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Official Development Changelog 6k2i3s

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Topic Starter
2008-02-01
(!) Note to testers that I'm not rebuilding the dll tonight, which means sprite/sample changes will not be present.
(+) Custom combo colouring can be setup in the song setup dialog.
(*) Section /fail sprites are cached.
(*) Section /fail sample volume increased.
(*) Slider ball drops correctly with the new fail animation.
(*) Fixed replay not working for non-ranked songs instantly after playing them.
(*) Date/time is now stored for local replays.
(*) Custom combo colours are retained when saving in the editor.
(*) dialog starts in centre of osu! window, rather than some random location.
(*) Reverting changes doesn't prompt if no changes have been made.
(*) osu! logo on main menu re-rendered (glow at the bottom isn't clipped anymore).

Still got a couple of bug-fixes for the section rankings which I didn't get around to looking at. But there are quite a few other things I got done! Alas, its 3:30am >.>

peppy wrote: 6w4l42

2008-02-01
(*) Slider ball drops correctly with the new fail animation.
Haha, awesome. Can't wait to see it in action :)
Topic Starter
2008-02-02
(+) Background colour changes can be scripted. Its a start.
(*) Fixed names with spaces not working correctly in in-game chat.
(*) Fixed 'ki' sitting on top of the pause screen.
(*) New netcode for all incoming requests (roo's first contribution - hooray!).
(*) Fixed section ranks randomly appearing at end of song.
(+) Web: Added non-english language forum.

zzzzzzzzzzzzz
Munch.
Topic Starter
2008-02-03
(*) Testing a level after the last hitcircle will test form the beginning
(*) Background colour changes are saved by the editor.
(*) Restored old tap formula (oops).
(*) Changed 'ki' transition. Looks a lot more natural.
(*) Fixed dodgy window focus problems with osu!.
(!) Migrated to XNAv2, Bass2.4beta. Changed some routines and gained quite a bit of performance, especially on the audio front. Unfortunately sliders are pretty screwed up... not sure if the new XNA is usable.
(+) Web: Player ranking is sortable and fully searchable. (Echo)
(+) Web: Player ranking includes totals of SS, S and A ranks. (Echo)
(+) Web: New frontpage statistics added. Check them out.
(+) Web: Live feed of chat to front page.

Too much experimentation to even warrant a test build tonight. And its 8am, so I'm not confident enough anyways :d. *sleeps*
Now if you could just sort the list by S/SS/A. Would provide for some interesting stats. Maybe a new form of ranking. He who has the most S/SS/A wins. :P

peppy wrote: 6w4l42

(+) Web: New frontpage statistics added. Check them out.
Just out of curiosity...



What are those red/green boxes for?


Also I love the new emotes. :P
This map has been deleted on the request of its creator. It is no longer available.

rtsmarty wrote: 6u241e

What are those red/green boxes for?
They indicate a (green) or fail (red) for that particular attempt.
Topic Starter
2008-02-03 b188
(+) Added two new skins (EliteBeatOsu! by LuigiHann and Shiruva by devkit4384).
(+) Currently spectating players are listed in play mode.
(*) Fixed texture disposal bug.
(*) BSS dialog changes to make things more straight-forward.
(*) BSS will remove old versions on re-. This can be done whether doing a standard or full submission!
(*) Distance snapping disabled for the first note following a spinner.
(*) Changes to chat button graphics as to make them less confusing.
(!) Reverted to XNA1.1.

roooooooooar! public release at 4am on a monday morning. smart or what! let's hope everything works smoothly. this is a pretty big one :D.

btw if you're wondering why the 3rd occurs twice in this changelog... i screwed up and forgot about jan 31st.
Topic Starter
2008-02-04
(*) Fixed bug where names containing single-quote characters (') could not beatmaps.
(!) Modded some beatmaps. Felt good to take a short break after a late night getting that public build out :).
(+) Web: Beatmap listing sortable by ranking. (Echo)

After going to bed at 4am last night, I couldn't really think enough to code new stuff. And besides - its the first day of a new build... who know what bugs might surface.

On another note - why are the forums so quiet today?

peppy wrote: 6w4l42

On another note - why are the forums so quiet today?
I wasn't around???

peppy wrote: 6w4l42

On another note - why are the forums so quiet today?
I'm getting less notification E-Mails on new posts, so I'm not replying as much. Also, lots of people have school if they are not out of school yet, so that is a possibility.
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
2008-02-07
(+) New game mods: HardRock, SuddenDeath and DoubleTime. SuddenDeath is fixed at no multiplier change, HardRock/DoubleTime are yet to be decided. welcome.
(+) Mouse wheel changes volume during play mode.
(+) Middle mouse button opens menu during play mode.
(+) Two new sort modes - FavouritesA and FavouritesB. I'll let you figure out those ;).
(+) Simple fade, scale, rotation tweens implemented for storyboarding (no editor ).
(+) Simple movement tweens being read from beatmap file for sprites.
(+) Added automatic bpm/offset detection in editor. Not too reliable (as expected) so not sure whether this will make it to public. (Testers can try this using the shortcut alt-t)
(+) Ctrl-Up/Down snaps audio speed to presets in editor.
(+) Added song selection options to clear the unplayed list and delete beatmaps from disk.
(*) Fixed hidden mod affecting edit mode (for real).
(*) Spacebar in play mode skips (even when not watching a replay).
(*) Local replays actually display the date properly (it was being stored correctly since last public build, but not displayed in-game).
(*) Unplayed beatmaps as played even when they are not ranked.
(*) Removed grey outline from all stars except those used to display difficulty. Looks cleaner this way.

No, I wasn't slacking off -- quite the opposite. I was coding so late over the last few days that I fell asleep before I could post the changelog and make new test builds. I have merged the last three days into a single changelog entry just to save triple-posting. Hope something excites you guys ;).

Aiming to get a test build out tonight. Let's see now.
Holy wow. That looks terrific.
Topic Starter
Oh yeah, this might have something to do with my productivity levels. :D

Edit: if it wasn't clear, my monitor transformed from 17" to 24"
Those seem to be terrific updates Peppy. I'll update my Osu! when I can, even though I'm not playing as much anymore. My apologies on that.

I can assume what Hard Rock! is going to end up as, but maybe you can make the modifier a little lower than Hidden or something.

Heh, happy days on the monitor. On an unrelated note, today's Chinese New Year! :D
:

-Hard rock! should probably have the note positions flipped vertically as well as horizontally, to make it a bit more different. Also, the approach circles should go a bit faster, so that there's less warning. Other than that, I think it's pretty good.
-Double-time mode should really be slowed down to something like 1.5x speed, both for playability and for the sake of sounding better. Right now it's pretty impossible (although I it I'm not very good at this game, so it oculd just be me) and also the song sounds pretty unpleasant when sped up that much. 1.5x should probably produce better results. You should still call it "double-time mode," though. :)
-It'd be cool if the little mods mini-menu was arranged something like this:
[no video ] [   hidden   ]
[easy mode] [ hard rock ]
[ no fail ] [sudden death]

So roughly opposite mods will be next to each other, for a sort of symmetry. Just a thought.
-Finally, I think that active mods need to be more visibly highlighted.

Other than those mostly-nitpicks, I think these are fun additions. I don't have any good ideas for score modifiers. I don't pay much attention to the rankings, because I don't play at a very high level :?
Topic Starter

LuigiHann wrote: 6o5n1z

-Hard rock! should probably have the note positions flipped vertically as well as horizontally, to make it a bit more different. Also, the approach circles should go a bit faster, so that there's less warning. Other than that, I think it's pretty good.
Agreed

LuigiHann wrote: 6o5n1z

Double-time mode should really be slowed down to something like 1.5x speed, both for playability and for the sake of sounding better. Right now it's pretty impossible (although I it I'm not very good at this game, so it oculd just be me) and also the song sounds pretty unpleasant when sped up that much. 1.5x should probably produce better results. You should still call it "double-time mode," though. :)
Agreed

LuigiHann wrote: 6o5n1z

-It'd be cool if the little mods mini-menu was arranged something like this:
At the moment, the menu is arranged by

+score affecting mods...
no score change
-score affecting mods...

Not sure which I like better - maybe we need some on this.

peppy wrote: 6w4l42

At the moment, the menu is arranged by

+score affecting mods...
no score change
-score affecting mods...

Not sure which I like better - maybe we need some on this.
I see. My idea was basically - on the left, and + on the right, with the "no change" ones thrown wherever they fit best in relation to the others.
Requesting an option to add an entire osz (ie all difficulties) to favourites as oppose to just doing each difficulty at a time ={
I take back what I said about the approach circles in Hard Rock mode. They're definitely fast enough.
Farucon Pan! [Insane] Hidden HardRock DoubleTime Nofail

oh gawd
Topic Starter
2008-02-08
(*) Hard rock icon fades out correctly.
(*) Double Time speed reduced.
(*) New mods show up on the ranking screen.
(*) Adding a map to favourites adds all difficulties.
(*) Adding timing points shortcut (Ctrl-P) works in all editor modes.

peppy wrote: 6w4l42

(*) Double Time speed reduced.
:(
This map has been deleted on the request of its creator. It is no longer available.
Well it kinda ruins the Farucon Pan! competition he posted.

Are there going to be new effects added to the S/SS when you have new modifiers on or is the silver S/SS now going to mean "with positive modifier" rather than "with hidden?" Getting an S/SS that's covered with bells and whistles would be pretty rewarding.
Topic Starter

Lancer wrote: 96o54

Well it kinda ruins the Farucon Pan! competition he posted.

