is playfield.jpg useless now ?
Actually, you can change that, but I'm not sure if this will be available in new template skin.Ogion wrote: 20f25
Does anyone know how to change the mod icon on the background?
mode-fruits.png
mode-taiko.png
mode-osu.png
mode-mania.png
Yes, that's why we shouldn't turn it on after all. It's just a funny part when make screenshot for ranking scoreGarygoh884 wrote: 1f51y
This extra mod icon also appears in the modifier playing list.
This icon was made originally to full transparency as it wasn't a mod. Also appears in multiplayer screens if other time-based mods are enabled.
Do you know what it's size?Yuki-kun wrote: 642j17
Anyone have idea about selection-mod-freemodallowed.png
Found it by accident while "hacking" to some resources xD
Garygoh884 wrote: 1f51y
This extra mod icon also appears in the modifier playing list.
This icon was made originally to full transparency as it wasn't a mod. Also appears in multiplayer screens if other time-based mods are enabled.
In my case, i used 552x362 (1366x768 res)vahn10 wrote: 6c2y5u
Do you know what it's size?Yuki-kun wrote: 642j17
Anyone have idea about selection-mod-freemodallowed.png
Found it by accident while "hacking" to some resources xD
I forgot to tell you that you need to use transparent image xDvahn10 wrote: 6c2y5u
It covers mods you used when not reduced opacity like in my imageYuki-kun wrote: 642j17
In my case, i used 552x362 (1366x768 res)
But please note that i used only for fun.
If you want to use, smaller will be better than, same size with mod icon (67x65...i guess)![]()
shutter.wav
thanks, first to test itYuki-kun wrote: 642j17
OK
This really not good after all xD
Also, for anyone want to change the hitsound when press F12 (screenshot), try to add this file
shutter.wav
Yes i know, when i tried in taiko mode in that map, it appeared, but when i try in standard mode, it's nothing @_@vahn10 wrote: 6c2y5u
You can see it in watching your failed replay until the endYuki-kun wrote: 642j17
I tried but seem like it appear in that map only.
Can't see it anywhere in normal mode @@
So that way, you can't change it. And I'm pretty sure you won't be able to change it in future.ArcadeSona wrote: 352l3g
Every font that osu! uses please.MLGnom wrote: 3b6q29
What do you mean by "change font of the skin"? Font of what? Score numbers, texts, etc. or the font that osu! uses almost everywhere?
Well, that's depends on person who is making skin. (his/her photoediting skills, ideas, free time, what is actually skinned etc.). If person really want to release skin it can take few days - up to week.jarrisonfor wrote: 1631y
take long to publish the new skin? say how long it will take to publish about
I have a question, the new skin accepts funds in 1920x1080 resolution and resized according to the 's screen?
sorry for my bad English I'm Spanish and I'm using google translator to write
[email protected]
MLGnom wrote: 3b6q29
Well, that's depends on person who is making skin. (his/her photoediting skills, ideas, free time, what is actually skinned etc.). If person really want to release skin it can take few days - up to week.jarrisonfor wrote: 1631y
take long to publish the new skin? say how long it will take to publish about
I have a question, the new skin accepts funds in 1920x1080 resolution and resized according to the 's screen?
sorry for my bad English I'm Spanish and I'm using google translator to write
Yes it is, as long as it's created for HD resolution (resolution with height larger than 1000px or forced in osu! config file). Every skin file that is supposed to be HD should have "@2x" in the end. For example :[email protected]
HighResolution = 0
For reference...AussieEvil wrote: 56ta
Preferred size of "Perfect," how to align the score graph and position of accuracy/combo numbers
I will tell you a little more about this tomorrow. :3AussieEvil wrote: 56ta
Preferred size of "Perfect," how to align the score graph and position of accuracy/combo numbers
If you really want, sure it's possible. You can get most of the elements that way.senofdark wrote: 1p1s21
is it possible to screenshot in the game and crop out the default skin ? lol
No, actually you can decide with which style you want to make a skin (but stil,l older skins might need some fixing).senofdark wrote: 1p1s21
btw, We need to skinning for new skin style?
JeMhUnTeR wrote: 605c39
I have two questions:
1. what are all the animate-able elements again...??
2. how do I name @2X animated elements? should it be <name>[email protected] or <name>@2x-0.png??
You can also create animation of several skin parts, with are :And there is few in osu!mania like LightingL, hitbursts etc. but I don't them all (and maybe I missed something ^^; ).
