Well, this is the full version of the song, not the opening
that's why I said it. Sorry if it caused confusion.

Thanks for moddingcongaan wrote: 4d152f
Hello~ I got it from #modreqs
But already many mods and not submitted orz
so stop modding, sorry
[EaCXy]
00:52:123 (1,2,3) - replacement like this? http://puu.sh/FMfB these are not Distance snap=1.0x. But look good. - I changed these in another way, and I like that, so keeping ^^
01:01:179 (3,4) - swap the position of (3) and (4). Becaouse 00:57:783 (1)'s hitburst is remaining http://puu.sh/FMgE - Yes.
02:11:368 (3,4) - ^ - ^
02:48:727 (1,1) - too close to spinner. i think you should rearrange here. - I think this is fine, even for easy. If more people disagree I'll change this.
[Cxu]
01:26:651 (1,1,1,1) - maybe unrankable issue - The path is completely clear to me.
Every slider must have a clear and visible path to follow from start to end.02:26:510 (2) - also unrankable? - This does not affect Insane.
Hitcircles must never be hidden under slidertracks.please check rule by yourself and if you don't want to change them, ask MAT or BAT.
http://osu-ppy-sh.jeuxcrack.net/wiki/Ranking_Criteria
02:36:840 (1,1,1,1) - sorry, these don't follow the song well.imo - Yes they do
=====
GL~
Thanks for moddingTarantino wrote: 61m53
[General]
[CXu]
- Remove the 'opening' tag in the normal, hard and insane difficulty. - It's the full version, but the song was used as an opening, so it's fine.
- Even though it's not mandatory, I do recommend you to make the kiai time in all difficulties the same, so the flashy fountains in the main menu screen will always appear at the same time at the song, even when switching difficulty. (It's a very small thing~) - BG, combocolor, breaks are different, so why not kiai too
![]()
00:19:293 (1) - This spinner is very evil in my opinion, because of the slider before it ending 1/4 prior to the spinner and because of the tripplets after it. - Maybe, but it's so early in the map that even if someone trips up here, they can just restart. And I don't find this part too hard anyway so ^^
- Great flow, great sliders, and lots of fun. Good job on this one. - Thanks
00:37:972 (4) - Add a soft hitwhistle on the beginning of this slider? Since you did add a soft hitwhistle hitsound on 00: 33:161 (5) 00: 34:010 (1) 00: 34:434 (2) and all these other ones following the piano sound.- There is no piano sound on (4)![]()
00:56:085 (7) - Add a new combo? - I just find that weirdlooking, so no changes.
03:57:217 (1) - Remove new combo?
04:01:746 (1) - ^
^Both are intentional.
[EaCXy]
01:32:312 (1) - Remove new combo? - Well gee, I've been doing it without new combo everywhere else, why did I add one here =w= fixed.
A crap, my brain went derp on me and I totally thought you were talking about 00:35:000 (4)Tarantino wrote: 61m53
@CXu
There is a piano sound at 00:37:972 (4) - (slider beginning) haha
http://puu.sh/FQ1n -- There clearly is a piano sound there![]()
Thanks for modding!haha5957 wrote: 6t1fq
[Insane]
00:40:802 (10) - NC this
00:42:217 (1) - remove NC
00:43:208 (1) - NC this
00:44:198 (1) - remove NC
00:45:330 (1) - NC this
..and so on (since one NC is wrong here, the whole map needs new NC work I guess)
I think this map's NC is arranged preety strangely, well I can't force you to change but..yeah.
I'm preety sure others will ask you to redo the NC on this because NCs are usually landed on heavy beats or the parts that have really special pattern.
01:09:104 (7,8) - delete 7 and repeat (8) once, (drag 8 to 7's timing point), it plays better imo
02:39:953 (8,1) - do slider first - circle later, it has much better feelings imo
02:40:378 (2,3) - do circle first - slider later, ^
Fixed all
The overall feeling of the map is preety ok
[Hard and Below]
(hard) 00:28:208 (5) - curve this more nicely Done
Sorry I didn't take much look on these difficulty, but the thing was all off these difficulties needed rework on NC.
If you can't be sure ask others about the NC and I'm preety sure that they will tell you that current NC is arranged preety strangely.. I suck at NC qq
overall very nice maps, and good luck with it ^0^// ty ty \o
EDIT : I just saw that you appreciate NC mods, if you want me to do every NCs again then let me know via PM or something like that, I'll take you up on that offer then ^^''
No changes, but still, thanks a lot for moddinghaha5957 wrote: 6t1fq
[CXu]
00:19:293 (1) - This better be a slow-downed slider or like that IMO, especially when there is 212BPM 1/4 right after that - This is an insane, so a spinner like this is alright imo.
01:26:651 (1,1,1,1) - I think this sliders should be place to be read easily (nonstacked), because even map this seems like Insane+, this part would be frustrating for someone doesnt who know this song well - Actually, more people combobreak here because the first slider is slow, rather than not being able to see the next slider. The time from when the first slider disappears and the one stacked underneath appears should be long enough imo.
( at least 02:36:840 (1,1,1,1) - is very readable imo)
02:17:453 (4,5,6,7,8) - give them gradual increase in sound+space each hit? (like x1.1 x1.2 x1.3 x1.4) - Maybe, but for now, I'll leave it because I kinda like it xD
02:26:368 (1,2,3,4,5) - switch 2-5 and 3-4? It feels better for me - I'll stick with the current flow. I just like it more![]()
03:26:934 (7) - (supernazi) stack it properly xDD- Hahaha xD
04:03:444 (1) - repeat one time less? plays better, fits music better imo - Well, no, I think it fits better with 2 repeats xD
excellentbut too hard!!!!!!/me crys
iMercurial wrote: 2o5a17
As requested.
General
- I can sound annoying, but your BG Size unrankable (Yeah, 1 pixel HAHAHA) http://puu.sh/GmbB
Inconsistency in:
Combo colours: http://puu.sh/GmcK
Tags: http://puu.sh/Gmdf (Caps)
Kiai Time: http://puu.sh/Gmdy
Easy
- 01:15:613 (3) Touching HP Bar http://osu-ppy-sh.jeuxcrack.net/ss/363313 - Not really: http://osu-ppy-sh.jeuxcrack.net/ss/363339 I've moved it down a bit though.
03:47:878 - Break in the Kiai time? srly? - srsly.
Thanks to both of you for moddingxXCrystalMoonAnimeXx wrote: 36144k
Haii ~ - Hello~
Kawada Mami ~ >w<
[General]
- Why does one diff have a different background than the rest of the diffs? o.o
- Combo colors should be kept the same for all diffs.
- Im fine the the diffs starting at different points but I think you should atleast make them end at the same time.
^Cuz I'm a rebel like that!
- You can remove the bookmarks ~
- .osb not in use so remove it.
[EaCXy]
- HP Drain -2
- Approach Rate -1
^ kay
03:27:217 (1) - Watch your spacing ~ - Whoop made a hookthing.
[CXu]
- Approach Rate -1 ? - AR9 is fine here imo
- I think it would be better if you gave a bit of time between the notes and spinners. Its too soon. - Nah, you should be able to react to this when playing insane difficulties~
03:43:137 (1) - Spinner's too long, shorten it to 03:47:595 or 03:49:859 with a finish at the end. - Spinning shouldn't be a problem for pros~~
iMercurial wrote: 2o5a17
As requested.
