The first time i tried to use it i ed the wrong replay but i found it this time >:D
Removed DT/NC '' (I have a sneaking suspicion it was coincidental it worked at allMara wrote: 1293c
For some reason it says it detected DOUBLETIME/NIGHTCORE in nomod replay, causing the video to end too early.
You really don't want to, it's horrendousEphemeral wrote: 4k296t
the code for this would be a lovely thing to see
EDIT: i can also help you adjust the offset if need be, looks a wee bit late
Aye the GPU and hard disk can't always keep up sadly, if only I had a basic discrete gpu in there along with twice the ramKuro wrote: 2z3c2
Offset is a tad bit late.. but other than that it's fine. I also tested a taiko replay on it because all of the other replays looked good.
Not a good choice to make because the play field is constantly moving so you can tell when frame rate drops(?) or if there is lag(?), sometimes the taiko play field starts shaking like a leaf in a blizzard![]()
Aye you're probably right, the audio stack it's going through scares me thoughEphemeral wrote: 4k296t
should be, UO is rarely needed except on very old sound cards in my experience
Better, I also tested a song that was more than 6 minutes long. I was seeing how far into the replay it would go.Darkimmortal wrote: 1oh39
Aye the GPU and hard disk can't always keep up sadly, if only I had a basic discrete gpu in there along with twice the ramKuro wrote: 2z3c2
Offset is a tad bit late.. but other than that it's fine. I also tested a taiko replay on it because all of the other replays looked good.
Not a good choice to make because the play field is constantly moving so you can tell when frame rate drops(?) or if there is lag(?), sometimes the taiko play field starts shaking like a leaf in a blizzard![]()
I've taken out the 16ms padding entirely, see if that's any better now offset-wise
Nice fix, would that also include songs longer than 5 minutes? That "test" I ran capped the replay at 6:08, which wasn't too far off though. The replay only had a few more seconds left on it.Darkimmortal wrote: 1oh39
Update: thanks to statementreply, doubletime/nightcore detection now works perfectly - no more running on way past the end
Additionally, I've added code which scrapes the length from the online page for the correct difficulty if it can't be determined from the HP/time graph data in the .osr file, so basically no more recordings stopping early.
Yeah I've been recording the data for that, just need to add a page to display itpeppy wrote: 6w4l42
You should add a historical display of previous conversions on the page somewhere, in my opinion.
That's probably due to the second thing I fixed, so it's worth trying againKuro wrote: 2z3c2
Nice fix, would that also include songs longer than 5 minutes? That "test" I ran capped the replay at 6:08, which wasn't too far off though. The replay only had a few more seconds left on it.Darkimmortal wrote: 1oh39
Update: thanks to statementreply, doubletime/nightcore detection now works perfectly - no more running on way past the end
Additionally, I've added code which scrapes the length from the online page for the correct difficulty if it can't be determined from the HP/time graph data in the .osr file, so basically no more recordings stopping early.
Are you sure you're ing the replay(.osr) and not the .osu?Fenek Alfa wrote: 192p4s
I wanted to record a replay, signed in and stuff, but then the page denies itself
The page says it started recording, but the console says "stop loading shite that isn't a replay"
Map: http://osu-ppy-sh.jeuxcrack.net/b/105325
I'm guessing that's the BP<273 thing.
Yep. http://www.mediafire.com/?omm78gayagbbaKuro wrote: 2z3c2
Are you sure you're ing the replay(.osr)?
Aye it was a bug that I've fixed nowFenek Alfa wrote: 192p4s
Yep. http://www.mediafire.com/?omm78gayagbbaKuro wrote: 2z3c2
Are you sure you're ing the replay(.osr)?
Ah lol, coolDarkimmortal wrote: 1oh39
Aye it was a bug that I've fixed nowFenek Alfa wrote: 192p4s
Yep. http://www.mediafire.com/?omm78gayagbba
(using regex's to process binary file formats is never a good idea :p )
Yeah it runs off a set of beatmaps from a private mirror system that I run, usually add the new packs every monthArnold0 wrote: 6g3r1c
OOps
Querying osu! api for map info... ID 49001... Difficulty 154391... Not found, t
rying artist/title match... Not found. (map too new or not ranked?)
It's a good concept, hope newest ranked map will be added soon![]()
Yes the game runs at 640x480 which is then upscaled to 960x720. Sadly the GPU isn't quite up to running 800x600 or higher smoothlyDJNightmare wrote: 261n2z
Awesome, the website gave alot of useful information about the last successful video, and also give's enough live streaming on the website to realise where it is. And the console was very helpful as i know when did the recording start, ended, or the converted. Also, 720p HD! Although it seems that the gameplay was resized to a very small window... Or is it just me? >.<
I haven't really noticed any colour difference to be honestlolcubes wrote: u93m
This looks nice, however I am interested in what kind of video codec do you use. Looking at the vids, they look somewhat pale (probably due to bad color conversion on rgb?).
Extracting replay length... Got 93000msFAILED to detect mod flags
Your replay must be corrupt or incredibly old if even osu itself can't load itDexus wrote: 5x17s
it didn't do my replay correctly
http://www.youtube.com/watch?v=by2V9e0yDCw
This was the first attempt I did and this is what it gave me.
I'm going to try doing it again to see if it was just a small bug or something.
Edit:
on my second I saw that it did this, it did this before but I wasn't sure if it was normal since the site is still new
Extracting replay length... Got 93000msFAILED to detect mod flags
No dice, same thing happened
http://www.youtube.com/watch?v=cXTYak7Kwk8
Not a whole lot I can do there, the osu site has it recorded as a 4:09 long beatmap.Wojtek wrote: 6nd4l
http://www.youtube.com/watch?v=RsOSamGRTA4
result screen is only displayed for fraction of second
ChangedGoddess Madoka wrote: 1u5w7
Replacing space with + in profile url doesn't seems to work. Consider using %20 ?
Smoothness will be related to the time of day - I run a number of gameservers on the box that will be full towards the evening UK time, all of which run at a higher priority level than the osurecord-related processes.Fenek Alfa wrote: 192p4s
And another succesful recording!
Actually, it's smoother than the previous one, so whatever you've done, it worked.
It's not on my mirror, probably was never included in a numbered packGaba yvis wrote: 5z5n1w
Hi, it seems that it can't record this beatmap in particular: http://osu-ppy-sh.jeuxcrack.net/b/153857
I've tried 2 times with different working replays and both didn't worked.
Not really any point, if it's down it's down.Fenek Alfa wrote: 192p4s
Nope, still down.
Could you add this to the OP, so people can check?
http://isup.me/osurecord.weeaboo.com
.osk ing is planned for the futureDJ Angel wrote: 6c2t6a
as I said before, this was a great idea, just tested it out and works even better than I thought.
now, this might be too much to ask, but couldn't you make a script or something so the replay accepts customized osu! skin parts? or even a full .osk? with this I'm pretty sure it will be just like recording on our own pc's
EDIT: You should add taiko skin, too