Are there going to be new effects added to the S/SS when you have new modifiers on or is the silver S/SS now going to mean "with positive modifier" rather than "with hidden?" Getting an S/SS that's covered with bells and whistles would be pretty rewarding.
SS is for hidden only (its the ghost S/SS)

Let's see what people say about this before we introduce any new ones. Feel free to start a feature request post.
Topic Starter
2008-02-10
(*) Scoring code changes.
(!) Finished building my new PC :D

I made a new pc over the weekend. Spent quite a while reinstalling all my software and getting ready for osu! dev on a new pc ;o. Its a beast though - quad cores are awesome.
Topic Starter
2008-02-11
(+) Right-click popup code for song selection screen. Not fully smooth yet.
(*) Improvements to new button rendering (options menu in song selection).
(*) Fixes to click handling code which may improve overall performance.
(*) Fixes for instability when multitasking with osu! open.
(*) Fix for IRC erroring out when a connection cannot be established and 'F8' is pressed one or more times.
(*) Deleting a beatmap displays the correct name on the notification message.
(*) Half stars render correctly (rather than looking like 2/3 stars).
(*) Internal restructuring of code.

Edit: added a few more entries... hello 4am

peppy wrote: 6w4l42

(!) Finished building my new PC :D - quad cores are awesome.
That they are. <3
Topic Starter
2008-02-12
(*) Unnecessary file deletion skips wav files in the beatmap directory.
(*) Buttons are once again clickable.
(*) Fixed side-effect bug with spectator mode.
(*) Fixed bug where favourites are not deleted successfully.
(*) Improved popup menu.
(*) Fixed mousewheel volume changes being bugged.
(*) Bookmarks can be skipped through by holding ctrl-left/right, rather than having to continually press.
(*) Mod selection tidied up, rearranged.

Hello 7am. Is this a pattern?
How soon till the next public release?
Topic Starter

chan wrote: 5z6h5t

How long till the next public release?
Aiming for Friday again. I'll try and keep a weekly release up as usual. Still got a few things to fix up, and some final touches to storyboard scripting.
Topic Starter
2008-02-13
(+) Colour transformations/tweens added for storyboard scripting.
(+) Layer depth handling improved for storyboard sprites.
(+) Easing for tween lines.
(+) Origin for storyboard sprites.
(+) IRC sendline cursor location can be seen, as well as selected text.
(*) Fixed clicking "update to latest version" opening webpage at main menu.
(*) Editor help is only displayed on compose screen.

Started work on the osu! official tutorial. Looking pretty neat considering its my first attempt at using storyboarding (via direct scripting - not ed in editor yet :?)

Exclusively to those using the test build, you can have a look at the tutorial so far by extracting this rar file to your songs directory. Keep in mind the music is temporary until the original track is complete. You will need to be running the latest test build of osu! in order to be able to run this demo.
arghhhh

I started on my storyboard beatmap a couple nights ago but one pile of shit after another is being dumped onto my plate and I really have nothing to report at this point in time ;___; I'm also supposed to be away this weekend (how fortunate) and doubt I'll get much anything done until next weekend

this sucks >=L
Topic Starter
2008-02-14
(+) Both types of in-game stars are now skinnable (star.png is the one used for difficulty, star2.png is used for star-bursts).
(+) Added sound sample event type to storyboarding.
(+) Added layering for storyboarding.
(+) Layer swapping during gameplay. At the moment a slight 'flash' can be witnessed during a layer swap (ie. failing -> ing, ing -> failing).
(+) Editor respects storyboard scripts, and saves them correctly after load.
(*) Fixed errors with localisation and storyboarding.
(*) Name displayed while watching replays doesn't have '-osu'.
(*) Posting a song with no artist specified doesn't add the '- ' prefix in the forum post's subject.

And with that long run, storyboarding scripting seems near completion. What is left would involve moving the point which the /fail graphic appears, and a few minor touches (unless you guys request more).

I'll release the script spec. tomorrow so anyone interested can throw things together even before the editor functionality is available. Of course, if you read above, the editor is now capble of saving and formatting the storyboard scripted beatmaps - so you can add storyboarding in at any point and not worry about losing the script during touch-ups.

hohohoho
Nice, storyboarding sounds seriously awesome. I lack the artistic talent to make my own storyboards though, maybe I'll subcontract to Trish or something.
Topic Starter
2008-02-15 (b196)
(*) Sound samples are layer dependant.
(*) Fixed bug with saving breaks.
(*) HardRock +6%, DoubleTime +12%.
(*) Initial HP climb is fast enough in DoubleTime now.
(*) Fixed overlapping slider ticks from appearing in play mode. They still appear in edit mode to help with the editing process.
(*) Spinner spinning requirements halved in doubletime.
(*) Fixed frequency being set incorrectly for custom sound effects that don't run at 44100hz.

6am.

Enjoy the public release.

