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The osu!catch World Cup 2018 (CWC 2018) was a country-based osu!catch tournament hosted by the osu! team. It was the seventh instalment of the osu!catch World Cup.
Registration phase |
2018-05-02/2018-05-16 |
Live drawings |
2018-06-02 (14:00 UTC) |
Group stage |
2018-06-09/2018-06-10 |
Round of 16 |
2018-06-17 |
Quarterfinals |
2018-06-23/2018-06-24 |
Semifinals |
2018-06-30/2018-07-01 |
Finals week 1 |
2018-07-07/2018-07-08 |
Finals week 2 |
2018-07-14/2018-07-15 |
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$150 per team member, unique profile badge, "osu!catch Champion" title for one year |
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$80 per team member, unique profile badge |
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$40 per team member, unique profile badge |

The osu!catch World Cup 2018 was run by various community .
CWC 2018 bracket
CWC 2018 podium
This mappool was played during the Finals week 1 and Finals week 2.
the mappack here! (92 MB)
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DoubleTime
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Shawn Mendes - Stitches (VINXIS) [Needle and the Thread]
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the mappack here! (102 MB)
the mappack here! (99 MB)
the mappack here! (77 MB)
Saturday, 14 July 2018:
Sunday, 15 July 2018:
China |
7 |
3 |
United States |
#1 |
United States |
2 |
7 |
China |
#1 |
Saturday, 7 July 2018:
China |
7 |
3 |
South Korea |
#1 |
|
0 |
7 |
Indonesia |
#1 |
Sunday, 8 July 2018:
China |
7 |
1 |
Indonesia |
#1 |
Chile |
4 |
7 |
United States |
#1 |
Saturday, 30 June 2018:
South Korea |
3 |
6 |
Chile |
#1 |
Mexico |
2 |
6 |
Hong Kong |
#1 |
Netherlands |
1 |
6 |
China |
#1 |
Poland |
3 |
6 |
|
#1 |
Sunday, 1 July 2018:
|
6 |
3 |
Taiwan |
#1 |
China |
6 |
1 |
Hong Kong |
#1 |
|
6 |
3 |
|
#1 |
Indonesia |
5 |
6 |
United States |
#1 |
Saturday, 23 June 2018:
|
3 |
5 |
South Korea |
#1 |
Indonesia |
5 |
2 |
Hong Kong |
#1 |
Poland |
5 |
0 |
Sweden |
win by default |
Mexico |
5 |
0 |
Finland |
win by default |
Sunday, 24 June 2018:
Netherlands |
5 |
1 |
Japan |
#1 |
China |
4 |
5 |
United States |
#1 |
Chile |
5 |
1 |
Taiwan |
#1 |
|
5 |
1 |
Norway |
#1 |
Sunday, 17 June 2018:
Chile |
5 |
1 |
Mexico |
#1 |
South Korea |
5 |
2 |
Japan |
#1 |
|
3 |
5 |
Indonesia |
#1 |
Norway |
2 |
5 |
Hong Kong |
#1 |
Taiwan |
5 |
3 |
Finland |
#1 |
Poland |
1 |
5 |
China |
#1 |
|
5 |
0 |
Netherlands |
#1 |
Sweden |
0 |
5 |
United States |
#1 |
Saturday, 9 June 2018:
Austria |
0 |
4 |
Japan |
#1 |
Denmark |
4 |
3 |
Thailand |
#1 |
Philippines |
0 |
4 |
China |
#1 |
|
3 |
4 |
Taiwan |
#1 |
Singapore |
0 |
4 |
Hong Kong |
#1 |
Malaysia |
0 |
4 |
Italy |
#1 |
Denmark |
0 |
4 |
Indonesia |
#1 |
Hungary |
0 |
4 |
Taiwan |
#1 |
Singapore |
4 |
3 |
Vietnam |
#1 |
Russian Federation |
1 |
4 |
Chile |
#1 |
Thailand |
0 |
4 |
Finland |
#1 |
Vietnam |
1 |
4 |
Hong Kong |
#1 |
Russian Federation |
3 |
4 |
Norway |
#1 |
Hungary |
1 |
4 |
|
#1 |
Colombia |
1 |
4 |
Russian Federation |
#1 |
Norway |
2 |
4 |
Chile |
#1 |
Canada |
2 |
4 |
|
#1 |
Argentina |
0 |
4 |
United States |
#1 |
Denmark |
1 |
4 |
Finland |
#1 |
Hungary |
0 |
4 |
Canada |
#1 |
Colombia |
0 |
4 |
Chile |
#1 |
Sunday, 10 June 2018:
Brazil |
0 |
4 |
Australia |
#1 |
Mexico |
2 |
4 |
Hong Kong |
#1 |
Canada |
3 |
4 |
Taiwan |
#1 |
Singapore |
0 |
4 |
Mexico |
#1 |
Vietnam |
3 |
4 |
Mexico |
#1 |
Japan |
4 |
1 |
Philippines |
#1 |
Poland |
2 |
4 |
South Korea |
#1 |
Australia |
2 |
4 |
|
#1 |
Japan |
0 |
4 |
China |
#1 |
Austria |
0 |
4 |
Philippines |
#1 |
Sweden |
4 |
3 |
Australia |
#1 |
Malaysia |
0 |
4 |
South Korea |
#1 |
Finland |
0 |
4 |
Indonesia |
#1 |
Austria |
0 |
4 |
China |
#1 |
Malaysia |
0 |
4 |
Poland |
#1 |
Italy |
1 |
4 |
South Korea |
#1 |
Portugal |
0 |
4 |
Netherlands |
#1 |
Thailand |
0 |
4 |
Indonesia |
#1 |
Brazil |
3 |
4 |
Sweden |
#1 |
Portugal |
1 |
4 |
United States |
#1 |
Argentina |
0 |
4 |
Netherlands |
#1 |
Brazil |
0 |
4 |
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win by default |
Italy |
1 |
4 |
Poland |
#1 |
Colombia |
0 |
4 |
Norway |
#1 |
Sweden |
3 |
4 |
|
#1 |
Portugal |
1 |
4 |
Argentina |
#1 |
Netherlands |
2 |
4 |
United States |
#1 |
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The osu!catch World Cup is a country-based team tournament, played on the osu!catch game mode.
