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The osu! World Cup 2019 (OWC 2019) was a country-based osu! tournament hosted by the osu! team. It was the tenth instalment of the osu! World Cup.
Registration phase |
2019-10-16/2019-10-27 |
Qualifiers showcase |
2019-11-02 (14:00 UTC) |
Qualifiers |
2019-11-09/2019-11-10 |
Round of 32 |
2019-11-16/2019-11-17 |
Round of 16 |
2019-11-23/2019-11-24 |
Quarterfinals |
2019-11-30/2019-12-01 |
Semifinals |
2019-12-07/2019-12-08 |
Finals week 1 |
2019-12-14/2019-12-15 |
Finals week 2 |
2019-12-21/2019-12-22 |
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US$300 per team member, exclusive single-run merch, unique profile badge, "osu! Champion" title for one year |
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US$160 per team member, exclusive single-run merch, unique profile badge |
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US$80 per team member, exclusive single-run merch, unique profile badge |

The osu! World Cup 2019 was run by various community .
OWC 2019 podium
Saturday, 21 December 2019:
United Kingdom |
6 |
7 |
South Korea |
#1 |
Sunday, 22 December 2019:
United States |
7 |
0 |
South Korea |
#1 |
Saturday, 14 December 2019:
Russian Federation |
5 |
7 |
South Korea |
#1 |
|
7 |
0 |
Canada |
#1 |
Sunday, 15 December 2019:
|
4 |
7 |
South Korea |
#1 |
United States |
7 |
0 |
United Kingdom |
#1 |
Saturday, 7 December 2019:
Australia |
3 |
6 |
Hong Kong |
#1 |
Taiwan |
4 |
6 |
South Korea |
#1 |
United States |
6 |
0 |
Russian Federation |
#1 |
Romania |
4 |
6 |
Brazil |
#1 |
Canada |
6 |
3 |
Poland |
#1 |
Sunday, 8 December 2019:
Canada |
6 |
2 |
Hong Kong |
#1 |
Brazil |
1 |
6 |
South Korea |
#1 |
United Kingdom |
6 |
4 |
|
#1 |
Saturday, 30 November 2019:
Poland |
6 |
1 |
New Zealand |
#1 |
South Korea |
6 |
2 |
Japan |
#1 |
Hong Kong |
6 |
5 |
Austria |
#1 |
Indonesia |
6 |
3 |
Singapore |
#1 |
China |
6 |
1 |
Sweden |
#1 |
Netherlands |
1 |
6 |
Italy |
#1 |
|
6 |
1 |
Chile |
#1 |
Brazil |
6 |
1 |
Norway |
#1 |
Sunday, 1 December 2019:
United States |
6 |
1 |
Australia |
#1 |
South Korea |
6 |
0 |
|
#1 |
Brazil |
6 |
4 |
Indonesia |
#1 |
Italy |
3 |
6 |
Hong Kong |
#1 |
United Kingdom |
6 |
3 |
Taiwan |
#1 |
China |
1 |
6 |
Poland |
#1 |
Romania |
5 |
6 |
|
#1 |
Canada |
2 |
6 |
Russian Federation |
#1 |
Saturday, 23 November 2019:
|
5 |
1 |
China |
#1 |
Denmark |
2 |
5 |
Singapore |
#1 |
Taiwan |
5 |
1 |
Netherlands |
#1 |
Czech Republic |
3 |
5 |
Italy |
#1 |
Turkey |
1 |
5 |
Sweden |
#1 |
United States |
5 |
1 |
|
#1 |
Chile |
5 |
3 |
Mexico |
#1 |
Sunday, 24 November 2019:
Canada |
5 |
0 |
Indonesia |
#1 |
Finland |
3 |
5 |
New Zealand |
#1 |
Australia |
5 |
2 |
South Korea |
#1 |
United Kingdom |
5 |
3 |
Hong Kong |
#1 |
Spain |
0 |
5 |
Japan |
#1 |
Latvia |
0 |
5 |
Norway |
#1 |
Belgium |
2 |
5 |
Austria |
#1 |
Brazil |
2 |
5 |
Russian Federation |
#1 |
Poland |
2 |
5 |
Romania |
#1 |
Saturday, 16 November 2019:
Australia |
5 |
0 |
Finland |
#1 |
Hong Kong |
5 |
2 |
Norway |
#1 |
Indonesia |
5 |
3 |
Italy |
#1 |
Netherlands |
5 |
2 |
Singapore |
#1 |
Russian Federation |
5 |
2 |
Austria |
#1 |
Poland |
5 |
1 |
Spain |
#1 |
United States |
5 |
1 |
Turkey |
#1 |
Brazil |
5 |
1 |
Belgium |
#1 |
Sunday, 17 November 2019:
China |
5 |
2 |
Mexico |
#1 |
South Korea |
5 |
0 |
New Zealand |
#1 |
Taiwan |
5 |
1 |
Denmark |
#1 |
Romania |
5 |
3 |
Japan |
#1 |
Sweden |
3 |
5 |
|
#1 |
United Kingdom |
5 |
0 |
Latvia |
#1 |
|
5 |
0 |
Chile |
#1 |
Canada |
5 |
0 |
Czech Republic |
#1 |
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The osu! World Cup is a country-based team tournament played on the osu! game mode.
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Beatmap scoring is based on Score V2.
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The beatmaps for each round will be announced by the map selectors in advance on the Sunday before the actual matches take place. Only these beatmaps will be used during the respective matches.
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If no staff or referee is available, the match will be postponed.
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Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins are allowed.
