Sign In To Proceed 435v5c

Don't have an ? 473g1v

osu! to create your own !
forum

hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs- 1s1i51

posted
Total Posts
404
show more
This map is seriously awesome ! You must have spent a lot of time on this.
Good luck Kenterz. Such quality must be approved soon :D
I shared it to some friends, they loved it as well :3
I could mod, but I don't really know how to, and while playing it I didn't see anything that particularly bothered me.
pew pew :D
Topic Starter

Takuneru wrote: 4b5u2w

This map is seriously awesome ! You must have spent a lot of time on this. Only 2 weeks xD
Good luck Kenterz. Such quality must be approved soon :D
I shared it to some friends, they loved it as well :3
I could mod, but I don't really know how to, and while playing it I didn't see anything that particularly bothered me.
Thank you for the \:D/ I hope it'll be approved soon but it's hard to find mods / BATs

neonat wrote: 72827

pew pew :D
Thank you so much <3333
This was the last thing I expected to see when looking for this song. I really hope you manage to get this approved. I can't wait to try the map.
This needs to be ranked.
Topic Starter

Athrun_Yamato wrote: 4g6w46

This needs to be ranked.

Kethsar wrote: 3o1xd

This was the last thing I expected to see when looking for this song. I really hope you manage to get this approved. I can't wait to try the map.
BATs are busy, and when I try to ask someone, they don't want to mod it :c

Lemme take 1 year like Kusaregedou to Chocolate (」・ω・)」

Kenterz wrote: 6q6h

Athrun_Yamato wrote: 4g6w46

This needs to be ranked.

Kethsar wrote: 3o1xd

This was the last thing I expected to see when looking for this song. I really hope you manage to get this approved. I can't wait to try the map.
BATs are busy, and when I try to ask someone, they don't want to mod it :c

Lemme take 1 year like Kusaregedou to Chocolate (」・ω・)」
The next thing i want to say is...
Is it actually possible to play the whole song...

Eyes will be broken T_T
Topic Starter

Athrun_Yamato wrote: 4g6w46

The next thing i want to say is...
Is it actually possible to play the whole song...

Eyes will be broken T_T
Yes it's possible xD I made it 3 times and Mao and rezoons too (also tellertheworld's friend)

Kenterz wrote: 6q6h

Athrun_Yamato wrote: 4g6w46

The next thing i want to say is...
Is it actually possible to play the whole song...

Eyes will be broken T_T
Yes it's possible xD I made it 3 times and Mao and rezoons too (also tellertheworld's friend)
I SEE.
Okay! So I managed to get a copy of the album in FLAC. I would like for you to replace the audio file you ripped from Youtube with this one converted from FLAC, please.

Topic Starter

Kethsar wrote: 3o1xd

Okay! So I managed to get a copy of the album in FLAC. I would like for you to replace the audio file you ripped from Youtube with this one converted from FLAC, please.

OMG Thanks you so muuuuch <3

Now I hope the offset will be the same =/

EDIT : The offset changed... Now I need to replace every inherited point



orz

RE-EDIT : I can't change every inherited point because when I move one of these, I've got a freeze (30 sec - 1 min) =/
Just edit the .osu file manually. Given the amount of inherited timing points you have, that would be faster anyway.
01:09:524 (1,2) - not using red points actually look better imo.
01:18:366 (1) - remove the second point at least.
01:24:840 (2) - what about placing 2 closer to 1? (making a nice diamond shape for the sake of aesthetics)
01:39:366 (4) - move 4 a bit down (spacing)
01:53:103 (3) - x:340 y:156
01:53:261 (4) - x:260 y:204
01:53:419 (5) - x:336 y:64
01:53:577 (6) - x:256 y:112
01:53:735 (1) - x:252 y:24
01:55:629 (5,6,7) - place them somewhere else (don't look nice)
02:07:945 (3) - x:460 y:248
02:09:366 (2,3,4,5,6) - bad positioning (consider changing them)
02:15:524 (3) - move it one or two grids down
02:16:471 (1) - 2 grids left?
02:32:261 (4) - 2 grids up
02:47:261 (3) - isn't it too high?
03:01:471 (6) - x:188 y:160
03:01:629 (7) - x:132 y:348?
03:01:787 (1) - 2 grids up
03:05:419 (7) - too high? (stands out weirdly)
03:06:682 (7) - x:48 y:24. maybe you will need to rotate the slider as well, though.
03:32:103 (6) - random spacing considering 03:31:629 (3,4,5) ?

sorry it's... a bit to long for me *dies*
Topic Starter

CrazyrabbitKGE wrote: 3u452d

01:09:524 (1,2) - not using red points actually look better imo. It's not the goal of this slider to be like this, so not fixed x.x
01:18:366 (1) - remove the second point at least. Okay, I see, it looks better :3
01:24:840 (2) - what about placing 2 closer to 1? (making a nice diamond shape for the sake of aesthetics) I want to keep the jump, sorry =/
01:39:366 (4) - move 4 a bit down (spacing) Okay
01:53:103 (3) - x:340 y:156 Same as above... I don't very like "diamond shapes" =/
01:53:261 (4) - x:260 y:204
01:53:419 (5) - x:336 y:64
01:53:577 (6) - x:256 y:112
01:53:735 (1) - x:252 y:24
01:55:629 (5,6,7) - place them somewhere else (don't look nice)
02:07:945 (3) - x:460 y:248 I want to follow the curve of (2), so not fixed
02:09:366 (2,3,4,5,6) - bad positioning (consider changing them)
02:15:524 (3) - move it one or two grids down Fixed
02:16:471 (1) - 2 grids left? Fixed
02:32:261 (4) - 2 grids up Fixed
02:47:261 (3) - isn't it too high? Yep, Fixed
03:01:471 (6) - x:188 y:160 Fixed
03:01:629 (7) - x:132 y:348? Nope =/
03:01:787 (1) - 2 grids up only 1
03:05:419 (7) - too high? (stands out weirdly) I wanted the distance between 03:04:629 (3,5,7) to be equal
03:06:682 (7) - x:48 y:24. maybe you will need to rotate the slider as well, though. Nope, sorry
03:32:103 (6) - random spacing considering 03:31:629 (3,4,5) ? Nope, I made a pattern with 2 lines (03:31:629 (3,4) and 03:31:945 (5,6))

sorry it's... a bit to long for me *dies*
Thanks for suggestions \:D/
Shohei Ohtani
im fucking baked as shit hahahhahahahhaa

Marathon:
00:32:735 (7) - It'd make more sense to have this spaced out as 2-5 is below, so it looks like a pretty pattern rather than just random.
01:20:892 (1) - Pretty easy to avoid this overlap, and it'd be cool if you did
02:39:524 (3) - I know it's gonna fuck up all of the patterns and shit but this would look nicer with (1) and (2) as a triangle.
03:09:524 (1) - eeee use a red point for this slider
03:33:840 (3) - Add clap on beginning of slider
04:01:314 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - aaAAAAAAAa my clusterphobia is attacking. It's a nice pattern and I love how you don't overdo it, but the biggest issue is that it's so centered on just a small portion of the playfield. Even a simple CTRL+H on one of the patterns would help a LOT.
05:09:524 (1,2,3,4) - so like what is this supposed to be
06:07:156 (4) - I know this goes with the music and that's cool and all but in of flow this just stops it completely.
07:14:940 (2) - slight overlap issue oh no
07:25:440 (8,9,10,11,12,13,14,15) - CLOSING IN AAaAaAA
07:42:797 (4) - WOAH SLOW DOWN THERE PARTNER I've been ok with a lot of big jumps in the map but this one caught me super off guard
08:55:119 (6) - so close aaa
10:41:690 (1) - rip in peace pattern you almost existed with (4)
10:55:690 (4) - ^
12:09:690 - Why is this section so empty? The beat doesn't really drop or anything and im still wanting to have the momentum that is built up in the rest of the map.
16:17:153 (2) - pattern bby
17:04:853 (3) - This curve is so slight that it looks like a mistake rather than an actual red pointed slider
17:27:653 (1) - Maybe just don't have a spinner here? It seems kind of weird to have seeing as it ends on a random part that doesn't have a strong beat (Granted, the people who made the medley also make a shit transition, but eh)
18:30:453 - LIKE I KNOW LIKE woohoo yay it's super fun and loud and stuff but the hitnormals are sort of droning on because they're too loud. Either turn down the volume on them, or try finding an alternative to a hitnormal for that section.
20:27:453 (1) - Add a whistle ayy
20:51:764 - For some reason I feel like the offset is a little ahead here. Don't change it, but it might be worth getting someone to double check (even in a playtest or something)
22:47:097 (6,7,8,9,10,11,12,13,1,2) - Clusterphooooo
24:51:861 - where's the notes aaa its ok you can come out its ok
25:12:861 (4) - patterns how i miss you

LMAO NIGGAS MAKE A 26 MIN LONG MEDLEY AND THEN END IT BY FADING OUT LMAOOO

this is actually a really good map
Topic Starter

CDFA wrote: 2s6v1k

im fucking baked as shit hahahhahahahhaa

Marathon:
00:32:735 (7) - It'd make more sense to have this spaced out as 2-5 is below, so it looks like a pretty pattern rather than just random.
01:20:892 (1) - Pretty easy to avoid this overlap, and it'd be cool if you did
02:39:524 (3) - I know it's gonna fuck up all of the patterns and shit but this would look nicer with (1) and (2) as a triangle.
03:09:524 (1) - eeee use a red point for this slider
03:33:840 (3) - Add clap on beginning of slider
04:01:314 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - aaAAAAAAAa my clusterphobia is attacking. It's a nice pattern and I love how you don't overdo it, but the biggest issue is that it's so centered on just a small portion of the playfield. Even a simple CTRL+H on one of the patterns would help a LOT.
05:09:524 (1,2,3,4) - so like what is this supposed to be Like a random jump... I tried something better ^^
06:07:156 (4) - I know this goes with the music and that's cool and all but in of flow this just stops it completely.
07:14:940 (2) - slight overlap issue oh no
07:25:440 (8,9,10,11,12,13,14,15) - CLOSING IN AAaAaAA But it looks nice when played
07:42:797 (4) - WOAH SLOW DOWN THERE PARTNER I've been ok with a lot of big jumps in the map but this one caught me super off guard
08:55:119 (6) - so close aaa
10:41:690 (1) - rip in peace pattern you almost existed with (4)
10:55:690 (4) - ^
12:09:690 - Why is this section so empty? The beat doesn't really drop or anything and im still wanting to have the momentum that is built up in the rest of the map.
16:17:153 (2) - pattern bby
17:04:853 (3) - This curve is so slight that it looks like a mistake rather than an actual red pointed slider
17:27:653 (1) - Maybe just don't have a spinner here? It seems kind of weird to have seeing as it ends on a random part that doesn't have a strong beat (Granted, the people who made the medley also make a shit transition, but eh) But it ends when the music start to be repeated (about the pattern)... I'm sorry but I'll keep it
18:30:453 - LIKE I KNOW LIKE woohoo yay it's super fun and loud and stuff but the hitnormals are sort of droning on because they're too loud. Either turn down the volume on them, or try finding an alternative to a hitnormal for that section. I want to keep the histounds because this part is epic =/
20:27:453 (1) - Add a whistle ayy
20:51:764 - For some reason I feel like the offset is a little ahead here. Don't change it, but it might be worth getting someone to double check (even in a playtest or something)
22:47:097 (6,7,8,9,10,11,12,13,1,2) - Clusterphooooo
24:51:861 - where's the notes aaa its ok you can come out its ok
25:12:861 (4) - patterns how i miss you

LMAO NIGGAS MAKE A 26 MIN LONG MEDLEY AND THEN END IT BY FADING OUT LMAOOO

this is actually a really good map
THANK YOU SO MUCH FOR MOD (and for star :3)
AAAH

Mon café est prêt , mes anti dépress aussi.
Qu'est ce qui manque ? Ah oui , des vitamines !

heeeeeeere we goooooo~

[26 MINUTES MARATHON LMAO]

  1. Weedscreen please ! <3 and go fix SB images if you do
  1. 00:33:622 (3,1) - Ce blanket peut être encore meilleur.
  2. 00:52:096 (2,3) - J'irai curv un de ces deux sliders pour améliorer le flow !
  3. 01:47:359 (1,2) - Symétrie please. T'as un slider droit et un slider un peu rotated !
  4. 01:53:517 (6,1) - Blanket my dear !
  5. 01:58:727 (1,2) - Go me blanket ça !
  6. 02:14:359 (3,4) - Pareil !
  7. 02:17:517 (1,2) - Pareil x)
  8. 02:30:622 (3,6) - Fix le bad overlap ici ?
  9. 02:34:096 (1,2) - Le flow est bizarre ici. La transition est un peu floue selon moi.
  10. 04:20:201 (1) - La forme de ce slider peutt être améliorée !
  11. 05:00:938 (2) - Ca fait un peu Miss You ce slider xD
  12. 05:20:832 (7) - Un petit NC ici serait cool . Le player va pouvoir souffler un peu xD
  13. 05:51:148 (1) - Fais juste un slider droit ?
  14. 06:07:727 (1) - Go me blanket ça :D Si tu le fais pas, move le de quelques grids car le flow est bizarre.
  15. 06:30:148 (1) - Un ptit Ctrl+G pour pimenter la difficulté ? :D
  16. 06:35:990 (4) - Réduis la courbe
  17. 06:41:398 (6,7,1) - A bit ugly imo ;w;
  18. 07:04:059 (1) - Change la shape du slider ! :)
  19. 08:01:059 (6) - Garde le même spacing avec les notes du petit stream !
  20. 09:00:094 (4) - Rallonge le et delete le cercle après !
  21. 09:01:809 (5) - Curv le comme le (4) ?
  22. 10:22:430 (1,2,3,4) - Espace les un peu ! Ca fait gangbang de slider
  23. 10:59:630 (2,4) - Stack moi ça
  24. J'continue après ! NEED A BREAK
Topic Starter

Secretpipe wrote: 481825

AAAH

Mon café est prêt , mes anti dépress aussi.
Qu'est ce qui manque ? Ah oui , des vitamines !

heeeeeeere we goooooo~

[26 MINUTES MARATHON LMAO]

  1. Weedscreen please ! <3 and go fix SB images if you do
Nope sorry, ça fait des trucs trop moche après :c

  1. 00:33:622 (3,1) - Ce blanket peut être encore meilleur. Yep
  2. 00:52:096 (2,3) - J'irai curv un de ces deux sliders pour améliorer le flow ! Okey
  3. 01:47:359 (1,2) - Symétrie please. T'as un slider droit et un slider un peu rotated ! Fixed
  4. 01:53:517 (6,1) - Blanket my dear ! Merci pour la photo mais je sais ce que c'est un blanket xDDDD
  5. 01:58:727 (1,2) - Go me blanket ça ! k
  6. 02:14:359 (3,4) - Pareil ! k
  7. 02:17:517 (1,2) - Pareil x) Nan là je veux pas blanket... Bon j'ai changé le pattern xD
  8. 02:30:622 (3,6) - Fix le bad overlap ici ? ça ce voit pas en play xD Bon ok Fixed
  9. 02:34:096 (1,2) - Le flow est bizarre ici. La transition est un peu floue selon moi. Moi j'aime bien D:
  10. 04:20:201 (1) - La forme de ce slider peutt être améliorée ! Oui bon je l'ai fait à l'arrache le truc xD Fixed
  11. 05:00:938 (2) - Ca fait un peu Miss You ce slider xD Ah ?
  12. 05:20:832 (7) - Un petit NC ici serait cool . Le player va pouvoir souffler un peu xD FUUUCK CA VA CHANGER TOUT MES BEAU NC ._. Ah nan en fait c'est bon xD
  13. 05:51:148 (1) - Fais juste un slider droit ? Why not :D
  14. 06:07:727 (1) - Go me blanket ça :D Si tu le fais pas, move le de quelques grids car le flow est bizarre. Okay
  15. 06:30:148 (1) - Un ptit Ctrl+G pour pimenter la difficulté ? :D Yep
  16. 06:35:990 (4) - Réduis la courbe Fixed
  17. 06:41:398 (6,7,1) - A bit ugly imo ;w; imo it seems fine =/
  18. 07:04:059 (1) - Change la shape du slider ! :) Okay
  19. 08:01:059 (6) - Garde le même spacing avec les notes du petit stream ! Fixé
  20. 09:00:094 (4) - Rallonge le et delete le cercle après ! Nan ici le rythme correspond =/
  21. 09:01:809 (5) - Curv le comme le (4) ? Done
  22. 10:22:430 (1,2,3,4) - Espace les un peu ! Ca fait gangbang de slider J'ai essayé de follow la musique, on a 4 fois le même pattern, donc j'ai voulu que le joueur bouge pas trop le curseur et mettre 4 fois les même sliders proches
  23. 10:59:630 (2,4) - Stack moi ça Nan j'aime pas ça <3
  24. J'continue après ! NEED A BREAK
Bah sinon tu continue dans le post suivant mais t'auras pas de 2eme kudosu ;3
Sinon c'est la sorte de mod qu'il manquait sur cette map. Merci <3
Bon, je continue xD