- followpoint
- fruit-ryuuta
- menu-back
- play-skip
- scorebar-colour
- sliderfollowcircle
- taiko mascot
- taikocircleoverlay
- taikobigcircleoverlay
- hitbursts (300,100,50,miss etc.)
- hitcircleoverlay
- sliderball
MLGnom wrote: 3b6q29
If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)
Find in main osu! folder, file named "osu!.<name>.cfg" and open it with notepad.
Then you need to find this line :
HighResolution = 0
And change 0 to 1.
If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)
Also, that @x2 MUST be 2x size of normal sprite since it will be way to small.
Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"[email protected]" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px
since i'm working with my test skin with those new elements (probably, some element guesses from Clementine's archive), yes. it is the button where you can change the game modeImmaterial wrote: 143c5z
Quote:MLGnom wrote: 3b6q29
If you are using 1366x768 you (or anyone else) will need to force this option to work. (resolution height is lower than 1000px)
Find in main osu! folder, file named "osu!.<name>.cfg" and open it with notepad.
Then you need to find this line :
HighResolution = 0
And change 0 to 1.
If you want to make skin for every resolution just make 2 backgrounds : Normal and HD (this is even recommended for everyone if someone is making HD skin)
Also, that @x2 MUST be 2x size of normal sprite since it will be way to small.
Example :
"pause-overlay.png" - is normal pause screen. Size : 1366x768px
"[email protected]" - will be replaced if person is using resolution with height above 1000px or forced it (this thing above). Size : 2732x1536px
It does not work, I was doing the skin in HD (1920 x 1080) and does not work, so I put the @ x2 does not work, or setting the "HighResolution: 1"
Edit: Forget it, I worked-_-
Edit 2 e.e: I found two states of an image, that of mode.
selection-mode.png
selection-mode-over.png
Is the new button where you select the game modes of rest, even not find them.
you mean, the game mode icons itself (in the Mode button)?Immaterial wrote: 143c5z
Jajaja es que uso el google traductor y ha traducido mal... lo que quería decir es que no he encontrado mas formas de personalizar ese botón, como los 4 apartados :Taiko, osu,ctb y mania, he buscado pero :/ se me ha dificultado un poco ese Net Framework esta super largo, que gran trabajo fue lo que me impresiono, Peppy se ha esforzado.(i won't give any translations cause the translator has many epic grammars)
Because the .png file is named "go.png"Yuki-kun wrote: 642j17
PikaPika677 wrote: 25463e
I noticed my skins have the count1, count2, and count3 sounds but I can't seem to find the file that says "Go!" after the countdown. Not sure if I'm very careless but could someone provide the right name for the file?gos.wav
Don't ask me why it has "s" xD
Cursors work this way: (i used Photoshop's Layers and sequence the elements from the top to bottom)[ Y P ] wrote: 5w6a46
can someone explain a little bit about
some new skin element like this one
SPOILERi still not really understand how they work
+ cursormiddle.png and new cursortrail.png
ic...OsuMe65 wrote: 4d3mn
Cursors work this way: (i used Photoshop's Layers and sequence the elements from the top to bottom)
While the new spinner goes like this (in default):![]()
imo (in my opinion), you can use animated parts depending on your preferenceYuki-kun wrote: 642j17
A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
Ah, thanks a lot. It wasn't in the template skin so I got confused.Yuki-kun wrote: 642j17
gos.wav
Don't ask me why it has "s" xD
Cursor.png goes under cursormiddle and is rotatable. Cursormiddle will cause cursortrail to have an unlimited drawing rate, and is the topmost part of the entire cursor. This item does not rotate. Cursortrail is the bottom-most item and its drawing rate becomes unlimited if cursormiddle is present[ Y P ] wrote: 5w6a46
can someone explain a little bit about
some new skin element like this one
SPOILERi still not really understand how they work
+ cursormiddle.png and new cursortrail.png
The only noticeable fps drop is when you are using really large pictures or if you are doing any long and fast animations (50+ frames on hitbursts for example), but too be honest you must have really old PC (or something messed up on newer) to have fps drops caused by skins .Yuki-kun wrote: 642j17
A small question: More image = more load = more reduce FPS?
Does this mean we shouldn't use more animated part in game?
use this atm. it's my 60-frame followpoint. it's some kind of an imitation of the default, plus a smoother motion and cleaner exit. use at 60 FPS setting on your skin.ini.Kert wrote: 6o3b5i
Is there any specific string for skin.ini that enables animated followpoints? (I mean new arrow ones)
They appear differently for default new osu! skin and empty custom skin. Even if I force new skin elements in the menu for empty one D: