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Annabel - syncretism animesize ver. [CatchTheBeat] 3e36o

posted
Total Posts
105
Topic Starter
Deleted_6709840
This beatmap was submitted using in-game submission on Friday, June 9, 2017 at 3:55:40 PM

Artist: Annabel
Title: syncretism animesize ver.
Source: Hybrid Child
Tags: yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BPM: 155
Filesize: 3216kb
Play Time: 01:28
Difficulties Available:
  1. Cup (1.31 stars, 130 notes)
  2. Grapes' Salad (1.88 stars, 167 notes)
  3. Platter (2.74 stars, 237 notes)
  4. Rain (3.31 stars, 268 notes)
: Annabel - syncretism animesize ver.
Information: Scores/Beatmap Listing
---------------


Credits
- Thanks to F D Flourite's set of this beat map for timing, hitsounds, audio track and image (their BG) for banner.
- Thanks to Almaz for the pretty banner. Keep up the good work on gfx!
- Thank you to Paranoid Grapes for helping me complete the mapset with his Salad. You help me when I'm at my laziest.
- Thank you to anyone who plays this map and enjoys it, since this one was originally made out of love and I hope that love spreads through our community even in dark times.
Modders, Thank you
-Tyrell
-MMBan
-Jusenkyo
-Sinnoh
-F D Flourite
-murutattack
-tsuneko
-Chara
-Nicotine-
-LiousPL
-Nokashi
- - Magic Meat -
-lulu lemon
-JBHyperion
-Sc4v4ng3r
-Trynna
- -Sh1n1-
-Benny-
Tyrell
Mod as part of a M4M.

Cup
Overall this cup seems really solid and fitting to the song.

00:32:352 (2,3,4) - I feel this pattern could use a softer curve instead of a linear one. This is a minor fix and isn't necessary at all.
00:36:997 (1,2,3,4,5) - I would have used a 1/1 slider here and 2 1/2 notes at the end for this, but this suits fine. I think this should be used in a more arch fashion instead of a linear left to right. If you added more curve to the this and let it flow right to left, then back to the right it would flow better. something like this
00:40:868 (2,3,4) - Once again i feel this is too linear, maybe something more curved and softer.
00:47:449 (1,2) - I feel like these could have more horizontal movement so angle them a bit more.
00:49:772 (2,3,1,2,3,1,2,3) - These constantly goo right to left then back right and it doesnt follow a simple flow, why not keep some of these patterns going more to the left side of the screen?

I think this diff is really good, just needs some polish on the 1/2 parts and the linear notes so they feel a bit better to play.

Salad
00:05:062 (4,1) - Distance between these is way too much for a salad, reduce it so it's easier to catch and react to
00:22:675 (2) - I wouldnt have this horizontal since this is a anti flow dash on a salad, angle it a bit so it's more lenient
00:28:868 (1) - This should be spaced more to have consistency with previous dashes, either reduce dashes like 00:21:901 (1,2) - or increase this one. I would recommend to reduce the previous one, it was a bit overexaggerated
00:33:514 (1) - I would reduce this jump a bit to be more consistent with other jumps. Around 1.4x
00:37:384 (1,2,3,4,5) - This shouldnt be so spaced so it's easily walkable
00:40:868 (1,2,3) - I feel the spacing here could be reduced a bit to be more easily walkable
00:49:385 (6,1) - This jump is to much, reduce it

Overall this plays well to me, some distances are just inconsistent.

Platter
01:06:030 (1,2,3,4,5) - I feel there could be extra movement or dashing here for the vocals

Honestly i like this platter a lot, there isn't much for me to point out sadly since it's pretty good in my opinion. Only thing i could mention is to reduce some of the walks so it plays a bit smoother.

Rain
00:09:901 (7) - makes sense to have this across screen and to the left
00:32:836 (2,3,4) - I would make this a standstill section to flow better
00:54:804 (2) - i would make this play better, although i understand the cute heart pattern lol

I think Rain plays smooth for the most part, just feel like it could be a bit more heavy on the dashing at times.

Hopefully my mod was helpful, message me if you need any clarification.
wonjae

Tyrell wrote: 394347

Mod as part of a M4M.

Cup
Overall this cup seems really solid and fitting to the song.

00:32:352 (2,3,4) - I feel this pattern could use a softer curve instead of a linear one. This is a minor fix and isn't necessary at all.
00:36:997 (1,2,3,4,5) - I would have used a 1/1 slider here and 2 1/2 notes at the end for this, but this suits fine. I think this should be used in a more arch fashion instead of a linear left to right. If you added more curve to the this and let it flow right to left, then back to the right it would flow better. something like this
00:40:868 (2,3,4) - Once again i feel this is too linear, maybe something more curved and softer.
00:47:449 (1,2) - I feel like these could have more horizontal movement so angle them a bit more.
00:49:772 (2,3,1,2,3,1,2,3) - These constantly goo right to left then back right and it doesnt follow a simple flow, why not keep some of these patterns going more to the left side of the screen?

I think this diff is really good, just needs some polish on the 1/2 parts and the linear notes so they feel a bit better to play.

Salad
00:05:062 (4,1) - Distance between these is way too much for a salad, reduce it so it's easier to catch and react to nerfed slightly
00:22:675 (2) - I wouldnt have this horizontal since this is a anti flow dash on a salad, angle it a bit so it's more lenient yea good poinnt
00:28:868 (1) - This should be spaced more to have consistency with previous dashes, either reduce dashes like 00:21:901 (1,2) - or increase this one. I would recommend to reduce the previous one, it was a bit overexaggerated remapped a little.
00:33:514 (1) - I would reduce this jump a bit to be more consistent with other jumps. Around 1.4x nerfed.
00:37:384 (1,2,3,4,5) - This shouldnt be so spaced so it's easily walkable i thought that adding this here was a harsh enough break of flow and that adding more spacing would be unessesary/diffucult. ill change if someone else tells me about it.
00:40:868 (1,2,3) - I feel the spacing here could be reduced a bit to be more easily walkable done
00:49:385 (6,1) - This jump is to much, reduce it done


Overall this plays well to me, some distances are just inconsistent.

Platter
01:06:030 (1,2,3,4,5) - I feel there could be extra movement or dashing here for the vocals

Honestly i like this platter a lot, there isn't much for me to point out sadly since it's pretty good in my opinion. Only thing i could mention is to reduce some of the walks so it plays a bit smoother.

Rain
00:09:901 (7) - makes sense to have this across screen and to the left
00:32:836 (2,3,4) - I would make this a standstill section to flow better
00:54:804 (2) - i would make this play better, although i understand the cute heart pattern lol

I think Rain plays smooth for the most part, just feel like it could be a bit more heavy on the dashing at times.

Hopefully my mod was helpful, message me if you need any clarification.

thanks for the mod

la ensalada
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism (animesize ver.)
TitleUnicode:syncretism (animesize ver.)
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
998,387.096774193548,3,2,1,40,1,0
54804,-133.333333333333,3,2,1,25,0,0
57901,-100,3,2,1,50,0,1
76481,-100,3,2,1,45,0,0
84610,-100,3,2,1,55,0,0
84804,-100,3,2,1,5,0,0


[Colours]
Combo1 : 181,106,255
Combo2 : 255,145,200
Combo3 : 181,106,106

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Topic Starter
Deleted_6709840

Tyrell wrote: 394347

Mod as part of a M4M.

Cup
Overall this cup seems really solid and fitting to the song. Thank you

00:32:352 (2,3,4) - I feel this pattern could use a softer curve instead of a linear one. This is a minor fix and isn't necessary at all. Slightly reduced distances
00:36:997 (1,2,3,4,5) - I would have used a 1/1 slider here and 2 1/2 notes at the end for this, but this suits fine. I think this should be used in a more arch fashion instead of a linear left to right. If you added more curve to the this and let it flow right to left, then back to the right it would flow better. something like this Done, I was wondering how to fix that.

00:40:868 (2,3,4) - Once again i feel this is too linear, maybe something more curved and softer. Done
00:47:449 (1,2) - I feel like these could have more horizontal movement so angle them a bit more. made it more horizontal
00:49:772 (2,3,1,2,3,1,2,3) - These constantly goo right to left then back right and it doesnt follow a simple flow, why not keep some of these patterns going more to the left side of the screen? I horizontally flipped one pattern so it wouldnt be as dense on one side, thanks for the heads up

I think this diff is really good, just needs some polish on the 1/2 parts and the linear notes so they feel a bit better to play. Probably, I dont doubt it.

Platter
01:06:030 (1,2,3,4,5) - I feel there could be extra movement or dashing here for the vocals I can see why you'd recomend that, but I avoided to the flow of the section would not be disrupted. I will consider this in further mods/ when I figure out how I'm gonna remap it so it works.

Honestly i like this platter a lot, there isn't much for me to point out sadly since it's pretty good in my opinion. Only thing i could mention is to reduce some of the walks so it plays a bit smoother. It would be helpful if I had some examples but I'll nerf here and there on my own as well.

Rain
00:09:901 (7) - makes sense to have this across screen and to the left I dont see how it would be, it would break flow if I did so and ruin the jump there.
00:32:836 (2,3,4) - I would make this a standstill section to flow better I'm not entirely sure what you mean by a stand still section, but I reduce some spacing and repositioned the pattern a bit.
00:54:804 (2) - i would make this play better, although i understand the cute heart pattern lol I'll try to re-adjust the heart for better play but I wont do away with it yet.

I think Rain plays smooth for the most part, just feel like it could be a bit more heavy on the dashing at times. Would be nice to have examples, but yeah agreed since I do feel something is off.

Hopefully my mod was helpful, message me if you need any clarification. Alright, thanks ctb fam
Thank you for the mod, much appreciated
SYAHME
I thought that the white one is a girl.
MMBan
Requested

Cup
able without dash. OK. Some distance are too close
List of suggestions.

00:02:159 (2) - x208
00:09:127 (3) - x216?
00:16:094 (2) - Ctrl G and move to x368
00:17:643 (2) - x108

Grape's Salad
Flow check. Testplayed with Flashlight
No issues. Flow Ok.

Platter
00:46:578 - Missing quiet note.. idk where put it
00:53:836 - Another missing note?

For odd reasons i can't mod this one.. idk why..

Rain
00:09:127 (6) - Strong sound where catch by Hdash fits. will request to move Previous 4 circles some farther.. but to prevent make pixel jump somewhat.
00:14:933 (1,2) - End slider 1 and start of 2 fits for good hdash.. might need (3) move closer.
00:16:094 (1,2) - ^
00:17:643 (1,2) - ^
00:54:804 (2) - You can end this slider on 00:55:965 - and put spinner at 00:56:156 and end at 00:57:514 (And i'm pretty sure it will be denied.)
Cowboy
Sorry for the late, he were go!