  1. 14:00:336 (2) - Ctrl+g moi ça
  2. 14:05:336 (7) - Tu peux le blanket ?
  3. 14:47:781 (5,6) - Swap them ! En gros met le 5 a la place du 6 et vice versa. Ca rend beaucoup mieux franchement
  4. 14:55:336 (3) - Améliore le shape ou espace les points parce que c'est trop sérré xD
  5. 15:13:493 (2,3) - Blanket !
  6. 16:33:293 (5,1) - Un peu bizarre comme pattern mais je suppose que c'est rankable
  7. 17:08:393 (1) - Ctrl+g imo
  8. 18:37:393 (1,2,3) - Le flow est bizarre ici. Réarrange tes notes ?
  9. 20:06:393 (1,2,3) - Je sais pas si c'est une bonne idée de stack 3 sliders comme ça xD
  10. 20:06:393 (1,2,3) - wtf meloetta , c'est pas que pour rubis et saphir ? XD
  11. 21:40:704 (5) - Ctrl+J t Ctrl+H ?
  12. 22:21:371 (2,3,4,5) - Garde le même spacing. N'éloigne pas le (5)
  13. 24:02:468 (1) - Remove NC
  14. 24:26:967 (4,5,6,7) - Espace les un peu ces notes !
  1. Rien d'autre a dire ! Très bon mapset ! Un très grand bravo !
Call me if you need stars !
Topic Starter

Secretpipe wrote: 481825

Bon, je continue xD

  1. 14:00:336 (2) - Ctrl+g moi ça Mouais je pensais faire une répétition du mouvement 3 fois.. En plus ça colle avec le spacing, donc je vois pas de raison de changer x3
  2. 14:05:336 (7) - Tu peux le blanket ? Mais le slider il a pas du tout une gueule à blanket xD Bon j'ai changé le slider de place parce que c'est vrai, il respecte pas le "flow" :3
  3. 14:47:781 (5,6) - Swap them ! En gros met le 5 a la place du 6 et vice versa. Ca rend beaucoup mieux franchement Ah oué pour la transition épique c'est parfait. Je sais pas où t'as ces idées, mais elles sont franchements bonnes xD
  4. 14:55:336 (3) - Améliore le shape ou espace les points parce que c'est trop sérré xD Okay si tu veux, apparament t'aime pas trop ce slider xD
  5. 15:13:493 (2,3) - Blanket ! YEAH
  6. 16:33:293 (5,1) - Un peu bizarre comme pattern mais je suppose que c'est rankable J'ai stack le (2) avec la tête de (5) (oui c'est moche en français) donc je pense que c'est moins le bordel. Après si c'est pas trop rankable, un BAT le dira, si y'en a un :'(
  7. 17:08:393 (1) - Ctrl+g imo Ici, j'ai voulu créer une sorte de flow construit sur la transition entre 17:08:393 (1,2), donc je peux pas changer D=
  8. 18:37:393 (1,2,3) - Le flow est bizarre ici. Réarrange tes notes ? Fixé
  9. 20:06:393 (1,2,3) - Je sais pas si c'est une bonne idée de stack 3 sliders comme ça xD Nan ici fallait dire "20:06:143 (4,5) - CTRL + G imo" xDD Nan pareil qu'au dessus, je verrai si c'est rankable :3
  10. 20:06:393 (1,2,3) - wtf meloetta , c'est pas que pour rubis et saphir ? XD Trompé de coordonnées temporelles xD Nan mais on va dire qu'on est dans Rubis Oméga et Saphir Alpha xD (en plus c'est pas Rubis/Saphir, c'est Rouge/Bleu/Jaune Or/Argent/Cristal)
  11. 21:40:704 (5) - Ctrl+J t Ctrl+H ? Nan je change le slider, il est pas beau =P
  12. 22:21:371 (2,3,4,5) - Garde le même spacing. N'éloigne pas le (5) Mais après le (5) il est à moitié dans (4), et donc j'aime pas trop moi Dx
  13. 24:02:468 (1) - Remove NC Nan ici ça correponds, j'en met un à chaque son de "cloche" :3
  14. 24:26:967 (4,5,6,7) - Espace les un peu ces notes ! J'ai espacé les 2 sliders mais pas les notes, elles sont bien stackées comme ça \:D/
  1. Rien d'autre a dire ! Très bon mapset ! Un très grand bravo !
Call me if you need stars !
Yay thank you so much (」・ω・)」
I'm not sure what happens, but 16:26:093 (4) - causes Autoplay to get a 100 and lose its 100% accuracy. You may need to fix that before this map can be ranked.
Topic Starter

Kethsar wrote: 3o1xd

I'm not sure what happens, but 16:26:093 (4) - causes Autoplay to get a 100 and lose its 100% accuracy. You may need to fix that before this map can be ranked.
Okay fixed... I don't know why it happens xD
Thank you :3
This map is just awesome. I've had so much fun playing it on CTB :3
Let me shoot a kudosu for you, Kenterz!
This needs to be approved already :D
Topic Starter

Takuneru wrote: 4b5u2w

This map is just awesome. I've had so much fun playing it on CTB :3
Let me shoot a kudosu for you, Kenterz!
This needs to be approved already :D
Thank you so much for star \:D/

The problem is BATs are busy, and they probably won't like do mod a 24min song ;w;
Anyway, I'll try my best to rank it <3
Have 8 stars !

I hope lfj-sempai will notice you now 8-)
Topic Starter

Secretpipe wrote: 481825

Have 8 stars !

I hope lfj-sempai will notice you now 8-)
No ._.
Oh damn, baby gurl. this is insane.
Des ajustements devront être fait sur le storyboard. 06:48:883 - Je ne suis par sur que tu veux voir ça: https://osu-ppy-sh.jeuxcrack.net/ss/1891859


Super Marathooooon
  1. 00:20:201 (1) - Déplaces-le à x:282 y:244 pour le mettre plus aligné avec les deux sliders précédents. (N'actionne pas le Grid Snap, ça va t'aider)
  2. 00:23:359 (3) - Je ne suis vraiment pas sûr avec la courbe à la fin. Ça serait pas mieux de le mettre en ligne droit? Juste comme ça:
  3. 00:24:227 (2,3,4,5,6,7,1) - Ce pattern devrait être retravailler afin de le mettre plus circulaire. Par exemple, à la fin j'y ai mis un slider en forme ovale. Ce que tu pourrais faire pour l'améliorer, c'est de retravailler le pattern en ayant le slider en background pour te guider.
  4. 00:34:096 (1) - Je suis sûr quand n'activant pas le Grid Snap, tu peux facilement améliorer ce blanket, tout comme celui à 00:34:569 (2) -
  5. 00:52:096 (2) - Ce slider détruit complêtement le flow, tu vois. Pour avoir un meilleur flow avec les précédents et les suivants, le mieux serait de faire ça:
  6. 00:56:201 (3,4,5,6) - Enfait, ces objets ne suivent pas la musique, il faut quelque chose d'autre pour améliorer. Par exemple, je te recommande ceci:
  7. 00:57:622 (5) - Fait en sorte que le spacing soit consistent avec le précédent et le suivant, il est décalé d'environ 0.10x
  8. 01:47:359 (1) - Ce slider est proche d'overlapper le slider précédent. Faudrais le mettre un petit peu plus vers le haut.
  9. 01:51:306 - Eum, je crois fortement que ce reverse n'as pas besoin de clap. Supprime-le.
  10. 03:20:517 (10) - Pourquoi pas un nouveau combo ici?
  11. 05:05:675 (1) - Ajuste le blanket ici c:
  12. 07:50:237 - Premièrement, ajoute un nouveau combo ici, il en manque un. Deuxièmement, je ne te suggère pas de commencer un stream en mettant le premier objet en dessous de la fin d'un slider.
  13. 10:29:630 - Ce clap là, je ne le "feel" vraiment pas, surtout pas à cette place.. tu devrais penser à le supprimer.
  14. 10:38:230 (6,1,2) - J'aime pas vraiment l'effet que ça fait. Ça ne suit pas vraiment la chanson, ce qui est étrange à entendre.. Je te suggère de faire quelque chose du genre:
  15. 12:49:630 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Pour cette partie là, je ne suis pas vraiment sûr si les sliders qui sont sur les tiks bleus devraient être positionnés ainsi.. Tu pourrais pas faire quelque chose qui pourrait suivre mieux la musique?

Ça fait quand même une semaine que t'attends après mon mod, biensur, je n'ai pas finis, mais je te donne ce que j'ai pour l'instant. Je ne vais pas tarder à revenir pour continuer, on peut même se faire une soirée modding, si jamais!

Sinon, ta map est super simple, tu devrais facilement être capable de chopper quelques personnes pour le ranking D:

Bonne chance :3
Topic Starter

Gabe wrote: 1n5x2f

Oh damn, baby gurl. this is insane.
Des ajustements devront être fait sur le storyboard. 06:48:883 - Je ne suis par sur que tu veux voir ça: https://osu-ppy-sh.jeuxcrack.net/ss/1891859 Fixé

Comme d'hab, tout ce à quoi je ne marque rien est fixé

Super Marathooooon
  1. 00:20:201 (1) - Déplaces-le à x:282 y:244 pour le mettre plus aligné avec les deux sliders précédents. (N'actionne pas le Grid Snap, ça va t'aider)
  2. 00:23:359 (3) - Je ne suis vraiment pas sûr avec la courbe à la fin. Ça serait pas mieux de le mettre en ligne droit? Juste comme ça:
  3. 00:24:227 (2,3,4,5,6,7,1) - Ce pattern devrait être retravailler afin de le mettre plus circulaire. Par exemple, à la fin j'y ai mis un slider en forme ovale. Ce que tu pourrais faire pour l'améliorer, c'est de retravailler le pattern en ayant le slider en background pour te guider.
  4. 00:34:096 (1) - Je suis sûr quand n'activant pas le Grid Snap, tu peux facilement améliorer ce blanket, tout comme celui à 00:34:569 (2) -
  5. 00:52:096 (2) - Ce slider détruit complêtement le flow, tu vois. Pour avoir un meilleur flow avec les précédents et les suivants, le mieux serait de faire ça:
  6. 00:56:201 (3,4,5,6) - Enfait, ces objets ne suivent pas la musique, il faut quelque chose d'autre pour améliorer. Par exemple, je te recommande ceci:
  7. 00:57:622 (5) - Fait en sorte que le spacing soit consistent avec le précédent et le suivant, il est décalé d'environ 0.10x
  8. 01:47:359 (1) - Ce slider est proche d'overlapper le slider précédent. Faudrais le mettre un petit peu plus vers le haut.
  9. 01:51:306 - Eum, je crois fortement que ce reverse n'as pas besoin de clap. Supprime-le.
  10. 03:20:517 (10) - Pourquoi pas un nouveau combo ici? Je trouve pas ça cohérent, et ça casse la logique des couleurs dans la map (vu que le tout dernier circle fini avec la couleur du combo 1
  11. 05:05:675 (1) - Ajuste le blanket ici c:
  12. 07:50:237 - Premièrement, ajoute un nouveau combo ici, il en manque un. Deuxièmement, je ne te suggère pas de commencer un stream en mettant le premier objet en dessous de la fin d'un slider.
  13. 10:29:630 - Ce clap là, je ne le "feel" vraiment pas, surtout pas à cette place.. tu devrais penser à le supprimer.
  14. 10:38:230 (6,1,2) - J'aime pas vraiment l'effet que ça fait. Ça ne suit pas vraiment la chanson, ce qui est étrange à entendre.. Je te suggère de faire quelque chose du genre:
  15. 12:49:630 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Pour cette partie là, je ne suis pas vraiment sûr si les sliders qui sont sur les tiks bleus devraient être positionnés ainsi.. Tu pourrais pas faire quelque chose qui pourrait suivre mieux la musique? Nan ici ça suit très bien la musique, y'a 2 mélodie : une qui se trouve sur les tick blancs et une autre, celle que je suis. Je trouve que le positionnement des slider est sympa, je verrai si j'ai d'autres plaintes :3

Ça fait quand même une semaine que t'attends après mon mod, biensur, je n'ai pas finis, mais je te donne ce que j'ai pour l'instant. Je ne vais pas tarder à revenir pour continuer, on peut même se faire une soirée modding, si jamais! D'accord

Sinon, ta map est super simple, tu devrais facilement être capable de chopper quelques personnes pour le ranking D: Mais ils veulent pas... J'ai juste réussi à convaincre Atrue (j'ai un ticket pour quand il reviendra)

Bonne chance :3
TIME D:

Merci beaucoup pour le mod <3
Mod from modding queue~

You want to kill me, right? :D

00:33:622 (3,1,2) - check blanket
02:49:569 (3,5) - not perfectly stacked yet
03:45:148 (5) - I'd delete the HS here
04:16:885 (3,4,5) - this looks pretty clumpy, use a bigger distance here (jsut a small one is fine)
04:26:201 (6,7,8,9,1) - also clumpy, make it flatter http://puu.sh/aSa9j/177a70bdf6.jpg
06:20:675 (4,5) - i think these should be circles to put a better emphasis to the kicks
07:52:594 (3,4) - reposition 3 at x:512 y:252 for better flow
08:10:916 (1) - improve blanket
08:34:487 (4) - position at x:380 y:216 for blanket
08:26:344 (1,2,3) - this is somewhat flow breaking, try to find a solution similar to 08:31:059 (5,6,1) -
09:13:487 (3,1) - check blankets again
10:22:430 (1,2,3,4) - why not increasing distances successively between these backsliders a bit? it would build up a bit more pressure here
10:26:830 (6,1) - check blankets
10:40:030 (1,2) - position slider 1 more appropriately to slider 2's approach circle http://puu.sh/aSbmo/506db58f4d.jpg
12:41:230 (3,1) - i'd prefer to blanket here
13:06:830 (6,7) - why is this not a backslider?
14:47:336 (3,4,5,6,1) - i feel like oval flow would fit in much better here
15:40:343 (4,1,2,3,4) - the star isn't properly shaped yet, reposition 15:40:943 (2) - at x:328, y:332, 15:41:093 (3) - at x:436, y:312
15:44:393 (1,2) - this should be a semicircle i suppose. fix the blanket of slider 1
16:33:593 (1,2) - the flow between these should be more aligned
16:56:693 (2,3) - shape's still improvable http://puu.sh/aScgc/f21934921b.jpg
17:22:193 (4,5) - check blanket
19:17:143 (4,1) - blanket here would be good
21:15:704 (1,2,3) - check blankets again
22:04:371 (3,4) - for consistency, i think it's better to make this a slider
23:16:743 (4) - better make this a round slider too like 23:15:387 (2) -

Pure nostalgia. It still needs some fine-tuning, but then it's good to go.
This may be one of the best marathon 2014. Good luck to get this ranked! :)

Greetings,
paseli
Topic Starter

paseli wrote: 175p

Mod from modding queue~

You want to kill me, right? :D YEAH xD

I don't write things I fix

00:33:622 (3,1,2) - check blanket
02:49:569 (3,5) - not perfectly stacked yet
03:45:148 (5) - I'd delete the HS here
04:16:885 (3,4,5) - this looks pretty clumpy, use a bigger distance here (jsut a small one is fine)
04:26:201 (6,7,8,9,1) - also clumpy, make it flatter http://puu.sh/aSa9j/177a70bdf6.jpg
06:20:675 (4,5) - i think these should be circles to put a better emphasis to the kicks I think they are good here
07:52:594 (3,4) - reposition 3 at x:512 y:252 for better flow
08:10:916 (1) - improve blanket
08:34:487 (4) - position at x:380 y:216 for blanket
08:26:344 (1,2,3) - this is somewhat flow breaking, try to find a solution similar to 08:31:059 (5,6,1) -
09:13:487 (3,1) - check blankets again
10:22:430 (1,2,3,4) - why not increasing distances successively between these backsliders a bit? it would build up a bit more pressure here
10:26:830 (6,1) - check blankets
10:40:030 (1,2) - position slider 1 more appropriately to slider 2's approach circle http://puu.sh/aSbmo/506db58f4d.jpg
12:41:230 (3,1) - i'd prefer to blanket here
13:06:830 (6,7) - why is this not a backslider? Because it's on a white tick, and start the slider at a blue tick is weird if I put the circle in 13:06:430 (5)
14:47:336 (3,4,5,6,1) - i feel like oval flow would fit in much better here Someone suggested to make a jump here, it fits good to me =/
15:40:343 (4,1,2,3,4) - the star isn't properly shaped yet, reposition 15:40:943 (2) - at x:328, y:332, 15:41:093 (3) - at x:436, y:312
15:44:393 (1,2) - this should be a semicircle i suppose. fix the blanket of slider 1
16:33:593 (1,2) - the flow between these should be more aligned
16:56:693 (2,3) - shape's still improvable http://puu.sh/aScgc/f21934921b.jpg
17:22:193 (4,5) - check blanket
19:17:143 (4,1) - blanket here would be good
21:15:704 (1,2,3) - check blankets again
22:04:371 (3,4) - for consistency, i think it's better to make this a slider
23:16:743 (4) - better make this a round slider too like 23:15:387 (2) -

Pure nostalgia. It still needs some fine-tuning, but then it's good to go.
This may be one of the best marathon 2014. Good luck to get this ranked! :) Thank you so much <3

Greetings,
paseli
Thanks for the mod \:D/
We did a long IRC mod.
We basically fixed :
  1. Some overlaps.
  2. Overmapped notes.
  3. Some stacks.
  4. We added some notes. (1 or 2 circles missing before)
  5. Fixed minor blankets
  6. And minor things again !
We also did a Skype call so here's the log but sometimes , I didn't well explain suggestions because I was mainly talking.