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Map scoring will use Score V2.
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The maps for each round will be announced by the mapset selectors in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
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Match schedule will be settled by the Tournament Management (see below).
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If no staff or referee is available, the match will be postponed.
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Failed players' scores do not get added to the team score.
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Use of the Visual Settings to alter background dim or disable map elements like storyboards and skins are allowed.
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If the beatmap ends in a draw, the game will be nullified.
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If a player disconnects, they get treated as if they failed the map.
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Beatmaps cannot be reused in the same match unless the game was nullified.
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If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes. A 'Win by default' will be declared if there isn't enough players after this deadline.
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Exchanging players during a match is allowed without limitations.
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Lag is not a valid reason to nullify a beatmap.
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All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalties.
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If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
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All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
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Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
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The multiplayer chatrooms underlie the
osu! community rules. All chat rules apply to the multiplayer chatrooms.
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In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
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Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
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Penalties for violating the tournament rules can be:
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Exclusion of specific players for one map
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Exclusion of specific players for an entire match
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Declaring the match as Lost by Default
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Disqualification from the entire tournament
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Disqualification from the current and future official tournaments until appealed
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Any modification of these rules will be announced.
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Every interested in ing their country's team signs up individually.
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Tournament Management will create a list of potential candidates for a country's team.
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Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
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The declared captain can form their team from the candidate list of their country.
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To ensure valid and serious registrations, every ed will be checked by the Tournament Management.
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Every ed will be assigned to their respective country's candidate list.
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To be successfully accepted on the list, you have to ensure that your global osu!catch performance ranking is above 5000.
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To be successfully accepted on the list, you have to ensure that you did not violate the
osu! community rules within the last 12 months.
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All successfully formed teams will be published after the Registration Phase.
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Only the 32 potentially strongest countries will participate. The potential strength of a country is determined by the online statistics of all valid candidates.
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Mapset selectors may not participate as a player in this tournament.
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In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
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All the teams from each group will face each other.
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Rankings of each group are determined by sorting the results of each team's performance in the following priority:
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The top 2 teams of each group will move on to the Knock-Out Stages.
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Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
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Based on this image, the stages are split up into the following:
Round of 16 |
A, B, C, D, E, F, G, H |
Quarterfinals |
I, J, K, L & R, S, T, U |
Semifinals |
M, N & V, W, X, Y, Z, AA |
Finals |
O & AB, AC, AD |
Grand Finals |
AE, P, Q |
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Winning conditions:
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In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
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In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
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In Semifinals, you need to win 6 maps to win a match. (Best-of-11)
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In the Finals and Grand Finals, you need to win 7 maps to win the match. (Best-of-13)
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A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
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Room settings are osu!catch, Team-Vs., Win Condition: 'ScoreV2'. Room name must be "CWC 2018: (TeamRed) vs (TeamBlue)".
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The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
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Each team is free to select up to one warm-up map. Using beatmaps with questionable content is prohibited. All maps must be osu!catch specific maps.
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Each captain can ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
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Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
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Each captain must use
!roll
once in
#multiplayer
.
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Captains may pick freely from any bracket.
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Results of the Group Stage will be published via a Statistics sheet.
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There will be 1 mappool for the Group Stage, 1 mappool for the Round of 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.
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Each mappool consists of 4 brackets: NoMod,
DoubleTime.
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Each mappool consists of 16 maps in total.
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Each mappool has one tiebreaker.
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The NoMod bracket will be played with no mods activated.
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The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
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The tiebreaker will be played under NoMod conditions.
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There will be 6 maps in the NoMod bracket for all stages.
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The size of the
DoubleTime brackets will be 3 in all stages.
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Each stage will be held on a single weekend.
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Matches in Group Stage may overlap.
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All Double Elimination Stages will be held on either Saturday or Sunday, UTC+0.
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Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
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In the stages Quarterfinals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
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Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
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Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.