General
Normal
- I can sound annoying, but your BG Size unrankable (Yeah, 1 pixel HAHAHA) http://puu.sh/GmbB Ya
Inconsistency in:
Combo colours: http://puu.sh/GmcK well considering CXu diff use a different bg... yeah...
Tags: http://puu.sh/Gmdf (Caps) k fix
Kiai Time: http://puu.sh/Gmdy
I'm don't agree with this diff called "Normal", seems like a Hard. I dunno dude, maybe.
- 00:59:906 (6) Better if you unstack this note, 'cuz circles under sliders are messy for beginner/normal players.
01:38:396 (4) ^
01:57:783 (5) NC
02:05:991 (3) Same as 00:59:906
02:07:123 (1) I hate overlaps in Normal Diffs, this is better to deal with. http://osu-ppy-sh.jeuxcrack.net/ss/363317 OK
02:10:095 (6) Same as 00:59:906.
02:28:774 (5) ^
02:50:849 (3) ^
02:55:378 (3) ^
03:24:104 (2) ^
03:25:236 (4) ^ I fixed some of these, the last ones are following the beat and pattern so I think it's okay for now.
03:41:368 - 11 Seconds spin? WTF? Yeah
My suggestion.
Easy -> Normal
Normal -> Hard
Hard -> Insane
Insane -> Intense oor not
Well, good luck.
xXCrystalMoonAnimeXx wrote: 36144k
Haii ~
Kawada Mami ~ >w<
[General]
- Why does one diff have a different background than the rest of the diffs? o.o
- Combo colors should be kept the same for all diffs.
- Im fine the the diffs starting at different points but I think you should atleast make them end at the same time.
- You can remove the bookmarks ~ blue lines are pretty
- .osb not in use so remove it. keeping it incase I decide to add an SB later.
[Normal]
00:42:217 (1) - Remove new combo?
00:43:066 (7) - New combo.
00:51:274 (1) - Remove new combo.
00:51:840 (2) - New combo.
00:56:085 (4) - Finish at the end of the slider.
01:18:727 (5) - New combo.
01:53:255 (2) - Stack it properly ~ There's something stacked here? o0
01:52:406 (1) - Remove new combo.
01:53:255 (9) - New combo.
01:57:783 (1) - ^
02:54:670 (1) - Place where 02:52:689 (3) was.
02:54:953 (2) - Place where 02:52:972 (4,5) was.
03:29:481 (1) - Remove new combo.
03:30:047 (9) - New combo.
03:41:368 (1) - QAQ This spinner is so long.. end it at 03:47:595 or 03:49:859 with a finish at the end. fiiiineeee. fixed all
[Hard]
01:10:802 (1) - Remove new combo.
01:11:085 (12) - New combo.
01:26:085 (1) - Remove new combo.
01:26:651 (8) - New combo.
01:51:840 (7) - Stack properly.
02:29:198 (5) - New combo.
03:11:368 (3) - Make it symmetrical to (2)
03:43:208 (1) - End it at 03:47:595 or 03:49:859 Fixed all
[Insane]
- Your distance spacing is 1.9 yet that wide spacing is not really used.. o.o I dont even know myself \:D/
03:43:137 (1) - Same thing as the rest of the diffs, reduce the length. blaaaaaargh... I reduced the spinner by a wee bit, considering that this is insane I think it should stay as long but fine.. q.q
The new combo stuff is just suggestions, don't worry about them too much ~ I'm very bad at new comboing, so I'll follow it.
I only wrote little minor things about the last 2 diffs. Maybe i'll come back to this map and mod them ~ It's okay, it was helpful
For now, good luck and star !
Well, didn't really change anything, but still, thanks for moddingHelloSCV wrote: 4a196u
Hi~ From my Queue - Hello~
Almost Modding is Suggestion so you can ignore this
[CXu]
01:26:651 (1,1,1,1) - unstack plz it looks confused - It's a hard map, and these stacks should be fairly readable imo.
02:47:594 (1) - add finish? - Using the same hitsoundpattern in the other two choruses, I don't see why I shouldn't here
02:50:000 (2) - ^ - Following hitsounding pattern
02:54:387 (1) - add finish start of slider - ^
04:06:132 (4) - add finish - Nah, sounds weird imo
Good luck!! xD
Tyvm for mod!HelloSCV wrote: 4a196u
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this
SPOILERGood luck!! xD[General]
Write creator's name like this
EaCXy - done by CXu
because it is uncertain for other people who EaCXy is made by CXu
you just write CXu makde 2 diffs
just my opinionAlright
[EaCXy]
skipped
[Normal]
how about NOT using slider's speed chaging point? I think Beginners got confusing this
and i think this is a little bit hard to say this is normal diff.. jsut my think
Hp -1? OK
01:03:444 (1) - delete finish? OK
01:21:557 (1) - ^ I decided to keep this one to fit with the other finishes after.
01:39:104 (6) - add finish end of slider OK
[Hard]
01:00:613 (1) - add finish end of slider
01:21:557 (1) - delete finish OK
02:00:330 (5) - delete slider and add 1/2 slider and a note? ( becuase I can hear Finish sound ) I feel that would be a bit random considering that it's already going in a pattern.
02:10:802 (1) - add finish end of slider
02:31:604 (3) - delete finish
02:43:915 (2) - add finish end of slider
02:49:434 (6) - ^ and add finish 02:50:142 (1) - OK
03:40:944 (1) - ????? You saw nothing x:
[CXu]
01:26:651 (1,1,1,1) - unstack plz it looks confused
02:47:594 (1) - add finish?
02:50:000 (2) - ^
02:54:387 (1) - add finish start of slider
04:06:132 (4) - add finish
[Insane]
00:23:679 (1,2,3,4,5) - i think stream pattern is not good
00:29:481 (5) - add clap or finish
00:42:217 (8) - NC
00:56:651 (1,2) - is this your purpose? how about fixing it? ( timing pattern ) You saw nothing x:
01:15:613 (7) - NC ( slider's speed changed )
02:22:972 (4) - delete finish start of slider
03:34:434 (3,5) - add clap? dat rhythm
03:38:538 (7) - NC
03:55:944 (2) - add clap
All OK
Ty for the mod, I'm visiting my cousin so Ill update when I'm back. c:Leorda wrote: 2f1c22
Yo
[EaCXy]
* AR +1?
01:08:538 (1) - Add clap at end slider?
01:19:293 (2) - Add finish at head slider?
01:50:708 (3) - Move to X:264 and Y:344 for curve pattern (Nazi)
02:07:972 (1) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
02:29:481 (2) - Add finish at head slider?
03:47:878 - Break at kiai time is doesn't make sense
[Normal]
* AR +1?
* I feel this diff is hard than normal difficulty.....
00:56:085 (4) - Add clap at repeating slider?
01:05:708 (2) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
03:11:934 (4) - Spacing issue here
03:52:689 (1) - New combo, since this note after spinner. You seems
[Hard]
01:30:896 (1) - This anti-jump is blew me off. Change the pattern?
03:31:038 (2,3,4,5) - Make a pattern like this?
03:40:661 (1) - Why new combo?
[CXu]
01:26:651 (1,1,1,1) - Don't stack these, or players think that this slider has a same slider speed. But it's not. I suggest to spread this out
I feel boring
Leorda wrote: 2f1c22
Yo - Hi~
[EaCXy]
* AR +1? - I think that is a bit too fast for Easy ;w;
01:08:538 (1) - Add clap at end slider?
