod queue
BG : find 1366x768 pic yeah my friend will make bg for this map later
Song file : seem like really big size. you should find 192kbps song file. i will compress it later xD
EZ
00:44:481 (44481|3) - maybe move to 2, to make it flow better for beginner players ok
01:10:099 - maybe do like this http://puu.sh/qiyVb/c06bb791e2.PNG i put single not
01:16:082 (76082|1) - I think remove this done
01:27:627 (87627|1) - delete, it isn't emphasize sound here its bass @@
01:49:537 - why not double here? because this 01:50:211 i will remove the double on this section
01:50:885 - ^
01:52:233 - ^
01:53:582 - ^
01:54:930 - ^
01:56:278 - ^
01:57:627 - ^
01:58:975 - ^
02:10:267 - make LN here and hold it till 02:10:773 nope @@
02:45:829 - maybe do double here, it has cymbal sound added
03:03:020 - feel empty here maybe change 03:03:020 (183020|0) to LN and hold it till 03:04:031 i follow the vocal on this part , rescaling the end of the LN's
03:09:761 - you can make single or double notes here added
03:15:492 - I really feel empty here, you should add more note herei just take the synth

NM
00:43:132 (43132|1,43301|1,43806|2,43975|2) - It isn't emphasize sound make it single ok
01:50:042 (110042|1) - delete, it just a kick not snare since this part seems hard , ok
01:50:548 (110548|1) - ^
01:51:391 (111391|2) - ^
01:51:896 (111896|2) - ^
01:52:739 (112739|2) - ^
01:53:245 (113245|1) - ^
01:54:087 (114087|1) - ^
01:54:593 (114593|1) - ^
01:55:436 (115436|1) - ^
01:55:941 (115941|3) - ^
01:56:784 (116784|2) - ^
01:57:290 (117290|1) - ^
01:58:132 (118132|3) - ^
01:58:638 (118638|1) - ^
01:59:481 (119481|0) - ^
02:18:863 - http://puu.sh/qizN0/d8cab87a1a.PNG I think do like this ok xD
02:25:436 (145436|2) - delete, and it's same sound with 02:25:773 done
thank you for usefull mod :D
I'm not sure if my normal mod can be useful to you but here it is:
Column Guide : 1 | 2 | 3 | 4

Im not sure if Im making your Easy difficulty too hard, but in my opinion its not good to make easy pattern too simple and regular.
Easy star rating is max 1.50 anyway so might as well make use of it.

Beginner Nue
00:21:559 (21559|1) - delete
00:21:222 (21222|2) - make this LN that ends here 00:22:908 (22908|1) -
00:22:908 (22908|0,22908|1) - make this 1 LN and delete 00:23:245 (23245|2) -
00:23:582 (23582|3,23919|0) - make them three 1/4 notes instead.
For example
I'm not sure if stair pattern is best for this sound but my point is to have 3 notes regardless of the pattern to decide for this.
I think its more fun to have emphasis on this sound than having very consistent 1/4 beats
00:26:110 (26110|2) - add
00:26:278 (26278|0,26615|3) - same as 23:582
00:27:458 (27458|2) - add a note here, and arrange the 3 notes to be similar to 23:582
00:28:975 (28975|3,29312|0) - same as 23:582
00:29:649 (29649|2) - delete
00:31:166 (31166|3) - add
00:31:672 (31672|0,32009|3) - same as 23:582
00:34:368 (34368|0,34705|3) - same as 23:582
00:37:065 (37065|3,37402|0) - same as 23:582
00:38:245 (38245|1) - add
00:39:761 (39761|2,40099|1) - same as 23:582
00:42:458 (42458|1,42795|2) - same as 23:582
00:53:413 (53413|1,53750|2) - add
00:59:902 (59902|1) - add on 2 or 3
01:01:503 (61503|1) - add
01:08:919 (68919|3,69256|2,69593|3,69930|2) - add
01:16:082 (76082|1) - add
01:18:020 (78020|1) - add
01:22:908 (82908|1) - add
01:28:301 (88301|2) - add
01:29:649 (89649|1) - add
01:30:660 (90660|0) - add
01:31:166 (91166|3) - add
01:34:200 (94200|3) - add
01:49:874 (109874|1) - add
01:51:222 (111222|0) - add I feel ling 1 2 , 123 pattern sounds better for drum
01:52:570 (112570|3) - ^
01:53:919 (113919|0) - ^
01:55:267 (115267|2) - ^
01:56:615 (116615|0) - ^
01:57:964 (117964|2) - ^
01:59:312 (119312|2) - ^
01:59:986 (119986|3) - from here to 02:10:773 (130773|1) - I think might be more fun if you focus on piano sound instead
02:13:301 (133301|3) - add
02:15:997 (135997|0) - add
02:22:233 (142233|2) - add
02:23:582 (143582|2) - add
02:23:834 (143834|3,144087|0) - delete
02:24:930 (144930|3) - add
02:25:099 (145099|0,145267|1) - add
02:26:615 (146615|3) - delete
02:27:627 (147627|1) - change to 2 notes like these: 02:27:627 (147627|1,147795|2) -
02:29:312 (149312|1,149481|3) - delete
02:29:649 (149649|0) - change to 3 notes like this: 02:29:649 (149649|0,149986|2,150323|3) -
02:31:672 (151672|0) - add
02:31:840 (151840|3,152009|2,152177|1) - remove
02:33:020 (153020|2) - add
02:35:717 (155717|1) - add
02:36:728 (156728|1,157065|2) - add
02:38:413 (158413|1,158582|3) - add
02:39:424 (159424|0,159761|3) - add
--------------------------------------------------------------------------
02:45:829 (165829|3) - this part should be like this i think

02:45:829 (165829|3) - to 02:49:874 (169874|2) -

02:49:874 (169874|2) - to 02:53:919 (173919|1) -

02:53:919 (173919|1) - to 02:56:615 (176615|0) -
or same as your NM diffifulty but reduced chords?
------------------------------------------------------------------------
02:56:615 (176615|0) - same as above section
03:09:761 (189761|2) - to 03:26:278 (206278|0) - feels weird, i would just map it to the drum beats instead of having so many LN
same as 01:49:200 (109200|2) - to 01:59:986 (119986|3) -
03:28:975 (208975|2) - to 03:31:672 (211672|1) - all 1/2 beats
03:31:672 (211672|1) - to 03:33:020 (213020|1) - all 1/4 beats
add a LN from 03:33:020 (213020|1) - to 03:34:031 (214031|3) -

Normal and Hard difficulty seems perfect to me.

Another
Im newbie to SV, so feel free to reject if Im wrong. Overall your SV is really cool.
01:59:986 - to 2:10:773 - I think the SV in this part is a bit too slow. Maybe put like 0.90?
2:42:458 - to 2:42:964 add 4 points for glitching effect, like note freezing mid air then drop super fast.
For example take at look at this map (7K Glitch hop difficulty):
https://osu-ppy-sh.jeuxcrack.net/s/292078
03:40:436 (220436|3,220604|1,220604|0,220773|1,220773|3,220941|3) - add SV for this sound ?

I will be back for hit sound mod after you review this.
Topic Starter

dudehacker wrote: 5vh2j

I'm not sure if my normal mod can be useful to you but here it is:
Column Guide : 1 | 2 | 3 | 4

Im not sure if Im making your Easy difficulty too hard, but in my opinion its not good to make easy pattern too simple and regular.
Easy star rating is max 1.50 anyway so might as well make use of it.

Beginner Nue
00:21:559 (21559|1) - delete
00:21:222 (21222|2) - make this LN that ends here 00:22:908 (22908|1) - i will make ^ LN
00:22:908 (22908|0,22908|1) - make this 1 LN and delete 00:23:245 (23245|2) -
00:23:582 (23582|3,23919|0) - make them three 1/4 notes instead.
For example
I'm not sure if stair pattern is best for this sound but my point is to have 3 notes regardless of the pattern to decide for this.
I think its more fun to have emphasis on this sound than having very consistent 1/4 beats
00:26:110 (26110|2) - add single is fine
00:26:278 (26278|0,26615|3) - same as 23:582
00:27:458 (27458|2) - add a note here, and arrange the 3 notes to be similar to 23:582 this is have a different pattern
00:28:975 (28975|3,29312|0) - same as 23:582
00:29:649 (29649|2) - delete i think i will keep this
00:31:166 (31166|3) - add its just bass , make it double its just broke the consistency
00:31:672 (31672|0,32009|3) - same as 23:582
00:34:368 (34368|0,34705|3) - same as 23:582
00:37:065 (37065|3,37402|0) - same as 23:582
00:38:245 (38245|1) - add
00:39:761 (39761|2,40099|1) - same as 23:582
00:42:458 (42458|1,42795|2) - same as 23:582 i will apply this all
00:53:413 (53413|1,53750|2) - add
00:59:902 (59902|1) - add on 2 or 3
01:01:503 (61503|1) - add
01:08:919 (68919|3,69256|2,69593|3,69930|2) - add
01:16:082 (76082|1) - add
01:18:020 (78020|1) - add
01:22:908 (82908|1) - add
01:28:301 (88301|2) - add
01:29:649 (89649|1) - add
01:30:660 (90660|0) - add
01:31:166 (91166|3) - add
01:34:200 (94200|3) - add
01:49:874 (109874|1) - add
01:51:222 (111222|0) - add I feel ling 1 2 , 123 pattern sounds better for drum
01:52:570 (112570|3) - ^
01:53:919 (113919|0) - ^
01:55:267 (115267|2) - ^
01:56:615 (116615|0) - ^
01:57:964 (117964|2) - ^
01:59:312 (119312|2) - ^
01:59:986 (119986|3) - from here to 02:10:773 (130773|1) - I think might be more fun if you focus on piano sound instead
02:13:301 (133301|3) - add
02:15:997 (135997|0) - add
02:22:233 (142233|2) - add
02:23:582 (143582|2) - add
02:23:834 (143834|3,144087|0) - delete
02:24:930 (144930|3) - add
02:25:099 (145099|0,145267|1) - add
02:26:615 (146615|3) - delete
02:27:627 (147627|1) - change to 2 notes like these: 02:27:627 (147627|1,147795|2) -
02:29:312 (149312|1,149481|3) - delete
02:29:649 (149649|0) - change to 3 notes like this: 02:29:649 (149649|0,149986|2,150323|3) -
02:31:672 (151672|0) - add
02:31:840 (151840|3,152009|2,152177|1) - remove
02:33:020 (153020|2) - add
02:35:717 (155717|1) - add
02:36:728 (156728|1,157065|2) - add
02:38:413 (158413|1,158582|3) - add
02:39:424 (159424|0,159761|3) - add some suggestion is applied
--------------------------------------------------------------------------
02:45:829 (165829|3) - this part should be like this i think

02:45:829 (165829|3) - to 02:49:874 (169874|2) -

02:49:874 (169874|2) - to 02:53:919 (173919|1) -

02:53:919 (173919|1) - to 02:56:615 (176615|0) -
or same as your NM diffifulty but reduced chords? in easy , i take vocal sound for this section xD
------------------------------------------------------------------------
02:56:615 (176615|0) - same as above section ^
03:09:761 (189761|2) - to 03:26:278 (206278|0) - feels weird, i would just map it to the drum beats instead of having so many LN just in case , take synth , because if i make it all drum and bass , it will feel so bored , since this song is have a 4minutes duration.
same as 01:49:200 (109200|2) - to 01:59:986 (119986|3) -
03:28:975 (208975|2) - to 03:31:672 (211672|1) - all 1/2 beats
03:31:672 (211672|1) - to 03:33:020 (213020|1) - all 1/4 beats
add a LN from 03:33:020 (213020|1) - to 03:34:031 (214031|3) -

Normal and Hard difficulty seems perfect to me.

Another
Im newbie to SV, so feel free to reject if Im wrong. Overall your SV is really cool.its need 4hours straight without rest to make all of this stuff :c
01:59:986 - to 2:10:773 - I think the SV in this part is a bit too slow. Maybe put like 0.90? its okay , because this part seems really calm
2:42:458 - to 2:42:964 add 4 points for glitching effect, like note freezing mid air then drop super fast.i will consider it
For example take at look at this map (7K Glitch hop difficulty):
https://osu-ppy-sh.jeuxcrack.net/s/292078
03:40:436 (220436|3,220604|1,220604|0,220773|1,220773|3,220941|3) - add SV for this sound ? ok

I will be back for hit sound mod after you review this.
thanks for mod. u help the beginner diff's alot :)

Alsty- wrote: 3u535j

dudehacker wrote: 5vh2j

I'm not sure if my normal mod can be useful to you but here it is:
Column Guide : 1 | 2 | 3 | 4

Im not sure if Im making your Easy difficulty too hard, but in my opinion its not good to make easy pattern too simple and regular.
Easy star rating is max 1.50 anyway so might as well make use of it.

Beginner Nue
00:21:559 (21559|1) - delete
00:21:222 (21222|2) - make this LN that ends here 00:22:908 (22908|1) - i will make ^ LN
00:22:908 (22908|0,22908|1) - make this 1 LN and delete 00:23:245 (23245|2) -
00:23:582 (23582|3,23919|0) - make them three 1/4 notes instead.
For example
I'm not sure if stair pattern is best for this sound but my point is to have 3 notes regardless of the pattern to decide for this.
I think its more fun to have emphasis on this sound than having very consistent 1/4 beats
00:26:110 (26110|2) - add single is fine
00:26:278 (26278|0,26615|3) - same as 23:582
00:27:458 (27458|2) - add a note here, and arrange the 3 notes to be similar to 23:582 this is have a different pattern
00:28:975 (28975|3,29312|0) - same as 23:582
00:29:649 (29649|2) - delete i think i will keep this
00:31:166 (31166|3) - add its just bass , make it double its just broke the consistency
00:31:672 (31672|0,32009|3) - same as 23:582
00:34:368 (34368|0,34705|3) - same as 23:582
00:37:065 (37065|3,37402|0) - same as 23:582
00:38:245 (38245|1) - add
00:39:761 (39761|2,40099|1) - same as 23:582
00:42:458 (42458|1,42795|2) - same as 23:582 i will apply this all
00:53:413 (53413|1,53750|2) - add
00:59:902 (59902|1) - add on 2 or 3
01:01:503 (61503|1) - add
01:08:919 (68919|3,69256|2,69593|3,69930|2) - add
01:16:082 (76082|1) - add
01:18:020 (78020|1) - add
01:22:908 (82908|1) - add
01:28:301 (88301|2) - add
01:29:649 (89649|1) - add
01:30:660 (90660|0) - add
01:31:166 (91166|3) - add
01:34:200 (94200|3) - add
01:49:874 (109874|1) - add
01:51:222 (111222|0) - add I feel ling 1 2 , 123 pattern sounds better for drum
01:52:570 (112570|3) - ^
01:53:919 (113919|0) - ^
01:55:267 (115267|2) - ^
01:56:615 (116615|0) - ^
01:57:964 (117964|2) - ^
01:59:312 (119312|2) - ^
01:59:986 (119986|3) - from here to 02:10:773 (130773|1) - I think might be more fun if you focus on piano sound instead
02:13:301 (133301|3) - add
02:15:997 (135997|0) - add
02:22:233 (142233|2) - add
02:23:582 (143582|2) - add
02:23:834 (143834|3,144087|0) - delete
02:24:930 (144930|3) - add
02:25:099 (145099|0,145267|1) - add
02:26:615 (146615|3) - delete
02:27:627 (147627|1) - change to 2 notes like these: 02:27:627 (147627|1,147795|2) -
02:29:312 (149312|1,149481|3) - delete
02:29:649 (149649|0) - change to 3 notes like this: 02:29:649 (149649|0,149986|2,150323|3) -
02:31:672 (151672|0) - add
02:31:840 (151840|3,152009|2,152177|1) - remove
02:33:020 (153020|2) - add
02:35:717 (155717|1) - add
02:36:728 (156728|1,157065|2) - add
02:38:413 (158413|1,158582|3) - add
02:39:424 (159424|0,159761|3) - add some suggestion is applied
--------------------------------------------------------------------------
02:45:829 (165829|3) - this part should be like this i think

02:45:829 (165829|3) - to 02:49:874 (169874|2) -

02:49:874 (169874|2) - to 02:53:919 (173919|1) -

02:53:919 (173919|1) - to 02:56:615 (176615|0) -
or same as your NM diffifulty but reduced chords? in easy , i take vocal sound for this section xD
------------------------------------------------------------------------
02:56:615 (176615|0) - same as above section ^
03:09:761 (189761|2) - to 03:26:278 (206278|0) - feels weird, i would just map it to the drum beats instead of having so many LN just in case , take synth , because if i make it all drum and bass , it will feel so bored , since this song is have a 4minutes duration.
same as 01:49:200 (109200|2) - to 01:59:986 (119986|3) -
03:28:975 (208975|2) - to 03:31:672 (211672|1) - all 1/2 beats
03:31:672 (211672|1) - to 03:33:020 (213020|1) - all 1/4 beats
add a LN from 03:33:020 (213020|1) - to 03:34:031 (214031|3) -

Normal and Hard difficulty seems perfect to me.

Another
Im newbie to SV, so feel free to reject if Im wrong. Overall your SV is really cool.its need 4hours straight without rest to make all of this stuff :c
01:59:986 - to 2:10:773 - I think the SV in this part is a bit too slow. Maybe put like 0.90? its okay , because this part seems really calm
2:42:458 - to 2:42:964 add 4 points for glitching effect, like note freezing mid air then drop super fast.i will consider it
For example take at look at this map (7K Glitch hop difficulty):
https://osu-ppy-sh.jeuxcrack.net/s/292078
03:40:436 (220436|3,220604|1,220604|0,220773|1,220773|3,220941|3) - add SV for this sound ? ok

I will be back for hit sound mod after you review this.
thanks for mod. u help the beginner diff's alot :)
Ok , did you read my pm? I sent u 2 new piano set. do you want any of them ? I will do hit sound mod tomorrow.
I just noticed the way you are doing hit sound is bad.

If you do not have a lot of hit sounds files, you don't need to use ALT+Left Click (custom hit sound) to hit sound a note using this window:


The reason why this is bad because you need do that for every note and it takes way too much time.

The right way to hit sound is first name all your hit sound files to 1 sample set.

For example, if you are using normal set:
normal-hitnormal.wav
normal-hitwhistle.wav
normal-hitfinish.wav
normal-hitclap.wav

To apply them to a note, you click on the note then use the right side tools or use shortkey W E R for whistle, finish and clap.
The good thing about this is that you can have multiple sound on 1 note, which you cant if you use custom hit sound.
custom hit sound will have priority over normal hit sound, so even if you use the whistle, finish or clap on a custom hit sound it wont do anything.

But say if you have more than 4 hit sounds, than you would put it in another set:
soft-hitnormal.wav
soft-hitwhistle.wav
soft-hitfinish.wav
soft-hitclap.wav

And there's also a drum set , u get the idea .

Additionally to this, if you still have more hit sounds, you can do this
normal-hitnormal2.wav
normal-hitwhistle2.wav
...

by adding an index at the end, and it has no limit of how many u can use.

Use timing section to control which hit sound set you use:

make sure you select Custom
the number below it is the index as explained above.

the green timing section will overwrite the red one.
and the timing section applies the same volume to all hit sound in that section.
If you want a certain note to be different volume than rest of section then you need use Alt+Left click to use custom hit sound. The volume of section wont apply on custom hit sounds.

