Found a small bug, focusing the osu!window and pressing F10 immediately, freezes the game in one frame. (Its still working in the background though)
After any input (mouse/kb) it resumes.
If anyone is still experiencing texture corruption AFTER this change, then please let us know by posting here. Hopefully texture corruption does not occur anymore.
Hello, sorry if somebody has already reported this since your fix, but I am still experiencing the same issues as [ Rizen ]. Thank you in advance for looking further into the matter again.
(Slider texture disappears when selected in editor.)
The slider texture disappearing in the editor is not tecture corruption but another bug.
Thanks for the mention, though.
So borderless comes. And what about real fullscreen?
Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.
So borderless comes. And what about real fullscreen?
Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.
Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.
I suspect that it is because DWM is still active and double buffers the window even though vsync is disabled in game.
(You can easily check for tearing by going in the offset wizard.)
I guess I'll switch back from cutting-edge for the time being. :/
Could you let me know what hardware you are running on? This is one of the cases I mentioned where for some reason it fails to acquire exclusive fullscreen mode. On my PC for instance I do get tearing and I do get the responsiveness of direct X actual fullscreen.
Could you let me know what hardware you are running on? This is one of the cases I mentioned where for some reason it fails to acquire exclusive fullscreen mode. On my PC for instance I do get tearing and I do get the responsiveness of direct X actual fullscreen.
I might have the same issue? I can't see any tearing anywhere, and while the game generally isn't that noticeably different from before with DirectX, it has a ton of tiny stutters now, to the point of making osu!mania extremely annoying to play to say the least.
OS: Win 8.1 x64
U: Intel i3-2370M @ 2.40GHz
GPU: Intel HD 3000 (I'm assuming this one falls under the "some integrated graphics", then.)
Well I've got an extremely weird issue. I could try some things out later to see if anything on my end can work around/fix the issue, but for now at least, here's what happens: I get a very quick flash where my screen turns black when a beatmap goes from a 'break' to 'playing'. At first I tried to record it with Dxtory, but that did NOT record the black flash at all, everything was normal in there (even at 120fps recording and going trough it frame by frame).
So I took my (not so) good old camcorder out and recorded this. Excuse the horrible quality.
I think I see when/why this happens now. It seems I get this 'black microflash' when osu! switches from/to this 'exclusive mode', because I can feel the difference in cursor lag. Might have something to do with running multiple monitors or SLI or so though. But I'll have a look at that later.
Tom94 wrote: 4j5f55
Cutting Edge should run borderless fullscreen in exclusive mode automatically, meaning you have the same responsiveness as real fullscreen. It is known to us that on some devices (for instance some integrated graphics) this does not function properly and we are investigating why this is the case.
Edit: So... This seems to ONLY happen when using my tablet to play. When I use my mouse this 'black flash' does NOT happen.
Using Windows 7 (64 bit), my tablet is a Wacom CTH-480. Running 2 580s and 2 monitors, if that matters at all.
Edit:
I can also confrim the following
kana2011th wrote: 94a6u
In Ranking page. I've got dashed line in the performance graph...
1. FPS drops significantly and the game stutters on some heavy-storyboarded maps when storyboard is enabled.
2. A huge problem I encountered is something general alt tabbing, here's some issues:
* Alt-Tabbing back to the game leaves Windows mouse and/or Windows taskbar for a sec or two (I don't use windows transparency, if that helps)
* Alt-Tabbing out of the game during the pause will make the song go on once the break is over, meanwhile on stable, the game pauses if you are alt tabbed after the break ends.
* Alt-Tabbing between Osu and your main thing, let's say, browser, is super inconvenient. On stable, Alt tabbing two times quick will go from Osu to Browser and back to Osu. Now, it's always another tasks like Skype getting in between.
Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.
I suspect that it is because DWM is still active and double buffers the window even though vsync is disabled in game.
(You can easily check for tearing by going in the offset wizard.)
I guess I'll switch back from cutting-edge for the time being. :/
And then the issue still exists when it goes public and you did piss all to help fix it. If that's what you want then go for it. Not sure why you were here in the first place!