IRC LOG
10:10 Secretpipe: yo pd
10:10 Kenterz: Hey poisson rouge :3
10:10 *Kenterz runs
10:10 Secretpipe: o/
10:11 Kenterz: Je fini mon mod et on fais l'IRC ?
10:12 Secretpipe: me presse pas o.o
10:12 Kenterz: Mais je te pose juste la question xD
10:12 Secretpipe: hue
10:12 Secretpipe: xD
10:20 Secretpipe: bon pd
10:20 Secretpipe: it's time
10:20 Secretpipe: mais un moment
10:21 Secretpipe: j'vais téléphone
10:21 Kenterz: Okey xD
10:21 Secretpipe: j'arrive Skype
10:36 Secretpipe: bon
10:36 Secretpipe: j'suis la
10:38 Kenterz: Attend j'ai clear Atama no Taisou O.o
10:39 Kenterz: Voilà, my body is Red-y
10:42 Secretpipe: :o
10:42 *Secretpipe is listening to [http://osu-ppy-sh.jeuxcrack.net/b/370440 hapi - THE MEDLEY OF POKEMON RGBY+GSC]
10:43 Secretpipe: 00:20:201 (1) -
10:43 Secretpipe: un peu plus a gauche
10:43 Secretpipe: pour etre aligné
10:44 Secretpipe: 00:24:306 (3,4) -
10:44 Secretpipe: La transition ici est bizarre
10:44 Secretpipe: surtout le (')
10:44 Secretpipe: (4)*
10:46 Kenterz: http://puu.sh/bfcI7.jpg
10:48 Secretpipe: 00:30:306 (1) -
10:48 Secretpipe: je l'aurai fait plus droit
10:48 Secretpipe: pour la transition avec 00:30:622 (2) -
10:48 Secretpipe: genre tu peux faire un slider droit
10:48 Secretpipe: et un mini overlap
10:49 Kenterz: http://puu.sh/bfcNE.jpg
10:49 Secretpipe: bien
10:49 Kenterz: http://puu.sh/bfcOu.jpg
10:49 Secretpipe: 00:31:096 (3) -
10:49 Secretpipe: blanket plz
10:51 Secretpipe: 00:45:306 (5) - Reverse
10:52 Secretpipe: C'est meilleur pour le flow
10:54 Secretpipe: 00:57:938 -
10:54 Secretpipe: Tu as oublié une note important la
10:54 Secretpipe: importante
10:55 Kenterz: http://puu.sh/bfd2l.jpg
10:56 Secretpipe: http://puu.sh/bfd5i.jpg
10:56 Secretpipe: un peu comme ça
10:57 Secretpipe: 01:02:359 (4) - J'aurai genre rotate parce que le curseur par de l'écran après
10:57 Secretpipe: rotate le de sorte que ca blanket 01:01:885 (2) -
10:57 Secretpipe: et que ca se dirige vers 01:02:675 (5) -
10:58 Kenterz: http://puu.sh/bfdaz.jpg
10:59 Kenterz: https://osu-ppy-sh.jeuxcrack.net/ss/1986582
11:00 Kenterz: http://puu.sh/bfdfs.jpg
11:00 Secretpipe: okay o/
11:00 Secretpipe: 01:11:596 (4) - ca e mal pour le flow la
11:01 Secretpipe: met un double a la place !
11:01 Secretpipe: le stack pas si tu agree
11:01 Kenterz: http://puu.sh/bfdjH.jpg
11:02 Secretpipe: non
11:02 Secretpipe: faut que les notes
11:02 Secretpipe: aillent vers 01:11:832 (5) -
11:02 Secretpipe: mais si ca se joue mieux
11:02 Secretpipe: comme tu veux
11:03 Kenterz: http://puu.sh/bfdnj.jpg
11:03 Secretpipe: 01:24:622 (1,2,3,4,5) - meh where's star ? :(
11:05 Kenterz: http://puu.sh/bfdrQ.jpg
11:05 Secretpipe: bien
11:05 Secretpipe: :3
11:07 Secretpipe: 01:31:569 (3) - tu peux curve
11:07 Secretpipe: 01:32:043 (4) -
11:07 Secretpipe: avec ca
11:07 Secretpipe: réflechis
11:07 Secretpipe: huehue :3
11:08 Secretpipe: 02:22:727 (2) - Courbe le vers (3)
11:09 Secretpipe: 02:47:675 (5,4) - Mineur mais tu peux stack
11:10 Secretpipe: 03:11:043 (4) -
11:10 Secretpipe: Tu aurais pu la mettre dans la continuité du slider
11:11 Secretpipe: 03:11:043 (4) -
11:11 Secretpipe: Tu aurais pu la mettre dans la continuité du slider
11:12 Secretpipe: 03:50:990 (1) - tu pourrais delete et rajouter deux notes au dessus de 03:51:148 (2) -
11:12 Secretpipe: ca fait triplet
11:13 Kenterz: http://puu.sh/bfdLn.jpg
11:13 Secretpipe: 03:53:675 (3) - Courbe le , le flow est moisi la è_é
11:14 Secretpipe: bien
11:23 Secretpipe: 04:54:306 (1) -
11:23 Secretpipe: Ca fait overmapped
11:24 Secretpipe: 04:57:701 (5) - Ca aussi
11:24 Secretpipe: tu vois ?
11:24 Secretpipe: okay
11:24 Secretpipe: fix :D
11:25 Kenterz: Nan c'est moi qui ai fix xD
11:25 Secretpipe: 05:35:517 (5,3) - Stack plz
11:25 Secretpipe: 05:51:464 (2) - Continuité du slider la aussi
11:26 Secretpipe: 06:07:096 (4) - je percois pas le rythme la
11:26 Secretpipe: stop le a 06:07:411 -
11:26 Secretpipe: et add une note a 06:07:569 -
11:27 Secretpipe: 06:07:096 (4) - met un clap sur la queue
11:31 Secretpipe: 08:51:201 (3,4) - Overlap hurts <.<
11:32 Kenterz: Ok
11:32 Secretpipe: 08:51:630 (5,6) -
11:32 Secretpipe: 08:58:916 (1) - T'aurais pu le curv come le (6) , genre copie (6) et rotate de 180 degrés
11:35 Secretpipe: 11:34:030 (5) - Réduis la courbe pour que le blanket soit meileur
11:36 Kenterz: Fixé
11:36 Secretpipe: k
11:37 Kenterz: 11:36:030 -
11:37 Kenterz: Une note en plus ?
11:37 Secretpipe: no
11:37 Kenterz: Quoique non xD
11:37 Kenterz: 12:21:230 (2,3,4) -
11:38 Secretpipe: 12:35:630 (2,3) - les deux sliders sont différents la
11:38 Secretpipe: why
11:38 Secretpipe: lol
11:39 Secretpipe: 14:00:336 (2) - reverse
11:39 Secretpipe: ?
11:40 Secretpipe: flow O/
11:40 Kenterz: nope
11:40 Secretpipe: 14:56:003 (1,2) - flow moisi la
11:41 Secretpipe: straight sliders who broke the flow ftw O/////
11:42 Kenterz: http://puu.sh/bfeSA.jpg
11:42 Secretpipe: 15:54:593 (6) - NC
11:42 Secretpipe: pour le distinguer
11:42 Secretpipe: mouais
11:43 Kenterz: http://puu.sh/bfeVC.jpg
11:43 Secretpipe: no
11:43 Kenterz: http://puu.sh/bfeX1.jpg
11:43 Secretpipe: bien
11:44 Secretpipe: 16:38:093 (3,1) - Réduis la courbe , ugly ;_;
11:45 Kenterz: Je pense que ça ira mieux comme ça http://puu.sh/bff0H.jpg
11:49 Secretpipe: 17:39:768 (6) -
11:49 Secretpipe: double here
11:49 Secretpipe: 17:57:393 (2) - pas unrankable mais bizarre
11:49 Secretpipe: fix plz
11:50 Secretpipe: 17:58:393 (4) - NC here pour le distinguer et pour faire comme tu fais avant
11:51 Kenterz: http://puu.sh/bffhs.jpg
11:51 Kenterz: NC fixed
11:51 Secretpipe: better
11:51 Secretpipe: 19:11:643 (2) - Un peu haut plac
11:51 Secretpipe: cé*
11:53 Kenterz: Fixed
11:54 Secretpipe: 21:35:704 (6) - NC
11:54 Secretpipe: 21:37:038 (11) - ^
12:00 Secretpipe: 25:50:467 (1,2) - La c'est bizarre
12:01 Secretpipe: C'est vraiment moche désolé
12:01 Secretpipe: xD
12:01 Secretpipe: bah
12:01 Secretpipe: haut placé
12:01 Secretpipe: +overlap
12:01 Secretpipe: +no curve
12:01 Kenterz: ta mère :c
12:01 *Kenterz runs
12:01 Secretpipe: shitpattern
12:01 Secretpipe: :(
12:01 Secretpipe: xD
12:01 Kenterz: http://puu.sh/bffJe.jpg
12:01 Secretpipe: mais baisse le (1)
12:02 Kenterz: Oui il est à 16 en y
12:02 Secretpipe: quand même
12:02 Secretpipe: hue
12:02 Secretpipe: update now
12:02 Secretpipe: LOL
12:21 Kenterz: fini :3
12:35 Kenterz: Je mange
12:40 Secretpipe: re
12:42 Secretpipe: c'bon
12:42 Secretpipe: j'vais bub


Anyway , you did a good job so here's your first bubble !
#1

(=゚ω゚)ノ
Topic Starter
IT'S HAPPENING O.O

Thank you so much Secret <3

EDIT : Self-popped :
I Resized every SB picture (800x600 maximum), I resized the BG (1024x768) and fixed some tags (godlen -> golden, and -pikachu
-legend)
(=゚ω゚)ノ
(=゚ω゚)ノ
bon hen, je vais check le reste quoi c:
Holy Sh** Awesome! Pls Rank this Now!!
Shohei Ohtani
tbh I've been wanting to bubble this but I didn't since I didn't wanna be "that guy" that bubbled a 26 minute map the first steps into BATship

I'll look at this soon. Hopefully.
Ohhhhhhhhhhhhhhhhhhhhhhhnfg sfgnsfynfynfyfynsryhfynsfgngfgbdfvff
aaaahahahaefhzeufj <-- me waiting for this map to be ranked.
woow you did it :D

Irreversible wrote: 312d3c

woow you did it :D
NAO RANK IT PLS SIR ILY I'LL MOD ALL OF YOUR MAPS IF YOU RANK IT SIR PLS
Timing is wrong.

1263,315.797784152215,4,2,1,80,1,0
399168,327.868852459016,4,2,1,80,1,0
401790,342.857142857143,4,2,1,80,1,0
403161,346.820809248555,4,2,1,80,1,0
405935,363.636363636364,4,2,1,80,1,0
407389,368.098159509202,4,2,1,80,1,0
408861,400,4,2,1,80,1,0
412061,428.571428571429,4,2,1,80,1,0
609457,317.460317460317,4,2,1,80,1,0
610726,312.5,4,2,1,80,1,0
611351,301.507537688442,4,2,1,80,1,0
611954,240,4,2,1,80,1,0
612458,260.869565217391,4,2,1,80,1,0
613044,260.869565217391,4,2,1,80,1,0
614087,250,4,2,1,80,1,0
614557,230.769230769231,4,2,1,80,1,0
615941,222.222222222222,4,2,1,80,1,0
616803,206.896551724138,4,2,1,80,1,0
617630,400,4,2,1,80,1,0
828830,387.096774193548,4,2,1,80,1,0
830378,375,4,2,1,80,1,0
831878,359.281437125748,4,2,1,80,1,0
833315,333.333333333333,4,2,1,80,1,0
898648,333.333333333333,4,2,1,80,1,0
899314,324.324324324324,4,2,1,80,1,0
899962,307.692307692308,4,2,1,80,1,0
900577,300,4,2,1,80,1,0
1058377,500,4,2,1,80,1,0
1233058,666.666666666667,4,2,1,80,1,0
1350391,333.333333333333,4,2,1,80,1,0
1394391,338.983050847458,4,2,3,60,1,0
1398458,348.837209302326,4,2,3,60,1,0
1404039,361.44578313253,4,2,3,60,1,0
1412713,375,4,2,3,60,1,0
1417213,400,4,2,3,60,1,0
1418813,428.571428571429,4,2,3,60,1,0
1420527,461.538461538462,4,2,3,60,1,0
1422373,480,4,2,3,60,1,0
1424293,521.739130434783,4,2,3,60,1,0
1434488,666.666666666667,4,2,1,80,1,0
1459821,333.333333333333,4,2,1,80,1,0

The map isn't ready to be ranked, either. I'll drop a mod on this some time this week-end; I've already spent 2 hours on this timing, and I might spend around 8 or more modding the whole difficulty. This is heavily unpolished and has big gameplay issues that need to be addressed. Please take the time to adjust the map to this new timing before I mod it.

Sorry I'm making you wait the mod like this with a comment that looks rather offensive, but I will need a whole day free to mod this. No BAT touch this until I have modded it, please.
Please make it quick ma'am
AND THEN I'LL MOD ALL OF YOUR MAPS
Topic Starter

Shiro wrote: 3e4m3t

Timing is wrong.

SPOILER
1263,315.797784152215,4,2,1,80,1,0
399168,327.868852459016,4,2,1,80,1,0
401790,342.857142857143,4,2,1,80,1,0
403161,346.820809248555,4,2,1,80,1,0
405935,363.636363636364,4,2,1,80,1,0
407389,368.098159509202,4,2,1,80,1,0
408861,400,4,2,1,80,1,0
412061,428.571428571429,4,2,1,80,1,0
609457,317.460317460317,4,2,1,80,1,0
610726,312.5,4,2,1,80,1,0
611351,301.507537688442,4,2,1,80,1,0
611954,240,4,2,1,80,1,0
612458,260.869565217391,4,2,1,80,1,0
613044,260.869565217391,4,2,1,80,1,0
614087,250,4,2,1,80,1,0
614557,230.769230769231,4,2,1,80,1,0
615941,222.222222222222,4,2,1,80,1,0
616803,206.896551724138,4,2,1,80,1,0
617630,400,4,2,1,80,1,0
828830,387.096774193548,4,2,1,80,1,0
830378,375,4,2,1,80,1,0
831878,359.281437125748,4,2,1,80,1,0
833315,333.333333333333,4,2,1,80,1,0
898648,333.333333333333,4,2,1,80,1,0
899314,324.324324324324,4,2,1,80,1,0
899962,307.692307692308,4,2,1,80,1,0
900577,300,4,2,1,80,1,0
1058377,500,4,2,1,80,1,0
1233058,666.666666666667,4,2,1,80,1,0
1350391,333.333333333333,4,2,1,80,1,0
1394391,338.983050847458,4,2,3,60,1,0
1398458,348.837209302326,4,2,3,60,1,0
1404039,361.44578313253,4,2,3,60,1,0
1412713,375,4,2,3,60,1,0
1417213,400,4,2,3,60,1,0
1418813,428.571428571429,4,2,3,60,1,0
1420527,461.538461538462,4,2,3,60,1,0
1422373,480,4,2,3,60,1,0
1424293,521.739130434783,4,2,3,60,1,0
1434488,666.666666666667,4,2,1,80,1,0
1459821,333.333333333333,4,2,1,80,1,0

The map isn't ready to be ranked, either. I'll drop a mod on this some time this week-end; I've already spent 2 hours on this timing, and I might spend around 8 or more modding the whole difficulty. This is heavily unpolished and has big gameplay issues that need to be addressed. Please take the time to adjust the map to this new timing before I mod it.

