Hard - xsrsbsns
Insane - cRyo[iceeicee]
= pending in 2013 (ノ^^)ノ
Insane - cRyo[iceeicee]
= pending in 2013 (ノ^^)ノ
ty~inverness wrote: 1r6r5q
From our queue \( ^_^)/ 5r5x3a
Red mods means must be fixed. Mods with question marks are only suggestion.
:S
[General]
done
- Hitsound settings too low? Maybe raise it 10~20% higher?
[Easy]
That's all.
- 00:10:796 (1) - Add finish?
- 01:15:845 (1,2) - Combine into one slider?
done
[Normal]
Ok, this diff had already perfect imo
- 01:16:535 (2,3) - Stack please?
done
Nice map Mythol, good luck ^^
thx star! ^^Konei wrote: 5x5237
From my Queue ~
Must fix
Should fix
Suggestion
[General]
. Kiai timelines for cRyo's and alacat's diff are unsnapped. You will have to fix this ~ they are snapped..
. Add to tags: " eroge galgame hentai " add eroge
[Easy]
00:14:294 (1) - Too soon after a Spinner for Easy diff, beginners will be confused for pretty sure I guess. Changing rhythm like http://puu.sh/1olUi could work much better will wait for XAT opinion
00:44:121 (1) - Consider switching the whistle on start with finish. Tone doesnt sound really high and the new part sounds like a more better transition to the next with finish ok
00:59:294 (1) - Redo this shape with the new Sliders, that will give a more pleasing shape I guess k
01:15:845 (1) - Hm, try finish instead of whistle, this sound more like following the song imo ok
01:26:880 (1,2,3) - I highly suggest to replace all the claps with finishes. It's Kiai time and finishes give a more powerful and kinda epic tone to your notes. If you follow this consider to higher the volume on the finish on 01:29:639 (1) - done
01:37:914 (1) - I think 25 % for this Spinner's finish is a bit to quiet. Consider highering volume by 5 ~ 10 % fixed
[Normal]
01:26:880 (1,2,3,4) - That you did what I suggested in Easy is another argument for following what I pointed out for hitsound consistency between diffs. fixed
Well, that's all for now :3
Really good job, have a star ~
Good luck ~
spinner !Saten wrote: 5e2b6d
Unmapped part, but okthose wrote: 4o2b6g
00:01:196 - 75bpm, not 150. And not -404.
BPM is 174 !Dark Fang wrote: 5q1x2s
[cRyo]
AR -1 cuz AR 9 is so awkward to 150 BPM when play
inverness wrote: 1r6r5q
[cRyo's Insane]
Sorry for modding the diff too short ><
- 00:18:777 (1,2,3) - Bad flow, how about http://puu.sh/1ntlD ? i think you wrong placed them ww, changed on smth similar
- 00:26:018 (2,3) - Switch place? 2 to 3 and 3 to 2? placement i mean no current one is better for me
- 01:12:397 (1,2) - Inaudible notes, unrankable yep but this one have 35% volume......
- 01:40:673 (1) - End the spinner at 01:41:708 - ? removed spinner
Okay, here's the thing. This map contains a lot of jumps, a lot of it. And you know, jumps is the place where flow and visual are combined together to make nice and juicy jumps. The problem is, the jumps here are mostly harshflowed and "simplely" made. Some jumps are too hard, some are confusing, some aren't even readable (since too much), and some are just bad to see. My suggestion is, try re-make and re-arrange the jumps here into more juicy, nice, fun and readable jumps. You know what I mean right, cRyo
idk but almost every jump make sence for me.....idk how to change something that is fine for me ww
Konei wrote: 5x5237
[cRyo's Insane]
00:57:914 (4) - Try to give it the same shape as 00:55:156 (1) - I tried it and I think it has a cool flow no....arc looks better !
01:10:156 (3,4) - This jump plays really kinda bad. Try to change to the same spacing as 1,2,3 or imagine another place to put the jump but current feels odd i think it fits hmm....
01:26:880 (1,2,1,2,1,2,1,2) - This plays kinda odd because of the stacked notes. I don't have a sulution for that, but maybe you are able to change it? i think also fits with music, even if its plays not easy....