01:19:293 (2) - Add finish at head slider?
01:50:708 (3) - Move to X:264 and Y:344 for curve pattern (Nazi)
02:07:972 (1) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
02:29:481 (2) - Add finish at head slider?
03:47:878 - Break at kiai time is doesn't make sense
^ All fixed
[CXu]
01:26:651 (1,1,1,1) - Don't stack these, or players think that this slider has a same slider speed. But it's not. I suggest to spread this out - Blah, so many have been complaining about this, so blaargh I changed it. Hopefully this is a bit better.
Regou wrote: 6q19l
Oh, seems that old request is still not finished by baka rainbow
From CLANNED modding queue - Hi~
Cool song
[CXu]
00:20:425 (3) - Using normal sampleset finish hitsound seems better? - Hmm, I prefer the soft-hitfinish better in general, and I think it's good here, so no change ^^
00:44:057 (4) - 4th slider point 1 grid up - Well k xD
01:20:708 (2) - 1st slider point 2 grid left - ^
01:39:529 (7,8) - Ctrl+R - I like this pattern a bit, so keeping ^^
03:34:859 (3,4) - ^ - The flow turns a bit awkward if I do that, since the spacing would be jump notjump jump instead of jump jump jump imo.
Nice diff! - Thanks!
Good luck :3
ssssssssssssssss wrote: 2du21
for m4m - Hi~
CXu
00:35:708 (6) - add new combo? - Hmm, I can't see what this nc would follow, so not adding it for now
01:26:651 (1,1,1) - these sliders is confusing,if i were you,i would prefer some sliders which have a same speed but different length.and same as 02:36:840 (1,1,1,1) - - After Leorda (and a bunch of other people xD) complained about the overlapping, I've spread it out a bit. I like the different speed-thing though, and unless it's "herpderp unrankable", I wanna keep it xD
03:52:406 (1) - after a long spin,players need some time to react next note well,since the sense while playing spin is very different from playing circles and sliders - Actually, I already made this part a bit easier than usual, so I think it should be fine. If anything, I'll fix on it, but I think it's okay ^^
awsome diff, anyway i love cxu's map's slider arrange,and cxu's map fits two-figer play very well - ^_^~ Thanks!
easy
fine
star~
Thanks everyone for modding!-Bakari- wrote: 1x293l
hi! m4m?
[General]
same kiai for all diffs. - Should be fine for [CXu], as it's a guest diff. The other diffs ahve the same kiai afaik.
2 AR diffs? maybe use AR8 for one of them (or for Hard)? - I'm not really sure what you mean by this xD
[EaCXy]
didn't like velocity changes on Easiest diff, but whatever. it's up to you - As long as they're readable, I think they're fine. well, if it's not readable, poke me about it xD
OD - 1! Easiest diff ;_; - Haha, ok!
01:06:840 (1) - a bit overlapped with spinner hitburst :/ - Not if they fail the spinner \8D/ jk. Moved up a bit. It's still a little covered, but shouldn't pose a problem with reading the map.
01:25:519 (4) - new combo? - Sure xD
02:07:972 (1) - 60% of slider overlapped with spinner's hitburst :/ - Fixed this
03:49:935 - no breaks during kiai! - Fixed already~
[CXu]
01:23:821 (5) - nazi: red point x384 y96 - Whoopwhoop fixed xD
~~~~~~~~~~~~~~~~
awesome mapset
Leorda wrote: 2f1c22
Yo Sup
[Normal]
* AR +1? OK
* I feel this diff is hard than normal difficulty.....
00:56:085 (4) - Add clap at repeating slider?
01:05:708 (2) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
03:11:934 (4) - Spacing issue here
03:52:689 (1) - New combo, since this note after spinner. You seems
All OK
[Hard]
01:30:896 (1) - This anti-jump is blew me off. Change the pattern? OK
03:31:038 (2,3,4,5) - Make a pattern like this? Didn't understand what you meant, so I changed the pattern.
03:40:661 (1) - Why new combo? I suck at ncing.
I feel boring
Regou wrote: 6q19l
Oh, seems that old request is still not finished by baka rainbow
From CLANNED modding queue ^^
Cool song Ikr
[Hard]
00:40:802 (5) - NC?
00:44:481 (1) - ^
01:09:953 (1) - ^
01:12:359 (1) - ^01:17:736 (5) -
01:17:736 (5) - ^
01:20:566 (1) - ^
01:28:066 (7) - ^
01:30:896 (1,2,3,4,5) - Ctrl+H, make the spacing more make sense
01:34:859 (5) - NC
02:00:896 (7) - Last slider point 3 grid down
02:25:378 (2) - Why don't just simply blanket 02:24:670 (1) - o3o?
02:27:076 (2) - This doesn't fit the music.
02:28:774 (4) - Remove clap
02:29:198 (1) - Add clap here
02:53:255 (6) - NC
03:34:010 (7) - NC
03:41:085 (1) - Remove NC
All OK
Good luck :3 Ty ^^
ssssssssssssssss wrote: 2du21
for m4m
insane
02:33:727 (7) - new combo?
03:53:821 (9) - new combo? changing this to nc felt sorta weird, so I changed it a little earlier.
hard
00:43:915 (4,5) -
00:47:595 (1,2,3,4) -
01:33:444 add a note here will make rhythm smoother
02:20:991 - 02:23:255 - hard and normal diff have some blank like this,i.since you have arrange this map's other section with a somooth rhythm, these will be a little strange I tried adding notes there to cover it up. Hope it'll work.
All OK
normal
01:33:444 - add a note
and i think some different(i mean the distance of time) overlap like 02:52:123 (1,2) - and 02:52:972 (4,5) - is hard for normal diff,if you sperate overlaped notes which has a distance like 02:52:972 (4,5) and reserve overlaped notes like 02:52:123 (1,2) - would be better I changed it sorta so that the pattern should be a little more understandable, hopefully. I'm not sure if it'll work out though.
star~ Thanks alot ^^
Ty alot ^^-Bakari- wrote: 1x293l
hi! m4m? Hihi~
[General]
same kiai for all diffs.
2 AR diffs? maybe use AR8 for one of them (or for Hard)? =w= Don't think Insane or CXu would work with AR8 tbh, neither would Hard.
[Normal]
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect! it's sounds boring, srsly :< Plain and boring indeed. I'm peabrained so I can't figure a way to improve that.
hm.. 1/2 notes.. 200+bpm.. Normal diff D: too hard for normal, don't you think so? I suck at mapping =w=
AR +1 seems good for 200+ bpm song Hoi
00:43:632 - circle here
01:25:236 (5,2) - overlap
01:39:104 (6) - finish + clap (end)
01:50:991 (5,8) - overlap Isn't the 300 gone when the sliderball gets to that point?
03:41:368 (1) - remove finish? id doesn't really fits here, imo
03:52:689 (1) - new combo! it's a bug :<
[Hard]
don't like parts like 01:33:019 - you can put some objects here. Hai
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect!.... IsuckatmappingandIhaveapeabrain.
00:39:670 - circle here? The guitar has already ended, and there is no vocal. Personally, I don't think it fits. :c
00:40:802 (5) - new combo?
01:03:444 (1) - clap?
01:38:963 (4) - make 1/2 stream instead of this slider? I'd probably get complaints about 200bpm =w=''
02:24:670 (1) - i think you can avoid this overlap
03:56:368 (8) - finish + clap
OK
[Insane]
clear.
