Ok... :3Zekira wrote: 441q1d
DKK, huh... well mastering patterns of 3 ain't a problem, but I must it the 3-note-patterns that I'm having a problem with are DKD, KDK, DKK, and KDD. I mean, I can get them if they're stuck up with other normal patterns, but if a ton of these go together I usually find myself missing soon enough.
Oh, authentic is good XD.aquabluu wrote: 2z6a5r
Hey I was gonna make it on authentic firstThe 2000 is going to be on Taiko Wii 2 before Taiko 13. Namco will get burned to the ground if it isn't
When bears attack<<<aquabluu wrote: 2z6a5r
EDIT: Mori no Kumasan Inner killed me![]()
ps2. Zekira, do you have any plans to make TaikOsu of new 2000 series song? :3If I like the song, I will. Hopefully it's more SUKG&*#AWT&(#GOT*G than HayaSai so that I can argh... ahaha...
I don't know reason :3...Zekira wrote: 441q1d
...why aren't they going simioltaneously >_>
Umm...aquabluu wrote: 2z6a5r
Oh ho. *updates map*
BTW, if your TaikOsu maps aren't authentic, can I put my Taiko maps with yours so they can all be ranked in one shot?![]()
Ok... :3aquabluu wrote: 2z6a5r
Number of diffs shouldn't be a big problem. I've seen maps with contributed difficulties more than 15 of them in a single song. And I can't get the authentics ranked any other way(for the time being, anyway)
lolaquabluu wrote: 2z6a5r
Fixedarken1015 wrote: 2u2l1h
Please god,
KEEP THE 'Natsu Matsuri' forever!![]()
Soroban's max BPM is 240!!!Zekira wrote: 441q1d
Soroban, huh. It'd be fun making that a TaikOsu, too. 240 BPM ftw.(or was that 230? I don't )
Also...
http://osu-ppy-sh.jeuxcrack.net/s/10568
Play it on osu!standard on Auto, and tell me what you think about the biggest Oibon Jump to exist in osu!.![]()
In B4 we mention KiSai,Sorouban or Rotter.arken1015 wrote: 2u2l1h
Soroban's max BPM is 240!!!Zekira wrote: 441q1d
Soroban, huh. It'd be fun making that a TaikOsu, too. 240 BPM ftw.(or was that 230? I don't )
Also...
http://osu-ppy-sh.jeuxcrack.net/s/10568
Play it on osu!standard on Auto, and tell me what you think about the biggest Oibon Jump to exist in osu!.![]()
OMG IT'S VERY FXXXXXX FAST!!!
And, mekadesu...
Seems good. :3
I'll check it when I can play PC in my home :3
I have it. It's on the sticker sheet for Taiko DS 2 XDZekira wrote: 441q1d
Also, can someone make me a Mekadon hitcircle for that? I'm not sure how to go about starting it because I don't even have a picture of Mekadon's portrait. If possible, Mekadon hitcircle pls?![]()
NO DONT DO IT! I GOT THEMaquabluu wrote: 2z6a5r
Wait a day, I'll get it donedinopear wrote: 52t65
I've been searching for Taiko beatmap The Flying Of the Bumble Bee(exist in DS1) long time .
Can anybody one?![]()
Anpanman no March differs in the arcade from the DS version, maybe in the arcade non-standard velocities are now used to make the map seem harder. I do not know arcade versions too well, but this is most likely a reworked map.Malajax wrote: 4gv6w
Awesome! I really like this song on Taiko DS 1! Thanksmekadon95 wrote: 3i4j3o
New one~~
[attachment=0:35395]Taiko no Tatsujin - Inu no Omawarisan.osz[/attachment:35395]
The BPM at the beginning and the middle are different for some reason. Don't think it's supposed to be like that.
BTW Majalax, I used the BPM on arcadesRokodo [RL] wrote: 2n1z38
Anpanman no March differs in the arcade from the DS version, maybe in the arcade non-standard velocities are now used to make the map seem harder. I do not know arcade versions too well, but this is most likely a reworked map.Malajax wrote: 4gv6w
Awesome! I really like this song on Taiko DS 1! Thanks
The BPM at the beginning and the middle are different for some reason. Don't think it's supposed to be like that.