1. FPS drops significantly and the game stutters on some heavy-storyboarded maps when storyboard is enabled.
2. A huge problem I encountered is something general alt tabbing, here's some issues:
* Alt-Tabbing back to the game leaves Windows mouse and/or Windows taskbar for a sec or two (I don't use windows transparency, if that helps)
* Alt-Tabbing out of the game during the pause will make the song go on once the break is over, meanwhile on stable, the game pauses if you are alt tabbed after the break ends.
* Alt-Tabbing between Osu and your main thing, let's say, browser, is super inconvenient. On stable, Alt tabbing two times quick will go from Osu to Browser and back to Osu. Now, it's always another tasks like Skype getting in between.
Thank you for looking into it.
alt-tab issues are due to the game running in exclusive full screen mode use a windowed resolution until we get borderless working again.
Unfortunately, it still isn't as responsive as the good old fullscreen mode. It's just like the borderless mode before CE45.
I suspect that it is because DWM is still active and double buffers the window even though vsync is disabled in game.
(You can easily check for tearing by going in the offset wizard.)
I guess I'll switch back from cutting-edge for the time being. :/
And then the issue still exists when it goes public and you did piss all to help fix it. If that's what you want then go for it. Not sure why you were here in the first place!
Woah there, I'm really sorry if I sounded rude, but I'm really willing to help ! That's why I'm reporting here.
It's just that I can't enjoy playing as much in this state.
peppy wrote: 6w4l42
Nabile wrote: 2548t
When the osu! window is active (fullscreen included), it does not prevent the monitor from going to sleep due to inactivity.
It never did and never will. Why would you expect this to be the case?
Poor wording. Of course you can power off your monitor, but I meant the Windows settings to automatically stop video output after a certain time you define in this screen:
I believe all Windows games (DirectX ?) prevent this from happening, including osu! pre-CE45 merge.
The latest build has spawned a couple of problems on wine. I am using the cutting edge build because the previous builds had a bug when losing focus more than once would cause it to stop rendering graphics.
Osu! resizes the monitor it's run on to 1024x768: http://a.pomf.se/lnjyos.png (There are two monitors here. The left monitor is always 1024x768. The right monitor is usually 1920x1080, and has been resized by Osu to 1024x768. The framebuffer has not been resized, so it goes into a strange mouse cursor panning mode. Everything below the left monitor is artifacts from the gpu and is normal, since that area isn't mapped to any physical screen. I know this screenshot is a mess, but that's partly due to the resize.)
It then draws itself on the other monitor: http://a.pomf.se/dbrecm.png (Interesting to note: it leaves a gap at the bottom despite being 1024x768)
No option for 1920x1080 resolution is displayed in the graphics options, only resolutions <= 1024x768
The bug mentioned at the top of this post, previously fixed in cutting-edge versions, is back. I think that might just be the removal of borderless mode (I saw this implied earlier in the thread), but I didn't stick around in Osu long enough to find out or take note.
Well I've got an extremely weird issue. I could try some things out later to see if anything on my end can work around/fix the issue, but for now at least, here's what happens: I get a very quick flash where my screen turns black when a beatmap goes from a 'break' to 'playing'. At first I tried to record it with Dxtory, but that did NOT record the black flash at all, everything was normal in there (even at 120fps recording and going trough it frame by frame).
I have the exact same issue as you. Please tell me if there is any way to fix this.
i think the recent borderless alt-tabbing fix created an issue with exiting a map after making changes. the dialogue box prompting you to save or discard changes that shows up just makes the game hide itself, and trying to click anything in the box makes it hide itself too. the game basically softlocks at this point, so i need to close it via task manager.
I'm getting some strange frame rate issues. Before today, I had vsync on (I play mania, hate tearing) and I could always run at a smooth 60fps, never dropping below. Now when I have vsync on I get severe stutters every 2 seconds or so, makes eye tracking the notes very difficult. But oddly, when I turn off vsync, my frame rate is still up above 100 (although I get tearing artifacts of course). Hypothetically this means that in vsync, I should be getting a healthy constant 60fps, but I am not... I switch back to stable for now...