~~~~~~~~~~~~~~~~
awesome mapset
Thanks for modding!CDFA wrote: 2s6v1k
I have a policy that I'll get to people's maps at least within a week of them asking me to mod it.
I'm sorry I didn't keep that policy D:
Anyways. I've only modded 1 map within the past 2 weeks, so sorry if this mod is a bit rusty
CXU: - It's CXu![]()
01:03:727 (3,5) - Would it be possible to not have these overlap with the other notes? owo - Impossibru o3o. I think they're fine xD
01:26:651 (1,1,1,1) - All of my wtfs. Like this is so awkward works cannot even describe. - \:D/
02:23:113 (8) - Make this into an even jump with (7) and (1)? - Sure
02:36:840 (1,1,1,1) - OH MAN NOT THIS AGAIN - \:D/ x2
03:26:934 (7) - Make this into an even jump with (6) and (8) - Increasing spacing <3
03:43:137 (1) - WELL THAT SURE IS LONG - YESH
Easy: - And EaCXy![]()
03:35:707 (1) - Remove NC - Fuck happened here. Removed some random new combos that I swear wasn't there before.
03:40:519 (1) - ^
03:41:651 (1) - ^
03:43:066 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE - Hey, this one is the shortest one of them all ;_;
Man I love your mods, tyvmCDFA wrote: 2s6v1k
I have a policy that I'll get to people's maps at least within a week of them asking me to mod it.
I'm sorry I didn't keep that policy D: so polite <3
Anyways. I've only modded 1 map within the past 2 weeks, so sorry if this mod is a bit rusty Oh don't worry about it, thanks for bothering to mod it haha ^^,
Overall:
Listen to the background drums and map your hitsounds to that. You do a nice job on claps on 2 and 4, but sometimes, the drummer will alternate to claps on 3. Find where he does that and change those hitsounds~ Weeeeeellllll I'll get to it but not nooow I'm like super lazy and I wanna play Vindictus =w=
Insane:
00:24:387 (10) - NC. Mostly because jumps and long combo >w<`
00:40:519 (5) - Make this into a jump too? It plays akwardly atm owo
00:42:217 (1,2,3) - Sounds weird. The guitar riff is straight eighth notes, but this is mapped to dotted eighth notes, which makes it conflict ;~; Hmm, really? I think it was sorta cool and all that but yeah... I tried fixing this. c:
00:49:010 (6,7,8) - ^ This one was made to follow the lyrics.
00:54:387 (1,2,3,4,5,6,7,8,1,2,3) - These jumps seems really sporadic owo. Make it into a pattern or something? Since nobody seems to like it I changed it orz
01:06:911 - Remove break? It's really shortDone
01:15:543 (4) - Remove this. Especially if you're going into a held-out thing, this is overmapped~
01:15:613 (1) - Make this regular speed and make it into a super pretty slider?Pretty sliders are hawrd qq
01:32:312 (8,9,10,11,1) - Make this into a star shape?
01:52:406 (4,5,6) - Same as before Yeah.. just try to look at the sliderend as the start of the guitar riff 8D
02:18:161 - Was this chorus mapped by someone else? It seems VERY different from the previous chorus owo I'm not sure if you think it was better or worse, but it was mapped by me, on a different day. c:
03:34:151 (1,2,3,4,5,6,7,8) - This is really weird to read and play. Possibly add an NC on (5) to make it more readable? Sir yes sir!
03:36:274 (1) - Add clap on end of slider
03:43:137 (1) - Dude this is like really long GREAT GREAT STAMINA
Hard:
It's like 7 is too slow but I know people will have ultimate butthurt if you use AR8. If you want to use AR8, it looks better, go ahead and use it owo Yes please
02:15:896 (3) - Make this curve more C shaped rather then ( Attempted
03:29:481 (8) - Add finish
03:34:010 (1) - Add finish on beginning of slider
03:43:208 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:51:840 (3) - Add clap on beginning of slider
Normal:
01:06:557 (3) - Remove a repeat
03:41:368 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:55:944 (4,5,6) - Woah hold the train this might be a bit weird for a normal I removed the two notes after and more more repeats~
kawaii but like woah sometimes this can get really overmapped. Sorry and ty ;_;
OHI SILLY THANKS FOR MODDING BROSilynn wrote: 6f6f3u
OKAY I'LL PROBABLY JUST MOD THESE DIFFS ONE AT A TIME
I'll start with insane here =w= get to the rest when I feel like it
00:20:142 (4) - change into note
---add slider at 20:425 - 20:566, NC, finish on start
---00:20:708 (1) - remove NC
00:21:415 (6) - end at 21:698, and note at 21:840 I prefer the slider, it's following the music, I guess. c:
00:23:255 (4) - maybe make like this? http://puu.sh/QGiI Not too sure, but okay I'll try it.
00:25:378 (2) - remove slider, add notes at 25:519 and 25:661 The piano is playing at 00:25:378 so I think it's fine. :p/color]
00:26:651 (7,8,9,10) - maybe make look like this - http://puu.sh/QGPp - remove clap on 10
---00:27:217 (1) - remove note Piano piano
---00:27:500 (2) - NC
00:42:217 (1,2,3) - I think these should end on red ticks :< eeeehhhh... but I liked those sliders ending at blue ;~;
00:43:491 (3) - end at 43:632, add note at 43:774
00:49:010 (6) - add whistle
00:49:010 (6,7) - I think these should end on red ticks as well
00:49:576 (8) - add whistle
00:54:387 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think these jumps are kind of awkward to read lol, could just be me, but consider revising the spacing anyways ;w;
maybe add some stuff at 1:06:981? like this - http://puu.sh/QGWD I prefer the mini pause :3
01:52:406 (4,5) - should also end on red ticks?
01:52:972 (6) - whistle
01:58:208 (3,4) - remove 4, end 3 at 1:58:491
02:04:293 (9) - make note, add note at 2:04:576, NC
---02:04:859 (1) - remove NC
2:17:170 - maybe add some stuff here as well, like stated above ^
01:39:387 (6,7) - maybe make this part jumpy like this...! http://puu.sh/QH5o I wanted it to be this way cause it's sorta like drumroll-ish, so I think it's fine as is
01:52:406 (1) - NC
01:52:972 (3) - change into circle, add circle at 1:53:255 (NC), remove NC on 01:53:396 (1) - I won't change those sliders, sorry sorry
02:06:981 - add note?
02:07:264 - add note? This part is supposed to be a little slower, I feel it's okay. c:
02:10:378 (3,4,5) - maybe like this instead lol http://puu.sh/QH95 Agreed
02:13:208 - add note?
02:48:019 (2) - end at 2:48:302 instead This slider is here for the sorta ''BANG'' impact in the music, extending it would be kind of a pain imo
02:52:972 (4) - change into note
---add slider 02:53:113 (5) - ending at 2:53:396, remove note at 2:53:396
02:53:538 (6) - end at 2:53:679, add note 02:53:821 (7) -
-----
02:55:236 (4,5) - same as above
02:55:802 (6) - change into note, add note 02:56:085 (7) -
02:56:368 (8) - change into note, add note at 02:56:651 (NC)
SHOULD LOOK LIKE THIS: http://puu.sh/QHff I'm slightly biased to this part of the map cause I like it alot, if it gets picked on some more I'll considering changing it :p
------
02:58:491 (10) - LIKE THIS http://puu.sh/QHh6
01:17:029 (1,2,3) - make it look like this http://puu.sh/QHkh Doesn't look exactly like it, but I tried.
