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Friends scores on maps and ratings [added] 51n2g

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This is a feature request. Feature requests can be voted up by ers.
Current Priority: +698
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It's a good idea. I wondered several times how much score did some of my friends got on certain maps.

This should be implemented.

iMercurial wrote: 2o5a17

C'mon peppy, you can do it.
o/
Horai_old

iMercurial wrote: 2o5a17

ed and voted.

peppy wrote: 6w4l42

I've always wanted to do this, but technically speaking this is a very hard (intensive) thing to handle.
C'mon peppy, you can do it.
yes peppy you can do it!
PROgrammer!
+1 and bumping for . Was about to suggest this myself until I found it was already here. I started playing Osu recently and was actually kinda surprised this feature wasn't already implemented. This would undoubtedly make a huge difference to the competitive scene among Osu, as well as encouraging widening friend circles within the community. Only seeing my own scores is kinda boring, and I'm nowhere near the skill level of top 40, so there's no point in me ever even having that tab open.

As tedious a task as it may be to implement a feature like this, it would be a huge step up for Osu.
first post, playing this fantastic game for some nights now (my brother now do also) and i really miss the friends score in a tab to make osu! a great competitive way for people like me who don't have an interest in the top 40 and only want to see what scores/ranks the friends are making on a map. i also think that would be a big social-gaming boost for osu!.
This would add another layer of competition that would be great. It would give you another reason to play a song, another goal to reach. Not to mention it would be nice to have that information right there in game.
It would be nice. If i had Stars
as i recall audiosurf handles the friend competition very well. you can filter the online scores so that only your friends scores will show up and it also drops you an email if a friend has beaten you on a map (mp3).
. This would be a good idea. We can make more friends thus, you won't have problems finding your friends score/s and to invite them into a rival fight. ;)
I'm to this :D
That's a great idea!
I gave you a star because I really love the idea :D It would be so great to have a friends rank on each map you play, to add more challenge and fun to solo mode.
! nice idea
Sounds like a good idea, but maybe make it that it will only work if both are mutual friends?

peppy wrote: 6w4l42

I've always wanted to do this, but technically speaking this is a very hard (intensive) thing to handle.
By this, do you mean it's hard to code, or it's difficult for the server to handle requests on that scale? If it's the former, then I guess it can't be helped, but if it's the latter, you could limit it so it doesn't load the server so badly, like have it update only once in a while (hourly?), or only be between mutual friends like ShadowLord suggested. Alternately, maybe you could tone down other features, like make only top 6 scores automatically a replay (I don't think a lot of people watch replays that aren't on the first page).

Sorry if I sound pushy and selfish, but this is the coolest idea ever. A scoreboard for friends is, like, literally the one thing I've always wanted to see in osu!, and I'll be rather sad if it's never implemented.
I've already experienced many of my friends activity on many top 40s and for me, that's enough. I really wouldn't care about anyone under rank 40. That just means they suck and that isn't fun to see. :lol:
This is one of those features I have no idea why aren't in yet. Almost every game with leaderboards lets you compete against your friends' scores, it lets newbies have fun too. Full
GeNJiii_old
Nice Idea
ing, I'd need this to keep up with my friends, on-the-fly.
, this is an interesting feature.
This is a great idea. I would've given one vote for, but sdafafdgfagsd no stars :c

ing this.
, a really cool idea \:D/
I don't see how this would be intensive to implement, plenty of other games do this. One way would be to store all scores on a server, only keeping the highest score a makes and the client simply grabs the data from the website database in real-time (similar to embedding a frame of a webpage). Another way would be for the clients to individually ask other clients for their highest local scores to sync with and promptly attempt to sync with friends clients when a new high score is obtained.