OS: windows 7
U: Intel i5 2430M
Graphics: integrated
edit: switched back to stable, and vsync is working perfectly again...
Hello, sorry if somebody has already reported this since your fix, but I am still experiencing the same issues as [ Rizen ]. Thank you in advance for looking further into the matter again.
(Slider texture disappears when selected in editor.)
The slider texture disappearing in the editor is not tecture corruption but another bug.
Thanks for the mention, though.
Okay, so here is something new, but related. I just discovered it, so I figured that I would take a picture.
I apologize if this post is redundant. Thanks again for looking into the matter~!
(Also, if it sounds like I am frustrated with the new cutting edge build editor, I am not. I trust that you will find the fix. You are doing a wonderful job. )
PS: Oh, and this is what the slider actually looks like for reference.
When the osu! window is active (fullscreen included), it does not prevent the monitor from going to sleep due to inactivity.
It never did and never will. Why would you expect this to be the case?
(Forgot to answer the actual question)
It's used for when you spectate someone without touching anything, watch a replay/Auto/Cinema mod longer than the time you have defined in your Windows settings. Right now you have to wake it up manually.
Lots of applications prevent this from happening (i.e most games, Flash player/HTML5 (videos on YouTube), VLC media player (videos, movies), Windows Image viewer (slideshows), etc.).
Issue(s) in this thread have been addressed by the following changes:
Fix VSync not working correctly and add for non-60 fps monitors. (Tom94)
The changes will be applied to builds newer than b20150422.2cuttingedge.
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
I just tried it and i got the Same issue, sadly...
which issue?
The same as the person above me when I posted that. No tearing, implying some sort of vsync/buffering is going on, (the non-exclusive fullscreen thing?) no matter what frame limiter is set to, and very small stuttering that makes it really annoying to play mania since the scrolling notes don't scroll smoothly any more.
Im playing at uncapped fps and 120 in menu and still have the feeling its not as responsive as a real fullscreen. could be me though! Cant spot any tearing, what also could be me.
Problem Details:
When in fullscreen (OpenGL 1366x768), opening the song setup in the editor causes the dialog box to multiply infinitely.
You must exit osu through Task Manager when this happens.
Not confirmed if it could be replicated or if this post is a duplicate.
The White box reminds me of something: Top right corner in main menut doenst shows the song but instead a white box jsut like the cursor. Happens randomly.
Issue(s) in this thread have been addressed by the following changes:
Fix sliders not rendering correctly in the editor. (peppy)
The changes will be applied to builds newer than b20150422.3cuttingedge.
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
obs(Open Broadcaster Software) cannot catch anything with the latest cuttingedge version.
I've tried stable and beta, obs can catch both.
It works for me.
Make sure you have the latest version of OBS installed, and check the Game Capture settings (select osu! in the application list, and check "Stretch image to screen" to fix the image not being the right size)
I realized that I was using Window Capture, which OpenGL games have issue with. I switched to Game Capture and it works fine.
Problem Details:
When in fullscreen (OpenGL 1366x768), opening the song setup in the editor causes the dialog box to multiply infinitely.
You must exit osu through Task Manager when this happens.
Not confirmed if it could be replicated or if this post is a duplicate.
Yes, this is a duplicate, but no worries.
Also, I can confirm. I don't recall how to replicate the infinite window issue. In any case, with any popup window, osu! minimizes, and if it is clicked, it closes. Oops. Nevermind, it's fixed. Thanks.
Issue(s) in this thread have been addressed by the following changes:
Fix VSync not working correctly and add for non-60 fps monitors. (Tom94)
The changes will be applied to builds newer than b20150422.2cuttingedge.
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
This fix did not fix it for me. I switched back to cuttingedge build and onto the "Vsync" option, and now my frame rate is not limited properly. The FPS counter in the corner of the screen is displaying 100-150 fps (my monitor is 60Hz so it should be limiting at 60fps in vsync, which it still correctly does in stable build). It's acting the same way as "Unlimited".
I've been getting this thing where I will edit a map, but the second I open the Song Setup window, Osu! minimizes and proceeds to spawn infinate song setup windows in the upper left of my screen until it lags out and crashes my PC.