Dark Fang wrote: 5q1x2s
[cRyo]
AR -1 cuz AR 9 is so awkward to 150 BPM when play bpm is 174 ww
HP -1 7/7 is fine even with HR ! i dont think non-stream map need HP-6 .....
unused inherited point
removed
- 00:51:104 -
01:10:156 (4) - keep DS pls. that's not good i think last jump fits !
01:23:432 (5) - NC ok
01:23:432 (5,6,7,8) - i hate this patternme too :>
Kawayi Rika wrote: 3r5631
[cRyo's Insane] 3s5k23
- Missing add video in this diff. added
- 01:40:512 - Unsnapped Kiai time end point. fixed!
- 01:40:501 (3) - Add new combo,because of spacing change. i think NC not important here oo!
Thanks moddingthose wrote: 4o2b6g
[Hard]
- AR8 makes all objects appear less cramped. ok
- 00:53:265 (4,5) - what I said about the followpoints in アイの庭? o.o ok~ ^^/
those wrote: 4o2b6g
[Insane]
[/list]
- 00:21:196 (6) - Shorten to red or extend to white; this slider doesn't follow the same rhythm pattern as 00:19:300 (1) - where you actually hear drum in the background. you have wrong idea about this patterns they shouldnt follow any drumms on blue ticks, its like 00:21:196 (6) - you can clearly hear sound in BG music which is fits with long slider but you can also hear 00:21:541 (7) - new sound in music so thats why i put notes here, i prefer to click this *sounds* instead of leaving it on the long sliders tail, shorten slider to red tick dont fit better because there is no sound at red tick.
- 01:05:507 (3,1) - Unstack; the way this is approached causes a stalling feeling (to compare, there's nothing wrong with 00:38:610 (8,1) - or 00:41:886 (4,1) - since they don't have the same feel). always using this kind of stacks, prefer to hold cursor instead of moving it to next note
- 01:17:748 (4,1) - Like the above. same
- 01:32:058 (5,1) - And this one too, to a lesser extent. same
- 01:39:817 (1,2) - Should have an increase in spacing here. nope, spacing is fine here
It's a rhythm game; mapping is based on following rhythms in the music. The real question is, why are you choosing to let it stop at 00:21:455 - which follows the other sliders' patterns which actually have something in the music, instead of stopping it at 00:21:498 - 1/8 or 00:21:520 - 1/16 before the next object?cRyo[iceeicee] wrote: 1i33e
they shouldnt follow any drumms on blue ticks
Why do you think I didn't mention that 00:41:886 (4,1) - had a problem? It's the way that these objects are approached. The way you mapped 01:04:817 (1,2,3) - causes 01:05:851 (1) - to stall if stacked with 01:05:507 (3) - .cRyo[iceeicee] wrote: 1i33e
always using this kind of stacks, prefer to hold cursor instead of moving it to next note
You didn't even space here. All you did was choose an arbitrary position for 01:39:817 (1) - based on 01:39:645 (3) - and you just horizontally flipped it. Roughly 1.40x spacing would make 01:39:645 (3,1,2) - much more even.cRyo[iceeicee] wrote: 1i33e
01:39:817 (1,2) - Should have an increase in spacing here. nope, spacing is fine here
The real question is, why are you choosing to let it stop at 00:21:455 - which follows the other sliders' patterns which actually have something in the music, instead of stopping it at 00:21:498 - 1/8 or 00:21:520 - 1/16 before the next object?because this kind of patterns always stop like that
Why do you think I didn't mention that 00:41:886 (4,1) - had a problem? It's the way that these objects are approached. The way you mapped 01:04:817 (1,2,3) - causes 01:05:851 (1) - to stall if stacked with 01:05:507 (3) - .as i said its fine to me and i want to play this notes at current position
You didn't even space here. All you did was choose an arbitrary position for 01:39:817 (1) - based on 01:39:645 (3) - and you just horizontally flipped it. Roughly 1.40x spacing would make 01:39:645 (3,1,2) - much more even.if i placing 3 notes it doesnt mean that spacing should be equal........
