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osu! World Cup 2015 515z50

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The osu! World Cup 2015 (OWC 2015) was a country-based osu! tournament hosted by the osu! team. It was the sixth instalment of the osu! World Cup.

Tournament schedule 2r3s6r

Event Timestamp
Registration phase 2015-10-01/2015-10-18
Live drawings 2015-11-01 (14:00 UTC)
Group stage 2015-11-07/2015-11-08
Round of 16 2015-11-15
Quarterfinals 2015-11-21/2015-11-22
Semifinals 2015-11-28/2015-11-29
Finals week 1 2015-12-05/2015-12-06
Finals week 2 2015-12-13

Prizes 5r3n2j

Placing Prize(s)
Gold crown 50% of the raised prize pool, unique profile badge, "osu! Champion" title
Silver crown 38% of the raised prize pool, unique profile badge
Bronze crown 12% of the raised prize pool, unique profile badge

Organisation 3g3j71

The osu! World Cup 2015 was run by various community .

Position Member(s)
Manager shARPII
Mappool selector ToGlette
Streamer Marcin
Commentator ztrot
Statistician Marcin

Participants 1d4w2a

Country
Argentina Peingod
Australia Tokichii
Austria skritsch
Brazil Tio Fenrir
Canada Xenbo
China Toshinou Kyouko
Finland Winner
Shapy
W3SON
Greece Tofas
Hong Kong shAe1eck
Italy umii
Japan Super Arrow
Latvia xoho
Lithuania Zinkon
Malaysia xsrsbsns
Mexico Psycopath-
Netherlands Synchrostar
New Zealand yellowy246
Norway warrock
Philippines -Ryo
Poland WubWoofWolf
Portugal Zenden
Russian Federation xantic
Singapore Tatch
South Korea Meltina
Sweden Xiniox
Taiwan zxxzxxz
Thailand Romantic
Ukraine Yoru-hide
United Kingdom Xim
United States Zodiaack

Groups 3f5id

Group Top seed High seed Mid seed Low seed
A United States Australia Malaysia Mexico
B Hong Kong Lithuania Italy
C Poland Canada Latvia Ukraine
D China United Kingdom Japan Philippines
E South Korea Finland Argentina New Zealand
F Russian Federation Brazil Norway Greece
G Netherlands Thailand Singapore
H Taiwan Austria Sweden Portugal

OWC 2015 bracket

Podium 4l4f3r

OWC 2015 podium

Mappools 3g1d6j

Finals 4x63s

This mappool was played during the Finals week 1 and Finals week 2.

the mappack here! (206 MB)

Semifinals 1i4ch

the mappack here! (183 MB)

Quarterfinals 2bn1p

the mappack here! (160 MB)

Round of 16 4g695u

the mappack here! (187 MB)

Group stage 441qk

the mappack here! (155 MB)

Match results s3l1n

Finals week 2 4q3i3m

Sunday, 13 December 2015:

Team 1 Team 2 Match link
China 2 7 United States #1
United States 7 6 China #1

Finals week 1 2p5l6b

Saturday, 5 December 2015:

Team 1 Team 2 Match link
United States 3 6 China #1
Hong Kong 0 6 South Korea #1
2 6 Poland #1
Poland 6 3 South Korea #1

Sunday, 6 December 2015:

Team 1 Team 2 Match link
United States 6 3 Poland #1

Semifinals 1i4ch

Saturday, 28 November 2015:

Team 1 Team 2 Match link
United States 6 2 South Korea #1
Thailand 2 6 Hong Kong #1
China 6 2 Poland #1
6 2 #1
Norway 6 2 Brazil #1
6 3 Norway #1
Canada 5 6 Austria #1

Sunday, 29 November 2015:

Team 1 Team 2 Match link
Austria 4 6 Hong Kong #1

Quarterfinals 2bn1p

Saturday, 21 November 2015:

Team 1 Team 2 Match link
United States 5 2 Brazil #1

Sunday, 22 November 2015:

Team 1 Team 2 Match link
Taiwan 4 5 Canada #1
Hong Kong 2 5 China #1
South Korea 5 3 #1
Norway 5 2 Malaysia #1
United Kingdom 3 5 Thailand #1
5 1 Finland #1
Poland 5 0 Austria #1

Round of 16 4g695u

Sunday, 15 November 2015:

Team 1 Team 2 Match link
United States 5 4 Taiwan #1
Finland 0 5 China #1
Austria 5 0 Malaysia #1
Hong Kong 5 3 #1
United Kingdom 2 5 South Korea #1
Thailand 2 5 #1
Norway 0 5 Poland #1
Canada 1 5 Brazil #1

Group stage 441qk

Saturday, 7 November 2015:

Team 1 Team 2 Match link
Austria 4 1 Taiwan #1
New Zealand 3 4 Finland #1
Malaysia 4 1 Australia #1
Philippines 1 4 Japan #1
Singapore 0 4 #1
Thailand 1 4 Netherlands #1
United Kingdom 1 4 China #1
Lithuania 1 4 #1
Italy 1 4 Hong Kong #1
Portugal 3 4 Taiwan #1
Singapore 3 4 Thailand #1
Philippines 0 4 United Kingdom #1
Argentina 0 4 South Korea #1
Greece 0 4 Russian Federation #1
Canada 0 4 Poland #1
Portugal 1 4 Austria #1
Ukraine 4 1 Latvia #1
Argentina 3 4 Finland #1
Norway 2 4 Brazil #1
Sweden 2 4 Austria #1