I hope it was clear, if you have any questions PM me
Hi~

M4M as my req :3

Beginner Nue
Beginner Nue
00:04:031 (4031|1) suara, disusun ulang
00:08:076 (8076|1) ^
00:13:469 (13469|1) ^
00:20:211 (20211|2) ^
00:27:458 add circle disini
00:42:121 (42121|3,42458|0,42627|1,42795|2) susun ulang, kurang konsisten
01:10:099 (70099|0,70099|3,71110|1,71447|2) bagian seperti ini tolong salah satu dihapus ln nya
02:00:997 (120997|1,121334|0) buat yg gini, diff beginner ikut suara dengan pengecualian diff hard keatas tu boleh seperti ini. hapus
02:03:694 (123694|2,124031|3) ^
02:06:391 (126391|1,126728|2) ^
02:07:402 add circle
02:09:087 (129087|2,129424|1) ^^
02:51:559 (171559|2,171728|1,171896|2) stairs, beginner loh
02:53:582 (173582|2,173750|3,173919|1) ^
02:54:256 (174256|2,174424|0,174761|1,174930|3,175267|1,175604|0,175773|3) ngikut voice, tapi lebih baik instrumen nya saja
03:14:312 (194312|2,194649|1) note ini tidak disarankan, normal sih gpp. ganti circle
03:38:582 (218582|2,218919|1) ^
03:45:997 (225997|2,226166|1,226334|2) stairs
03:48:694 (228694|1,228863|2,229031|1) ^
03:51:391 (231391|2,231728|2) hapus
03:53:076 (233076|2) ^

Intermediate Bushi
Intermediate Bushi
00:09:424 (9424|1) diujung kanan biar konsisten sama lagu seperti 00:20:211
00:23:245 - 00:25:941 - 00:28:638 - 00:31:334 - 00:34:031 - 00:36:728 bukan jack, coba contoh 00:39:424
00:48:526 (48526|3,48694|3,48863|3,49031|3) jangan, dibuat zig zag atau apalah
00:51:728 (51728|2,51812|0,51896|1) 1/4 di normal dibuat stairs
01:03:188 (63188|2) hapus, gk ada suara sama sekali
01:03:526 (63526|1,64031|1) ^
01:36:896 (96896|3) place ke col 2
02:18:863 (138863|0,138947|1,139031|3,139115|2,139200|0,139284|1,139368|3,139452|2,139537|0,139621|1,139705|3,139790|2,139874|0,139958|1,140042|3,140127|2) ini juga tidak disarankan, lebih mirip hard. ganti ke snap 1/2 dan hapus yang bukan kena snap
02:40:099 ln ending di tick putih
02:40:773 ^
02:41:447 ^
02:42:121 ^
02:53:076 (173076|3) col 2
03:26:278 (206278|3,207795|3) pastikan bahwa ini tidak ada di normal, susun ulang
03:45:997 (225997|2,226166|2,226334|2) ^
03:48:694 (228694|1,228863|1,229031|1) ^
03:51:391 (231391|0,231559|0,231728|0) ^

Hyper Koutetsujou
Hyper Koutetsujou
00:48:863 (48863|0,49031|0) col 3
01:01:334 (61334|0,61503|0,61672|0) overdose jack, susun ulang
01:15:997 (75997|0,75997|1,76082|0,76082|1) tidak disarankan, jadikan 3|4 - 1|2 - 3|4
01:17:514 (77514|0,77683|0) col 3
01:24:256 (84256|3,84424|3) col 2
01:35:211 (95211|1,95211|0) ctrl+h
02:48:863 (168863|0) ^
02:55:773 (175773|2,175773|3,175857|2,175857|3) 1|2 - 3|4
02:59:649 (179649|0) ctrl+h
03:06:559 (186559|0,186559|1) ^
03:35:042 (215042|3) ^
03:41:784 (221784|0,221952|0,221952|1) susun ulang
03:42:795 (222795|0) ctrl+h
03:43:132 (223132|3,223301|3,223301|2) susun ulang
03:52:402 (232402|3,232570|3,232739|3,232908|3) overdose, susun ulang
03:53:750 (233750|3,233919|3,234087|3) ^

Another Kabaneri
Another Kabaneri
00:50:885 (50885|0,50885|2) ln end di tick biru 1/4
01:24:593 (84593|3) susun kelain
01:28:806 (88806|1) ^
01:35:211 (95211|3) ctrl+h, ganti dari susun kelain

DONE!!!
M4M lagi kalau mau :3
bye~
mark dlu deh...sambil nungguin lu update mod yang di atas ^
Topic Starter

Ochasan wrote: 6n2mi

Hi~

M4M as my req :3

Beginner Nue
Beginner Nue
00:04:031 (4031|1) suara, disusun ulang
00:08:076 (8076|1) ^
00:13:469 (13469|1) ^
00:20:211 (20211|2) ^
00:27:458 add circle disini
00:42:121 (42121|3,42458|0,42627|1,42795|2) susun ulang, kurang konsisten
01:10:099 (70099|0,70099|3,71110|1,71447|2) bagian seperti ini tolong salah satu dihapus ln nya
02:00:997 (120997|1,121334|0) buat yg gini, diff beginner ikut suara dengan pengecualian diff hard keatas tu boleh seperti ini. hapus
02:03:694 (123694|2,124031|3) ^
02:06:391 (126391|1,126728|2) ^
02:07:402 add circle
02:09:087 (129087|2,129424|1) ^^
02:51:559 (171559|2,171728|1,171896|2) stairs, beginner loh
02:53:582 (173582|2,173750|3,173919|1) ^
02:54:256 (174256|2,174424|0,174761|1,174930|3,175267|1,175604|0,175773|3) ngikut voice, tapi lebih baik instrumen nya saja
03:14:312 (194312|2,194649|1) note ini tidak disarankan, normal sih gpp. ganti circle
03:38:582 (218582|2,218919|1) ^
03:45:997 (225997|2,226166|1,226334|2) stairs
03:48:694 (228694|1,228863|2,229031|1) ^
03:51:391 (231391|2,231728|2) hapus
03:53:076 (233076|2) ^

Intermediate Bushi
Intermediate Bushi
00:09:424 (9424|1) diujung kanan biar konsisten sama lagu seperti 00:20:211
00:23:245 - 00:25:941 - 00:28:638 - 00:31:334 - 00:34:031 - 00:36:728 bukan jack, coba contoh 00:39:424
00:48:526 (48526|3,48694|3,48863|3,49031|3) jangan, dibuat zig zag atau apalah
00:51:728 (51728|2,51812|0,51896|1) 1/4 di normal dibuat stairs
01:03:188 (63188|2) hapus, gk ada suara sama sekali
01:03:526 (63526|1,64031|1) ^
01:36:896 (96896|3) place ke col 2
02:18:863 (138863|0,138947|1,139031|3,139115|2,139200|0,139284|1,139368|3,139452|2,139537|0,139621|1,139705|3,139790|2,139874|0,139958|1,140042|3,140127|2) ini juga tidak disarankan, lebih mirip hard. ganti ke snap 1/2 dan hapus yang bukan kena snap
02:40:099 ln ending di tick putih
02:40:773 ^
02:41:447 ^
02:42:121 ^
02:53:076 (173076|3) col 2
03:26:278 (206278|3,207795|3) pastikan bahwa ini tidak ada di normal, susun ulang
03:45:997 (225997|2,226166|2,226334|2) ^
03:48:694 (228694|1,228863|1,229031|1) ^
03:51:391 (231391|0,231559|0,231728|0) ^

Hyper Koutetsujou
Hyper Koutetsujou
00:48:863 (48863|0,49031|0) col 3
01:01:334 (61334|0,61503|0,61672|0) overdose jack, susun ulang
01:15:997 (75997|0,75997|1,76082|0,76082|1) tidak disarankan, jadikan 3|4 - 1|2 - 3|4
01:17:514 (77514|0,77683|0) col 3
01:24:256 (84256|3,84424|3) col 2
01:35:211 (95211|1,95211|0) ctrl+h
02:48:863 (168863|0) ^
02:55:773 (175773|2,175773|3,175857|2,175857|3) 1|2 - 3|4
02:59:649 (179649|0) ctrl+h
03:06:559 (186559|0,186559|1) ^
03:35:042 (215042|3) ^
03:41:784 (221784|0,221952|0,221952|1) susun ulang
03:42:795 (222795|0) ctrl+h
03:43:132 (223132|3,223301|3,223301|2) susun ulang
03:52:402 (232402|3,232570|3,232739|3,232908|3) overdose, susun ulang
03:53:750 (233750|3,233919|3,234087|3) ^

Another Kabaneri
Another Kabaneri
00:50:885 (50885|0,50885|2) ln end di tick biru 1/4
01:24:593 (84593|3) susun kelain
01:28:806 (88806|1) ^
01:35:211 (95211|3) ctrl+h, ganti dari susun kelain

DONE!!!
M4M lagi kalau mau :3
bye~
makasih ochaa , ntaps usefull banget di beginner ama intermediate xD
UPDATED :3
Topic Starter
Removed unchecked inherit time on Hyper
UPDATED

i dont even im adding that inherit , how can that inherit time can be add by itself @@
here my mods :D

hyper
00:51:896 (51896|1,51896|3,52233|0,52233|2,52570|1,52570|3) - like this maybe? soalnya cuma satu suara panjang gw denger jadi ga perlu di pisah gitu

00:56:110 (56110|1,56447|1) - satu note aja kayanya cukup buat di 3*


01:48:863 - tambahin ln pendek mungkin?

01:59:818 - di sini kasi satu note deh kayanya

01:59:649 (119649|0,119649|3,119986|2,119986|1) -like this?

02:42:627 (162627|3,163132|0,163132|1) - a bit jack maybe?


aku ada usul kasi sv dikit buat hypernya sayang lagu gini ga ada svnya >.<

sv
00:59:986 (59986|0,59986|3,60239|0,60239|3,60492|3,60492|0,60660|2,60660|1) - kayanya sv >.<
00:59:986 - speed x1,5
01:00:155 - speed x1
01:00:239 - speed x1,5
01:00:408 - speed x1
01:00:492 - speed x1,5
01:00:576 - speed x1

01:16:166 (76166|0,76166|3,76419|1,76419|3,76672|3,76672|1) - sv here as well i think XD
01:16:166 - speed x1,5
01:16:334 - speed x1
01:16:419 - speed x1,5
01:16:587 - speed x1

01:27:627 - speed 0,5
01:27:795 - speed x1


thats all i think.. Good Luck!!!!!
Topic Starter

L A U R A wrote: 711e1o

here my mods :D

hyper
00:51:896 (51896|1,51896|3,52233|0,52233|2,52570|1,52570|3) - like this maybe? soalnya cuma satu suara panjang gw denger jadi ga perlu di pisah gitu ini di jadiin gini seolah" suaranya itu menurun xD

00:56:110 (56110|1,56447|1) - satu note aja kayanya cukup buat di 3* hmm ini biar konsisten sama ini 00:55:267 (55267|2,55267|3,55604|2,55604|3) -


01:48:863 - tambahin ln pendek mungkin? vocal samar' xD

01:59:818 - di sini kasi satu note deh kayanya oke

01:59:649 (119649|0,119649|3,119986|2,119986|1) -like this? dah

02:42:627 (162627|3,163132|0,163132|1) - a bit jack maybe?aku bikin LN jadi double aja xD


aku ada usul kasi sv dikit buat hypernya sayang lagu gini ga ada svnya >.<

sv
00:59:986 (59986|0,59986|3,60239|0,60239|3,60492|3,60492|0,60660|2,60660|1) - kayanya sv >.<
00:59:986 - speed x1,5
01:00:155 - speed x1
01:00:239 - speed x1,5
01:00:408 - speed x1
01:00:492 - speed x1,5
01:00:576 - speed x1

01:16:166 (76166|0,76166|3,76419|1,76419|3,76672|3,76672|1) - sv here as well i think XD
01:16:166 - speed x1,5
01:16:334 - speed x1
01:16:419 - speed x1,5
01:16:587 - speed x1

01:27:627 - speed 0,5
01:27:795 - speed x1
buat sv di hyper mungkin nanti , di kasih SV ringan aja , soalnya diff another dah full SV wkwk.

thats all i think.. Good Luck!!!!!
thankyou modnyaa , m4m nyusul yakk xD


UPDATED !
ok...as my promise ^^

[Beginner]
01:15:997 (75997|0) - mending jdiin LN aja terus 01:16:166 (76166|2) - delete nih

[Hyper]
00:53:413 (53413|2,53582|1,53750|1) - di bikin acak aja..kek gini >> http://puu.sh/qtCWd/fbc5ff04d0.jpg ( hand balance )
00:54:256 (54256|3) - move 1 ^^
01:04:200 - gak di bikin LN ? itu suara electric nya :V
01:18:694 - ^
01:37:318 - 01:37:655 - 01:37:992 - ko putus2 ? itu suara ny nymbung kk x.x
03:28:638 (208638|3) - move 1 ? pattern sebelum nya ente mehindarkan jack seperti >> 03:26:447 -

mungkin itu saja deh dlu :D wktu trbatas soal ny :( tapi nanti klo ada diff mu yg merasa gak cocok bngt lgi...ntar ak sambung deh mod nya ^^

Good luck ~
Topic Starter

Draftnell wrote: r5h4h

ok...as my promise ^^

[Beginner]
01:15:997 (75997|0) - mending jdiin LN aja terus 01:16:166 (76166|2) - delete nih di hapus double nya aja xD

[Hyper]
00:53:413 (53413|2,53582|1,53750|1) - di bikin acak aja..kek gini >> http://puu.sh/qtCWd/fbc5ff04d0.jpg ( hand balance ) ok , di tambahin jadi double jg :v
00:54:256 (54256|3) - move 1 ^^ hmm ok
01:04:200 - gak di bikin LN ? itu suara electric nya :V di hard ga semua electricnya di jadiin LN
01:18:694 - ^
01:37:318 - 01:37:655 - 01:37:992 - ko putus2 ? itu suara ny nymbung kk x.x oke
03:28:638 (208638|3) - move 1 ? pattern sebelum nya ente mehindarkan jack seperti >> 03:26:447 - oke

mungkin itu saja deh dlu :D wktu trbatas soal ny :( tapi nanti klo ada diff mu yg merasa gak cocok bngt lgi...ntar ak sambung deh mod nya ^^

Good luck ~
thankyou modnya om draftnell :3

UPDATED
M4M

IRC
2016-08-09 14:52 erlinadewi-: hi.
2016-08-09 14:52 Alsty-: halo
2016-08-09 14:53 erlinadewi-: mod dari irc sekarang bisa?
2016-08-09 14:53 erlinadewi-: ACTION is listening to [http://osu-ppy-sh.jeuxcrack.net/b/1035001 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix)]
2016-08-09 14:54 Alsty-: bisa
2016-08-09 14:54 Alsty-: sbntr
2016-08-09 14:54 Alsty-: dah
2016-08-09 14:54 erlinadewi-: oki
2016-08-09 14:55 erlinadewi-: untuk source nya bukannya dari anime koutetsu no kabaneri ya?
2016-08-09 14:56 Alsty-: sourcenya ganti aja?
2016-08-09 14:56 erlinadewi-: sebaiknya iya
2016-08-09 14:56 Alsty-: oke nanti di ganti di semua diff
2016-08-09 14:56 erlinadewi-: terakhir aja gpp
2016-08-09 14:56 Alsty-: iyaa
2016-08-09 14:58 erlinadewi-: ACTION is editing [http://osu-ppy-sh.jeuxcrack.net/b/1035000 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) [Beginner Nue]]
2016-08-09 14:58 erlinadewi-: 01:01:503 - missing note?
2016-08-09 14:58 erlinadewi-: ada kick disana
2016-08-09 14:58 erlinadewi-: 01:01:672 - sama seperti itu
2016-08-09 14:58 Alsty-: added
2016-08-09 15:00 erlinadewi-: 01:34:368 (94368|1,94705|3) - swap? lebih balance
2016-08-09 15:00 erlinadewi-: klo acc ini 01:35:211 (95211|1) - move to col 2
2016-08-09 15:01 Alsty-: di re-arrange lagi deh
2016-08-09 15:02 Alsty-: done
2016-08-09 15:03 erlinadewi-: 02:15:997 - add? kick disini
2016-08-09 15:03 Alsty-: okee
2016-08-09 15:03 erlinadewi-: 02:22:233 - 02:23:582 - saran disana add 1 note untuk suara snare nya
2016-08-09 15:03 erlinadewi-: biar engga kagok waktu diplay
2016-08-09 15:04 erlinadewi-: 02:24:930 - disini juga
2016-08-09 15:04 erlinadewi-: 02:28:975 - like this
2016-08-09 15:05 Alsty-: hmm oke , tambahin di semua part yg kek gitu ya
2016-08-09 15:05 erlinadewi-: 03:34:031 (214031|3) - ini col 2 aja biar gak terlalu berat
2016-08-09 15:06 erlinadewi-: 03:52:233 (232233|3,232908|1) - swap col? biar gak sama column sama ln yg bawahnya
2016-08-09 15:07 erlinadewi-: soalnya yg bawah di col 4 jg
2016-08-09 15:07 Alsty-: done
2016-08-09 15:07 erlinadewi-: free reject klo ada yg gak sesuai ya
2016-08-09 15:07 erlinadewi-: sekarang ini
2016-08-09 15:07 erlinadewi-: ACTION is editing [http://osu-ppy-sh.jeuxcrack.net/b/1035001 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) [Intermediate Bushi]]
2016-08-09 15:07 Alsty-: iyaa
2016-08-09 15:09 erlinadewi-: 00:21:559 (21559|3) - gimana kalau note ini diganti LN? 00:22:908 - sampai situ
2016-08-09 15:09 erlinadewi-: kaya diff hyper
2016-08-09 15:10 erlinadewi-: 00:27:290 (27290|2,27458|0,27627|2) - same pitch. gak dibikin 1 kolom aja?
2016-08-09 15:10 erlinadewi-: triple jack?
2016-08-09 15:11 erlinadewi-: hmmm tapi atas2 nya engga jack
2016-08-09 15:11 Alsty-: tadinya di bikin gitu , tp keknya terlalu berat di normal
2016-08-09 15:11 erlinadewi-: jadi bisa di ignore mod diatas
2016-08-09 15:12 erlinadewi-: 00:44:481 (44481|0) - col 2?
2016-08-09 15:12 erlinadewi-: 00:52:570 (52570|2) - col 2 biar gak terlalu berat
2016-08-09 15:13 erlinadewi-: 01:19:031 (79031|3) - col 2 biar lebih rapi :D
2016-08-09 15:13 Alsty-: oke
2016-08-09 15:14 erlinadewi-: 01:25:941 (85941|3,86615|3,87121|3) - terlalu berat di 4. 01:26:615 (86615|3) - ke col 3 aku rasa lebih enak
2016-08-09 15:15 Alsty-: re-arranged
2016-08-09 15:16 erlinadewi-: 03:44:143 - dari sini aku liat col 3 nya kosong bgt
2016-08-09 15:17 erlinadewi-: 03:46:334 (226334|3) - mungkin ini bisa di pindah ke col 3
2016-08-09 15:17 erlinadewi-: buat ngisi
2016-08-09 15:18 erlinadewi-: aku rasa itu aja
2016-08-09 15:20 erlinadewi-: karena durasinya agak panjang jadi aku mod 2 diff aja ya
2016-08-09 15:21 Alsty-: iya mba gpp , ini juga kurang banget di beginner ama normal

