if you ever finish it wwwwwwapaffy wrote: 573b2v
that normal's going to need a bazillion mods
Zero__wind wrote: 5923d
Hi :3 from my queue
General
clock-like hitsound really nice ! thank you!
Lunatic
00:08:153 (3) - shorten to a 1/2 reverse ? keep the same rhythm with the former part
00:16:336 (8) - something like this ? http://puu.sh/32Tnc.jpg
00:18:479 (1) - remove NC
00:19:648 (3) - why using such a long slider, I don'f find something fit with this in the music slightly audible sound for it...but just noticed i started slider late anyway, will fix
00:26:953 - sure to use 90% volume normal hitsound ? I think it's too loud i think it's fine..will make it 80% though..
00:38:935 - add a note to end
00:50:818 (1,2,3,4,5,6) - a bit weird hitsound using
01:23:645 (7) - shorten it to a common 1/2 slider and make it start 1/4-beat later (end at the same time) changed a little but differently
01:31:535 (1) - no need to use a single NC oops ww
01:32:509 (2,3) - maybe avoid overlapping
01:33:678 (2,3) - ^
01:52:576 (1) - remove this NC and add it on 01:53:745 (7) -
02:02:706 (3) - too curved, not satisfying shape
02:27:448 (1) - remove this NC and add it on 02:28:033 (5) -
02:38:942 (4,5,6,1) - so confusing, omg it's weird but i like it..i'll keep for now
02:44:592 (1) - a bit wuird rhythm i changed this a little
02:52:190 (2,3,4,5) - don't stack them that totally
03:17:127 (9) - add NC to hint the sv changed nice idea
03:23:361 (7) - why so closed to the former idk orz
03:28:816 (1) - not beautiful
04:01:350 (2,3) - exchange their order on time line ?
changed everything else!
thanksZero__wind wrote: 5923d
Normal
00:07:764 (1,2) - keep consistent rhythm to the others ? added a note
00:15:167 (3) - not beautiful i'll go ahead and curve it, but for future reference I prefer weird, snaky sliders to boring simple curves; just because it's a normal doesn't mean it can't be interesting
00:17:505 (5) - NC, the combo seet is too long agreed
00:23:739 (5) - ^ same
00:35:817 (3) - the mid part of this overlapped itself, maybe do a small fixing ? couldn't fit it in so I just curved it
00:37:376 (4) - NC ok
01:06:209 (3) - omg please obey distance snap in a Normal diff what do you want me to snap it to, 0.4? it was fine as is and all three notes were properly snapped, but I went ahead and reworked this part slightly because it was too difficult
01:06:988 (1,2) - exchange NC deleted a note in the next combo so this was no longer necessary
01:16:340 - why don't add a note missed that, thanks
01:19:554 (2) - start it 1/4 beat earlier and end at the same time fixed
01:23:353 (3,4) - don't let them touch each ohter ? fixed
01:31:925 (1) - not satisfying shape made smoother
01:40:887 (1) - spacing issue. Check all the spacing isuue in this diff by yourself . Always obey the distance snap you set moved it
01:53:745 (4) - NC agreed
01:57:251 (1) - why does this own a single NC ? Plz use NC more regularly i don't know sorry; fixed
this diff needs much work to improve
Good luck
RandomEffect wrote: 4u1m4o
Good song!
let me mod standard-osu, please
[Lunatic]
01:24:132 (1,2) - avoid this overlap okay! changed
02:15:369 (9,1) - they exist at the same time(02:15:564). reduce the number of revers of 02:15:369 (9) - oops orz
very nice hit-sound(especially soft-hitnormal.wav) thank you!
~Good Luck~
thanks!InC0nceNtrateD wrote: 1m5z70
Mod Request
AR 9 does not fit to 155 Bpm! Lower it to 8. sorry but i think it's fine..a lot of the patterns would get really chaotic with 8
From the beginning of the song to 00:13:219 - i miss some patterns, Stars, Chains etc. i'm not sure if the map should start so difficult like this
00:32:506 (1,2,3,4,5) - Make a Curve maybe. changed but differently
00:38:155 (2,3,4,5,6,7,8,9,10) - Make it Smoother, Curvier. ok
00:50:818 (1,2,3,4,5,6,1) - Keep the distance between 6,1 the same as between all other notes. ok
00:54:520 (6,7,8,9) - seems a bit strange to me with the sound in the bg. right, tried something different
01:16:047 (2,3,4,5) - Make a Curve. i like it straight here
01:23:353 (6,7) - This is a nice pattern, you should use it more often.
01:43:614 (6,7,8,9,10) - keep distance between 6,7 the same as between 7,8,9,10. changed with different spacing
01:46:342 (3,4,5,6,7) - Make a star or another pattern? i'll keep this
01:58:420 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2) - Some Triangles would be cool here.
02:03:096 (1,2,3,4) - Strange to play because of the sound in the bg.changed
02:06:992 (1,2) - ^ changed but differently
-> Here you could use the 01:23:353 (6,7) - Pattern.
02:21:798 (1,2,3,4,5) - ^ i'll keep
02:24:915 (1,2,3,4,5,6) - ^ ^
02:52:969 - Add a Note with Finish Sound here. done
03:05:438 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Great Scene for some Buttons and Forms. was trying to keep vocal here more
03:52:778 (1,2,3,4) - Do a parallelogram? ok
04:01:545 (3) - Add a Finish sound here. okay
Nice Song, Very nice and good BG, have fun mapping!![]()
RandomEffect wrote: 4u1m4o
Good song!
- For nomal-diff, it is difficult that DS is 1.7x. it is better to reduce it.