Sorry I'm making you wait the mod like this with a comment that looks rather offensive, but I will need a whole day free to mod this. No BAT touch this until I have modded it, please.
Now Timing is Correct \:D/ (f*cking inherited points)

I don't very understand when you talk about gameplay issues, I played it and I think it's fine, so I'm waiting for your mod :3
Thank you so muuuuuuuuuch <3

Also thanks everyone for the <3
I think I can take a look on this map before it goes to ranked, I don't know I just wanted to do it.
Here's the mod. Do not kd this post as it's a continuation of the previous one.

Marathon
  1. 00:02:210 (4,4) - These two sliders break the comboing. For consistency and respect to the song, the new combos should be on the big white tick (just like 00:01:263 (1) - ) but because you have a sliderend there, you can't add them at these points, which forces you to add them on the note after which is wrong and inconsistent.
  2. 00:05:052 (1) - You could have made an effort and blanket this with 00:04:105 (2) - .
  3. 00:08:526 (5,6,7,8,1,2,3,4,1,2,3) - Inconsistent 1/4 spacing. This matters more than you may think (see below), but make the spacing on the 1/4 consistent (I'd suggest 0.5x rather than 1x for the beginning). This goes for the entire section until the break.
  4. 00:14:526 (3,4,5,6) - First of all, (4) is not needed and doesn't follow anything in the song. Second of all, this pattern is hella confusing, difficult to play and unintuitive because of the massive 1/4 jump that you force and that doesn't fit at all. You should focus on the 1/2 drum kicks then go back to 1/4 if you wish, but this jump is not fitting and should be remove. Also, remove (6) to focus on the kicks as I said. Also 00:14:526 (3,5) - should continue the circle motion, which was fairly decent, instead of breaking it for the sake of unfitting 1/4.
  5. 00:14:526 (3,5) - Same as above. This 1/4 does not fit. Also, this kind of pattern 00:16:737 (2,3,4) - looks and plays atrociously bad. What's the point of only stacking two of the beats ? It's confusing because of the spacing (which looks like 1/2) and uneven movement for something that is supposedly not uneven. If it's meant to be uneven, use a 1/4 slider then a circle, but not three circles.
  6. 00:17:684 (9,1) - Because of the very inconsistent spacing before, there is no way to tell whether this is a normal 1/2 or another randomly spaced 1/4. That is why making the 1/4 spacing consistent is crucial to this first part.
  7. 00:17:684 (9,1,2,3,4) - This is wrong in every possible way. First of all, the new combo should be on (9). Second of all, you are using offbeat sliders (sliders that start on a red tick) on a part of the song with heavily accentuated white ticks, which you have ignored because they are sliderends. This plays completely off because of that. You're clicking on nothing in the song and ignore the actual strong beats. Also, of course, 00:18:789 (4) - ruins the comboing (the new combo should be on its end).
  8. 00:19:263 (1) - See ^. This new combo is misplaced. And make 00:19:263 (1,2,3) - a perfect triangle or something.
  9. 00:20:210 (1) - to 00:22:263 (5) - first of all, the rhythm is wrong. It should be circle-circle-1/2slider repeat. The rhythm is made of 4 beats: 00:20:210 (1,2,3) - three strong ones, then one weak one. You have the first strong beat and the weak beat emphasized with circles, the second strong beat emphasized with a slider head, but the third strong beat is skipped because of the slider end, which plays awfully wrong. You should change the rhythm into that, then add a jump after the sliderend to separate the rhythm better.
  10. 00:24:632 (4) - Common sense requires this to be 3/4 long, and not 1/1, just like 00:24:316 (3) - .
    For the whole section above: it's the introduction and you're already using heavy 1/4, sliderjumps, confusing streams, and everything that i counterintuitive and difficult to play. For an introduction, especially to a marathon, you should have done something a bit easier to let the player warm up.
  11. 00:30:632 (2,3) - Wrong blanket.
  12. 00:31:421 (4,5,6,1,2,3,4,5,6,7) - This could use sliders. There are very clear strong beats in the song but you're not trying to emphasize them because everything is circles. I'll help you and point out the weaker beats that you can use sliderends on: 00:31:737 (6) - 00:32:211 (4) - 00:32:684 (7) -
  13. 00:32:132 (3) - This 1/4 is nowhere to be found in the song.
  14. 00:32:842 (1,2) - On the other hand, this goes over two very strong beats and ignores one because of a sliderend. You should have done the same as 00:30:316 (1,2) - . Also for the whole 00:32:842 (1,2,3,1,2,3) - you decided to completely ignore the song and use random slider composition instead ?
  15. 00:33:632 (3,1,2) - Wrong blankets, again.
  16. 00:36:000 (3,4,5) - I already pointed this pattern out and I will point it out again. You're not even consistent with yourself: one time you decide to add a confusing counterintuitive jumpstack1/4thing and then it's regular 1/4: 00:36:632 (1,2,3) - . Also if you wanted to be consistent with yourself this one should be a 3/4 slider then a 1/2 slider, not 1/2-1/4-1/2.
  17. 00:37:737 (5,1) - Oh hey, this slider is pretty cool for once. It goes well with the emphasized beats in the song and the slight jump after it fits the variations of volume on the notes.
  18. 00:39:158 (1,2,3,4,5) - And THAT is why the pattern I pointed out 00:39:158 (1,2,3) - is confusing and unintuitive. This looks like 00:39:790 (4) - is 1/4 after 00:39:474 (3) - in every possible way you could ever look at it: same pattern as 00:39:158 (1,2,3) - (the 1/4 use on (2) is overmapped, btw), slightly higher jump than (1,2), and a clear build up in the song. Except it's 1/2.
  19. 00:39:790 (4,5,6) - This rhythm is wrong either way. The strong beats are 00:39:790 - 00:40:027 - 00:40:264 - and these are what should have been clicked. This would have been a perfect place to use 1/2 sliders that are 1/4 apart, not your weird rhythm. Also, space them properly or add a jump after them, because 00:40:106 (6,1) - looks like they are 1/4 apart because of the unnecessary jump on 00:39:869 (5,6) - and the confusing spacing on 00:39:158 (1,2,3,4,5) - right before.
  20. 00:41:053 (4,1) - I wouldn't consider this rankable in this context. There is no back-and-forth of any kind in the song at this moment that could justify and overlapping pattern like this.
    00:42:316 (3,4,5) - THIS is what you should have done at 00:39:790 (4,5,6) - (minus the weird 1/4 slider, but that's my personal taste). THIS is cool.
  21. 00:44:211 (1,2,3,4) - Same as above. There is no back-and-forth of any kind at this point. Also, don't shorten the second one if you're going to use a pattern that is not directly sightreadable. This is counterintuitive and wrong. I don't mind the 1/4 sliderjumps at this point, they are correct, but don't hide one of them under another slider for the sake of having a confusing pattern that doesn't even fit.
  22. 00:46:422 (5,1,2,3,4) - Abusive 1/4, wrong pattern, again.
  23. 00:49:895 (4,6) - These are dangerously overlapping. Try to move (6) around to remove the confusing overlap.
  24. 00:56:843 (1,2,3) - *sigh*
  25. 00:57:790 (6,7,1) - Unnecessary and confusing anti-jumps. What are they even for ? They don't make sense.
  26. 00:58:422 (2,3,4) - *siigh*
  27. 01:00:948 (2,3) - This plays horribly because of the amazing lack of flow and counterintuitiveness of this movement. Also the slider is mostly hidden under 01:00:475 (5) - .
  28. 01:01:422 (1,2,3,4,5) - Seems that you chose to completely ignore the song for some random slider composition here again. Don't you think there's something wrong if you end up using a finish hitsound on a ive sliderend ? 01:03:948 (4,1,2,3,4) - Same goes for this.
    note: at this point I gave up on trying to understand your comboing and give pointers to fix it. Rhythms are wrong most of the time and make proper comboing impossible.
  29. 01:09:475 (1,2) - These sliders are hideous. Why do they go back on themselves like that ?
  30. 01:16:107 (2,3,4) - THIS is a case when this pattern fits because there is no important beat on the end of 01:16:107 (2) - and the slight jump emphasizes 01:16:343 (3) - *siiigh*
  31. 01:16:738 (5,1,2) - This is a correct use of this pattern, for once, and not just because you don't want an overlap. The end of 01:16:738 (5) - is clearly not emphasized in the song, while the slight jump emphasizes 01:16:975 (1) - which is good. 01:19:265 (5,1,2) - Same here.
  32. 01:24:002 (3) - If you want to be consistent with what you did just before, you should extend this slider.
  33. 01:26:212 (2,3,4) - *siiiigh*
  34. 01:28:896 (2,3) - That doesn't fit. Why not use a triple here like you did at 01:18:791 (2,3,4) - ? That would be the best way to go. Why do you keep changing the rhythms you use if the song's rhythms don't change at all ?
  35. 01:34:107 (3,4,5) - *siiiiigh* also this should have an extended (3/4) slider to stay consistent with 01:33:475 (1,2) -
  36. 01:36:633 (5,6,1) - Why does the spacing change like this ? This is really confusing.
  37. 01:49:107 (2,1) - Please stack properly.
  38. 01:52:423 (1) - This slider shouldn't be extended. There is a clear beat at 01:52:581 - while there is absolutely none on the 1/4 beat, so a triple wouldn't work either. And it's not consistent with 01:47:371 (1,2) - .
  39. 01:59:924 (2) - Inconsistent and overmapped 1/4. Check 01:50:529 (3,4) - and do the same rhythm, since it's the exact same rhythm in the song.
  40. 02:02:371 (7) - This should be a circle. Follow the song. Also it would be more consistent with 01:50:529 (3,4) - kinda.
  41. 02:07:266 (5,1,2) - *siiiiiigh*
  42. 02:11:055 (4) - Inconsistent, again. This part is full 1/2, there is no need for any 1/4.
  43. 02:11:687 (2,3,4) - *siiiiiiigh*
  44. 02:13:187 (4) - Overmapped 1/4, again.
  45. 02:14:529 - why are you skipping this obvious note in the song that you never skipped before ?
  46. 02:14:371 (3,4,5) - *siiiiiiiigh*
  47. 02:21:793 (3,4,5) - This rhythm doesn't exist in the song and is confusing. You've only used 1/4 slider for jump triples in this part of the song like 02:20:056 (1,2) - . It should be a 5-note stream, which would be fitting, consistent with 02:19:266 (3,4,5,6) - and less confusing.
  48. 02:38:214 (3,4,5) - *siiiiiiiiigh*
  49. 02:39:477 (3,4,5) - *siiiiiiiiiigh*
  50. 02:40:425 (1,2,3) - *siiiiiiiiiiigh* also this 1/4 is overmapped
  51. 02:41:688 (1,2,3,4,5,6) - overmapped 1/4
  52. 02:42:319 (7,8,9) - *siiiiiiiiiiiigh* also this 1/4 is overmapped
  53. 02:43:267 (2,3) - All three notes of this triple (starting with the sliderend) should be emphasized. They stand out in the song as the first 1/4 notes in a while at this point (not in the map, alas), and should be emphasized in the map as well.
  54. 02:44:530 (2,3,4) - Same here !
  55. 02:45:477 (1,2,3,4,5) - Why is there a stream here ? I can't hear anything streamy in the song.
  56. 02:47:688 (5,1,2) - *siiiiiiiiiiiiigh*
  57. 02:49:425 (2) - Overmapped.
  58. 02:54:004 (7,1,2) - *siiiiiiiiiiiiigh*
    note: at this point I also gave up on pointing out overmapped 1/4. The map is full of them.
  59. 02:55:267 (8,1,2) - *siiiiiiiiiiiiiigh*
  60. 03:01:741 (1,2,3) - *siiiiiiiiiiiiiiigh* AND the comboing is wrong, which probably lead to you having to use a sliderend as first object of this and lead to the use of this terrible pattern
  61. 03:02:688 (6) - I'm not sure if this is in the song or not, but either way, it's confusing and quite unnecessary.
  62. 03:09:794 (2,3,4) - *siiiiiiiiiiiiiiigh*
  63. 03:12:320 (2,3,4) - *siiiiiiiiiiiiiiiiigh* seriously. This looks like 1/2 and SHOULD be 1/2. Why do you add unnecessary 1/4 everywhere ? This is horribly confusing.
  64. 03:23:689 (2,3,4) - *siiiiiiiiiiiiiiiiiigh*
  65. 03:30:005 (3,4,5,6,7,8,9,10,11,12,13,1) - This is mapped over a silence in the song and it's a stream with a slider to make it extra confusing.
  66. 03:33:479 (1,2,3) - *siiiiiiiiiiiiiiiiiiigh*
  67. 03:54:005 (4,5,6) - *siiiiiiiiiiiiiiiiiiiigh*
  68. 03:57:795 (2,3,4) - *siiiiiiiiiiiiiiiiiiiiigh*
  69. 03:59:058 (2,3,4) - *siiiiiiiiiiiiiiiiiiiiiigh*
  70. 04:00:637 (4,5,6) - *siiiiiiiiiiiiiiiiiiiiiiigh*
  71. 04:06:953 (3,4,5) - *siiiiiiiiiiiiiiiiiiiiiiigh*
  72. 04:08:216 (4,5,6) - *siiiiiiiiiiiiiiiiiiiiiiiigh*
    note: I completely gave up at this point.
Rhythms in this are incorrect most of the time and a majority of the map is overmapped. Rather than post a million times the same thing and sighing more than my lungs can handle, I'll just explain things to you directly. Please hit me up when I'm online, I'll make a stream and explain things there.
Topic Starter
plz wat O.o

Shiro wrote: 3e4m3t

Here's the mod. Do not kd this post as it's a continuation of the previous one.

Marathon
  1. 00:02:210 (4,4) - These two sliders break the comboing. For consistency and respect to the song, the new combos should be on the big white tick (just like 00:01:263 (1) - ) but because you have a sliderend there, you can't add them at these points, which forces you to add them on the note after which is wrong and inconsistent.
  2. 00:05:052 (1) - You could have made an effort and blanket this with 00:04:105 (2) - .
  3. 00:08:526 (5,6,7,8,1,2,3,4,1,2,3) - Inconsistent 1/4 spacing. This matters more than you may think (see below), but make the spacing on the 1/4 consistent (I'd suggest 0.5x rather than 1x for the beginning). This goes for the entire section until the break.
  4. 00:14:526 (3,4,5,6) - First of all, (4) is not needed and doesn't follow anything in the song. Second of all, this pattern is hella confusing, difficult to play and unintuitive because of the massive 1/4 jump that you force and that doesn't fit at all. You should focus on the 1/2 drum kicks then go back to 1/4 if you wish, but this jump is not fitting and should be remove. Also, remove (6) to focus on the kicks as I said. Also 00:14:526 (3,5) - should continue the circle motion, which was fairly decent, instead of breaking it for the sake of unfitting 1/4.
  5. 00:14:526 (3,5) - Same as above. This 1/4 does not fit. Also, this kind of pattern 00:16:737 (2,3,4) - looks and plays atrociously bad. What's the point of only stacking two of the beats ? It's confusing because of the spacing (which looks like 1/2) and uneven movement for something that is supposedly not uneven. If it's meant to be uneven, use a 1/4 slider then a circle, but not three circles.
  6. 00:17:684 (9,1) - Because of the very inconsistent spacing before, there is no way to tell whether this is a normal 1/2 or another randomly spaced 1/4. That is why making the 1/4 spacing consistent is crucial to this first part.
  7. 00:17:684 (9,1,2,3,4) - This is wrong in every possible way. First of all, the new combo should be on (9). Second of all, you are using offbeat sliders (sliders that start on a red tick) on a part of the song with heavily accentuated white ticks, which you have ignored because they are sliderends. This plays completely off because of that. You're clicking on nothing in the song and ignore the actual strong beats. Also, of course, 00:18:789 (4) - ruins the comboing (the new combo should be on its end).
  8. 00:19:263 (1) - See ^. This new combo is misplaced. And make 00:19:263 (1,2,3) - a perfect triangle or something.
  9. 00:20:210 (1) - to 00:22:263 (5) - first of all, the rhythm is wrong. It should be circle-circle-1/2slider repeat. The rhythm is made of 4 beats: 00:20:210 (1,2,3) - three strong ones, then one weak one. You have the first strong beat and the weak beat emphasized with circles, the second strong beat emphasized with a slider head, but the third strong beat is skipped because of the slider end, which plays awfully wrong. You should change the rhythm into that, then add a jump after the sliderend to separate the rhythm better.
  10. 00:24:632 (4) - Common sense requires this to be 3/4 long, and not 1/1, just like 00:24:316 (3) - .
    For the whole section above: it's the introduction and you're already using heavy 1/4, sliderjumps, confusing streams, and everything that i counterintuitive and difficult to play. For an introduction, especially to a marathon, you should have done something a bit easier to let the player warm up.
  11. 00:30:632 (2,3) - Wrong blanket.
  12. 00:31:421 (4,5,6,1,2,3,4,5,6,7) - This could use sliders. There are very clear strong beats in the song but you're not trying to emphasize them because everything is circles. I'll help you and point out the weaker beats that you can use sliderends on: 00:31:737 (6) - 00:32:211 (4) - 00:32:684 (7) -
  13. 00:32:132 (3) - This 1/4 is nowhere to be found in the song.
  14. 00:32:842 (1,2) - On the other hand, this goes over two very strong beats and ignores one because of a sliderend. You should have done the same as 00:30:316 (1,2) - . Also for the whole 00:32:842 (1,2,3,1,2,3) - you decided to completely ignore the song and use random slider composition instead ?
  15. 00:33:632 (3,1,2) - Wrong blankets, again.
  16. 00:36:000 (3,4,5) - I already pointed this pattern out and I will point it out again. You're not even consistent with yourself: one time you decide to add a confusing counterintuitive jumpstack1/4thing and then it's regular 1/4: 00:36:632 (1,2,3) - . Also if you wanted to be consistent with yourself this one should be a 3/4 slider then a 1/2 slider, not 1/2-1/4-1/2.
  17. 00:37:737 (5,1) - Oh hey, this slider is pretty cool for once. It goes well with the emphasized beats in the song and the slight jump after it fits the variations of volume on the notes.
  18. 00:39:158 (1,2,3,4,5) - And THAT is why the pattern I pointed out 00:39:158 (1,2,3) - is confusing and unintuitive. This looks like 00:39:790 (4) - is 1/4 after 00:39:474 (3) - in every possible way you could ever look at it: same pattern as 00:39:158 (1,2,3) - (the 1/4 use on (2) is overmapped, btw), slightly higher jump than (1,2), and a clear build up in the song. Except it's 1/2.
  19. 00:39:790 (4,5,6) - This rhythm is wrong either way. The strong beats are 00:39:790 - 00:40:027 - 00:40:264 - and these are what should have been clicked. This would have been a perfect place to use 1/2 sliders that are 1/4 apart, not your weird rhythm. Also, space them properly or add a jump after them, because 00:40:106 (6,1) - looks like they are 1/4 apart because of the unnecessary jump on 00:39:869 (5,6) - and the confusing spacing on 00:39:158 (1,2,3,4,5) - right before.
  20. 00:41:053 (4,1) - I wouldn't consider this rankable in this context. There is no back-and-forth of any kind in the song at this moment that could justify and overlapping pattern like this.
    00:42:316 (3,4,5) - THIS is what you should have done at 00:39:790 (4,5,6) - (minus the weird 1/4 slider, but that's my personal taste). THIS is cool.
  21. 00:44:211 (1,2,3,4) - Same as above. There is no back-and-forth of any kind at this point. Also, don't shorten the second one if you're going to use a pattern that is not directly sightreadable. This is counterintuitive and wrong. I don't mind the 1/4 sliderjumps at this point, they are correct, but don't hide one of them under another slider for the sake of having a confusing pattern that doesn't even fit.
  22. 00:46:422 (5,1,2,3,4) - Abusive 1/4, wrong pattern, again.
  23. 00:49:895 (4,6) - These are dangerously overlapping. Try to move (6) around to remove the confusing overlap.
  24. 00:56:843 (1,2,3) - *sigh*
  25. 00:57:790 (6,7,1) - Unnecessary and confusing anti-jumps. What are they even for ? They don't make sense.
  26. 00:58:422 (2,3,4) - *siigh*
  27. 01:00:948 (2,3) - This plays horribly because of the amazing lack of flow and counterintuitiveness of this movement. Also the slider is mostly hidden under 01:00:475 (5) - .
  28. 01:01:422 (1,2,3,4,5) - Seems that you chose to completely ignore the song for some random slider composition here again. Don't you think there's something wrong if you end up using a finish hitsound on a ive sliderend ? 01:03:948 (4,1,2,3,4) - Same goes for this.
    note: at this point I gave up on trying to understand your comboing and give pointers to fix it. Rhythms are wrong most of the time and make proper comboing impossible.
  29. 01:09:475 (1,2) - These sliders are hideous. Why do they go back on themselves like that ? Because it follow the little voice. I don't think they are ugly
  30. 01:16:107 (2,3,4) - THIS is a case when this pattern fits because there is no important beat on the end of 01:16:107 (2) - and the slight jump emphasizes 01:16:343 (3) - *siiigh*
  31. 01:16:738 (5,1,2) - This is a correct use of this pattern, for once, and not just because you don't want an overlap. The end of 01:16:738 (5) - is clearly not emphasized in the song, while the slight jump emphasizes 01:16:975 (1) - which is good. 01:19:265 (5,1,2) - Same here.
  32. 01:24:002 (3) - If you want to be consistent with what you did just before, you should extend this slider.
  33. 01:26:212 (2,3,4) - *siiiigh*
  34. 01:28:896 (2,3) - That doesn't fit. Why not use a triple here like you did at 01:18:791 (2,3,4) - ? That would be the best way to go. Why do you keep changing the rhythms you use if the song's rhythms don't change at all ?
  35. 01:34:107 (3,4,5) - *siiiiigh* also this should have an extended (3/4) slider to stay consistent with 01:33:475 (1,2) -
  36. 01:36:633 (5,6,1) - Why does the spacing change like this ? This is really confusing.
  37. 01:49:107 (2,1) - Please stack properly.
  38. 01:52:423 (1) - This slider shouldn't be extended. There is a clear beat at 01:52:581 - while there is absolutely none on the 1/4 beat, so a triple wouldn't work either. And it's not consistent with 01:47:371 (1,2) - .
  39. 01:59:924 (2) - Inconsistent and overmapped 1/4. Check 01:50:529 (3,4) - and do the same rhythm, since it's the exact same rhythm in the song.
  40. 02:02:371 (7) - This should be a circle. Follow the song. Also it would be more consistent with 01:50:529 (3,4) - kinda.
  41. 02:07:266 (5,1,2) - *siiiiiigh*
  42. 02:11:055 (4) - Inconsistent, again. This part is full 1/2, there is no need for any 1/4.
  43. 02:11:687 (2,3,4) - *siiiiiiigh*
  44. 02:13:187 (4) - Overmapped 1/4, again.
  45. 02:14:529 - why are you skipping this obvious note in the song that you never skipped before ?
  46. 02:14:371 (3,4,5) - *siiiiiiiigh*
  47. 02:21:793 (3,4,5) - This rhythm doesn't exist in the song and is confusing. You've only used 1/4 slider for jump triples in this part of the song like 02:20:056 (1,2) - . It should be a 5-note stream, which would be fitting, consistent with 02:19:266 (3,4,5,6) - and less confusing.
  48. 02:38:214 (3,4,5) - *siiiiiiiiigh*
  49. 02:39:477 (3,4,5) - *siiiiiiiiiigh*
  50. 02:40:425 (1,2,3) - *siiiiiiiiiiigh* also this 1/4 is overmapped
  51. 02:41:688 (1,2,3,4,5,6) - overmapped 1/4
  52. 02:42:319 (7,8,9) - *siiiiiiiiiiiigh* also this 1/4 is overmapped
  53. 02:43:267 (2,3) - All three notes of this triple (starting with the sliderend) should be emphasized. They stand out in the song as the first 1/4 notes in a while at this point (not in the map, alas), and should be emphasized in the map as well.
  54. 02:44:530 (2,3,4) - Same here !
  55. 02:45:477 (1,2,3,4,5) - Why is there a stream here ? I can't hear anything streamy in the song.
  56. 02:47:688 (5,1,2) - *siiiiiiiiiiiiigh*
  57. 02:49:425 (2) - Overmapped.
  58. 02:54:004 (7,1,2) - *siiiiiiiiiiiiigh*
    note: at this point I also gave up on pointing out overmapped 1/4. The map is full of them.
  59. 02:55:267 (8,1,2) - *siiiiiiiiiiiiiigh*
  60. 03:01:741 (1,2,3) - *siiiiiiiiiiiiiiigh* AND the comboing is wrong, which probably lead to you having to use a sliderend as first object of this and lead to the use of this terrible pattern
  61. 03:02:688 (6) - I'm not sure if this is in the song or not, but either way, it's confusing and quite unnecessary.
  62. 03:09:794 (2,3,4) - *siiiiiiiiiiiiiiigh*
  63. 03:12:320 (2,3,4) - *siiiiiiiiiiiiiiiiigh* seriously. This looks like 1/2 and SHOULD be 1/2. Why do you add unnecessary 1/4 everywhere ? This is horribly confusing.
  64. 03:23:689 (2,3,4) - *siiiiiiiiiiiiiiiiiigh*
  65. 03:30:005 (3,4,5,6,7,8,9,10,11,12,13,1) - This is mapped over a silence in the song and it's a stream with a slider to make it extra confusing.
  66. 03:33:479 (1,2,3) - *siiiiiiiiiiiiiiiiiiigh*
  67. 03:54:005 (4,5,6) - *siiiiiiiiiiiiiiiiiiiigh*
  68. 03:57:795 (2,3,4) - *siiiiiiiiiiiiiiiiiiiiigh*
  69. 03:59:058 (2,3,4) - *siiiiiiiiiiiiiiiiiiiiiigh*
  70. 04:00:637 (4,5,6) - *siiiiiiiiiiiiiiiiiiiiiiigh*
  71. 04:06:953 (3,4,5) - *siiiiiiiiiiiiiiiiiiiiiiigh*
  72. 04:08:216 (4,5,6) - *siiiiiiiiiiiiiiiiiiiiiiiigh*
    note: I completely gave up at this point.
Rhythms in this are incorrect most of the time and a majority of the map is overmapped. Rather than post a million times the same thing and sighing more than my lungs can handle, I'll just explain things to you directly. Please hit me up when I'm online, I'll make a stream and explain things there.
(quite) Everything fixed. I fixed every *siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh* of the map, and some other things you said.
I hope everything is okay :3

(mother of mod #3 ?)
Guess I'd volunteer helping out with IRC things aswell if you so need (or want) that - note though that like Shiro, I'm probably not going to hit you up with a full-26-minute-30000-word wallmod because that would just take centuries to go through, write, apply and reply to, so I'll leave you with this thread for now as it covers a lot of issues your map is having.

It's fixable but it'll take a lot of effort due to the length.. 's worth it though, believe :V
Topic Starter
Update : All NC are on white tick, so the emphasized finish are respected.

Kenterz wrote: 6q6h

(mother of mod #3 ?)
Could have been, but I would rather explain things to you directly in a livestream, as it's much easier for both of us. me next week when you are available so that we can do that.
Take the time to read Jenny's thread, too. As she said, fixing this will take a lot of time, but it would definitely be worth it.
Why is it not ranked yet ?
Because you're not Chinese ?????????

Good luck... good luck.
Topic Starter

Yales wrote: 3b3f3m

Why is it not ranked yet ?
Because you're not Chinese ?????????
Probably, but it's mainly because there's a lot of gameplay issues, I'll try to fix them with Shiro this week end :3

Kenterz wrote: 6q6h

Yales wrote: 3b3f3m

Why is it not ranked yet ?
Because you're not Chinese ?????????
Probably, but it's mainly because there's a lot of gameplay issues, I'll try to fix them with Shiro this week end :3
Nice, waiting for that rank ! :3
How come I never knew of this before?

Have my SP increase cookies~
Topic Starter

Yuzu- wrote: 2i1q

How come I never knew of this before?

Have my SP increase cookies~
Thank you so much <333


Actually remaking some pattern to revise the bad rythm ~ (Thanks Shiro)
Soon...
Topic Starter

Athrun_Yamato wrote: 4g6w46

Soon...
I hope...
Much better !
I still have a few things to say about it (no time for a full mod), these are the major things I noticed:
00:35:369 (1,2) - kinda confusing, this 3/4 is the first appearance in the whole map so the spacing makes it looks like it's 1/2 before the next slider, you should compress this one and maybe the next few ones to make sure the player knows that 3/4 is a rhythm that is used
00:40:895 (3,2) - weirdly overlapping, this threw me off when playing
00:42:316 (3,4,5,6,1) - really weird rhythm, I'm not sure where it comes from, but it's confusing to play
00:50:132 (5,6) - kinda hidden again
00:59:369 (1) - this slider hides this stream 01:00:317 (3,4,5,6,1) - Q.Q
01:05:369 (5) - hidden under another circle/hitburst
02:37:898 (1,2,3) - super weird spacing
03:13:899 (3,4) - 03:15:162 (3,4) - these really really really really should be circles with jumps if you did that that part would be so awesome
03:40:268 (3) - this is minor but point this upwards to stay consistent with 03:39:952 (2) - it will be more intuitive
06:12:483 (6) - this doesnt make sense, theres nothing like this in the song
06:27:483 (5) - same, also hidden under hitbursts
06:52:061 (1) - should be 1/2 to stay consistent
07:02:453 (2) - hidden under 07:02:346 (1) -
07:52:596 (2) - this slider is hella weird, im not sure what it follows

etc
i wish you had focused more on each particular song instead of going for a fairly blanket drum rhythm for the whole map, it makes it repetitive =(
Topic Starter

Shiro wrote: 3e4m3t

Much better !
I still have a few things to say about it (no time for a full mod), these are the major things I noticed:
00:35:369 (1,2) - kinda confusing, this 3/4 is the first appearance in the whole map so the spacing makes it looks like it's 1/2 before the next slider, you should compress this one and maybe the next few ones to make sure the player knows that 3/4 is a rhythm that is used
00:40:895 (3,2) - weirdly overlapping, this threw me off when playing
00:42:316 (3,4,5,6,1) - really weird rhythm, I'm not sure where it comes from, but it's confusing to play
00:50:132 (5,6) - kinda hidden again
00:59:369 (1) - this slider hides this stream 01:00:317 (3,4,5,6,1) - Q.Q
01:05:369 (5) - hidden under another circle/hitburst
02:37:898 (1,2,3) - super weird spacing
03:13:899 (3,4) - 03:15:162 (3,4) - these really really really really should be circles with jumps if you did that that part would be so awesome
03:40:268 (3) - this is minor but point this upwards to stay consistent with 03:39:952 (2) - it will be more intuitive
06:12:483 (6) - this doesnt make sense, theres nothing like this in the song
06:27:483 (5) - same, also hidden under hitbursts
06:52:061 (1) - should be 1/2 to stay consistent
07:02:453 (2) - hidden under 07:02:346 (1) -
07:52:596 (2) - this slider is hella weird, im not sure what it follows

All fixed

etc
i wish you had focused more on each particular song instead of going for a fairly blanket drum rhythm for the whole map, it makes it repetitive =(
It's quite hard to map, there's quite only the drums I can follow :c
Thanks for the mod <3 (hoping)
ill give this a chance and return the bubble
good luck
Tu m'as pas credit pour la technique du SV x0.25 D: *fuit*
Topic Starter

Shiro wrote: 3e4m3t

ill give this a chance and return the bubble
good luck
OMG Merci Shiro <3

Sayaka- wrote: 4v4o4g

Tu m'as pas credit pour la technique du SV x0.25 D: *fuit*
Done Nan je blague m'ai j'ai failli le faire :3
100th post!

It means I can check again ? :(
Topic Starter

Secretpipe wrote: 481825

100th post!