Goodluck~
Topic Starter

erlinadewi- wrote: 515s4b

M4M

IRC
2016-08-09 14:52 erlinadewi-: hi.
2016-08-09 14:52 Alsty-: halo
2016-08-09 14:53 erlinadewi-: mod dari irc sekarang bisa?
2016-08-09 14:53 erlinadewi-: ACTION is listening to [http://osu-ppy-sh.jeuxcrack.net/b/1035001 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix)]
2016-08-09 14:54 Alsty-: bisa
2016-08-09 14:54 Alsty-: sbntr
2016-08-09 14:54 Alsty-: dah
2016-08-09 14:54 erlinadewi-: oki
2016-08-09 14:55 erlinadewi-: untuk source nya bukannya dari anime koutetsu no kabaneri ya?
2016-08-09 14:56 Alsty-: sourcenya ganti aja?
2016-08-09 14:56 erlinadewi-: sebaiknya iya
2016-08-09 14:56 Alsty-: oke nanti di ganti di semua diff
2016-08-09 14:56 erlinadewi-: terakhir aja gpp
2016-08-09 14:56 Alsty-: iyaa
2016-08-09 14:58 erlinadewi-: ACTION is editing [http://osu-ppy-sh.jeuxcrack.net/b/1035000 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) [Beginner Nue]]
2016-08-09 14:58 erlinadewi-: 01:01:503 - missing note?
2016-08-09 14:58 erlinadewi-: ada kick disana
2016-08-09 14:58 erlinadewi-: 01:01:672 - sama seperti itu
2016-08-09 14:58 Alsty-: added
2016-08-09 15:00 erlinadewi-: 01:34:368 (94368|1,94705|3) - swap? lebih balance
2016-08-09 15:00 erlinadewi-: klo acc ini 01:35:211 (95211|1) - move to col 2
2016-08-09 15:01 Alsty-: di re-arrange lagi deh
2016-08-09 15:02 Alsty-: done
2016-08-09 15:03 erlinadewi-: 02:15:997 - add? kick disini
2016-08-09 15:03 Alsty-: okee
2016-08-09 15:03 erlinadewi-: 02:22:233 - 02:23:582 - saran disana add 1 note untuk suara snare nya
2016-08-09 15:03 erlinadewi-: biar engga kagok waktu diplay
2016-08-09 15:04 erlinadewi-: 02:24:930 - disini juga
2016-08-09 15:04 erlinadewi-: 02:28:975 - like this
2016-08-09 15:05 Alsty-: hmm oke , tambahin di semua part yg kek gitu ya
2016-08-09 15:05 erlinadewi-: 03:34:031 (214031|3) - ini col 2 aja biar gak terlalu berat
2016-08-09 15:06 erlinadewi-: 03:52:233 (232233|3,232908|1) - swap col? biar gak sama column sama ln yg bawahnya
2016-08-09 15:07 erlinadewi-: soalnya yg bawah di col 4 jg
2016-08-09 15:07 Alsty-: done
2016-08-09 15:07 erlinadewi-: free reject klo ada yg gak sesuai ya
2016-08-09 15:07 erlinadewi-: sekarang ini
2016-08-09 15:07 erlinadewi-: ACTION is editing [http://osu-ppy-sh.jeuxcrack.net/b/1035001 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) [Intermediate Bushi]]
2016-08-09 15:07 Alsty-: iyaa
2016-08-09 15:09 erlinadewi-: 00:21:559 (21559|3) - gimana kalau note ini diganti LN? 00:22:908 - sampai situ
2016-08-09 15:09 erlinadewi-: kaya diff hyper
2016-08-09 15:10 erlinadewi-: 00:27:290 (27290|2,27458|0,27627|2) - same pitch. gak dibikin 1 kolom aja?
2016-08-09 15:10 erlinadewi-: triple jack?
2016-08-09 15:11 erlinadewi-: hmmm tapi atas2 nya engga jack
2016-08-09 15:11 Alsty-: tadinya di bikin gitu , tp keknya terlalu berat di normal
2016-08-09 15:11 erlinadewi-: jadi bisa di ignore mod diatas
2016-08-09 15:12 erlinadewi-: 00:44:481 (44481|0) - col 2?
2016-08-09 15:12 erlinadewi-: 00:52:570 (52570|2) - col 2 biar gak terlalu berat
2016-08-09 15:13 erlinadewi-: 01:19:031 (79031|3) - col 2 biar lebih rapi :D
2016-08-09 15:13 Alsty-: oke
2016-08-09 15:14 erlinadewi-: 01:25:941 (85941|3,86615|3,87121|3) - terlalu berat di 4. 01:26:615 (86615|3) - ke col 3 aku rasa lebih enak
2016-08-09 15:15 Alsty-: re-arranged
2016-08-09 15:16 erlinadewi-: 03:44:143 - dari sini aku liat col 3 nya kosong bgt
2016-08-09 15:17 erlinadewi-: 03:46:334 (226334|3) - mungkin ini bisa di pindah ke col 3
2016-08-09 15:17 erlinadewi-: buat ngisi
2016-08-09 15:18 erlinadewi-: aku rasa itu aja
2016-08-09 15:20 erlinadewi-: karena durasinya agak panjang jadi aku mod 2 diff aja ya
2016-08-09 15:21 Alsty-: iya mba gpp , ini juga kurang banget di beginner ama normal

Goodluck~
tenkyuu mba elin :3

UPDATED
Topic Starter
MP3 QUALITY CHANGED , FIXING TIMING AND SV PLACE
UPDATED AGAIN XD
SPOILER
re-timing sv is the worst :(
waaaaahh kayaknya gak bisa mod deh :( ga ada waktu banget gila, tugas ngampus terus2an orz.. buat gantinya shoot aja deh, maaf banget alsty :(
Topic Starter

Hamids- wrote: 3qi2u

waaaaahh kayaknya gak bisa mod deh :( ga ada waktu banget gila, tugas ngampus terus2an orz.. buat gantinya shoot aja deh, maaf banget alsty :(
Oqeeeh tenang ajah wkwk, GL tugas"nya xD
Thanks juga shootnya :v
This is an amazing remix

Column 1|2|3|4

Mod
[General]
  1. I highly suggest adding a difficulty between Intermediate and Hyper because the diff gap is almost 2.5* so there's no diff in the 2* range.
  2. Uncheck widescreen in all diffs.
  3. Why'd you sample import all your hs when you named them the correct way? I'd consider resetting everything and just applying use the clap, whistle, and finish function. So hitsounds would be named like so: soft-hitfinish2 -> soft-hitclap. soft-hitnormal -> soft-hitfinish. soft-hitwhistle2 -> soft-hitnormal. Remove soft-hitwhistle2 because it's the same as soft-hitfinish2
[Beginner]00:23:330 (23330|2,24341|2,26026|1) - Etc. For a beginner difficulty, I would highly suggest only mapping to clearly audible sounds such as the claps, snares, and kicks at 00:23:667 (23667|3,23835|2,24004|0) . The first notes I highlighted don't have any strong sound.
00:38:330 - Add a note here because the sound here is the snare like at 00:31:925 (31925|1)
00:51:813 - You could probably add a note here to represent the drum kick or whatever since 1/2 is already commonly used in this diff.
00:53:667 (53667|0) - It'd be better to move this note up to 00:53:835 where the 1/2 kick burst starting from 00:53:498 ends. It accents the upbeat.
00:56:363 (56363|3) - Move this down to 00:56:195 because the kick is here. 00:56:363 has no sound except for the synth which started at 00:56:195 . Probably better though would be to move this note up to 00:56:532 where there's a second kick.
00:58:386 (58386|0,58891|3) - No doubles for the snares here? Bit of a consistency issue since this section hasn't ended so you should generally map the snares the same way you map them throughout the rest of the section, which is with doubles like at 00:56:026 (56026|0,56026|1)
01:08:835 - Starting in this measure, because of how the drum changes the rhythm to use 1/4, I'd consider adding a 1/2 burst here, which means notes at places like 01:09:004 - 01:09:341 - 01:09:678 - 01:10:015
01:22:655 - Add another note here for the snare? It's louder than the kicks around it like at 01:22:318 (82318|1)
01:37:150 (97150|1,97824|2) - These are the same pitch, but I also understand why they're separate notes. To show they're apart of the same note, why not extend 01:37:150 (97150|1) to end at 01:38:498 ?
01:48:948 (108948|3) - Make this an LN and end at 01:49:285 for the bass? It helps to lead into the next measure because players will have a note that tells them when the next note is coming.
02:05:464 - 02:02:768 - Add notes here for the piano because you added notes at 02:07:487 (127487|0,127487|2,128161|0,128161|2) for the downbeat of the piano too, so consistency I guess.
02:13:386 - Add a note? The kick is strong enough to be heard and it transitions well into the next measure, plus, you mapped it at 02:16:082 (136082|1)
02:23:919 (143919|3) - This note is snapped incorrectly. It should either be on 02:23:891 which is 1/6, or 02:24:004 which is the offbeat. I'd recommend moving it up there since it's a stronger sound.
02:27:712 (147712|1) - Consider removing this LN, and instead adding a note at 02:27:712 - 02:27:880 cause of the break in the music.
02:35:802 - 02:36:813 - 02:37:150 - I highly suggest adding notes here to help the player keep the beat and know where they're at in the music.
02:38:498 - 02:39:509 - 02:39:846 - Same as above.
02:46:588 (166588|2) - Move this down to 02:46:419 because the kick is there.
02:47:094 - You should also consider adding a note here too for the kick since if you map one kick, you should map the next few kicks to be consistent.
03:03:105 (183105|3) - If you're not going to map the vocals at any other point in this song leading to this part, then don't map it here. It's a little confusing because you've already set the rhythm and structure of the map from the beginning, which is drum based, but then you suddenly break off into vocal here.

[Intermediate]00:28:554 (28554|1) - If you're just mapping the drums here, you should remove this.
00:25:858 (25858|2) - ^^
00:29:734 (29734|1,30071|3) - Same as above. These are only stringed sounds, and in the lower difficulties, you generally want to map the louder and more audible sounds which happen to be the drums most of the time.
00:55:015 - Add a note in 1 for the snare? You used this same kind of note structure here at 00:51:813 (51813|0,51897|1,51981|2,51981|3) too
00:57:206 (57206|1) - I'd consider moving this to 3 to make a jack with 00:56:700 (56700|2,56953|2) since they're all the same sound.
00:58:891 (58891|3) - Move this to 2 or something. It's more of an aesthetic thing, but the jack at 00:58:554 (58554|3,58891|3) doesn't look as nice imo.
02:18:273 - Add another note here for the kick like at 02:17:599 (137599|1,137599|0)
02:18:948 - ^^
02:23:919 (143919|3) - Needs to be snapped to 02:23:891 which is 1/3 because of the swing here.
02:24:257 (144257|0) - I think this needs to be snapped to 02:24:172 because it's short and staccato which tends to use 1/2.
02:29:313 (149313|2) - to 02:29:285 on 1/3
02:37:403 (157403|0,157487|1,157655|3) - You basically know what I mean now about the swing and 1/3.
02:42:206 (162206|3) - End this at 02:42:543 just so it's easier to read and also because the sound ends there just like at 02:40:858 (160858|3,161532|0)
03:04:285 (184285|2,184285|1) - Reduce this to a single note because it's a kick like at 03:03:948 (183948|1)
03:27:712 (207712|1,207880|0) - Why not control J this so that it looks identical to 03:28:217 (208217|0,208386|1,208554|2,208554|3) similar to what you did at 03:26:363 which I thought was really nice.
03:50:464 (230464|3,230464|2,230633|0) - Consider flipping these notes around with control H so that 03:49:959 (229959|0,229959|1,230212|0,230212|1) will be jacked with the jump.
Overall pretty good, just a few inconsistencies you need to iron out, and consider following mainly drums for the lower diffs just because it's easier to hear and predict for beginning players.
Topic Starter

Protastic101 wrote: 4i5137

This is an amazing remix agreeeeeee

Column 1|2|3|4

Mod
[General]
  1. I highly suggest adding a difficulty between Intermediate and Hyper because the diff gap is almost 2.5* so there's no diff in the 2* range. i think i will try reduce SR at hyper a little bit xD
  2. Uncheck widescreen in all diffs. oki
  3. Why'd you sample import all your hs when you named them the correct way? I'd consider resetting everything and just applying use the clap, whistle, and finish function. So hitsounds would be named like so: soft-hitfinish2 -> soft-hitclap. soft-hitnormal -> soft-hitfinish. soft-hitwhistle2 -> soft-hitnormal. Remove soft-hitwhistle2 because it's the same as soft-hitfinish2 oki
[Beginner]00:23:330 (23330|2,24341|2,26026|1) - Etc. For a beginner difficulty, I would highly suggest only mapping to clearly audible sounds such as the claps, snares, and kicks at 00:23:667 (23667|3,23835|2,24004|0) . The first notes I highlighted don't have any strong sound. applied , also make the bass double
00:38:330 - Add a note here because the sound here is the snare like at 00:31:925 (31925|1) its actually a different parts , but i applied it :3
00:51:813 - You could probably add a note here to represent the drum kick or whatever since 1/2 is already commonly used in this diff. considered
00:53:667 (53667|0) - It'd be better to move this note up to 00:53:835 where the 1/2 kick burst starting from 00:53:498 ends. It accents the upbeat. i placed another 1/2 notes there xD
00:56:363 (56363|3) - Move this down to 00:56:195 because the kick is here. 00:56:363 has no sound except for the synth which started at 00:56:195 . Probably better though would be to move this note up to 00:56:532 where there's a second kick. added more and re-arranged
00:58:386 (58386|0,58891|3) - No doubles for the snares here? Bit of a consistency issue since this section hasn't ended so you should generally map the snares the same way you map them throughout the rest of the section, which is with doubles like at 00:56:026 (56026|0,56026|1) im actually avoiding double at 1/2 notes , i will keep this
01:08:835 - Starting in this measure, because of how the drum changes the rhythm to use 1/4, I'd consider adding a 1/2 burst here, which means notes at places like 01:09:004 - 01:09:341 - 01:09:678 - 01:10:015 aplied
01:22:655 - Add another note here for the snare? It's louder than the kicks around it like at 01:22:318 (82318|1) added
01:37:150 (97150|1,97824|2) - These are the same pitch, but I also understand why they're separate notes. To show they're apart of the same note, why not extend 01:37:150 (97150|1) to end at 01:38:498 ? im sure this synth is getting higher on that place
01:48:948 (108948|3) - Make this an LN and end at 01:49:285 for the bass? It helps to lead into the next measure because players will have a note that tells them when the next note is coming. i will keep this
02:05:464 - 02:02:768 - Add notes here for the piano because you added notes at 02:07:487 (127487|0,127487|2,128161|0,128161|2) for the downbeat of the piano too, so consistency I guess. just re-arranged , im pretty sure the first one just a single tap
02:13:386 - Add a note? The kick is strong enough to be heard and it transitions well into the next measure, plus, you mapped it at 02:16:082 (136082|1) added
02:23:919 (143919|3) - This note is snapped incorrectly. It should either be on 02:23:891 which is 1/6, or 02:24:004 which is the offbeat. I'd recommend moving it up there since it's a stronger sound. applied
02:27:712 (147712|1) - Consider removing this LN, and instead adding a note at 02:27:712 - 02:27:880 cause of the break in the music.
02:35:802 - 02:36:813 - 02:37:150 - I highly suggest adding notes here to help the player keep the beat and know where they're at in the music.
02:38:498 - 02:39:509 - 02:39:846 - Same as above. aplied
02:46:588 (166588|2) - Move this down to 02:46:419 because the kick is there.
02:47:094 - You should also consider adding a note here too for the kick since if you map one kick, you should map the next few kicks to be consistent.
03:03:105 (183105|3) - If you're not going to map the vocals at any other point in this song leading to this part, then don't map it here. It's a little confusing because you've already set the rhythm and structure of the map from the beginning, which is drum based, but then you suddenly break off into vocal here. re-arranged

[Intermediate]00:28:554 (28554|1) - If you're just mapping the drums here, you should remove this.
00:25:858 (25858|2) - ^^
00:29:734 (29734|1,30071|3) - Same as above. These are only stringed sounds, and in the lower difficulties, you generally want to map the louder and more audible sounds which happen to be the drums most of the time. re-arranged
00:55:015 - Add a note in 1 for the snare? You used this same kind of note structure here at 00:51:813 (51813|0,51897|1,51981|2,51981|3) too oki
00:57:206 (57206|1) - I'd consider moving this to 3 to make a jack with 00:56:700 (56700|2,56953|2) since they're all the same sound. i keep it :3
00:58:891 (58891|3) - Move this to 2 or something. It's more of an aesthetic thing, but the jack at 00:58:554 (58554|3,58891|3) doesn't look as nice imo. re-arranged in the better place :v
02:18:273 - Add another note here for the kick like at 02:17:599 (137599|1,137599|0)
02:18:948 - ^^ done
02:23:919 (143919|3) - Needs to be snapped to 02:23:891 which is 1/3 because of the swing here. 1/6 same as beginner
02:24:257 (144257|0) - I think this needs to be snapped to 02:24:172 because it's short and staccato which tends to use 1/2. ^
02:29:313 (149313|2) - to 02:29:285 on 1/3 ^
02:37:403 (157403|0,157487|1,157655|3) - You basically know what I mean now about the swing and 1/3. ^
02:42:206 (162206|3) - End this at 02:42:543 just so it's easier to read and also because the sound ends there just like at 02:40:858 (160858|3,161532|0)
03:04:285 (184285|2,184285|1) - Reduce this to a single note because it's a kick like at 03:03:948 (183948|1) ah its wrong snapped @@
03:27:712 (207712|1,207880|0) - Why not control J this so that it looks identical to 03:28:217 (208217|0,208386|1,208554|2,208554|3) similar to what you did at 03:26:363 which I thought was really nice. woah nice , thanks
03:50:464 (230464|3,230464|2,230633|0) - Consider flipping these notes around with control H so that 03:49:959 (229959|0,229959|1,230212|0,230212|1) will be jacked with the jump. applied
Overall pretty good, just a few inconsistencies you need to iron out, and consider following mainly drums for the lower diffs just because it's easier to hear and predict for beginning players.
ah finally a helpfull mod for beginner and intermediate , thanks a lot ! :3
UPDATED
hi there modsu

dadon
key=1/2/3/4
[Another]
00:41:532 (41532|2) - how about adding another note in 2 ? , drum sounds louder here and it had a jack that match pitch nicely

(note that it's really something I see this way , but your pattern are actually really okay , so feel free to keep the way you like it the most)
01:24:678 (84678|3) - move to 2 to avoid using the 4th collumn a lot
01:26:026 (86026|2) - move to 1 or 2 ^same reason
01:28:891 (88891|1) - move to 3
01:35:296 (95296|2,95296|3) - move one collumn to the left side
03:35:296 (215296|3) - move to 3 ? (the pitch is still correct if you leave it in 4 , up to you )

01:43:891 (103891|3) - this should be two notes according to : 01:38:498 (98498|1,98498|3,98498|2) - it's the same sound minus the cymbal hit
01:45:914 (105914|1) - ^ same suggestion
01:47:936 (107936|0) - ^ ^ same suggestion

02:20:212 (140212|3,140212|2,140296|0,140296|1) - the first one of thoose chords should be here : 02:20:169 (140169|2,140169|3) - 1/8 snap , then for readability I suggest Ctrl+J
basically I mean this , + added one more to the last one for the louder sound

[Intermediate]
00:40:858 (40858|1) - i'd see more a note here rather tham here :00:41:026 (41026|0) - , so I suggest you to move your note here : 00:41:026 (41026|0) - by 1/2 down (on the white line)
01:01:419 (61419|3,61757|1) - Ctrl+J , then move : 01:01:588 (61588|1) - to 1 or 3
01:10:858 (70858|1,71111|2) - the first LN should end 1/4 later , and the second one should start 1/4 later (both on white line)
00:57:712 (57712|0,57712|0) - There is a note under your LN here, (overlaping)

Also I suggest you to check Ai mod for this diff , there is some thingys you might want to fix

[Hyper]
00:10:858 (10858|2,11195|1,11532|0,11869|3) - this is really cool imo :o
00:50:970 (50970|1) - move to 3 ? to avoid this : 00:50:970 (50970|1,51307|1,51644|1,51981|1) -
01:03:442 (63442|1) - move to 4 to avoid : 01:02:599 (62599|1,63105|1,63442|1,63779|1,64116|1) -

Check Ai mod aswell there is some snap issue with the kiai

[Beginner]
01:16:757 (76757|1,76925|3) - how about Ctrl+J then move one to the left ?
03:01:251 (181251|0) - move up by 1/2 (white line)
03:49:285 (229285|3) - add note here for the drum ?
03:51:981 (231981|0) - ^

Good Luck :3
Topic Starter

Eternalie wrote: 192v2x

hi there modsu

dadon
key=1/2/3/4
[Another]
00:41:532 (41532|2) - how about adding another note in 2 ? , drum sounds louder here and it had a jack that match pitch nicely

(note that it's really something I see this way , but your pattern are actually really okay , so feel free to keep the way you like it the most) its looks good , i added that on every part on this section
01:24:678 (84678|3) - move to 2 to avoid using the 4th collumn a lot
01:26:026 (86026|2) - move to 1 or 2 ^same reason v
01:28:891 (88891|1) - move to 3 v
01:35:296 (95296|2,95296|3) - move one collumn to the left side v
03:35:296 (215296|3) - move to 3 ? (the pitch is still correct if you leave it in 4 , up to you ) i think i will re-new abit , make it harder on the last section xD

01:43:891 (103891|3) - this should be two notes according to : 01:38:498 (98498|1,98498|3,98498|2) - it's the same sound minus the cymbal hit adeed 1
01:45:914 (105914|1) - ^ same suggestion
01:47:936 (107936|0) - ^ ^ same suggestion

02:20:212 (140212|3,140212|2,140296|0,140296|1) - the first one of thoose chords should be here : 02:20:169 (140169|2,140169|3) - 1/8 snap , then for readability I suggest Ctrl+J ah i forget this, this is actually 1/6 sound , i forget to re-snap this one thanks for notice btw :c
basically I mean this , + added one more to the last one for the louder sound

[Intermediate]
00:40:858 (40858|1) - i'd see more a note here rather tham here :00:41:026 (41026|0) - , so I suggest you to move your note here : 00:41:026 (41026|0) - by 1/2 down (on the white line) its missplaced @@ thanks for notice
01:01:419 (61419|3,61757|1) - Ctrl+J , then move : 01:01:588 (61588|1) - to 1 or 3 seems good
01:10:858 (70858|1,71111|2) - the first LN should end 1/4 later , and the second one should start 1/4 later (both on white line) thanks nice notice
00:57:712 (57712|0,57712|0) - There is a note under your LN here, (overlaping) oops xD

Also I suggest you to check Ai mod for this diff , there is some thingys you might want to fix

[Hyper]
00:10:858 (10858|2,11195|1,11532|0,11869|3) - this is really cool imo :o
00:50:970 (50970|1) - move to 3 ? to avoid this : 00:50:970 (50970|1,51307|1,51644|1,51981|1) - re-arranged with other stuff , due to protect that consistency xD
01:03:442 (63442|1) - move to 4 to avoid : 01:02:599 (62599|1,63105|1,63442|1,63779|1,64116|1) - ^

Check Ai mod aswell there is some snap issue with the kiai

[Beginner]
01:16:757 (76757|1,76925|3) - how about Ctrl+J then move one to the left ? i think its okay
03:01:251 (181251|0) - move up by 1/2 (white line) i add 1notes there
03:49:285 (229285|3) - add note here for the drum ? i think its fine with single
03:51:981 (231981|0) - ^ ^^

Good Luck :3
thankyou etlie , this is very usefull , i think im to lazy to re-checking it properly :c

UPDATED
Hey just finished my mod for your last diff , sry I only did 1 diff but the map is a bit long and I am a bit buisy ...