- 00:35:817 (3) - change the slider end at 00:36:986 agreed
- 00:56:078 (1,2) - change the slider end from red line to white line (shorten by 00:00:195) sure
- 00:59:196 (1,2) - ^ sure
- 01:06:209 (3) - ^ no
- 01:19:554- Is this inherited-point a mistake? The end of Kiai-time is 01:44:393 ? fixed
- 01:19:457 (2) - change the slider end at 01:20:236- and add a note at 01:20:626 removed the note at 1:20:820, leaving the rest
- 01:20:820 (3) - delete see above
- 01:30:366 (4,2) - stack the end of 01:31:925 (2) - on the start of 01:30:366 (4) - sure
- 01:58:810 (2,3) - DC is too short. adjust it ok
- 02:10:889 (1,2) - strange rhythm. they should be placed on white lines don't know what happened there
- 02:46:345- add note
- 02:55:502 (5) - delete
- 04:05:831- add the end of Kiai-time sure
Several sliders ended at red line are difficult to find a rhythm. I think it is better to change the slider-end from red line to white line reworked many, added more consistent new combos
thanks for modding this terrible diff lolInC0nceNtrateD wrote: 1m5z70
apaffy's normal
I really suggest to lower the Distance Snap!
How about two silent circles at 00:03:088 - and 00:03:867 - ?
^00:06:205 - and 00:06:984 - ? it wouldn't really fit at all
00:04:647 (2,3,1,2,3) - In normal diff, you should keep one distancesnap, i also think the first 2,3 is a bit high. it's fine
00:27:635 (2,3,4) - I think these are too hard for Normal. Reduce distance maybe. axed note 3
00:33:090 (2) - Is this supposed to be this way or straight down? straight down, nice catch
01:20:820 (3,4) - Correct the distance between these two. it follows the distance snap that i used throughout the map
01:30:366 (4,1,2) - If you wanted it like this:
Copy 4 to the postion of 2, Ctrl + G and Ctrl+H it, and Rotate it 30° clockwise. someone else pointed that out, but thanks
02:11:863 (2) - This should be at 02:11:668 - and end at 02:12:252 -. addressed in previous mod
02:55:502 (5) - NC. agreed
03:01:736 (5) - Shorten this to 03:01:931 - and make it reversal in order to hit the three sounds like you hit them with the buttons all time. did some stuff with this part in previous mod, but no
03:16:347 (8,9,10) - Wrong distance! Very Confusing here, because usually in this song, you have half of the time to click the buttons! it's because of the timing section there, it's all snapped to 1.7x except the note right before the timing section. i'm going to leave this be for right now but I may come back to this later because I agree it's a bit weird
03:39:725 (5,6) - Things like this ruin the flow in normal diff.
I think you should do this slider with a bit lower chaos factor? NO OFFENSE HERE!! But i really dont know if this wouldnt work with lower points, or a more ordered punctuation. changed some stuff
Just like this?
zorefire wrote: 231t4s
[Lunatic]G-luck have fun
- 00:08:348 (4) - unnecessary combo keep on the first white line do you mean nc here? it helps with the life drain present during the gaps
- fixed that jacked up stream lol 00:32:506 (1,2,3,4) you can spread it out like that if its closer together sometimes it works depending on how neat you make it for example fixed it a little
My insane modds are terrible still learning to modd that I pretty much got hard down so far dont worry, thanks~
thanks for the mod! yuri time corrected all the finishers and unrankable thingsLunati wrote: 5c621u
Request taken from ono's baka modding team
[Taiko]
1. Basic Ranking Criteria
Please go to Ranking Criteria and check the following :
If you want to get this map ranked you have to include a muzu or easier difficulty.
2. Taiko Ranking Criteria
And for the map, you have to check the rule :
What I see from your map are:
And this will make your map UNRANKABLE.
3. Difficulty name
The new rule of naming a taiko guest difficulty say we have to exclude the "taiko" from the name. So this name "Yuri Time's Taiko Oni" need to be changed to "Yuri Time's Oni".Although I hate it.
4. Notes
00:15:946 (31,32) - d k
00:17:115 (36) - d
00:17:505 (38) - k
00:20:232 (53) - delete finisher, OR , if you like to keep it, delete the note before it 00:20:135 (52) -
00:26:077 (87) - delete finisher
00:38:058 (157) - delete
00:57:637 (44) -delete finisher
01:03:092 - add d
01:06:501 (85) - delete
01:10:105 (103) - delete finisher
from 01:32:120 (75) to 01:35:821 (104) you keep using ddk kkd ddk kkd which is very boring, make some change
01:34:945 (97) - delete
same from 01:38:354 (115)
01:44:393 (163) - delete finsiher
from 02:30:955 (428) , ddK ddK ddK ddK is unrankable
Suggestion
1. Delete all finisher, become ddk ddk ddk ddk,
2. Delete all middle note, become d K d K d K d K,
3. (What I will do), delete all finisher and change to this, d k ddk d k ddk,
same for 02:37:189 (473,474,475,476,477,478,479,480,481) -
02:49:073 (536,539) - delete finsiher
02:58:619 (587) - delete
03:14:594 (656,657,658) - ddD is totally unrankable, delete finisher
5. My opinion
I think the patterns are okay, the use of oo o ooo are okay.
STOP using finisher at the end of a stream, I know those notes looks important, but you have to consider the feeling of players. And don't look at those standard-converted map like insane for reference. After changing those finisher the map looks fine. to map an easier difficulty.
Frostmourne wrote: 292v3n
some IRC mod
Good luck emmy !
thank you for such a helpful mod!Pagno wrote: 5r3r2z
Hey there, from your M4M queue!
[Lunatic]
00:32:500 (1) - Remove 4th note of the combo since it doesn't look like it fits correctly, and maybe fix the pattern to something like this
it looks a lot better without that 4th note, thanks! i'm keeping it stacked the way it is though
00:38:149 (2,3,4,5,6,7,8,9,10) - Maybe CTRL+J it and move it even more to the left: it looks better if the stream starts at the bottom left of the screen
i ctrl+j'd but left it at the top
01:14:383 (3,4,1) - CTRL+G the slider 3 then stack 4 on 1, or do something else in order to fix 4's distance from the previous slider
done
01:20:227 (4) - Put the same pattern you put here? → 01:23:344 (6,7)
nice~
01:24:123 (1,3) - Between these 2 sliders, put another note and fix the pattern to something like:
done
01:26:461 (3) - Remove the reverse and put a hitcircle on the blue tick
added a double at the end
01:30:746 (1) - Fix this part into something like:
i understand the sound you're hearing for this but i like it better how it is now, sorry
01:42:435 (3) - Fix the spacing of this note maybe putting it under the slider
02:36:396 (8) - Make this slider start at the beginning of the new beat and place 2 other hitcircles before it?
good!
02:37:175 (12) - Convert this into a triplet or into a reverse slider
keeping like this, sorry
02:48:863 (2,3) - Same here, convert these 2 into triplets or reverse sliders
remapped this section instead because it was ugly
03:20:909 (1) - Maybe put this nearer the last slider
angled differently!
[Normal]
01:11:655 (1,2) - Make those 2 sliders half beat shorter, it's hard for beginners to get the timing of that part
02:09:318 (4,1) - Add a note between these 2 sliders on the white tick
02:15:551 (2) - Make this half beat shorter
02:17:889 (4) - ↑ keeping this one
02:28:019 (1) - Fix the reverse arrow so that it actually points back
this made me laugh (i fixed it)
03:09:318 (4,5) - Put these 2 nearer the half-beat slider
03:42:045 (1) - ewh maaaybe put a spinner instead?[/box]
hmm..i personally like the impact of this for the normal difficulty, i'll see if anyone else brings it up
Good luck o/
i'll full submit, thanks~ is the oni part unrankable? i think yuri time said they liked the progression at the end and i think it plays fine but i'm not that great at taiko to judgemingmichael wrote: 4d2e5q
emmy >,< sorry for waiting me ;w;
here my taiko diffs
http://puu.sh/3LpE5.osu
*edit : the Oni diff is quite weird ._. i don't like at 03:30:764 (38) - until 04:01:545 (273) - part. i think the mapper should change or remap it. too many streams there and not really fit with the song
it's not unrankble, emmy. that was just my opinion about the oni diff lolemmy wrote: 4nhn
i'll full submit, thanks~ is the oni part unrankable? i think yuri time said they liked the progression at the end and i think it plays fine but i'm not that great at taiko to judge
6 789 10
o-o ooo o-o
this was a really pleasant to read mod, and was also very helpful, thanks!11t wrote: 3r225b
Hello! hi~
[Lunatic]
00:38:149 (2,3,4,5,6,7,8,9,10) - I would make this stream more smoothly curved/circular. It looks a tad awkward at the moment.
okay!
01:24:123 (1,2,3) - I think you should fix the spacing here to be more symmetrical. It's not hard to read, but it's visually unappealing.
i messed with this for a little, but i couldn't find something i was happy with
01:36:396 (5) - Personally I think you should move this circle to somewhere around x:196, y:176. A gentle curve here looks better in my opinion than a straight diagonal sandwiched between off-set circles.
nice idea~
01:43:214 (8,9,10,11) - A bit awkward. As an experiment, try changing 01:42:824 (7) into a repeat slider instead and see if that's okay with you.
awkward, a little, but i like how it sounds, i'll keep this for now
02:15:162 (8,9) - Consider changing these sliders into a stream instead. It'd be easier to land, and I think having these short stream bursts more often throughout your song can create more interest by contrasting against the steady half-beats.
yeah, this sounds better
02:29:577 (6,7,8,9) - Hard to read. I would personally move 7 away from 6, stack 8 on top of 7, and move 9 somewhere else. This arrangement fits the percussion nicely. What you could also do after is add another hitcircle between 7 and 8 in time, and on the same stack, to match the snare roll.
Examplewith this section, i originally going for a bit of an abrasive section that would make hidden use less easy here, i think i'd like to keep most of this the way it is, since i mapped this a long time ago i'm not sure if i'd be able to come up with anything similarly creative here.6 789 10
o-o ooo o-o
02:49:253 (5,6,7,1) - This age is somewhat problematic. Hitcircles that immediately follow short repeat sliders are hard to land for me personally, because with short repeat sliders it's always a bit hard to tell when the actual release is. Right after this is a delay stack (7-1), and two potential points of confusion one after the other tends to cause issues that jeopardize smooth gameplay. For me, these ambiguities cause this section become sort of a death zone.
03:17:110 (1) - I feel like this slider would have much more impact if it was extended to release on the downbeat of the next measure, at 03:17:889, with a crash hitsound.
i originally tried it like this, it does sound a little better but the slider leading into it ends up a little too long for my liking, making the sv change a little more hard to handle than it is now
03:29:967 (5,6,7,8,1) - This stream isn't lined perfectly. It's a tad nitpicky, but I think that small visual details really do matter.
i agree! i'm silly, fixed it
03:49:253 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - My life points ;_;
i'll look into doing these differently
03:57:045 (1,2,3,4,5,6,7) - If you're going to stack like this, you have to make sure that your circles are perfectly arranged. Because if it isn't, the player has to stare at the asymmetry not once, but twice for the round trip. These circles 03:59:772 (2,3,4,5) are symmetrical, so you should make the ones here symmetrical as well.
