how do I change the color of the cursor slider? (the white outline)
Zantsurai wrote: n404c
how do I change the color of the cursor slider? (the white outline)![]()
SliderBorder: 0,0,0 (those three zeros denotes RGB value)
How do I know the color values? (which makes red, which makes blue, which makes green, etc.)OsuMe65 wrote: 4d3mn
Zantsurai wrote: n404c
how do I change the color of the cursor slider? (the white outline)
SliderBorder: 0,0,0 (those three zeros denotes RGB value)
a couple of examples:
SliderBorder: 0,0,0 (the white outline over there will become red)
SliderBorder: 0,0,255 (the white outline there will become blue)
I use gimp but where would I check this RBG thing? O_oOsuMe65 wrote: 4d3mn
Zantsurai wrote: n404c
How would I make it grey? (like the border for the hit circle) and when editing the skin would sliderborder go under [General] or [Colours]?SliderBorder: 128, 128, 128
take note, your Photoshop / GIMP is your best friend in this sitation![]()
or...vahn10 wrote: 6c2y5u
in Puush.me, activate your from the E-mail website itself, it and install, click the puush Icon then click on the colorless puush iconNeko_Yuri34 wrote: q2b2o
May I ask, how to in puush?
go to key bindings if you are new to puush then the file
yeah, animated stage light is crapMyTeddy wrote: 524w1k
Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
there are chances that o!m animated stagelights will go perfect as fark... about 25% i guessJeMhUnTeR wrote: 605c39
yeah, animated stage light is crapMyTeddy wrote: 524w1k
Not sure why but when I let go of a key in o!m, the "mania-stage-light"s have a weird flash as if I had pressed a key twice. This doesn't happen with the regular non-skinned lights however. It only flashes once if you don't skin it. Is there a way to fix this?
you heard it right... FFCFunnyFunkyCow wrote: 564m5r
Sorry if these have been repeated, couldn't find anything via a google search
But about the lobby-background and search-background... do they still work at all? I can't seem to make either of them work at all, kinda frustrating..
Mhm, I remeber that people often complains about sounds. Will try to suggest something to make them better.Jackyyy wrote: 5t5s1o
For sounds, you could list all the sounds that can be changed and as for the hitsounds, this guide can help in determining what kinds of sounds to use for each hitsound cause something like a sustained sound on normal-hitnormal will kill streams. D=
sexyGarygoh884 wrote: 1f51y
I've noticed the sprite scaling while you're playing osu!mania. Here's the facts that I've discovered so far:
The scorebar is 30% smaller than the original (0.7x), and starts 3 pixels away from left edge of mania-stage-right sprite on the 768-height resolution screen.
The mania-stage-bottom sprite is 60% bigger from the original. (1.6x) Anchor position starts from the center bottom.
the only problem in Garygoh's styling is, the size itself (on the left) will overlap the leaderboardsGarygoh884 wrote: 1f51y
You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.
sexyGarygoh884 wrote: 1f51y
You can even make the mode selection more in style. Grab the size of the mode icon as 768x128px, then the filling area is 448x128 on the right side.
[Mania Skin Config]
ColumnLineWidth: 0.7
ColumnStart: 136
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
ColumnLine: 1,1,1,1,1,1,1,1
[Colours]
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
ColourLight1: 255,255,255,255
ColourLight2: 255,255,255,255
ColourLight3: 255,255,255,255
ColourLight4: 255,255,255,255
ColourLight5: 255,255,255,255
ColourLight6: 255,255,255,255
ColourLight7: 255,255,255,255
ColourColumnLine: 255,255,255,255
ColourBarline: 255,255,255,255
ColourHold: 255,199,51,255
ColourBreak: 255,0,0,255
[Keys]
Key0: S
Key1: D
Key2: F
Key3: Space
Key4: J
Key5: K
Key6: L
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do it someday)[ Y P ] wrote: 5w6a46
that's kind of sad news
well i hope it will be skinnable for the commercial client soon since peppy put it on the skin template
to avoid long talk, let's make this short:MLGnom wrote: 3b6q29
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do itnpredictable someday)
Second, you can do a lot more in test build than in normal relase, so if you are testing skin or skins parts do that in actual build. You can never be sure what will be added in next upadate.
You can make it a bit more transparrent, That works for me atleastYales wrote: 3b3f3m
Hi !
I would like to know if it's possible/how to make the light on a basic lighting.png shorter in the game?
Like...I like the light, but it stays ...forever and can be confusing, so i'd like to make it shorter. is that possible?