It would also be nice if every beatmap had their own dedicated torrent link, possibly even have torrent functionality implemented inside Osu! I'd be willing to donate tons of bandwidth if this existed.

mmstick wrote: 2cb6q

It would also be nice if every beatmap had their own dedicated torrent link, possibly even have torrent functionality implemented inside Osu! I'd be willing to donate tons of bandwidth if this existed.
In your dreams. osu! doesn't want to be associated with that kind of stuff.

theowest wrote: tpu

mmstick wrote: 2cb6q

It would also be nice if every beatmap had their own dedicated torrent link, possibly even have torrent functionality implemented inside Osu! I'd be willing to donate tons of bandwidth if this existed.
In your dreams. osu! doesn't want to be associated with that kind of stuff.
Why not? Are you implying there is some major flaw in the torrent protocol? If anything, it would drastically take the load off of the Osu servers, reducing bandwidth cost and needs. Give me a single good reason for why it would be a bad thing to be 'associated' with an Internet protocol like torrent.
This is the closest thing to torrents we have: t/64970 feel free to donate bandwidth to it :)

Now back to topic.
Now that I think about it. It would be kind of swell.

A torrent based system inside osu!, automatically running, all files and everything are shared as you them automatically (but act in a specific way depending on how things would work best). Damn. osu! would be so cost efficient if this was the case. That's how all sharing should work! I never thought torrents were this revolutionary before.

Yeah, back to topic. Very interesting though. I'd love to have a discussion about it, but not here of course.
OT...

this feature, it is just like a social network.
I would really like this feature to be ed, it would really give the game a bit more of a competition between friends :D
Last I heard, p2p functionality was already being programmed into the game, It's just not in effect yet. It would be cool to see a friends rating board, but it would be harder to manage server-wise than top 40.

If you want to do this, just grab your friends' replays. Their scores move over to the local scoreboard.
There should be a check box right on top of the online ranking; "Show friend plays only". Somewhere between here:

Should also be available on the web, right next to the "shoe no-mod plays only:
"Display friends on song select rankings when present."

Did I read that right

Because if I did, I'm going to squeal like a girl
The problem is your "friends" may not want to show his/her score and this could end up with people watching random players' score by making friends with him/her. If the relationship is mutual and he/she is willing to disclose his/her score, you can simply ask him/her for the score/replay.

wmfchris wrote: 1c4l29

The problem is your "friends" may not want to show his/her score and this could end up with people watching random players' score by making friends with him/her. If the relationship is mutual and he/she is willing to disclose his/her score, you can simply ask him/her for the score/replay.
Exactly. If you really want to see who your friends are, just who they are. They're already highlighted on the list and any friend beyond rank 40 won't show anyway.

So this feature request is pretty shit.
No because you normally only see 1st, 37th, 38th, 39th, 40th, Your best, Current.

If a friend isnt in any of those you wont see it until you get higher than 40th so it shifts a bit and so on, i'd prefer that it only shows your friends position (on top 40) if this is implemented, which is what i think peppy was proposing, also adding a toggle of course, for those that want to see the old behavior.
well you still can't watch their replay if they're under top 40.

but I'm more interested in this: t/87490

Why not have both?
Yeah, but filtering top 40 to only display friends is what im talking about (didn't peppy say something similar in here? i cant seem to find the post).

Edit: @theowest: I meant mid-play.
oh. well that will most certainly make the list smaller and easier for you to scroll through
I this idea. When you're newer to the game you don't particularly get that competitive feel, but starting up with friends and seeing a friend ranking fixes that. It's even better if it's multiple friends. Imagine a small community like a forum with on Osu thread in off topic, they friend each other and just wanna keep tabs on each other's scored without manually posting their scored in the thread.

I'm sure there are a lot of people who aren't interested in the top 40, but would be interested in having a scoreboard of their 20 mutual friends to compete with. Having to manually manage scores makes it too much of a hassle to be fun.

As for stalking people's scores, you could just have it work for just mutual friends. It also doesn't help that you don't get a notification when people request you as a friend for you to accept, they can just add you without your knowledge. Friend system in general seems in need of tweaking, but perhaps that's for a different time.
I am hoping to address this in a round-about way in the future. For now, due to my previously mentioned reasons, it is not possible.

mmstick wrote: 2cb6q

I don't see how this would be intensive to implement, plenty of other games do this. One way would be to store all scores on a server, only keeping the highest score a makes and the client simply grabs the data from the website database in real-time (similar to embedding a frame of a webpage). Another way would be for the clients to individually ask other clients for their highest local scores to sync with and promptly attempt to sync with friends clients when a new high score is obtained.
You need an index per- per-beatmap ordered by score. As this information is obviously not stored in a single table, it means duplicating a lot of data, which all needs to be updated on a regular basis. Making this an efficient lookup is one of the most challenging query types for a database. It of course can be done, but requires a lot of optimisation, consideration and storage space.

