\o/ nice diff name
328,120,190009,2,0,B|372:96,1,50
240,80,190298,2,0,B|264:32,1,50
thank you very much~!Hinsvar wrote: 5j1ku
Hi.
Was bored and randomly walked around.
Guess I'll mod this.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.
>General
most likely but ill get more opinions on this
- The .mp3's bitrate is 320 kbps. Reduce it to ~128-192 kbps. to full submit after doing this. oops, fixed xD
- I think the hitsounds are too silent. Maybe increase the volume by ~20%?
>Normal
- 00:29:625 (5) - Move the last anchor point to (152,208)? The current angle doesn't seem to be looking nice. By doing this, the slider will point at 00:31:356 (1), which looks better. fixed
- 00:48:663 (3) - Move the middle anchor point to (256,40)? The blanketing of 00:48:086 (2) and this slider will look much neater since the borders overlap each other perfectly. fixed
- 00:55:298 (2,3) - Hmm... I think (2) is supposed to be a 1/1 slider and (3) is a 1/2 one. It goes with the vocal much better, so make them like that? I can't see a reason to preserve the symmetry here, anyway. no sorry because i am following the instruments, not the vocals
>Twin Blades
I think the map will need little bits of improvement by other modders' suggestions, but in its current state, I think it's pretty good. kk~
- 00:25:874 (7,1) - Swap NC? Don't know why, I just feel that the combo placement is wrong here. ok changed
- 00:59:625 (8,1) - ^ ok i put an nc at 00:59:625 (1) - ..
- 01:01:933 (4) - NC if you follow the suggestion above. i didnt nc here exactly but i put one at 01:04:240 (1) -
- 01:09:433 (8) - NC? Sure enough the song 'demands' it. lol fine
- 03:10:298 (11) - I think it's weird to see this slider pointing to the left while 03:09:721 (9,10) is pointing to the right. How about if you make (10,11) like this? done, ty for the code
328,120,190009,2,0,B|372:96,1,50
240,80,190298,2,0,B|264:32,1,50- 03:27:894 (7,8) - The stack here looks very, very weird. If you still want to stack this and for the stack to look good... I guess we'll need to use SL3 (SL = Stack Leniency). Sounds weird, but then again, that's my suggestion.no thanks..we like it actually..xD
Good luck on the way![]()
<3Beren wrote: 3o1547
<3 KOKIA
thank you ^^Kinzo wrote: 4t238
Hi ~
From My mod queue
I'm a beginner modder; then i can be wrong np
Normal :
for symmetric stuff :
00:46:933 (1) - right and left slider are not really symmetric, change to this one : http://puu.sh/PoSx ok i tried to fix it xD
00:46:933 (1) - same http://puu.sh/PoZX lol its the same one
00:57:317 (1) - this one too : http://puu.sh/PoYl kk
Twin Blades :
00:58:904 (6) - I think it's sound better if you delete this one i can see why, but i will put the suggestion on hold for now
for symmetric stuff :
00:42:029 (4) - right and left are not really symmetric, change to this one : http://puu.sh/Ppgl ok i tried..
02:15:202 (6) - same : http://puu.sh/Ppji a code would be nice ~_~ failing at this one lol
03:27:894 (7) - same : http://puu.sh/Ppl9 <--- if you change this, make this one symetric too 03:29:625 (1) - ill see to it..
Good luck ~
tyvm~dubbadeni wrote: 2o4oy
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much!
----------------------------------------------------------------------------------------------
General
Your map is really nice, but too good for my Beginner Modding Queue.
![]()
I just found a few things, you should take a look.
Normal
Many objects aren't snapped!
Timing - > Resnap All Notes lol omg
Twin Blades
I usually don't mod hard but I liked this diff :]
01:23:751 Do you really want change the stream spacing here? alright fixed
02:00:674 (11) Maybe put this 2 level-4-grids to the right? it'd look better hm..ok
02:22:742 (2,3) They are overlapping a bit. That's not so pretty nah, spacing is consistent here
03:11:780 (1) This slider looks not pretty to me. I know that you want it like this but i think you can make it looking better and still keep it like a slider like this.alright ill think about it
tyvm *-* was pretty helpfuldkun wrote: 1rp3z
my modding key
this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.
General
Normal
- Solid set.
ty!
- For a second, I thought I was watching a music video. Nice job on the storyboard. thanks ><
- On a side note, you might want to add collaber names (even if she is your sister! :p) i will work on making them then..when i come back from vacation x.x
Twin Blades
- Purely opinionated, but perhaps rename the diff to something like "Dagger" or something singular to match Twin Blades? i understand lol, not your fault or anything but dagger has nothing to do with the anime xD i will consider changing this diff. name though
- Looking at your custom hit-normal and hit-finish, it sounds way too low during gameplay as the vocals overpower the hitsound in itself. I would suggest to raise the volume to 65 or so for a more prominent yet subtle effect. ok, changed to 65% c:
- I raise a few issues about slider composition and symmetry below, but as a quick guideline when composing a slider, check the slider ticks when trying to compose something symmetrical via the X or Y axis, it's a tremendous help and does help when going for symmetry.
00:40:626 (2,3,4,5) - Looking from the rest of the difficulty, perhaps you could orient the notes in a fashion such as this. fixed
00:48:126 (2,3) - Could totally be overlapped better, even break distance snapping by just a little so it doesn't touch. Perhaps something like this? ok i tried lol
00:57:357 (1) - Slider composition on this could be a tad bit better for complete symmetry, nothing major, just purely polish and optional. This is what I had in mind. oh i tried to make this as symmetrical as possible but i guess i still need work :<
01:38:896 (3) - Also another slider composition issue, same reason as above.This is what I had in mind as a replacement. ok
02:55:049 (1) - Same issue as ^, I'm pretty sure you know what I'm aiming for now, right? lol kk
02:58:511 (1) - ^ kk
- I'll put in the same remark with hitsounding volume as I did in Normal. Please actually consider this.yep, changed to 65
- As I said in General, collaber names in a subtle fashion would be nice somewhere. ok i will work on making
- The difficulty flows extremely well, but there's some issues that I point out below that's completely optional to fix.
00:20:434 (3,4) - Completely an optional change, but perhaps switch the order of these two notes for what *I* think would be better flow. ah i kinda like the small jump with 2 and 3 xD. maybe if someone mentions this place again i will reconsider
00:26:492 (2) - Slider composition could look/play better with some tweaking. Symmetry is love, after all. But this is what I was aiming at. ok tried, hope its close enough..
00:38:896 (7) - ^, the same composition in the same screenshot would work as well. ok
01:16:396 (1,2,3,4,5) - Why not align this symmetrically on the Y axis? It's done for a lot of the other similar combos in other parts of the map. good point, fixed :3
01:21:876 (7) - Refer to 00:52:165 (6) with how this should look. copied it xD
01:26:780 (1,2,3,1,2,3,4) - Is this combo trying to achieve a double square stack, with the second square zoning in spacing wise? What I propose is this. What I did to achieve this is making a perfect square with 1.75x distance snapping between all 4 notes, rotating it 15 degrees and placing the first 3 on 11 from the last combo. After doing so, I took 1,2,3 and emulated it for 1,2,3,4 in a perfect square fashion going the same direction, but scaling it to 0.875x. This is that I believe it should look like. need to talk to u about this later xD
02:15:242 (6) - Refer to 00:26:492 (2). o.o? did u link to the wrong refering point?
02:58:511 (2) - Reverse selection for the sake of flow and symmetry. fixed
03:14:088 (3,4,5,6,7) - Refer to 01:16:396 (1,2,3,4,5).
03:21:011 (1,2,3,4,5) - I believe this would flow better if it was composed of something like this. hmm im hoping to keep that V shape with 6
03:36:588 (1,2,3,4,5,6,1,2,3,4,5) - I like the space increase from the two combos. :p ty!
thanks a for the mod and star <3Akashi_S wrote: 205f1r
Love the storyboard XD
My modding is not good sorry XP..
[General]
Clear.
[Normal]
Check AIMod for spacing infringements, if this was intended, then ignore this. yeah theres a part of two that needed slightly different spacing
Clear.