01:57:217 (10) - end on red tick no u
01:57:500 (11) - change into circle, add note 1:57:642 (NC) -- make sure it's a jump..! it felt sorta busy when I tried ;_;
02:37:264 - add note? oke
Uhh. I think that is it for now. >w< ouh!
hope it's helpful somehow~It was very helpful c:
I probably missed some stuff.
If you want a .osu file with all of my changes, just ask and I'll send it.
EDIT: CXU MAKE YOUR DIFF AR 8 CAUSE IT'S FUN ON DT
Thanks for modding!zeroclover wrote: 5p301s
Cxu
00:31:746 (1) - end of slider look too short, may extend it - Sure, fixed a bit.
00:46:321 (1) - blanket and overlap (5)?? - Why not
00:49:293 (2) - ctrl + r look good - Intended, so no change.
01:26:934 - should give some extra slidertick hitsound like clap hitsound, imo it will make more better - Mm, let me think about this. I'm kinda reluctant to add slidertick sounds for now.
01:59:481 (2) - cool, i like this -![]()
01:59:906 - should add circle - Fine imo.
02:23:113 (8) - move at x92y48 - I think a jump like this is ok![]()
02:26:510 (2) - make this note not hide in (4) slider body, in play view more like a trap - Intended. Anyone playing at this level should be able to read this imo.
03:43:137 (1) - add finish - Lol yes xD
nice slider play - Thanks![]()
Easy
it s already fine
Thanks for modding!Dick wrote: 1n53a
cxu requested a mod for this one
hey there cxu :3 - Hey there **** 8D
[EaCXy]
just suggestions ._.
01:21:557 (4) - 1tinygrid left? just a little too close on 01:21:274 (3) - Whoop done.
01:17:453 - whistle? also on 01:18:585 - , 01:19:717 - - Sure!
01:50:991 (4) - i don't like how this slider ends on a red tick (i know because of the vocals but..), if it would end on the white tick before, it would fit to the music, and the next slider is also mapped to music. *just a suggestion cause it's not possible anyways to find fixable stuff in your map* - Lol xD Well, leaving this for now. I'll change it if more people complain![]()
02:47:595 (1) - bend it into the other direction? (flow is important in easy diffs /o/ lol no but who cares xD) - Uuuuuh sure why not xD
03:24:953 (4) - w00t is that? xD nice sliderart! - WHATISTHISIDONTKNOW. Well yeah
03:41:651 (1,2) - maybe hard to read for easy?idk - Well, I was totally thinking this is fine, but I just realised it's still cool even if I remove and extend the slider, so I did that. \o\
03:56:651 - MAP THE END, THIS SOUND IS AWESOME >:C - I'll see what f e a r decides to do, and do the same \o\
[CXu]
01:26:651 (1,1,1,1) - dafuq i cant read this ;_; - If people deem it unrankable/nonsense/shit, I'll change, but well, I'd like it to stay if possible![]()
02:16:179 (3) - so... beautiful.. o,o - Haha thanks xD
02:36:840 (1,1,1,1) - srsly, this slow slider and then that fast jump, it's too confusing :0 - Same as before~
03:56:651 - this part is too awesome 0_0 - \:D/
fell in love with this diff! -![]()
zeroclover wrote: 5p301s
General
-
Insane
00:19:293 (1,2,3,4) - replace clap hitsound with whistle hitsound, give 20% volume hitsound for those notes too, u will know it after change
00:20:425 - 00:29:481 - kiai? because i feel good when flashing at that flow
00:40:519 (5,6) - try dont stack (5) , u always have stacked note q_q ,i suggest :
00:42:783 (3) - 1/4 slider, slider leght stop at red tick and give clap fit to the song imo mooonoooo q_q
00:44:198 (5,6) - ctrl + r, it will look like... (oh yeah change (4) slider look too)
01:07:406 - and 01:07:689 - add circle , if you want to less drain Drain times are fun ._.
01:25:661 (12) - move, more fun here
01:31:463 (5,7) - more curve? just make a ring pattern for 5,6,7
01:32:878 (12) - should nc ?? because just like vocal did 01:30:613 (1) -
01:34:293 (6,7) - hmm, just make some random windmill pattern, maybe usefull hehe That's pretty cool. --,
02:17:595 - 02:17:878 - add circle , if you want ^
03:34:293 (2,3) - D: trap me
03:35:142 (4) - remove red dot? Yuss everything else fixed \o\
overall nice flow map, but too much stacked notes at the end slider D:
but i love the jump \:D/
Hard
00:19:293 (1,2,3,4) - just like my suggestion in your Insane :p, u used whistle here , give 20% volume hitsound here, 70% too heavy
01:12:359 (6) - use 1/4 slider, it feel this slider must stop at downbeat tick o_o, vocal said so..
02:31:604 (3) - add clap or remove this note
03:10:802 (2,3,4) - to the next flow like this : i think whistle hitsound overused here, because slidertick already helped so much, All fixed \o\
maybe its too hard to follow 1/4 notes until more than 8 combo o_o
because it was 200bpm++ maybe
Normal
00:19:293 (1,2) - 20%volume hitsound
00:46:604 (3,4) - remove (4),then extend (3) , slider tick help to fill your hitsound later, maybe u change like this
01:28:066 (4) - move down last slider point a bit
02:02:312 (1) - too far?
03:28:632 (5) - 1/2 slider?? All fixed~
your 1/4 beats is dangerous for normal , no wonder it have 4.00 rating difficult o_o mm I guess
~
f e a r love stacked notes so much --, Thanks for mod
Dick wrote: 1n53a
cxu requested a mod for this one
hey there cxu :3
General:
> delete unused .osb in Folder
[Normal]
01:01:179 (2,3) - why dont you try to copy paste (2) and flip it 180°? would have moaar flooow
01:28:066 (4) - adjust that slider to the circle
SPOILER01:30:330 (4) - ^
(the approach circle from 5 can help)i know its a little bit 'detailed' but what else should i say about such perfect diffs, some style suggestions are always good <3
02:34:010 (1,2,3) - 3 finishes? ;_; sounds a little bit pushy Removed at 2
02:51:274 (5) - clap at reverse arrow?
03:56:651 - MAP IT (╯>□<)╯︵ ┻━┻ Don't wannaaa (╯>□<)╯︵ ┻━┻ (Fixed all)
[Hard]
00:25:236 (1) - adjust the slider to the circle
01:31:463 (3) - sure, nobody cares about something like that, but why does the sliderbody have a point in the middle? xD Now that you've seen I'll have to kill you.
02:46:604 (1) - delete this note?
03:35:425 (1) - ^
03:56:651 - MAP THAT PART (ノಠ益ಠ)ノ彡┻━┻ I REFUSE (ノಠ益ಠ)ノ彡┻━┻ (Fixed all)
[Insane]
01:52:689 (2) - delete the whistle on sliderend
02:44:057 (1) - 2tinygrid left, 1tinygrid up![]()
02:59:057 - and 02:59:198 - add note?