Your solutions may sound simple to you, but aren't actually feasible due to over-simplication (suggestion 1) or incorrect approach (suggestion 2).
definitely a great idea....
tired of going through asking friends their ranks/scores
kinda annoying
This looks awesome for now:
This sounds fun... it would add something new to regular gameplay for me. Make things a bit more spicy 8-)
I had the same idea. I do this idea, but this will be kind of hard to make.

peppy wrote: 6w4l42

I am hoping to address this in a round-about way in the future. For now, due to my previously mentioned reasons, it is not possible.

mmstick wrote: 2cb6q

I don't see how this would be intensive to implement, plenty of other games do this. One way would be to store all scores on a server, only keeping the highest score a makes and the client simply grabs the data from the website database in real-time (similar to embedding a frame of a webpage). Another way would be for the clients to individually ask other clients for their highest local scores to sync with and promptly attempt to sync with friends clients when a new high score is obtained.
You need an index per- per-beatmap ordered by score. As this information is obviously not stored in a single table, it means duplicating a lot of data, which all needs to be updated on a regular basis. Making this an efficient lookup is one of the most challenging query types for a database. It of course can be done, but requires a lot of optimisation, consideration and storage space.

Your solutions may sound simple to you, but aren't actually feasible due to over-simplication (suggestion 1) or incorrect approach (suggestion 2).
This is kind of confusing to me. Whatever confusing must be hard, right?
:D +2
We can see when our friends are in the rank, so why can't we just make a filter for "yellow players" who are in the #400 ? I don't know if this is possible with those who are not :/
This is a wonderful idea! I actually wondering why something like this didn't exist when I first started playing a year ago. although I wasn't on the forums much, and didn't know you could make feature requests. I hope this gets added!
I this, however if you learned how databases are made/how to make one it's going to be very difficult.
I'm trying to write a process tree down and it's giving me a headache :o
ann_old
I'd love it.
!
- Akari -_old
It could just be a client-side ranking filter that shows only friends scores.
+1
If a full-blown friends scoreboard is not feasible right now, maybe we could at least get a filter for the top 400 (so it would only show those yellow names + their song rank)? Most of my friends would show up, but it's a little tedious to scroll through all 10 pages just to check if my friends are on it. I don't think that would be too difficult, would it?

The scoreboard's gotten way better lately in any case. Top 400 + mods + accuracy + relative rank is awesome.
Uncle Buly
yes!!
This is something I really miss in this game, some way to compare to friends...
+2
If I had stars I would add them to this. I'd know which of my friends I had highscores and which I wanted to beat this way.
she_old

Kaoru wrote: 2722t

If I had stars I would add them to this. I'd know which of my friends I had highscores and which I wanted to beat this way.
I'd hunt your weak scores down

loseri wrote: 3g6v16

Kaoru wrote: 2722t

If I had stars I would add them to this. I'd know which of my friends I had highscores and which I wanted to beat this way.
I'd hunt your weak scores down
As would I :D
she_old

Kaoru wrote: 2722t

As would I :D
GL! I barely have any scores!
One of the biggest features missing at the moment!
well, I want to hunt someone's score down as well >:D

+2
Good idea! This will raise the competitive spirit amongst friends & foes.

Coincidentally I proposed to have your own score displayed while spectating another player in this thread. The 2 ideas will work well for a stalker...err I mean friends, friends! :D
Sounds nice.