^
04:01:136 (1,2,3) - Consider replacing with a stream. For me at least, a stream has a much greater ending impact than quick sliders.
i tried both a stream, repeat slider, and these 1/4 sliders here, i ended up liking these the most, i did add a finish at the end, though
stuffwhile i did map this really long ago, and i am scared of mes the original "beginner mapper's touch" that this still has, i'll try and rework some of the more unsightly sections and have to experiment with a few different ideas.I think you should vary the spacings of your jumps. This song seems perfectly designed for jumps, and for the most part that's how you've chosen to map it, but I think you could really benefit from varying the distance between hitcircles within your jumps.
I recommend that you take a look at this map: Unsfamiliar: fhana - Que Sera, Sera
This song has a lot in common with Just follow time. In particular, both songs are composed of a musical landscape defined by slow-paced vocals and a bright, quick sequence of notes that repeats consistently. Your song is much faster in BPM than Que Sera, Sera, but after all you're working here with a Lunatic difficulty and not a Hard+.
Pay attention to how spacing varies within jumps, especially during the intro section. There is no single, consistent distance snapping being used here, both between sections and within sections. In the end, I think the map becomes more fun to play this way. The player expects objects to hit on every half-beat because of the dominant musical phrase here, and you can use that expectation as an opportunity to be more liberal with your spacing. Regardless of how objects are spaced apart on the map, it is highly likely that the player will be able to read the motion, because of the consistent rhythm.
In general, the less consistent your rhythm, the more consistent your spacing needs to be. But when the rhythm is a steady stream of half-beats, you have almost complete freedom to vary the distances between your objects. This can be a huge opportunity for you to infuse your map with your own unique flavor of creativity. Utilizing a single distance snapping is sometimes nice, and is a sure way to improve your map's flow consistency, but monotone rhythm combined with monotone spacing can lead to monotone, and thus boring, gameplay. Maybe monotoneity was somewhat what you were aiming for (your hitsounds do resemble the ticking of a clock, for example), but I think that potentially more enjoyable and unique gameplay is higher in importance than conveying a thematic message.
Of course, I'm not suggesting that you should change your mapping style to another, but variable spacing is just one option for you to keep in mind here, and I think that in the end, combined with your boundless creativity and imagination, your map can really benefit from it.
[General]
comments that made me blushemmy: The rhythm you've chosen to work with is much more fast-paced than Loneight's, and the difference contrasts quite nicely. At the same time, your choice of this steady rhythm gives you much more freedom to experiment with spacing. The jump sequences you have now are fun to play through, but they can become monotonous after a while. Your creativity shows in your sense of rhythm and choice of objects, especially in the vocal sections, and if you apply that creativity towards spacing as well, I think your map can evolve from good to absolutely amazing. Good luck!
thank you for the mod!AnreFM wrote: 3255c
hi hi emmym4m from your queue~
Okay, hope this helps![]()
[Normal]
err pardon me, but shouldn't the distance constant on normal diffs? o.o
Too long kiai time, try to reduce this by making 00:26:461 - an only kiai starburst. The feel isn't too strong here, so i suggest to tone the kiai down
done!
00:17:500 (1) - 0.7 distance.
00:18:279 (3) - Make it curvy and encircle 00:17:889 (2) -
fixed
00:22:954 (4) - woot 2.0 jump
i think this one's okay
00:53:733 (1) - 1.5 distance
00:54:513 (2) - 1.75 distance here
00:57:629 (3) - 1.3 distance
00:59:188 (1) - Move to x280 y88 to stack with 00:56:850 (2) - and keep distance save
01:03:863 (1) - Move to x100 y80 for better blanket on the 01:00:746 (3) -
01:08:538 (2) - Make it symmetry with 01:09:318 (3) - and avoid that overlap
01:15:551 (2) - Up 1 grid for save distance
01:19:448 (2) - Jump orz
i changed this section above
01:36:590 (6) - lol no need to use that many dot, use simpler shape here
sorry, think it's ok
01:49:058 (3) - the shape might be confusing for beginners, consider changing this
^
02:00:746 (5) - Why not make the same pattern as 01:59:188 (3,4) -
i curved it like the others, but kept the placement
02:08:538 (3) - Turn off grid snap to stack this better
03:02:305 (2) - Move right a few grid to avoid overlap
03:16:331 (1,2,3) - lol keep using 1.0 DS here
fixed all above
[Lunatic]
00:38:149 (2,3,4,5,6,7,8,9,10) - Make the stream turn smoother here
i just made it straight and more condensed, i like it more like this
01:43:409 (9) - NC
okay!