Thanks !
I tried, it's quite better, but not really what I want. I saw in the osu-template that there's a lot lighting.png, (like lighting-1.png etc.) I wonder if it's possible to do it with frames then. I tried to put several pictures of the hit lighting, but it's not working... i_iHeibel wrote: 2k5k1b
You can make it a bit more transparrent, That works for me atleast
It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/Yales wrote: 3b3f3m
I tried, it's quite better, but not really what I want. I saw in the osu-template that there's a lot lighting.png, (like lighting-1.png etc.) I wonder if it's possible to do it with frames then. I tried to put several pictures of the hit lighting, but it's not working... i_i
Even if I make some totally transparent frame in this animation? ... Well I guess it can't take the color of the circle if I do this that way..MLGnom wrote: 3b6q29
It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
Yes, animation doesn't extend the length of lighting. It simply have it constant. More frames = faster animation.Yales wrote: 3b3f3m
Even if I make some totally transparent frame in this animation? ... Well I guess it can't take the color of the circle if I do this that way..MLGnom wrote: 3b6q29
It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
It's ok, thank you very much for your answers.
I appreciate.
("Summary"):MLGnom wrote: 3b6q29
Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
I did what has been said,8 single image with 8 frame each,it still doesn't workOsuMe65 wrote: 4d3mn
("Summary"):MLGnom wrote: 3b6q29
Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
AnimationFramrerate: (insert number here)
- defines a constant framerate for any animated elements (skin.ini option)
eg. AnimationFramerate: 20 (every animation will go 20 frames)
Note: the lower the number, the slower the animation
if still too fast
Repeating Frames
- by using a single image for 2 frames, the animation will go slower than usual, but the consequence is: skin size will increase
eg. Image1 = play-skip-0 and play-skip-1, Image2 = play-skip-2 and play-skip-3
if still too fast
use a single image for 3 frames
xXDoNiXx wrote: 3b6u7
you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD
options-background.png example without the black bar on the top:
i hope this could answer your question![]()
it's not ed anymore,Zero Black wrote: 1es4f
xXDoNiXx wrote: 3b6u7
you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD
options-background.png example without the black bar on the top:
i hope this could answer your question![]()
Can you gift me link![]()
ThanksOsuMe65 wrote: 4d3mn
try to deselect "Prefer new default when skin behaviour (animations etc.)" in the Skin tab (Options)
spinner-topFunnyFunkyCow wrote: 564m5r
ThanksOsuMe65 wrote: 4d3mn
try to deselect "Prefer new default when skin behaviour (animations etc.)" in the Skin tab (Options)
It worked!
Another question based off of this one though, I like the spinner when this is checked A LOT more than when it's checked off... is there a way to use only the spinner?
Oh ok, and aside from a few things in the ranking, are there any other changes in the new style?TouchFluffyTail wrote: 3r633k
If you have the new default skin option disabled osu will use the old spinner style even if you have the new spinner elements in your folder. If you want the new spinner you have to use the new style.
Read a bunch of the older posts, I have a general gist of it. Extreme emphasis on general.TouchFluffyTail wrote: 3r633k
Well I'm not entirely sure what the option toggle reverts, the skin update changed a lot of things. Hit circles fade differently, slider track points animate into place, judgement hits (300 100 50 miss) draw and decay differently and have an animated particle effect, the spinner was completely redesigned, the HP bar changed in style, and the countdown also completely changed.
The rank menu buttons being unable to be skinned with the new skin was an old bug I believe? I forget since I never really messed with it, you should try using the prefix of 'pause-' on the buttons instead and see if that works. 'pause-back' 'pause-replay' and such.
Edit: this of course means with the NEW default style enabled.
The only way to slow down menu-back is adding "AnimationFramerate: <number of frames per second>" to [General] part in skin.ini .ScarletFrost wrote: 4v4io
Is there a way to slow down the menu-back-(0,1,2,etc...) gif? My gif is going by way to fast and looks bad.
Every skin with that type of spinner gets its background dimmed for good.Shojhi wrote: k1or
Hello there!
I'm currently working on my first skin, and I have some difficulties with the spinner. I used the stickied tutorial on how to make one, but the spinner-background is a bit darker in-game than in the original file, which destroys the effect of the spinner-metre somewhat. I guess that the new skin-behaviour has something to do with it, so what can I do to fix this?
I ed my spinner-background, my spinner-metre and an in-game screenshot for better understanding.
Be careful, these images are quite large!
Thanks in advance!