Please, don't insult people who are trying to help. This only makes you look bad.cRyo[iceeicee] wrote: 1i33e
everything is following music, if you think this one is completely wrong, that means you have low knowledge about pattern variations that can be used in osu
Thanks Garven (「・ω・)「Garven wrote: 2k1v16
[alacat]
00:20:334 (4,5) - A jump here would fit best considering 00:19:645 (2,3) - ok , make more spacing
00:40:334 (6,7) - Strange spot for a jump keep now this jump o.o
00:50:851 (4,1) - Having these stacked breaks your flow and goes against the continuing nature of the musical section change here. ok
01:09:645 (1,2,3,4) - Accelerated spacing would work great here :3 ok
01:14:472 (5,6) - The overlap with the end of the 6 slider looks really poor. I suggest you try a different pattern for a better visual effect. hmm , I follow lyrics here >_<
Im not trying to insult anyone....lolcubes wrote: u93m
Please, don't insult people who are trying to help. This only makes you look bad.cRyo[iceeicee] wrote: 1i33e
everything is following music, if you think this one is completely wrong, that means you have low knowledge about pattern variations that can be used in osu
I didn't check the map myself, but for what it's worth, every rejections of a suggestion should have a valid reason which is usually backed up by the music. Sometimes intentions can be made to add to the music instead, but reasons "i want it like this" or similar aren't actual reasons. I am not here to say that either of you are wrong, I am here to suggest that you give reasons which are more accepted to other people. This will make the person on the other end much more comfortable when it comes to approving of things.
Garven wrote: 2k1v16
[cYro]
00:10:596 (1) - End this with a soft hitsound set so you don't get that "pop"
00:34:386 (2) - Delete
00:38:524 (7) - ^
00:44:127 (3) - Repeat arrow is partially obscured by a hitburst - it'd be easy to adjust
00:46:800 (8) - Delete
00:48:179 (2) - ^
00:53:006 (5) - ^
00:54:817 (4,1,2) - Considering the large amount of stacked triple 1/4 rhythms, this was an odd encounter to come across
00:58:955 (7,1,2) - ^
01:01:196 (6) - Fits better like this no.....this patern is too evil !!! even for Mr slidertick-2 :>
01:05:507 (3,1) - Ouch. That breaks the flow bad. D:
01:07:566 (1,2,1,2,1,2,1,2) - This part is fairly difficult in comparison with the rest of the map. It'd play better if it was similar in scope to what you did at 01:26:886 (2,3,1,2,1,2,1,2) -
01:15:075 (2) - Well, I think you get the idea. The majority of your 1/4 usage is out of sync with the percussion and plays awkwardly. They'd be better-placed when the drum does the small riffs like at 01:13:696 -
01:23:438 (1,2,3,4) - After such a huge rush of speed with these largely-spaced 1/4 sliders, running into the relatively super-slow slider at 01:24:127 (1) - is a huge letdown
I applied all of them and now you saying thatGarven wrote: 2k1v16
most things here are suggestions in which I feel will make the map better and more true to the music
general quality is now much lowerWhat does that supposed to mean \:D/ ?
those wrote: 4o2b6g
It's a rhythm game; mapping is based on following rhythms in the music. The real question is, why are you choosing to let it stop at 00:21:455 - which follows the other sliders' patterns which actually have something in the music, instead of stopping it at 00:21:498 - 1/8 or 00:21:520 - 1/16 before the next object?
if something is ranked in the server, it is forever fine to use in every scenario.Mostly yes, we dling maps checking them in editor and learning something new from other mappers
we are all trying to do our best in maintaining quality control.All i can say that ur mods is quite offencive, and i simply dont understand ur point of view
but if you need a more in-depth explanation as to why stuff should be changed I can try to provide one.ok
However, here's some food for thought: a song that is fun mapped one way doesn't mean it won't be fun if it's mapped another way.Yes, but if its mapped fun in one way why should i search another fun way to map it ?