Edit: Fixed a few bugs. 6:45am
New update! I like the new mods and how the rankings slide in, and the options!
Reikasuya
Ever since I updated the game recently, songs with video tend to lag very badly for me.
Topic Starter

Reikasuya wrote: 3z526m

Ever since I updated the game recently, songs with video tend to lag very badly for me.
You're definitely not alone - I will be looking at this sometime soon. Until then please put up with it or disable video ;).
Topic Starter
2008-02-16
(*) Storyboarding layer fixes.
(*) Storyboarding allows subfolders.
(*) EliteBeatOsu! v3 by LuigiHann.
(*) Pipe character spam in chat fixed.
Topic Starter
2008-02-17
(+) Number of custom combo colours in rotation can be chosen (2-5).
(+) Storyboarding looping groups allows a collection of tweens to be looped for n-times with only a single script entry.
(*)Save->load is no longer required for custom colours to be updated in editor.
(*) Database optimisations - loading scores in-game should be around 20000x faster.
(+) Web: Player ranking shows rank change in last 24hours (thanks to Echo!).
(*) Web: Increased performance of flash header on web page. Was causing lag for some s.
(*) Web: Minor webpage modifications - cleaned things up. Added a donate button on every page (a long-running suggestion).
Topic Starter
2008-02-18
(+) Sample volume can be adjusted on a per-beatmap level.
(+) Tip of the day added into editor!
(*) Reorganisation of the song setup .
(*) 'V' key in editor skips to end of audio if already ed the last hitcircle.
(*) Code cleanup and slight optimisations.
(*) Fixed bug where custom colours were not being saved properly.
(*) Enabled visual styles for windows forms. Meant to do this a while ago.

Steady progress. Will hold off next public release until Friday again - gives some time for me to get some interesting stuff in there.
Lol for tip of the day. Is that something that you will actually change everyday or are there just a set list of tips that it goes through?
Topic Starter
2008-02-19
(+) Sample volume can be set per timing section.
(+) 'T' key taps in timing mode. 'R' key resets current timing section's timings.
(+) Added new tips of the day (thanks sinistro). YES I KNOW THESE ARE NOT ALIGNED!
(*) Timing Setup dialog redesign.
(*) Loop events are saved correctly by the editor.
(*) Combo colour selection is more sane.
(*) Fixed bug where avatar and stats were not updated on logging out/changing active .
(*) Changed appearance of error/announce/notice text popups. Can be dismissed by clicking.
(*) Gave tooltip more padding away from mouse cursor so it doesn't get overlapped and hidden.
(*) More optimisations to sprite handling code.
(+) Web: Forum rank titles added.
Topic Starter
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
2008-02-21
(*) Fixed blurry text rendering at 800x600 using new render engine.
(*) Fixed crashing during spectator mode in some situations.
(*) Scroll bar added to submit window.

Took a break and caught from coding and caught a few extra hours sleep, and made my monthly beatmap :). Go check it out.

peppy wrote: 6w4l42

Took a break and caught from coding and caught a few extra hours sleep
Evidently you have much better grammar when you're sleep deprived. :)
Not really. See sig.

<3
Topic Starter

Saturos wrote: 1q93o

Not really. See sig.

<3
I kinda feel bad having that in your sig because I actually did that one on purpose. This time around I didn't...
Topic Starter
2008-02-22
(+) Added parameters event with flip horizontal/vertical . _P,0,<startTime>,<endTime>,<parameterCode1>,<parameterCode2>,<parameterCodeN> where the codes are currently H for horizontal flip, V for vertical flip.
(*) Fixed sprite draw order being incorrect after a paste.
(*) Fixed whistle/finish icons not lighting up in some cases.
(*) Fixed bookmark deletion to delete the closest bookmark to the current position, rather than the first one found.
(*) Changed storyboard/section ranking /fail to match the HP bar icon correctly.
(*) Storyboarded samples will play correctly in the editor (not only the first time).
(*) Song setup screen volume adjustment adjusts all timing section's volume if they haven't been modified directly.
(*) Fixed bug where a 'Geki'/'Katsu' combo end is possible even with misses previously.
(*) Moved 'OK' buttons on dialogs to the left. What was I thinking?!
(*) Fixed flashing of background image at start of song.
(*) Fixed bug with slider sounds and timing section sample-set changes.
(*) Huge code tidy up part 2!

5:11am

Public build tomorrow or Sunday, I promise :).
Topic Starter
2008-02-23
(+) Added countdown sprites. Can be disabled on a per-beatmap basis.
(+) Progress in titlebar during play.
(*) Changed titlebar text slightly (more concise).
(*) Changed the way section /fail displays - if possible it displays the O/X.
(*) Fixed fire not displaying (oops).
(*) Fixed long-running problems with click depth order (ie. being able to click the URL on the title screen behind the chat buttons).
(*) Better handling of beatmaps which error out during processing.
(*) Interface hovering animations are handled a lot better.

Sunday it is ;)
Topic Starter
2008-02-24 (b210)
(+) Added audio samples for countdown (thanks to GuardianHX)
(*) Fixed slider sounds not working for skins.
(*) Improved efficiency of sample loading.

public release is up.
Topic Starter
2008-02-24 (testing)
(+) New text renderer used in song selection (for song listing only). please!
(*) Fixed loops not saving correctly.
(*) Fixed bug where "No scores have been set" displays incorrectly in some cases.
(*) Performance tweaks - startup time should be ~1-2s faster, and overall performance on lower-end machines should be improved. Still working on the stuttering some people are experiencing.
(*) Adding to favourites displays a more appropriate message.
(*) Storyboarding works with '_' instead of ' ' characters.
(*) Storybaording works with '/' instead of '\' characters.