I've been getting this thing where I will edit a map, but the second I open the Song Setup window, Osu! minimizes and proceeds to spawn infinate song setup windows in the upper left of my screen until it lags out and crashes my PC.
Hmm... Have you updated to the latest cutting edge build? I and others have experienced the same issue in the previous build (minus the PC crashing). However, since the last update, this issue has been resolved for me. I don't know, are others still experiencing this issue?
If it still continues, try windowed. That should help you at least for now.
I've been getting this thing where I will edit a map, but the second I open the Song Setup window, Osu! minimizes and proceeds to spawn infinate song setup windows in the upper left of my screen until it lags out and crashes my PC.
Hmm... Have you updated to the latest cutting edge build? I and others have experienced the same issue in the previous build (minus the PC crashing). However, since the last update, this issue has been resolved for me. I don't know, are others still experiencing this issue?
If it still continues, try windowed. That should help you at least for now.
Adding onto my last post (issue under WINE): It seems like it tries to swap the resolution of the two monitors. My large monitor gets set to 1024x768 and they both get put into panning mode with a virtual 1920x1080 resolution.That is, I have a 2048x768 visible area at all times spread across both my monitors, mapped to a virtual 2944x1024 area that can be scrolled with the cursor.
There doesn't seem to be a fullscreen/windowed toggle, which is unfortunate.
edit: switching to the beta channel gives me best of both worlds - working osu with no screen resolution changes, and borderless mode that s losing focus under wine. I'll stay there for the time being.
- Had broken textures (white boxes on hitcircles/sliders, and main menu triangles didn't work (can't exactly what was wrong; i'll update later if I try it out again)
- No exclusive fullscreen mode (not sure if intentional or not; preferably I'd like to have exclusive fullscreen over borderless though)
- As a result of no fullscreen mode; AMD VSR resolutions aren't usable (which isn't a huge concern at all for a majority of people/cases; pretty sure nobody cares about downsampling osu! :p)
- osu! started on the non-primary screen (I use 3 monitors; center is primary, but osu! started on the left monitor; haven't tried using the cfg to change this, but Stable and Beta builds automatically choose center)
I've got the same problem as VeilStar over here: p/4078997
It's like a 1 or 2 frame black screen over all screens (not just the one osu runs on) and only when using the same resolution as the monitor I'm playing on.
The changes will be applied to builds newer than b20150422.5cuttingedge.
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Hello again. So I don't know if this is already a known issue or not, but in spectator mode, the skip button remains during game play. I this occurring in previous builds. Unfortunately, I do not know how to replicate, except that it appears to be random.
This was just after updating to the latest cutting edge build.
While it's not quite clear what "Various exclusive fullscreen issues" means exactly, it didn't seem to do anything for me at least. It still looks and stutters the same as before.
My problem just happened again and I'm not sure why. Each time I let cutting edge receive an update not of the beatmaps load when I try to play. The beatmap count not be loaded successfully notification displays. It fixes itself when I go back to a different build and update to cutting edge. It doesn't affect my debug build, possibly because it doesn't receive files in this way.
so this is the go to for posting CE build issues eh?
well, i would like to report a still on-going issue with the triangles. after a while of running, FPS drops down from greater then 130 to around 30-40 fps. on top of that, my computer gets hot. all this happens after a couple minutes of runtime. it isnt thermal throttling becuase whenever that happens, my fps drops down to about 3-5fps at couple-second intervals.
usually thermal throttling or overheating doesn't happen unless i play demanding games like crysis, battlefield, mirrors edge, ETC.; and even then, i have my laptop sitting on a cooling pad
i thevileone mentioned that the performance issue was fixed. but i wonder if certain GPU's still have a compatability issue.
-----
i run unlimited FPS with directx render. i dont run opengl
all the eye candy is disabled (shaders, lighting effects, you name it) so i can run osu with no FPS drops.
i use Veilstars skin on his page.
i run a DELL INSPIRON N7110 16:9 widescreen laptop
with the stable and beta build, i can get up to 150-200fps easy while capping at a cool and stable temperature, but still; cutting edge is cutting edge =S
A known issue. Not cuttingedge specific though. See t/215455
Foolish me. Why don't I use the search function on the website? ...
Anyway, I thought this was an isolated incident restricted to a certain beatmap of mine, but popup windows in the editor (both borderless and bordered) remain inactive. I guess this is a rehash of what PolkaMocha already reported.
Strangely, this was fixed for me (see my response to PolkaMocha), but then suddenly began to reoccur. I don't if this was just after I updated to a newer build or what.
Also, this has happened across beatmaps and computers, just something to note.
Those "various exclusive fullscreen issues" seem to make osu! minimize when alt tabbed or "loses focus" as said earlier. Which is rather inconvenient and annoying now.
I also have the screen tearing issue in the latest cutting edge build. VSync, however, works fine for me but since I can't really play with that delay I will probably just go back to the stable build until the issue is fixed.
I don't know what happened to cutting edge build, but now, I can't put it anymore into fullscreen mode, and that makes it not very smooth, and add a very noticeable input lag making cutting edge build not enjoyable. I'll switch to beta as it still can be put to fullscreen, but if someday this comes to stable it'll meens I'll have to stop playing because of this input lag. My FPS are not realy low, they are like 250ish (They were 300ish with DirectX fullscreen before and still are on Beta or Stable) but my cursor act strangely, like it's delayed and that makes the game almost unplayable. Also, when looking auto playing, I had the feeling that framerate was not stable and had some very short lag spikes.
If you have some idea why I'll put my system specs here :
Windows 8.1
16GB of RAM
Intel Core i7 4702MQ
Nvidia GT-750M with optimus
I don't know what happened to cutting edge build, but now, I can't put it anymore into fullscreen mode, and that makes it not very smooth, and add a very noticeable input lag making cutting edge build not enjoyable. I'll switch to beta as it still can be put to fullscreen, but if someday this comes to stable it'll meens I'll have to stop playing because of this input lag. My FPS are not realy low, they are like 250ish (They were 300ish with DirectX fullscreen before and still are on Beta or Stable) but my cursor act strangely, like it's delayed and that makes the game almost unplayable. Also, when looking auto playing, I had the feeling that framerate was not stable and had some very short lag spikes.
If you have some idea why I'll put my system specs here :
Windows 8.1
16GB of RAM
Intel Core i7 4702MQ
Nvidia GT-750M with optimus
You should be getting above 300fps with those specs, using only the integrated graphics. Try using only the integrated graphics of the U instead of the Nvidia GPU (GPU's that use optimus seem to have memory bandwidths much lower than their specifications).
I have some REALLY bad tearing while playing. especially while spinnin my whole screen looks liek its cut into 3 differnet parts and glued again together... xD
V Sync is no option due to the input lag.. It WASNT like this before!
well, i would like to report a still on-going issue with the triangles. after a while of running, FPS drops down from greater then 130 to around 30-40 fps.
wingman626 wrote: 4v6i1o
i thevileone mentioned that the performance issue was fixed. but i wonder if certain GPU's still have a compatability issue.
This issue should be fixed. If it still happens to you it must be a different issue.
wingman626 wrote: 4v6i1o
i run unlimited FPS with directx render. i dont run opengl
There is no DirectX in the cuttingedge build. ???
Arnold0 wrote: 6g3r1c
I don't know what happened to cutting edge build, but now, I can't put it anymore into fullscreen mode
This is intended, for now at least, as OpenGL doesn't properly fulscreen. The current borderless should act as 'real' fullscreen though. Though if you have input lag while playing it doesn't. Is it like this on both your dedicated and integrated GPU? (Just wondering.)
----
BanchoBot wrote: 4i2p38
Issue(s) in this thread have been addressed by the following changes:
Fix configuration/recovery dialog not working correctly. (peppy)
The changes will be applied to builds newer than b20150421.7cuttingedge.
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
I don't know what happened to cutting edge build, but now, I can't put it anymore into fullscreen mode
This is intended, for now at least, as OpenGL doesn't properly fulscreen. The current borderless should act as 'real' fullscreen though. Though if you have input lag while playing it doesn't. Is it like this on both your dedicated and integrated GPU? (Just wondering.)
Serious question to devs (in general, especially whoever came up with this idea): why ditch DX in favor of oGL? Literally the only advantage is (better?) Linux , but as a dev, I simply do not and more importantly cannot care about Linux
(also maybe macs but I'm not too sure on this one. Didn't peppy halt the development on the mac version?)
VeilStar wrote: 4fbc
BanchoBot wrote: 4i2p38
Issue(s) in this thread have been addressed by the following changes:
Fix configuration/recovery dialog not working correctly. (peppy)
The changes will be applied to builds newer than b20150421.7cuttingedge.
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Not fixed on b20150423cuttingedge???
Will attempt to reproduce and edit post with results
but as a dev, I simply do not and more importantly cannot care about Linux
you're not a very good dev then, lol.
Offering for Linux isn't worth it if the other platforms suffer from it in any way - be it an API you can no longer use or a dependence you used to have that you had to get rid of because Linux.
Let me put it this way: All linux distros, combined, somehow manage to peek a bit over 1.5% global market share. Last I checked, Windows 7 alone had over half
There's really no problem in trying to all platforms, but I don't see why OpenGL has to be forced just because of Linux if that's really the case. Can't it just be optional to choose between them? It was never really an issue to have it optional before. Granted that the old oGL wasn't that great afaik. But that shouldn't be an issue anymore.
cross platform , better performance on all PCs (eventually), future proofing.
The performance increase apparently needs some more testing, which is why there'll be DirectX on stable/beta until OpenGL is at least as good as DirectX, I think.
There's really no problem in trying to all platforms, but I don't see why OpenGL has to be forced just because of Linux if that's really the case. Can't it just be optional to choose between them? It was never really an issue to have it optional before. Granted that the old oGL wasn't that great afaik. But that shouldn't be an issue anymore.
Thing is, it's really not that DX > oGL or anything, it's all down to the implementation
and the other thing is, osu!'s oGL implementation looks really, really bad.
As for choosing between them, there are quite a few gaping problems that arise with having different implementations for the same thing in different versions of the game. You could end up with two completely distinct games, code-wise
AccessViolationException was unhandled Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at OpenTK.Platform.Windows.Functions.SwapBuffers(IntPtr dc) at OpenTK.Platform.Windows.WinGLContext.SwapBuffers() at OpenTK.Graphics.GraphicsContext.SwapBuffers() at #=qbB7axmsGD7MH$aJBFS3n8JG4D9DlyIG06gwgJKwyDD4=.#=qkXqXhXENNvvfPd1T9tLrag==() at #=qffGv4fU91cYDyp9U3snhScIUOLqwqQZGKTdNsBBicq8=.#=q5v9K6Le1msGN66yEkFXlMQ==() at #=qRio7xz2EyaOv$tv8xycHRQ==.#=qYeAGnBBoR4SbQiVMVswTbQ==() at #=q9i439BqLzLKVKnJWszjqVeIqTEJERKE_D6RYM88W0=.#=q2J2aLctHuwy1K$L4fyhtUw==() at #=q9i439BqLzLKVKnJWszjqVeIqTEJERKE_D6RYM88W0=.#=qHLWmOlq7xOMcGLlqNlwBew==(Object #=qiyZmoRVGhKzgH0TBgkDXZw==, EventArgs #=qezg1IIKwEwhQ4Kd$2$r_HQ==) at #=qmK9RxUim$sdP_RZw1Um7ruiyzn6RJ1Cywz1Rv49hM9rZAaF8PNIWT_sG59$RXrxX.#=q28sc8wtGs7pTNVIkw_r3YQ==() at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=qoN1A0JrL_vdQxOlp02VvZnJc8q0BSSca8tVw5jJGiF4=(Object #=qwRw184ZDZcffZDfa4Uzg==, EventArgs #=qVPH1f6gYyiqJYIBFqHqLXA==) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at #=q4lPYQR1rNVcvus2Dx1J7n25iMeU8CIEVC45pbj8UkQ6yA6bij2BSg34cbnz3VWt4.#=quzhJfQ7kbuHKezO_p3t0Vw==() at #=q9i439BqLzLKVKnJWszjqVeIqTEJERKE_D6RYM88W0=.#=qUFoJaFQjr_S_3$QnVdeElQ==() at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qK3Bh1CcHdQphYICgJ2_g5g==(String #=qdQ6HUQQyDQ4pjmuURU_NvQ==, Boolean #=qjNcbvVFUbtv76ujk8LKN61LUpu_6hEjF5XKAm$TwEHM=, Boolean #=q9bhcfmjGZX$q3gQSVv1thTXz$zGLM_yS004gQq_HiPQ=) at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qS4rjc92thvVPIfv0b5hXxA==(String[] #=qH2WHpn$pHPGXCG$kCSUJLA==) at #=q0p0_Jg37EJkfrlCoaRR_Ag==.#=qIB5g5Rvia_ifvdZwsYhtgQ==() at #=q0CJ2dn4ZxmI7z4X4R$mBgRAsjUWN7CodF1H3wg7KwJQ=.#=qNSiWRbt1hQ9OyomqCG2ujw==()