We simply ask you keep up with ranking standards when you wish to have a map ranked on the server, and it is our responsibility to point out things that should be improved before ranking.I agree that if BAT thinks that map quality is not good for him and mapper dont want to make any changes, this BAT shouldnt rank it, but still he should return bubble if map dont have any unrankable issue, we will just wait another BAT thats all
If you're able to find a find way to map a song, surely you're able to find another - one which is more acceptable to our standards.There is no such things as *our standarts* every mapper have his/her own standarts if something is not acceptable to you it doesnt mean that any other BAT member will have same problems.
It means that you didn't read my post. You just applied everything in the literal sense, and then ignored the line that said that there were other spots as well with similar issue, but you ignored it since I didn't specify where. I know you're proficient enough in English to be able to understand that. From what I'm seeing, it's more that you're just folding your arms and doing things to the letter in obstinance rather than working with the suggestions to see if they work for your map or not. Modding is a two-way communication. The way you're acting, this isn't happening and now you can see the result.cRyo[iceeicee] wrote: 1i33e
I applied all of them and now you saying thatGarven wrote: 2k1v16
most things here are suggestions in which I feel will make the map better and more true to the music
general quality is now much lowerWhat does that supposed to mean \:D/ ?
^ this.mochi wrote: 3u3l
To BATs and MATs,
What you think would make the map better isn't necessarily true for everyone else.
In the end it's just your opinion... don't force your opinion on others.
Where have I said that I am forcing mods for this particular issue? Once again, I wonder if you even actually read the posts...Currently here nope, i said overal, because sometimes you became very strict in such places where you shouldnt, like Tick rate - 2/ OD8/9 or B(☞ nuked (2 hours chat about tick rate -omg /==\)
That's what modding is, cRyo. You're just putting a negative and slanted spin on it. Try to actually see why we make the suggestions instead of automatically going into this sort of back-lash. It's just making everything harder than it needs to be.I saw ur maps, no triplets (that dont exist in music), always OD8/9
I'm sorry for being consistent in my views?i forgive you :333333333 wwwww
I can accept the use of triple rhythms - I just found that your use of them was rather poorly placed and proposed a better placement guide to follow in which you ignored either by choice or by overlooking it.All this triplets make sence for me, they not random, i know why do i put it.
Try to take a step back and see just what it is you're trying to say here.Well ok lets start from beginig
00:21:196 (6) - Shorten to red or extend to white; this slider doesn't follow the same rhythm pattern as 00:19:300 (1) - where you actually hear drum in the background.Other words i cannot use this kind of patern because there is NO SOUND on blue tick
I never forced tick rate 2. I simply explained why I suggest it. You obviously don't like to have it set to fit the music, and that is fine. It won't stop me from suggesting it still. Even in that 2 hour chat we had, I did not once say that you -had- to change it.No it was exactly like *you must change it* tick rate chat and OD-8/9 chat
The triples weren't random - I didn't say that. I simply felt that they weren't applied in the best place. I'll let those reply to your concerns about his mods though.Such things as *this triplet plays bad* i cannot accept from you, sory but we both know that ur osu level is not that good (yes i spected you! :3)
Rating doesn't mean much and you know it.Nope it depends on the overal difficulty of the map.
I'll use this opportunity to explain the three main points thoroughly so you can see why keeping them exactly the way the mapper had it is bad.Frostmourne wrote: 292v3n
I saw cRyo explained clearly that she wants to keep them. Is it bad ?
Except...only you're not doing the same thing. I understand why this was done this way, and I actually more or less approve of it, even though I believe it was only accidentally done the way it was (the only mistake regarding the current 3/4 sliders was at 01:23:422 (1) - ). Good try, though. Oh, and the cursor for that map isn't centered.cRyo[iceeicee] wrote: 1i33e
Lets take this map
http://osu-ppy-sh.jeuxcrack.net/b/182268
00:14:567 (1) -
00:17:459 (1) -
00:21:434 (3) - this one even have beat in the middle of slider
00:26:133 (1) -
and even more and more, and all of this sliders dont have any beat on blue tick, but i know the reason why they placed like that, i understand why they placed like that, i did absolutely same thing (exept that mine is folowing BGmusic not vocal), and those dont understand it.
Are you trying to tell me that I care too much about the ranking process, or are you trying to tell me that other BAT/MATs don't care enough?Frostmourne wrote: 292v3n
like other BATs MATs, they won't care much if mappers don't want to fix because those are "Suggestions".