Sunday, 8 November 2015:

Team 1 Team 2 Match link
New Zealand 4 0 Argentina #1
Mexico 1 4 Australia #1
Malaysia 1 4 United States #1
Japan 1 4 China #1
New Zealand 1 4 South Korea #1
Mexico 0 4 Malaysia #1
Australia 1 4 United States #1
Sweden 1 4 Taiwan #1
Philippines 1 4 China #1
Hong Kong 2 4 #1
Finland 1 4 South Korea #1
Thailand 4 0 #1
Japan 0 4 United Kingdom #1
Ukraine 0 4 Poland #1
Singapore 2 4 Netherlands #1
Lithuania 2 4 Hong Kong #1
Portugal 4 3 Sweden #1
Italy 2 4 #1
Greece 0 4 Brazil #1
Norway 4 2 Russian Federation #1
Netherlands 0 4 #1
Latvia 1 4 Canada #1
Italy 3 4 Lithuania #1
Brazil 4 3 Russian Federation #1
Greece 0 4 Norway #1
Mexico 0 4 United States #1
Ukraine 1 4 Canada #1
Latvia 0 4 Poland #1

Ruleset m83o

Tournament rules w523q

  1. The osu! World Cup is a country-based 4v4 team tournament
  2. Map scoring is based on a new metric, called Score V2. Read more about it!
  3. The beatmaps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • One beatmap will be given as tiebreaker map. This beatmap will only be played in case of a tie.
  4. Match schedule will be settled by Tournament Management (see below).
  5. If no staff or referee is available, the match will be postponed.
  6. Failed player's score do not get added to the team score.
    • Reviving and surviving during a map gets considered as ing it.
  7. Use of the Visual Settings options are allowed.
  8. If the beatmap ends in a draw, the game will be nullified.
  9. If a player disconnects, they get treated as if they failed the beatmap.
    • Disconnects within 30 seconds after map begin can be rematched. This is up to the referee's discretion.
  10. Beatmaps cannot be reused in the same match unless the beatmap was nullified.
  11. If less than 4 players attend, the maximum time the match can be postponed is 10 minutes.
  12. Exchanging players during a match is allowed.
  13. Lag is not a valid reason to nullify a beatmap.
  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalites.
  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
  17. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.
  19. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  21. Penalties for violating the tournament rules can be:
    • Exclusion of specific players for one map
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament
    • Disqualification from the current and future official tournaments until appealed
  22. Any modification of these rules will be announced.

Tournament registration 4z5y5y

  1. Every interested in ing their country's team signs up individually.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every ed will be checked by the Tournament Management.
    • Every ed will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global osu! performace ranking is above #5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. All successfully formed teams will be published after the Registration Phase.
  4. Rejected players may appeal this decision by ing [email protected].
  5. Mapset selectors may not participate as a player in this tournament.

Stage instructions 523l6o

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
  2. All the teams from each group will face each other.
  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    • Most matches won.
    • Have higher {(the number of maps won) - (the number of maps defeated)}.
    • Most maps won.
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Double Elimination Stages.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
  6. Based on this image, the stages are splitted up the following:
Stage Match ID
Round of 16 A, B, C, D, E, F, G, H
Quarterfinals I, J, K, L & R, S, T, U
Semifinals M, N & V, W, X, Y, Z,AA
Finals week 1 O & AB, AC, AD, AE
Finals week 2 P, Q
  1. Win conditions:
    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarter-finals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semi-finals and Finals: Week 1, you need to win 6 maps to win a match. (Best-of-11)
    • In Finals: Week 2, you need to win 7 maps to win the match. (Best-of-13)

Match instructions 5t5g2r

  1. A referee will create a multiplayer room 15 minutes in advance. Players will be gathered during this period.
    • Room settings are osu!, Team-Vs., Win Condition: 'Score V2'. Room name must be "OWC 2015: TeamBlue vs TeamRed" (this may change at some later point)
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  2. Players are free to select up to two warm-up beatmaps. Using beatmaps with questionable content is prohibited. This includes profanity, nudity, violence or other NSFW content in the visual elements or the song, regardless of its language.
  3. Each captain can ban two beatmaps to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
    • Both vetos must always be used.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
  5. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll starts picking the first beatmap of the match.
    • The loser of the !roll starts banning two beatmaps.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the tiebreaker map must be played.
  7. Results will be published via Statistics site.

Mappool instructions 6e252u

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round pf 16, 1 mappool for the Quarter-finals, 1 mappool for the Semi-finals and 1 mappool for the Finals.
    • Finals Week 1 & Finals Week 2 use the same mappool.
  2. Each mappool consists of 5 bracket: NoMod, HardRock, Hidden, DoubleTime and FreeMod
  3. Each mappool consists of 19 maps in total.
  4. Each mappool has one tiebreaker.
  5. The NoMod bracket will be played with no mods activated
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective mods activated.
  7. The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or no mod at all.
    • Players may select more than one mod.
    • When playing a FreeMod map, at least 2 players of each team must have minimum one mod activated.
  8. The tiebreaker will be played under FreeMod conditions.
    • When playing the tiebreaker, no one needs to have a mod activated.
  9. The size of the NoMod bracket will be 6 in all stages.
  10. The size of the mod-specific brackets will be 3 in all stages.

Scheduling instructions 5w5o63

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All Double Elimination Stages will be held on either Saturday or Sunday, UTC+0.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
    • In the stages Quarter-finals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
  5. Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
  6. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.