[ General]
  1. Everything is fine.
[ Cup]
  1. 00:04:481 (2,1) - Currently I feel these sliders a bit together, I suggest moving (1) to x: 409, plus this might allow you to emphasize a loud sound of a normal one.
  2. 00:05:643 (1,2) - It is basically the same ^, only I suggest you move (2) x: 394 and reduce it a little 00:07:965 (1) - this note, try to place it in x: 255.
  3. 00:10:288 (1,2) - I feel like this do not know how to differentiate a loud sound of a normal, I suggest you move 00:11:449 (2) - this slider a bit to make it a little more, try x: 93 will be a more fluid.
  4. 00:12:610 (1) - I feel this note should not be, at first on what should be a little to the right, second, why feel that fits over a slider, as you did 00:11:449 (2) - here, I feel that consistency in how the sounds should be equal, you can do something similar to this:
  5. 00:14:159 (4) - If you agree with my suggestion ^, I recommend add NC to this note.
  6. 00:14:933 (1) - Currently this slider is close to the triplet, moves a little, try x: 200.
  7. 00:18:804 (5,1) - You can slightly increase the distance between these notes, I feel they are a bit together, the sound part (1) is very strong, so I think it should noticeable, try x: 351.
  8. 00:23:062 (2,1) - Well, it is not bad this pattern, but I feel it would fit better if you add more distance, currently in (1) there is a new stanza, so what could be emphasized with a little distance, I suggest you put that note in x: 152.
  9. 00:25:385 (2,3) - ^ It's the same, except that here I suggest moving (3) x: 128.
  10. 00:33:127 (4,1) - I feel that these notes are something together, give them some space, try to move 00:33:514 (1) - this note to x: 440, if you feel that leaves the border, adjust the slider.
  11. 00:49:772 (2,3) - These sliders are not ending or beginning where they should, I suggest doing something like the picture:
  12. 01:06:030 (5,1) - The feel a bit together, try to add a little distance, try x: 288.
  13. 01:12:997 (3) - I am not convinced this slider, you would end up in a blue tick on a 1/4 divisor, so I suggest adding a note where it begins slider, it feels more natural, you can place it where the slider is currently.
  14. 01:13:385 (4,1) - More distance here could work, that you think if we move (1) to x: 305, that would help a lot.
  15. Well, that's all, you're improving, keep it up.
[ Grapes' Salad]
  1. 00:00:804 - It could be a difference if you add a note here, I feel that there may be some difference between Cup and Salad, so I suggest putting the note, preferably to be near the slider.
  2. 00:01:965 (2) - This note clearly does not follow any sound, remove it.
  3. 00:04:288 (2,3,4) - This pattern could be much better if you do it as it is in the picture:
  4. 00:05:643 (1) - With the previous pattern was very hard to get to this note, I recommend slightly reduce the distance, try x: 152.
  5. 00:06:610 (3) - This note is too close to the above, I recommend placing it in x: 344.
  6. 00:06:804 (4) - Tbh, I do not like this repeat slider, I think it would better to be a 1/1 slider, you can place it wherever you want, but I recommend you not only create a jump to the next note, since it is not necessary.
  7. 00:07:965 (6,1) - There are currently very far from what it should have, I recommend to reduce a little, try x: 416 in 00:08:352 (1) - this slider.
  8. 00:09:127 (3,4) - I feel that these notes could be replaced by a slider 1/1, it flows better, something like this: Otherwise, I feel I could add a jump to 00:10:288 (1) - this slider.
  9. 00:10:288 (1,1,1) - These sliders could be a little more vertical with an inclination towards their respective sides.
  10. 00:12:223 (3,1) - It feels better if you add a jump.
  11. 00:14:546 (3,1) - ^, same here.
  12. 00:18:417 (1) - Remove the NC, the NC should go 00:19:578 (2) - here.
  13. 00:18:417 (1,2) - I feel I could emphasize the beginning of a new stanza with a jump.
  14. 00:46:288 (4,1) - Try increasing the distance between these notes to add a jump, fits perfectly.
  15. 00:48:030 (2,3) - Reduces the distance of these notes, I feel that a jump should not go there.
  16. 00:49:385 (6,1) - I feel it is better, if you add a jump on those notes, the jump fits well, try x: 136.
  17. 00:49:772 (1) - I was reviewing this, and feel it is a slider 1/4 better, you feel better.
  18. 01:01:385 (4,1) - It is the kiai time, I would like that this part was a little more difficult than usual, just to show that it is the kiai time, increases the distance between these notes, so it is a jump.
  19. 01:03:707 (3,4) - I do not like these sliders, are not following the sound properly, try something like this:
  20. 01:07:772 (2,3) - I think it's better if you do these horizontal sliders, like this:
  21. 01:16:094 (4,1) - As is the end of the song, I feel I should be more dense, add more distance, you need a jump.
  22. Good difficulty.
[ Platter]
  1. 00:00:804 - As I mentioned in the salad, it would be good to add a note here, perhaps in x: 200.
  2. 00:02:159 (3,4) -
    1. 00:02:159 (3) - This slider does not go according to the rhythm, should end 00:02:449 - here.
    2. 00:02:546 (4) - I know you're following another sound (not voice) but I feel I have to give some space that you think if you move the slider 00:02:739 - here and 00:03:127 - ends here.
    3. 00:02:739 (4,1) - I feel it is too early to add a h-dash, being 1/4 unrankeable should remove it, but the truth is pretty good.Let's modders give their opinion to decide whether to leave it or remove it.
  3. 00:04:288 (3,1) - I prefer you to remove this H-dash, it really is not necessary.
  4. 00:50:159 (2) - This slider is not going according to any pace, you should start 00:50:352 - here and end 00:50:739 - here. Yes, you need to remove the note where placed.
  5. 00:52:094 (1,2,3) - I feel a little weird these sliders, you could do something like:
  6. 01:05:643 (3,1) - You could add more distance here, now you feel better, you could do (3) more horizontal and that would help.
  7. Cool diff too.
[ Rain]
  1. 00:00:804 - As I said in the Salad & Platter, you can add a note near the slider.
  2. 00:09:127 (6) - I would like it to be horizontal slider.
  3. 00:09:901 (7,1) - The h-dash here necessary, you can do it if you do the following:
  4. 00:10:288 (1,2) - By the way, be careful that they are not too close sliders.
  5. Well, I have big problem with this difficulty, it only remains to note that you check if these sliders really end up where they should: 00:49:772 (1,2) - 00:59:449 (4) - 01:04:094 (2) - 01:08:739 (4) - They are all.
Nice mapset, good luck with rank this!
Topic Starter
Deleted_6709840

SYAHME wrote: 426t3y

I thought that the white one is a girl.
BLasphemy. I map BL

MMBan wrote: 6u4d67

Requested

Cup
able without dash. OK. Some distance are too close
List of suggestions.

00:02:159 (2) - x208 Okay
00:09:127 (3) - x216? Okay
00:16:094 (2) - Ctrl G and move to x368 That will force an antiflow dash, so no
00:17:643 (2) - x108 okay

Platter
00:46:578 - Missing quiet note.. idk where put it Follwing vocal, so its fine
00:53:836 - Another missing note? ^same

For odd reasons i can't mod this one.. idk why..

Rain
00:09:127 (6) - Strong sound where catch by Hdash fits. will request to move Previous 4 circles some farther.. but to prevent make pixel jump somewhat. I didn't do an h-dash there because the vocal is soft but the sound is strong for a dash. I was also trying to avoid h-dashes until music picked up so the player would feel as if the song has build up, so no change for now.
00:14:933 (1,2) - End slider 1 and start of 2 fits for good hdash.. might need (3) move closer. Wut? Then it wouldnt be following the descending vocal, so no change
00:16:094 (1,2) - ^
00:17:643 (1,2) - ^
00:54:804 (2) - You can end this slider on 00:55:965 - and put spinner at 00:56:156 and end at 00:57:514 (And i'm pretty sure it will be denied.)Yeah, because this is on purpose instead of a spinner, I'm not gonna make this change
Thanks for mod! (Reply to Jusen's mod in next post)
Topic Starter
Deleted_6709840

Jusenkyo wrote: 1743z

Sorry for the late, he were go! Wreck me, fam

[ General]
  1. Everything is fine.
[ Cup]
  1. 00:04:481 (2,1) - Currently I feel these sliders a bit together, I suggest moving (1) to x: 409, plus this might allow you to emphasize a loud sound of a normal one. Done
  2. 00:05:643 (1,2) - It is basically the same ^, only I suggest you move (2) x: 394 and reduce it a little 00:07:965 (1) - this note, try to place it in x: 255. Done
  3. 00:10:288 (1,2) - I feel like this do not know how to differentiate a loud sound of a normal, I suggest you move 00:11:449 (2) - this slider a bit to make it a little more, try x: 93 will be a more fluid. Done
  4. 00:12:610 (1) - I feel this note should not be, at first on what should be a little to the right, second, why feel that fits over a slider, as you did 00:11:449 (2) - here, I feel that consistency in how the sounds should be equal, you can do something similar to this: The two patterns are slightly different and the second one is lighter in tone, that thats why I mapped it easier. Also, I dont see how making the pattern that way fixes consistency
  5. 00:14:159 (4) - If you agree with my suggestion ^, I recommend add NC to this note. ^^^
  6. 00:14:933 (1) - Currently this slider is close to the triplet, moves a little, try x: 200. Done
  7. 00:18:804 (5,1) - You can slightly increase the distance between these notes, I feel they are a bit together, the sound part (1) is very strong, so I think it should noticeable, try x: 351. Done
  8. 00:23:062 (2,1) - Well, it is not bad this pattern, but I feel it would fit better if you add more distance, currently in (1) there is a new stanza, so what could be emphasized with a little distance, I suggest you put that note in x: 152. Done
  9. 00:25:385 (2,3) - ^ It's the same, except that here I suggest moving (3) x: 128. Done
  10. 00:33:127 (4,1) - I feel that these notes are something together, give them some space, try to move 00:33:514 (1) - this note to x: 440, if you feel that leaves the border, adjust the slider. Done
  11. 00:49:772 (2,3) - These sliders are not ending or beginning where they should, I suggest doing something like the picture: This doesnt sound rhythmically right to me, so I wont do it.
  12. 01:06:030 (5,1) - The feel a bit together, try to add a little distance, try x: 288. Done
  13. 01:12:997 (3) - I am not convinced this slider, you would end up in a blue tick on a 1/4 divisor, so I suggest adding a note where it begins slider, it feels more natural, you can place it where the slider is currently. Following background beats here, no change
  14. 01:13:385 (4,1) - More distance here could work, that you think if we move (1) to x: 305, that would help a lot. Done
  15. Well, that's all, you're improving, keep it up. Thank you
[ Platter]

  1. 00:00:804 - As I mentioned in the salad, it would be good to add a note here, perhaps in x: 200. Did one on X=208
  2. 00:02:159 (3,4) -
    1. 00:02:159 (3) - This slider does not go according to the rhythm, should end 00:02:449 - here
    2. 00:02:546 (4) - I know you're following another sound (not voice) but I feel I have to give some space that you think if you move the slider 00:02:739 - here and 00:03:127 - ends here.
    3. 00:02:739 (4,1) - I feel it is too early to add a h-dash, being 1/4 unrankeable should remove it, but the truth is pretty good.Let's modders give their opinion to decide whether to leave it or remove it.
    ^Okay, This was where I couldn't follow vocal without breaking ranking criteria, so I alternated music and vocal, or tried to, and this was the result. Since I couldnt use the complex pattern, I did this instead. I will wait for more opinions on this spot because it;s a bit tricky here. I will consider your ideas but for now it stays until I decide what I'm gonna do.

  3. 00:04:288 (3,1) - I prefer you to remove this H-dash, it really is not necessary. Agreed, but kept as dash
  4. 00:50:159 (2) - This slider is not going according to any pace, you should start 00:50:352 - here and end 00:50:739 - here. Yes, you need to remove the note where placed. I disagree, I'm not really following the vocal here so I can maintain flow.
  5. 00:52:094 (1,2,3) - I feel a little weird these sliders, you could do something like: That;s rhythmically boring and generic, so no.
  6. 01:05:643 (3,1) - You could add more distance here, now you feel better, you could do (3) more horizontal and that would help. Made it more horizontal.
  7. Cool diff too. Thanks
[ Rain]
  1. 00:00:804 - As I said in the Salad & Platter, you can add a note near the slider. Done
  2. 00:09:127 (6) - I would like it to be horizontal slider. I made it more horizontal, but not enough that the antiflow makes the player want to die
  3. 00:09:901 (7,1) - The h-dash here necessary, you can do it if you do the following: There is not enough space on the play field, I know it would be nice for an h-dash here but I physically cant. I dont know what kind of wizardy you did yo make it work but it won't trigger no matter how much I try.
  4. 00:10:288 (1,2) - By the way, be careful that they are not too close sliders. Okay
  5. Well, I have big problem with this difficulty, it only remains to note that you check if these sliders really end up where they should: 00:49:772 (1,2) - 00:59:449 (4) - 01:04:094 (2) - 01:08:739 (4) - They are all. 1 of those was meant to be a repeat, but otherwise all intentional.
Nice mapset, good luck with rank this!
Thank you for mod, much appreciated.
wonjae

Jusenkyo wrote: 1743z

Sorry for the late, he were go!

[ General]
  1. Everything is fine.
[ Cup]
  1. 00:04:481 (2,1) - Currently I feel these sliders a bit together, I suggest moving (1) to x: 409, plus this might allow you to emphasize a loud sound of a normal one.
  2. 00:05:643 (1,2) - It is basically the same ^, only I suggest you move (2) x: 394 and reduce it a little 00:07:965 (1) - this note, try to place it in x: 255.
  3. 00:10:288 (1,2) - I feel like this do not know how to differentiate a loud sound of a normal, I suggest you move 00:11:449 (2) - this slider a bit to make it a little more, try x: 93 will be a more fluid.
  4. 00:12:610 (1) - I feel this note should not be, at first on what should be a little to the right, second, why feel that fits over a slider, as you did 00:11:449 (2) - here, I feel that consistency in how the sounds should be equal, you can do something similar to this:
  5. 00:14:159 (4) - If you agree with my suggestion ^, I recommend add NC to this note.
  6. 00:14:933 (1) - Currently this slider is close to the triplet, moves a little, try x: 200.
  7. 00:18:804 (5,1) - You can slightly increase the distance between these notes, I feel they are a bit together, the sound part (1) is very strong, so I think it should noticeable, try x: 351.
  8. 00:23:062 (2,1) - Well, it is not bad this pattern, but I feel it would fit better if you add more distance, currently in (1) there is a new stanza, so what could be emphasized with a little distance, I suggest you put that note in x: 152.
  9. 00:25:385 (2,3) - ^ It's the same, except that here I suggest moving (3) x: 128.
  10. 00:33:127 (4,1) - I feel that these notes are something together, give them some space, try to move 00:33:514 (1) - this note to x: 440, if you feel that leaves the border, adjust the slider.
  11. 00:49:772 (2,3) - These sliders are not ending or beginning where they should, I suggest doing something like the picture:
  12. 01:06:030 (5,1) - The feel a bit together, try to add a little distance, try x: 288.
  13. 01:12:997 (3) - I am not convinced this slider, you would end up in a blue tick on a 1/4 divisor, so I suggest adding a note where it begins slider, it feels more natural, you can place it where the slider is currently.
  14. 01:13:385 (4,1) - More distance here could work, that you think if we move (1) to x: 305, that would help a lot.
  15. Well, that's all, you're improving, keep it up.
[ Grape's Salad]
  1. 00:00:804 - It could be a difference if you add a note here, I feel that there may be some difference between Cup and Salad, so I suggest putting the note, preferably to be near the slider. done
  2. 00:01:965 (2) - This note clearly does not follow any sound, remove it. ok
  3. 00:04:288 (2,3,4) - This pattern could be much better if you do it as it is in the picture: moved a slider.
  4. 00:05:643 (1) - With the previous pattern was very hard to get to this note, I recommend slightly reduce the distance, try x: 152. fixed with moving the slider.
  5. 00:06:610 (3) - This note is too close to the above, I recommend placing it in x: 344. ok
  6. 00:06:804 (4) - Tbh, I do not like this repeat slider, I think it would better to be a 1/1 slider, you can place it wherever you want, but I recommend you not only create a jump to the next note, since it is not necessary. i think repeat slider is fine.,
  7. 00:07:965 (6,1) - There are currently very far from what it should have, I recommend to reduce a little, try x: 416 in 00:08:352 (1) - this slider. ok
  8. 00:09:127 (3,4) - I feel that these notes could be replaced by a slider 1/1, it flows better, something like this: Otherwise, I feel I could add a jump to 00:10:288 (1) - this slider. ok
  9. 00:10:288 (1,1,1) - These sliders could be a little more vertical with an inclination towards their respective sides. i mapped it differently for both on purpose.
  10. 00:12:223 (3,1) - It feels better if you add a jump. ehhh fine
  11. 00:14:546 (3,1) - ^, same here. nah
  12. 00:18:417 (1) - Remove the NC, the NC should go 00:19:578 (2) - here. ur right
  13. 00:18:417 (1,2) - I feel I could emphasize the beginning of a new stanza with a jump. ur right
  14. 00:46:288 (4,1) - Try increasing the distance between these notes to add a jump, fits perfectly. with the place (1) is at, thats hard to do.
  15. 00:48:030 (2,3) - Reduces the distance of these notes, I feel that a jump should not go there. ok
  16. 00:49:385 (6,1) - I feel it is better, if you add a jump on those notes, the jump fits well, try x: 136. [color=#40BF40ok[/color]
  17. 00:49:772 (1) - I was reviewing this, and feel it is a slider 1/4 better, you feel better. making it a 1/4 is too fast imo.
  18. 01:01:385 (4,1) - It is the kiai time, I would like that this part was a little more difficult than usual, just to show that it is the kiai time, increases the distance between these notes, so it is a jump. k
  19. 01:03:707 (3,4) - I do not like these sliders, are not following the sound properly, try something like this: but i like them ;-;
  20. 01:07:772 (2,3) - I think it's better if you do these horizontal sliders, like this: redid
  21. 01:16:094 (4,1) - As is the end of the song, I feel I should be more dense, add more distance, you need a jump. k
  22. Good difficulty.
[ Platter]
  1. 00:00:804 - As I mentioned in the salad, it would be good to add a note here, perhaps in x: 200.
  2. 00:02:159 (3,4) -
    1. 00:02:159 (3) - This slider does not go according to the rhythm, should end 00:02:449 - here.
    2. 00:02:546 (4) - I know you're following another sound (not voice) but I feel I have to give some space that you think if you move the slider 00:02:739 - here and 00:03:127 - ends here.
    3. 00:02:739 (4,1) - I feel it is too early to add a h-dash, being 1/4 unrankeable should remove it, but the truth is pretty good.Let's modders give their opinion to decide whether to leave it or remove it.
  3. 00:04:288 (3,1) - I prefer you to remove this H-dash, it really is not necessary.
  4. 00:50:159 (2) - This slider is not going according to any pace, you should start 00:50:352 - here and end 00:50:739 - here. Yes, you need to remove the note where placed.
  5. 00:52:094 (1,2,3) - I feel a little weird these sliders, you could do something like:
  6. 01:05:643 (3,1) - You could add more distance here, now you feel better, you could do (3) more horizontal and that would help.
  7. Cool diff too.
[ Rain]
  1. 00:00:804 - As I said in the Salad & Platter, you can add a note near the slider.
  2. 00:09:127 (6) - I would like it to be horizontal slider.
  3. 00:09:901 (7,1) - The h-dash here necessary, you can do it if you do the following:
  4. 00:10:288 (1,2) - By the way, be careful that they are not too close sliders.
  5. Well, I have big problem with this difficulty, it only remains to note that you check if these sliders really end up where they should: 00:49:772 (1,2) - 00:59:449 (4) - 01:04:094 (2) - 01:08:739 (4) - They are all.
Nice mapset, good luck with rank this!
ded
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
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Topic Starter
Deleted_6709840
Applied Grapes changes.
Xinnoh
You ever going to run out of BL songs?
edit: actually this song isn't that bad tbh

Going to avoid modding rhythm because it distracted me from actually doing anything helpful last time

General
For all of your 5 note streams, I would suggest redoing them with the slider to stream function. Doing this makes them far more rounded, flow much better, ensures constant spacing, and look nicer. This would really improve the overall quality for the whole set.

Cup
  1. 00:37:385 (3) - Move this slightly towards 2, looks better/simpler flow
Salad
  1. 00:28:868 (1) - This slider has too much movement at the tail compared to the next three, it's rotated so the end moves more. Just copy paste one of the other ones to fix it.
  2. 00:49:385 (5) - Couldn't find anywhere else that had the next fruit directly on top of the previous, should probably move.
Platter
  1. 00:37:578 (6,7,8) - That's some slightly odd spacing, could move 8 back to where 6 is
  2. 00:45:127 (1) - This shouldn't be a hyperdash, 00:42:804 (1) - works fine and plays well.
  3. 00:51:417 (2,3,4,5) - This would look better if there was more acceleration in the stream, looks pretty flat right now
  4. 01:16:481 (1,2,3,4,1,2) - 01:21:127 (1,2,3,4,1,2) - You should probably keep these jumps the same distance apart, some on the second set are slightly bigger
Rain - This is a pretty good diff
  1. 00:28:481 (6) - You use mostly 1.2x snap on this map, would suggest doing here too.
  2. 00:31:191 (1) - Most sliders so far had a fairly gentle curve left to right. While there are more like this in the next part, you could make it slightly less curved. This lets the player get used to the new pattern better.
  3. 00:35:062 (4,5) - I get this is a slower part, but I think it's a bit too close to be comfortable. Would suggest (4) to be around 200, and (5) to be around low 300
  4. 00:37:772 (6) - This would be better if you ctrl-g + move back to 432. The flow I'm getting implies the first fruit is on the left side
  5. 00:45:127 (1,2) - Try adding a bit more movement to the right for slider 2, use 4 slider points. Would have a more similar flow to 00:42:804 (1,2) - like this.
  6. 01:17:643 (1,2,3,4) - Really threw me off when the dash went the other direction, would highly suggest you make the dash go the other way, since these are a common pattern on many maps.
  7. Could look better if 01:17:836 (2,3,4,5,6,7) - and 01:22:481 (2,3,4,5,6,7) - looked more similar
  8. 01:24:417 (3) - Don't put that on top of the previous fruit, a bit to the right would look better
Topic Starter
Deleted_6709840

Sinnoh wrote: 4b4m4n

You ever going to run out of BL songs? We'll see, I have some gay sports anime maps in the works to spice it up but I still have a 220 bpm opening and a 200 bpm yaoi ending to map. In short, no i have more but the gay sports anime is probs gonna beat out the others
edit: actually this song isn't that bad tbh

Going to avoid modding rhythm because it distracted me from actually doing anything helpful last time Thanks fam.

General
For all of your 5 note streams, I would suggest redoing them with the slider to stream function. Doing this makes them far more rounded, flow much better, ensures constant spacing, and look nicer. This would really improve the overall quality for the whole set. I kinda get what you're talking about, but not exactly. I'll see what i can do.

Cup
  1. 00:37:385 (3) - Move this slightly towards 2, looks better/simpler flow Hopefully fixed
Platter
  1. 00:37:578 (6,7,8) - That's some slightly odd spacing, could move 8 back to where 6 is Done
  2. 00:45:127 (1) - This shouldn't be a hyperdash, 00:42:804 (1) - works fine and plays well. You're right, made it a dash instead
  3. 00:51:417 (2,3,4,5) - This would look better if there was more acceleration in the stream, looks pretty flat right now Made it 1.00x spacing instead
  4. 01:16:481 (1,2,3,4,1,2) - 01:21:127 (1,2,3,4,1,2) - You should probably keep these jumps the same distance apart, some on the second set are slightly bigger Only one on the second set was bigger, fixed
Rain - This is a pretty good diff Thanks fam, its the first one I'm proud of
  1. 00:28:481 (6) - You use mostly 1.2x snap on this map, would suggest doing here too. done
  2. 00:31:191 (1) - Most sliders so far had a fairly gentle curve left to right. While there are more like this in the next part, you could make it slightly less curved. This lets the player get used to the new pattern better. Hopefully fixed
  3. 00:35:062 (4,5) - I get this is a slower part, but I think it's a bit too close to be comfortable. Would suggest (4) to be around 200, and (5) to be around low 300 done
  4. 00:37:772 (6) - This would be better if you ctrl-g + move back to 432. The flow I'm getting implies the first fruit is on the left side Done
  5. 00:45:127 (1,2) - Try adding a bit more movement to the right for slider 2, use 4 slider points. Would have a more similar flow to 00:42:804 (1,2) - like this. Curved (1) a bit more
  6. 01:17:643 (1,2,3,4) - Really threw me off when the dash went the other direction, would highly suggest you make the dash go the other way, since these are a common pattern on many maps. This is intentional, it challenges the players sight reading as well as changes with the instrument change.
  7. Could look better if 01:17:836 (2,3,4,5,6,7) - and 01:22:481 (2,3,4,5,6,7) - looked more similar Again, this is intentional so the patterns arent boring
  8. 01:24:417 (3) - Don't put that on top of the previous fruit, a bit to the right would look better Done
Thanks for mod
Topic Starter
Deleted_6709840
finishing applying mod tomorrow
wonjae

Sinnoh wrote: 4b4m4n

You ever going to run out of BL songs?
edit: actually this song isn't that bad tbh

Going to avoid modding rhythm because it distracted me from actually doing anything helpful last time

General
For all of your 5 note streams, I would suggest redoing them with the slider to stream function. Doing this makes them far more rounded, flow much better, ensures constant spacing, and look nicer. This would really improve the overall quality for the whole set.

Cup
  1. 00:37:385 (3) - Move this slightly towards 2, looks better/simpler flow
Salad
  1. 00:28:868 (1) - This slider has too much movement at the tail compared to the next three, it's rotated so the end moves more. Just copy paste one of the other ones to fix it.
  2. 00:49:385 (5) - Couldn't find anywhere else that had the next fruit directly on top of the previous, should probably move.
    fixed both thanks
Platter
  1. 00:37:578 (6,7,8) - That's some slightly odd spacing, could move 8 back to where 6 is
  2. 00:45:127 (1) - This shouldn't be a hyperdash, 00:42:804 (1) - works fine and plays well.
  3. 00:51:417 (2,3,4,5) - This would look better if there was more acceleration in the stream, looks pretty flat right now
  4. 01:16:481 (1,2,3,4,1,2) - 01:21:127 (1,2,3,4,1,2) - You should probably keep these jumps the same distance apart, some on the second set are slightly bigger
Rain - This is a pretty good diff
  1. 00:28:481 (6) - You use mostly 1.2x snap on this map, would suggest doing here too.
  2. 00:31:191 (1) - Most sliders so far had a fairly gentle curve left to right. While there are more like this in the next part, you could make it slightly less curved. This lets the player get used to the new pattern better.
  3. 00:35:062 (4,5) - I get this is a slower part, but I think it's a bit too close to be comfortable. Would suggest (4) to be around 200, and (5) to be around low 300
  4. 00:37:772 (6) - This would be better if you ctrl-g + move back to 432. The flow I'm getting implies the first fruit is on the left side
  5. 00:45:127 (1,2) - Try adding a bit more movement to the right for slider 2, use 4 slider points. Would have a more similar flow to 00:42:804 (1,2) - like this.
  6. 01:17:643 (1,2,3,4) - Really threw me off when the dash went the other direction, would highly suggest you make the dash go the other way, since these are a common pattern on many maps.
  7. Could look better if 01:17:836 (2,3,4,5,6,7) - and 01:22:481 (2,3,4,5,6,7) - looked more similar
  8. 01:24:417 (3) - Don't put that on top of the previous fruit, a bit to the right would look better
osu file format v14

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AudioLeadIn: 0
PreviewTime: 57514
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SampleSet: Soft
StackLeniency: 0.7
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Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
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Topic Starter
Deleted_6709840
Applied all changes
F D Flourite
Hi

[General]
  1. Hitsound Volume in Kiai time should be increased. The current one is too small for me. And you seldom use hitsounds other than soft-hitnormal in the whole map, which might be unrankable. I suggest you use more whistle if you don't like the clap I used. For example, heavy beats like 00:28:868 - 00:39:320 - 00:40:481 - etc could be hitsounded with finish. And many vocal sounds with high tone and piano sounds could be hitsounded with whistle imo.