[Twin Blades]
There are many streams here, but their spacing are frequently different from other streams. The end of the song, the increase of spacing in the stream is acceptable imo, but not in places like 01:32:405 (6,7,8,9,10) - I actually thought 6,7 is more far away (in a matter of rhythm) from each other. oh ok, ill check spacings again
00:20:146 (2,3,4) - the spacing here is confusing 2,3,4 has all constant beat and 4 seems like it comes much faster. someone else mentioned this part so i fixed it up. ctrl+r 3 and 4
00:24:473 (4,5) - change into a slider that looks like 1,2,3; copy-paste and rotate. If you do that, switch place with 3.. good thought but for 4 and 5, im hoping to follow instruments rather than voice
00:30:819 (6,7) - confusing spacing i think its fine.. >< keeping symmetry too sorry
00:35:434 (5,6) - spacing here is also confusing.. lol its 1/4 here and distance snapped
00:57:357 (1) - nazi. the blanket for note 5 does not look perfect imo.second point to x128 y0 and third point to x56 y8?alright fixed
02:41:203 (3,4) - It would be nice if you were able to make them more "paralleled curve'. it does look a bit funny now, ill fix it
Good luck mapping, and star~
sorry for all the red, but i did fix a little bit of the hitsounds .. o:shojimeguro wrote: 5yb2u
Normal
00:09:288 - fill this with notes nah..i like that intro-ish feeling xD
01:52:644 - put spinner feels a bit random lol
try to put some sound effect on some notes ill recheck hitsounds if u say so
03:40:049 - finish it here uh..last beat is clearly here 03:38:319 - xD.. theres a sort of empty space where u pointed out
Hard
00:09:321 - fill with notes see above
just turn off distance snap for this diff yeah i did at times
01:51:886 - put spinner see above
03:40:297 - finish it here see above xD
well at least all beat seems in place
that's all i can mod
i think ur beatmap will be ranked soon!!!thanks ^^
thank you very much for the modTarantino wrote: 61m53
[General]
- Make the 'time signature' in all difficulties 3 / 4 (waltz). It's selected as 4 / 4 at the moment, while the beat is 3 / 4. http://puu.sh/Xjhq
alright, fixed ^^actually i have to ask about this too >< ,] (it just sounds rly wierd in nightcore now lol)- The difficulty gap between the Collab difficulty and Normal is too big. You should really add in a Hard difficulty. (I could try to map one if you'd like, give me a day and I'll be done.)
.. xD the star rating is like 4.8 which is a bit lower for the hardest diff. in a typical mapset, so thats why i kept it at 2 difficulties for this map. i had other people check with the diff. spread too and they think it is alright. if there was a third diff., it would be an Easy. but uh.. if you really think so, i will check again with some people and let them know about your opinion~actually, ill consider it- Some of the storyboard files aren't used. You should check this out. oh, thanks for pointing it out
Unused Image FilesUnused Image Files
sb\b19.jpg
sb\b3.jpg
sb\b36.jpg
sb\b4.jpg
[Twin Blades]
00:42:069 (4) - Please make this slider symmetrical. It looks really odd not having the slider beginning and ending point on the same line. okay should be better i hope
01:25:049 (6) - Add new combo? fixed
01:26:492 (7) - Add new combo here... okay
01:26:780 (1) - ...and then remove the new combo here. okay
03:03:703 (8) - Add new combo? fixed :>
[Normal]
02:42:357 (2) - Unsnapped slider (end) ok ty for pointing out
- Decrease drain rate by one? its okay for normal
02:49:280 (2) - Unsnapped slider (end) kk
03:11:780 (2) - Add new combo. okay
460,100,25049,2,0,B|428:64|400:56|400:56|368:64|336:100,1,150
256,184,26203,6,0,B|224:220|196:228|196:228|164:220|134:186,2,150,4|0|0
340,96,27934,2,0,B|380:72|382:37,1,75
384,128,28511,2,0,B|429:139|455:116,1,75
392,184,29088,2,0,B|415:224|459:228,1,75
452,284,29665,2,0,B|384:284|328:336|328:336|240:296|236:192,1,300,2|0
128,160,31396,5,0
240,120,31973,1,0
412,216,213126,6,0,B|436:160|416:112|416:112|340:84,1,165.000005035401,6|0
296,92,213992,2,0,B|240:113|240:113|220:161|244:217,1,165.000005035401
248,280,214857,2,0,B|332:316|428:276,1,165.000005035401,6|0
328,180,216011,1,0
264,64,216588,5,6
192,176,217165,1,0
120,64,217742,2,0,B|72:80|56:120,1,82.5000025177003
36,176,218319,1,4
148,176,148223,1,0
256,72,148511,1,0
376,176,148799,1,0
312,112,205049,2,0,B|328:176|288:208|288:208|248:240|260:312,1,215.999993408203
thanks for the helpful mod~~Byakugan249 wrote: 2q5k2r
i found this on #modreqs the other day but i haven't had time to mod it...anyways let's get started.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you mt opinion, advice, or if i'm curious about something.
[General]
you're using a SB, so disable the letterbox during breaks. you only enable the letterbox when you're not using a SB or a video.
revert the whistle to a .wav file. all hitsounds are supposed to be a .wav file, not a mp3 file.
[Normal]
00:23:319 (1,2) - replace all this for a 1/1 slider because it follows the hold in the vocals for this part of the song. okay
00:24:473 (3) - this should be a circle instead to follow the vocals accurately. i am following the instruments at this part xD
00:25:049 (4) - maybe you can align this note here so that the transition would be smoother during gameplay?
use this code if you follow the suggestion above. i think this code continutes the flow and transition to the next note during gameplay. okaySPOILER460,100,25049,2,0,B|428:64|400:56|400:56|368:64|336:100,1,150
256,184,26203,6,0,B|224:220|196:228|196:228|164:220|134:186,2,150,4|0|0
340,96,27934,2,0,B|380:72|382:37,1,75
384,128,28511,2,0,B|429:139|455:116,1,75
392,184,29088,2,0,B|415:224|459:228,1,75
452,284,29665,2,0,B|384:284|328:336|328:336|240:296|236:192,1,300,2|0
128,160,31396,5,0
240,120,31973,1,0
00:33:126 (1,3) - these sliders can look nicer if it's symmetrical. just adjust these 2 sliders and you're done. something like this should work. the only difference is that it looks symmetrical in this screenshot. i see, though i kind of like it when curves big then small xD
01:42:646 - drag the break to 01:44:088 because that's where the song starts again. nice point
01:57:934 (1) - same as 00:33:126, but just this slider. make it like this if you can. i feel that by doing this, the flow would be smoother during gameplay IMO. i didnt fix exactly as u screenshoted it, but i did do a little adjustment
02:01:396 (3) - ^ ^
02:53:319 (6) - a NC here because it follows the instrumental. (1-5) is following the vocals in this part of the song. fixed
03:14:665 (5) - if you can make this slider symmetrical, it'll look like a nicer flower for this pattern. it should look like this. fixed
03:33:126 (1) - move this to the right so that it'd technically blanket the green (3). this is just my opinion, but that overlap on the slider bothers me a bit and it might bother other players as well IMO. if you do this, use this code for a smoother flow to each note. hmm ill change if someone else mentions it . because right now i planned to have 03:33:126 (1,2,3) - together in the center. and to match the part at 01:37:165 (1,2,3) -
SPOILERi like this diff. nice transition, flow and use of hitsounds.412,216,213126,6,0,B|436:160|416:112|416:112|340:84,1,165.000005035401,6|0
296,92,213992,2,0,B|240:113|240:113|220:161|244:217,1,165.000005035401
248,280,214857,2,0,B|332:316|428:276,1,165.000005035401,6|0
328,180,216011,1,0
264,64,216588,5,6
192,176,217165,1,0
120,64,217742,2,0,B|72:80|56:120,1,82.5000025177003
36,176,218319,1,4
[Hard]
00:25:626 (7) - maybe you can make this slider look like (6) for a smooth transition from the previous slider? i feel that these 2 sliders should look the same since they're aligned beside each other IMO. i did not line up with 2 but i did do a tiny adjustment so that it looks more similar to 6
00:29:665 (1,2) - these sliders look weird during gameplay because the turn plays to the point that i feel uncomfortable. make them symmetrical so that it'll flow a bit smoother during gameplay. oops, missed that i think, fixed
00:32:261 (7) - make this slider like this. as you see, it'll blanket both (8,1) for a smooth transition during gameplay. changed some, i left 8 where it was though since it was supposed to stack with 00:30:819 (3) -
01:04:280 (1) - *nazi* this blanket looks uneven. as the slider progresses, the gap gets bigger and bigger. try to even it out by adjusting this slider so that it doesn't show during gameplay. fixed
01:08:607 (4) - go 2 grids down for a perfect stack on (8). the transition would flow smoother during gameplay. fixed
01:42:646 - same as normal.
02:28:223 (3,4,5) - maybe you can move these here. use the code below to see what it looks like. it should make a diamond for this combo and the last 2 notes are stack on (1,2). ok , i like it :3
SPOILER02:44:376 (6) - maybe you can move this note here for a bit of neatness and for a smooth flow to the next note during gameplay? okay148,176,148223,1,0
256,72,148511,1,0
376,176,148799,1,0
02:51:011 (3) - perhaps you can space this out? same reason as above. okay
03:25:049 (6) - you can make this slider symmetrical, ik it. the 2nd half of this slider looks uneven compared to the 1st half. lol ok
SPOILER03:26:492 (2) - this note can be stacked perfectly. just go 1 grid up for a smooth transition. okay312,112,205049,2,0,B|328:176|288:208|288:208|248:240|260:312,1,215.999993408203
[Twin Blades]
aww crap i messed up ><. let me start this again.
if this is a collab, how about adding you and Saku-nya's name somewhere in the collab to show that it's your and her parts? yeah i need to make the names still x.x
00:31:107 (7) - perhaps you can move this down so that the gap between this diamond is even? IMO the gap looks uneven in this pattern. er i never really thought about diamond shape here xD. i was aiming for even-ish spacing with 00:31:107 (7,1,2) -
01:10:626 (3) - maybe you can align this to (2) for a smooth transition from the previous slider? no change, lunar kinda likes the jump as it is
01:19:424 - how about a circle to follow the background vocals in this part in the song? fixed c:
01:42:934 - same as normal about the break. k
03:11:780 (1) - i got a bit of information of this slider and it's an unrankable slider. this is considered a hold slider because it's going left and right uncontrollably and it'd be hard for players to get this kind of slider on their 1st try. make this a wriggle where people can see the bumps at the top and bottom to show that it's a wriggle slider. fine fine~
03:36:155 (8) - remove the circle. it'll be consistent with the previous (7,8) in this part. keeping, sorry ><
I guess that's it. Star and GLthanks!
144,208,198126,6,0,B|304:220|364:88|220:-28|100:104|168:236|352:204,1,479.999985351563,0|2
fixed all thanks!Kawayi Rika wrote: 3r5631
Hi ~ meiikyuu ~![]()
Mod time for my Random Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions
[General] 2o6n
- Change 'soft-hitwhistle.mp3' to 'soft-hitwhistle.wav' pls.
- Add 'Collab' in tags.
[Twin Blades] 6d5u6z
- 00:21:011 (5) - Make more curve symmetry slider.
[Hard] 1u1958
- 03:34:280 (3) - Stack on 03:34:857 (1) - start point,looks better to me.
[Normal] 606311
- 00:57:357 (1) - Make more curve symmetry slider.
- 02:55:049 (1) - ^
- 01:41:203 (2,4) - Move 1 grid right,symmetry with 01:40:626 (1).
That's all ~ Nice map and Awesome SB :3
Call me back recheck ~ when you are ready ~![]()
128,296,128319,6,0,B|48:256,1,90,2|0
184,182,128896,2,0,B|128:111,1,90,0|0
291,119,129473,2,0,B|270:32,1,90,0|0
361,224,210242,1,0
478,207,210530,1,0
462,88,210819,1,0
344,101,211107,1,0
226,80,211396,6,0,B|182:36,2,53.9999983520508,4|0|0
456,120,142166,6,0,B|476:212|408:296,1,180.000004291535,6|0
363,384,142742,2,0,B|273:355|234:254,1,180.000004291535,0|0
183,176,143319,2,0,B|252:112|359:129,1,180.000004291535,0|0
thanks for the mod!Niva wrote: 6g3e3u
Hi meiikyuu, someone (I can't tell who) recommends me to check the bubble~
(That person really loves this beatmap and wants to see this ranked though, but that person doesn't want his name to be told...) im rly curious >_>
Here's my bubble check mod:
[General]
-> Because you included a custom scorebar-bg and scorebar-colour-0, I'm afraid you have to add scorebar-ki and such as well >_< - Uhm, I think it's a good chance as well to include some cyan scorebar (: ok i made my own xD. thanks for the imgs tho
[Normal]
[Hard]
- 00:48:703 (3) - ...are you sure no hitsound on slider's start here? I prefer whistle on slider's start though (you did it on 02:14:953 (3)) fixed
- 01:14:665 (1,1) - Move both to ~y:262? For easiest diff I don't think it's a good idea to put a post-spinner note in the center, as the spinner's hitburst will cover it (will be confusing for beginners) fixed
- 01:33:703 (1,3) - Err... Check slider symmetry here orz ._. its there on purpose..? i wanted to make large curve than smaller one xD
- 01:40:049 (4,1,2,3,4) - Try pentagon instead? (you only have five circles available but forcing for a hexagon... Doesn't look really great imo >_<) fixed
- 02:26:780 (1) - ...again same as 01:14:665, but this one makes more sense though (: fixed
- 02:39:472 (5) - New Combo fixed
[Twin Blades]
- 00:20:723 (3) - ...why is this overlapping (1) o.o... Just simply put it in ~x:256 y:47 orz xD fixed
- 00:49:857 (7) - ...remove the repeat and add another circle stacked above 00:50:723 (1)'s start (with new combo)? fixed
- 01:14:088 (7) - This slider isn't a perfect straight slider, is it intentional? (well, for me I'd rather add a curve downward for this slider though~) ok i made curve
- 02:08:319 (1,2,3) - These three's angle is uneven orz... Somehow it doesn't look really beautiful in play mode >_< - imo don't be afraid to play with the rotation tool though~ (I used 25°) fixed
128,296,128319,6,0,B|48:256,1,90,2|0
184,182,128896,2,0,B|128:111,1,90,0|0
291,119,129473,2,0,B|270:32,1,90,0|0- 02:44:376 (6,1) - Compared to (5,6), this anti-jump is VERY unpleasant to play (and tricky as well) - I suggest to move (6) to ~x:457 y:289 for a more intuitive jump here~ fixed
- 02:55:049 (2) - Finish on slider's start fixed
- 03:30:530 (2,3,4,5,1) - The arrangement here looks messy imo, try this instead: fixed
361,224,210242,1,0
478,207,210530,1,0
462,88,210819,1,0
344,101,211107,1,0
226,80,211396,6,0,B|182:36,2,53.9999983520508,4|0|0
It's a beautiful song mapped with beautiful SB, but I think it can be more beautiful if the whistles are placed more often~ (current whistling is fine though :3)
- 00:43:512 (1) - Add note with finish and start spinner 1/4 after here? (the music continues here) keep because uhhh, orz i cant explain, i guess imo it just sounds "smoother" ~.~
- 01:11:204 (1) - Same as above ^
- 01:15:820 (1) - Consider using whistle on slider's end to sweeten this part~ fixed
- 01:36:877 (4,6) - Put in the center (~x:256 y:192) instead to make it tidier? fixed
- 02:12:070 (11) - Minor stuff, but stack it to your next 02:13:079 (3) perfectly? fixed i think
- 02:22:166 (1,2,3) - Personally I think playing around with 120° rotation plays much better: she says no change x.x
456,120,142166,6,0,B|476:212|408:296,1,180.000004291535,6|0
363,384,142742,2,0,B|273:355|234:254,1,180.000004291535,0|0
183,176,143319,2,0,B|252:112|359:129,1,180.000004291535,0|0- 02:23:897 (1) - Same about the spinner (plus if you followed the previous suggestion you can just put it in the previous pattern's center) same reason as above..?
- 03:10:050 (10) - ...on pattern like this it's much better if you're focusing more on each slider's start (8,9,10) rather than spacing consistency, really~ (just put (10) in ~x:334 y:110) fixed
Call me back after the fixes~ (:
fixed all, thanks!Andrea wrote: 1r6d5e
[Normal]
HP Drain -1 at least, it's too high right now.
01:15:242 (1) - I think this new combo is not necessary.
03:11:203 (1) - ^
[Hard]
OD +1 at least, it's too low right now.
[Twin Blades]
01:15:243 (1) - Same as Normal.
02:11:781 (10) - New combo.
02:12:358 (1) - Remove new combo.
03:09:762 (9) - New combo.
03:24:474 (6) - This slider looks ugly, try to make it better.