03:56:651 - ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻ MAP IT ;_; it sounds so amazing! CXu's Diff is 20 percent cooler than the whole mapsetNO, Thank you! And yeah it probably is. Fixed all.
go go rank o,o hope my mod helped, star ~* Thanks for star, and yeah the mod helped c:
352,72,27217,2,0,B|408:108|368:172|368:172|328:232|352:280|352:280|404:280,2,280,2|2|8
Thanks a lot for modding!Byakugan249 wrote: 2q5k2r
[EaCXy]
00:27:217 (3) - make this a NC. the piano changes, and it'll be consistent with the last 2 combos here since it's every 2 notes, and i think that this slider can look a lot smoother IMO. the flow going to the repeat feels weird IMO. adjust the slider to something like this so that the flow looks smoother throughout the slider. - Well, gee why not, fixed.
SPOILER00:40:236 (2,3) - ahh here. replace this for a 1/1 slider since there's a hold in the vocals between this part of the song. - Done.352,72,27217,2,0,B|408:108|368:172|368:172|328:232|352:280|352:280|404:280,2,280,2|2|8
00:45:330 (1) - add a finish with the clap to match the cymbals in the BGM. i feel that a finish fits here because of that. - Agreed.
00:49:293 (3,4) - same as 00:40:236. - Done.
00:49:859 (5) - maybe you can adjust this slider so that it'd blanket (2). i think the transition would look smoother during gameplay IMO. something like this should flow smoother during gameplay IMO. - I kinda wanted a wavy slider, so I'm leaving this for now~.
00:54:670 (1) - i suggest moving this spinner up by 1/2 and adding a circle here to follow the vocals accurately. i feel that the flow will be somewhat smoother during gameplay. - Good point :p done.
01:09:953 (2) - replace the clap for a whistle. (1,2) goes, "clap, whistle, clap, clap". it should go "clap, whistle, clap, whistle. - idk, but I find clap, whistle, clap, clap sounding better, so leaving it.
01:15:613 (3) - i feel that the clap doesn't fit here because it's too loud here. replace it for a whistle to emphasize the vocals instead. - Clap is fine, and it follows a 2nd 4th beat pattern anyway.
01:26:651 (1,2) - add a clap at the end of (1), and replace the clap for a whistle for (2) for consistency with 01:09:953, as well as to emphasize the vocals for this. - Missing that one clap is consistently done for the other choruses too, and is intentional, and I kinda like it :p
01:32:312 (3,4,5) - maybe a 1/1 repeat slider for a smoother flow to the vocals? - Ehh, some clicking should be done, even in easy xD
01:34:576 (2) - how about making the slider like this? as you see, it'll blanket (1), increasing the flow and transition fromthe previous note during gameplay IMO. - Yus, done.
01:50:425 (2,3) - same as 00:40:236.
02:04:859 (1) - same as 00:54:670.
02:18:727 (1,2) - same as 01:09:953
02:30:189 (3) - remove the circle. since this is the easiest diff, i feel that beginners might be surprised since they're used to the (1,2) pattern due to the last 2 combos during gameplay. - Should be fine? Same as in the earlier chorus.
02:36:840 (1,2) - same as 01:09:953.
03:20:142 - maybe add a circle here to follow the vocals since there's a slider and a circle in this pattern. - Sure.
03:23:396 (3) - same as 02:30:189.
03:30:047 (1,2) - same as 01:09:953.
[CXu]
00:18:161 (1,2,3,4) - i'm thinking from (2,4) the slider speeds up for every riff at the guitar to make it interesting for players during gameplay.
00:47:029 (5) - *nazi* the transition from (1,5) looks odd during gameplay. it's as if the slider changed places for a second. i suggest that you overlap (1) so that the transition looks smoother during gameplay. - huh, I thought I kinda fixed that. Tried again then xD
00:49:293 (2) - hmm...maybe Ctrl+R for a smooth transition to and from the sliders? i think doing this would look fun for players during gameplay IMO. - Bah, 2nd one to point this out, and I'm fine with either, so ctrl+r'd
00:52:123 (5) - maybe a NC here because it follows the change in the melody/vocals? - Whoop yes, I do it later so idk why I didnt here xD
01:15:755 (4) - add a finish here. it'll go along with the cymbals here if you listen carefully. - Sure.
01:17:029 (5) - same as 00:52:123. - Switching the NC to follow vocals here.
01:17:736 (1) - remove the NC if you follow the suggestion above. the lyrics are connected from the previous note. - ^
01:26:651 (1,1,1,1) - i like this pattern, i really do <3. - <3
01:33:868 (5) - same as 01:15:755, but at the beginning. - Done.
02:02:170 (4) - ohh i see it. align this to (3) so that it'll make a triangle mainly for (3,4,1). i think the flow would look smoother during gameplay if you do this. it should look like this. - I think the flow feels a bit weirder/more forced like that though, so I'm keeping it for now.
02:32:452 (2) - this note can be put at the middle of this slider for a nice blanket. i think the transition would be easier to follow during gameplay. - I honestly have no idea why I never blanketed that. Fixed (and moved (3) a bit)
02:36:840 (1,1,1,1) - yay this pattern <3. - <3
02:44:056 (5) - same as 01:15:755, but at the beginning. - Done.
03:23:679 (1) - i think that if you can make the 1st half flow smoother so that it'll flow smoother to the next note. not only that, but you'll blanket the green (2) below. something like this should work. - Hopefully better now.
03:26:934 (7) - *nazi* this note can be stacked perfectly. as it stands, the transition from the slider to the circle looks weird as if the note has slightly moved at a different place IMO. - Blah I was sure this was stacked correctly at some point ;w;
Byakugan249 wrote: 2q5k2r
alright let's get started. mod requested by CXu on my queue.
[General]
insane has a kiai at the beginning while normal and hard doesn't have it. in this case, remove the kiai on insane. they should be the same throughout the mapset(except for the GDs) Fixed
[Normal]
00:24:387 (3) - maybe you can add whistles to match the piano in the song?
00:26:651 (3) - do Ctrl+> instead. i feel that the flow would be smoother since it makes a triangle for these 3 notes in this combo. that overlap might bother other people during gameplay.
00:46:604 (3,4) - maybe add whistles at the end of (3) and at the beginning of (4). since the beginning of (3) matches the BGM, i feel that adding whistles here would be consistent with this part during gameplay.
00:53:255 (5) - maybe a clap at the repeat to go along with the guitar for this?
01:02:312 (3) - perhaps you can stack this slider on the end of 91), and adjusting it so that it traces over this slider. like this.
01:20:283 (8) - maybe a NC here because the lyrics change in this part of the song?
01:21:557 (1) - replace the finish for a clap. the clap will go along with the drums for this. i feel that the finish is unfitting with this part is it might sound distracting for other players.
01:25:236 (5) - add finishes at the beginning and the end. it'll be consistent with the other finishes in this combo since they emphasize it.
01:50:991 (5) - NC here so that it'd be consistent with the other combos since the lyrics change in this part of the song.
02:03:444 (3) - make this slider look like (1). the flow would be smoother since the vocal tone is the same as where (1) is.
02:31:746 (2) - you forgot a finish at the beginning. add it to emphasize the cymbals.
02:45:330 (4) - ^
02:53:821 (7) - same as above, but at the end. And everything fixed
[Hard]
00:20:354 - maybe add a circle here to follow the drums in this part of the song?
00:28:915 (5) - try adding a whistle here to go along with the cymbals here. the finish is too loud in this part IMO.
00:46:321 (4,5,6) - i think you did this on normal, so do the same here. add whistles at the repeat of (4,6) and on (5) to match the BGM in this part of the song.