    Ranking Criteria wrote: f233v

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
[Cup]
  1. 00:14:933 (1) - I don't think the finish at slider tail is needed. First of all consecutive finish hitsound on 00:14:933 (1,2) - can be hard to distinguish and too loud. Secondly the music at the slider tail is quite soft.
  2. 00:49:772 (2,3) - I suggest you make rhythm like this. Because 00:50:159 - sound at this point is quite soft while sound at 00:50:933 - is much heavier because of vocal. So you should emphasize the latter one.
  3. 00:04:481 (2,1) - I think this need a bit more distance for its heavier sound and a similar distance to 00:02:159 (2,1) - . You may move 00:05:643 (1) - to x416 and its slider tail to (264,336).
  4. 00:41:256 (4,1) - Too close? 00:41:643 (1) - may be better at x256. Also you should move 00:42:030 (2) - leftward to x144 or somewhere else.
  5. I'd rather Ctrl+A and Ctrl+<- (left arrow) for 8 px for the whole difficulty. Your placement spreads too much on the right side of the screen.
[Grapes' Salad]
  1. 00:00:804 (1) - Wait, circles should never be earlier than the first uninherit timing point. This is unrankable.
  2. 00:09:901 (4) - I think space btw 00:09:901 (4,1) - should be larger than 00:09:127 (3,4) - for the heavy beat at 00:10:288 - .
  3. 00:49:965 (2) - I know it's kinda picky but you are actually following nothing. The vocal is at 1/3 beat in fact. So basicly it is wrong snap here. But 1/2 is easier to play so it depends on you to fix this or not.
  4. 01:24:610 - I'd appreciate if you put a note here and delay the spinner for 1/2 beat.
[Platter]
  1. 00:00:804 (1) - same as Salad. I think it is unrankable.
  2. 00:37:965 (8,1) - I guess you wanted to make a HDash but failed.
  3. 00:27:127 (2,1) - I don't think a HDash should be here. The music is relatively soft here. Also, remove NC here. You used to NC every 2/1 beats while this one is not.
  4. 00:40:868 - 00:50:546 - there is no HDash in this 10 seconds, while you used multiple HDashes in the even softer intro part. I think you should add some HDashes at the places you put jumps currently in this 10 seconds.
[Rain]
  1. 00:00:804 (1) - same as Salad.
  2. 00:06:804 (3) - Umm, I don't really understand why there are 2 HDashes on this slider. The music isn't that tense I think. Even the 00:06:223 (2,3) - one is fine, 00:06:804 (3,4) - is kinda exaggerated.
  3. 00:39:320 (1) - More horizontal? The previous jump pattern need a more horizontal slider to follow imo.
  4. 01:12:417 - I think a note should be here. The clap is kinda loud here in music.
Sorry for the short mod~ GL!
wonjae

F D Flourite wrote: 6r1s6w

Hi


[Grapes' Salad]
  1. 00:00:804 (1) - Wait, circles should never be earlier than the first uninherit timing point. This is unrankable. rankable
  2. 00:09:901 (4) - I think space btw 00:09:901 (4,1) - should be larger than 00:09:127 (3,4) - for the heavy beat at 00:10:288 - . made it equal distance.
  3. 00:49:965 (2) - I know it's kinda picky but you are actually following nothing. The vocal is at 1/3 beat in fact. So basicly it is wrong snap here. But 1/2 is easier to play so it depends on you to fix this or not. to stay consistant with 1/4 snapping
  4. 01:24:610 - I'd appreciate if you put a note here and delay the spinner for 1/2 beat. i like it like this better.
!
osu file format v14

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[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
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Topic Starter
Deleted_6709840

F D Flourite wrote: 6r1s6w

Hi Hi ctb fam

[General]
  1. Hitsound Volume in Kiai time should be increased. The current one is too small for me. And you seldom use hitsounds other than soft-hitnormal in the whole map, which might be unrankable. I suggest you use more whistle if you don't like the clap I used. For example, heavy beats like 00:28:868 - 00:39:320 - 00:40:481 - etc could be hitsounded with finish. And many vocal sounds with high tone and piano sounds could be hitsounded with whistle imo.

    Ranking Criteria wrote: f233v

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    ^^^Yes, you're supposed to use hitsounds but for what is considered the right way to hitsound at times is completely subjective. It's not an unrankable issue but for the quality of the map, I will add hitsounds a bit more to where the timestamps provided are and raise kiai volume. HOWEVER, a lot of the piano and vocals do not share the whistle sound and sounded over hitsounded in the original set. Over using hitsounds is very annoying, especially if the song has a lot of different sounds that could be similar and are not the same.
[Cup]
  1. 00:14:933 (1) - I don't think the finish at slider tail is needed. First of all consecutive finish hitsound on 00:14:933 (1,2) - can be hard to distinguish and too loud. Secondly the music at the slider tail is quite soft. Fixed
  2. 00:49:772 (2,3) - I suggest you make rhythm like this. Because 00:50:159 - sound at this point is quite soft while sound at 00:50:933 - is much heavier because of vocal. So you should emphasize the latter one. I disagree. The "ji" is a lot heavier than the "sa" sound to me and deserves the emphasis.
  3. 00:04:481 (2,1) - I think this need a bit more distance for its heavier sound and a similar distance to 00:02:159 (2,1) - . You may move 00:05:643 (1) - to x416 and its slider tail to (264,336). I moved to there, but but slider tail on different spot for better flow.
  4. 00:41:256 (4,1) - Too close? 00:41:643 (1) - may be better at x256. Also you should move 00:42:030 (2) - leftward to x144 or somewhere else. Done
  5. I'd rather Ctrl+A and Ctrl+<- (left arrow) for 8 px for the whole difficulty. Your placement spreads too much on the right side of the screen. Moved a bit.
[Grapes' Salad]
  1. 00:00:804 (1) - Wait, circles should never be earlier than the first uninherit timing point. This is unrankable. What are you talking about? It's perfectly rankable. I even confirmed with QAT http://puu.sh/rNGjm/fd41df1556.png
  2. 01:24:610 - I'd appreciate if you put a note here and delay the spinner for 1/2 beat. The RC states that there must be at least 1 bar before spinners on Salads.
[Platter]
  1. 00:00:804 (1) - same as Salad. I think it is unrankable. Same, it's fine
  2. 00:37:965 (8,1) - I guess you wanted to make a HDash but failed. Fixed.
  3. 00:27:127 (2,1) - I don't think a HDash should be here. The music is relatively soft here. Also, remove NC here. You used to NC every 2/1 beats while this one is not. Made it a regular dash, if i remove the NC then the combo length will be unrankable according to RC so no to the NC change
  4. 00:40:868 - 00:50:546 - there is no HDash in this 10 seconds, while you used multiple HDashes in the even softer intro part. I think you should add some HDashes at the places you put jumps currently in this 10 seconds. The vocal is less stressed here to the music than the music was in the beginning. Thats why i eased up. It also gives emphasis to the h-dashes in the kiai by staying a little calmer here.
[Rain]
  1. 00:00:804 (1) - same as Salad. It's fine
  2. 00:06:804 (3) - Umm, I don't really understand why there are 2 HDashes on this slider. The music isn't that tense I think. Even the 00:06:223 (2,3) - one is fine, 00:06:804 (3,4) - is kinda exaggerated. The "Ka" and "Mi" vocal are both very strong, so I couldn't ignore putting emphasis on both.
  3. 00:39:320 (1) - More horizontal? The previous jump pattern need a more horizontal slider to follow imo. Tilted slightly
  4. 01:12:417 - I think a note should be here. The clap is kinda loud here in music. Added
Sorry for the short mod~ GL!
Thanks for Mod, Grapes changes' have been applied too.
Moeruattack
Lazy M4Ms for me~
(Sorry late, timetable messed up jej)

General


Could use some more hitsoundings like whistle, probably tune up higher volume on Hitsounding, like +10% Volume.

Rain


00:00:998 (1) - Remove New Combo. Looks better with the vocal if make slider a bowel shaped like 00:03:320 (1) but shorter, like this example.
00:09:127 (6) - Remove the next note then make this one repeated sliders. Seems same too.
00:27:804 (2) - Move this (2) to x:32, not much change but stream bowel looks good.
00:54:804 (2) - This slider seems plays a bit weird with this kind of beat and movement. As you can split into 2 sliders instead. Or Spinner just like Platter.
01:08:739 (4,5) - Not sure which one was, beat or vocal seems off. It sounds more like this timeline.
01:17:933 (3) - A bit rhythm confusion, as it has no sound here, same goes as 01:22:578. Remove seems fine or add some hitsounding around that section there.
01:01:385 (4) - I was expecting to have H-Dash on next pattern.

Pretty calm rain :)

Platter


Doesn`t seem that Combo seems almost similar than Rain map? Maybe ignore this part.

00:00:998 (1) - Remove New Combo.
00:40:868 (2,3) - Kinda repetitive playthrough.
01:06:030 (1,2,3,4) - This is really good for jump pattern like Rain and Salad but it doesn`t add in Platter.
01:22:772 (5) - Remove extra note here, kinda unnecessary.

Other seems fine, just almost same combo as Rain, probably check around.

Paranoid's Salad


00:33:127 (3) - Move a bit right to x:416, looks a bit better flow.
01:18:030 (4) - Add clap here.
01:20:352 (5,6) - ^
01:16:481 (1,2,3) - You could add whistle sound on the slider. And some similar pattern should do the same too. To emphasize the beat.

Good Salad :)

Cup seems fine

Good luck for ranking!
wonjae

murutattack wrote: 38d1l

Lazy M4Ms for me~
(Sorry late, timetable messed up jej)

General


Could use some more hitsoundings like whistle, probably tune up higher volume on Hitsounding, like +10% Volume.

Rain


00:00:998 (1) - Remove New Combo. Looks better with the vocal if make slider a bowel shaped like 00:03:320 (1) but shorter, like this example.
00:09:127 (6) - Remove the next note then make this one repeated sliders. Seems same too.
00:27:804 (2) - Move this (2) to x:32, not much change but stream bowel looks good.
00:54:804 (2) - This slider seems plays a bit weird with this kind of beat and movement. As you can split into 2 sliders instead. Or Spinner just like Platter.
01:08:739 (4,5) - Not sure which one was, beat or vocal seems off. It sounds more like this timeline.
01:17:933 (3) - A bit rhythm confusion, as it has no sound here, same goes as 01:22:578. Remove seems fine or add some hitsounding around that section there.
01:01:385 (4) - I was expecting to have H-Dash on next pattern.

Pretty calm rain :)

Platter


Doesn`t seem that Combo seems almost similar than Rain map? Maybe ignore this part.

00:00:998 (1) - Remove New Combo.
00:40:868 (2,3) - Kinda repetitive playthrough.
01:06:030 (1,2,3,4) - This is really good for jump pattern like Rain and Salad but it doesn`t add in Platter.
01:22:772 (5) - Remove extra note here, kinda unnecessary.

Other seems fine, just almost same combo as Rain, probably check around.

Paranoid's Salad


00:33:127 (3) - Move a bit right to x:416, looks a bit better flow. done
01:18:030 (4) - Add clap here.
01:20:352 (5,6) - ^
01:16:481 (1,2,3) - You could add whistle sound on the slider. And some similar pattern should do the same too. To emphasize the beat.
i think ill leave this hitsounding things for roseus. im garbo at hsounding and i didnt hitsound this map
Good Salad :)thanks, means alot

Cup seems fine

Good luck for ranking!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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57901,-100,3,2,1,60,0,1
76481,-100,3,2,1,45,0,0
84610,-100,3,2,1,55,0,0
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Topic Starter
Deleted_6709840

murutattack wrote: 38d1l

Lazy M4Ms for me~
(Sorry late, timetable messed up jej)

General


Could use some more hitsoundings like whistle, probably tune up higher volume on Hitsounding, like +10% Volume. I think it's fine so far

Rain


00:00:998 (1) - Remove New Combo. Looks better with the vocal if make slider a bowel shaped like 00:03:320 (1) but shorter, like this example.
00:09:127 (6) - Remove the next note then make this one repeated sliders. Seems same too.
00:27:804 (2) - Move this (2) to x:32, not much change but stream bowel looks good.
00:54:804 (2) - This slider seems plays a bit weird with this kind of beat and movement. As you can split into 2 sliders instead. Or Spinner just like Platter.
01:08:739 (4,5) - Not sure which one was, beat or vocal seems off. It sounds more like this timeline.
01:17:933 (3) - A bit rhythm confusion, as it has no sound here, same goes as 01:22:578. Remove seems fine or add some hitsounding around that section there.
01:01:385 (4) - I was expecting to have H-Dash on next pattern.

All accepted.

Pretty calm rain :) Thanks?

Platter


Doesn`t seem that Combo seems almost similar than Rain map? Maybe ignore this part.

00:00:998 (1) - Remove New Combo. okay
00:40:868 (2,3) - Kinda repetitive playthrough. Intentional
01:06:030 (1,2,3,4) - This is really good for jump pattern like Rain and Salad but it doesn`t add in Platter. Redid the pattern for jumps
01:22:772 (5) - Remove extra note here, kinda unnecessary. Done

Other seems fine, just almost same combo as Rain, probably check around.

Paranoid's Salad


00:33:127 (3) - Move a bit right to x:416, looks a bit better flow.
01:18:030 (4) - Add clap here.
01:20:352 (5,6) - ^
01:16:481 (1,2,3) - You could add whistle sound on the slider. And some similar pattern should do the same too. To emphasize the beat. I think you got time stamps mixed up because that doesnt make sense to me

Applied everything else

Good Salad :)

Cup seems fine

Good luck for ranking!
Thank you fam
Topic Starter
Deleted_6709840
Bancho was cucking me
Topic Starter
Deleted_6709840
woops, all changes applied
tsuneko
Please PM me for a re-mod at a later date :)

General
[Metadata]
Title: syncretism (TV Size)
TitleUnicode: シンクレティズム (TV Size)

[Timing]
BPM is correct.
Offset is correct.

[AIMod]
No issues.