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If the beatmap ends in a draw, the map will be nullified and replayed.
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If a player disconnects, their scores will not be counted towards their team's total.
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Beatmaps cannot be reused in the same match unless the map was nullified.
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If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
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Exchanging players during a match is allowed without limitations.
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Lag is not a valid reason to nullify a beatmap.
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All players are supposed to keep the match running fluently and without delays. Penalties can be issued to the players if they cause excessive match delays.
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If a player disconnects between maps and the team can not provide a replacement, the match can be delayed 10 minutes at maximum.
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All players and referees must be treated with respect. Instructions of the referees and tournament Management are to be followed. Decisions labeled as final are not to be objected.
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Disrupting the match by foul play, picking inappropriate warmup beatmaps, insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
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The seeding method will be revealed after all the teams have played their Qualifier rounds.
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Unexpected incidents are handled by the tournament Management. Referees may allow higher tolerance depending on the circumstances. This is up to their discretion.
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Penalties for violating the tournament rules may include:
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Exclusion of specific players for one beatmap
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Exclusion of specific players for an entire match
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Declaring the match as Lost by Default
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Disqualification from the entire tournament
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Disqualification from the current and future official tournaments until appealed
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Any modification of these rules will be announced.
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Every interested in ing their country's team will sign up individually.
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Tournament Management will create a list of potential candidates for a country's team.
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Tournament Management will declare one candidate to the captain of the country's team, albeit temporarily.
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The declared captain can form their team from the candidate list of their country.
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To ensure valid and serious registrations, every ed will be checked by the Tournament Management.
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Every ed will be assigned to their respective country's candidate list.
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To be successfully accepted on the list, a player's global osu! performance ranking must be better than #5000.
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To be successfully accepted on the list, a player must not have violated the
osu! community rules within the last 12 months.
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All successfully formed teams will be published after the Registration Phase.
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Beatmap selectors must not participate as players in this tournament.
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In the Qualifier stage, all teams will play a specific pool designed by the map selectors.
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The pool will contain 4 brackets: NoMod,
DoubleTime. There will not be a tiebreaker for this stage.
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The Qualifier pool contains 10 maps. There will be 4 maps under the NoMod bracket and 2 maps for the other mod brackets.
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Teams will have to play the map pool twice at a designated time. Their best combined score will be used for seeding.
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The mappool will be played in the order listed above.
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Each team must have 4 players for each map. They can be exchanged freely after a map is concluded.
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There will be a 5-minute break in between the first and second playthrough of the map pool.
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All teams will play their qualifiers in separate rooms. We suggest teams not to broadcast or share their results to avoid seed manipulation.
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The top 32 seeded teams will advance to the Round of 32.
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Following the Qualifiers, Double Elimination stages will be played. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
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Teams in the losers bracket must play 2 matches each weekend starting from the Quarterfinals.
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Winning conditions:
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The Round of 32 and Round of 16 will be best of 9 (first team to 5 wins).
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The Quarterfinals and Semifinals will be best of 11 (first team to 6 wins).
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The Finals and Grand Finals are will be best of 13 (first team to 7 wins).
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A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
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Room settings are osu!, Team-Vs., Win Condition: 'ScoreV2'. Room name must be "OWC 2019: (TeamRed) vs (TeamBlue)".
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The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
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Players are free to select up to two warm-up beatmaps. Using beatmaps with questionable content is prohibited. All beatmaps must be osu! specific beatmaps.
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Each captain can ban
one beatmap to be selected from the pool in the Round of 32 and Round of 16. These beatmaps are not allowed to be picked by any team in the entire match.
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Beatmap selection will alternate between each captain selecting a beatmap out of the mappool.
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Each captain must use
!roll
once in
#multiplayer
.
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The captain with the higher roll decides which team picks first.
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The captain with the lower roll decides which team bans first.
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From Quarterfinals onwards the team that bans first will ban one map, then the other team will ban two maps, then finally the first team will make their final ban.
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Captains may pick freely from any mod pool.
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The results of the Qualifier stage will be published via a statistics sheet.
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There will be a new mappool for every stage.
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Each mappool consists of 5 brackets: NoMod,
DoubleTime and FreeMod.
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Each mappool has a specific size depending on the stage.
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The Round of 32 and Round of 16 mappools will have 5 NoMod maps, 3 DoubleTime maps and 2 maps for each of the remaining mod brackets.
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The Quarterfinals, Semifinals, Finals and Grand Finals mappools will have 6 NoMod maps, 4 DoubleTime maps and 3 maps for each of the remaining mod brackets.
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Each mappool has one tiebreaker.
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The NoFail mod may be selected on any map.
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The NoMod bracket will be played with no mods enabled at all (other than NoFail).
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The Hidden, HardRock and DoubleTime bracket will be played with the respective mod enabled by all players.
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The FreeMod bracket will have Free Mods enabled.
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Possible mod choices are Hidden, HardRock and Hidden+HardRock.
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When playing a FreeMod map, there must be one player with Hidden and one player with HardRock or Hidden+HardRock. For the remaining players, enabling mods is optional.
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The tiebreaker will be played under FreeMod conditions.
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Each stage will be held on a single weekend.
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Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each team is free to choose the time slot in which they want to play.
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All Double Elimination Stages will be held on either Saturday or Sunday, UTC+0.
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Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the stage. Tournament Management will try to create the schedule to respect the participants' time zones.
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Reschedules will only be considered if both teams agree to a time at least 48 hours before the first match in that particular stage.
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Reschedules may only be requested by a team captain.
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Captains are responsible for their teams' availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.