Another Kabaneri
try making 00:32:852 (32852|2) - to x0,65
speed up (x1,3) from 02:26:700 (146700|3) - to 02:27:037 (147037|2) -
slowdown (x0,85) from 02:27:037 (147037|2) - to 02:27:712 (147712|2) - after the sd just make it x1,0 again
^ 02:28:049 (148049|0) - to 02:29:060 (149060|2) - ^
^ 02:29:734 (149734|3) - to 02:30:408 (150408|2) - ^
move 02:30:493 (150493|3) - to 02:30:535 (150535|3) -
move 02:30:661 (150661|1) - to 02:30:619 (150619|1) -
again sd (0,85) 02:32:431 (152431|1) - to 02:33:105 (153105|2) - after the sd agian x1,0
^ 02:35:127 (155127|2) - to 02:35:802 (155802|1) - ^
add speddup (x1,5) from 02:35:802 (155802|1) - to 02:36:139 (156139|2) -
sd (x0,85) at 02:36:139 (156139|2) - to 02:36:813 (156813|3) - after x1,0 again
move 02:37:403 (157403|0) - to 02:37:361 (157361|0) -
move 02:37:655 (157655|3) - to 02:37:698 (157698|3) -
sd (x0,85) from 02:37:824 (157824|1) - to 02:38:498 (158498|1) - after x1,0 again
^ 02:38:835 (158835|1) - to 02:39:509 (159509|3) - ^
make sv at 02:40:605 (160605|2) - to (x0,7)
add sv at 02:40:689 (160689|2) - x1,0
make sv at 02:41:279 (161279|1) - to (x0,7)
add sv at 02:41:363 (161363|1) - x1,0
make sv at 02:41:953 (161953|2) - to (0,7)
add sv at 02:42:037 (162037|2) - x1,0

yeah that is pretty much it gl with your map further on :)
Topic Starter

_RamiWins_ wrote: 67248

Hey just finished my mod for your last diff , sry I only did 1 diff but the map is a bit long and I am a bit buisy ...


Another Kabaneri
try making 00:32:852 (32852|2) - to x0,65
speed up (x1,3) from 02:26:700 (146700|3) - to 02:27:037 (147037|2) -
slowdown (x0,85) from 02:27:037 (147037|2) - to 02:27:712 (147712|2) - after the sd just make it x1,0 again
^ 02:28:049 (148049|0) - to 02:29:060 (149060|2) - ^
^ 02:29:734 (149734|3) - to 02:30:408 (150408|2) - ^
move 02:30:493 (150493|3) - to 02:30:535 (150535|3) -
move 02:30:661 (150661|1) - to 02:30:619 (150619|1) -
again sd (0,85) 02:32:431 (152431|1) - to 02:33:105 (153105|2) - after the sd agian x1,0
^ 02:35:127 (155127|2) - to 02:35:802 (155802|1) - ^
add speddup (x1,5) from 02:35:802 (155802|1) - to 02:36:139 (156139|2) -
sd (x0,85) at 02:36:139 (156139|2) - to 02:36:813 (156813|3) - after x1,0 again
move 02:37:403 (157403|0) - to 02:37:361 (157361|0) -
move 02:37:655 (157655|3) - to 02:37:698 (157698|3) -
sd (x0,85) from 02:37:824 (157824|1) - to 02:38:498 (158498|1) - after x1,0 again
^ 02:38:835 (158835|1) - to 02:39:509 (159509|3) - ^
make sv at 02:40:605 (160605|2) - to (x0,7)
add sv at 02:40:689 (160689|2) - x1,0
make sv at 02:41:279 (161279|1) - to (x0,7)
add sv at 02:41:363 (161363|1) - x1,0
make sv at 02:41:953 (161953|2) - to (0,7)
add sv at 02:42:037 (162037|2) - x1,0

yeah that is pretty much it gl with your map further on :)
1/4 your mod is applied but im re-scaled it again for the best game play :u
thanks for mod :D
Hi! I'm from Recycle Bin Queue!
Sorry for late mod ;;
Hyper Koutetsujou
00:03:273 (3273|2) - move to 4 for pitch?
00:14:060 (14060|2) - ^
00:15:071 (15071|2,15240|1) - ctrl+h for pitch
00:38:161 (38161|1,38498|1,38835|1,39172|1,39509|1) - anchor, maybe move 00:39:509 (39509|1) - to 4
maybe move 00:27:712 (27712|2,27880|1) - to 4 and 3 and, then 00:28:049 (28049|3) - to 2 and 00:28:217 (28217|1) - to 1 and do 234
00:38:161 (38161|1,38498|1,38835|1,39172|1,39509|1) - same anchor, maybe do something like this
00:43:554 (43554|3,44228|0) - aren't you missing notes?
00:51:981 (51981|3,51981|1,52318|0,52318|2) - maybe like this, because one of sounds is fainting, but evenly, and second one is fainting too, but it changes more, so it can be in separate lns
02:26:195 - 1/2 ln here?
02:18:948 (138948|0,139074|1,139158|3,139285|2,139411|1,139495|0,139622|3,139748|2,139832|1,139959|0,140085|2,140169|3) - these are 1/3th
02:23:919 (143919|2,144004|1,144257|3) - ^
02:29:313 (149313|2,149397|1,149566|3) - ^^
02:31:925 (151925|1,152009|3,152094|2,152178|1,152262|0) - ghosts, 02:31:981 - add note here (1/3th) and add 1/2 lns at 02:32:094 - and 02:32:262
02:37:403 (157403|0,157487|1,157655|3) - 1/3th
02:40:184 (160184|3,160268|2,160352|1,160436|0,160858|0,160942|1,161026|2,161111|3,161532|3,161616|2,161700|1,161785|0,162206|0,162290|1,162375|2,162459|3) - they're ghost, I suggest you this
03:35:127 (215127|3,215296|3) - move this to 3 or 2, keep consistent
03:43:723 (223723|1,223891|2,224060|1,224228|2,224397|1,224566|2,224734|1) - is there possibility, to move this more?
btw. Maybe add some easy svs, it's Hard diff, players can start from here learn how to read svs or sth

Another Kabaneri
00:32:442-00:33:611 - add svs?
00:56:911 (56911|0,56911|2) - wrong snap (1/4th) and 00:56:700 (56700|0,56700|2,56953|2,56953|0,57206|2,57206|0) - just want to be SV :3
01:00:282 (60282|2,60282|3,60535|1,60535|0) - again bad snap (1/4th)
01:11:195 (71195|0,71279|1,71363|2) - shouldn't it be 1/8th? like this?
What about little slowjam from 01:38:540 to 1:48:948, it would rise a bit (0,05x or sth) like every sound like in 1:41:195
02:37:655 (157655|3) - wrong snap
Okay, it's all
GL~~
Topic Starter

MrDorian wrote: 4g611m

Hi! I'm from Recycle Bin Queue!
Sorry for late mod ;;
Hyper Koutetsujou
00:03:273 (3273|2) - move to 4 for pitch? oke
00:14:060 (14060|2) - ^ ^
00:15:071 (15071|2,15240|1) - ctrl+h for pitch im okay with this
00:38:161 (38161|1,38498|1,38835|1,39172|1,39509|1) - anchor, maybe move 00:39:509 (39509|1) - to 4
maybe move 00:27:712 (27712|2,27880|1) - to 4 and 3 and, then 00:28:049 (28049|3) - to 2 and 00:28:217 (28217|1) - to 1 and do 234 re-arranged
00:38:161 (38161|1,38498|1,38835|1,39172|1,39509|1) - same anchor, maybe do something like this its same like aboves
00:43:554 (43554|3,44228|0) - aren't you missing notes? nope
00:51:981 (51981|3,51981|1,52318|0,52318|2) - maybe like this, because one of sounds is fainting, but evenly, and second one is fainting too, but it changes more, so it can be in separate lns i will consider it
02:26:195 - 1/2 ln here? if i put LNs there it seem bad if i didnt put more on the next section
02:18:948 (138948|0,139074|1,139158|3,139285|2,139411|1,139495|0,139622|3,139748|2,139832|1,139959|0,140085|2,140169|3) - these are 1/3th
02:23:919 (143919|2,144004|1,144257|3) - ^
02:29:313 (149313|2,149397|1,149566|3) - ^^ great notice , thanks !
02:31:925 (151925|1,152009|3,152094|2,152178|1,152262|0) - ghosts, 02:31:981 - add note here (1/3th) and add 1/2 lns at 02:32:094 - and 02:32:26 - i remove those notes instead of adding
02:37:403 (157403|0,157487|1,157655|3) - 1/3th asdsada
02:40:184 (160184|3,160268|2,160352|1,160436|0,160858|0,160942|1,161026|2,161111|3,161532|3,161616|2,161700|1,161785|0,162206|0,162290|1,162375|2,162459|3) - they're ghost, I suggest you this its have same layer with another
03:35:127 (215127|3,215296|3) - move this to 3 or 2, keep consistent re-arranged
03:43:723 (223723|1,223891|2,224060|1,224228|2,224397|1,224566|2,224734|1) - is there possibility, to move this more? i want to keep this
btw. Maybe add some easy svs, it's Hard diff, players can start from here learn how to read svs or sth maybe i will add it later , making sv is tired =3=

Another Kabaneri
00:32:442-00:33:611 - add svs? im okay with it let it empty
00:56:911 (56911|0,56911|2) - wrong snap (1/4th) ah its must be an error while i changing the mp3 thanks notice :3 and 00:56:700 (56700|0,56700|2,56953|2,56953|0,57206|2,57206|0) - just want to be SV :3 later , im still okay with those sv right now @@
01:00:282 (60282|2,60282|3,60535|1,60535|0) - again bad snap (1/4th) thankss
01:11:195 (71195|0,71279|1,71363|2) - shouldn't it be 1/8th? like this? re-arranged
What about little slowjam from 01:38:540 to 1:48:948, it would rise a bit (0,05x or sth) like every sound like in 1:41:195 the desity makes it worst if i place on it
02:37:655 (157655|3) - wrong snap oki
Okay, it's all
GL~~
thanksss for mod . very helpfull..
UPDATED
Hi! Requested in my queue!
1|2|3|4
[General]
Looks good.
[Beginner Nue]
00:51:813 (51813|1,51981|2) - Actually i think you can use a ln to replace..
01:27:712 (87712|2) - Delete this one? Because you follow kick just use one note before.
02:36:813 Missing one note here? Or ignored by intentional. But missing note by intentional here just feel weird
[Intermediate Bushi]
00:24:341 (24341|1) - Ghost note? If you follow the vocal, It's should not on 2 to jack with this 00:24:004 (24004|1) - .
00:29:734 (29734|1) - ^?
00:34:662 Actually i prefer to add a note here to jack with 00:34:453 (34453|1) -
00:35:970 ^, jack with 00:36:139 (36139|2) -
01:03:442 Missing note? You follow that sound before.
01:09:004 Try using ln here. Don't ignore the continuous kick sound.
01:09:341 ^,
01:09:678 ^.
01:10:015 You ignored that continuous sound, or forgot to add it? You use ln to follow 01:10:184 (70184|0) - here, so why don't you follow here?
01:17:262 (77262|3) - Try double notes here? Because you using that to follow snare at here 01:18:611 (78611|3) -
01:23:498 Looks ignored sound? but you followed at 01:24:172 (84172|0,84341|0) - , so add
01:28:891 Add note?
01:34:285 hmm.. Missing note?
02:10:858 - 02:15:914 Dont always use [12] [34], Try use more variation like [13][24] or [14][23]

Feel free to reject :D..
If you have somewhere is intentional to ignored or pattern..
:) GL!
Topic Starter

-[Apple]- wrote: 662v6t

Hi! Requested in my queue!
1|2|3|4
[General]
Looks good.
[Beginner Nue]
00:51:813 (51813|1,51981|2) - Actually i think you can use a ln to replace.. im delete it instead of replace it
01:27:712 (87712|2) - Delete this one? Because you follow kick just use one note before. its a finish effect , also its have a different pitch
02:36:813 Missing one note here? Or ignored by intentional. But missing note by intentional here just feel weird i will consider it when i got another mod , actually that part i just follow the synth , and those single in the end is just for newbie , make them feel they are still on the beat xD
[Intermediate Bushi]
00:24:341 (24341|1) - Ghost note? If you follow the vocal, It's should not on 2 to jack with this 00:24:004 (24004|1) - . its actually follow violin sound
00:29:734 (29734|1) - ^?
00:34:662 Actually i prefer to add a note here to jack with 00:34:453 (34453|1) - ah im keep this
00:35:970 ^, jack with 00:36:139 (36139|2) -
01:03:442 Missing note? You follow that sound before.added
01:09:004 Try using ln here. Don't ignore the continuous kick sound.its feels weird
01:09:341 ^,
01:09:678 ^.
01:10:015 You ignored that continuous sound, or forgot to add it? You use ln to follow 01:10:184 (70184|0) - here, so why don't you follow here? same as above
01:17:262 (77262|3) - Try double notes here? Because you using that to follow snare at here 01:18:611 (78611|3) - added
01:23:498 Looks ignored sound? but you followed at 01:24:172 (84172|0,84341|0) - , so add its different
01:28:891 Add note? it will be feels a bit hard @@
01:34:285 hmm.. Missing note? same as above
02:10:858 - 02:15:914 Dont always use [12] [34], Try use more variation like [13][24] or [14][23] its too hard , actually @@

Feel free to reject :D..
If you have somewhere is intentional to ignored or pattern..
:) GL!
thankss for modd , much appreciated :3
UPDATED
Sup Alsty, I finished the hitsound mod, try it with 100% music 100% hitsound and also 20% music and 100% hitsound
http://puu.sh/qVEwc/f083ff02b4.zip

If you want to apply it to your map, please use a hitsound copy program. feel free to ask me if you need any help.
hi alsty from Ly0 and Sya MANiA QUEUE
Feel Free To Reject
[Hyper]
00:56:953 (56953|2) - move to 00:56:925 - 1/6 beat, apply to all diff
01:02:599 (62599|3) - remove 1 enough
01:20:127 - add note col 2
02:26:195 - add LN too like 02:25:858 -
[Another]
01:12:543 - add LN and release 01:15:493 -
01:16:251 - 01:16:504 - 01:16:757 - same like 01:17:262 -
01:17:768 - should double n 01:17:936 - triple
01:17:094 - missing note ? Hyper have note here
01:25:858 (85858|2,85858|0,85858|1,86026|3,86026|1) - same conflict
01:37:571 (97571|1,97655|0,97740|1,97824|0,97908|1) - over left hand :u plz re arrange
02:20:296 (140296|0) - no LN ?
03:55:858 (235858|0,235858|1,235858|2,235858|3) - why 4 notes here ?
Check again u're consistency in Another Diff, much note have to fix including those that i dont mention above
try Self mod when free time
Nice Map Good Luck >w<
Topic Starter

dudehacker wrote: 5vh2j

Sup Alsty, I finished the hitsound mod, try it with 100% music 100% hitsound and also 20% music and 100% hitsound
http://puu.sh/qVEwc/f083ff02b4.zip

If you want to apply it to your map, please use a hitsound copy program. feel free to ask me if you need any help.
Woahhh, i will try it when i can online, thanksss. I will tell you if i confuse about something, once again thanks :3


—————————————————————————————————

I will look for syadow's mod after im online.
Topic Starter

Syadow- wrote: 4u6065

hi alsty from Ly0 and Sya MANiA QUEUE
Feel Free To Reject
[Hyper]
00:56:953 (56953|2) - move to 00:56:925 - 1/6 beat, apply to all diff
01:02:599 (62599|3) - remove 1 enough
01:20:127 - add note col 2
02:26:195 - add LN too like 02:25:858 -
[Another]
01:12:543 - add LN and release 01:15:493 -
01:16:251 - 01:16:504 - 01:16:757 - same like 01:17:262 -
01:17:768 - should double n 01:17:936 - triple
01:17:094 - missing note ? Hyper have note here
01:25:858 (85858|2,85858|0,85858|1,86026|3,86026|1) - same conflict
01:37:571 (97571|1,97655|0,97740|1,97824|0,97908|1) - over left hand :u plz re arrange
02:20:296 (140296|0) - no LN ?
03:55:858 (235858|0,235858|1,235858|2,235858|3) - why 4 notes here ?
Check again u're consistency in Another Diff, much note have to fix including those that i dont mention above
try Self mod when free time
Nice Map Good Luck >w<
ahh , i have replied that all , but disconnection make it all disapear when i reload the page , fq it.
thanks for mod syadow , very helpfull..
ugh maybe i must re-check them before search more mods for this xD

Not updated yet

will update when hitsound are replaced
Topic Starter
updated
Hi Alsty, mod for you

Click
[Another Kabaneri]

00:27:712 - add note to 3, 00:38:498 - here same sound
00:31:419 (31419|0,31588|1) - ctrl + g
00:49:285 - https://osu-ppy-sh.jeuxcrack.net/ss/6049082
00:53:835 (53835|3,53835|2) - move to 1 and 2
00:56:195 (56195|0,56195|1,56532|3,56532|2,56700|2,56700|0) - ctrl + h
00:57:206 (57206|2) - move to 1
00:58:554 (58554|3,58554|2,58723|0,58891|0,58891|1) - ctrl + h
01:01:925 (61925|2) - move to 1
01:05:802 (65802|1) - move to 1
01:16:082 - https://osu-ppy-sh.jeuxcrack.net/ss/6049094
01:24:341 - add note to 3
01:25:689 - add note to 4
01:27:375 (87375|1) - move to 1
01:27:712 (87712|0) - move to 3
01:40:689 - https://osu-ppy-sh.jeuxcrack.net/ss/6049108
01:48:442 - https://osu-ppy-sh.jeuxcrack.net/ss/6049119
01:53:330 (113330|3) - move to 1
01:57:037 (117037|1,117206|3) - ctrl + g and 01:57:375 (117375|1) - move to 4
02:27:375 - https://osu-ppy-sh.jeuxcrack.net/ss/6049141
02:31:925 (151925|0) - end here 02:32:094 -
02:47:599 (167599|2) - move to 1
02:48:948 (168948|1,169116|0) - ctrl + g
03:35:127 - add note to 3
03:41:869 - add note to 2
03:43:217 - add note to 3
03:46:251 (226251|3,226251|2) - move to 1 and 2
03:48:948 (228948|0,228948|1) - move to 3 and 4
03:51:644 (231644|0,231644|1) - ^

Good map owo !!!
Topic Starter

[Shana Lesus] wrote: 631y3d

Hi Alsty, mod for you

Click
[Another Kabaneri]