5:41am
New font looks much cleaner. I quite like it.

Oh man finally started storyboarding today and it is so fun
So I ed the latest build, started a beatmap, and went:
"HOLY SHIT! Voices were implemented? Did I just hear my voice?!"
Awesome. Freaking awesome.
Super-newest test build is a very nice version of the second-newest. Also good stuff.
Topic Starter
2008-02-25
(*) New text renderer shouldn't lag anymore (tell me if it does you testers).
(*) Storyboard erroneous lines throw a soft-error and continue to load, rather than crashing osu!.
(*) Erroneous beatmap files which cannot be read at all are caught and a dialog will prompt on osu! start to delete such files.
(*) Timing setup window sample preview buttons update depending on the choice in the window.
(*) Timing points with sampleset changes which occur simultaneous to a hitcircle apply the sample change to that hitcircle itself.
(*) Fixed bug where 'nnnn' would end up in the search bar when answering popup dialogs when exiting the editor.
(*) Total restructure of input and main game loop code. Wow, that was scary.
(*) Japanese unicode font sprite dropped from dll. All song titles are now rendered using the new font renderer, with native fonts on your system. This means that song titles should potentially be fully unicode ive. Of course, there are some forum/web scripts that don't such characters yet which will need modification too.
(*) Progress metre display beatmap play time, rather than audio time.
(*) Found source of stuttering lag in game. Will fix tomorrow - quite a large change required (GODDAMN ITS XNA'S FAULT YET AGAIN).
Topic Starter
2008-02-26
(+) Mousewheel works to scroll backwards in history in chat.
(*) Fixed slider memory issues.
(*) Fixed spinner issues.
(*) 1/8 snap divisor causes a warning to display.
(*) Reorganised library code. Quite a few dlls cut up and optimised.
(*) Optimisation for song select. Reduction of around 30% u cycles.
Topic Starter
2008-02-27
(+) Keyboard control in song selection drastically improved.
(*) Video performance +25%.
(*) Song selection performance +70%.
(*) Sprite rendering performance +15%.
(*) Fullscreen bug fixed (I think - can't replicate).
(*) Changed hit circle hit animation (a bit less smooth, more impact?). What do you think?
(!) Quite a huge internal change for those performance increases - testers please check well for bugs :).

Externally boring yet very tedious changes that hopefully some of you will appreciate.

5:46am
or... 6:46am

peppy wrote: 6w4l42

5:46am
I was gonna say...wtf is peppy doing online it's almost 4pm awptime jeez leweez

(btw for what it's worth I tried testing the update resetting the mouse sensitivity thing and I found no issue so I don't know what was going on in the irc yesterday)

peppy wrote: 6w4l42

(*) Video performance +25%.
(*) Song selection performance +70%.
(*) Sprite rendering performance +15%.
:D
Topic Starter
2008-02-28
(+) Maximum score/combo achievable is viewable in test mode.
(+) Even while in distance snap mode, you can stack notes on other notes and sliders without toggling snapping off.
(*) Fixed bug where mouse speed gets reset on running the updater.
(*) Fixed bug in song selection (random crashes).
(*) Improved syncing of videos where offset is negative.
(*) Improved database performance of score retrieval and submission.
(*) Fixed unmapped songs from appearing incorrectly on song select.
(*) Circles only light up when they can actually be hit/missed (not when they can only be shook). I'm pretty sure this is how ouendan works... and even if not - it feels better.
(*) Restored dimming settings/letterboxing to how they were before countdown. Excluded countdown from dimming.
(*) Sprite rendering performance +30%.
(*) Gameplay rendering performance +50%.

Waha~
4:26am. Time for an "early" night.

peppy wrote: 6w4l42

2008-02-28
(+) Maximum score/combo achievable is viewable in test mode.
(+) Even while in distance snap mode, you can stack notes on other notes and sliders without toggling snapping off.
(*) Fixed bug where mouse speed gets reset on running the updater.
(*) Fixed bug in song selection (random crashes).
(*) Improved syncing of videos where offset is negative.
(*) Improved database performance of score retrieval and submission.
(*) Fixed unmapped songs from appearing incorrectly on song select.
(*) Circles only light up when they can actually be hit/missed (not when they can only be shook). I'm pretty sure this is how ouendan works... and even if not - it feels better.
(*) Restored dimming settings/letterboxing to how they were before countdown. Excluded countdown from dimming.
(*) Sprite rendering performance +30%.
(*) Gameplay rendering performance +50%.