Rain
It's a bit overmapped, but I think that is appropriate for this song, so its okay :P
Please note that my modding suggestions will be based around trying to match your mapping/timing style
Also sorry this is only timing mod, I'd like to hear your opinion on my suggestions before I suggest note placement (since its pretty good right now anyway xD)

00:00:901 - Add note
00:00:997 - Note how you end this slider on a sound while 00:02:159 is ended before the sound with a slider at 00:02:546
^ Shorten to 00:01:191 and make 00:01:578 slider start at 00:01:385
^ You can add note 00:01:965 to match with your added note at 00:03:127
00:03:320 - Shorten slider to 00:03:514, to match with 00:02:159
00:03:707 - Add slider to 00:04:094
00:11:449 - Shorten slider to 00:11:643, to match with 00:10:288
00:11:836 - Add slider (repeat through 00:12:030 to 00:12:223)
00:12:610 - Shorten slider to 00:12:804, to match with 00:10:288 (having emphasis on new note rather than end of slider)
00:12:997 - Add slider to 00:13:191
00:13:385 - Add note
00:13:578 - Add slider to 00:13:772
00:32:352 - Shorten slider to 00:32:546, to allow vvv
00:32:739 - Add note, since you did not use slider end in 00:27:707
00:36:417 - Add slider to 00:36:804
00:40:868 (2,3) - Change to individual notes, match with 00:38:546 (2,3,4,5)
00:48:610 - Shorten slider to 00:48:997, to allow vvv
00:49:191 - Add slider (repeat through 00:49:385 to 00:49:578)
00:50:159 - Add note, to allow vvv
00:50:352 - Add slider to 00:50:546, since vocal is emphasised here
00:54:417 - Change to note, having end of slider 1/2 beat away from start of spinner is unrankable since it can have low visibility with some skins
^ Remove NC, should not have 1 note combo lengths, your two length combos are only acceptable because they fit the song
00:57:707 - I'm a fan of not using the end of a slider as a hit sound, but personal preference :X
00:59:449 - Change to slider (no repeat) to 00:59:836, to match with 01:08:933
01:04:868 - Change to note, to allow vvv
01:05:256 - Slider to 01:05:449
01:07:772 - Change to slider (no repeat) to 01:08:159, to match with 00:58:481
01:09:514 - Change to note, to allow vvv
01:09:707 - Add slider to 01:10:094, to prevent hit sound at 01:09:901
01:13:578 - Change to repeat slider to 01:13:965
01:23:449 - Change to slider (no repeat) to 01:23:836, to match with 01:19:191
01:24:030 - Change to slider to 01:24:417, to match with 01:19:385
01:24:610 - Remove NC (same reason as last)
01:24:804 - Start spinner at 01:24:997 (same reason as last)
Topic Starter
Deleted_6709840

tsuneko wrote: 6p714j

Please PM me for a re-mod at a later date :)

General
[Metadata]
Title: syncretism (TV Size)
TitleUnicode: シンクレティズム (TV Size)

[Timing]
BPM is correct.
Offset is correct.

[AIMod]
No issues.

Rain
It's a bit overmapped, but I think that is appropriate for this song, so its okay :P
Please note that my modding suggestions will be based around trying to match your mapping/timing style
Also sorry this is only timing mod, I'd like to hear your opinion on my suggestions before I suggest note placement (since its pretty good right now anyway xD)

00:00:901 - Add note
00:00:997 - Note how you end this slider on a sound while 00:02:159 is ended before the sound with a slider at 00:02:546
^ Shorten to 00:01:191 and make 00:01:578 slider start at 00:01:385
^ You can add note 00:01:965 to match with your added note at 00:03:127
00:03:320 - Shorten slider to 00:03:514, to match with 00:02:159
00:03:707 - Add slider to 00:04:094
00:11:449 - Shorten slider to 00:11:643, to match with 00:10:288
00:11:836 - Add slider (repeat through 00:12:030 to 00:12:223)
00:12:610 - Shorten slider to 00:12:804, to match with 00:10:288 (having emphasis on new note rather than end of slider)
00:12:997 - Add slider to 00:13:191
00:13:385 - Add note
00:13:578 - Add slider to 00:13:772
00:32:352 - Shorten slider to 00:32:546, to allow vvv
00:32:739 - Add note, since you did not use slider end in 00:27:707
00:36:417 - Add slider to 00:36:804
00:40:868 (2,3) - Change to individual notes, match with 00:38:546 (2,3,4,5)
00:48:610 - Shorten slider to 00:48:997, to allow vvv
00:49:191 - Add slider (repeat through 00:49:385 to 00:49:578)
00:50:159 - Add note, to allow vvv
00:50:352 - Add slider to 00:50:546, since vocal is emphasised here
00:54:417 - Change to note, having end of slider 1/2 beat away from start of spinner is unrankable since it can have low visibility with some skins
^ Remove NC, should not have 1 note combo lengths, your two length combos are only acceptable because they fit the song
00:57:707 - I'm a fan of not using the end of a slider as a hit sound, but personal preference :X
00:59:449 - Change to slider (no repeat) to 00:59:836, to match with 01:08:933
01:04:868 - Change to note, to allow vvv
01:05:256 - Slider to 01:05:449
01:07:772 - Change to slider (no repeat) to 01:08:159, to match with 00:58:481
01:09:514 - Change to note, to allow vvv
01:09:707 - Add slider to 01:10:094, to prevent hit sound at 01:09:901
01:13:578 - Change to repeat slider to 01:13:965
01:23:449 - Change to slider (no repeat) to 01:23:836, to match with 01:19:191
01:24:030 - Change to slider to 01:24:417, to match with 01:19:385
01:24:610 - Remove NC (same reason as last)
01:24:804 - Start spinner at 01:24:997 (same reason as last)
Since i remapped the map after several months and you never finished the mod, we can assume that i probably applied most of these changes or most are irrelevant now after the remap. I'm sorry I forgot to reply to this after so long ;-;

Remapped set, ready for mods again now that i'm not lazy anymore
wonjae
polished it a bit.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
998,387.096774193548,3,2,1,40,1,0
54804,-133.333333333333,3,2,1,25,0,0
57901,-100,3,2,1,60,0,1
76481,-100,3,2,1,45,0,0
84610,-100,3,2,1,55,0,0
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[Colours]
Combo1 : 181,106,255
Combo2 : 255,145,200
Combo3 : 181,106,106

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Topic Starter
Deleted_6709840
Applied, NOW we're ready for mods
Bunnrei
whats yaoi

(didnt mod cup cause inexperience)

[rain]
there's a lot of unfollowed rhythms here - even if its supposed to be a non-advanced rain its still a good idea to follow them
00:02:159 (4,5,6) - missed vocal line at the middle of (5), try something like this:
image

how u map it is up to u but try following that rhythmic placement
00:03:320 (1) - missed note at the slidertick, try shortening the note to a 1/1 slider and adding a note to where it originally ended
00:06:804 (3,4,5) - same as 00:02:159 (4,5,6) -
00:07:385 (4,1) - this flows weirdly because (4) is shaped in a way where it's deccelerating, but then suddenly there's an increase of movement in (1). can be fixed by either moving (1) to the left of (4) or making (4) a straight slider not that i have a right to dictate a slider's orientation /s
00:14:933 (1,2,3,1,2,3) - make this follow the rhythm of 00:10:288 (1,2,3,1,2,3) - cause that seems more correct
00:19:965 - unmapped note (sliderticks aren't really effective for representing notes for higher diffs)
00:21:127 - unmapped series of 1/2 notes
00:22:288 - same as 00:19:965
00:24:610 - same (at this point im no longer gonna point out these cause u should see where the others are)
00:25:772 - same as 00:21:127
00:50:352 - missed vocal line
00:54:417 (1) - make the slider repeat once, add a note a 1/2 beat after, adjust spinner to accomodate to the extra notes
01:04:288 - unmapped strong note

(if i didnt point out some unmapped notes its because i think its fine for this diff (unless i say otherwise))

[platter]
00:02:546 (5,1) - this hyper seems out-of-place considering that the following parts have no hypers, maybe remove the hyper
00:43:965 (1,2,3,4) - try spacing these out more
01:21:127 (1,2,3,4,1,2) - try finding a way to flip these sideways

[salad]
00:11:449 (1,2,3) - make these evenly spaced to flow better to the next part - (1,2) has a distance of 0.96x while (2,3) has a distance of 0.74x
00:37:965 (7,8) - im not sure but i think this is kinda big for a salad?
00:38:546 (1,2) - space these out a little bit more
00:49:385 (5) - move this further away from (4) because a stop seems weird flow-wise
01:24:610 - try adding a note here and then adjusting the spinner

thats gay
Topic Starter
Deleted_6709840

Chara wrote: 6t5r57

whats yaoi You see, when a man loves another man he....

(didnt mod cup cause inexperience)

[rain]
there's a lot of unfollowed rhythms here - even if its supposed to be a non-advanced rain its still a good idea to follow them (my beat deafness strikes again
00:02:159 (4,5,6) - missed vocal line at the middle of (5), try something like this: Fixed
image

how u map it is up to u but try following that rhythmic placement
00:03:320 (1) - missed note at the slidertick, try shortening the note to a 1/1 slider and adding a note to where it originally ended Done
00:06:804 (3,4,5) - same as 00:02:159 (4,5,6) - Ok
00:07:385 (4,1) - this flows weirdly because (4) is shaped in a way where it's deccelerating, but then suddenly there's an increase of movement in (1). can be fixed by either moving (1) to the left of (4) or making (4) a straight slider not that i have a right to dictate a slider's orientation /sI don't see the issue, it's following the decrease in vocal and then snaps to the piano.
00:14:933 (1,2,3,1,2,3) - make this follow the rhythm of 00:10:288 (1,2,3,1,2,3) - cause that seems more correct I made it into notes instead.
00:19:965 - unmapped note (sliderticks aren't really effective for representing notes for higher diffs) Okay
00:21:127 - unmapped series of 1/2 notes Done
00:22:288 - same as 00:19:965 DOne
00:24:610 - same (at this point im no longer gonna point out these cause u should see where the others are) I'll try but fam I'm beat deaf,
so i cant hear the difference of the long slider and other... I wish you'd point them all out so i dont miss any

00:25:772 - same as 00:21:127 Done
00:50:352 - missed vocal line Tried repositioning
00:54:417 (1) - make the slider repeat once, add a note a 1/2 beat after, adjust spinner to accomodate to the extra notes I don't like doing this but whatever
01:04:288 - unmapped strong note Made it all notes

(if i didnt point out some unmapped notes its because i think its fine for this diff (unless i say otherwise) (Okay???)

[platter]
00:02:546 (5,1) - this hyper seems out-of-place considering that the following parts have no hypers, maybe remove the hyper Both the vocal and piano is strong, that's why i left the hyper there. No change.
00:43:965 (1,2,3,4) - try spacing these out more I don't understand what you mean but i put a deeper curve into pattern
01:21:127 (1,2,3,4,1,2) - try finding a way to flip these sideways There's nothing wrong with this :(

[salad]
00:11:449 (1,2,3) - make these evenly spaced to flow better to the next part - (1,2) has a distance of 0.96x while (2,3) has a distance of 0.74x
00:37:965 (7,8) - im not sure but i think this is kinda big for a salad?
00:38:546 (1,2) - space these out a little bit more
00:49:385 (5) - move this further away from (4) because a stop seems weird flow-wise
01:24:610 - try adding a note here and then adjusting the spinner

thats gay :PPPP no kidding
Topic Starter
Deleted_6709840
applied, waiting on GD fixes
Aerene
eee

I'm sorry for the late Mod. I got hooked up playing csgo and improving my skill there. but im here

[General]

Would be better if its a male vocalist.
I don't know if notes before the first offset is rankable. But just putting this here just to make sure.