00:47:878 - add a circle here. it'll be consistent with 00:43:066 since it follows the same thing here.
00:54:812 - perhaps you can add a 1/1 slider here to follow the hold in the vocals for this part of the song?
01:12:359 (6) - you forgot a finish at the end. add it to follow the cymbals in the song.
02:31:179 (2) - maybe you can make the slider like this for a smooth transition from the previous note?
02:53:538 (2) - do Ctrl+R for this note. same reason as above, but at the next note as well.
02:54:387 (1) - same as 01:12:359, but at the beginning.
03:24:670 (2) - same as above, but at the end.
03:27:500 (1) - this time at the beginning and at the end.
there can be a few more finishes in this diff to go along with the cymbals, other than that, it's good. Aye fixed all
[Insane]
00:38:538 (1) - add a finish at the beginning to go along with the cymbals here.
01:03:444 (1) - replace the finish for a clap. i find that finish unfitting and it might distract other players in this part.
01:30:896 (2) - try Ctrl+R. i think the transition to the next would look smoother during gameplay.
01:35:708 (3) - i feel that this whistle is unnecessary, so remove it.
01:56:793 (7) - maybe a NC here? this is where the instrumental starts in the song.
02:13:632 (1) - i think it'd flow smoother if this spinner is extended by 1/2. it feels odd if the spinner ends at the red tick. makes me feel uncomfortable.
02:29:906 (4) - add a finish at the beginning. it'll keep that whistle pattern going from the previous notes since they emphasize the vocals.
02:42:642 (10) - same as 01:30:896.
03:33:727 (6) - replace the clap for a finish. it'll emphasize the vocals in this part of the song.
03:51:981 (1) - same as 02:29:906, but at the repeat arrow. Fixed aaaaalll~
i guess that's it. i feel that this is almost ready for a bubble. i say almost because of the missing finishes i mentioned on my mod. for now here's a star, now don't give up because i said this. you're getting there. i have faith in this mapset and it's pretty fun to play. anyways GLThanks alot for the mod and star ^^ Updated with mine and CXus fixes
Wee, thanks a lot for re-checking~Byakugan249 wrote: 2q5k2r
alright i'm gonna re-check this...no kd for this post. - Wooh thanksAlso cute avatar ^3^
[EaCXy]
00:26:651 (2) - remove the clap here. it breaks the current clap pattern you already have previously. in this case, it's supposed to go to the next tick. - I guess, changed for a whistle.
00:40:802 (3) - add another point at the middle of this slider for a smoother arc and a smoother flow. - Sure. Done.
00:54:387 (3,4) - i think that if you can do something like this, it'll make triangles for every combo. - yeah why not~ Done.
01:10:236 (3) - the finish here sounds a bit distracting IMO. i think replacing it for a whistle would work here to avoid distractions. - Idk, but I like the feel of the finish here, and I don't really find it that distracting, so no change here for now atleast.
01:15:613 (3) - i overheard the cymbals here, so add a finish with the clap for emphasis in the cymbals and the drums. - The cymbal is on the red tick 1/2 after, so I'm leaving it as-is.
01:19:293 (2) - remove the finish. there's nothing other than the clap that emphasizes the instrumental/vocals. - I don't the reason I added this finish anymore. Removed~
01:37:406 (1) - to make it easier, remove (2) and add a repeat on this like you did on the 2nd kiai for consistency. - Sure.
02:54:387 (1) - i can hear the cymbals here, so add a finish at the beginning for emphasis in the cymbals. - Done.
[CXu]
01:00:896 (2) - i can hear cymbals here, so add a finish at the beginning with the clap, also for a big effect, do Ctrl+R since the vocals change. -Reversing this slider makes the flow feel a bit weird for me, so I'm keeping this for now. Added finish.
01:04:152 (5) - flip it the other way like (4) for a M shape from (3-5). - I'm not sure what you mean by M shape here xD Anyhow, I like the flow here.
02:06:698 (4) - i don't understand this jump here. it looks uneven compared to the other jumps in this combo. align this to (2). the spacing would be even as the jump would go from 2.00-1.50 like (1,2,3). basically the jump would look consistent. - Well, it's supposed to be a jump with increasing spacing.
02:11:085 (2) - same as 01:00:896. - Same.
03:23:679 (1) - i'm thinking something like this for a nicer look. that 1st half of the slider seems to bother me during gameplay. - Haha, you really seem to dislike this sliderChanged~
03:37:264 (1) - add a finish at the beginning. you can hear the cymbals clash. - Yeah added xD
Updated with CXu's changesByakugan249 wrote: 2q5k2r
alright i'm gonna re-check this...no kd for this post.
[Normal]
00:23:538 (2,3) - maybe it's just me, but i think these 2 sliders look different. if i'm right, then make them the same for a smoother transition. Maaaybe...
01:07:972 (1,2,3) - do something like this instead for a smoother flow during gameplay.
01:26:651 (1,2,3) - the notes are correct, but the placement doesn't feel right. to follow the hold in the vocals nicely, it should be a 1/1 slider, followed by another 1/1 slider, and then a circle.
02:26:651 - add a circle here. i don't seeing an empty gap at the 1st kiai, so doing it here would be consistent.
02:49:293 (5,1) - i think sticking to the DS would be easier since that i feel that this jump might surprise other players during gameplay.
03:10:236 (1) - you can hear the cymbals clash, so add a finish at the beginning for emphasis.
03:28:208 (4) - add a finish at the beginning for a big effect in the vocals since the previous note has it.
All fixed \o\
[Hard]
00:20:354 (4) - add a clap here as well. the drumroll is still going from here
00:24:387 (6) - maybe a NC here because it follows a new note in the piano?
00:28:208 (4,5) - a minor spacing error. consider fixing it. and a NC on (5). same reason as above.
01:03:444 (1) - that finish sounds unfitting to the song. remove it because of that purpose.
01:38:963 (4) - to make it interesting, how about a slider with 2 repeats, and another 1/2 slider?
01:59:764 (3,4) - add whistles at the end of (3) and at (4). i can hear a clash in the cymbals at a low volume. it's for emphasis.
02:13:632 (1) - same as 01:03:444
02:26:651 - i'm thinking of having a circle here to follow the drums.
Fixed everything~
[Insane]
00:28:208 (6) - add a whistle at the end for emphasis in the cymbal clash.
00:28:915 (1) - ^
00:29:198 (3) - ^
00:42:783 (3) - remove the clap at the end. i see that it's for consistency, but the problem is that it breaks the consistency in the claps.
01:01:887 (5,6) - i cannot see this spacing intentional at all. it makes the movement look weird during gameplay. stick the the default DS for this.
01:02:312 (1) - and here. although it's minor, i suggest that you fix this minor error for a smoother flow during gameplay.
02:54:387 (1) - add a finish at the beginning. i can hear the cymbals clash.
and all fixed~
yup that's all for now~. Thanks alot, I feel sorta bad for making you do this again xD
Byakugan249 wrote: 2q5k2r
[Normal]
02:48:444 (3) - remove the repeat to follow the instrumental accurately. i'd consider that repeat overmapping IMO.
[Insane]
01:06:698 (5) - remove the finish. this is the only diff that has a a finish in this part of the song.