Drop this view. Not every BAT has the time to mod every map, so if things slip past certain of the team it doesn't automatically make it fine. Call me one of the strictest BATs if you want, but that's all I am. I am not critiquing you; I am critiquing your map. I want to agree with you, I want you to agree with me, but if I've given my reasons you better do your part; it's your map anyway.those wrote: 4o2b6g
The typical view you have of us is that if something is ranked in the server, it is forever fine to use in every scenario.
Also keeping in mind: if 00:21:196 (6) - was made 3/4, why wasn't 00:15:679 (3) - made 3/4? Why wasn't 00:17:748 (3) - made 3/4 + circle?Oh its very simple, that what we call *different variety of paterns*
I just didn't want to spend unnecessary time due to the history of "lolno" repliesThere wasnt any *lolno* replies, i clearly explained everything in my first post
Are you trying to tell me that I care too much about the ranking process, or are you trying to tell me that other BAT/MATs don't care enough?You dont care you simply like to create drama from nothing.
Call me one of the strictest BATs if you want, but that's all I am.You acting like you know everything better then anyone else, thats all you are.
Except...only you're not doing the same thing.KK
cRyo, please note, that every BAT/MAT wants to help improving this map :<cRyo[iceeicee] wrote: 1i33e
You acting like you know everything better then anyone else, thats all you are.
Either I'm not following the right map, or your audio output device isn't clear enough for you.cRyo[iceeicee] wrote: 1i33e
OK i understand, to use this kind of patern i need drum sound (any sound) on blue tick
http://osu-ppy-sh.jeuxcrack.net/b/177362
00:52:567 (8) - no sound on blue tick This one is a mistake.
01:08:039 (1) - no sound on blue tick Listen for the bass note before the snare is played at 01:08:416 (2) - .
01:09:548 (1) - no sound on blue tick
01:11:058 (1) - no sound on blue tick
01:07:096 (6) - beat apperas at 01:07:284 Beat appears at both times, I could have done it either way but I chose this way.
Ur mod is like - YOU MUST follow music precisely, otherwise nuked
so
00:14:265 (3) - should ends 1 tick earlier
00:17:284 (3) - should ends 1 tick earlier
00:20:303 (3) - should ends 1 tick earlier
00:23:322 (4,5,6) - not exist in music
00:43:888 (1,2,3) - not exist in music Hi-hats. Perhaps you should turn up your speakers.
etc. etc. etc. etc.
You're trying to shove "inconsistency" off as "variety". I don't think that's the right way to approach it.cRyo[iceeicee] wrote: 1i33e
Oh its very simple, that what we call *different variety of paterns*
There's a key difference that you seem to have missed. A place to start would be to wonder why I mentioned that 01:23:422 (1) - in Alicemagic wasn't done right. To give you a very obvious example:cRyo[iceeicee] wrote: 1i33e
Except...only you're not doing the same thing.KK
first sound - 00:21:196
second sound - 00:21:541
nothing between them
use long slider, fits ? YES
why did i end it on blue tick ?
to make second sound 00:21:541 clickable, emphasize this sound
NTR
first sound - 00:14:567
second sound - 00:14:928 (sound = vocal)
emphasize
use long slider, fits ? YES
why did i end it on blue tick ?
to start vocal with clickable patern, emphasize
To add: if I didn't know that I knew better than you, I wouldn't be going on about this map.Konei wrote: 5x5237
cRyo, please note, that every BAT/MAT wants to help improving this map :<cRyo[iceeicee] wrote: 1i33e
You acting like you know everything better then anyone else, thats all you are.
I think those is just suggesting things of which he think could get improved.
But if you don't want to change with a valid reason it's your own decission.
So please end this drama and let's just try to find compromises instead of going wild on each other.
and mappers thinking mods target the mapper instead of the map (e.g. "you're not a really good mapper because" vs. "this isn't mapped really well because").maybe it's just me
those wrote: 4o2b6g
I've seen enough of this, too. But my "this" refers to "mapping with no justification".