Reloaded Osu! because I took out some followpoints, and when I reloaded it, my screen came up as this;
Problem Details: On loading Osu! my page appears jumbled or broken, not sure how to fix it, I can still click through the menus and hear music, it's just that the screen appears blank.
Not sure if it's a cutting edge related issue, or if I need to re-install, but I just wanna throw it out there.
Reloaded Osu! because I took out some followpoints, and when I reloaded it, my screen came up as this;
Problem Details: On loading Osu! my page appears jumbled or broken, not sure how to fix it, I can still click through the menus and hear music, it's just that the screen appears blank.
Not sure if it's a cutting edge related issue, or if I need to re-install, but I just wanna throw it out there.
Just disable the shaders in the options next time you open the game.
They're not working at the moment.
If you have Softening Filter on, you'll need to open your configuration file and set BloomSoftening to 0.
You're welcome
VeilStar wrote: 4fbc
(Though shift+starting osu! is currenly broken? At least for me)
Problem Details:
When turning on the "Shaders" and "Softening filter" option, Osu! turns completely black. I have restored my settings by holding shift when I start Osu! and clicking repair.
Video or screenshot showing the problem:
I would but the screenshot from F12 is just all black and kind of pointless to
Osu! version: only for 20150426.1cuttingedge, the stable works.
I have no idea what has an hasn't already been posted on this thread since I don't want to read 44 pages, but I'm having an issue now with every "transition". I mean, basic fades, or when I go to press f2 to get a random song, the game bugs out and displays random garbage like this:
It looks like what you would typically get with a bad video card, but I can confirm that my video card(s) are in fact working properly. It does this consistently, and will keep displaying the same garbled image as long as osu stays open and I trigger one of these "transitions", then if I restart osu, it just consistently displays some new garbage. Not sure what's going on, would be willing to try to help debug what's going on if someone wants to point me in the right direction and tell me how to go about debugging the issue properly.
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
I get this when turning on shader effects in the cuttingedge build. (Though for rakosi2 it turns black.) Anyhow, turn that setting off untill it's fixed.
Edit:
smoogipooo wrote: 5z25a
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
It seems to render shader effects to the wrong render target, an uninitialized one instead of the backbuffer.
See:
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
It seems to render shader effects to the wrong render target, an uninitialized one instead of the backbuffer.
See:
serious question, how do you even output from an unitialized "buffer" without something noticing the fuckup
Restart osu! to force an update and post if it still happens (I think this is/was a problem with shaders because the resources didn't get updated correctly).
Issue(s) in this thread have been addressed by the following changes:
Don't minimize osu! when losing focus in borderless fullscreen mode. (Tom94)
Fix dialog windows being impossible to focus. (Tom94)
The changes will be applied to builds newer than b20150427.5cuttingedge.
Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.
Now there is again the option to activate the fullscreen mode but if i activate it it seems to take no effect. Additional to that after every restart of osu the option is disabled again even if i enabled it before.