Waha~
4:26am. Time for an "early" night.
So, when do we get to the update?
Topic Starter
Same as always - when I do a public build. Probably Sunday I guess?
Topic Starter
2008-02-29
(+) New in-game diaterface.
(+) Main-menu tip added.
(*) Slider tick rate and multiplier are limited to sane values.
(*) Smarter countdown start timing. Tell me if this screws up.
(*) Tooltips use new text renders. Mmm smooth.
(*) A few minor graphical tweaks.
(+) Web: Mod ranking has last 7-day column (thanks to Echo).

i REALLY died last night. got woken up after two hours sleep and went out for the day with some friends that are over from japan. *cries* still feeling really dead.

anyway here's the changelog. i didn't do a testing build and haven't yet because theres a bug left i haven't fixed crippling song selection. look forward to it.
Topic Starter
2008-03-01
(*) Startup time reduced by ~50%. More depending on how many beatmaps you have.
(*) Rewrite of song selection rotation handling. Might be some bugs?

I'm really pushing it with sleep you know. Might take a day or two off to catch up ;). Haha like that's going to happen.

peppy wrote: 6w4l42

2008-03-01
(*) Startup time reduced by ~50%. More depending on how many beatmaps you have.
I can vouch for this - it's a really big improvement!
Main menu colour is... yuck. I definitely need some time to get used to it.
Topic Starter

Echo49 wrote: 5o343r

Main menu colour is... yuck. I definitely need some time to get used to it.
Got any rgb you'd like me to try? ;)
Topic Starter
2008-03-02
(*) Startup time reduced by a further 66%. Overall, an 82% change in the time required to process each beatmap you have in your directory. This also means the ranked status of songs can be stored locally, and built up in an index. Which means we should see ranked/unranked filters and mass-updating pretty soon ;).
(*) Fixed selection not being deselected on mode changes.
(*) Removing/adding favourites is now creator-specific.
(*) Fixed minor graphics bug with name input on ranking screen.

What a long weekend. Had to take a forced break from coding taking visitors around sightseeing, so progress is less than usual. Fortunately, tomorrow is a public holiday, and I definitely plan on getting a public release up. Apart from the HUGE performance increases, I'm sure I'll find something extra to add in on top before I put the release up. Look forward to it!
Just gave the boot-up a test run. The first time after running osume.exe it took ~20 seconds to start up, though ZoneAlarm MAY have been to blame for that. Subsequent client launching takes about 3 seconds. Now, to just test a clean startup boot...brb ~5 minutes

also I do not mind the main menu bg; I kinda like it. Perhaps this is something that could be -configurable?
Topic Starter

awp wrote: 2d3x2m

Just gave the boot-up a test run. The first time after running osume.exe it took ~20 seconds to start up, though ZoneAlarm MAY have been to blame for that. Subsequent client launching takes about 3 seconds. Now, to just test a clean startup boot...brb ~5 minutes

also I do not mind the main menu bg; I kinda like it. Perhaps this is something that could be -configurable?
If you want to test a clean run, delete the osu!.db file. This should be ~50% faster than before.
If you want to test a cached run, run once then run another time after the osu!.db file is generated. This should be ~82% faster.

Looking forward to hearing your results :D
Doing both of those it took ~ 3 seconds to start up.

For some reason, though, the first time I run it since I start my PC up, it takes about 20 seconds. Then again, it's worth noting that the first time I open firefox since my computer's started up, it takes about 15 seconds.

I bet once I format my computer it'll take like 5 seconds at the most. I just have an entire library of CDs I need to find before I can do that.
It's the same with me, first time I run Osu! after I start my computer takes way longer than any time after that. Is there any reason for this?
Topic Starter
2008-03-03
(+) F12 takes a screenshot.
(*) Rewrote updater from scratch with new net library.
(*) Fixed scenario where song selection items get duplicated.
(*) Song selection uses new text renderer fully.
(*) Require only one 'enter' press when selecting difficulty of active song.
(*) Only ask ing 1/8 snap divisor the first time the editor is opened.
(*) Popup dialog closes correctly when leaving song selection.
(*) Tidied up score list layout.
(*) Changed update warning to bring up a once-off dialog.

As much as I wanted to get a public build up today, there are two bugs I haven't yet fixed. It'll have to be tomorrow :o.
Got quite a bit done today though, including rewriting the updater. Should hopefully help those people having trouble updating.

Known bugs:
* editor timing point add bug
* mouse rotation stops
* ranking screen stucking
* screenshot transparency
Topic Starter
2008-03-04
(+) Editor menu can be accessed using keyboard shortcuts (Alt-f-a etc.).
(*) Changing slider tick rate in editor takes effect to all sliders correctly without a save+load.
(*) BPM used for countdown is halved for songs with BPM > 240.
(*) Screenshots handle transparency correctly.
(*) Local score data only saves replay for highest score for each song. Saving every replay locally seems a bit stupid, and uses alot of disk space/u time when loading.
(*) Reduced random stuttering while playing.
(*) Fixed bug where chat fails to display online s after connecting to the server.
(*) Fixed bug where editor stops working after deselecting an item in the menu.
(*) Fixed(?) bug where cursor stops rotating.
(*) Search mode accepts ANY character input.
(*) Search mode no longer bugs out repeating the same letter many times.
(*) Updater only shows first thread percentage progress, not all.
(*) Merged online and local display into a single class.
(*) Graphical enhancement of display.