It means I can check again ? :(
No you're the 99th

I'm the 100th post, It means you can't check again (I mean yes you can ^^')
100th reply != 100th post

Anyways, I guess you don't feel like having more general indepth criticism? :V
Topic Starter

Jenny wrote: 6l5x6f

100th reply != 100th post

Anyways, I guess you don't feel like having more general indepth criticism? :V
No. I think it's generaly fine now, I fixed a lot of patterns, so others things will just be small details in my opinion.
Shohei Ohtani
bug me about this when I have time

Like don't count on me because like I literally have 0 free time but like if i happen to be online
Topic Starter

CDFA wrote: 2s6v1k

bug me about this when I have time

Like don't count on me because like I literally have 0 free time but like if i happen to be online
Okay, I'll call you <3

Popping due to unsnapped objects.Catch me via forum PM when you fixed,and I would give you a full mod.
Sorry for the delay.

bubble #1
Topic Starter
Thank you so much nold <3
Yes it's back!
I love this <3 Goodluck on approval!
Topic Starter

D e s wrote: 551p64

I love this <3 Goodluck on approval!
Thank you <3
oh god please
Topic Starter

[Toy] wrote: 4a1v3o

oh god please

Kenterz wrote: 6q6h

[Toy] wrote: 4a1v3o

oh god please
oh god please *rank soon*
it's time
yo, brought here by CDFA's claps
Your very first offset is way too late and should be around 1242 also bpm for first offset should be 190, this can be not 100% accurate (but still more accurate that current one) because it's late already and I'm kinda tired. I didn't check rest offsets too :] Just note that you need timing check here from somebody who is capable. GL.
Topic Starter

Sieg wrote: 565dp

yo, brought here by CDFA's claps
Your very first offset is way too late and should be around 1242 also bpm for first offset should be 190, this can be not 100% accurate (but still more accurate that current one) because it's late already and I'm kinda tired. I didn't check rest offsets too :] Just note that you need timing check here from somebody who is capable. GL.
1242 seems too early for me, I checked with 25% and it doesn't seems to be really this.

I'm going to try to find the good BPMs tomorrow
Thanks for your help btw :3
Topic Starter
Popped since the timing wasn't correct.
I checked everything with 25% of playback rate and changed some timing points (and inherited points)

It seems to be ready now...
25% is inaccurate as fuck. just saying.
Shohei Ohtani
Allright, so timing is . . . better

Concerned about this though. Is this rankable?

Diff:
24:15:133 (3) - It goes over itself a lot and doesn't really have a clear path.
Topic Starter

CDFA wrote: 2s6v1k

Allright, so timing is . . . better

Concerned about this though. Is this rankable?

Diff:
24:15:133 (3) - It goes over itself a lot and doesn't really have a clear path. Okey fixed
I moved the timing of the last part a bit (-10 ms)
I find the others parts are fine

Thank you CDFA <3
Shohei Ohtani
So because of the timing changes, I have to give bubble #1 :(

But it's still better than bubble #0
Topic Starter

CDFA wrote: 2s6v1k

So because of the timing changes, I have to give bubble #1 :(

But it's still better than bubble #0
Thank you CDFA <3

I hope it's perfect now ;w;
go go kenterz :D/
please bubble please bubble please bubble *crashes face in desk repeatedly while waiting*
awesome map! I can't play the first third and the last, but it's fun in-between. xD
on a sidenote - shouldn't tags say "crystal" instead of "cristal"? (or both?) cause the original title is "pocket monsters crystal version".
Topic Starter

Squirrel wrote: 5f1f3w

awesome map! I can't play the first third and the last, but it's fun in-between. xD
on a sidenote - shouldn't tags say "crystal" instead of "cristal"? (or both?) cause the original title is "pocket monsters crystal version".
Oh yeah, I made a mistake (in french it's "cristal", that's why it's confusing)
I'll update before the 2nd bubble
for approval. check LOL
and why nobodys give the faka second bubble for this :(
you must add bidoof to tags :V
mod coming eventually im so slow
Topic Starter

pishifat wrote: 1f154y

mod coming eventually im so slow
Ohhh god thanks \:D/

Take your time <3
pishifat wanted me to check out the SB so I did!

[Images]
BG.jpg isn't used at all and is just the same as BG Pika. Remove it.

white_ isn't used at all as it's not numbered (Like white_0,white_1.......). Just remove it (I know AI mod will complain but it doesn't really understand animations :| )

Ice Cave 2 is a png. It makes no sense to me as this image is shown for less than a second and the effect it's used for is barely noticble. Just use a jpg


All your main BG images with pikachu has the really weird dimentions of 1024x691
Have them at a 3:4 resolution (Like 1024x768 or 800x600 instead) to keep it consisistent with your other images.

[SB load]
Right now you cover your background several times instead of fading it out. In general it's recommended to disable (or fade it out to make it darker/Black screen)
There is a tutorial how you do it here. You can then SB it to only show up when it's needed.
t/55177

[Storyboard Design]
Right now the pika images is not scaled in the same way as the background is so the transition looks kinda weird. Try to keep the scales the same.


Kinda a pity that there's no widescreen .. Although you would need to change a lot to get that to work...
Topic Starter

Xgor wrote: 613h1d

pishifat wanted me to check out the SB so I did!

[Images]
BG.jpg isn't used at all and is just the same as BG Pika. Remove it.

white_ isn't used at all as it's not numbered (Like white_0,white_1.......). Just remove it (I know AI mod will complain but it doesn't really understand animations :| )

Ice Cave 2 is a png. It makes no sense to me as this image is shown for less than a second and the effect it's used for is barely noticble. Just use a jpg


All your main BG images with pikachu has the really weird dimentions of 1024x691
Have them at a 3:4 resolution (Like 1024x768 or 800x600 instead) to keep it consisistent with your other images.

[SB load]
Right now you cover your background several times instead of fading it out. In general it's recommended to disable (or fade it out to make it darker/Black screen)
There is a tutorial how you do it here. You can then SB it to only show up when it's needed.
t/55177

[Storyboard Design]
Right now the pika images is not scaled in the same way as the background is so the transition looks kinda weird. Try to keep the scales the same.


Kinda a pity that there's no widescreen .. Although you would need to change a lot to get that to work...
Everything fixed (except for the widescreen ), thank you so much <3
Waiting for pishifat's mod to update :3
i will post here as well
Shohei Ohtani
I have seen death in its eyes

and it is coming

God save us all
"oh i found an issue in the beginning of the map"
"oh the map is 26 minutes long"
"oh the same issue is repeated for 26 minutes"
^why marathons suck

asdf = minor things/suggestions
asdf = change it or i punch you
asdf = wowz

popping because unrankable issues and ten million quality concerns

[general]
i am first time modder so i put everything in box
SPOILER
  1. someone already said it, but "crystal" is spelled wrong in the tags
  2. i can't read anything japanese but according to this pagé things are différént. éééééééééé oko deciphered stuff so see his post
  3. preview point is unsnapped
  4. unsnapped green lines everywhere. many are snapped to 1/16 too
  5. consider audioleadin. there's barely a second before the first object and recommended is 2 seconds yea
  6. your storyboard flashes and break idontknows aren't snapped with the song's beat/timing. must have not been adjusted whenever the timing was fixed so have fun going through that lol
  7. apparently the storyboard could use some design improvements, which oko covered i think i dont even know at this point
[timing]
i dunno what's happened with timing here. apparently shiro popped becuase it was incorrect, then cdfa popped again because shiro's "fixed timing" was incorrect.
SPOILER
  1. 06:45:908 - this offset is early. other uninherited sections in the slow down are fine tho
  2. 10:09:441 - timing during this section is um not right. if you want to time to the initial symbol crashes like 10:13:549 (1) - or to the bass drum hits like 10:14:071 (3) - do that, but switching between them over and over again is bad. compared to everything, 10:15:233 (1,2,3) - is incorrect the most. i know shiro timed it, but shiro can make mistakes too. there's also no bar lines omitted on non-downbeat uninherited sections so gotta do that too
  3. 13:48:814 - becuase of the red line coming right after a downbeat, there will be two bar lines in taiko.[/b][/color] you'll
  4. 13:53:315 - offset here is way late. at 13:54:648 - it is correct, so that just means you have to prolong the gradual speed-up by a measure.
  5. 14:58:648 (1) - the red lines here that aren't on downbeats need their bar lines omitted
  6. 21:39:703 - offset here should be +10. it even snaps perfectly with the previous timing section like that so um
  7. 23:24:018 - majority of the timing sections near the break here are way early. the 125bpm section is the closest to accurate (but still barely early), while the rest are super early in comparison
[rhythms]
i really can't understand a lot of the rhythms used. there are 50 songs played throughout this, but you ignore the main melody at parts even though it's only featured for a couple seconds. that is um... bad. here's the places that deserve adjusting. they're organized cuz you repeat the same issues over and over again
  1. incorrectly snapped objects
    these objects are snapped incorrectly
    SPOILER
    1. 02:04:483 (5) - should be on the following 1/2 tick
    2. 07:41:105 (7) - this is 1/6
    3. 07:44:534 (7) - ^
    4. 08:11:855 (6) - there is no beat on the 1/4 here. the song's got a 1/3 beat on 08:11:891 - instead, which you may have mistaken for 1/4. it's the same snare noise that's in the 1/3 section starting at 08:12:605 (1) - so um your best choice is to make 08:11:748 (5,6,7) - into 1/2 slider. the remixed transition between these two songs sucks so you kind of have to ignore that 1/3 beat for it to play decently
    5. 08:08:426 (5) - ^
    6. 10:09:391 (1) - should be on the uninherited timing point. you've got it snapped to the previous section which is um nothing
    7. 11:10:414 (1,2,3,4) - all of the tails of these are on 1/3 and 1/6 beats but they should just be on 1/4 like everything else in the section
    8. 12:52:414 (9,10) - i dont even know your intention here
    9. 14:46:981 (2) - tail should be on 1/3 not 1/8
    10. 18:29:877 (4,5,6,7,8,9,10,11) - i don't think i'm pro enough to play 1/12 doubles yet
    11. 20:26:877 (2) - 1/12 makes no sense. use 1/8e
    12. 24:38:467 (1,2,3) - none of this should be 1/3
    13. 25:28:550 (2,3) - these should be 1/3
    uh there's even more than this, which oko put in his post so look there yea k
  2. ive sliders
    all of these have a stronger noise on their tails compared to their heads. they don't play well at all because the points of emphasis in the song are the opposite of what you've mapped. if you're going for rhythm variety, this is not the best way to do it
    SPOILER
    1. 01:01:089 (3) -
    2. 00:59:352 (1) -
    3. 01:17:036 (1) -
    4. 01:40:247 (2,3) -
    5. 01:41:668 (4) -
    6. 02:49:562 (3) -
    7. 02:52:562 (6) -
    8. 04:03:457 (7,1,2,3,4) -
    9. 04:38:510 (5) -
    10. 05:55:247 (3) -
    11. 07:07:891 (2) -
    12. 07:13:034 (2) -
    13. 07:17:105 (3,4) -
    14. 07:18:605 (3,4) -
    15. 07:22:462 (6) -
    16. 10:29:214 (2) -
    17. 10:30:814 (2) -
    18. 10:33:014 (4) -
    19. 10:34:614 (4) -
    20. 10:35:614 (2) -
    21. 10:42:014 (4) -
    22. 11:03:214 (3) -
    23. 12:10:414 (3) -
    24. 14:09:981 (3) -
    25. 15:02:827 (2) -
    26. 15:13:927 (4) -
    27. 15:49:477 (2) -
    28. 16:02:977 (3) -
    29. 17:08:377 (1,6) -
    30. 18:53:127 (4) -
    31. 20:00:252 (4) -
    32. 20:57:547 (2) -
    33. 20:58:047 (3) -
    34. 21:29:547 (2) -
    35. 22:20:536 (4) -
    36. 22:21:036 (1) -
    37. 22:24:369 (5) -
    38. 22:26:369 (1) -
    39. 22:28:036 (2,5) -
    40. 24:59:300 (3,4) -
    41. 25:25:967 (2) -
    42. 25:35:133 (2,3) -
    43. 25:38:467 (1) -
    44. 26:03:300 (4) -
    if i'm mishearing something, point it out