01:53:149 (6,7,8,1,2) - Since you don't stack at the few circles before this(and it looked nice) I think you should do the same here
keeping this the way it is, sorry
03:10:097 (4) - Make this shape smoother for better encircle on 03:11:266 (1) -
changed, i think ><
Overall it is already good![]()
thank you~
Very good song and cool BG! Good Luck![]()
thanks for your mods~! o/AnreFM wrote: 3255c
[ming's muzu]
ming top bgt lol makasih XD
00:15:941 (29,30) - dk changed
00:24:123 (60,61) - dkkkd ^
00:42:045 (133) - k no, i just want use "d" pattern at that part
00:48:279 (138) - k ^
02:46:526 (61) - remove this note if you're following the same rhythm deleted
03:07:759 (149) - k? all that d isn't really good to play no, i want to follow the drum hits which i used dons at
lol it's already good as is, i really enjoyed to play this
Yeah I guess that's all. This map is already good as is really![]()
Very good song and cool BG! Good Luck![]()
osu file format v12
[General]
AudioFilename: Just follow time.mp3
AudioLeadIn: 1000
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
[Metadata]
Title:Just follow time
TitleUnicode:Just follow time
Artist:Draw the Emotional
ArtistUnicode:Draw the Emotional
Creator:emmy
Version:m1ng's Muzukashii
Source:Touhou
Tags:apaffy yuri time loneight l1106188 sky ruin undefined fantastic object calo yuyoyuppe
BeatmapID:280355
BeatmapSetID:75606
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:1
[Events]
//Background and Video events
0,0,"19132347.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1526,389.61038961039,4,2,0,80,1,0
7759,-100,4,2,0,83,0,0
10876,-100,4,2,0,86,0,0
13993,-100,4,2,0,90,0,0
26461,-100,4,2,0,100,0,1
38928,-100,4,2,0,80,0,0
49837,-100,4,2,0,85,0,0
51590,-100,4,2,0,90,0,0
76331,-100,4,2,0,75,0,0
79058,-100,4,2,0,80,0,0
79448,-100,4,2,0,90,0,0
91915,-100,4,2,0,90,0,1
92013,-100,4,2,0,100,0,1
104383,-100,4,2,0,90,0,0
172954,-100,4,2,0,80,0,0
173051,-100,4,2,0,70,0,0
184253,-100,4,2,0,75,0,0
185032,-100,4,2,0,80,0,0
185227,-100,4,2,0,85,0,0
185422,-100,4,2,0,75,0,0
191655,-100,4,2,0,80,0,0
197889,-100,4,2,0,90,0,0
210357,-100,4,2,0,90,0,1
210454,-100,4,2,0,100,0,1
222824,-100,4,2,0,100,0,0
[Colours]
Combo1 : 161,224,161
Combo2 : 180,158,176
Combo3 : 137,137,197
Combo4 : 176,216,255
Combo5 : 255,184,149
[HitObjects]
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192,96,210941,1,8,0:0:0:0:
192,96,211136,1,0,0:0:0:0:
192,96,211331,1,0,0:0:0:0:
192,96,211526,1,8,0:0:0:0:
192,96,211720,1,0,0:0:0:0:
192,96,211915,1,8,0:0:0:0:
192,96,212110,1,0,0:0:0:0:
192,96,212305,1,8,0:0:0:0:
192,96,212500,1,0,0:0:0:0:
192,96,212694,1,8,0:0:0:0:
192,96,212889,1,0,0:0:0:0:
192,96,213084,1,8,0:0:0:0:
192,96,213279,1,0,0:0:0:0:
192,96,213474,1,12,0:0:0:0:
192,96,213863,1,8,0:0:0:0:
192,96,214058,1,8,0:0:0:0:
192,96,214253,1,0,0:0:0:0:
192,96,214448,1,0,0:0:0:0:
192,96,214642,1,8,0:0:0:0:
192,96,214837,1,8,0:0:0:0:
192,96,215032,1,0,0:0:0:0:
192,96,215227,1,0,0:0:0:0:
192,96,215422,1,8,0:0:0:0:
192,96,215616,1,0,0:0:0:0:
192,96,215811,1,8,0:0:0:0:
192,96,216006,1,0,0:0:0:0:
192,96,216201,1,8,0:0:0:0:
192,96,216396,1,0,0:0:0:0:
192,96,216590,1,4,0:0:0:0:
192,96,216980,1,8,0:0:0:0:
192,96,217175,1,8,0:0:0:0:
192,96,217370,1,0,0:0:0:0:
192,96,217564,1,8,0:0:0:0:
192,96,217759,1,0,0:0:0:0:
192,96,217954,1,8,0:0:0:0:
192,96,218149,1,0,0:0:0:0:
192,96,218344,1,8,0:0:0:0:
192,96,218538,1,0,0:0:0:0:
192,96,218733,1,8,0:0:0:0:
192,96,218928,1,0,0:0:0:0:
192,96,219123,1,0,0:0:0:0:
192,96,219318,1,8,0:0:0:0:
192,96,219513,1,0,0:0:0:0:
192,96,219707,1,12,0:0:0:0:
192,96,220097,1,8,0:0:0:0:
192,96,220292,1,8,0:0:0:0:
192,96,220487,1,0,0:0:0:0:
192,96,220681,1,0,0:0:0:0:
192,96,220876,1,8,0:0:0:0:
192,96,221071,1,0,0:0:0:0:
192,96,221266,1,8,0:0:0:0:
192,96,221461,1,8,0:0:0:0:
192,96,221655,1,0,0:0:0:0:
192,96,221850,1,0,0:0:0:0:
192,96,222045,1,8,0:0:0:0:
320,96,222142,1,8,0:0:0:0:
192,96,222240,1,8,0:0:0:0:
192,96,222435,1,0,0:0:0:0:
192,96,222629,1,8,0:0:0:0:
192,96,222824,1,4,0:0:0:0:
192,96,223214,1,8,0:0:0:0:
192,96,223409,1,0,0:0:0:0:
192,96,223603,1,8,0:0:0:0:
192,96,223993,1,0,0:0:0:0:
192,96,224188,1,8,0:0:0:0:
192,96,224383,1,8,0:0:0:0:
192,96,224577,1,0,0:0:0:0:
192,96,224772,1,8,0:0:0:0:
192,96,225162,1,8,0:0:0:0:
192,96,225357,1,8,0:0:0:0:
192,96,225551,1,0,0:0:0:0:
192,96,225746,1,0,0:0:0:0:
192,96,225941,1,8,0:0:0:0:
192,96,226331,1,0,0:0:0:0:
192,96,226526,1,8,0:0:0:0:
192,96,226720,1,0,0:0:0:0:
192,96,226915,1,8,0:0:0:0:
192,96,227110,1,8,0:0:0:0:
192,96,227500,1,4,0:0:0:0:
192,96,227889,1,0,0:0:0:0:
192,96,228084,1,8,0:0:0:0:
192,96,228279,1,0,0:0:0:0:
192,96,228474,1,8,0:0:0:0:
192,96,228668,1,8,0:0:0:0:
192,96,228863,1,8,0:0:0:0:
320,96,228961,1,8,0:0:0:0:
192,96,229058,1,8,0:0:0:0:
192,96,229253,1,8,0:0:0:0:
192,96,229448,1,0,0:0:0:0:
192,96,229642,1,8,0:0:0:0:
192,96,229837,1,0,0:0:0:0:
192,96,230227,1,0,0:0:0:0:
192,96,230422,1,8,0:0:0:0:
192,96,230616,1,0,0:0:0:0:
192,96,230811,1,8,0:0:0:0:
192,96,231006,1,8,0:0:0:0:
192,96,231201,1,0,0:0:0:0:
192,96,231396,1,8,0:0:0:0:
192,96,231590,1,8,0:0:0:0:
192,96,231785,1,0,0:0:0:0:
192,96,231980,1,8,0:0:0:0:
192,96,232175,1,4,0:0:0:0:
192,96,232564,1,8,0:0:0:0:
192,96,232759,1,0,0:0:0:0:
192,96,232954,1,8,0:0:0:0:
192,96,233344,1,8,0:0:0:0:
192,96,233538,1,8,0:0:0:0:
192,96,233733,1,0,0:0:0:0:
192,96,233928,1,8,0:0:0:0:
192,96,234123,1,0,0:0:0:0:
192,96,234513,1,8,0:0:0:0:
192,96,234902,1,8,0:0:0:0:
192,96,235097,1,0,0:0:0:0:
192,96,235292,1,8,0:0:0:0:
192,96,235681,1,8,0:0:0:0:
192,96,235876,1,8,0:0:0:0:
192,96,236071,1,0,0:0:0:0:
192,96,236266,1,8,0:0:0:0:
192,96,236461,1,8,0:0:0:0:
192,96,236850,1,4,0:0:0:0:
192,96,237240,1,0,0:0:0:0:
192,96,237435,1,8,0:0:0:0:
192,96,237629,1,0,0:0:0:0:
192,96,238019,1,8,0:0:0:0:
192,96,238214,1,8,0:0:0:0:
320,96,238311,1,8,0:0:0:0:
192,96,238409,1,8,0:0:0:0:
192,96,238603,1,8,0:0:0:0:
192,96,238798,1,0,0:0:0:0:
192,96,238993,1,8,0:0:0:0:
192,96,239188,1,0,0:0:0:0:
192,96,239577,1,8,0:0:0:0:
192,96,239967,1,0,0:0:0:0:
192,96,240162,1,8,0:0:0:0:
192,96,240357,1,0,0:0:0:0:
192,96,240746,1,8,0:0:0:0:
192,96,240941,1,8,0:0:0:0:
192,96,241136,1,0,0:0:0:0:
320,96,241233,1,0,0:0:0:0:
192,96,241331,1,0,0:0:0:0:
192,96,241526,1,4,0:0:0:0:
silly triple post~mingmichael wrote: 4d2e5q
where are you, emmy? lol.
don't move this map to Graveyard orz
well, i see your word...
okay, it's really really not ready to check by BAT, because you can see for my and Yuri's taiko diff.
I only got 1mod and Yuri only got 2mods. LOL
be diligent please to find taiko modders
thanks!sjoy wrote: 4p5z3i
Hi
just some suggestions
you need a silenceslider .wav
[Lunatic]
00:23:344 (4) - NC
00:31:136 (6) - ^
00:54:513 (6) - ^
00:57:629 (7) - ^ keeping here
01:03:474 (1) - I suggest change it to steam the repeat is easier to hit after a spinner, i think
01:40:876 (3) - 1/2 slider i know it's more correct musically but i like how it plays right now.
02:26:461 (6) - NC
02:33:084 (8) - 1/2 slider and 02:33:474 add a note seems more suitable nice~
02:36:590 (10) - NC
03:37:564 (7) - NC
03:53:538 (5,6) - try to make the same shape
03:53:928 (6) - NC
Good luck![]()
Loneight wrote: 1w3019
[Yuri Time's Oni] 4z3411
good ~ only I feel a little weird in the end, but i don't know how to explain (run[/notice]
- why the diff only have one kiai time at start lol?
- 01:58:409 (251) - the D is too suddenly, very easy to miss it, try to change d
- 02:21:493 - 02:21:590 - just my feeling, try to add k at there
that's all
good luck !!!
OzzyOzrock wrote: 3i1y5r
[Oni]
I'd really recommend normal hitsounds with low volume instead of soft.
Those ddk kkd ddk kkd ddk kkd ddk are very roughly mapped to what the drums are really doing. Consider making the first set of those something else, the other ones later can stay.
A very nice diff.
wow, i'm not sure how i missed that tag, fixed, thanks!Irie Miyuki wrote: 5j4f28
nice map, I'll try to mod if i have time :3
add Collapse of the Sky into tags which is the song comes from.
no kudosu for now, GL
edit: You may look for taiko modding queues for your taiko gds.
osu! needs more Yuyoyuppe \o/
changed everything not noted. i made sure everything in the normal was 1.0 ds~Alternative wrote: 586r4f
Hi. My mod just makes this map looks more good.
[General]
[Normal]
- fine
Sorry...I used up all my strength here. Distance issues are so many... I won't point out that issue.
- I think that the Normal Diff ought to use same distance almost part. You should use 1.00(±0.03) or 1.10(±0.03) distance.
It's except for a short pause- The green line that changes slider's speed is not a desirable for Normal diff.
- 00:04:642 (1,2) - you should adjust distance
- 00:10:876 (1,3) - just set same the y-axis
- 00:13:993 (1,2) - make it same line like this
- 00:14:772 (2) - move to x:256?