00:27:712 - add note to 3, 00:38:498 - here same sound oki
00:31:419 (31419|0,31588|1) - ctrl + g okayy
00:49:285 - https://osu-ppy-sh.jeuxcrack.net/ss/6049082 seems good
00:53:835 (53835|3,53835|2) - move to 1 and 2 i will keep this
00:56:195 (56195|0,56195|1,56532|3,56532|2,56700|2,56700|0) - ctrl + h woahh good
00:57:206 (57206|2) - move to 1 i keep this
00:58:554 (58554|3,58554|2,58723|0,58891|0,58891|1) - ctrl + h okay
01:01:925 (61925|2) - move to 1 nope same pitch with 01:02:262 -
01:05:802 (65802|1) - move to 1 okay
01:16:082 - https://osu-ppy-sh.jeuxcrack.net/ss/6049094 re-arrange a bit
01:24:341 - add note to 3 oki
01:25:689 - add note to 4 noo it will break the pitch :u
01:27:375 (87375|1) - move to 1oki
01:27:712 (87712|0) - move to 3 ^
01:40:689 - https://osu-ppy-sh.jeuxcrack.net/ss/6049108 nice
01:48:442 - https://osu-ppy-sh.jeuxcrack.net/ss/6049119 ^
01:53:330 (113330|3) - move to 1
01:57:037 (117037|1,117206|3) - ctrl + g and 01:57:375 (117375|1) - move to 4 oki
02:27:375 - https://osu-ppy-sh.jeuxcrack.net/ss/6049141 wah more comfort @@
02:31:925 (151925|0) - end here 02:32:094 - ok
02:47:599 (167599|2) - move to 1
02:48:948 (168948|1,169116|0) - ctrl + g applied ^
03:35:127 - add note to 3 ok
03:41:869 - add note to 2 ok
03:43:217 - add note to 3 noo , same with first :u
03:46:251 (226251|3,226251|2) - move to 1 and 2
03:48:948 (228948|0,228948|1) - move to 3 and 4
03:51:644 (231644|0,231644|1) - ^ i want to keep this :u

Good map owo !!!
thank you shana , so much variation :u

Updated
alo alsty
m4m

col : 1|2|3|4

btw sourcenya ganti ke jepunnya sori y g ad cari sendiri ok

ini mod
Another
00:35:802 - ini ama 00:35:970 - ini sama pitchnya 00:35:970 (35970|3) - meanwhile ini 1 not aj padahal suara sini sama kek ini 00:34:453 (34453|3,34453|1,34622|3,34622|1) -
01:11:531 - sv sini mending gk usah pakek 4.00 pakek sv lambat aj mungkin ad yg sama cari sendiri ok
02:15:914 (135914|2,135914|1,135914|3,136082|1,136082|0,136251|3,136251|2,136251|1) - mending re-arrange agak rada aneh pas main

sini svnya bagus tapi mungkin ad yg kecepatan

Hyper
00:48:779 (48779|1) - ini pindah ke 1 aj ini masih jack sini
00:51:813 (51813|2,51897|0) - jadiin |1| |2| lalu 00:51:981 (51981|1,51981|3,52318|2,52318|0,52655|3,52655|1) - re-arrange rada gk enak pas main
01:11:195 - LNnya sini baru mulai 01:11:111 (71111|3) - pindahin nih
01:20:296 - sini bolong 01:20:802 (80802|0) - sini ad ? mungkin ad yg sama cari sendiri ok
01:24:341 (84341|1) - pindah 1 aj jack nih
02:26:195 - ini kok bolong ? 02:25:858 (145858|1,145858|0) - sama kek ini nih
02:26:700 (146700|1,146785|0) - ctrl + j
02:42:712 (162712|2,162712|3) - delete ? ganti jadi 02:42:712 - jump |34| 02:42:880 - |12| 02:43:049 - |34| mungkin di diff lain ad kek gini
03:34:959 (214959|2,215127|1) - 2 not ini mending dibikin jack
03:51:139 - sini bolong ? 03:40:352 - sini ad
ok itu aj
sori y kalo modnya pendek
GL nice song
Topic Starter
no rply means applied

Crusts wrote: 231g1l

alo alsty
m4m

col : 1|2|3|4

btw sourcenya ganti ke jepunnya sori y g ad cari sendiri ok

ini mod
Another
00:35:802 - ini ama 00:35:970 - ini sama pitchnya 00:35:970 (35970|3) - meanwhile ini 1 not aj padahal suara sini sama kek ini 00:34:453 (34453|3,34453|1,34622|3,34622|1) - itu perkusi ga perlu pitch yg kentel kok + beda banget itu suaranya :/
01:11:531 - sv sini mending gk usah pakek 4.00 pakek sv lambat aj mungkin ad yg sama cari sendiri ok udah di test , masih playable dan pada dasarnya SV bertujuan buat kasih effect surprise , bnyk kok map ranked yg pake kek gini
02:15:914 (135914|2,135914|1,135914|3,136082|1,136082|0,136251|3,136251|2,136251|1) - mending re-arrange agak rada aneh pas main

sini svnya bagus tapi mungkin ad yg kecepatan

Hyper
00:48:779 (48779|1) - ini pindah ke 1 aj ini masih jack sini
00:51:813 (51813|2,51897|0) - jadiin |1| |2| lalu 00:51:981 (51981|1,51981|3,52318|2,52318|0,52655|3,52655|1) - re-arrange rada gk enak pas main
01:11:195 - LNnya sini baru mulai 01:11:111 (71111|3) - pindahin nih
01:20:296 - sini bolong 01:20:802 (80802|0) - sini ad ? mungkin ad yg sama cari sendiri ok keep , emang sengaja yg terakir di kasih notes buat ngejar efek drum
01:24:341 (84341|1) - pindah 1 aj jack nih keep dulu
02:26:195 - ini kok bolong ? 02:25:858 (145858|1,145858|0) - sama kek ini nih
02:26:700 (146700|1,146785|0) - ctrl + j re-arrange
02:42:712 (162712|2,162712|3) - delete ? ganti jadi 02:42:712 - jump |34| 02:42:880 - |12| 02:43:049 - |34| mungkin di diff lain ad kek gini ini ngikut alur another , diff lain layer buat pattern nya beda
03:34:959 (214959|2,215127|1) - 2 not ini mending dibikin jack keep , jaga konsistensi dl , kl yg lain ada beberapa yg minta lg mungkin di pertimbangkan
03:51:139 - sini bolong ? 03:40:352 - sini ad yg sama synth nya doang..
ok itu aj
sori y kalo modnya pendek oke gpp , makasih dah luangin waktu :3
GL nice song
thankyou Crusts :3

updated
Topic Starter
i made a typo , sorry.
updated + BG changed again.
Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) Mod

From Curiossity's Mania Modding Queue

Columns: 1|2|3|4

Beginner Nue
00:32:431 (32431|1,32599|2,32768|3,33105|2,33273|1,33442|0) - I think making these notes into a trill like pattern would be good to emphasize the sounds. i.e. For the first three, you would have 3,1,3 (or 3,2,3) and the second group of three would be 2,4,2 (or 1,4,1). Otherwise the pattern feels like the drums that are also in sets of three.

00:43:217 (43217|0,43554|1,43891|3,44228|2) - There's triplets here that you don't map, even though you've mapped the same sound before.

01:48:948 (108948|3) - Should this be a jump, since it's stronger than the notes before?

03:10:184 (190184|0) - The section starting here feels very empty, even for a beginner map. Maybe consider removing the LNs to make a pattern for the drums or something.

Sometimes you'll map a sound, but other times you won't. I've pointed most out here, but try to keep consistency in mind.
Intermediate Bushi
00:34:453 (34453|1) - Again with consistency, shouldn't there be a 1/2 note after this note and between 00:34:790 (34790|2) - ?

03:03:273 (183273|2,183273|1,183611|3) - These two sounds are the same, but one gets one note and the other gets two?

Other than that, not much wrong with the map. At some points (like 03:55:858 (235858|1,235858|0) - and 00:44:566 (44566|3,44566|1) - maybe) you could use an LN or two to represent the fade of the music.
Hyper Koutetsujou
00:32:431 (32431|1) - Maybe in this part you could have the jumps go 13,24,13 instead of 12,34,12 (and vice versa for the next part).

00:44:566 (44566|3) - Same thing with the LNs as in Intermediate.

00:48:611 (48611|0,48779|2,48948|2,49116|3) - This part might feel a bit better to play if you have the jacks at the beginning and end, instead of the middle. For example, this pattern could be 1,1,4,4 or something similar.

00:55:184 - There's a sound here you might want to map.

01:38:414 (98414|2) - There might be a note here for the drumroll, but I also understand keeping it this way since it's patterned out evenly

01:48:948 (108948|2,108948|3) - This note feels stronger than 01:48:273 (108273|2,108273|3) - this one, but they have the same number of notes. I realize that it's because the next note (01:49:285 (109285|1,109285|3,109285|2) ) is even stronger, but I thought I would just point that out.

02:26:363 (146363|0,146363|1) - Maybe make one of these notes an LN so that it can represent the deep synth after this sound.

02:40:184 (160184|3) - You should probably start these stairs 1/2 beat before, as that's when the synth starts. Also, consider making all synths in this section 1/4 LNs as that gives more of a flowing feel than single notes do. That's just a suggestion though, since 1/4 LNs might be a bit difficult for a Hyper diff.
Another Kabaneri
01:11:195 (71195|0,71279|1,71363|2,71448|3) - Might just be me, but this sound sounds too smooth to represent with 1/4 single notes.

02:21:223 (141223|0,141307|1,141391|2,141476|0,141476|3,141560|1) - Same thing about the 1/4 LNs

02:17:599 (137599|1,137768|1,137936|1) - I mean, three notes in a row isn't that bad, but still something you might want to watch out for.

02:20:296 (140296|3) - Consider LN for the fade sound, like I suggested in the Intermediate diff

02:30:577 (150577|3,150661|1) - These should be 1/3 notes instead of 1/4

02:40:015 (160015|2,160099|1,160184|0,160268|3,160352|2,160436|1) - Yeah, these are the 1/4 LN I was talking about earlier. As far as I can tell, these are the same sounds from before, however back then you only use single notes. I'd suggest using the 1/4 LN consistently.

03:13:386 (193386|0,193554|1,193723|2,193891|1,193891|0) - In between these notes, there are 1/4th drums in the background. These I ignored in previous diffs, but in the hardest difficulty you might want to map them. They also happen before and after in the chorus, but this was the easiest time to notice them imo.

03:36:981 (216981|3) - Ghost note

03:53:077 (233077|3) - Ghost note?

03:55:858 (235858|0,235858|2,235858|1,235858|3) - LN fading sounds again


Overall, this is a really nice map, and I also enjoyed the song :)

Some final notes, I like the SVs in Another Kabaneri, (I really liked the SVs at 02:15:914 (135914|3) ) and I think that you could maybe put some weaker ones in the Hyper diff if you wanted.

Best of luck getting this ranked!
Topic Starter
no reply means applied :3

Curiossity wrote: 5i5h7

Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) Mod

From Curiossity's Mania Modding Queue

Columns: 1|2|3|4

Beginner Nue
00:32:431 (32431|1,32599|2,32768|3,33105|2,33273|1,33442|0) - I think making these notes into a trill like pattern would be good to emphasize the sounds. i.e. For the first three, you would have 3,1,3 (or 3,2,3) and the second group of three would be 2,4,2 (or 1,4,1). Otherwise the pattern feels like the drums that are also in sets of three.

00:43:217 (43217|0,43554|1,43891|3,44228|2) - There's triplets here that you don't map, even though you've mapped the same sound before. i will keep this first. idk why i need more exp on easy diff's @@

01:48:948 (108948|3) - Should this be a jump, since it's stronger than the notes before? its still fine , since this are the easiest diff's

03:10:184 (190184|0) - The section starting here feels very empty, even for a beginner map. Maybe consider removing the LNs to make a pattern for the drums or something.

Sometimes you'll map a sound, but other times you won't. I've pointed most out here, but try to keep consistency in mind.
Intermediate Bushi
00:34:453 (34453|1) - Again with consistency, shouldn't there be a 1/2 note after this note and between 00:34:790 (34790|2) - ?

03:03:273 (183273|2,183273|1,183611|3) - These two sounds are the same, but one gets one note and the other gets two?

Other than that, not much wrong with the map. At some points (like 03:55:858 (235858|1,235858|0) - and 00:44:566 (44566|3,44566|1) - maybe) you could use an LN or two to represent the fade of the music. it will break the SV's if i add it
Hyper Koutetsujou
00:32:431 (32431|1) - Maybe in this part you could have the jumps go 13,24,13 instead of 12,34,12 (and vice versa for the next part).

00:44:566 (44566|3) - Same thing with the LNs as in Intermediate.

00:48:611 (48611|0,48779|2,48948|2,49116|3) - This part might feel a bit better to play if you have the jacks at the beginning and end, instead of the middle. For example, this pattern could be 1,1,4,4 or something similar. rearranged XD

00:55:184 - There's a sound here you might want to map.

01:38:414 (98414|2) - There might be a note here for the drumroll, but I also understand keeping it this way since it's patterned out evenly

01:48:948 (108948|2,108948|3) - This note feels stronger than 01:48:273 (108273|2,108273|3) - this one, but they have the same number of notes. I realize that it's because the next note (01:49:285 (109285|1,109285|3,109285|2) ) is even stronger, but I thought I would just point that out.

02:26:363 (146363|0,146363|1) - Maybe make one of these notes an LN so that it can represent the deep synth after this sound.

02:40:184 (160184|3) - You should probably start these stairs 1/2 beat before, as that's when the synth starts. Also, consider making all synths in this section 1/4 LNs as that gives more of a flowing feel than single notes do. That's just a suggestion though, since 1/4 LNs might be a bit difficult for a Hyper diff.
Another Kabaneri
01:11:195 (71195|0,71279|1,71363|2,71448|3) - Might just be me, but this sound sounds too smooth to represent with 1/4 single notes. i will keep this first

02:21:223 (141223|0,141307|1,141391|2,141476|0,141476|3,141560|1) - Same thing about the 1/4 LNs its a bit weird , i will consider if other mention this part again

02:17:599 (137599|1,137768|1,137936|1) - I mean, three notes in a row isn't that bad, but still something you might want to watch out for. oh its okay , change this will break the pattern XD

02:20:296 (140296|3) - Consider LN for the fade sound, like I suggested in the Intermediate diff

02:30:577 (150577|3,150661|1) - These should be 1/3 notes instead of 1/4

02:40:015 (160015|2,160099|1,160184|0,160268|3,160352|2,160436|1) - Yeah, these are the 1/4 LN I was talking about earlier. As far as I can tell, these are the same sounds from before, however back then you only use single notes. I'd suggest using the 1/4 LN consistently. it will be so hard on hyper @@

03:13:386 (193386|0,193554|1,193723|2,193891|1,193891|0) - In between these notes, there are 1/4th drums in the background. These I ignored in previous diffs, but in the hardest difficulty you might want to map them. They also happen before and after in the chorus, but this was the easiest time to notice them imo.

03:36:981 (216981|3) - Ghost note

03:53:077 (233077|3) - Ghost note?

03:55:858 (235858|0,235858|2,235858|1,235858|3) - LN fading sounds again


Overall, this is a really nice map, and I also enjoyed the song :)

Some final notes, I like the SVs in Another Kabaneri, (I really liked the SVs at 02:15:914 (135914|3) ) and I think that you could maybe put some weaker ones in the Hyper diff if you wanted.

Best of luck getting this ranked!
thankyou for mod curiossity :3

updated
01:16:925 - kiai starts here
Normal
01:31:419 - LN to 4
Hyper
00:24:004 - 00:26:700 - 00:29:397 - and etc, doubles
Another
00:30:914 - double

00:31:588 - double

00:35:970 - 00:36:307 - 00:41:700 - ^

01:16:925 - triple

01:37:487 - http://puu.sh/rhGkK/e59fe25a49.jpg

02:00:577 - double

02:03:273 - 02:05:970 - 02:08:667 - ^

02:37:150 - double

02:56:700 - triple

03:11:026 - double or jack

03:12:375 - 03:13:723 - 03:16:419 - and etc ^
Topic Starter
no reply means applied :3

Mage wrote: 81e2t

01:16:925 - kiai starts here
Beginner
00:04:116 - http://puu.sh/rhFfB/09e1fd0bae.jpg its a bit too hard for easy

00:35:802 - http://puu.sh/rhFm8/279f3cbc4b.jpg

02:42:543 - http://puu.sh/rhFum/3dcccaf2a8.jpg the sound is separated :3

02:45:577 - add note or LN
Normal
01:31:419 - LN to 4
Hyper
00:24:004 - 00:26:700 - 00:29:397 - and etc, doubles all things are intended
Another
00:30:914 - double

00:31:588 - double

00:35:970 - 00:36:307 - 00:41:700 - ^ its supposed to be single :(

01:16:925 - triple

01:37:487 - http://puu.sh/rhGkK/e59fe25a49.jpg its too heavy :/

02:00:577 - double

02:03:273 - 02:05:970 - 02:08:667 - ^ all things are intended

02:37:150 - double

02:56:700 - triple keep

03:11:026 - double or jack

03:12:375 - 03:13:723 - 03:16:419 - and etc ^ i keep this
thanks for mod :D

updated
Another Lie
Full mod req (soalnya telat moddingnya)
Kalau bisa SV itu yg logic, dan menurut math / algoritma
<--- Mod SV (berani nambahin, hilangin SV soalnya nyoba sendiri)
Kabaneri
00:22:655 - SV nya seharusnya di sini end nya, lagian itu SV normal (ga ngagetin bgt, jadi feelnya kurang). Kalau bisa diganti, soalnya kurang seru buat 4*
part sini 00:32:431 - sampai sini 00:33:442 - SV nya ga enak, beneran deh. Kalau bisa per triple note itu dikasih SV
Saran SV normal tapi enak:
32431,-66.6666666666667,4,2,0,38,0,0
32515,-133.333333333333,4,2,0,38,0,0
32599,-66.6666666666667,4,2,0,38,0,0
32684,-133.333333333333,4,2,0,38,0,0
32768,-50,4,2,0,38,0,0
32936,-200,4,2,0,38,0,0
33021,-100,4,2,0,38,0,0
33105,-66.6666666666667,4,2,0,38,0,0
00:44:903 - coba SV sini diganti ke White Line atas? lebih enakan disitu
00:53:919 - SV disini ganti ke White Line atas
00:54:088 - SV diganti ke Red Line atas, dan ganti dari 0.70x ke 0.50x (ga sesuai math kalau dibagi 5, lagian ada yg bener di awal 3.00x ke 0.60x. itu kan dibagi 5)
00:59:397 - 4.00x ke 0.80x? beneran timingnya pas? yg SV Red Line ganti ke blue line
01:15:493 - SV delete, ga pas. gantinya dibawah
01:14:228 - add SV 0.80x (ngikutin math 4.00x : 5 = 0.80x)
01:15:577 - add SV 0.20x (ngikutin math 0.20x * 5 = 1.00x)
01:27:796 - ga teratur 1.00x nya, mending diganti 0.60x (3.00x : 5 = 0.60x)
01:28:049 - add SV 1.00x
02:13:217 - gimana kalo add SV 3.00x? 02:13:386 - change SV ke 0.60x 02:13:470 - disini belum waktunya 1.00x, mending delete SV
02:20:296 - change ke 0.20x
02:21:223 - pindah tempat ke 02:20:970 -
02:23:877 - salah penempatan, 1/8 yellow line
02:24:228 (144228|3) - salah penempatan, harusnya 1/8 yellow line
02:24:172 - remove SV
02:24:257 - remove SV
02:29:566 - ^
02:29:650 - ^
02:29:622 (149622|0) - yellow line
02:40:352 (160352|2) - panjangin sampai persis 02:41:026 (161026|2) - (alasan: consistency note)
03:08:498 - add SV 0.60x
03:08:835 - add SV 1.00x
03:09:341 - add SV 0.20x
SV part sini 03:34:790 - sampai sini 03:35:212 - suram
Saran SV:
214790,-66.6666666666667,4,2,0,38,0,0
214875,-333.333333333333,4,2,0,38,0,0
214959,-66.6666666666667,4,2,0,38,0,1
215043,-333.333333333333,4,2,0,38,0,1
215127,-66.6666666666667,4,2,0,38,0,1
215212,-333.333333333333,4,2,0,38,0,1
215296,-66.6666666666667,4,2,0,38,0,0
215380,-333.333333333333,4,2,0,38,0,0
215464,-100,4,2,0,38,0,0
SV part sini 03:41:532 - sampai sini 03:42:206 - dimodel macam yg diatas itu enak
sini juga 03:42:880 - sampai sini 03:43:554 -
sini juga 03:45:914 - sampai sini 03:46:588 -
03:48:611 - sampai sini juga 03:49:285 -
03:51:307 - sampai sini juga 03:51:981 -
03:52:318 - sampai sini juga 03:52:993 -
Done, maaf yah kalau modku telat :D
Kalau bisa, buat SV yg pas & teratur. Saran SV player: Jinjin, Evening / Zenx, -kamikaze-, Parachor, dll masih banyak
Topic Starter
no reply = applied :3