All fixed
after several re-checks, can you get more mods for this mapset? right now i'm not confident in bubbling is at this state. i only did a re-check because i was wondering what happened to the mapset and why it's been idle for 2 weeks...i guess it's because of irl stuff, you don't have the time to ask for mods. Yeah, something like that. I'll get to finding mods as fast as possible, tyvm. I'll update when CXu gets home and fixes his part. (:
Thanks for re-checking again xDByakugan249 wrote: 2q5k2r
[CXu]
01:17:029 (5) - NC here because this is where the vocals start. (1-4) follows the instrumental. - Done
03:29:764 (1,2,3,1,2,3,4) - replace all this for that slider pattern you did in the kiais for consistency in the diff. - While I agree this would be consistency through the kiai's, I feel this is better as it is mostly because I wanted the last kiai to feel faster, so atleast no changes for now.
after several re-checks, can you get more mods for this mapset? right now i'm not confident in bubbling is at this state. i only did a re-check because i was wondering what happened to the mapset and why it's been idle for 2 weeks...i guess it's because of irl stuff, you don't have the time to ask for mods. - mm, I'll try to mod his diffs later, not that it'll help my diffs tho![]()
Thankswantuole wrote: 5c3y64
[CXu]
01:09:529 (2) - ctrl+r - Done.
01:39:529 (7,8) - a little jump - Fine imo.
SPOILER02:29:481 (3) - ctrl+r - ^http://puu.sh/1915t
Thanks for modding! (: I'll update when CXu has fixed his diffsLally wrote: 6j2p3k
As requested from my Mod Queue~
• suggestions
• You should fix this
[Normal]
looks fine
[Hard]
• 00:48:161 ~ add a circle No instrument is playing here so I decided not to. (:
• 01:10:802 (10) ~ NC The vocals start at (1) so I'll keep this one
• 03:32:029 ~ finish Sure sure (:
[Insane]
• 01:29:198 (12) ~NC Okeee
No changes, but hey, thansk for modding anywayLally wrote: 6j2p3k
As requested from my Mod Queue~
• suggestions
• You should fix this
[EaCXy]
• 03:24:953 (4) ~ just make the slider better - This looks completely fine to me.
[CXu]
• 02:16:179 (3) ~ remove some points http://puu.sh/19HvW - Why? There's no problem here.
ups \o/CXu wrote: 1u4829
Random NC i slidernazi \o/
Fiks: http://puu.sh/1b2Z4
Tusen takk for modden din n.n Oppdatert!kriers wrote: 615o5i
Let's do this!
[Insane]
Vil bare si at du bruker altfor lite NC i mappingen og det gjør det vrient å lese.
I tillegg synes jeg du skal øke Overall Difficulty til 8 fordi score ikke lenger ødelegger for rankingkriteriene og od7 er dessuten kjedelig ;p Den ble ikke forandret alikevel, av en eller annen rar grunn ble star ratingen lavere xD Ikke spør hvordan, sticking to od7 lawl
00:44:198 (5) - oi hva skjer med plutselig spacing?. 00:44:198 (5) - uansett best å sette NC her hvis du har tenkt å beholde den, men hadde foretrukket om du hadde mappet om den biten. Jeg ordnet med NC, men jeg foretrekker den som den er akkurat nå, syntes jumpen er litt morsom.(:
00:46:746 (6) - sett ny combo her pga spacing forskjell. 00:46:179 (4,5) - hadde kanskje vært en idé å øke spacingen og gjevne den ut her 00:46:746 (2,3) - Jeg utvided spacingen som du foreslo, men jeg satte nc 00:46:604 istedet pga forandring i sangen, og det er da spacing diff starter, personlig er jeg ikke helt sikker på forandringen, men vi prøver. (:
00:50:566 (4) - NC I think it's fine
00:51:274 (4) - NC ^
01:11:085 (5) - NC pga vokal OKie
01:11:722 (4) - skjønner ikke hvorfor det er trippel her? Det er et veldig godt spørsmål.
01:13:066 (11) - NC ^^
01:17:595 (4) - denne spacingen var drøy, men du må uansett plassere NC på 01:17:736 (5) - for å gjøre opp for den Satt på nc, ingen forandring til spacing
01:18:161 (1) - NC Denne skjønte jeg ikke hvorfor tbh
01:18:868 (4) - NC her for å gjøre lesingen litt lettere
01:20:000 (5) - NC
01:24:670 (6) - NC ^Okies
01:25:661 (7) - NC Tenker denne er litt unødvendig
01:28:066 (8) - NC ^
01:29:764 (1) - NC^
01:31:887 (7) - NC ^
01:32:878 (1) - fjern NC noooo
01:34:293 (6) - NC OKie
01:36:981 (10) - NC - skikkelig vanskelig å lese uten ny combo Skjønner den, changed.
01:53:396 (1) - her synes jeg det er bedre slik: Agreed
^mest for å balansere denne doble her 01:54:104 (4,5) -
01:56:227 (4) - viktig med NC her så man ikke blir forvirret av spacing Personlig liker jeg denne veldig godt, så jeg lar den stå for nå, susceptile til change.
01:56:510 (3) - NC her ^
02:09:104 (1) - denne her virker så malplassertKan du vurdere å gjøre den om til en enkel lang slider uten ekstra ankerpunkt? Jeg tror denne hadde endt opp med å bli for lang om jeg hadde gjort den slik x)
02:12:500 (6) - NC
02:12:217 (4,5,1,2,3) - hva skjedde med spacing her? D: hadde vært bedre om alt sammen var 1,2x/1,4x heller enn 1,13x -> 2,40x -> 1,49x
02:11:368 (1,2,3,4,5,1,2,3,4,5) - kanskje du burde remappe hele greia her. Var ikke pent ;( Forandret litt på den, men det kommer nok ikke til å skje.
02:19:717 (8) - NC Okkeee
02:20:142 (1) - NC Syntes den er grei som den er.
02:20:425 (1) - fjern NC ^
02:20:849 (2) - NC ^
02:21:274 (5) - NC ^
02:23:538 (4) - NC Oki
02:39:953 (8,9,10,11) - dette ble veldig rotete. Uansett 02:39:953 (8) - NC ^
03:13:349 (4) - NC ^
03:21:557 (7) - NC ^
03:27:500 (5) - NC yessir
03:40:661 (5) - NC ^
03:40:944 (1) - fjern NC ^
03:55:378 (7) - NC
03:55:802 (1) - fjern NC Disse to synes jeg er ok sånn som de er :p
[Hard]
00:22:547 (6) - denne slideren følger ikke musikken og burde heller være noe slik: mm no change, jeg likte den bedre med en lang slider pga starten følger jo sangen, og videre drar den til neste start av sangen (du trenger ikke forstå dette, jeg snakker gibberish.)
01:53:821 (3,4) - la det heller være en enkel slider etterfult av 2 noter som for eksempel: Jeg forandret den litt, fjernet repeat og added 1 ny note.
02:17:029 (1) - fjern NC
02:17:170 (2) - NC Jepp :3
Thanks for modding!Kuroneko-sHerald wrote: 195m3w
[General]
I assume that "CXu" is done by CXu like "EaCXy", so why "CXu" diff has different combo color? I suggest to change. Well it has a different BG aswell, I feel it should stay as it is. Personally I don't see the problem with it.
[Normal]
00:20:425 (3) - I suggest so unstack it. If not, stack it better (now isn't perfectly stacked) and make 00:20:708 (1) - more close. Fixed
[Hard]
I suggest to reduce by 1 o 2 Approach Rate and HP Drain by 1.Nooo >< I don't really have any reason as to why not, but personal preferance yeah.