  3. extended sliders
    each slider here has a much stronger object on the 1/2 tick (or relative equal thing). extending it ignores a strong sound and maps according to a weak/nonexistent one.
    SPOILER
    1. 00:24:299 (2) -
    2. 00:42:299 (3,4) -
    3. 00:52:404 (3) -
    4. 02:07:562 (1) -
    5. 04:22:720 (1) -
    6. 04:30:299 (1) -
    7. 07:12:605 (1) -
    8. 16:27:577 (1) -
    9. 16:32:377 (1) -
    10. 19:51:377 (1) -
    11. 19:52:377 (1) -
    12. 20:03:377 (1) -
    13. 21:35:713 (6) - and ive when not extended
    14. 22:57:536 (2) -
    15. 24:25:467 (3) -
    16. 24:29:800 (3) -
    17. 24:33:133 (1) -
    18. 24:36:133 (3) -
    19. 25:29:133 (1) -
    20. 25:58:800 (3) -
    if i'm mishearing something, point it out
  4. rhythm inappropriate
    these rhythms are just wrong
    SPOILER
    1. 04:55:562 (1,2,3,4,5,6) - the offbeat stuff here should not overshadow the 1/2 rhythms since they're way stronger. you're completely ignoring them and it does not play well at all (especially considering the 1/4 spacing between 1/2 sliders)
    2. 05:02:825 (6) - this should not be in 1/4. 05:01:247 (3) - makes sense as 1/4 but not this
    3. 06:06:931 (4) - nothing s a 3/4 reverse slider here. the rhythm is in 1/2
    4. 06:21:457 (1,2) - the 1/4 on these follows nothing. there's actually a 1/4 beat between the two sliders on 06:21:694 - but you didn't map it
    5. 07:47:534 (3) - you'll need to shorten this to a 1/4 slider + circle. not clicking on the downbeat then clicking on the following 1/4 after a reverse slider does not play well at all.
    6. 07:49:248 (3) - ^
    7. 07:50:641 (4,5,6) - there is no reason why offbeats should be emphasized here in the way you do
    8. 08:04:034 (1,2,3,4) - better to differentiate from 08:04:891 (5,6,7,8) - since completely different rhythms. you've mapped them as if they are just repeating things (as seen by repeating triangle yeatyeay)_
    9. 09:26:962 (2) - unnecessary object. the entire section only places circles on places where there are sounds... then there's this one
    10. 10:43:814 (3,4,5,6,1,2,3,4,5,6) - i can't even explain it
    11. 12:43:314 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there is no reason to start and end every slider on blue ticks. the song has sounds on every 1/4 tick, btu the emphasized ones are on white ticks
    12. 14:10:648 - every 1/1 slider in this section will have to go. they break all sense of rhythm, which is necessary when it's confusing 1/3 nonsense all the way through
    13. 17:02:977 (5) - should not exist. you excluded the beat on the white tick 3 times before this then included it on this one which why wat plse
    14. 18:55:877 (3) - unnecessary 1/4
    15. 24:57:467 (2) - 24:58:800 (2) - not gonna work. 1 reverse + circle = success
    16. 25:09:717 (4) - wut white tick is lonely this is snapped wrong prob
    if i'm mishearing something, point it out
  5. overmapped 1/8
    the following objects are snapped to 1/8 ticks, but are not ed by anything in the music:
    SPOILER
    most should just be snapped in 1/4 to actually follow the song instead of pointlessly overmapping. this list does not include anything that is justified to be on 1/8, such as that obnoxious sound like at 01:05:352 (5) - or stuff with actual 1/8 in the song like at 08:03:391 (5) -
    1. 03:40:247 (3) - would be best to ignore the debatable 1/8 thing on 03:39:970 - so this doesn't play extremely awkwardly. it's barely noticeable as is and elongating a 1/8 slider past the 1/8 rhythms in the song makes no sense. using 1/4 reverse sliders for both works fine.
    2. 04:15:773 (4,5) - i think you just wanted to differentiate these from the 1/4 kickslider at 04:15:457 (3) - . 4,5 can be replaced with 1/4 kicksliders and 3 can be replaced with two 1/4 sliders or four 1/4 circles to differentiate properly. if there was some other reason for 1/8 i'm not getting it
    3. 05:05:036 (5) - yea um just use a 1/4 slider. the snare stuff is on 1/4 which you even hitsounded according to and it plays the same with that change
    4. 06:12:457 (6) - circles would work fine. dunno what the 1/8 was intending to follow here since there's absolutely nothing ambiguous
    5. 06:27:457 (5) - 1/4 reverse would play the exact smae so
    6. 07:57:498 (2) - circles would work here. a 1/4 slider would not. the beat on 07:57:605 - should be clicked, so if you just do circles or [url=http://i.gyazo.com/cdd1a929e0784baecafe82615597373b.png]circle + slider it would be ok. if you do a 1/4 slider i will hurt young animals
    7. 14:46:648 (1) - i know that this one is in 1/6, but it's the same thing as all these 1/8 sliders as in it should be cut in half. just use 1/3
    8. 16:05:677 (4) - that tiny static doesn't really justify a 1/8 rhythm since it changes pitches on the 1/4 ticks. would be best to do a rhythm like this since the static ends on the 1/2 tick. your 1/8 slider extends past that tick so this currently doesn't even follow the static watwatwtat
    9. 16:10:477 (4) - ^
    10. 16:12:877 (7) - clear 1/4 stuff on this. works as 1/4 kickslider
    11. 16:25:477 (2,4) - ^
    12. 16:55:177 (1,2,3) - ^
    13. 17:27:277 (8) - ^sunny day
    14. 24:31:133 (4) - there isn't even anything on the 1/4 beats here, what makes 1/8 work?
    15. 24:37:717 (3) - 1/8 here justifies one reverse. the reverses after it are excess overmapped crap
    16. 25:03:050 (3) - ^
    17. 25:13:633 (3) - ^ this one starts in teh wrong place actually wat you should know where it goes
    18. 25:48:383 (4) - ^and why does this one start on the 1/4 tick before the onbeat... just makes playing super awkward since you hold through that beat
    19. 26:01:716 (4) - the end of this one is off. the first 3 1/8 ticks are appropriate for the music, but everything after is just 1/4 (and ignores the song's rhythm changes completely)
    20. 26:03:133 (3) - there is 1/8 stuff 1/4 tick before this at 26:03:050 - , but not where it's currently snapped. starting 1/4 earlier would make it the same starting position as 26:01:716 (4) - pretty much (since the same musical things)
  6. rhythm ignored
    all of these are places where the main rhythm is ignored for something secondary. there are countless better options for what you can do, so think about it
    SPOILER
    1. 00:23:983 (1) -
    2. 01:37:878 (3) -
    3. 01:42:931 (3,4) -
    4. 02:55:562 (1,2) -
    5. 03:03:457 (2,3,4) -
    6. 03:22:720 (6,7,8) -
    7. 03:24:931 (5,6,7,8) -
    8. 03:28:404 (1,2,3,4,5) -
    9. 03:32:510 (2,3,4) -
    10. 03:45:141 (5,6,7) -
    11. 04:10:404 (2,3,4) -
    12. 04:17:668 (1) -
    13. 04:33:457 (3) -
    14. 05:11:036 (2) - 05:12:299 (2) - etc red tick. 22:37:536 (3) - does the same thing properly in another one of your stream sections for reference
    15. 06:47:730 (1,2,3,4,5,6,1) -
    16. 07:01:248 (3,4) -
    17. 12:13:214 (2,3) -
    18. 15:14:377 (1) -
    19. 17:09:727 (2,3,4) -
    20. 17:22:777 (1,2,3,4,5,6,1,2,3,4,5,6) -
    21. 17:56:377 (1,2) -
    22. 18:25:877 (4) -
    23. 18:35:752 (3,4) -
    24. 19:07:752 (3,4) -
    25. 19:09:877 (3,4) - why no 1/4
    26. 25:00:717 (4) -
    27. 25:27:133 (6) -
    28. 25:33:133 (1,2) -
    29. 25:35:967 (2) -
    if i'm mishearing something, point it out
  7. objects
    these are places where you need to add objects in order to keep rhythmic consistency with previous stuff
    SPOILER
    1. 03:52:957 -
    2. 04:10:957 -
    3. 04:45:378 -
    4. 06:12:931 - this one's unrankable
    5. 06:31:168 -
    6. 06:16:799 -
    7. 06:31:168 -
    8. 15:41:752 -
    9. 18:23:752 -
    10. 18:24:752 -
    11. 24:19:383 -
    12. 24:31:383 -
    13. 24:34:050 -
    14. 25:46:050 -
    15. 25:47:050 -
    16. 25:48:717 -
    17. 25:56:716 -
    if i'm mishearing something, point it out
  8. other stuff
    this is um stuff i don't like. there are ways to change them to be better but they are alright i guess. i'd really say change them tho. i left my notes in here so you acn see what i think about them
    SPOILER
    1. 00:33:615 (3,1,2) - tails
    2. 01:39:299 (4) - unnecessary
    3. 10:56:014 (1) - would make more sense to end this on teh previous 1/2 tick and have a circle on its current tail
    4. 10:57:814 (2,4) - reading length fo 1/8 sliders can be hard when they're different by only 2 repeats. make them the same length
    5. 22:29:703 (9) - i'd say it would be a lot better to actually map some of the rhythm there uh
    6. 22:51:703 (1,2,3,4) - 2,3 not like
    7. 24:18:800 (3,4) - plays really awkwardly. having a reverse on 3 would make it less weird
    8. 24:55:800 (1,2,3) - cover the tails with clickable
    9. 25:39:133 (3,4) - ^
    10. 25:40:467 (3) - ^
  9. minor
    these don't matter. i'd prefer them changed, but i can't force you without reasoning. i left my notes in here so you acn see what i think about them
    SPOILER
    1. 02:07:247 (5) - should be treated the same as 02:06:931 (3,4) -
    2. 03:35:352 (4,5) - slider
    3. 03:37:878 (4) - circles
    4. 03:40:720 (6) - circles
    5. 03:43:878 (3,4) - slider
    6. 03:48:931 (2,3) - slider
    7. 03:53:036 (4) - circles
    8. 04:13:878 (1,2,3,4,5,6) - i dont like but ugh
    9. 04:28:404 (3) - circles
    10. 04:43:562 (4) - circles
    11. 12:26:814 (5) - circles
    12. 12:31:614 (6) - circles
    13. 14:49:981 (3) - slider crap no
    14. 16:29:077 (2) - 1
    15. 16:29:377 (3) - 2
    16. 16:32:677 (2) - 3
    17. 16:33:877 (2,3) - 4 these are all concerning
    18. 17:18:877 (3) - coudl you not 17:19:627 (1,2,3,1,2,3) - dont like it but ok
    19. 18:58:377 (1,2,3,4,5,1) - extends :/
    20. 19:24:377 (1) - wseird
    21. 20:01:377 (1,2) - maybe circles
    22. 24:26:133 (5) - prefer circlse
    23. 24:53:967 (3,4,1,2,1) - transition between songs here awkward uh dunno what you can even do o well
rhythms are bad

[spacing]
these are either spaced inappropriately or inconsistently
SPOILER
  1. 01:46:089 (1,2,3) - 1->2 is the same distance as 1->3 yet 1/1 and 1/2
  2. 03:13:247 (1,2) - spaced too largely. exact same as the 1/2 jumps right before this at 03:12:615 (4,5,6) - . spacing similarly to 03:14:510 (1,2) - works
  3. 03:22:089 (1,2,3,4,5) - supernazi inconsistently spaced stream.
  4. 04:08:352 (5,6,7) - yea um same as above. there are more of these and they probably don't matter. if you see them while editing stuff, it would be a good idea to fix them tho
  5. 04:52:641 (7,8) -
  6. 07:52:676 (2,3,4) - it hurts
  7. 10:24:014 (1,2) - too exterme for a 1/4 jump after tiny 1/4 spacing. making 10:24:014 (1) - a 1/2 slider would be fine if you want to keep them far apart
  8. 15:32:377 (1,2,3,4) - consistent spacing or um what were you going for
  9. 16:31:102 (10,1) -
  10. 16:58:477 (4,1) - spacing should be the same as 16:57:877 (2,3,4) - or um
  11. 18:13:377 (3,4,5) - stuff here is just way to close together to play comfortably. should be spaced out more
  12. 26:03:800 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - spacing is just weird throughout all of the stream here. the end gets a little higher than the rest too, which i think was for a climactic ending or something but it looks like a mess right now.

[new combos]
these are new comboing issues
SPOILER
  1. 03:33:457 (6) - needs a new combo.
  2. 15:55:777 (4) - nc for consistency with the comboing at 15:53:977 (1,2,3,4,5,1,2,3,4,5) -
  3. 17:40:377 (1,1) - i think you scrweed up
  4. 23:15:386 (2,3,1,2) - comboing like 13:08:614 (2,1,1,2,1) - would make sense. or do it the other way i dunno just #consistency
[hit lighting]
the following sliders have their reverses covered by hit lighting:
SPOILER
i asked around just to make sure these were definite issues and uh yeah you gotta change them.
  1. 00:54:299 (1) - under 00:53:352 (2) -
  2. 02:55:562 (1) - under 02:54:141 (8,9) -
  3. 04:05:352 (2) - under tail of 04:04:404 (3) -
  4. 04:33:141 (2) - under tail of 04:32:194 (3) -
  5. 05:00:299 (6) - under tails of 04:59:510 (2,3) -
  6. 13:02:214 (1,2) - these can't overlap exactly with the previous 1/8 sliders. make them offset in a way that at least 50% of the reverse is visible
  7. 13:06:414 (5) - i cant even see
  8. 15:19:777 (4,1) - this one probably doesn't matter but ugh just do it
  9. 16:41:152 (2) - under tail of 16:40:177 (5) -
  10. 16:51:277 (5) - under 16:50:677 (2) -
  11. 18:55:877 (3) - under tail of 18:55:127 (5) -
  12. 22:41:703 (7) - under that stream
  13. 22:47:703 (1) - under that other stream
  14. 26:05:133 (1) - under that other other stream

[other]
this is stuff
SPOILER
  1. 02:10:720 (3) - underlaps any score meter enabled (even .5x)
  2. 02:30:615 (3) - underlaps default hp bar
  3. 05:52:404 (1,3) - placement of 3 would be better if not touching 1
  4. 12:29:614 (3) - hp bar
  5. 14:04:981 (6) - exactly doubling it without indication will make hitting 14:05:315 (1) - confusing af
  6. 14:41:315 (1) - this could really just look better
  7. 17:14:077 (5,2) - could they like not touch thx
  8. 19:04:627 (2) - would be better if this were not hidden under 7. it could be confused with a 1/2 jump pretty easily if the approach circle is misread underneath another one asfdsf
  9. 19:04:439 - is this green line supposed to be on 19:04:377 (1) -
  10. 20:22:627 (3,6) - reverses are covered by slider body, but not hit lighting. it's technically rankable but don't ffs
  11. 20:24:337 (1,2,3,4,5,6,7,8) - plays like crap. stacking stuff at high bpm like this just leads to nope
  12. 20:26:377 (1) - sv being high for the sake of vibrating a sliderball is stupid. just lower it
  13. 20:54:047 (9) - seems like it would play better if this were more to the left
  14. 25:44:800 (10) - just use 1/8. if you want it to be more "extreme" use a slightly higher slider velocity
  15. 25:53:800 (3) - hp bar

[hitsounds & gameplay]
  1. your hitsounds are illogical and inconsistent throughout. oko went through them, so see his post.
  2. as for gameplay, i didn't even pay attention to it yet. rhythms were more concerning and things will probably change because of that. both of these will be checked next time i look at the map
[]

thanks xgor for the storyboard modding.

see oko's post see oko's post see oko's post see oko's post see oko's post

ringating visually improved your bg/storyboard images. whenever you update, he'll do some stuff so it works in 16:9, since more players use widescreen resolutions according to this thing. if you have a problem with 16:9 say so before he does anything

at least the difficulty spread is good yay. get more mods before asking me to check again. the map has problems.
2014-12-18 00:04 pishifat: can you mod the 240bpm section then

hi you just won yourself some opinions:
1. according to the artist's blog, the Artist should be はぴ

it reads hapi Burogu (which is just how jap. write "Blog")
2. according to this blog entry the title of this song is ポケモン交響曲「THE MEDLEY OF POKéMON RGBY+GSC -3PBs-」
it also links to the nico nico video which romanises it as Pokémon Symphony "THE MEDLEY OF POKéMON RGBY+GSC -3PBs-" (note that you will not be able to use é in song title)
on this note why not mute the normal-sliderslide.wav? i think you muted the soft one, so why not the normal...?
if you want to you can add english names for pokemon in bg to tags
18:30:439 - i would seriously get another normal-hitnormal because the current hitsound for that is UNTZUNTZUNTZ my EaRSsS ;_;
00:35:352 - i would so search for a clap that matches 00:35:668 - better and put it on the bassline for this song if i were you
I will sort that in a way that makes sense now:


Hitsounds

00:01:562 (2) - soft-sliderwhistle being here for no reason
00:20:510 (3,6) - finish on head
00:22:404 (6) - ^

00:22:720 - you lose the claps here by changing hitsound things, would change back to previous sampleset to put finishes on
00:23:036 -
00:23:352 -
00:23:668 -
00:23:825 -
00:24:457 -
00:24:931 -
?

00:39:457 (2,3,4) - look how you hitsounded 00:37:247 (3,4,5) - , same applies for all other instances here, you can do it, you're just lasy
00:42:299 (3,4) - ^
00:44:510 (2,3) - ^
00:47:352 (3) - ^
00:49:562 (3,4) - ^
00:52:404 (3) - ^
00:54:931 (3,7,9,1) - ^
00:59:352 (1) - ^
00:57:457 (3,4,5) - oooooo you do the thing again here, which is nice hitsound wise, but all of the above are inconsistent to that, overall i'd suggest using the same pattern for same rhythms
01:05:036 - you missed a clap finish i think
01:05:668 - clap
01:13:720 (4,5) - destroys hitsound pattern of 01:12:773 (5,6,7) - i think due to not going for a triplet ?
01:17:668 (3,4,5) - hitsounds inconsistent with 01:20:036 (3,4,5) -
01:24:615 (1,2,3,4) - ^ the other clap things would sound nicer for that imo
01:27:457 (2,3,4,5) - same thing
01:29:983 (2,3) - ^
if you don't go for the other hitsounds in 01:24:615 (1,2,3,4,5,6) - then at least add a clap in 01:34:720 (1) -
i think sounds like 01:50:510 - and 01:50:668 - should be hitsounded
01:53:983 (2) - inconsistent with clap pattern for this part
01:57:141 - :|, please just decide on which things to use and whatnot
02:01:720 - yess i like that, and would like to see it for all other cases where this appears in this part here
02:07:404 - the clap you use in ^ would be nice
02:09:457 (3,4,5) - |:
02:11:668 (2,3,4) - ^

02:14:510 - , 02:14:668 (4,5) - ??? you never did this before, this idea is kinda new
02:16:404 (1,2) - the other clap things or finishes or whatever i'm suggesting you to use all over this would be nice here
02:21:773 (2,3,4) - see 02:19:562 (3,4) - for hitsounds
02:29:668 (3) - ^
02:32:194 (5) - ^

02:39:773 (6,7,8) - ok now this is inconsistent with 02:27:141 (3,4,5) - and everything else where you put the green lines to do that, please consistency in hitsounds is not that hard but important
02:41:983 (3,4,5) -
02:52:089 (3,4,5) -
03:05:036 (6,7,8) -
-- i decided to stop mentioning those, by now you should know which ones i'll complain about --

