Introduction
Hello, and welcome to the Single Player Edition of Taiko World Cup: Last Man Standing. This time, Dainesl(?) and I will be taking the role of running the tournament. With the TWCLMS2 being a nice success we hope to focus on the core aspect of LMS even more this time: You, being the very best.
For those of you who are just ing us, let us explain what TWC: LMS - Single Player Edition is. It is a spin-off of the traditional Taiko: Last Man Standing, with a twist! Rather than being two teams trying to eliminate the other team by scoring better, you are playing alone. And you aren’t going to face a single player only - you will face several of them! Each player selects a song and plays normally, but the player who scores the lowest is eliminated, think of it like dodgeball!
We’re very excited and optimistic to see the best of the best competing in a new tournament style that shall bring fun to all participants, staff and players! Every player, every country, you are all invited! So with that said, we welcome you warmly and with open arms to the Taiko World Cup: Last Man Standing - Single Player Edition
Hello, and welcome to the Single Player Edition of Taiko World Cup: Last Man Standing. This time, Dainesl(?) and I will be taking the role of running the tournament. With the TWCLMS2 being a nice success we hope to focus on the core aspect of LMS even more this time: You, being the very best.
For those of you who are just ing us, let us explain what TWC: LMS - Single Player Edition is. It is a spin-off of the traditional Taiko: Last Man Standing, with a twist! Rather than being two teams trying to eliminate the other team by scoring better, you are playing alone. And you aren’t going to face a single player only - you will face several of them! Each player selects a song and plays normally, but the player who scores the lowest is eliminated, think of it like dodgeball!
We’re very excited and optimistic to see the best of the best competing in a new tournament style that shall bring fun to all participants, staff and players! Every player, every country, you are all invited! So with that said, we welcome you warmly and with open arms to the Taiko World Cup: Last Man Standing - Single Player Edition
Statistics and Stage overview
Basic Stage Overview
(incredibly badly done) overview
(outdated, it will give you a basic idea though)
Map Pools 5b3s5s
Round 1
the pack here!
NoMod 3s1c50
AU - Infinite of Nuclear Fusion (OnosakiHito) [Inner Oni]HardRock 1l61y
paraoka - Manima ni (Short Ver.) (NatsumeRin) [Climbb & Kana's Taiko]Hidden 3z2j2d
Satsuki ga Tenkomori - Netoge Haijin Sprechchor (aabc271) [Inner Oni]DoubleTime 5w2cy
Sawai Miku - Colorful.(AnimeVer.) (-Sh1n1-) [Nardo's Oni]TieBreaker 6n4u2k
t+pazolite - Hong-Kong-Tea-Soda (replay2014) (TKS) [Backfire & TK'S Collab Oni]the pack here!
Round 2
the pack here!
NoMod 3s1c50
Natsume Chiaki - Hanairo Biyori (DarkVortex) [Inner Oni]HardRock 1l61y
Kiryuu - The Kappa Way as Said ~ One Way Accelerator (DarkDunskin) [Forbidden Taiko]Hidden 3z2j2d
Cranky - EVERGREEN (Alace) [Taiko Oni]DoubleTime 5w2cy
12 Girls Band - Freedom (LKs) [lepidon! - Taiko Oni]TieBreaker 6n4u2k
Itou Kanako - Sky of Twilight (TKS) [Oni]the pack here!
Semifinals
the pack here!
NoMod 3s1c50
UNDEAD CORPORATION - In This Beautiful World (Love) [Inner Oni]HardRock 1l61y
Renard - Terminal (nold_1702) [mint's Inner Oni]Hidden 3z2j2d
IOSYS - Endless Tewi-ma Park (eLtigreXXx) [Poke's Taiko Oni]DoubleTime 5w2cy
DJ Sadan - Theme of Laura (IceBeam) [Taiko Oni]TieBreaker 6n4u2k
Rotteen - Ignorant to the Void (MidSoul) [Taiko Collab]the pack here!
Finals
the pack here!
NoMod 3s1c50
Kobaryo - Always TANO-C (Kobaryo's FTN-Remix) (Backfire) [Post-Taikocalypse Act I : Rebuild]HardRock 1l61y
Bring Me The Horizon - Anthem (Louis Cyphre) [31's Taiko]Hidden 3z2j2d
44teru-k remixed wa. - Isetsu Higanbana Daiichi - Gensho no Amarylls - (Zetera) [Taiko of Fighters]DoubleTime 5w2cy
BABYMETAL - Megitsune (lolcubes) [Oni]TieBreaker 6n4u2k
DragonForce - Heroes of Our Time (ghm12) [Eternity]the pack here!
Tournament Staff: 3j3u6
Management and Organization:
Referee's Role
Streamers:
Creates the room with an appropriate Match title - TWC:LMS SE 2015: [Round] MatchNumber
Save the link to the multiplayer history.
Set the match to Team Vs mode.
Remain host during all maps and use the multiplayer chat to take each player's requests.
Post mp link in Statistics sheet or internal group
Save the link to the multiplayer history.
Set the match to Team Vs mode.
Remain host during all maps and use the multiplayer chat to take each player's requests.
Post mp link in Statistics sheet or internal group
Statistics: Compiled by the staff
Tournament Dates: 1d3z4o
Registration Period: September 12th - October 3rd (23:59 UTC)
Tournament Start: October 10th
Tournament End: October 31st/November 1st
Prizes: 262a
First Place: 6 Months of er and Profile Badge
Second Place: 4 Months of er
Third Place: 2 Months of er
Currently, these are projected prizes. I cannot make promises on behalf of the tournament management, but I hope this is what will be given.
Rules i4j6q
Please read the rules carefully and thoroughly!
1. General Rules
1.1: The Taiko World Cup - Last Man Standing - Single Player Edition (LMS) is a single player tournament, with the aspects of knock-out rules, and a double elimination bracket-like system.
1.2: The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place.
1.4: If no staff or referee is available, the match will be postponed.
1.5: Use of the Visual Settings options are allowed.
1.6: If the Tiebreaker ends in a draw, another Tiebreaker will take its place. It will be kept a secret until a draw occurs.
1.7: If a player disconnects, then they’re eliminated from the game.
1.8: Maps cannot be reused in the same match unless the game was nullified.
1.9: You will have 10 minutes after the scheduled time to be able to play. If you are not available after 10 minutes have ed you lose your match.
1.10: Lag is not a valid reason to nullify a map.
1.11: Unexpected incidents are handled by the tournament management.
1.12: Any modification of these rules will be announced.
1.2: The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place.
- 1.2.1: There will also be a Hidden, HardRock and DoubleTime bracket, as well as a Tiebreaker bracket.
1.4: If no staff or referee is available, the match will be postponed.
1.5: Use of the Visual Settings options are allowed.
1.6: If the Tiebreaker ends in a draw, another Tiebreaker will take its place. It will be kept a secret until a draw occurs.
1.7: If a player disconnects, then they’re eliminated from the game.
- 1.7.1: Unless the disconnected player has a screenshot with their final score, or the server saved their score before disconnection, so we can compare it to the others.
1.7.2: The second exception is when the player is disconnected at the beginning of the game, before the first 50 notes appeared. In that case, there will be a rematch.
1.8: Maps cannot be reused in the same match unless the game was nullified.
1.9: You will have 10 minutes after the scheduled time to be able to play. If you are not available after 10 minutes have ed you lose your match.
1.10: Lag is not a valid reason to nullify a map.
1.11: Unexpected incidents are handled by the tournament management.
1.12: Any modification of these rules will be announced.
2. Tournament Registration
- 2.1: For a player to sign up, you must PM one of the Tournament Management.
2.2: The maximum amount of players is 64.
2.3: The Tournament Team involved directly with the map pool may not participate as players in this tournament. This does not include referees, streamers and commentators.
2.4: To ensure valid registrations, any registrations and changes will be checked.
[list:1337]2.4.1: You must specify your time zone (UTC+/-) and your current rank so your registration counts as valid.
2.4.2: Please have "[TWC:LMS SE]" in your PM title (with brackets).
3. Stage Instructions
3.1: The tournament will have two brackets: A winner’s a loser’s bracket.There will be a total of 4 stages in the winner’s bracket, a total of 5 in the loser’s bracket.
3.2: Every stage is a knock-out stage, which means that the losing players will either be eliminated from the tournament or enter the loser’s bracket (from winner’s down).
3.3: Round 1 matches are seeded by rank.
3.4: Winning condition: In all rounds, you need to knockout all players. The weakest player of every played map gets knocked out from the match (or lose a life). Only the last player(s) left will win the match.