[Rain]
  • 00:00:997 (2) - Would adjust the slider more. They look the same while playing and they should represent different sound.
    00:03:901 (2) - Would increase the ds here to put more emphasis on the vocal.
    00:06:223 (2) - Would straighten this slider like 00:04:868 (5) - to make it more cleaner.
    00:06:804 (3) - I would make this less harsh by making it diagonal.
    00:07:772 (5) - I would increase the ds more so that it is dash necessary, also more emphasis on the vocal,
    00:11:449 (1) - Tilt this abit
    00:12:610 (1) - Would feel nice if you put a note on 00:12:804 -, also with consistency with 00:11:449 (1) -
    00:14:159 (2,3,4,5) - I don't see why (5) is a hyperdash, would decrease the ds here x:128 is nice
    00:21:707 - I'd put a note here for two reasons, one there's an audible sound and more emphasis on the next vocal (since the note should be h-dash)
    00:48:030 (2) - Would increase the distance between (1) and (2) until its dash necessary. It feels wrong considering that (1) and (2) are catchable without dash while (3) is emphasized with a H-dash.
    00:54:804 (2,3,4,5) - This was pointed out by in the previous mod tho, but the spinner starting on 00:54:997 - feels more appropriate (and nice). Ask other modders about this.
    01:04:094 (2,3,4,5) - Strong note on (3) wasn't emphasized properly.
    01:09:901 (2,3) - The distance between 2 and 3 is a tad bit large, reduce it.
    01:12:610 (4) - I would make this a slider ending in the red tick (personally i would end it on the second blue tick) and increase the ds.
[Platinum]
  • 00:04:288 (3,4) - I find this confusing because of the gap. would move this closer
    00:40:868 (2,3) - I would apply more variety on this part. I find this repetitive since you this pattern exactly on 00:38:546 (2,3) -
    00:49:191 (4) - Would make this diagonal. I find this more appropriate since this part has low sound.
    00:59:449 (4) - I would just make this a reverse arrow
    01:15:127 (4) - Hyper for the slider has a nice touch.
[Salad]
  • 00:03:320 (1) - increase the ds for more emphasis on the vocal
    00:17:256 (1,2) - It feels repetitive here. Try tilting this so that it would look different.
    00:21:127 (3,4) and 00:23:449 (3,4) - Try even out the spacing here. It would look cleaner.
    00:24:223 (1) - The distance here feels too big. 00:21:901 (1) - only has a ds 0.89x, while this one has 1.79. I understand the vocal is louder here compared to the previous one. but its too big. try putting the slider on x:96
    00:33:514 (1) - Same reason as above. Try x:152
[Cup]
  • 00:14:933 (1,2,1) - I would put a bit more variety in here. Try tilting 00:17:256 (1) -
    01:24:610 (1) - Would put a note here then decrease spinner. For consistency also with your other difficulties.
Topic Starter
Deleted_6709840

-Nicotine wrote: 44s4e

eee

I'm sorry for the late Mod. I got hooked up playing csgo and improving my skill there. but im here You responded quicker than i expected tbh

[General]

Would be better if its a male vocalist. ( Male utaites for the win)
I don't know if notes before the first offset is rankable. But just putting this here just to make sure. (It is, refer to Hallucination and a lot of std maps)

[Rain]
  • 00:00:997 (2) - Would adjust the slider more. They look the same while playing and they should represent different sound. That's the point. You have to pause more on the curved slider.
    00:03:901 (2) - Would increase the ds here to put more emphasis on the vocal. Done
    00:06:223 (2) - Would straighten this slider like 00:04:868 (5) - to make it more cleaner. Lessened the curve, it should play a little smoother now
    00:06:804 (3) - I would make this less harsh by making it diagonal. Done
    00:07:772 (5) - I would increase the ds more so that it is dash necessary, also more emphasis on the vocal, I increased distance but im not adding a dash there, it's not nessecary
    00:11:449 (1) - Tilt this abit Fine
    00:12:610 (1) - Would feel nice if you put a note on 00:12:804 -, also with consistency with 00:11:449 (1) - Made a few notes instead
    00:14:159 (2,3,4,5) - I don't see why (5) is a hyperdash, would decrease the ds here x:128 is nice Its emphasizing the rhythm pattern there, so no change
    00:21:707 - I'd put a note here for two reasons, one there's an audible sound and more emphasis on the next vocal (since the note should be h-dash) Yeah, done
    00:48:030 (2) - Would increase the distance between (1) and (2) until its dash necessary. It feels wrong considering that (1) and (2) are catchable without dash while (3) is emphasized with a H-dash. Done
    00:54:804 (2,3,4,5) - This was pointed out by in the previous mod tho, but the spinner starting on 00:54:997 - feels more appropriate (and nice). Ask other modders about this. I'm starting to get frustrated because multiple modders can't agree on where to start spinner, so im putting my foot down and doing a note them the spinner now...
    01:04:094 (2,3,4,5) - Strong note on (3) wasn't emphasized properly. You now have to dash through 01:04:094 (2,3,4) -
    01:09:901 (2,3) - The distance between 2 and 3 is a tad bit large, reduce it. Fixed
    01:12:610 (4) - I would make this a slider ending in the red tick (personally i would end it on the second blue tick) and increase the ds. I think you messed up timestamps, i dont know what you're referring to
[Platinum]
  • 00:04:288 (3,4) - I find this confusing because of the gap. would move this closer I adjusted distances slightly but kept pattern
    00:40:868 (2,3) - I would apply more variety on this part. I find this repetitive since you this pattern exactly on 00:38:546 (2,3) - It's to match vocal,no need for variety
    00:49:191 (4) - Would make this diagonal. I find this more appropriate since this part has low sound. Done
    00:59:449 (4) - I would just make this a reverse arrow Done
    01:15:127 (4) - Hyper for the slider has a nice touch. Sounds are too low for hyper, and vocal isnt strong enough
[Salad]
  • 00:03:320 (1) - increase the ds for more emphasis on the vocal
    00:17:256 (1,2) - It feels repetitive here. Try tilting this so that it would look different.
    00:21:127 (3,4) and 00:23:449 (3,4) - Try even out the spacing here. It would look cleaner.
    00:24:223 (1) - The distance here feels too big. 00:21:901 (1) - only has a ds 0.89x, while this one has 1.79. I understand the vocal is louder here compared to the previous one. but its too big. try putting the slider on x:96
    00:33:514 (1) - Same reason as above. Try x:152
[Cup]
  • 00:14:933 (1,2,1) - I would put a bit more variety in here. Try tilting 00:17:256 (1) - Vocal changes are different for each pattern,
    so it's fine

    01:24:610 (1) - Would put a note here then decrease spinner. For consistency also with your other difficulties. I will keep note of this,
    but this is the way it is now is so it doesnt have unrankble beatsnapping. If this becomes repeated I'll change
I'll respond to Rain tomorrow, laptop dying done and applied
wonjae

Chara wrote: 6t5r57

whats yaoi

(didnt mod cup cause inexperience)



[salad]
00:11:449 (1,2,3) - make these evenly spaced to flow better to the next part - (1,2) has a distance of 0.96x while (2,3) has a distance of 0.74x
00:37:965 (7,8) - im not sure but i think this is kinda big for a salad?
00:38:546 (1,2) - space these out a little bit more
00:49:385 (5) - move this further away from (4) because a stop seems weird flow-wise
01:24:610 - try adding a note here and then adjusting the spinner

thats gay
accepted all

-Nicotine wrote: 44s4e

eee

I'm sorry for the late Mod. I got hooked up playing csgo and improving my skill there. but im here

[General]

Would be better if its a male vocalist.
I don't know if notes before the first offset is rankable. But just putting this here just to make sure.



[Salad]
  • 00:03:320 (1) - increase the ds for more emphasis on the vocal it is emphasized a bit but did it a bit more.
    00:17:256 (1,2) - It feels repetitive here. Try tilting this so that it would look different. changing the slider to a tile wouldnt really change much but i did it.
    00:21:127 (3,4) and 00:23:449 (3,4) - Try even out the spacing here. It would look cleaner. good point
    00:24:223 (1) - The distance here feels too big. 00:21:901 (1) - only has a ds 0.89x, while this one has 1.79. I understand the vocal is louder here compared to the previous one. but its too big. try putting the slider on x:96 the distance is increased here to encourage a dash.
    00:33:514 (1) - Same reason as above. Try x:152 same reason as above but i did nerf dist a bit.
[/list]



gay salad
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
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304,192,70675,2,0,B|350:176|352:183|349:168|371:178|349:207|339:186|350:213|350:223|348:211|389:195|394:196|388:231|396:231|391:221|456:200,2,152,2|2|10,0:0|0:0|0:0,0:0:0:0:
112,192,71836,2,0,P|88:160|144:80,1,152,4|0,0:0|0:0,0:0:0:0:
336,184,72610,1,0,0:0:0:0:
112,192,72997,2,0,P|64:256|112:328,1,152,0|0,0:0|0:0,0:0:0:0:
288,320,73772,1,0,0:0:0:0:
440,272,74159,6,0,P|392:216|312:184,1,152,4|0,0:0|0:0,0:0:0:0:
184,176,74739,2,0,P|136:160|96:136,2,76,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,184,75320,2,0,P|384:192|440:272,1,152,0|0,0:0|0:0,0:0:0:0:
184,256,76094,1,2,0:0:0:0:
456,248,76481,6,0,L|480:168,1,76,6|2,0:0|0:0,0:0:0:0:
272,240,77062,2,0,L|248:168,1,76,2|2,0:0|0:0,0:0:0:0:
32,240,77643,2,0,L|64:160,1,76,2|2,0:0|0:0,0:0:0:0:
192,168,78030,1,8,0:0:0:0:
448,168,78610,5,0,0:0:0:0:
320,176,78804,2,0,L|160:232,1,152,2|0,0:0|0:0,0:0:0:0:
64,248,79385,2,0,L|232:304,1,152,2|0,0:0|0:0,0:0:0:0:
320,296,79965,1,2,0:0:0:0:
112,288,80352,1,8,0:0:0:0:
344,296,80739,1,8,0:0:0:0:
56,288,81127,6,0,L|32:208,1,76,2|2,0:0|0:0,0:0:0:0:
248,288,81707,2,0,L|264:200,1,76,2|2,0:0|0:0,0:0:0:0:
480,296,82288,2,0,L|456:216,1,76,2|2,0:0|0:0,0:0:0:0:
360,216,82675,1,8,0:0:0:0:
144,216,83062,1,10,0:0:0:0:
360,216,83449,6,0,P|424:184|416:104,1,152,2|10,0:0|0:0,0:0:0:0:
296,96,84030,2,0,P|248:128|296:216,1,152,2|2,0:0|0:0,0:0:0:0:
464,144,84610,1,0,0:0:0:0:
256,192,84997,12,0,88094,0:0:0:0:
LiousPL
Still no homo mod~


  • General
  1. All looks good, love hitsounds <3

    Rain

  2. 00:07:385 (4) - Ctrl+H and take it to x:200, for add movement here~
  3. 00:22:675 (3) - Ctrl+H and take it to x:208 (and 4 to x:248), for add movement again
  4. 00:55:578 (1) - Maybe do this spinner longer? To 00:57:707 ~
  5. 01:18:030 (3) - Take this to x:392, for a better entry into the further triplet
  6. 01:21:030 - Set a note in this place, becouse there are a drum sound
  7. 01:22:675 (3) - Set to x:136, for a better entry into the further triplet again

    Platter

    Looks good, don't see any issues

    Grapes's Salad

  8. Maybe add notes here?
    SPOILER
    - 00:40:288
    - 00:42:223
    - 00:42:610
    - 00:49:191
    - 00:53:836

    Cup

    Patterns and Flow are OK, didn't see anyting wrong again

    GL~
Topic Starter
Deleted_6709840

LiousPL wrote: 1f6y4s

Still no homo mod~ Lol thanks


  • General
  1. All looks good, love hitsounds <3 *insert lit emoji here*

    Rain

  2. 00:07:385 (4) - Ctrl+H and take it to x:200, for add movement here~ Yeah, i can agree, tilted slider more so it plays better
  3. 00:22:675 (3) - Ctrl+H and take it to x:208 (and 4 to x:248), for add movement again Sound is to low here for this to need movement
  4. 00:55:578 (1) - Maybe do this spinner longer? To 00:57:707 ~ No, i like my spinners length. I want it to end on vocal
  5. 01:18:030 (3) - Take this to x:392, for a better entry into the further triplet Okay
  6. 01:21:030 - Set a note in this place, becouse there are a drum sound Done
  7. 01:22:675 (3) - Set to x:136, for a better entry into the further triplet again Done

    Platter

    Looks good, don't see any issues Dope

    Grapes's Salad

  8. Maybe add notes here?
    SPOILER
    - 00:40:288
    - 00:42:223
    - 00:42:610
    - 00:49:191
    - 00:53:836

    Cup

    Patterns and Flow are OK, didn't see anyting wrong again Ayyy good

    GL~
thanks for mod
Topic Starter
Deleted_6709840
applied everything so far.
Nokashi
Hello There!

[ Cup]
  1. 00:02:159 (2) - Feels really sharp in the movement it implies since 00:00:997 (1,1,2) - other sliders in this section have more calm movements. Feels unnatural to make such a sudden movement from the start of the song
  2. 00:00:997 (1,2) - It's a bit off DS wise, i cant directly understand if you are going for a stable DS or not, so im just pointing it out
  3. 00:12:997 (2,3) - Shouldnt this have been 1.60x DS since this is how you space the movements towards the downbeat?
  4. 00:16:094 (2,1) - Go for a consistent 1.60x DS here as well, i fee like the DS should be equalized there to better reflect the vocals which are prominent
  5. 00:26:546 (3) - Also should have been spaced more, 1.60x DS as well, so its more consistent with how you space things
  6. 00:40:868 (2,3,4) - I Feel like this should have utilized the same pattern as 00:38:546 (2,3,4) - this since it has a similar vocal followup that s the extra movement
  7. 00:46:288 (3) - Somewhat questionable as a rhythm since it utilized 00:43:965 (3) - this rhythm but its not directly similar. 00:46:288 (3) - This has the added vocal beat here 00:47:062 - which is pretty prominent, but never differentiated. Something like this will compliment the music better
  8. 00:49:772 (1,2,1,2,3) - Since you are still placing focus on the vocals, a rhythm like this would be more optimal
  9. 00:53:256 (3) - Would compliment the music better as 3 1/2 circles or 1/2 slider -> circle
  10. 00:55:578 - It feels like the spinner should have started here instead, the movement based on the vocals dies so abrubtly
  11. 01:03:707 (3) - 00:59:062 (3) - these and the other similar slider reverses dont give the i expected. To me, 00:59:449 - those reverse ticks looked like they were trying to emphasize the vocal beat in the middle but they fail to do so since the vocal is not snapped on that white tick. I Would recommend going for something emphasizing the background instruments instead of the vocals since these vocals are weirdly snapped in order to be effectively mapped in a cup diff. Other examples include 01:03:707 (3,3) -
  12. 01:18:030 - 01:22:675 - Look like dead notes for me, since they are overshadowed by choppy vocals
  13. 01:23:449 (1,2,1) - Feels like the spinner ends abruptly here as well