The fact that so many people defended this map means most people find the way it was mapped makes senseif people can understand it, it means there has to be something to be understood, e.g. the justification for mapping it that way.
Sorry, but I don't really understand where you got this idea at all.pieguy1372 wrote: 45704j
change it or nuke
01:08:039 (1) - no sound on blue tick Listen for the bass note before the snare is played at 01:08:416 (2) - .no sound, if you think there is try to change sliders tail (blue tick) to N sound and you will hear that its sounds terrible
There's a key difference that you seem to have missed. A place to start would be to wonder why I mentioned that 01:23:422 (1) - in Alicemagic wasn't done right. To give you a very obvious example:so ur meaning is
http://osu-ppy-sh.jeuxcrack.net/b/192106 Compare00:30:058 (1) - and 00:31:904 (1) - .
You're trying to shove "inconsistency" off as "variety". I don't think that's the right way to approach it.Thats it, current one is *variety* if i can create 2 different paterns in similar parts why should i reject it ?
Either I'm not following the right mapExactly
Do you have anything to say ?those wrote: 4o2b6g
It stops being a matter of opinion when there's music to back it up.
I'm definitely telling you that you care too much about the ranking processthose wrote: 4o2b6g
Are you trying to tell me that I care too much about the ranking process, or are you trying to tell me that other BAT/MATs don't care enough?Frostmourne wrote: 292v3n
like other BATs MATs, they won't care much if mappers don't want to fix because those are "Suggestions".
This is your best reply so far. Made me turn around.cRyo[iceeicee] wrote: 1i33e
so ur meaning is
If use 5% volume for my slider tail patern suddenly became fine for you ?
Thanks modding ~ chewin ~ ^^/Chewin wrote: 665v4m
[alacat's Hard]
- 00:15:507 (2,3) - I don't see a reason to increase the spacing here since the combo is still the same. Use 1.22x spacing to keep consistency with previous and the next part too 00:16:024 (4,5) ok,fixed :3
- 00:41:024 (1,2) - You should switch new combo here, it'd fit better if you used NC on 00:41:369 (2) according to the hitsound pattern ah , ok ><
- 01:07:576 (1,2,1,2,1,2,1,2) - Nice pattern >w< >w< Thank you so much !
Chewin wrote: 665v4m
[cRyo's Insane]
- 00:37:231 (1) - I'd reverte this slider curve in this way, so that it flows better together with 00:36:886 (3,1) IMO: http://puu.sh/1rD ok!
- 00:43:955 (2) - What about to move this circle to x:152 y:192? The jump would be more enjoyable to play, yup. And it's also overlapped with 00:45:162 (5)'s end ok, but i also changed placement of previous note a bit
- 01:05:851 (1,2) - I'd switch new combo here (remove it from (1) adding it instead on (2)) according to finish hitsound and also to advice about the jump/spacing change i think current one is better to read, i dont like sudden jumps on NC, also it fits with vocal here ^^
- 01:07:576 (1) and on 01:08:610 (1) - Add finishes to fit that clash in the cymbals? a bit loud for me, just clap also fine !
- 01:20:851 (1,2) - Same of 01:05:851 (1,2) sudden jump on NC again ^^
- 01:34:300 (3) - Same of the first point about the curve. I would change it in this way: http://puu.sh/1rDkx ok~
Everything else is fixed, thank you Chewin~Chewin wrote: 665v4m
[Easy]
[Normal]
- 00:18:610 (3) - If I was you I'd change this slider removing that repeat because there should be new combo on that downbeat. I mean to use this rhythm than the actual one: http://puu.sh/1rCGE I used a little different pattern but fixed for the NC
- 01:37:920 (1) - I suggest you to reduce the volume of this spinner end till 30%. It sounds too loud at the moment in my opinion Garven wants 60%, you want 30% \==/ I GO 45% BOTH HAPPY? ww
Fix those unrankable issues I wrote in general and call me back for a rebubble
- 00:23:955 (4) - What about to reduce this slider by 1/2 (instead to use that slidertick) adding a circle on 00:24:472 ? It fits this part much betterI think this is a little too complicated, so no change
- 01:37:920 (1) - Same thing I suggested in the easy diff 45% ><b