*sips tea* osu is a Japanese word for hi, hello, okay, goodbye, thanks, excuse me, hey there, come here, go there, what's up, look at me, do it this way, that way, do you understand, I understand and train harder. Now, you might be wondering why a single word has so many meanings and what that has to do with video games. In fact, you're probably fuming right now, desperate to get the answers to these burning questions. It's probably eating away at you, you're hollowed without this knowledge, you need to know, it's the only thing that drives you. Unfortunately, not even the Japanese know why osu means so many things but what that both I and the Japanese know is that osu is a video game made by Dean "Peppy" Herpes.
Now, my older cousin suggested that I should play it due to my intense bordering obsessive love for Hatsune Miku Project Diva F and Rhythm Heaven Fever/Beat the Beat Rhythm Heaven Paradise and it is an exciting rip-off of Elite Beat Agents, Taiko no Tatsujin and other rhythm games that Wikipedia didn't list.
But unlike these professionally designed rhythm games, however, osu! is entirely -driven, essentially becoming to rhythm games is what MUGEN is to fighting games. As such a significant proportion to the beatmaps rely on more trial and error than following any actual rhythm or beat and sometimes switch between following the vocal track and backing music on a seemingly random whim either this is blatantly bad design or something that you diminutive unsophisticated Western brain cannot handle.
You see, our dear brother, the Japanese seem to have taken this game like the police to brutality and as such, the grand majority of the beatmaps of unbelievably excellent anime openings all lovingly recreated with such attention to detail you can almost taste the Pocky and the Ramune the creators were ferociously consuming as they painstakingly put the notes to all around the beats.
The controls are simple, click or press the Z key to hit the note your mouse cursor is hovering over as you are wowed by the pretty sound and lights. But again, the beatmapping itself is often more of a vague suggestion of some kind of rhythm than a dedicated beat at times this caused me so frustrated I can hardly speak for hours on end.
The slider notes especially, vary in the speed with which you need to follow them without any indication beforehand making most songs impossible to clear on the first run-through.
Finally and most damningly, I couldn't find a beatmap of EGOIST - Lovely Icecream Princess Sweetie. So clearly, there's a long way to go before osu! can stand up to the other giants of the DDR genre.
My rating:
α/Ω
Now, my older cousin suggested that I should play it due to my intense bordering obsessive love for Hatsune Miku Project Diva F and Rhythm Heaven Fever/Beat the Beat Rhythm Heaven Paradise and it is an exciting rip-off of Elite Beat Agents, Taiko no Tatsujin and other rhythm games that Wikipedia didn't list.
But unlike these professionally designed rhythm games, however, osu! is entirely -driven, essentially becoming to rhythm games is what MUGEN is to fighting games. As such a significant proportion to the beatmaps rely on more trial and error than following any actual rhythm or beat and sometimes switch between following the vocal track and backing music on a seemingly random whim either this is blatantly bad design or something that you diminutive unsophisticated Western brain cannot handle.
You see, our dear brother, the Japanese seem to have taken this game like the police to brutality and as such, the grand majority of the beatmaps of unbelievably excellent anime openings all lovingly recreated with such attention to detail you can almost taste the Pocky and the Ramune the creators were ferociously consuming as they painstakingly put the notes to all around the beats.
The controls are simple, click or press the Z key to hit the note your mouse cursor is hovering over as you are wowed by the pretty sound and lights. But again, the beatmapping itself is often more of a vague suggestion of some kind of rhythm than a dedicated beat at times this caused me so frustrated I can hardly speak for hours on end.
The slider notes especially, vary in the speed with which you need to follow them without any indication beforehand making most songs impossible to clear on the first run-through.
Finally and most damningly, I couldn't find a beatmap of EGOIST - Lovely Icecream Princess Sweetie. So clearly, there's a long way to go before osu! can stand up to the other giants of the DDR genre.
My rating:
α/Ω