fps in the beatmap list has gone from about 30 fps to about 80 fps. That is a notable improvement.
I still get horribly bad lags on maps with 1/8 sliderstreams like Marisa or Forgotten [grumd]. My PC can run osu! very fine. with average 300-400fps on playing, and doesn't lag with any SB/video, however when there are too many sliders on the screen at once, I get extremely annoying lags that often ruin my plays.peppy wrote: 6w4l42
Performance Improvements
After a lot of testing, I believe to have fixed a few long-term issues which cause some s to experience occasional game-freezes that could last up to a second. Please let me know if you are seeing improvements by replying in this thread.
It will be for any replay since it saves your inputs anyways. It also works for Auto. That's the reason why it uses two keys now.antsu wrote: 6l5463
I really like this "button status overlay" feature.
Will it be avaliable to all replays recorded since the beginning of osu! or just the ones recorded from now on? (I'm at work right now, can't test by myself)
Anyways, good job.
You have to be er.hakE wrote: 3v419
i'm trying to drag the image file into the game but it don't works. I don't konw why :S
More info: I'm using Osu! in windowed mode (1024x768) and trying to drag this image
IceYoshi wrote: 5a111h
You have to be er.hakE wrote: 3v419
i'm trying to drag the image file into the game but it don't works. I don't konw why :S
More info: I'm using Osu! in windowed mode (1024x768) and trying to drag this image
Nice update![]()
peppy wrote: 6w4l42
You need a er tag to access this feature.hakE wrote: 3v419
i'm trying to drag the image file into the game but it don't works. I don't konw why :S
More info: I'm using Osu! in windowed mode (1024x768) and trying to drag this image
That is an awesome suggestion.Keredna wrote: 3z1m24
I feel the button status overlay could be better if it indicates what score each key has hit, because it's hard to focus both on the field and the status at the same time.
For example, if the click results in a 100, the color of the status could probably be indicated with green, blue for 50, and red for miss. Right now every click shows yellow, so I can't tell the difference whether I got a 300 or not, and I'll have to focus on both the replay and the status.
This is just a suggestion.
make a feature request because i this!Keredna wrote: 3z1m24
I feel the button status overlay could be better if it indicates what score each key has hit, because it's hard to focus both on the field and the status at the same time.
For example, if the click results in a 100, the color of the status could probably be indicated with green, blue for 50, and red for miss. Right now every click shows yellow, so I can't tell the difference whether I got a 300 or not, and I'll have to focus on both the replay and the status.
This is just a suggestion.
Position is intended for now (use widescreen for a nicer layout).Saph1 wrote: 19za
Love the button overlay but the mouse-clicks are very inaccurate for me. Most of my triple-notes show only show Z and X being pressed. At 800x600 resolution the overlay appears in the center of the health bar for me.
I'm not sure I understand. In the video I start off with taiko; the notes hit perfectly even when streaming. While I'm playing Eternal Feather, the triple notes hit (even though the song was slow hopefully one of them bugged so you can see).peppy wrote: 6w4l42
Position is intended for now (use widescreen for a nicer layout).Saph1 wrote: 19za
Love the button overlay but the mouse-clicks are very inaccurate for me. Most of my triple-notes show only show Z and X being pressed. At 800x600 resolution the overlay appears in the center of the health bar for me.
edit: seems like the problem is with the left-click. right-click seems fine
actually when i do right-click > left-click > K1, it seems fine
seems to not work only with a specific pattern. my strokes are: left-click> K1 > K2 > K1 > repeat. left-click doesn't get mapped with fast notes
oddly it seems to only bug like this when I play... if I spam those notes it works fine.. edit: i think it's like this because i'm not hitting the keys in my usual pattern
video: http://www.twitch.tv/eyeee/b/337260792
Also left mouse and key1 have always been the same key internally, so if you press one while already holding the other it will not click in-game.
there will be one for CTB?peppy wrote: 6w4l42
Button status overlay
When watching osu! standard replays (or spectating), you will now be able to see how the player pressed their buttons. You can also toggle this on for your own playing, which is useful when streaming or recording a video of yourself (check under Input settings in options).
Didn't really understood why, but nevermindpeppy wrote: 6w4l42
The overlay should not show for taiko mode.
this will be mean including a Player Ranking ?peppy wrote: 6w4l42
With this build, osu!mania ranking is now in a beta testing stage. This means you can now submit scores for existing maps, but they will be reset after about a week, or maybe sooner. Use this time to have some fun and help us test the system out (make sure to report anything strange in Tech forum). Read on for a few more changes.