- 00:17:110 - to 00:21:006 - this section. The distance suddenly changed 1.10
- 00:21:396 (3,4) - Distance
- 00:24:123 (2,4) - this stacking is inappropriate for normal diff.
- 00:33:084 (2,3) - Distance
- 00:35:811 (2,1) - ^
- 00:38:928 (3) - move to x:256?
- 00:51:396 - 00:58:798 - it's an inconsistent distance
- 00:54:513 (2) - make a length to 00:55:292 - here?
- 00:56:071 (1,2) - set as same form
- 00:56:071 (1,2,3) - Distance
[Hard]
[Lunatic]
- Fine. There is no pointing out
- 00:04:642 (1,3) - make a blanket. 00:05:422 (3) - move to x:312 y:96 is good for blanket
- 00:16:136 (7,8) - make a blanket
- 00:26:655 (2,1) - Stack more accurate
- 00:26:850 (3) - consider Ctrl+H. I think that makes flow better
- 00:29:188 (4,5,6) - Are these distance difference an intention? I think set same distance makes look better
- 00:31:526 (2) - I suggest that remove waypoint to make a straight slider keeping a curved here for blanket
- 00:32:694 (3,4) - make a blanket, and both make same form
- 00:36:980 (2,3) - make a blanket
- 00:50:616 - add a note? I think add note here,it could get more better timing on stream
- 00:53:928 (1,4) - make a stack more accurate
- 00:55:487 (7) - please consider that make this slider like under figure
- 00:56:655 (1,2,3,4,5,6,7) - make an arc like under figure
- 00:57:629 (7,1) - Stack it to make 0.00 distance
- 00:58:798 (5,1) - make a blanket?
- 00:59:188 (1,3) - use same slider form
- 01:03:863 (5,1) - make 0.00
- 01:04:253 (1,2) - ^
- 01:05:032 (2) - x:340 y:156
- 01:15:551 (1,2,3,4,5) - I think make an arc is better
- 01:20:227 (4,5) - make 0.00
- 01:21:006 (6,7) - Put no.7 parallel to the slider end? i like it the way it is here
- 01:23:149 (4,5) - blanket
- 01:25:292 (5,1) - ^
- 01:26:071 (2,3) - like under pic
- 01:26:753 (4,5) - parallel to the slider flow? I think that's better
- 01:27:240 (2,3,4) - not look good. make it like this
- 01:29:577 (5,6,7) - make a same distance
- 01:31:915 - 01:44:383 - mmm Not good for putting Normal-hitnormal on downbeat. you should prepare for kick drum sound for downbeat.i like this section here, but i'll see if anyone else points it out
- 01:35:811 (3,4,5,6,1) - make a same distance
- 01:41:266 (4,5) - blanket
- 01:44:090 (4,5,6,1) - how about making an arc?
- 02:00:746 (1,2,3,4,5,6) - Rotate -5 degree?
- 02:09:318 (5,1) - blanket
- 02:10:876 (5,6) - use same form, and blanket it
- 02:13:993 (2,3) - make it 0.00
- 02:14:772 (4) - how about changing straight slider? i like the minor curve here
- 02:17:110 (5) - NC
- 02:18:668 (9) - ^
- 02:22:564 (2,3,4) - make these 0.00
- 02:25:876 (3,4,5) - 1grid left
- 02:28:019 (12,1) - make it 0.00
- 02:28:019 (12) - NC
- 02:28:409 (1) - remove NC
- 02:28:409 (1,2) - blanket
- 02:31:136 (3) - NC
- 02:31:915 (5,1) - blanket
- 02:32:305 (1,4) - use same slider form
- 02:34:253 (2,3) - make it 0.00
- 02:43:019 (5,6) - ^
- 02:43:603 (7) - NC
- 02:46:331 (7,8,9) - mmm make more arc?
- 02:47:694 (4) - I think overlap to 02:46:915 (1) - this slider is good
- 02:49:642 (7,1) - make it 0.00
- 03:18:668 (3,4) - ^
- 03:19:448 (5) - it sticks out too much. it's not good for 4:3 screen . you should move left
- 03:21:006 (3) - change the shape to blanket 03:20:616 (2) -
- 03:21:006 (3,4) - blanket
- 03:22:564 (6) - 1grid down
- 03:23:344 (8,9) - use same slider form i like the differences here
- 03:24:123 (1) - x:408 y:268
- 03:25:389 (4,5) - blanket
- 03:25:681 (5,1) - make it 0.00
- 03:28:019 (5,6) - ^
- 03:28:798 (2,3) - ^
- 03:29:480 (4,5) - change the distance to 0.3 or more? the spacing here was intentional
- 03:30:746 (6,7) - blanket
- 03:33:474 (5,6) - ^
- 03:35:422 (2,3) - ^
- 03:36:201 (4,5) - ^
- 03:47:500 (1,2,3,4) - Intentionally use different distance? I think that make the same distance is better
- 03:48:863 (2,3) - blanket
- 03:54:707 (2,3) - ^
- 03:58:798 (2,3,4,5,6,7) - mmm I think these don't fit. I suggest that you use just single tap or slider i like the overmap here~
OK done.
Nice song. I like it
But I'm afraid to say truth, it is hard to rank due to normal diff.
Normal has so so so many problems.
You need more mod at normal diff, or you should remake it.
Sorry for saying like this.
Good luck
i don't know ;_;AnreFM wrote: 3255c
wwwwwwwwhy isn't this ranked yet like omg
;w;
Kodora wrote: 5v364y
damn Loneight's diff is so amazing
thank you for modding, Lust ~Lust wrote: 67t54
Hi hi, mod as promised. Do not give me any kudosu for this since I was already rewarded up there
[L18's Hard]Always a pleasure to play a loneight diff
Good diff as usual loneight, keep up the good work!