I guess I was wrong... I mostly find it baffling from a game design standpoint. The "harder" part (the middle) is slower than the easier, faster intro. Well, what do I know? I'm not a game designer.mekadon95 wrote: 3i4j3o
BTW Majalax, I used the BPM on arcadesRokodo [RL] wrote: 2n1z38
Anpanman no March differs in the arcade from the DS version, maybe in the arcade non-standard velocities are now used to make the map seem harder. I do not know arcade versions too well, but this is most likely a reworked map.![]()
For DS1, the BPM stays constant, abt 112 BPM on average. For the 170 BPM, I figured it out in the arcade. I recorded it and compared for 150-180. It seems that 170 is quite accurate, so I used them![]()
For now, the oldest song for Wii 2 is bachiosensei and carmen.lol
Does anyone mapping KAGEKIYO? If no, I'll reserve them xD
Umm...aquabluu wrote: 2z6a5r
Also, for good measure, here's the complete list of 70 songs for Taiko Wii 2
【J-POP】 (10)
Haruka
Himawari
Kimagure Romantic
Nihon no Mikata-Nevada kara Kimashita
Love Story wa Tousen ni
Family Dondon (by YMCK)
Be Your Wings
Tentai Kansoku
Rinda Rinda
Kurenai
【Anime】(11)
High Touch!
Cutie Honey
Yuuki Rinrin
Hotaru no Hikari
Dragon Soul
Kero! to March
Cruel Angel's Thesis
Touch
Yuruyuru DE-O
Samurai Sentai Shinkenjya
Let's Fresh Precure ~Hybr ver~
【Children】(1)
Omocha no Chachacha (no Mori no Kumasan)
【Variety】 (1)
Electrical Parade Theme ~BAROQUE HOEDOWN~
【Classic】(10)
Carmen
Heaven and Hell
Beethoven's Fifth Symphony
Hakuchou no Mizuumi ~still a duckling~
Eine Kleine Natchmuzik
La Camla
American Patrol
Yasoukyoku Op. 9-12
Menuet
Renshukyoku Op. 10-4
【Game music】(8)
Dragon Quest IX main theme
HELLO!!
I Want
Symphonic Druaga
Mappy Medley
Burning Force Medley
Naked Glow
Samurai Rocket
Samurai Rocket (Ura)
【Namco Originals】(29)
PaPaPa Love
Negaigoto Puzzle
Yuujou Pop
Kissa Rain
Don Engasu no Fuefuki
Ryougen no Mai
Future Rabo
Hello! Halloween
Many wow bang!
Blue-chan no Oya2
DON'T CUT
DON'T CUT (Ura)
Fuun! Bachi o Sensei
Fun! Bachi o Sensei (Ura)
Chikuzei~GEAR UP~
Chikuzei~GEAR UP~ (Ura)
SORA-I Earth Rise
SORA-II Guriize 581
Fuun Shishi
Yuugami no Kimi
Akuugan Yuuei ac.12.5
Hikari no Kanata e
Obsession Latino
Waruru-sama no Uta o Kikete!
Lalala Happiness
Angel Dream
Angel Dream (Ura)
Rumble Ranbu
Rumble Ranbu(Ura)
Kikyoku~Seasons of Asia~
Kikyoku~Seasons of Asia~ (Ura)
Yozakura Shanikusai
Yozakura Shanikusai(Ura)
Rotter Tarmination
Rotter Tarmination(Ura)
Haya Saitama 2000
Senpuu no Mai
The Ura difficulties, although they're separate maps, do not count as individual songs. So if you count them in, there's actually 78 different sets of songs.
I can add a difficulty, but it's gonna be Taiko-only though.mekadon95 wrote: 3i4j3o
huhu...
http://osu-ppy-sh.jeuxcrack.net/s/10680
still need help... you guys may add more diffs.
Can anyone make a BG for me btw?