Screens that I saw were from public build. I'm sure it was menu-back.png . ^^;
thxTouchFluffyTail wrote: 3r633k
http://osu-ppy-sh.jeuxcrack.net/forum/t/34563
I assume you mean how the k1/k2 don't change color when pressed. I assume he's done it by just having the key image be that yellowish outline with a blank inside, the actual color of the key is just the keyinputoverlay-background and you can't notice the additive yellow on the key graphic outline because it's already yellow.Cokezi- wrote: 6sl17
Does anyone know how I would go about recreating his inputoverlay-key and inputoverlay-background?
Skip to 2 minutes in : http://www.twitch.tv/neet_elysion/b/465913689
Yeah, I already recreated it exactly.. if anyone wants it lemme know.TouchFluffyTail wrote: 3r633k
I assume you mean how the k1/k2 don't change color when pressed. I assume he's done it by just having the key image be that yellowish outline with a blank inside, the actual color of the key is just the keyinputoverlay-background and you can't notice the additive yellow on the key graphic outline because it's already yellow.Cokezi- wrote: 6sl17
Does anyone know how I would go about recreating his inputoverlay-key and inputoverlay-background?
Skip to 2 minutes in : http://www.twitch.tv/neet_elysion/b/465913689
mp3 and wav is the same thing actually, but some people prefer *.wav (For System stability)annanokeiji wrote: 3a2d6h
Also is there a list of which sounds need to be wav and which mp3?
Here's what I gotannanokeiji wrote: 3a2d6h
I've tried that and now there is just silence at section fail and section
http://www.mediafire.com//lg2zp ... on.mp3
http://www.mediafire.com//01fwa ... on.wav
Tested both in osu! & KM-Player, Yep... I can hear It too now....annanokeiji wrote: 3a2d6h
^ It is probably as you said that when i converted them with audacity it made them fade in or reduced the volume amplitude, i tried amplifying them again and this is what i have now.
http://www.mediafire.com//r5g69 ... tion(2).wav
Seems to be a reasonable volume for osu now
Garygoh884 wrote: 1f51y
You can apply custom key images to mania key columns, via the mania.ini files.
To use this feature, if you set KeyImage0 value to (String 1), it uses (String 1).png image.
Also the KeyImage0D value of (String 2) uses the image (String 2).png.
I Suggest You should Un-Check the "Prefer New Default Skin Behavior (animation, etc.)"DepthNemexis wrote: 56n6e
Guys I've got a prob.
The ranking isn't positioned correctly, easy, check "Prefer new default skin behaviour (animation, etc.)
When I use this option I can't use my own spinner cause the standard one will appear, anyhow if I uncheck it the ranking is crooked.
halp
Can you explain this a little bit further?TouchFluffyTail wrote: 3r633k
Garygoh884 wrote: 1f51y
You can apply custom key images to mania key columns, via the mania.ini files.
To use this feature, if you set KeyImage0 value to (String 1), it uses (String 1).png image.
Also the KeyImage0D value of (String 2) uses the image (String 2).png.
This is pretty cool because it lets you do things like this in the same skin:
Still waiting on per column note images.![]()
You have to make a new key set and then specify it in the 8k.ini. For my scratch key I named them 'mania-keyTURN' and 'mania-keyTURND' and then you have to put this in your .ini;crystalsuicune wrote: 525325
Can you explain this a little bit further?
I've ed a IIDX-styled osu!mania skin long ago,so I wanted to reskin in the turntable
KeyImage0: Mania-keyTURN
KeyImage0D: Mania-KeyTURND
That's the reason why people should decide which behaviour they want to use in their skins before starting making a skin.TouchFluffyTail wrote: 3r633k
Ah, I see. I was considering making a set of template .PSDs for both styles just to make it easier for people to align their s, since the new/old style split seems to mess a lot of people up.
No, sadly you can't turn it off.BongJay wrote: 486nj
is there any way to turn off the bounce animation for the reversearrow so it's just still?
Well... In this case, I use Hue/Saturation features in PhotoshopSoreg wrote: 23c6r
Hello, I need a little help. I wanna change the color of section circle in Photoshop. Since it has it's own gradient color I tried selecting it with magic wand than expand selection by 1 pixel. and deleting the default pink color. Alas the black areas of circle don't stay the same whatever I do. I tried blending options too to add my gradient colors but the black parts don't stay. And it looks silly if I lower down the opacity. Does anyone know an easier way to do this? Sorry guys I started learning PS recently and I can't find similar issues on the net :/
I'm pretty sure that there's no component called scorebar-marker.png (for Now, I ed that It appeared long time ago)... But You can replace the scorebar-ki.png, scorebar-danger.png and scorebar-danger2.png with the image of Your scorebar-marker.pngInvictus Tiberius wrote: 636z3g
Hi! I'm editing the scorebar in my skin but the picture "scorebar-marker.png" doesn't work and is replaced by scorebar-ki, scorebar-danger and scorebar-danger2. How I solve this? thanks
edit: this happens in old and new style modes
Are you referring to lighting.png?No1Future wrote: 602t14
My question is, would it be possible to create a custom skin with this "soft glow" on the hit circles or is it currently not possible via skin editing alone/Improbable?
Soft, bright glow overlays on hitcirlces only appear in Kiai time. The brighter the hitcircle.png (in grayscale), the more it will become brighter in Kiai. For a custom skin alone (without that glowing overay in Kiai), that's not bad and possible though, but ... the consequence is written on the 2nd Sentence. Just tweak hitcircle.png in Photoshop/GIMP/Paint.NET to the brightness you like and you're all set. And anyway, lighting.png @ Kiai (without HD mod) doesn't make the hitcircle bright. lighting.png is ALWAYS drawn behind circles, not in front.Nathanael wrote: 354k3u
Are you referring to lighting.png?No1Future wrote: 602t14
My question is, would it be possible to create a custom skin with this "soft glow" on the hit circles or is it currently not possible via skin editing alone/Improbable?
Its the image when you have clicked/hitted a circle that is going bigger while disappearing (like from a waterdrop).
Also can be seen on kiai time (some people make these as a visible circle that is clearly visible as an advantage on HD/FL mods).
quoting oneFunnyFunkyCow wrote: 564m5r
I made my default-0 ~ default-9 all little circles so that instead of numbers, well it displays circles...
It works well, except there's just one small thing that's bugging me.. After 10 notes of the same color, there would be two circles instead of one.. I've been playing around with the HitCircleOverlap for some time, but had no success in finding a good number to make it remain at one circle, consistently being in the center (at 50, there would always be one circle, but occasionally it would be more to the right)... Anyone happen to know a good number to put this at?
I similarly use circles instead of numbers, though I haven't looked into it too much I THINK you might be able to use 'HitCircleOverlap' in the skin.ini to make the circles overlap eachother completely? I need to test it out.you just have to mess with hitcircleoverlap in the skin.ini untill you get the right value.