- 00:10:876 (1) - Don't have this curve so sharp. It can blanket 00:11:461 (2) - Better and will match with the rest of the patterns. (You didn't have too many really curvy sliders)
okay~
- 01:19:448 (1,2) - (Nazi) Slight blanket issue. The end curves too much in at the end
no, I want to keep the flow
- 01:44:383 (1) - (Nazi) This isn't stacked entirely by 01:43:603 (4) - 's slider end. Move it to 149:296
k
- 02:06:980 (2) - Have this slider blanket 02:06:201 (1) - . Just curve it tail down a bit
k
- 02:42:824 (3) - (Nazi) Its not stacked perfectly underneath 02:42:045 (1) - 's end. Move it to 488:199
- 02:43:409 (4) - If you corrected the above suggestion don't forget to fix this too
- 03:06:980 (1) - The tail of this slider isn't being perfectly stacked with 03:05:422 (1) - 's head. Move this to 137:201 to fix it
I don't want to stack there
- 03:18:668 (3) - Also not perfectly stacked, move to 230:298 to fix this. Also be sure to adjust the blanket accordingly
- 03:30:357 (1,3) - I found this confusing since you go one way and then back the way you came. It was kind of hard to read since it is perfectly overlapping each other.
thank you :3
thanks for the mod, i updated [lunatic] and [hard]Lust wrote: 67t54
Hi hi, mod as promised. Do not give me any kudosu for this since I was already rewarded up there
[Lunatic]the antijumps before were arranged in straight lines and mapped like that from there being more of a pause for the rhythm in the song, i think the stream is fine
- 00:02:694 - you are missing some loud beats here and following
- 00:05:811 - ^ i'm gonna keep those unmapped for now, i feel if i followed those i might as well follow the rest of the beats after leaving no gaps in the intro part
- 00:38:928 (1) - Is a slowdown really necessary? Seems to just appear out of the blue well, it's easy to follow with the slider leniency that the shape gives it, i think..
- 00:50:811 (1,2,3,4,5,6) - This stream pattern could be arranged nicer, has a sharp edge in it which is weird to read and play
- 01:17:500 (1,2,3,4,5,6) - These hitsounds are really quiet and aren't very audible with the vocals that was intentional here for the buildup
- 01:57:240 (1,2,3,4,5) - Why the antijumps all of a sudden? Before you spread these circles out with similar rhythms. I would try to keep consistent
- 02:10:876 (5) - Wouldn't stack this underneath 02:10:097 (4) - its a bit hard to see. (Well thats just with my skin though so probably different for others) no one else has mentioned this, and it's fine on my skin. i'll keep it for now.
- 02:18:279 (4,1) - Oh my, wouldn't it be better to just stack these? i was stacking this on the head of (2), but sure
- 02:29:772 (8,9,10,11,12,13,14) - The variable spacing becomes a bit hard to read and its hard to tell if its still part of the stream. I don't mind variable spacing, but only if its done well and fits the music. Also to keep it consistent with 03:14:383 (4,5,6) - (basically the same pattern but without the NCs
- 02:36:980 (1,1,1) - I would refrain from the NC spam. It gives the HP bar a boost each combo. Sure it looks cool but it gives the player some extra health when it shouldn't need to changed
- 03:09:318 (3,4) - This overlap doesn't look very well put together. I would avoid it if possible changed
- 03:17:889 (1,3) - (Nazi) Not perfectly stacked. Move 03:18:668 (3) - to 275:190 and 03:19:058 (4) - to 371:123 okay
- 03:54:123 (1) - Why the slowdown? Doesn't fit very well imo and it appears randomly frostmourne explained this a few mods up
- 03:58:798 (2,3,4,5,6,7) - Actually thought these were antijumps with the mindset of 03:55:681 (1,2,3,4,5) -
This plays nicely, but there are some nazi things that need to be ironed out.
Not a hitsound expert, so I can't really comment on them.[/notice]
After you finish fixing and replying to the mod, call me on IRC so we can clear some things up, if you also need any help with something in particular or want further elaboration, don't be afraid to poke me on that too
mostly fixed~ thank you for modding~Lust wrote: 67t54
alright r-r-r-recheck x2!
again no kd please
[L18's Hard]
- 00:53:538 (2) - Perhaps you should move this and the following pattern down so that it follows 00:52:954 (1) - 's slider body. It will help with the flow in that section a bit
fixed a little
- 00:59:188 (1,2) - (Nazi) Blanket is off by a bit
keep it~
- 01:01:915 (3) - Curve this slider just a bit more so that it nicely blankets 01:01:136 (2) - . The midpoint of the slider can be moved to the coordinates 105:42.
I think this is good now, so keep it ;w;
- 01:22:564 (1,2) - (Nazi) This blanket is slightly off. The slider's end curves inwards
- 01:36:590 (1) - Since you stacked perfectly in a similar pattern here: 01:43:603 (4,5,1) - , perhaps for consistency its best to stack there as well.
- 03:05:422 (1,1) - The later (1)'s slider end doesn't stack perfectly with the earlier (1). Move 03:06:980 (1) - to 137:201
- 03:31:136 (3,4,1) - Since you have sort of a wi-fi slider effect type pattern going on here, perhaps its best to curve 03:31:915 (1) - a bit more so that it suits the pattern
this is past fixed but gabe isn't a bat anymoreGabe wrote: 1n5x2f
Hello there, I'm popping your bubble for something unrankable on Lunatic, which was pointed in Lust's mod and I got asked to do so.
02:19:448 (3,4) - On these objects, the slider (4)'s reverse arrow is hidden by the previous slider's and is counted as unrankable.
Credits goes to Shiro for pointing that out so please, do not give me any kudosu.
Call me back to rebubble.