03:30:299 (5,6) - inconsistent to 03:06:931 (1,2,3,4,5) -
03:48:141 (7) - finish
03:50:983 (9) - finish
04:01:247 (1,2,3,4) - should all use the things you use as finishes in 04:00:615 (4) - imo
04:02:510 (1,2,3,4,5) - ^
04:04:799 (5,6,7) - oh look this already does what i'm suggesting
04:18:299 (4,5) - i don't understand the way you randomly put one of the finishes in there when the sounds are the same as the 3 things i kept mentioning over and over
04:20:194 (1) - whistle on whole sliderpath is intentional ?
04:26:194 (4,5,6,7) - see 04:01:247 (1,2,3,4) -
04:40:720 (2,3,4) - ??
04:45:931 (3,4) - finishes
04:49:878 (3,4,5) - ???
05:20:510 (6) - i don't like skipping clapsound with this
05:40:404 (4,5) - instead of having the finishes here, you should probably have them in 05:40:720 - , 05:40:878 -
05:43:089 (4) - finish
06:07:247 - :((
06:08:194 (4,5) - green line should be in 4 and a finish
06:20:668 (4,5) - finishes?
06:24:773 (4) - move green line to next object?
06:26:825 (3,4) - uhhhh
06:29:668 (4,5,6) - uhhhm
06:31:878 (3,4,5) - uhhhh
06:36:931 (2,3,4) - ehmmm
06:55:248 - whistle ?
07:28:784 (8) - clap cuz 07:27:069 (6) - , the following claps are the same:
07:32:212 - clap
07:33:926 (4) - clap
07:35:641 - clap
07:39:069 (3,4) - swap clap
07:30:498 (4) - clap
07:52:891 (4,5,6) - kinda sudden and unnecessary to do that here, could stick to simple clap pattern you did for the rest of this part
07:54:498 (4) - clap?
07:57:926 (4) - clap
07:59:319 (2) - on tail
08:01:355 (7) - clep
11:14:114 - whistle?
11:23:214 (1,2) - sometimes you do this and sometimes you do 11:25:214 (2,3) - and other times you do 11:31:814 (3) - nothing on these, idk exactly what you're doing and which of the se are missed and which of these are intentional, it would be better you recheck these on your own
for example: 11:32:114 (5) - has a whistle on that blue tick and 11:34:014 (5) - has a really really similar sound on its head but gets nothing
11:42:014 (5) - shouldn't the normal addition clap be here because of 11:38:414 (3,4) - ?
12:01:214 (5) - clap cuz 11:58:014 (5) - ?
11:50:414 (1,2) - the way you did this hereafter is not consistent with 11:44:014 (1,2,3) - ..?
12:10:014 (2,3) - you have claps on red ticks here and on 12:13:214 (2,3) - white and red tick here
12:18:614 (5) - should have the whistle and not the sliderend
12:20:814 (1) - should have a whistle too
12:25:014 (5) - same thing as 12:18:614 (5) -, if you did do that
12:28:814 - i can't comprehend whistle usage in this kiai part, if you can't comprehend it either i'd advise you doing something that makes sense to everyone
14:09:648 (2,3) - would add claps to heads
14:12:648 (3) - why does this have a normal addition, the rest up to here doesn't do that either (see 14:16:648 (3) - )
15:09:577 (1) - whistle on sliderbody why also why this slider at all, an 1/2 slider makes sense too, and it makes more sense
15:10:177 (3) - ^ the sliderbody whistle
15:10:477 (4) - clap on tail ?
15:15:277 (4) - ^?
15:23:677 (5) - clap
15:37:177 - from here until 15:39:577 - i think you use a few too many finishes you even tone that down immediately after
16:36:577 (4) - would sound better to me if you removed clap from head here
16:47:377 (3) - finish on head?
16:52:177 (3) - ^?
16:53:377 (6) - ^?
16:54:577 (3) - ^?
17:25:177 (1,2,3,4,5) - i don't understand why exactly you change your claps on red ticks pattern you had before here
18:26:377 (1) - has claps while 18:25:752 - does not, while being the same thing in rhythm
18:29:377 (2,3) - would use same hitsounds as for 18:25:877 (4,5) - ?
18:37:127 (4) - clap on head
19:07:877 - whistle
21:02:880 (2) - shouldn't whistle be on red tick of 21:02:380 (1) -
21:29:547 (2) - last time you did that you hitsounded it differently: 20:57:547 (2) -
21:45:786 - hear no reason for clap also it should be in 21:46:203 (6) - then~
just confirming that the following soft-sliderwhistle are intentional:
21:56:703 (6) - , 21:58:036 (6) - , 21:59:369 (6) - , 22:00:703 (6) - , 22:03:369 (5) - , 22:02:036 (5) -
if that's ^ the case you might want to add one to 22:04:703 (4) - ?
22:32:870 (12) - clap
22:36:870 (9) - clap
22:38:203 - at least a clap here
22:43:536 (8) - clap on head
22:47:536 (12) - palc
22:48:870 - calp
22:52:70 - and 22:52:870 - claps?
22:55:370 (11) - clap on tail
22:59:536 - cAlP
23:00:870 - neither a whistle, nor a finish nor no hitsound (hint it starts with c)
24:17:800 - , 24:18:133 - would include these things into your hitsounding
24:24:967 - + 24:35:633 - this is so random lol
24:59:800 (1,2,3,4,5) - the way these partly ignore the claps on white ticks by ignoring the white tick in 25:00:800 - might go bad with 25:01:133 (1,2,3,4,5,6,7,8,9,10) - where you map all of them and have finishes on them
25:20:800 (4) - just saying that this is close to hp bar and you barely every do that so
25:23:800 - just saying that starting here you could do 2 bar ncing because this part is slow?

Rhythm & Placement & Snapping

00:10:404 (2) - would prefer a 1/2 slider with a doublet in end
00:33:615 (3) - the rhythm from 00:31:089 (3,4) - would provide more appropriate for players
00:42:299 (3) - rhythm thing about this one skipping a thing you put finishes on in prev section
00:44:510 (2) - circles for reasons concerning sliderend being ive for strong sound
00:52:404 (3) - uhhh at least a rhythm like 00:43:562 (3,4) - would be more appropriate imo
00:57:457 (3,4,5) - replacing these with 2 1/2 sliders would be fitting the held down sounds, on the contrary you could make 00:56:825 (1,2) - circles
01:09:931 - |: also not mapping it destroys your hitsound pattern with 01:07:562 (3,4) -
01:25:878 - rhythm for this part is a bit dodgy but i think pishi talks about rhythm so i ignore that
02:04:404 (4,5) - lol for snap
02:55:247 (5,6,7) - lol for snap
04:20:194 (1) - also this makes you skip things with finishes everywhere else so i don't like it for that reason
04:39:457 (3,5) - ewww overlap
04:59:668 (3,6) - idk if hitburst or either 04:59:510 (2,3) - overlap the repeat arrow too much?
05:05:036 - 2 green lines, what does one of them do
05:52:404 (1,3) - unnecessary overlap imo
06:12:615 (1) - ?? why not end it in 06:12:931 - or put a circle there idk since you have claps on 1 and 3 you should put one on that
06:43:134 - the bpm changes around here and 06:45:908 - here sound off (halp pishi)
07:12:176 (7,8) - lol
08:43:034 - noo for clap on sliderend ): i want to click
09:28:034 (1) - ehm you followed other sounds for the whole thing and that makes this look a bit unfitting
10:16:369 - pretty sure the bpm also changes here, but irrelevant cuz spinner but all other breaks are timed so idk
11:20:914 (6,1) - not my taste to overlap these so much
10:09:391 (1) - lol
14:47:648 (4,5,6,1) - this played really unintuitively due to 1/3 spacing being so high
16:13:777 (2,3,1) - might be just me but you could arrange them in a less "messy" manner like everywhere else
17:40:252 (9,1,1) - 911 confirmed, but why
18:13:377 (3,4,5) - even your hitsounding suggests some other kind of pattern to be more straightforward here (aka having claps clickable pleasdhfjkl;)
18:29:877 (4,5,6,7,8,9,10,11) - this made me laugh
18:51:377 (1) - .... nooo you miss the thing on the white tick D:
19:40:752 (3) - uhh yea this one is not any different than any place in the music here so why skipping the white tick
19:56:252 (3) - u failed the ds
20:08:877 (4,1) - overlap is so easy to avoid here D:
20:57:547 (2,3) - guitar is strong here, i don't really get why you'd do that rhythm
21:27:047 (3) - so closely overlapping :/
21:29:547 (2) - guitar is on big white, big white is on sliderend..,
21:32:880 (4) - you even did rhythm differently in 21:32:213 (2,3) -
21:33:547 - , 21:33:713 - should be objects with more impact
21:35:713 (6) - for whatever reason i think guitar plays on 1/3 tick in 21:35:935 - so sliderend should go there
22:03:703 (1,2,3,4) - strongest part in combo but weakest impact objects with lower spacing, is a bit of an anticlimax imo
22:18:703 - would move sv change to over here so that it's not so easy to misread 22:18:369 (6) - as being slower
22:33:703 (4,5) - compared to other instances of this pattern the left movement is quite big in this one , while i think zig zag would do as well
22:34:286 (7,4) - just been wondering why these don't match the streamspacing for this part (i like 22:42:286 (9) - more)
22:34:870 (3) - the hold sound even ends on the white tick though, and you miss a clap thing by skiipping it so please don't
22:45:703 - why do you skip that thing, i think this thing is important
22:51:703 (1) - do you know why this feels weird?
-> there's a sound in 22:52:286 - which you skipped
and 22:52:453 (3) - is not nearly as strong as 22:52:370 - so i would delete it and crtl+g 22:52:536 (3,4) - the rhythm of this so that the finish is on the sliderhead and not the tail
or go all circles instead of slider
22:57:536 (2) - would not skip white tick either
23:53:141 - the 180 bpm red line should be moved to somewhere around here because that's where the next part actually starts ...?
24:02:133 - you should like really map this sound because unlike 23:56:467 (3,1) - the strong sound is on the white tick D:
24:29:800 (3) - you mapped that with circles or 1/2 sliders and now you put a 3/4 slider over it...
24:31:133 (4) - idk this feels overdone because you skip this sound in most other cases
24:38:467 (1,2,3,4) - why aren't you mapping the 1/4 sounds here as you do in 24:39:800 (1,2,3,4,5,6,7,8,9,10) - , would make more sense to me
this is also possible
24:46:911 (2,3) - + 24:48:244 (2,3) - would use a slider instead because based on how you did streams in like 23 min of this map these could easily be also read as 1/4 which might not be what you want also these are the only 2 instances where you use that in this song so sliders are safer
24:54:300 - judging by what you mapped before it would be wise to add an object
24:54:967 - similar to 24:53:633 (2) - in sound so
24:55:633 - same
24:56:911 (4,5) - why is this 1/3, you just did it differently in 24:56:300 (2) - so doing the same here fits better imo
25:03:050 (3) - shouldn't this sound end in 25:03:133 - ?? would make sense to add a circle in 25:03:300 - then
or just ignore it and do the same as 25:08:133 (2,3,4) - ...?
25:09:800 - why no triplet on sliderhead D:
25:11:383 (6,7) - the way 6 overlaps nearly the whole slider is a bit uhhh
25:17:883 (4) - sound unnecessary imo (not by hitsounding, but i also think a circle is too muchi mpact for the faint sound here)
25:28:550 (2,3) - lol. falsely put on 1/4
25:29:717 - object? (hint: don't take a slider / spinner)
25:33:133 (1) - why not same rhythm as 25:32:467 (3,4) - would be more intuitive
25:33:133 (1) - rhythm should be similar to 25:32:467 (3) - imo because it is like really the same, also a circle on sliderend would fit it music better
25:39:133 (3,4) - ok now i don't understand why you don't do 3/4 slider like 25:38:467 (1,2) - which would have more impact...?
25:43:717 - could avoid skipping this beat by using a 1/4 slider for 25:43:633 (9) - maybe
25:48:383 (4) - doing this and then 25:50:716 (2,3) - is a bit inconsistent in itself imo
26:01:716 (4) - why is this longer than ^
because of that 26:03:133 (3) - feels super weird
26:04:633 (3,4,5) - what the heck happened to streamspacing

Things I spammed pishi IRC

2014-12-18 00:07 Okoratu: 19:14:127 (5) - should rotate for transition reasons
2014-12-18 00:07 Okoratu: 19:16:877 (3) - somehow circles because did that everywhere else yes
2014-12-18 00:08 Okoratu: 19:18:877 (3,4,5) - crtl+g rhythm so that 19:19:377 (1,2,3) - is less surprising
2014-12-18 00:08 Okoratu: 19:21:627 (2,3,4,5) - personally disagree with rhythm here once more because hitsound wise focus is on 19:21:877 (4) -
2014-12-18 00:09 Okoratu: 19:23:377 (1,2,3) - this looks somewhat not that neat
2014-12-18 00:09 Okoratu: 19:27:127 (4) - circles for considerably loud bg instrument
2014-12-18 00:10 Okoratu: 19:28:127 (5) - crtl+g maybe, having 2 sliders into the same direction plays weirdly after having circular flows all over the place
2014-12-18 00:10 Okoratu: 19:30:127 (3) - this would be perfect for tirangle, did it in 19:26:002 (4,5,6) - already so
2014-12-18 00:11 Okoratu: 19:31:627 (2,3) - slider
2014-12-18 00:11 Okoratu: 19:31:877 (4,5) - more circles because focus is on these
2014-12-18 00:12 Okoratu: 19:33:564 (2,3,4,5,6,7,8) - simplify please, the whole rest of this part is simplified but not this, which is really offputting and causes random spam because unexpected jumps and triplets for no reason because they are more simple in other cases
2014-12-18 00:12 Okoratu: 19:37:127 (5) - didn't flow too well
2014-12-18 00:13 Okoratu: due to sharp edges
2014-12-18 00:13 Okoratu: 19:40:752 (3) - skipping white tick not only destroys hitsounding but also feels very weird while playing
2014-12-18 00:14 Okoratu: 19:46:252 - whistle on here cuz it's same as 19:44:127 (4,5) - , would recommend mapping with circles as well
2014-12-18 00:15 Okoratu: 19:50:127 (4) - circles because that would fit everything else
2014-12-18 00:16 Okoratu: 19:50:627 (2,3) - slider, 19:51:127 (5) - circles
2014-12-18 00:16 Okoratu: 19:56:377 (4,1) - not a fan of overlapping with the repeat of that slider
2014-12-18 00:18 Okoratu: 20:03:377 (1) - pls have it end on red tick in 20:03:752 - would be more straight forward when overmapping because 240 bpm 1/2 is easier to comprehend than 240 1/4 for no reason
2014-12-18 00:18 Okoratu: 20:04:377 - should maybe gradually increase SV for for 20:04:377 (4,5) - to have the transition between these parts be not like a punch in the face
2014-12-18 00:19 Okoratu: 20:10:627 (2) - why extending
2014-12-18 00:20 Okoratu: btw offset for this part sounds early...?
2014-12-18 00:21 Okoratu: +10ish sounds a lot better...
2014-12-18 00:22 Okoratu: 20:08:752 (3) - space could be less cruel
2014-12-18 00:23 Okoratu: 20:24:377 (1,2,3,4,5,6,7,8) - come all of a sudden and don't play that neat, would replace at least one of stacks with a slider and would do a pattern with more movement with rest



Opinions:
Get some mods aimed at the sb only Idk if xgor's post alone is sufficient, there are some things in there which look a bit weird (aka the text flying through screen could actually be flying through whole screen in the very end, and not just get halfway out of it starting in 26:11:466 - etc...),
you also don't seem to disable the Background in the storyboard in places where you have a custom background in front of it which makes some instant free sb load and all that stuff
one additional mod only focusing on hitsounds would also be good
i mentioned rhythms mostly but i saw a lot other things which could be more polished, honestly, aka general blanket stuff

whatever because I went through this thing again today I wrote down some blankets which could be more neat because you seem to like blankets overall
00:44:825 (3,5) -
01:04:404 (1,3) -
01:20:510 (6,1) -
01:43:247 (4,1) -
01:44:036 (2,3) -
02:03:141 (3,4) -
02:15:457 (3,4) -
02:38:825 (7,3) -
03:46:089 (1,2) -
03:54:615 (6,7) -
04:33:457 (3,4) -
04:55:404 (9,1) -
05:00:615 (1,2) -
05:10:089 (5,6) -
06:05:825 (5,6) -
06:17:036 (5,6) - ye i know the blanket to 7 is ok but 5, 6 are the objects which are visible
06:20:668 (4,6) -
07:03:605 (4,1) -
07:05:748 (1,2) -
07:59:319 (2,5) -
08:19:319 (6,1) -
08:28:891 (3,1) - since you want to have them stack you need to change both slidershapes in order to do that, if you want to
08:39:176 (3,4) -
11:12:614 (3,4,1) -
11:51:214 (3,4) -
12:13:614 (3,4) -
12:25:014 (5,6) -
12:58:814 (6,1) -
14:23:203 (2,3) -
14:40:648 (3,4) -
14:43:315 (3,4) -
14:50:648 (1,2) -
14:53:314 (1,2) -
15:15:277 (4,1) -
16:17:677 (5,1) -
18:42:252 (5,1) -
21:03:047 (3,4) -
21:27:047 (3,4) -
21:18:380 (1,3) -
21:30:047 (3,4) - lol
21:31:547 (6,1) -
23:59:800 (1,2) -
24:05:800 (2,3) -
24:11:133 (4,5,6) - uhhh
25:34:467 (1,2) -
25:53:466 (2,3) -


Please note that none of this mod is intended to be rude, I'm seriously just trying to help avoiding a stupid disqualification |:

Edit: yes
show more
Please sign in to reply.

New reply 1b384i