[ Salad]
  1. 00:05:062 (4) - Feels off that there isnt any noticable movement to get to this beat 00:05:256 - which is really strong
  2. 00:11:062 (3,1) - Inconsistent with 00:12:223 (3,1) - in of spacing. 00:11:062 (3,1) - This should have had more spacing in my opinion
  3. 00:14:159 (2,3) - Im rather skeptical about the fact that this jump and the intensity provided the downbeat movement here 00:14:546 (3,1) - goes unnoticed, as it is spaced like a walk. I Would suggest rearranging rhythm here
  4. 00:21:514 (4,1) - Should have been a dash here to be consistent with 00:18:417 (4,1) -
  5. 00:27:707 (1,2,3,4,5) - You followed these here, yet you didnt take advantage of the last piano note here 00:28:675 -
  6. 00:30:804 (3,1) - I Feel like this should have had the dash instead
  7. 00:39:320 (3) - The sound at the entry point of this slider is really prominent and i would expect a more energetic movement to get to it, a dash maybe? Up to you. 00:41:643 (3) - Similar point here however as an added note i dont think the subtle antiflow movement is really needed here so as an extra i would recommend the ctrl h and the reposition of 00:41:643 (3) - this somewhere where the movement is more fluid, and more intense
  8. 01:01:385 (4,1) - I Would actually buff this a bit since its ambiguous in my eyes
  9. 01:04:288 (4,5) - This might be strainful to position as a newer player, you could simplify the movement here
  10. 01:06:417 (4,5) - Again i dont really see a reason for this to have the dash and consequently making the movement to the strong beat 01:06:804 (5,1) - underwhelming
  11. 01:10:675 (2) - dude nice anchors

[ Platter]
  1. 00:02:159 (4,5) - I Get the instrument switch here, but its really unfitting and it happens for 2 objects only. You should stick to mapping the vocals only
  2. 00:02:546 (5,1) - Feels really inconsistent that this is the only hyperdash up until here 00:19:191 (6,1) - even though there are way stronger sounds than this one in places that are expressed as normal dashes. You should rework you hyperdash distribution in this section
  3. 00:14:933 (1,1,1) - These would work better as 1/2 sliders to better express the continuous vocal
  4. 00:23:449 (2,3,4,5,6) - these placements call for some rather unnecessary movement to be honest, maybe something more similar to the past stacks?
  5. 00:25:385 (3,1) - Lackluster emphasis, a downbeat that is walkable doesnt really bode well with how played with them
  6. 00:29:643 (2,3) - Also the movement is a bit too much here as i think the vocal doesnt really , if i were to put an antiflow walk it would be here 00:31:965 (2,1) - where the vocal spikes
  7. 00:41:256 (3) - I Dont think this is intended as a placement cause it makes for a really nasty antiflow. Maybe something like this 00:38:546 (2,3) - instead?
  8. 00:49:772 (1,2,3) - a rhythm like this would be more optimal here
  9. 00:52:481 (2,3,4) - I Feel like this sudden movement is really...sudden and more intense than it should have been
  10. 01:09:320 (3,1) - Definitely should have been a hyperdash

[ Rain]
  1. Main i issue i have is that the 1/4 rhythms you used 00:27:707 (1,2,3,4) - example arent actually 1/4 but 1/6 or 1/8 ( although probly 1/6 ) I Was more lenient with it on lower diffs because of the spread issues that might have been created. However this being the top diff i see no reason not to take advantange of the correct snaps of this sound.
  2. 00:08:933 (5,6) - Should have been a more noticable movement in my opinion
  3. 00:11:256 (3) - Placing this at a place where the DS with previous and following object removes emphasis from downbeat, maybe make the dash intensity lean more towards the downbeat?
  4. 00:15:417 (2,3,2,3) - Maybe 1/2 slider instead here to emphasize the prolonged vocal better?
  5. 00:51:417 (2,3,4) - I think this is a bit too slanted and easily overdashable
  6. 01:16:481 (1,2,3,4,1,2) - maybe using a pattern like 01:21:127 (1,2,3,4,1,2) - here as well?
  7. Nothing i can directly see that will noticably improve the quality of the mapset

Good Luck~
Topic Starter
Deleted_6709840

Nokashi wrote: 43536b

Hello There!

[ Cup]
  1. 00:02:159 (2) - Feels really sharp in the movement it implies since 00:00:997 (1,1,2) - other sliders in this section have more calm movements. Feels unnatural to make such a sudden movement from the start of the song I disagree, this is following the change in tone of the vocal than the actual rhythm
  2. 00:00:997 (1,2) - It's a bit off DS wise, i cant directly understand if you are going for a stable DS or not, so im just pointing it out emphasis based
  3. 00:12:997 (2,3) - Shouldnt this have been 1.60x DS since this is how you space the movements towards the downbeat? Um no? What the heck is a downbeat? There's no emphasis there so no high DS
  4. 00:16:094 (2,1) - Go for a consistent 1.60x DS here as well, i fee like the DS should be equalized there to better reflect the vocals which are prominent Increased slightly
  5. 00:26:546 (3) - Also should have been spaced more, 1.60x DS as well, so its more consistent with how you space things Whoops, fixed
  6. 00:40:868 (2,3,4) - I Feel like this should have utilized the same pattern as 00:38:546 (2,3,4) - this since it has a similar vocal followup that s the extra movement The vocal is similar but i want to reflect the change in tone of the vocal, which is part of my mapping style when it comes to mapping vocalistic songs
  7. 00:46:288 (3) - Somewhat questionable as a rhythm since it utilized 00:43:965 (3) - this rhythm but its not directly similar. 00:46:288 (3) - This has the added vocal beat here 00:47:062 - which is pretty prominent, but never differentiated. Something like this will compliment the music better I disagree, im keeping consistency with the rhythm tone right there since it's more intuitive for the player
  8. 00:49:772 (1,2,1,2,3) - Since you are still placing focus on the vocals, a rhythm like this would be more optimal Okay
  9. 00:53:256 (3) - Would compliment the music better as 3 1/2 circles or 1/2 slider -> circle Makes no difference to me
  10. 00:55:578 - It feels like the spinner should have started here instead, the movement based on the vocals dies so abrubtly It emphasizes the vocal in my opinion to start it there. it plays worse if i start it later in the song.
  11. 01:03:707 (3) - 00:59:062 (3) - these and the other similar slider reverses dont give the i expected. To me, 00:59:449 - those reverse ticks looked like they were trying to emphasize the vocal beat in the middle but they fail to do so since the vocal is not snapped on that white tick. I Would recommend going for something emphasizing the background instruments instead of the vocals since these vocals are weirdly snapped in order to be effectively mapped in a cup diff. Other examples include 01:03:707 (3,3) - Normally i dont do this in maps but because the vocal is weird im using filler rhythm that is more intuitive for a lower diff. I dont have any good ideas on how to fix because the background sounds are weirder than the vocal
  12. 01:18:030 - 01:22:675 - Look like dead notes for me, since they are overshadowed by choppy vocals Combining rhythms is a stylistic choice of mine
  13. 01:23:449 (1,2,1) - Feels like the spinner ends abruptly here as well ??? Spinner is fine, i dont see the issue.


[ Platter]
  1. 00:02:159 (4,5) - I Get the instrument switch here, but its really unfitting and it happens for 2 objects only. You should stick to mapping the vocals only I am following vocal
  2. 00:02:546 (5,1) - Feels really inconsistent that this is the only hyperdash up until here 00:19:191 (6,1) - even though there are way stronger sounds than this one in places that are expressed as normal dashes. You should rework you hyperdash distribution in this section I don't know what you;re talking about, there's not way i can express any of these sounds without overmapping. Unless you give ideas of sounds i can map to fix it then i can't do anything
  3. 00:14:933 (1,1,1) - These would work better as 1/2 sliders to better express the continuous vocal Agreed
  4. 00:23:449 (2,3,4,5,6) - these placements call for some rather unnecessary movement to be honest, maybe something more similar to the past stacks? Did a C-stream instead
  5. 00:25:385 (3,1) - Lackluster emphasis, a downbeat that is walkable doesnt really bode well with how played with them Added dash
  6. 00:29:643 (2,3) - Also the movement is a bit too much here as i think the vocal doesnt really , if i were to put an antiflow walk it would be here 00:31:965 (2,1) - where the vocal spikes Lessened antiflow
  7. 00:41:256 (3) - I Dont think this is intended as a placement cause it makes for a really nasty antiflow. Maybe something like this 00:38:546 (2,3) - instead? Copy pasted the pattern instead
  8. 00:49:772 (1,2,3) - a rhythm like this would be more optimal here Ok
  9. 00:52:481 (2,3,4) - I Feel like this sudden movement is really...sudden and more intense than it should have been Switched rhythm
  10. 01:09:320 (3,1) - Definitely should have been a hyperdash added

I'll complete applying when im not exhausted

[ Rain]
  1. Main i issue i have is that the 1/4 rhythms you used 00:27:707 (1,2,3,4) - example arent actually 1/4 but 1/6 or 1/8 ( although probly 1/6 ) I Was more lenient with it on lower diffs because of the spread issues that might have been created. However this being the top diff i see no reason not to take advantange of the correct snaps of this sound. Apparently to a BN i ask, 1/6 is rankable in Platter too so i'll make change to both diffs
  2. 00:08:933 (5,6) - Should have been a more noticable movement in my opinion Increased distance
  3. 00:11:256 (3) - Placing this at a place where the DS with previous and following object removes emphasis from downbeat, maybe make the dash intensity lean more towards the downbeat? ... What are you asking me to do???
  4. 00:15:417 (2,3,2,3) - Maybe 1/2 slider instead here to emphasize the prolonged vocal better? Sure why not
  5. 00:51:417 (2,3,4) - I think this is a bit too slanted and easily overdashable Lets see if this pattern is better with 1/6
  6. 01:16:481 (1,2,3,4,1,2) - maybe using a pattern like 01:21:127 (1,2,3,4,1,2) - here as well? I want to keep the pattern variety.
  7. Nothing i can directly see that will noticably improve the quality of the mapset ok

Good Luck~
Thanks for mod, I also fixed snaps as well.
wonjae

LiousPL wrote: 1f6y4s

Still no homo mod~


  • General
  1. All looks good, love hitsounds <3

    Rain

  2. 00:07:385 (4) - Ctrl+H and take it to x:200, for add movement here~
  3. 00:22:675 (3) - Ctrl+H and take it to x:208 (and 4 to x:248), for add movement again
  4. 00:55:578 (1) - Maybe do this spinner longer? To 00:57:707 ~
  5. 01:18:030 (3) - Take this to x:392, for a better entry into the further triplet
  6. 01:21:030 - Set a note in this place, becouse there are a drum sound
  7. 01:22:675 (3) - Set to x:136, for a better entry into the further triplet again

    Platter

    Looks good, don't see any issues

    Grapes's Salad

  8. Maybe add notes here? no, you provided no reasons to why i should add the notes and if i add those notes the mapp becomes overmapped for a salad.
    SPOILER
    - 00:40:288
    - 00:42:223
    - 00:42:610
    - 00:49:191
    - 00:53:836

    Cup

    Patterns and Flow are OK, didn't see anyting wrong again

    GL~

Nokashi wrote: 43536b

Hello There!


[ Salad]
  1. 00:05:062 (4) - Feels off that there isnt any noticable movement to get to this beat 00:05:256 - which is really strong to be fair i dont really hear anything.
  2. 00:11:062 (3,1) - Inconsistent with 00:12:223 (3,1) - in of spacing. 00:11:062 (3,1) - This should have had more spacing in my opinion i fucking hate this part, its a pain to balance. i moved some notes around.
  3. 00:14:159 (2,3) - Im rather skeptical about the fact that this jump and the intensity provided the downbeat movement here 00:14:546 (3,1) - goes unnoticed, as it is spaced like a walk. I Would suggest rearranging rhythm here rearranged this section.
  4. 00:21:514 (4,1) - Should have been a dash here to be consistent with 00:18:417 (4,1) - youre right
  5. 00:27:707 (1,2,3,4,5) - You followed these here, yet you didnt take advantage of the last piano note here 00:28:675 - i added it but i didnt add it before because it would be hell to balance.
  6. 00:30:804 (3,1) - I Feel like this should have had the dash instead i dont wanna dash spam to the next note.
  7. 00:39:320 (3) - The sound at the entry point of this slider is really prominent and i would expect a more energetic movement to get to it, a dash maybe? Up to you. 00:41:643 (3) - Similar point here however as an added note i dont think the subtle antiflow movement is really needed here so as an extra i would recommend the ctrl h and the reposition of 00:41:643 (3) - this somewhere where the movement is more fluid, and more intense i see your point but i dont know exactly how i would do this without making it straining or a dash.
  8. 01:01:385 (4,1) - I Would actually buff this a bit since its ambiguous in my eyes agreed.
  9. 01:04:288 (4,5) - This might be strainful to position as a newer player, you could simplify the movement here nerfd
  10. 01:06:417 (4,5) - Again i dont really see a reason for this to have the dash and consequently making the movement to the strong beat 01:06:804 (5,1) - underwhelming yea
  11. 01:10:675 (2) - dude nice anchors :thinking: grats for noticing though