Now only if I had friends to be competitive with.
! :D
! That will be great!
good idea... x3
Primula_old
Very much want this, my main motivation when playing this game is to beat my friends. >-<!
+4
+4 stars.. This is all I really look for when scrolling through the scores.. We already have the (Has Friends) thing, so why not make it that we can have just our friends scores shown.
+3 Come on Guys, just add this feature :D
People are still giving stars to this? Here's the bad news for those who didn't read whole thread:

peppy wrote: 6w4l42

I am hoping to address this in a round-about way in the future. For now, due to my previously mentioned reasons, it is not possible.

mmstick wrote: 2cb6q

I don't see how this would be intensive to implement, plenty of other games do this. One way would be to store all scores on a server, only keeping the highest score a makes and the client simply grabs the data from the website database in real-time (similar to embedding a frame of a webpage). Another way would be for the clients to individually ask other clients for their highest local scores to sync with and promptly attempt to sync with friends clients when a new high score is obtained.
You need an index per- per-beatmap ordered by score. As this information is obviously not stored in a single table, it means duplicating a lot of data, which all needs to be updated on a regular basis. Making this an efficient lookup is one of the most challenging query types for a database. It of course can be done, but requires a lot of optimisation, consideration and storage space.

Your solutions may sound simple to you, but aren't actually feasible due to over-simplication (suggestion 1) or incorrect approach (suggestion 2).
I hope this going to be fast in the change log :P
Kalle_old_1

peppy wrote: 6w4l42

I am hoping to address this in a round-about way in the future. For now, due to my previously mentioned reasons, it is not possible.

mmstick wrote: 2cb6q

I don't see how this would be intensive to implement, plenty of other games do this. One way would be to store all scores on a server, only keeping the highest score a makes and the client simply grabs the data from the website database in real-time (similar to embedding a frame of a webpage). Another way would be for the clients to individually ask other clients for their highest local scores to sync with and promptly attempt to sync with friends clients when a new high score is obtained.
You need an index per- per-beatmap ordered by score. As this information is obviously not stored in a single table, it means duplicating a lot of data, which all needs to be updated on a regular basis. Making this an efficient lookup is one of the most challenging query types for a database. It of course can be done, but requires a lot of optimisation, consideration and storage space.

Your solutions may sound simple to you, but aren't actually feasible due to over-simplication (suggestion 1) or incorrect approach (suggestion 2).
I might not understood the whole problem, but how about having a "Show friends scores" button for each beatmap in the client, which then s the full rankings for said map and parses the info in the clients own computer?

Kalle wrote: 3e692b

I might not understood the whole problem, but how about having a "Show friends scores" button for each beatmap in the client, which then s the full rankings for said map and parses the info in the clients own computer?
It still requires ing info from leaderboard beforehand, no?

Imagine million of s trying to fetch the leaderboard from the server...

This idea is interesting, which I . But we need an efficient method so that it doesn't take too much server load.
Kalle_old_1

Winshley wrote: 5616h

Kalle wrote: 3e692b

I might not understood the whole problem, but how about having a "Show friends scores" button for each beatmap in the client, which then s the full rankings for said map and parses the info in the clients own computer?
It still requires ing info from leaderboard beforehand, no?

Imagine million of s trying to fetch the leaderboard from the server...

This idea is interesting, which I . But we need an efficient method so that it doesn't take too much server load.
But only if pushes the button to check, it wouldn't happen automatically, which would drastically reduce the traffic. can't really think about better method mainly because my understanding about programming is very minor.
ing wish i had stars though
How about making it a feature on the website?

You have the check box for no mod plays only... Add one for friends only?

I'm no programmer, so I have no idea how this would work, but it sounds easier than doing it through the osu program.
ing! It's a cool idea!
This saves up so much time.
Wish I could this but I have no votes :(
Nice Idea! :3
Yeah! I love that idea!
Added
t/124366

peppy wrote: 6w4l42

This is currently limited to ers only while I load test the system, but this may change in the future.


How it looks on one of my maps:

those s you see on the list there are some of my friends with a rank on this map.
Any chances of there being a ranking list containing ONLY friends? I don't believe anybody asked for a unified list...

mochi wrote: 3u3l

Any chances of there being a ranking list containing ONLY friends? I don't believe anybody asked for a unified list...
it's how peppy implemented it. don't expect him to do exactly what the request is asking for.
ADDED! ~(^3^)~
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