Fixed bugs:
* mouse rotation stops
* screenshot transparency

Added bugs:
* stuck sprites in-game
Topic Starter
2008-03-06
(*) Search searches difficulties.
(*) Updater might not crash anymore. I think this could just be echo, though.
(*) After deleting a beatmap, the previous beatmap in the list is loaded.
(*) Update message always stays visible on main menu.
(*) Fixed crash on hitting escape while in play mode.
(*) Fixed replays slowing down during sliders and spinners.
(*) Ranking screen displays correct title when artist is missin gfrom beatmap metadata.
(*) Fixed error on deleting beatmaps.
(*) Fixed 'System.InvalidOperationException: Object is currently in use elsewhere.' (cecil can you confirm this one?)
(*) Fixed timing problems causing ranking screen mishaps, stuck sprites etc.

Bugs bugs bugs

squash squash squash

I think i missed a changelog yesterday or day before. i probably collapsed before writing up the changes.
Topic Starter
2008-03-07
(+) Added relax mod. No clicking involved, spinners have less decelleration, song will slow down upon massive failure. Totally unranked, just for fun mode dedicated to LuigiHann ;p.
(+) Relax and EasyMode give two hp recoveries - 90% recovery when failing.
(+) Mouse cursor and cursor trails are skinnable. Ask me about this one (and also make me update the template skin...)
(+) Interface sounds skinnable (menuback, menuhit, menuclick).
(+) Selection tab skinnable.
(*) Skin template updated (LuigiHann check here for new stuff - esp. skin.ini and cursor).
(*) Sample loading code rewritten.
(*) Fixed bug where switching difficulties in editor failed (if case didn't match).
(*) Fixed bug where saving storyboard maps with sounds would cause a crash.
(*) Fixed ghost irc s displaying when they are not actually online.
(*) Fixed bug where osu! crashes when opening osz files associated with it.
(*) Lead-in time works correct with doubletime mod.
(*) Rating of songs only appears after they are ranked.


ほほほ~
going strong. definitely getting something out this sunday!!

only two known bugs remaining, and they are minor

peppy wrote: 6w4l42

only two known bugs remaining, and they are minor
guess again, champ =3

peppy wrote: 6w4l42

(*) Local score data only saves replay for highest score for each song. Saving every replay locally seems a bit
Um can you make it so that you can manually save replays then? :(
Topic Starter

rtsmarty wrote: 6u241e

Um can you make it so that you can manually save replays then? :(
You used this? Can I ask why?

awp wrote: 2d3x2m

guess again, champ =3
As of last night. I obviously can't predict the future.
:D

peppy wrote: 6w4l42

rtsmarty wrote: 6u241e

Um can you make it so that you can manually save replays then? :(
You used this? Can I ask why?
Well uh there are some things where I think beating it in double time is an achievement in itself. But I never get a good score or anything.
Topic Starter
2008-03-09 (b221)
(+) Active mods are shown briefly in top-right corner during play mode.
(+) Ranked status is ressembled by a heart in the top-left corner of song selection.
(*) Editor loads in select mode by default for already mapped maps.
(*) Universal offset in options screen uses a fixed mp3 file. Hopefully allow for more accurate settings. Keep in mind you may find your offset WAS up to 20ms off using this method.
(*) Taking a screenshot pauses gameplay until saving is complete.
(*) Screenshots can be snapped when chat is visible.
(*) Song setup screen will only allow changing sampleset/volume settings if there are no timing-section independent settings already in place. There is now an option to reset timing-section settings too.
(*) Options screen modifications.
(*) Mod selection screen uses new dialog container.

Public release is up :).
Topic Starter
2008-03-10 (b222)
(+) Added a toggle to turn internal frame sync back on on the options screen. Anyone experience newly-found lag - could you please try turning this on and report results?
(*) Fixed bug in editor where distance snapping multiple notes would cause them to flyyyyyy.
(*) Slider click input handled more gracefully, sorry about that one.
(*) Fixed bug where old maps loaded using the wrong default sampleset.
(*) Restored old metronome sounds/timing.

Bug fixes and whatnot. Still recovering from lack of sleep.

Okay, released a bug-fix kinda release tonight. Hopefully I can fix a few of the outstanding problems with the new build. Keep the coming so we can get things in a stable state again asap .

Take particular heed to:
(*) Added a toggle to turn internal frame sync back on on the options screen. Anyone experience newly-found lag - could you please try turning this on and report results?

I'm interested to see if it fixes the lag for some people. Personally, it actually *adds* stuttering to the game, and other testers have found the same thing, but this is the one biggest change I made to the timing of the game (yes, I basically rewrote it) and this checkbox should flick it back to how it used to be. If you are still getting problems even after switching back, I know the cause lies elsewhere.

p.s. I am still looking for more people willing to help test osu! before releases. At the moment (as you can see) there are still many bugs that make it to the public release due to the small number of helpful testers on the team. If you think you can spare some time and help report and diagnose bugs while enjoying the latest and greatest daily builds of osu!, please me preferrably on IRC.
qft
Topic Starter
2008-03-11
(+) Added option to disable mouse wheel controls in gameplay (volume/pause).
(+) In-game links to beatmap thread/info pages.
(+) Added mod HalfTime.
(+) Animation added to storyboarding.
(*) Beatmap Submission System for graveyard maps.
(*) Fixed custom per-beatmap universal samples not being loaded as expected.
(*) Reorganised mod selection to make more sense (i hope).
(*) Fixed mousewheel volume changing increasing more than decreasing.
(*) Fixed pausing during recovering causing an error to occur (return to song selection).
(*) Fixed bug where custom sample/volume settings are lost on opening song selection (unless you go to the Audio tab before clicking ok - please do this is you are using public build ;x).
(+) Web: Beatmap graveyard activated! Thanks to Echo.

Yeouch my eyes x.x
Got more done than I wanted to.
Topic Starter
2008-03-12
(+) Web links accessible from editor.
(*) In-game dialogs can be queued. Replaced a couple of awkwards winform popups with ingame dialogs.
(*) Fixed bug where custom sample override checkbox would not be saved correctly on song setup screen.
(*) Fixed ranked status/ids not being updated.
(*) Fixed background video checkbox not updating in options.
(*) More code reorganising.


Bug fixing and getting ready to start work on the next big thing.
Another public release tomorrow or Friday with bundled bug fixes.

If anyone is still having trouble with the new release, tell me your troubles asap so I can get the fixes out in the new build.
Topic Starter
2008-03-13
(+) Skin selection screen. Finally. Could do with some more refining, but seems to work quite well for its purpose.
(+) Added option to disable mouse buttons in gameplay.
(*) Fixed random crash when undoing a slider placement in editor.

skin selection looks something like this. the beatmap plays by itself, and doesn't do a perfect job so you can see the various hit sprites. i hope to improve this sometime in the future, but for now it is a lot better than cycling through the skins :).
Topic Starter
2008-03-14
(+) Added ability to delete specific difficulties rather than all.
(+) Added reset button to mod selection screen.
(+) Added skinning for sound effect when breaking a combo (combobreak.wav).
(+) Added skinning for applause sound on ranking screen (applause.wav).
(+) Added ability to change the colour of the approach circle on spinners (SpinnerApproachCircle in skin.ini).
(+) Added skinning for ranking letters and other rank screen elements. See skinning request thread for more details.
(*) Fixed metronome timing a bit.
(*) Fixed hit sounds playing in timing mode.
(*) Fixed bug with storyboard (Parameter type transformations in a loop didn't save correctly).
(*) Fixed bug where minimizing osu! with a slider visible on-screen would cause a crash on restoring.
(*) Skin selection scorebar lines up properly.
(*) Greatly improved text render quality at 640x480 and 800x600.
(*) Chat window now uses new text renderer. Two more lines of log visible.
(*) Huge optimisations to searching at song selection.



how does it look? ;)
Topic Starter
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
2008-03-16
(+) Reoutfit for ranking popup dialogs.
(*) Ability to choose whether to save local replays or not.
(*) New skin loading code.
(*) Fix for search not working.
(*) Fixed score on song selection not updating if submission takes too long.
(*) Increased efficiency of text measuring.
(*) IRC text selection and cursor look a lot better.
(*) Skin selection shows full skin names.

so does anyone read this anymore? the forums are so quiet i wouldn't be surprised if noone did.

looking at a new public build tomorrow, assuming there aren't any major bugs reported over the next 24h ;).

peppy wrote: 6w4l42

so does anyone read this anymore? the forums are so quiet i wouldn't be surprised if noone did.
I know I do. I blame SSBBrawl for the inactivity.
Topic Starter
teaser of rank dialog. more to come of course

peppy wrote: 6w4l42

2008-03-16
(+) Reoutfit for ranking popup dialogs.
(*) Ability to choose whether to save local replays or not.
(*) New skin loading code.
(*) Fix for search not working.
(*) Fixed score on song selection not updating if submission takes too long.
(*) Increased efficiency of text measuring.
(*) IRC text selection and cursor look a lot better.
(*) Skin selection shows full skin names.

so does anyone read this anymore? the forums are so quiet i wouldn't be surprised if noone did.

looking at a new public build tomorrow, assuming there aren't any major bugs reported over the next 24h ;).
I read these forums more than any site I visit. I love your program, and all the hard effort you put into it. When I get out of the tight spot I'm I plan on donating, because I you absolutely deserve it!

-Did that make you feel better? I meant every word :D
I check this all the time. I haven't had much to say over the past week, but I'm back. I'm looking forward to playing with this skin selection :D
You can't get rid of me for nothing short of a ban.

Granted I did just spend the last 11 hours of my spare time playing Brawl but I just got my wii remote back.
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