Not for the time being, as you can see, but yes there will be one: http://osu-ppy-sh.jeuxcrack.net/p/pp/?m=3Luster_DNFWTF wrote: 712a4n
this will be mean including a Player Ranking ?
I noticed when going through songs on the Song Selection screen, it would freeze for about a second, this has been fixed in the latest build. Thanks ppy!peppy wrote: 6w4l42
Performance Improvements
After a lot of testing, I believe to have fixed a few long-term issues which cause some s to experience occasional game-freezes that could last up to a second. Please let me know if you are seeing improvements by replying in this thread.
Is this skin-able? <3peppy wrote: 6w4l42
Button status overlay
When watching osu! standard replays (or spectating), you will now be able to see how the player pressed their buttons. You can also toggle this on for your own playing, which is useful when streaming or recording a video of yourself (check under Input settings in options).
I really don't understand what you mean. SS w/o mods = 1 M, so SS with mods should equal > 1m There is no helping one get to 1 million higher, mods make things more challenging not more easier. If you think that you're just going to give more weight to the reward each hits you, then I am strongly opposed to that. It would definitely be a poorly balanced system and not make playing with mods worth it, since those who play with mods would have no problem playing it without mods, which nullifies this supposed weight, and it would give absolutely no benefit scoreboard wise as compared to other similar scores (no mod SS for example). Playing with mods just has to put the player at a greater scoring plane or they will only disadvantage the player and thus make them pointless and not worth the annoyance of using them.woc2006 wrote: 5f4w3
mania mod will never increase the total score which is setted to 1M, but will help you to reach a higher score.Rey-vo wrote: 2r3c3t
my suggestion is HR, HD 1.06, DT and FL 1.12
because DT FL is harder than HR HD
Because clicking with the mouse is different from pressing a button on your keyboard. It gives us a lot more information about how the player we spectate is playing.H_Hitachiin wrote: 613770
I want to hide them too >.<Peace Bird wrote: 5x4v27
o.o
these four hinder the scorebar o.o
can i hide them?
Also kinda wondering why there are 4 buttons >.<
So there's not going to be any type of official quality filter on the mania charts? It seems silly that there would be an osu!mania ranking system if they aren't going to filter them. The generated charts from regular osu beatmaps aren't very fun, and I wouldn't really care to try and compete for scores on them.MMzz wrote: 2i3zq
They won't get ranked.DFLT wrote: 6i6x3m
So I guess that means after this weeklong beta test we will then be able to mania charts? I'm anxious to get mine up haha
you must buy er tag.hakE wrote: 3v419
i'm trying to drag the image file into the game but it don't works. I don't konw why :S
More info: I'm using Osu! in windowed mode (1024x768) and trying to drag this image
Any chance of moving it back the top for widescreen (keep it where it is for 4:3)? I find it requires way more eye movement to watch now than it did when it was at the top. Like, it might as well be invisible most of the time now. At the top it was at least in my peripheral vision constantly.peppy wrote: 6w4l42
Position is intended for now (use widescreen for a nicer layout).Saph1 wrote: 19za
Love the button overlay but the mouse-clicks are very inaccurate for me. Most of my triple-notes show only show Z and X being pressed. At 800x600 resolution the overlay appears in the center of the health bar for me.
Also left mouse and key1 have always been the same key internally, so if you press one while already holding the other it will not click in-game.
Awesome! Any chance of making this work with .gifs or something similar, since the default background is either a gif or media file or something technical?peppy wrote: 6w4l42
Simple background changes
As a er, you can now change the main menu background quickly by dragging any image file into osu! while at the menu. If you don't already have a custom skin, osu! will make you one called "". This should be a lot easier than manually adding/replacing the file in your current skin, and allow for quickly previewing from a collection of images.
=Omassi4h wrote: 6m1v2i
Awesome! Any chance of making this work with .gifs or something similar, since the default background is either a gif or media file or something technical?peppy wrote: 6w4l42
Simple background changes
As a er, you can now change the main menu background quickly by dragging any image file into osu! while at the menu. If you don't already have a custom skin, osu! will make you one called "". This should be a lot easier than manually adding/replacing the file in your current skin, and allow for quickly previewing from a collection of images.