Another Lie wrote: 6w76a

Full mod req (soalnya telat moddingnya)
Kalau bisa SV itu yg logic, dan menurut math / algoritma
<--- Mod SV (berani nambahin, hilangin SV soalnya nyoba sendiri)
Kabaneri
00:22:655 - SV nya seharusnya di sini end nya, lagian itu SV normal (ga ngagetin bgt, jadi feelnya kurang). Kalau bisa diganti, soalnya kurang seru buat 4*
part sini 00:32:431 - sampai sini 00:33:442 - SV nya ga enak, beneran deh. Kalau bisa per triple note itu dikasih SV fixed , tapi pake cara lain :3
Saran SV normal tapi enak:
32431,-66.6666666666667,4,2,0,38,0,0
32515,-133.333333333333,4,2,0,38,0,0
32599,-66.6666666666667,4,2,0,38,0,0
32684,-133.333333333333,4,2,0,38,0,0
32768,-50,4,2,0,38,0,0
32936,-200,4,2,0,38,0,0
33021,-100,4,2,0,38,0,0
33105,-66.6666666666667,4,2,0,38,0,0
00:44:903 - coba SV sini diganti ke White Line atas? lebih enakan disitu mau keep dulu yang ini , dah dpt feelnya :3
00:53:919 - SV disini ganti ke White Line atas re-scaled
00:54:088 - SV diganti ke Red Line atas, dan ganti dari 0.70x ke 0.50x (ga sesuai math kalau dibagi 5, lagian ada yg bener di awal 3.00x ke 0.60x. itu kan dibagi 5)
00:59:397 - 4.00x ke 0.80x? beneran timingnya pas? yg SV Red Line ganti ke blue line
01:15:493 - SV delete, ga pas. gantinya dibawah re-scaled
01:14:228 - add SV 0.80x (ngikutin math 4.00x : 5 = 0.80x)
01:15:577 - add SV 0.20x (ngikutin math 0.20x * 5 = 1.00x)
01:27:796 - ga teratur 1.00x nya, mending diganti 0.60x (3.00x : 5 = 0.60x)
01:28:049 - add SV 1.00x
02:13:217 - gimana kalo add SV 3.00x? 02:13:386 - change SV ke 0.60x 02:13:470 - disini belum waktunya 1.00x, mending delete SV keep dulu , masih bisa keknya ini
02:20:296 - change ke 0.20x jadi 0.3
02:21:223 - pindah tempat ke 02:20:970 - re-scaled
02:23:877 - salah penempatan, 1/8 yellow line huh ? ga ada SV disini :/
02:24:228 (144228|3) - salah penempatan, harusnya 1/8 yellow line
02:24:172 - remove SV
02:24:257 - remove SV
02:29:566 - ^
02:29:650 - ^
02:29:622 (149622|0) - yellow line
02:40:352 (160352|2) - panjangin sampai persis 02:41:026 (161026|2) - (alasan: consistency note)
03:08:498 - add SV 0.60x
03:08:835 - add SV 1.00x
03:09:341 - add SV 0.20x keep ^
SV part sini 03:34:790 - sampai sini 03:35:212 - suram
Saran SV:
214790,-66.6666666666667,4,2,0,38,0,0
214875,-333.333333333333,4,2,0,38,0,0
214959,-66.6666666666667,4,2,0,38,0,1
215043,-333.333333333333,4,2,0,38,0,1
215127,-66.6666666666667,4,2,0,38,0,1
215212,-333.333333333333,4,2,0,38,0,1
215296,-66.6666666666667,4,2,0,38,0,0
215380,-333.333333333333,4,2,0,38,0,0
215464,-100,4,2,0,38,0,0
SV part sini 03:41:532 - sampai sini 03:42:206 - dimodel macam yg diatas itu enak
sini juga 03:42:880 - sampai sini 03:43:554 -
sini juga 03:45:914 - sampai sini 03:46:588 -
03:48:611 - sampai sini juga 03:49:285 -
03:51:307 - sampai sini juga 03:51:981 -
03:52:318 - sampai sini juga 03:52:993 - mau keep dulu sementara , nanti kalo ada yg complain lagi baru di change ato re-scaled :3
Done, maaf yah kalau modku telat :D
Kalau bisa, buat SV yg pas & teratur. Saran SV player: Jinjin, Evening / Zenx, -kamikaze-, Parachor, dll masih banyak nanti deh coba request ke salah satu dari mereka XD
makasih mod nya :3

updated
Another Lie
02:23:877 - salah penempatan, 1/8 yellow line ini bukan SV mod, tapi buat note mod
02:24:228 (144228|3) - salah penempatan, harusnya 1/8 yellow line ini juga
02:29:622 (149622|0) - yellow line ini juga
Topic Starter

Another Lie wrote: 6w76a

02:23:877 - salah penempatan, 1/8 yellow line ini bukan SV mod, tapi buat note modyang ini masih yakin kalo 1/6
02:24:228 (144228|3) - salah penempatan, harusnya 1/8 yellow line ini juga fixed
02:29:622 (149622|0) - yellow line ini juga fixed
makasih lagi , kirain td SV mod soalnya hampir semua modnya SV XD
Another Kabaneri

Looking at SVs mainly here

Will probably lose you in the middle of the mod if you don't know how SVs are calculated and such, so pm me online if you don't understand anything

00:21:644 (21644|3) - Not too sure about this SV here since the sound here doesn't have a distinct "stop" as depicted by the 0.75x SV here, it kinda felt too sudden and unexpected basically, a generic 1.2x or 1.3x SV or a speed up would work better imo

00:35:802 (35802|0,35802|1,35802|2,35970|3) - shouldn't these jack because of the drum clicks

00:33:442 (33442|2,33779|2) - I think you can repeat the SV here as you've done @ 00:32:768 (32768|1,33105|2) -

00:44:566 (44566|0,44566|1) - Personally not sure why you would put the SV on 00:45:071 -, i think if you'd put the slowdown right after the 3.0x jump, it'd represent the song better as there isn't any instrumental at 00:45:071 - to fit the slowdown

00:45:577 (45577|0) - I think you can sustain a 0.9x slowjam here

01:06:476 (66476|2) - Not a fan of these 0.5x stops here, they kinda feel too jerky and you might want to smooth them out, secondly, the average SV here is representative of a slowjam, I personally think you should raise the 1.0 to a higher value to make it not a slowjam, 1.17 would be the value to raise the average SV here to around 1.0

01:15:577 - would recommend to shift the 0.8 here to give more reaction time and it is more representative of the music as the build up "wind" sound ends directly here

01:16:082 (76082|3) - i honestly don't get this SV here, it doesn't average to 1.0 and it's really hard to sightread this because of the sudden start and unexpected slowjam

01:17:431 (77431|1,77599|1,77768|0,77768|2) - Kinda get you're trying to emphasize the wubby wub wubs by doing slowjam but it's kind of out of place since you don't really SV the other prominent wubs like 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0,83161|2,83161|1,83330|2,83330|0,83330|3,83498|1,83667|0,83667|3,83667|2) -

01:30:408 (90408|0) - I can't really say much at this point lol, the SVs are obviously used to raise the scroll speed beyond 1.0 which is not a big problem but it may hinder accuracy plays and it's quite annoying if the SVs are put on sounds that aren't too memorable after the first 1 or 2 attempts considering how dynamic this song is

I'm just gonna put a paragraph here since it's probably better to generalize my suggestions that to pick out every single one of them:
Sightreadable SVs generally come from SVs that average out to be 1.0, in other words, if you would to have a 1.9 SV, you would need a lower SV to counter it such that it averages to 1.0
For the chorus, it was kind of muffled in of SV consistency as there isn't a clear cut reason on certain SV usage, take for example 01:19:622 (79622|0) - , I'm not too sure what you're mapping to here and why you would have a 1.7x SV bump, I don't hear a really loud instrument mapped to these LNs :(?
And I'm not sure why is 01:22:993 (82993|0,83161|1,83330|0,83498|1,83667|0) - not SVed

02:08:161 (128161|2,128161|1,128330|0,128498|3,128667|2,128835|1,129004|3,129172|2,129341|1,129509|0,129509|2,129678|3,129846|2,130015|1,130184|2,130352|0,130521|1,130689|2,130858|3,130858|0,130858|1) - Pretty sure you can add a smoother transition from 0.8 to 1.0 here

02:13:386 (133386|1,133554|1) - The SVs kind of distort the 1/2 spacing weirdly, it's kinda detrimental to A E S T H E T I C S but it plays fine but you can just add another SV there to normalize it to make it look 1/2 again by averaging the SV to 1.0

02:20:296 - Would recommend to put a 10x SV directly here and shift the current 0.3x SV 1/8 after this so as to refresh the screen from notes, the current setup looks rather weird as it felt very much like the notes are immediately played after this {134} chord 02:20:296 (140296|3,140296|2,140296|0) - . Adding onto that, starting the stream from a slowjam on {2}{3} is rather weird for me, you might want to consider starting from {1}{2} or {4}{3}

02:24:214 (144214|3) - I'm not too sure if the SVs are supposed to be snapped to the note here or not

02:29:608 (149608|0) - same here

03:26:363 (206363|2) - , _, I'm not too sure what too feel about this section, the notes are really hard to read because they are not normalized to 1.0 average SV

I believe i have the same comments for the ending
Topic Starter

Evening wrote: f3v68

Another Kabaneri

Looking at SVs mainly here

Will probably lose you in the middle of the mod if you don't know how SVs are calculated and such, so pm me online if you don't understand anything
i will calculate them when i have free time :3
00:21:644 (21644|3) - Not too sure about this SV here since the sound here doesn't have a distinct "stop" as depicted by the 0.75x SV here, it kinda felt too sudden and unexpected basically, a generic 1.2x or 1.3x SV or a speed up would work better imo fixed

00:35:802 (35802|0,35802|1,35802|2,35970|3) - shouldn't these jack because of the drum clicks oki

00:33:442 (33442|2,33779|2) - I think you can repeat the SV here as you've done @ 00:32:768 (32768|1,33105|2) - added

00:44:566 (44566|0,44566|1) - Personally not sure why you would put the SV on 00:45:071 -, i think if you'd put the slowdown right after the 3.0x jump, it'd represent the song better as there isn't any instrumental at 00:45:071 - to fit the slowdown fixed

00:45:577 (45577|0) - I think you can sustain a 0.9x slowjam here added

01:06:476 (66476|2) - Not a fan of these 0.5x stops here, they kinda feel too jerky and you might want to smooth them out, secondly, the average SV here is representative of a slowjam, I personally think you should raise the 1.0 to a higher value to make it not a slowjam, 1.17 would be the value to raise the average SV here to around 1.0 fixed

01:15:577 - would recommend to shift the 0.8 here to give more reaction time and it is more representative of the music as the build up "wind" sound ends directly here fixed

01:16:082 (76082|3) - i honestly don't get this SV here, it doesn't average to 1.0 and it's really hard to sightread this because of the sudden start and unexpected slowjam reduced the SV's before , that 1.2 kinda annoying XD

01:17:431 (77431|1,77599|1,77768|0,77768|2) - Kinda get you're trying to emphasize the wubby wub wubs by doing slowjam but it's kind of out of place since you don't really SV the other prominent wubs like 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0,83161|2,83161|1,83330|2,83330|0,83330|3,83498|1,83667|0,83667|3,83667|2) - added them

01:30:408 (90408|0) - I can't really say much at this point lol, the SVs are obviously used to raise the scroll speed beyond 1.0 which is not a big problem but it may hinder accuracy plays and it's quite annoying if the SVs are put on sounds that aren't too memorable after the first 1 or 2 attempts considering how dynamic this song is reduced

I'm just gonna put a paragraph here since it's probably better to generalize my suggestions that to pick out every single one of them:
Sightreadable SVs generally come from SVs that average out to be 1.0, in other words, if you would to have a 1.9 SV, you would need a lower SV to counter it such that it averages to 1.0
For the chorus, it was kind of muffled in of SV consistency as there isn't a clear cut reason on certain SV usage, take for example 01:19:622 (79622|0) - , I'm not too sure what you're mapping to here and why you would have a 1.7x SV bump, I don't hear a really loud instrument mapped to these LNs :(?
And I'm not sure why is 01:22:993 (82993|0,83161|1,83330|0,83498|1,83667|0) - not SVed im reduced that 1.7 SV , and added on the part that you mentioned to has SV

02:08:161 (128161|2,128161|1,128330|0,128498|3,128667|2,128835|1,129004|3,129172|2,129341|1,129509|0,129509|2,129678|3,129846|2,130015|1,130184|2,130352|0,130521|1,130689|2,130858|3,130858|0,130858|1) - Pretty sure you can add a smoother transition from 0.8 to 1.0 here i add 0.9 on that section

02:13:386 (133386|1,133554|1) - The SVs kind of distort the 1/2 spacing weirdly, it's kinda detrimental to A E S T H E T I C S but it plays fine but you can just add another SV there to normalize it to make it look 1/2 again by averaging the SV to 1.0 fixed

02:20:296 - Would recommend to put a 10x SV directly here and shift the current 0.3x SV 1/8 after this so as to refresh the screen from notes, the current setup looks rather weird as it felt very much like the notes are immediately played after this {134} chord 02:20:296 (140296|3,140296|2,140296|0) - . Adding onto that, starting the stream from a slowjam on {2}{3} is rather weird for me, you might want to consider starting from {1}{2} or {4}{3} added . its awesome XD

02:24:214 (144214|3) - I'm not too sure if the SVs are supposed to be snapped to the note here or not ahh missplaced ):

02:29:608 (149608|0) - same here

03:26:363 (206363|2) - , _, I'm not too sure what too feel about this section, the notes are really hard to read because they are not normalized to 1.0 average SV i will recalculate them later thanks for pointing that out

I believe i have the same comments for the ending fixed the same part with early XD
thank you so much zen for mod and teach me how the SV works.. will re-calculate them later for better future XD

updated , also fixed hitsound issue.


Hotaru's Mania Modding KueKue


NM qwq
sorry keluamaan..
bukan di reject tapi kelupaan qwq
any ways... bakal dikit modnya since it's mapped pretty well and also havinng a lot of mod uwu

Kolom
1|2|3|4|5|6|7


[General things]
i think it's okay for metadata
tapi buat diff name how about bikin kaya Beginner "nue" dan lain". bikin jadi terpisah gitu but yep semua di tangan mapper uwu)b dan lebih bagus lagi buat chit chat sama QAT mengenai hal ini uwu)b

[GENERAL MOD]
Nothing since svnya dah di benerin uwu

[Beginer]
Good Diff >w<)b

00:12:206 (12206|3) - bikin double?? beatnya lebih kerasa disitu imo

01:06:813 (66813|2,67150|1) - dan 01:07:824 (67824|1,68161|2) - CTRL + J??... menurut saya lebih dapet feelnya uwu

01:11:532 (71532|2) - bikin double? buat emphasize kalau iya yang 01:11:195 (71195|0) - di move ke kolom 2 uwu

01:20:127 - missing??

02:05:464 (125464|0,125633|1,125802|2,125970|3) - di swap aja biar bedain sama pattern sebelumnya

02:09:509 (129509|1) - move ke 4 aja deh... lebih dapet feelnya imo

[Intermediate]
Good Map with Guud Pattern gabisa ngomong banyak disini wqwqqwq

00:33:779 (33779|2) - Hmmm move ke kolom 4 buat feel beatnya kerasa...

01:08:835 - how about


Lebih enak dan nyaman di pitchnya imo


01:17:599 (77599|1) - move ke 1 lalu 01:17:768 (77768|0) - move ke 3.. lebih enak flownya imo

01:46:251 - missing??



That's all my mod owo..
sorry for short mod qwq kehilangan Headset di sekolah ;w;
Good Luck >w<)/
Topic Starter

-[Hotaru]- wrote: 1k5v6g



Hotaru's Mania Modding KueKue


NM qwq
sorry keluamaan..
bukan di reject tapi kelupaan qwq okeee gpp >3<)b
any ways... bakal dikit modnya since it's mapped pretty well and also havinng a lot of mod uwu

Kolom
1|2|3|4|5|6|7


[General things]
i think it's okay for metadata
tapi buat diff name how about bikin kaya Beginner "nue" dan lain". bikin jadi terpisah gitu but yep semua di tangan mapper uwu)b dan lebih bagus lagi buat chit chat sama QAT mengenai hal ini uwu)b

[GENERAL MOD]
Nothing since svnya dah di benerin uwu

[Beginer]
Good Diff >w<)b

00:12:206 (12206|3) - bikin double?? beatnya lebih kerasa disitu imo consider dulu :3

01:06:813 (66813|2,67150|1) - dan 01:07:824 (67824|1,68161|2) - CTRL + J??... menurut saya lebih dapet feelnya uwu okii

01:11:532 (71532|2) - bikin double? buat emphasize kalau iya yang 01:11:195 (71195|0) - di move ke kolom 2 uwu

01:20:127 - missing?? fokus drum and bass XD

02:05:464 (125464|0,125633|1,125802|2,125970|3) - di swap aja biar bedain sama pattern sebelumnya yang sebelum nya aja yg di rubah , ptichnya lebih kerasa disini :3

02:09:509 (129509|1) - move ke 4 aja deh... lebih dapet feelnya imo pitch uwu

[Intermediate]
Good Map with Guud Pattern gabisa ngomong banyak disini wqwqqwq

00:33:779 (33779|2) - Hmmm move ke kolom 4 buat feel beatnya kerasa... oki

01:08:835 - how about


Lebih enak dan nyaman di pitchnya imo niceeee


01:17:599 (77599|1) - move ke 1 lalu 01:17:768 (77768|0) - move ke 3.. lebih enak flownya imo keep uwu

01:46:251 - missing?? niceee



That's all my mod owo..
sorry for short mod qwq kehilangan Headset di sekolah ;w;
Good Luck >w<)/ okii no prob uwu)b
thanks modnyaa

updated
Another Lie
Ok, tambahan 2☆ buat notenya / chartnya yg bagus.
Tapi SV masih kurang enak, kalo bisa minta saran sama "Evening" / "Jinjin" / "-kamikaze-". Dah itu aja https://osu-ppy-sh.jeuxcrack.net/ss/6222688 masih kurang SV nya :D
Topic Starter

Another Lie wrote: 6w76a

Ok, tambahan 2☆ buat notenya / chartnya yg bagus.
Tapi SV masih kurang enak, kalo bisa minta saran sama "Evening" / "Jinjin" / "-kamikaze-". Dah itu aja :D
waooooowww makasihh , iya , udah di ajarin sama evening kemaren , lagi rekonstruksi ulang sebagian SV biar sightreadable..
btw makasih sekali lagi >w<)b
Hi, from queue.

1|2|3|4
Note: I mod this with 0% effect volume to avoid the HS sound overlapping with the music.
[Another Kabaneri]
  1. 00:10:605 - i can hear 1/4 piano sound here, may be add?
  2. 00:12:206 (12206|0) - for violin sound? if yes, this should be end at 00:12:375 - .
  3. 00:22:318 - i hear new pitch here, suggest to add a LN at col 3 here that end at 00:22:993 - , and delete 00:22:993 (22993|2) - .
  4. 00:35:970 - should be same note amount with 00:35:802 - because same kind of sound, suggest to move 00:35:802 (35802|0) - to 00:35:970 - col 2.
  5. 00:49:453 (49453|1,49622|2) - should be same note amount with 00:49:790 (49790|1,49790|3) - , same kind of sound imo.
  6. 00:51:476 (51476|2) - ^ but with 00:51:307 (51307|1,51307|3) - .
  7. 00:59:228 - add note, like 00:57:880 (57880|1,58217|1,58723|0) - , or delete all of them, for consistency, it's up to you.
  8. 01:18:611 (78611|0) - wrong snap, the long synth is start at 01:18:779 - .
  9. 01:27:206 - may be like this should be better https://osu-ppy-sh.jeuxcrack.net/ss/6272994, for balance with 01:26:869 (86869|3) - and mirror pattern with 01:28:049 (88049|2,88049|0,88049|1) - .
  10. 02:37:375 (157375|0,157487|1) - move to right side 1x for balance.
  11. 02:40:521 (160521|3) - different end snap with 02:41:195 (161195|0) - ? i believe the snap should be same each other.
  12. 02:55:521 - https://osu-ppy-sh.jeuxcrack.net/ss/6273037 seems better for me for note variation, rare to see [2][3] pattern around this part, also you use too many [1][2] pattern like 02:55:858 (175858|1,175858|0,175942|1,175942|0,176195|0,176195|1) - .
  13. 03:05:296 - how about like this? https://osu-ppy-sh.jeuxcrack.net/ss/6273053 to avoid same triple like 03:04:453 (184453|1,184453|2,184453|0) - and 03:06:476 (186476|2,186476|0,186476|1) - for note variation, also seems better because mirror pattern with 03:03:611 (183611|2,183611|1,183779|2,183779|0,183779|3,183948|1,183948|0) - .
  14. 03:07:487 (187487|1,187487|0,187487|3) - why not map this part as LNs? Follow the long synth, looks unique and cool to play imo.
  15. 03:32:431 - start here, you can map it with different pattern, different feeling with previous part, but i suggest to map it like this https://osu-ppy-sh.jeuxcrack.net/ss/6273104 start 03:31:757 - .
  16. 03:53:835 (233835|1) - move to col 1 for balance, if you wonder why, you can look at this https://osu-ppy-sh.jeuxcrack.net/ss/6273126 it become a mirror pattern.
  17. 03:55:858 (235858|3,235858|0,235858|2,235858|1) - you can map this part as LNs to follow the long synth, cool to play imo.
[Hyper Kotetsujou]
  1. 00:10:605 - same with previous diff, may be add here?
  2. 00:19:959 (19959|1) - move this to col 3, col 3 seems too empty here, also this part, the pitch is higher than 00:19:622 (19622|1) - so its better if you map it as different col each other.
  3. 00:47:262 - i think it's fine to map this part with LNs for H icon diff, not that hard to play, really. Try this may be https://osu-ppy-sh.jeuxcrack.net/ss/6273192 .
  4. 00:49:959 - ^, may be try like this https://osu-ppy-sh.jeuxcrack.net/ss/6273203 mirror pattern with my previous suggestion.
  5. 00:54:341 (54341|0) - change to 1/1 beat LN? cool to play imo.
    ... etc, other part as well, don't afraid to map the long synth, it's fine to map it a bit harder since this is a hard icon diff, it's not that hard to play.
  6. 01:10:268 (70268|2,70268|3,70352|0,70352|1,70436|2,70436|3,70521|1,70521|0,70605|2,70605|3,70689|1,70689|0,70773|3,70773|2,70858|0,70858|1,70942|3,70942|2,71026|0,71026|1,71111|3,71111|2) - the gap with the normal diff is kinda big, so it's better avoid to map with this kind of pattern, may be try like this https://osu-ppy-sh.jeuxcrack.net/ss/6273441 .
  7. 01:16:082 (76082|0,76082|3,76167|2,76167|1) - single note each line is fine imo, to fix the gap with normal diff.
  8. 01:18:948 - add note here like 01:29:734 (89734|3) - or delete all of them, up to you.
  9. 01:28:386 (88386|0) - move to col 2 for balance, also to make it become mirror pattern with 01:28:891 (88891|2,89060|1,89060|0) - for balance.
  10. 01:30:240 - ^ but with 01:19:453 (79453|1) - .
  11. 01:34:959 (94959|3) - should be same col with 01:35:127 (95127|2) - , not 01:34:790 (94790|3) - if you follow the pitch correctly.
  12. 02:30:521 - and 02:30:633 - better to map those part, because same instrument with 02:29:285 (149285|2,149397|1,149566|3) - .
  13. 02:38:498 (158498|1,158667|2) - LNs? but i see the Another Kabaneri diff only mapped with normal notes, change the Another diff to LNs or this diff to normal notes.
  14. 02:55:858 (175858|3,175858|2,175942|0,175942|1) - single note each line is fine, i think no need for me to tell the reason anymore.
  15. 03:06:644 (186644|3,186644|2,186728|0,186728|1) - single note each line like before.
  16. 03:09:846 (189846|1) - move to col 1 for balance.
  17. 03:33:105 (213105|3,213105|2,213189|0,213189|1,213273|3,213273|2,213358|0,213358|1,213442|3,213442|2,213526|1,213526|0,213611|3,213611|2,213695|0,213695|1,213779|2,213779|3,213863|0,213863|1,213948|3,213948|2,214032|0,214032|1) - if me, i will map this part like this https://osu-ppy-sh.jeuxcrack.net/ss/6273414 to simplify the pattern, fix the gap with normal diff.
  18. 03:47:262 - https://osu-ppy-sh.jeuxcrack.net/ss/6273424 seems better for me, easier to play.
  19. 03:53:498 (233498|0,233498|1,233582|2,233582|3,234004|3,234004|2,234088|1,234088|0) - single note each line like my previous mod.
Nice song, cool pattern, here take my stars!
Sorry for only mod 2 diffs, but feel free to call me in game if you want me to mod other diff (irc mod ofc) or when you need a suggestion to your map, i really want to see this map in ranked section :)
Topic Starter
no reply means applied

Dellvangel wrote: 5g3c6r

Hi, from queue.

1|2|3|4
Note: I mod this with 0% effect volume to avoid the HS sound overlapping with the music.
[Another Kabaneri]
  1. 00:10:605 - i can hear 1/4 piano sound here, may be add? i hear it but its not worth to add since the sound is really low , maybe i can consider this if other mod point up this again :3
  2. 00:12:206 (12206|0) - for violin sound? if yes, this should be end at 00:12:375 - .
  3. 00:22:318 - i hear new pitch here, suggest to add a LN at col 3 here that end at 00:22:993 - , and delete 00:22:993 (22993|2) - .
  4. 00:35:970 - should be same note amount with 00:35:802 - because same kind of sound, suggest to move 00:35:802 (35802|0) - to 00:35:970 - col 2.
  5. 00:49:453 (49453|1,49622|2) - should be same note amount with 00:49:790 (49790|1,49790|3) - , same kind of sound imo.
  6. 00:51:476 (51476|2) - ^ but with 00:51:307 (51307|1,51307|3) - . im applying above because the sound seems more loud than this so no changes on this part
  7. 00:59:228 - add note, like 00:57:880 (57880|1,58217|1,58723|0) - , or delete all of them, for consistency, it's up to you. do it in another way
  8. 01:18:611 (78611|0) - wrong snap, the long synth is start at 01:18:779 - .
  9. 01:27:206 - may be like this should be better https://osu-ppy-sh.jeuxcrack.net/ss/6272994, for balance with 01:26:869 (86869|3) - and mirror pattern with 01:28:049 (88049|2,88049|0,88049|1) - . it seems fine for me
  10. 02:37:375 (157375|0,157487|1) - move to right side 1x for balance.
  11. 02:40:521 (160521|3) - different end snap with 02:41:195 (161195|0) - ? i believe the snap should be same each other.
  12. 02:55:521 - https://osu-ppy-sh.jeuxcrack.net/ss/6273037 seems better for me for note variation, rare to see [2][3] pattern around this part, also you use too many [1][2] pattern like 02:55:858 (175858|1,175858|0,175942|1,175942|0,176195|0,176195|1) - . this part is already good its also fun enough to play , no changes ;w;
  13. 03:05:296 - how about like this? https://osu-ppy-sh.jeuxcrack.net/ss/6273053 to avoid same triple like 03:04:453 (184453|1,184453|2,184453|0) - and 03:06:476 (186476|2,186476|0,186476|1) - for note variation, also seems better because mirror pattern with 03:03:611 (183611|2,183611|1,183779|2,183779|0,183779|3,183948|1,183948|0) - .did it in anotherway
  14. 03:07:487 (187487|1,187487|0,187487|3) - why not map this part as LNs? Follow the long synth, looks unique and cool to play imo. i more feel the flow when this part is empty XD
  15. 03:32:431 - start here, you can map it with different pattern, different feeling with previous part, but i suggest to map it like this https://osu-ppy-sh.jeuxcrack.net/ss/6273104 start 03:31:757 - .
  16. 03:53:835 (233835|1) - move to col 1 for balance, if you wonder why, you can look at this https://osu-ppy-sh.jeuxcrack.net/ss/6273126 it become a mirror pattern.
  17. 03:55:858 (235858|3,235858|0,235858|2,235858|1) - you can map this part as LNs to follow the long synth, cool to play imo.
[Hyper Kotetsujou]
  1. 00:10:605 - same with previous diff, may be add here? same reason XD
  2. 00:19:959 (19959|1) - move this to col 3, col 3 seems too empty here, also this part, the pitch is higher than 00:19:622 (19622|1) - so its better if you map it as different col each other.
  3. 00:47:262 - i think it's fine to map this part with LNs for H icon diff, not that hard to play, really. Try this may be https://osu-ppy-sh.jeuxcrack.net/ss/6273192 .
  4. 00:49:959 - ^, may be try like this https://osu-ppy-sh.jeuxcrack.net/ss/6273203 mirror pattern with my previous suggestion. apply this in another way XD
  5. 00:54:341 (54341|0) - change to 1/1 beat LN? cool to play imo.
    ... etc, other part as well, don't afraid to map the long synth, it's fine to map it a bit harder since this is a hard icon diff, it's not that hard to play. oki
  6. 01:10:268 (70268|2,70268|3,70352|0,70352|1,70436|2,70436|3,70521|1,70521|0,70605|2,70605|3,70689|1,70689|0,70773|3,70773|2,70858|0,70858|1,70942|3,70942|2,71026|0,71026|1,71111|3,71111|2) - the gap with the normal diff is kinda big, so it's better avoid to map with this kind of pattern, may be try like this https://osu-ppy-sh.jeuxcrack.net/ss/6273441 . its ok the gap is not over 1.5 or above XD
  7. 01:16:082 (76082|0,76082|3,76167|2,76167|1) - single note each line is fine imo, to fix the gap with normal diff. noo let it :3
  8. 01:18:948 - add note here like 01:29:734 (89734|3) - or delete all of them, up to you. added
  9. 01:28:386 (88386|0) - move to col 2 for balance, also to make it become mirror pattern with 01:28:891 (88891|2,89060|1,89060|0) - for balance.
  10. 01:30:240 - ^ but with 01:19:453 (79453|1) - . deleted this one
  11. 01:34:959 (94959|3) - should be same col with 01:35:127 (95127|2) - , not 01:34:790 (94790|3) - if you follow the pitch correctly.
  12. 02:30:521 - and 02:30:633 - better to map those part, because same instrument with 02:29:285 (149285|2,149397|1,149566|3) - . there is 3 sound and its kinda weird to play , i skip this part
  13. 02:38:498 (158498|1,158667|2) - LNs? but i see the Another Kabaneri diff only mapped with normal notes, change the Another diff to LNs or this diff to normal notes.
  14. 02:55:858 (175858|3,175858|2,175942|0,175942|1) - single note each line is fine, i think no need for me to tell the reason anymore.
  15. 03:06:644 (186644|3,186644|2,186728|0,186728|1) - single note each line like before.
  16. 03:09:846 (189846|1) - move to col 1 for balance.
  17. 03:33:105 (213105|3,213105|2,213189|0,213189|1,213273|3,213273|2,213358|0,213358|1,213442|3,213442|2,213526|1,213526|0,213611|3,213611|2,213695|0,213695|1,213779|2,213779|3,213863|0,213863|1,213948|3,213948|2,214032|0,214032|1) - if me, i will map this part like this https://osu-ppy-sh.jeuxcrack.net/ss/6273414 to simplify the pattern, fix the gap with normal diff. once again , i think its fine , but i will consider this if other modder mention it too :3
  18. 03:47:262 - https://osu-ppy-sh.jeuxcrack.net/ss/6273424 seems better for me, easier to play.
  19. 03:53:498 (233498|0,233498|1,233582|2,233582|3,234004|3,234004|2,234088|1,234088|0) - single note each line like my previous mod.
Nice song, cool pattern, here take my stars!
Sorry for only mod 2 diffs, but feel free to call me in game if you want me to mod other diff (irc mod ofc) or when you need a suggestion to your map, i really want to see this map in ranked section :)
thankyouuu for the mod and those starsssssssssssssss
well im kinda busy right now maybe it will not going to be ranked in this short time because of SV is not sightreadable in somepart issues , i must repair them all XD
but im sure i will repair them when i had so much freetime. XD once again thankss.

Updated
Soul's Modding
1 / 2 / 3 / 4

General 6285k


  1. I would suggest lowering OD to 8 for ''Another Kabaneri''
    [Another Kabaneri]
  2. 00:01:420 (1420|1) - Maybe it would give better feels if it was on 4
  3. 00:08:161 - Add note?
  4. 00:27:543 (27543|0) - Move to 2 for better playability?
  5. 00:29:060 (29060|0,29060|1,29228|1,29228|0) - I would suggest moving this to the right side of the columns for pitch relevancy
  6. 00:33:105 (33105|3,33273|3,33442|3) - Move these to 2?
  7. 00:35:633 (35633|3,35802|2) - Reverse this maybe?
  8. 00:38:330 (38330|3) - to 3 for better feeling
  9. 00:44:397 - Maybe turn this to an LN for the sound you hear which extends to 00:44:566 - ~
  10. 00:47:768 - Add note here and 00:48:273 -
  11. 00:49:959 (49959|2,49959|0,50464|3,50464|1,50970|2,50970|0) - same here
  12. 00:51:813 (51813|3) - To 2 00:51:897 (51897|2) - to 1 00:51:981 (51981|0) - to 3 i think this pattern is better
  13. 01:06:139 - Missing note
  14. 01:11:363 (71363|2,71448|3,71532|2) - Reverse this
  15. 01:16:082 - I think this would be better as a jumptrill
  16. 01:20:633 - Missing note?
Topic Starter
No reply means applied

Soul Evans wrote: 72492f

Soul's Modding
1 / 2 / 3 / 4

General 6285k


  1. I would suggest lowering OD to 8 for ''Another Kabaneri'' i will consider this :3
    [Another Kabaneri]
  2. 00:01:420 (1420|1) - Maybe it would give better feels if it was on 4 im following pitch there
  3. 00:08:161 - Add note? i just doubled organ on this part
  4. 00:27:543 (27543|0) - Move to 2 for better playability? pitch uwu
  5. 00:29:060 (29060|0,29060|1,29228|1,29228|0) - I would suggest moving this to the right side of the columns for pitch relevancy
  6. 00:33:105 (33105|3,33273|3,33442|3) - Move these to 2? its awkward
  7. 00:35:633 (35633|3,35802|2) - Reverse this maybe? noo , it was jack on col 3 and 2 for balance it
  8. 00:38:330 (38330|3) - to 3 for better feeling pitch again :3
  9. 00:44:397 - Maybe turn this to an LN for the sound you hear which extends to 00:44:566 - ~ nope , because i must to place more LN due tue following the flow
  10. 00:47:768 - Add note here and 00:48:273 - let it double , its just bass and at the same time they present synth
  11. 00:49:959 (49959|2,49959|0,50464|3,50464|1,50970|2,50970|0) - same here
  12. 00:51:813 (51813|3) - To 2 00:51:897 (51897|2) - to 1 00:51:981 (51981|0) - to 3 i think this pattern is better i will keep mine
  13. 01:06:139 - Missing note huh?
  14. 01:11:363 (71363|2,71448|3,71532|2) - Reverse this i got some better idea :3 thanks
  15. 01:16:082 - I think this would be better as a jumptrill all things are intended
  16. 01:20:633 - Missing note? i dont understand , theres triple and its normal @@
thank you for take a look and give some suggestion on my map. :3

updated
Hi! Mod requested from queue
Let's see if I could find something with over 5 pages of mods already D:

Beginner Nue
01:08:835 (68835|0,69004|3,69172|2,69341|0,69509|1,69678|3,69846|0,70015|1,70184|2) - for this pattern I recommend arranging it like this https://osu-ppy-sh.jeuxcrack.net/ss/6357882. just my personal preference, feel free to reject xd
01:59:734 (119734|0) - i think this should be a single note
03:15:408 (195408|0) - prefer this to be deleted since it doesn't represent any sound
03:22:655 - missing note? since u did 03:24:004 (204004|3)
03:23:330 - ^
Intermediate Bushi
02:36:139 (156139|2,156139|1) - i would prefer a lane swap with these two notes
02:36:813 (156813|0) - and if you follow ^, put this to [4]
02:37:150 (157150|2,157150|3) - and consequently, if you followed the previous two suggestions, put this into [1] and [2]
02:37:375 (157375|0) - if you followed ^, put this in [4]
02:37:487 (157487|1) - ^, put into 3
02:37:712 (157712|3) - ^, put into 2
Hyper Koutetsujou
00:35:802 (35802|0,35802|2,35802|1) - I feel like this should be only a double because the sound is not strong as this one 00:36:476 (36476|2,36476|3,36476|0) and you did a double at 00:38:498 (38498|1,38498|0) which sounds the same
03:39:257 (219257|2) - i think this should be deleted because there are no noticeable drum sounds, assuming that you're following the drum with 1/4 burst like these notes 03:49:790 (229790|3,229875|2,229959|1,229959|0)
03:47:515 (227515|1) - ^
Another Kabaneri
00:46:419 (46419|1) - why not extend this LN to 00:46:925 and set the start of this LN at the same time? im assuming that you're following the vocals and it is at this time that the next vocal happens. im just curious :^)
That's all I could say. Wow this is some good music right here! Good luck in ranking this! Enjoyed modding this song XD
mark for mod
Topic Starter

JztCallMeRon wrote: 6772i

Hi! Mod requested from queue
Let's see if I could find something with over 5 pages of mods already D:

Beginner Nue
01:08:835 (68835|0,69004|3,69172|2,69341|0,69509|1,69678|3,69846|0,70015|1,70184|2) - for this pattern I recommend arranging it like this https://osu-ppy-sh.jeuxcrack.net/ss/6357882. just my personal preference, feel free to reject xd
01:59:734 (119734|0) - i think this should be a single note
03:15:408 (195408|0) - prefer this to be deleted since it doesn't represent any sound
03:22:655 - missing note? since u did 03:24:004 (204004|3)
03:23:330 - ^
Intermediate Bushi
02:36:139 (156139|2,156139|1) - i would prefer a lane swap with these two notes
02:36:813 (156813|0) - and if you follow ^, put this to [4]
02:37:150 (157150|2,157150|3) - and consequently, if you followed the previous two suggestions, put this into [1] and [2]
02:37:375 (157375|0) - if you followed ^, put this in [4]
02:37:487 (157487|1) - ^, put into 3
02:37:712 (157712|3) - ^, put into 2
Hyper Koutetsujou
00:35:802 (35802|0,35802|2,35802|1) - I feel like this should be only a double because the sound is not strong as this one 00:36:476 (36476|2,36476|3,36476|0) and you did a double at 00:38:498 (38498|1,38498|0) which sounds the same its defnitely different. i heard this 5times and i still think it must be 3 @@
03:39:257 (219257|2) - i think this should be deleted because there are no noticeable drum sounds, assuming that you're following the drum with 1/4 burst like these notes 03:49:790 (229790|3,229875|2,229959|1,229959|0) you will know if you follow the flow of the synth
03:47:515 (227515|1) - ^
Another Kabaneri
00:46:419 (46419|1) - why not extend this LN to 00:46:925 and set the start of this LN at the same time? im assuming that you're following the vocals and it is at this time that the next vocal happens. im just curious :^) i mapped that part with vocal just on another diff , just special on highest diff , and its make with intended reason , its so empty , and its look good when i make vocal mapping there.
That's all I could say. Wow this is some good music right here! Good luck in ranking this! Enjoyed modding this song XD
thank youu for mod , applied some on beginner and intermediate :3

updated
Well, a lot of people have already modded the map, so there aren't a lot of things to say.
But, there's something I really don't know how anyone noticed it yet.
The offset is wrong.
You can notice it in 00:47:262 (47262|0) - , when the hitsounds starts to get really late.
Probably just -15 in the offset would fix it. Maybe.

But, I also think you are using this pattern a lot.

You could just change it to:

It would be less annoying.

Well, there's nothing I can say. The patterns are really good, even in harder maps, jacks aren't too exhausting.
Just change the offset, and it can definitly get ranked.
Congrats ^-^

Col : 1|2|3|4|5|6|7
NM

General 6285k

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Another Kabaneri 3b3a2l

  1. 00:10:858 - 00:12:206 -agak kurang yakin sama snap disini. Coba Tanya ama org yg lebih berpengalaman
  2. 00:21:644 (21644|3) - suggest to make this LN double. Karna pith disini naik IMO
  3. 00:27:375 (27375|0,27543|0) -bukannya ini hrsnya double ? karna ini sama kaya 00:27:712 (27712|2,27712|0,28049|2,28049|0) -
  4. 00:30:914 (30914|3) -this should ouble too, since 00:30:745 (30745|2,30745|0) -have same sound
  5. 00:36:307 (36307|1) -^
  6. 00:38:161 (38161|3,38330|3) -sama kaya yg tdi
  7. 00:41:700 (41700|1) -^
  8. 01:00:324 (60324|3,60324|2) -akan lebih bagus pindah ke 1,2
  9. 01:45:914 - add note for piano. Example : http://puu.sh/rPtpv/8229c96e91.png
  10. 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0) -idk about something like this is rankable or not
  11. 01:37:150 (97150|0) -suggest to make this double by adding note in 4 to make more variety (pokoknya ada suara lain lah)
  12. 01:37:487 (97487|2,97655|0) -add another not in 1 and 4
  13. 01:37:824 (97824|2) -^
  14. 01:50:970 (110970|2,110970|0) -make triple. Other use triple for clap
  15. 01:55:015 (115015|1,115015|3) -^
  16. 03:14:903 -change to something like this http://puu.sh/rRLhg/b9f8393a79.png cuz to avoid 03:15:240 (195240|2,195240|3,195408|3,195577|2) -
Other seem fine
Really love the song
Mapnya udh cukup bagus utk seorang pemula
Good luck
Mod Done
Topic Starter
no reply means replied.

Crymeno wrote: 6k3l7

Well, a lot of people have already modded the map, so there aren't a lot of things to say.
But, there's something I really don't know how anyone noticed it yet.
The offset is wrong.
You can notice it in 00:47:262 (47262|0) - , when the hitsounds starts to get really late.
Probably just -15 in the offset would fix it. Maybe. about offset , i will consider , if other modder say so i will fix them

But, I also think you are using this pattern a lot.

You could just change it to:

It would be less annoying. nah its great point , i feel a bit bored too. i will apply on some part.

Well, there's nothing I can say. The patterns are really good, even in harder maps, jacks aren't too exhausting.
Just change the offset, and it can definitly get ranked. hard to find BN :(
Congrats ^-^

Frim4503 wrote: 2a5628


Col : 1|2|3|4|5|6|7
NM

General 6285k

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Another Kabaneri 3b3a2l

  1. 00:10:858 - 00:12:206 -agak kurang yakin sama snap disini. Coba Tanya ama org yg lebih berpengalaman wah , dulu pake 1/8 :c . skrng pas di denger emang kurang pas, makasih :3
  2. 00:21:644 (21644|3) - suggest to make this LN double. Karna pith disini naik IMO mau keep dulu
  3. 00:27:375 (27375|0,27543|0) -bukannya ini hrsnya double ? karna ini sama kaya 00:27:712 (27712|2,27712|0,28049|2,28049|0) - disitu ada bassnya , bedaa
  4. 00:30:914 (30914|3) -this should ouble too, since 00:30:745 (30745|2,30745|0) -have same sound
  5. 00:36:307 (36307|1) -^
  6. 00:38:161 (38161|3,38330|3) -sama kaya yg tdi
  7. 00:41:700 (41700|1) -^
  8. 01:00:324 (60324|3,60324|2) -akan lebih bagus pindah ke 1,2 di ubah pake cara lain
  9. 01:45:914 - add note for piano. Example : http://puu.sh/rPtpv/8229c96e91.png ^ :u
  10. 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0) -idk about something like this is rankable or not sejauh ini belum ada yang komplen di part ini , so keep dulu
  11. 01:37:150 (97150|0) -suggest to make this double by adding note in 4 to make more variety (pokoknya ada suara lain lah) itu keknya synthnya , tp okedeh :3
  12. 01:37:487 (97487|2,97655|0) -add another not in 1 and 4 keeep
  13. 01:37:824 (97824|2) -^
  14. 01:50:970 (110970|2,110970|0) -make triple. Other use triple for clap
  15. 01:55:015 (115015|1,115015|3) -^
  16. 03:14:903 -change to something like this http://puu.sh/rRLhg/b9f8393a79.png cuz to avoid 03:15:240 (195240|2,195240|3,195408|3,195577|2) -
Other seem fine
Really love the song
Mapnya udh cukup bagus utk seorang pemula
Good luck
Mod Done
thankyouu guysss.. :3

updated
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3:
BG:
Video:
  1. Because doesn't need a video. Lol.
BPM & Offset: ?
  1. To be honest, i tried 1411 for offset. Try consult somebody more expert in that. lol. And take care of those SV's in the last diff, if you change the offset...SV's need to be changed as well.
Diff.Spread:
Diff.Name:
  1. very original xD
HP & OD:
Hitsound: FAIL
  1. There is a Hitsound called soft-hitnormal2 that have a length of 76ms. Screenshot. You need at least 100ms. It's a rule, here it is:

    Ranking Criteria wrote: f233v

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44KB in size and won't cause issues.
Hitsound Volume:
Kiai Time:
Metadata:
  1. From here? https://soundcloud.com/redshiftvocaloid/ninelie-redshift-x-vesuvia-remix All clear.
Widescreen :
Preview Point: MISS
  1. Personal opinion. For me fits better in 03:07:487.
AiMod Things:

Mod!
[Beginner Nue]
From 00:01:420 to 00:21:644 - I think all this section needs rolls for the piano.
From 00:01:420: 0->1->2->3.
And from 00:12:206: 3->2->1->0 until 00:21:644.

01:16:082 (76082|0,76251|3,76504|2,76757|3,76925|1) - http://i.imgur.com/z3XnxuY.jpg

01:25:352 (85352|0) - Move to |3|. That space is too long.

01:25:352 to 02:16:251 - I think all this section needs staircases. 0->1->2->3->2->1->0 ...

02:53:667 (173667|3) - Move to |2| for more breath there.

03:55:352 (235352|1,235521|0,235689|2) - http://i.imgur.com/vBFJRBr.jpg Fits better for me.

[Intermediate Bushi]
00:31:251 (31251|2,31419|1,31588|0,31925|0) - Is too forced that stair there after the chord? I would move these notes one column to right.

tbh all that section with the snares have some patters like this: 00:27:375 (27375|2,27543|0,27712|2) and this: 00:34:453 (34453|1,34622|0,34790|2). I don't know what will be the correct. Try stick with one in particular for consistency.

01:01:925 (61925|2,62262|2) - Move these two notes to |1|, I don't like that stack.

01:08:835 (68835|1,68835|3,69004|0,69172|3,69172|1,69341|2,69509|0,69509|1,69678|3,69846|0,69846|2,70015|1) - http://i.imgur.com/1gDfSax.jpg Rearranged better...

01:19:622 (79622|3,80127|3,80633|3) - This is more like a Hard pattern tbh. I would move the 2nd LN...

01:25:015 (85015|3) - There's too much notes in |2| and |3| here... move this note to |1|.

02:06:476 (126476|1) - Move to |2|, evade stack there...

02:46:251 (166251|3,166419|2) - Move one column to left.

02:56:363 (176363|0) - to |1|.

03:35:464 (215464|2) - to |3|.

03:55:352 (235352|3,235352|2,235521|2,235521|3,235689|0,235689|1,235858|3,235858|2) - http://i.imgur.com/mca9Vki.jpg ...if you like.

By the way:
0:34:622 LR_Drum Click.wav@70%
0:35:970 LR_Drum Click.wav@70%
3:0:745 LR_Snare Fast.wav@70%

I don't use too much those... storyboard hitsounds? Are intended? If not, quit them, because i don't see those HS in the Beginner diff.

[Hyper Koutetsujou]
Same here...
1:4:790 LR_Drum Click.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:38:667 LR_Snare Fast.wav@70%

03:06:476 (186476|1,186728|1,186981|1,187150|1) - I would move 03:07:150 (187150|1) - to |2|.

03:40:858 (220858|1) - to |0|.

03:42:206 (222206|1) - ^

03:50:464 (230464|1,230633|1) - Move both one column to the right, and 03:50:802 (230802|2) - to |1|.

03:53:835 (233835|0) - to |3|.

[Another Kabaneri]
...
2:38:667 LR_Snare Fast.wav@70%
3:28:891 LR_Snare Fast.wav@70%
3:53:414 LR4_Kick HrW BRF.wav@50%

01:01:588 (61588|2,61757|2) - I would move to |3| to evade stack there...

03:39:004 (219004|2) - to |0|.

03:41:195 (221195|1,221363|1) - to |2| and 03:41:532 (221532|2) - to |1|.

Those SV's tho xD

I check all the possible stacks but i don't see too much trouble...(I played too, but too lazy for take screenshot lol)

Really good song! :)

Bye and Good luck, Alsty-!
Topic Starter

No_sync wrote: 266a3e

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3:
BG:
Video:
  1. Because doesn't need a video. Lol.
BPM & Offset: ?
  1. To be honest, i tried 1411 for offset. Try consult somebody more expert in that. lol. And take care of those SV's in the last diff, if you change the offset...SV's need to be changed as well.
Diff.Spread:
Diff.Name:
  1. very original xD
HP & OD:
Hitsound: FAIL
  1. There is a Hitsound called soft-hitnormal2 that have a length of 76ms. Screenshot. You need at least 100ms. It's a rule, here it is:

    Ranking Criteria wrote: f233v

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44KB in size and won't cause issues.
Hitsound Volume:
Kiai Time:
Metadata:
  1. From here? https://soundcloud.com/redshiftvocaloid/ninelie-redshift-x-vesuvia-remix All clear.
Widescreen :
Preview Point: MISS
  1. Personal opinion. For me fits better in 03:07:487.
AiMod Things:

Mod!
[Beginner Nue]
From 00:01:420 to 00:21:644 - I think all this section needs rolls for the piano.
From 00:01:420: 0->1->2->3.
And from 00:12:206: 3->2->1->0 until 00:21:644.

01:16:082 (76082|0,76251|3,76504|2,76757|3,76925|1) - http://i.imgur.com/z3XnxuY.jpg

01:25:352 (85352|0) - Move to |3|. That space is too long.

01:25:352 to 02:16:251 - I think all this section needs staircases. 0->1->2->3->2->1->0 ...

02:53:667 (173667|3) - Move to |2| for more breath there.

03:55:352 (235352|1,235521|0,235689|2) - http://i.imgur.com/vBFJRBr.jpg Fits better for me.

[Intermediate Bushi]
00:31:251 (31251|2,31419|1,31588|0,31925|0) - Is too forced that stair there after the chord? I would move these notes one column to right.

tbh all that section with the snares have some patters like this: 00:27:375 (27375|2,27543|0,27712|2) and this: 00:34:453 (34453|1,34622|0,34790|2). I don't know what will be the correct. Try stick with one in particular for consistency.

01:01:925 (61925|2,62262|2) - Move these two notes to |1|, I don't like that stack.

01:08:835 (68835|1,68835|3,69004|0,69172|3,69172|1,69341|2,69509|0,69509|1,69678|3,69846|0,69846|2,70015|1) - http://i.imgur.com/1gDfSax.jpg Rearranged better...

01:19:622 (79622|3,80127|3,80633|3) - This is more like a Hard pattern tbh. I would move the 2nd LN...

01:25:015 (85015|3) - There's too much notes in |2| and |3| here... move this note to |1|.

02:06:476 (126476|1) - Move to |2|, evade stack there...

02:46:251 (166251|3,166419|2) - Move one column to left.

02:56:363 (176363|0) - to |1|.

03:35:464 (215464|2) - to |3|.

03:55:352 (235352|3,235352|2,235521|2,235521|3,235689|0,235689|1,235858|3,235858|2) - http://i.imgur.com/mca9Vki.jpg ...if you like.

By the way:
0:34:622 LR_Drum Click.wav@70%
0:35:970 LR_Drum Click.wav@70%
3:0:745 LR_Snare Fast.wav@70%

I don't use too much those... storyboard hitsounds? Are intended? If not, quit them, because i don't see those HS in the Beginner diff.

[Hyper Koutetsujou]
Same here...
1:4:790 LR_Drum Click.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:38:667 LR_Snare Fast.wav@70%

03:06:476 (186476|1,186728|1,186981|1,187150|1) - I would move 03:07:150 (187150|1) - to |2|.

03:40:858 (220858|1) - to |0|.

03:42:206 (222206|1) - ^

03:50:464 (230464|1,230633|1) - Move both one column to the right, and 03:50:802 (230802|2) - to |1|.

03:53:835 (233835|0) - to |3|.

[Another Kabaneri]
...
2:38:667 LR_Snare Fast.wav@70%
3:28:891 LR_Snare Fast.wav@70%
3:53:414 LR4_Kick HrW BRF.wav@50%

01:01:588 (61588|2,61757|2) - I would move to |3| to evade stack there...

03:39:004 (219004|2) - to |0|.

03:41:195 (221195|1,221363|1) - to |2| and 03:41:532 (221532|2) - to |1|.

Those SV's tho xD

I check all the possible stacks but i don't see too much trouble...(I played too, but too lazy for take screenshot lol)

Really good song! :)

Bye and Good luck, Alsty-!
thankyouu >w<)b , such a detail mod. but sorry i cant reply them all , if you want i can reply them later.
deleted sb hitsound , i miss when i clean it T^T and will fix hitsound issues later.

thankyou

updated
hi ~ for m4m

Mod Inside
[General]
  1. 01:16:925 - the kiai should be start in here
  2. 03:10:184 - add kiai in here until 03:29:060
  3. 03:34:453 - i personally won't add kiai in here

[Another Kabaneri]
i'll focus on the SVs first ..
  1. 00:22:993 ~ 00:44:566 - i think using slowjam is better here, since the song pace is pretty slow .. you don't have to follow the entire instrument, just follow the percussion
    something like this: https://osu-ppy-sh.jeuxcrack.net/ss/6416020
    as for the SVs, you can use this:

    00:22:993 ~ 00:23:330 - you can add pounding effect here, something like this:

    keep the slowjam speed at x0.60 ..
    00:25:689 ~ 00:26:026 - repeat the pounding effect
    00:28:386 ~ 00:28:723 - ^ , etc.
    00:32:431 ~ 00:33:779 - same SVs like above:

    00:33:779 ~ 00:34:116 - repeat the pounding effect again, etc.
  2. 01:09:172 - add the same SV like 01:08:835 - ? its better i think
  3. 01:15:998 - , 01:16:082 - useless x1.10 .. they didn't affect the notes anyway, delete them
  4. 01:16:251 - change the SVs to this:
  5. 01:17:431 ~ 01:17:684 - change the SVs to this:
  6. 01:21:139 - , 01:21:476 - add the same effect like you did in 01:19:622
  7. 01:22:655 - unnecessary speed up .. delete
  8. 01:22:993 - change the SVs to this:
  9. 01:24:257 - , 01:24:425 - change them to x1.30, then add x1.00 in 01:24:509
  10. 01:25:605 - , 01:25:773 - ^
  11. 01:26:363 - , 01:26:869 - add the same effect like you did in 01:19:622
  12. 01:31:925 ~ 01:36:476 - repeat above
okay now on to the pattern
  1. 00:18:948 (18948|1) - delete? there's no grand piano in here
  2. 00:27:375 (27375|0,27543|0) - make them double, etc.
  3. 00:51:476 (51476|2,51644|0) - ^, they have the same sound as 00:51:307 (51307|3,51307|1)
  4. 00:53:667 (53667|2,53667|0,53667|1) - why triple?
  5. 00:56:532 (56532|2,56700|2,56953|2,57206|2,57375|2) - is this intentional? if not, consider rearrange them
  6. 00:57:880 (57880|1,58723|0) - ghost notes?
  7. 01:19:116 - add note
  8. 01:32:431 (92431|3) - i personally would change this to LN
  9. 01:36:476 - add note
  10. 02:32:431 (152431|3,152431|1,152431|0) - why this triple while 02:33:105 (153105|2,153105|3) - one is double?
ok i think this enough

nice map ~
take my star ;)
Topic Starter

Valentrixe wrote: r6y2f

hi ~ for m4m

Mod Inside
[General]
  1. 01:16:925 - the kiai should be start in here
  2. 03:10:184 - add kiai in here until 03:29:060
  3. 03:34:453 - i personally won't add kiai in here keep dulu kiai :3

[Another Kabaneri]
i'll focus on the SVs first ..
  1. 00:22:993 ~ 00:44:566 - i think using slowjam is better here, since the song pace is pretty slow .. you don't have to follow the entire instrument, just follow the percussion actually i hate slowjam , i will keep it normal atm
    something like this: https://osu-ppy-sh.jeuxcrack.net/ss/6416020
    as for the SVs, you can use this:

    00:22:993 ~ 00:23:330 - you can add pounding effect here, something like this: maybe i will consider this pounding effect , its good but feel a bit awkward @@

    keep the slowjam speed at x0.60 ..
    00:25:689 ~ 00:26:026 - repeat the pounding effect
    00:28:386 ~ 00:28:723 - ^ , etc.
    00:32:431 ~ 00:33:779 - same SVs like above: reason same as above

    00:33:779 ~ 00:34:116 - repeat the pounding effect again, etc.
  2. 01:09:172 - add the same SV like 01:08:835 - ? its better i think uhh , they better leave empty , its too complicate , im not making a hard SV maps here ;w;
  3. 01:15:998 - , 01:16:082 - useless x1.10 .. they didn't affect the notes anyway, delete them changed with something
  4. 01:16:251 - change the SVs to this: ok seems good
  5. 01:17:431 ~ 01:17:684 - change the SVs to this: keep
  6. 01:21:139 - , 01:21:476 - add the same effect like you did in 01:19:622 l dont feel like i will add them @@
  7. 01:22:655 - unnecessary speed up .. delete reduced , its intended for scratch loud sound mood
  8. 01:22:993 - change the SVs to this: keep
  9. 01:24:257 - , 01:24:425 - change them to x1.30, then add x1.00 in 01:24:509 i keep this , i want a monoton SV here.
  10. 01:25:605 - , 01:25:773 - ^
  11. 01:26:363 - , 01:26:869 - add the same effect like you did in 01:19:622 the mood of that sound its not same , i have add them before but evening told me to delete them
  12. 01:31:925 ~ 01:36:476 - repeat above keeep
okay now on to the pattern
  1. 00:18:948 (18948|1) - delete? there's no grand piano in here oki
  2. 00:27:375 (27375|0,27543|0) - make them double, etc. its intended
  3. 00:51:476 (51476|2,51644|0) - ^, they have the same sound as 00:51:307 (51307|3,51307|1) changed
  4. 00:53:667 (53667|2,53667|0,53667|1) - why triple? its a bit higher than a normal bass
  5. 00:56:532 (56532|2,56700|2,56953|2,57206|2,57375|2) - is this intentional? if not, consider rearrange them re-arranged
  6. 00:57:880 (57880|1,58723|0) - ghost notes? i heard a soft sound there, idk. but i keep this
  7. 01:19:116 - add note oki
  8. 01:32:431 (92431|3) - i personally would change this to LN keep
  9. 01:36:476 - add note ok
  10. 02:32:431 (152431|3,152431|1,152431|0) - why this triple while 02:33:105 (153105|2,153105|3) - one is double? its actually intended , look for the next part. all snare after the LN. i wont make it incosistent.
ok i think this enough

nice map ~
take my star ;)
thank you for the mod and the star ~

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