3.2: Every stage is a knock-out stage, which means that the losing players will either be eliminated from the tournament or enter the loser’s bracket (from winner’s down).
3.3: Round 1 matches are seeded by rank.
3.4: Winning condition: In all rounds, you need to knockout all players. The weakest player of every played map gets knocked out from the match (or lose a life). Only the last player(s) left will win the match.
- - From Round 1 to and including Round 2/LRound 3, everyone has two lives.
- From (L)Semifinals onward all players have three lives.
4. Match Instructions
4.1: A referee (or tournament manager) will create a multiplayer room at least 10 minutes in advance. Players must gather during this period.
4.3: Map selection will alternate between every player selecting a map out of the map pool. Each player must use "!roll" once in #multiplayer to determine which player selects second/third/fourth. Highest score will mean second pick. The lowest ranked player will receive the first pick.
- 4.1.1: The room will be locked. The multiplayer invite will be sent to all players as soon as possible.
4.1.2: Room settings are taiko, Head to Head, Win Condition: 'Score'. Room name must be "TWC:LMS SE 2015: MatchNumber"
4.1.3: The players must occupy slots 1, 2, 3 and 4
4.1.4: The setup at the start of the match must remain consistent throughout.
4.3: Map selection will alternate between every player selecting a map out of the map pool. Each player must use "!roll" once in #multiplayer to determine which player selects second/third/fourth. Highest score will mean second pick. The lowest ranked player will receive the first pick.
- 4.3.1: The player may select maps out of the NoMod bracket freely.
4.3.2: Maps may be only picked once per match.
4.3.3: Selection out of mod-specific brackets is limited. Each player may only select one map from each mod-restricted bracket during the match.
4.3.4: When a player is down to 1 life, this player receives the next pick. This player will have to skip his next pick in the !roll cycle unless he was the next to pick anyway to avoid them picking a map twice in a row.
- 4.4.1: In case two players advance to the next round, the tiebreaker will be played when three players with one life each remain.
4.5: Results will be published via the Statistics page.
5. Mappool Instructions
5.1: There will be 1 mappool for Round 1, 1 mappool for Round 2, 1 mappool for the Semi-finals and a mappool for the Finals.
5.2: Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and Tiebreakers.
5.3: Each mappool consists of 20 maps in total.
5.4: Each mappool has one tiebreaker.
[list:1337]5.4.1: The tiebreaker will have free mod activated
5.4.2: Tiebreakers can be played without having mods activated. Mod-usage is optional. Only Hidden OR HardRock may be used.
5.4.3: In the freak event of a tie on the tiebreaker, the next stage’s tiebreaker will be played. In Finals, an announced tiebreaker will be played instead.5.5: The NoMod bracket will be played with no mods activated.
5.6: The Hidden, HardRock and DoubleTime bracket will be played with the respective mods activated.
5.7: The size of the NoMod bracket will be 10.
5.8: The size of the mod-specific brackets will be 3.
5.9: The mappool will be released about 1 week in advance of the match.
5.2: Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and Tiebreakers.
5.3: Each mappool consists of 20 maps in total.
5.4: Each mappool has one tiebreaker.
[list:1337]5.4.1: The tiebreaker will have free mod activated
5.4.2: Tiebreakers can be played without having mods activated. Mod-usage is optional. Only Hidden OR HardRock may be used.
5.4.3: In the freak event of a tie on the tiebreaker, the next stage’s tiebreaker will be played. In Finals, an announced tiebreaker will be played instead.5.5: The NoMod bracket will be played with no mods activated.
5.6: The Hidden, HardRock and DoubleTime bracket will be played with the respective mods activated.
5.7: The size of the NoMod bracket will be 10.
5.8: The size of the mod-specific brackets will be 3.
5.9: The mappool will be released about 1 week in advance of the match.
6. Scheduling Instructions
6.1: Each stage will be held on a single weekend, unless in very special cases in which we can make exceptions.
6.2: Matches may overlap.
6.3: Scheduling will be handled by the Tournament Management. Schedules and map pools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.
6.2: Matches may overlap.
6.3: Scheduling will be handled by the Tournament Management. Schedules and map pools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.
If there are any questions about the rules, please either post in this thread, or a Tournament Manager privately!
One More Thing! 1n4j30
We will make sure to be 100% clear with all of the players. We will communicate with you! We're your friends, so don't be scared of us.

And most importantly: Have fun!