overmodding isn't a good thing ok?Mr Color wrote: 1qt6d
It's not an issue of "should be approved instead or ranked" or anything.
It's an issue of the map doesn't meet the gameplay standards required. Instead of bitching, you guys should help out. There's plenty to say to improve this and get it reranked faster.
Alright Nold, let's do this. Here's a bunch of stuff you can apply in your ND1 diff. It won't break your flow, it won't make the map any easier, and it will keep its authenticity. You just need to adjust some stuff.
[ND1]
Just so you know, this beginning is quite well done. I wish to see more of that.
About the slider speed and combo colors, it worked well in Pluto, but that's a one-time only gimmick. Here, it really feels out of place, especially in the slow parts.
00:27:282 (4) - Reverse this slider so that you have consistant spacing throughout your triangle pattern. Plus it sends the player directly into the next slider.No,since it really breaks my pattern.Since 00:26:869 (3) includes a drum hit so (2)<--->(3) spacing should be bigger than (3)<--(4)
00:40:524 (1) - Unneeded speedup here, it doesn't really fit since the music isn't really being emphasized. Just put a regular slider speed and you're good.I don't think so,it's colour is red it's readable and the song"gegegoo" sounds so fast and sudden .The aim of putting it as a faster slider speed is to fit the song well.
00:44:110 (4) - Make this a circle and stack it near the slider -- you're having one beat too many compared to the music.Why
00:50:041 (1,1,2) - Same for these -- keep a consistant slider speedAs above
00:52:800 (1,2,1,1,2,3) - Same as above. Having them be regular slider speed doesn't break the flow at all; you're still having the spacing changes which are plenty readable.As above
00:57:282 (1,2) - You once again have one beat too many here. Just settle for a regular slider.As above
01:14:869 (1,2) - (and next ones) I feel these are very intrusive in the way of hitsounds and they really sound weird. Your choice as whether you want to tone them down or not.What do you mean.
01:23:765 (7) - Delete this circle and extend the slider's beginning to here.![]()
01:24:800 (4) - Same as above.
01:29:765 (1,2,3,4) - From here on out, you're jumping from 1.50 to 0.75 SV which is really weird. Tone it down a bit. My best advice would be to keep a consistant slider speed throughout the whole wub section (it can work just as well, if you want to I can show you how) but you probably don't want that. Another option here would be to use, for example, 1.20 and 0.90 to make the slider speed changes more subtle, thus more readable. Give it a shot and see if you like it. Either way, you're gonna have to do some changes here. , you can increase your spacing from slider to slider if you feel the need to (just don't go nuts with it.)No since it doesn't gfit at all.
01:32:938 (1) - Make this into a circle and make the next slider (the red one) begin when this current slider ends.no,01:32:938 (1) - sounds slow so I put it white(slow)
02:29:972 (7) - Remove the circle and extend the slider's beginning to here.as above
02:31:007 (4) - Same as above.same as above
02:31:558 (7,8) - I think you should reverse these two for better flow into the spinner.I don't think so,it breaks my pattern not improve.
Second wub section - The slider velocity changes don't seem to be as common here -- however sometimes the spacing gets pretty huge.so?
02:55:420 (1) - You're breaking the pattern you had going before! Place this at the top.? I think my pattern is better than yours.
02:58:317 (1,2) - Extend these to the next purple tick to lock the player into a 1/3 pattern which is what you have at the end.
And that's it! Don't forget to have the SB fixed and whatnot, maybe name of the song, that kind of stuff, I think you already know what to do.
Apply at least most of these and you're good for ranking.