Good Luck~

xd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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54804,-133.333333333333,3,2,1,25,0,0
57901,-100,3,2,1,60,0,1
76481,-100,3,2,1,45,0,0
84610,-100,3,2,1,55,0,0
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[Colours]
Combo1 : 181,106,255
Combo2 : 255,145,200
Combo3 : 181,106,106

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240,136,14546,1,0,0:0:0:0:
392,136,14933,6,0,L|496:136,1,76,4|0,0:0|0:0,0:0:0:0:
336,136,15320,1,0,0:0:0:0:
200,136,15707,1,0,0:0:0:0:
24,184,16094,6,0,L|100:184,1,76,4|0,0:0|0:0,0:0:0:0:
216,184,16481,1,0,0:0:0:0:
400,192,16868,1,0,0:0:0:0:
232,192,17256,6,0,L|156:192,1,76,4|0,0:0|0:0,0:0:0:0:
248,192,17643,1,0,0:0:0:0:
400,192,18030,1,0,0:0:0:0:
240,192,18417,2,0,B|104:192|104:192|56:248|56:248|104:304|104:304|144:304,1,304,0|8,0:0|0:0,0:0:0:0:
424,184,19578,6,0,P|480:160|392:88,1,228,4|0,0:0|0:0,0:0:0:0:
288,176,20352,2,0,L|464:176,1,152,0|0,0:0|0:0,0:0:0:0:
288,176,21127,1,0,0:0:0:0:
96,176,21514,1,0,0:0:0:0:
392,176,21901,6,0,P|456:264|392:272,1,228
288,272,22675,2,0,P|192:272|176:216,1,152
464,184,23449,1,0,0:0:0:0:
296,176,23836,1,0,0:0:0:0:
32,176,24223,6,0,P|56:80|216:136,1,304,4|0,0:0|0:0,0:0:0:0:
424,112,25385,2,0,L|280:160,1,152,0|0,0:0|0:0,0:0:0:0:
144,160,26159,1,0,0:0:0:0:
440,168,26546,2,0,P|480:224|320:240,1,304
160,240,27707,5,0,0:0:0:0:
80,200,27901,1,0,0:0:0:0:
24,136,28094,1,0,0:0:0:0:
80,200,28288,1,0,0:0:0:0:
160,240,28481,1,0,0:0:0:0:
248,256,28675,1,0,0:0:0:0:
440,264,28868,6,0,P|472:208|304:136,1,304,4|0,0:0|0:0,0:0:0:0:
104,240,30030,2,0,P|40:160|64:104,1,152
224,224,30804,1,0,0:0:0:0:
416,224,31191,6,0,P|488:176|360:160,1,304
56,160,32352,2,0,P|56:232|144:240,1,152
312,248,33127,1,0,0:0:0:0:
40,216,33514,6,0,P|24:144|176:192,1,304,4|0,0:0|0:0,0:0:0:0:
312,168,34675,1,0,0:0:0:0:
472,168,35062,2,0,L|320:168,1,152,0|0,0:0|0:0,0:0:0:0:
56,176,35836,6,0,P|24:144|160:128,1,304
368,168,36997,1,0,0:0:0:0:
456,104,37191,1,8,0:0:0:0:
368,40,37385,1,0,0:0:0:0:
256,40,37578,1,0,0:0:0:0:
168,96,37772,1,0,0:0:0:0:
256,168,37965,1,4,0:2:0:0:
440,168,38159,1,0,0:0:0:0:
332,168,38546,6,0,L|244:168,1,76,4|0,0:0|0:0,0:0:0:0:
160,168,38933,2,0,L|236:168,1,76,2|0,0:0|0:0,0:0:0:0:
352,168,39320,2,0,P|400:128|336:80,1,152,4|0,0:0|0:0,0:0:0:0:
136,64,40094,1,2,0:0:0:0:
336,56,40481,1,4,0:0:0:0:
464,192,40868,6,0,L|384:192,1,76,0|0,0:0|0:0,0:0:0:0:
280,192,41256,2,0,L|384:192,1,76,2|0,0:0|0:0,0:0:0:0:
248,192,41643,2,0,P|192:176|208:96,1,152,4|0,0:0|0:0,0:0:0:0:
368,88,42417,1,0,0:0:0:0:
184,80,42804,6,0,P|96:120|64:176,1,152,4|0,0:0|0:0,0:0:0:0:
184,176,43385,1,0,0:0:0:0:
368,176,43772,1,0,0:0:0:0:
472,176,43965,2,0,L|320:184,2,152,0|0|0,0:0|0:0|0:0,0:0:0:0:
188,179,45127,6,0,P|116:195|108:291,1,152,4|0,0:0|0:0,0:0:0:0:
208,256,45707,1,0,0:0:0:0:
95,263,46094,1,0,0:0:0:0:
208,256,46288,2,0,P|288:192|256:152,1,152
96,144,47062,1,0,0:0:0:0:
376,248,47449,6,0,P|456:224|488:136,1,152,4|0,0:0|0:0,0:0:0:0:
400,160,48030,1,0,0:0:0:0:
168,248,48417,1,0,0:0:0:0:
256,256,48610,2,0,P|360:248|408:296,1,152,0|0,0:0|0:0,0:0:0:0:
272,240,49385,1,0,0:0:0:0:
64,240,49772,5,4,0:0:0:0:
120,240,49965,1,0,0:0:0:0:
336,256,50352,1,0,0:0:0:0:
184,240,50739,1,0,0:0:0:0:
264,240,50933,2,0,P|320:216|384:136,1,152,0|0,0:0|0:0,0:0:0:0:
184,168,51707,1,0,0:0:0:0:
416,160,52094,6,0,P|472:192|408:240,1,152,4|0,0:0|0:0,0:0:0:0:
320,248,52675,1,0,0:0:0:0:
120,264,53062,1,0,0:0:0:0:
224,264,53256,2,0,P|296:240|248:176,1,152,0|0,0:0|0:0,0:0:0:0:
120,264,54030,1,0,0:0:0:0:
384,256,54417,2,0,B|496:232|496:232|272:236|272:236|400:192,1,456,4|0,0:0|0:0,0:0:0:0:
256,192,55965,12,0,57513,0:0:0:0:
336,192,57901,6,0,B|432:192|432:192|368:192,1,152,4|0,0:0|0:0,0:0:0:0:
224,200,58481,2,0,P|184:168|240:104,1,152,8|0,0:0|0:0,0:0:0:0:
384,184,59062,2,0,P|432:224|376:280,1,152,0|0,0:0|0:0,0:0:0:0:
264,288,59643,1,8,0:0:0:0:
64,288,60030,5,0,0:0:0:0:
192,288,60223,2,0,L|312:192,1,152,4|0,0:0|0:0,0:0:0:0:
448,176,60804,2,0,L|296:80,1,152,8|0,0:0|0:0,0:0:0:0:
168,96,61385,2,0,B|136:160|140:176|94:105|53:166,2,152,2|2|2,0:0|0:0|0:0,0:0:0:0:
456,96,62546,6,0,P|488:128|432:224,1,152,4|0,0:0|0:0,0:0:0:0:
336,216,63127,2,0,P|296:200|272:96,1,152,8|0,0:0|0:0,0:0:0:0:
416,96,63707,2,0,L|480:176,2,76
272,168,64288,2,0,L|216:96,2,76,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,176,64868,1,4,0:0:0:0:
336,176,65256,5,0,0:0:0:0:
208,176,65449,2,0,L|104:176,2,76,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,176,66030,1,0,1:0:0:0:
112,176,66417,1,2,0:0:0:0:
320,176,66804,1,8,0:0:0:0:
40,192,67191,6,0,P|40:256|128:288,1,152,4|0,0:0|0:0,0:0:0:0:
240,304,67772,2,0,P|344:320|384:272,1,152,8|0,0:0|0:0,0:0:0:0:
472,288,68352,2,0,L|368:288,1,76,0|0,0:0|0:0,0:0:0:0:
240,112,68933,2,0,P|192:144|240:240,1,152,8|0,0:0|0:0,0:0:0:0:
368,240,69514,2,0,L|392:168,1,76,4|0,0:0|0:0,0:0:0:0:
104,192,70288,5,0,0:0:0:0:
304,192,70675,2,0,B|350:176|352:183|349:168|371:178|349:207|339:186|350:213|350:223|348:211|389:195|394:196|388:231|396:231|391:221|456:200,2,152,2|2|10,0:0|0:0|0:0,0:0:0:0:
112,192,71836,2,0,P|88:160|144:80,1,152,4|0,0:0|0:0,0:0:0:0:
336,184,72610,1,0,0:0:0:0:
112,192,72997,2,0,P|64:256|112:328,1,152,0|0,0:0|0:0,0:0:0:0:
288,320,73772,1,0,0:0:0:0:
440,272,74159,6,0,P|392:216|312:184,1,152,4|0,0:0|0:0,0:0:0:0:
184,176,74739,2,0,P|136:160|96:136,2,76,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,184,75320,2,0,P|384:192|440:272,1,152,0|0,0:0|0:0,0:0:0:0:
184,256,76094,1,2,0:0:0:0:
456,248,76481,6,0,L|480:168,1,76,6|2,0:0|0:0,0:0:0:0:
272,240,77062,2,0,L|248:168,1,76,2|2,0:0|0:0,0:0:0:0:
32,240,77643,2,0,L|64:160,1,76,2|2,0:0|0:0,0:0:0:0:
192,168,78030,1,8,0:0:0:0:
448,168,78610,5,0,0:0:0:0:
320,176,78804,2,0,L|160:232,1,152,2|0,0:0|0:0,0:0:0:0:
64,248,79385,2,0,L|232:304,1,152,2|0,0:0|0:0,0:0:0:0:
320,296,79965,1,2,0:0:0:0:
112,288,80352,1,8,0:0:0:0:
344,296,80739,1,8,0:0:0:0:
56,288,81127,6,0,L|32:208,1,76,2|2,0:0|0:0,0:0:0:0:
248,288,81707,2,0,L|264:200,1,76,2|2,0:0|0:0,0:0:0:0:
480,296,82288,2,0,L|456:216,1,76,2|2,0:0|0:0,0:0:0:0:
360,216,82675,1,8,0:0:0:0:
144,216,83062,1,10,0:0:0:0:
360,216,83449,6,0,P|424:184|416:104,1,152,2|10,0:0|0:0,0:0:0:0:
296,96,84030,2,0,P|248:128|296:216,1,152,2|2,0:0|0:0,0:0:0:0:
480,216,84610,1,0,0:0:0:0:
256,192,84997,12,0,88094,0:0:0:0:
Topic Starter
Deleted_6709840
I'm still applying Nokashi's mod but I applied Grapes changes
Topic Starter
Deleted_6709840
Applied the mod and now the diffs need polishing with the new beatsnapping.

I would like modders to focus on flow for the most part unless rhythm is 100% an issue. Since I can't hear rhythm, it makes rhythm changes hard for me to apply unless you explain why it's an issue.
Absolute Zero
Mapping is fine, but I'm more concerned about the hitsounding right now. Can someone check my suggestions if any are applied next for quality? I stopped mentioning it after the salad because I think you get the idea.

[Cup]
00:08:352 (2,3,4) - It's kinda weird how this triple has a different spacing than 00:14:159 (4,5,6).
00:28:675 - Are you sure you don't want a beat here? It would be nice to follow this like you did at 00:27:707 (1,2,3).
01:12:997 (3,4) - I know you don't want rhythm based comments but I honestly think this works much better as a 1/1 repeat slider. The voice doesn't exactly follow what you've made there and the 1/2 transition between (3,4) is a little awkward.
Good cup as usual.

Hitsounding
00:01:772 - Remove finish here, it's kinda weird how this is the only finish you put at the end of the slider in this phrase.
00:04:868 - Remove whistle (any hitsounding) on the repeat of this repeat slider because it's weird to have a strong hitsound when you don't have one at 00:02:546.
00:05:643 - No finish here? Keep it for consistency.
00:09:514 - Like 00:04:868, remove the whistle here.
00:18:804 - I would add a clap here because the tom drum(?) plays again.
00:21:901 - I would add a whistle here to make kind of a finish-whistle-finish-whistle pattern.
00:26:546 - Maybe something a little stronger than a whistle (clap and whistle?) to show that the voice pitch increases.
00:31:191 - Finish or whistle here to be consistent. You might add a finish to accent the voice and the piano.
00:38:546 - Finish feels strange to add here.
00:46:288 (3) - Strange how you only use the clap here, out of all places. I would change this to a whistle at 00:46:288.
00:47:449 (1,2,3) - I would like this hitsounding pattern to relatively match 00:49:772 (1,2,3) because they're the same music with different lyrics.
00:54:804 (1) - I would prefer you start this spinner on 00:55:578 instead and add a hitcircle on 00:54:804.
00:59:062 (3) - Overusage of finish on this slider, just put it on the first one.
01:01:385 (3) - Same comment with whistles here.
01:03:707 - Add a finish here.
01:06:417 - Add a clap here as well.
01:11:449 - Remove clap from here, the inconsistency sounds really weird.
01:21:127 - Finish here for consistency.

[Grape's Salad]
00:11:256 - There's a strong piano note here I would suggest hitting, at least. This may mean you have to overall increase distancing of 00:10:868 (2,3) and 00:12:030 (2,3) for that matter.
00:18:804 - There's a nice drumbeat intro here you mask with the slider that (I believe) the cup hits. Might be worth rethinking this pattern.
00:23:449 (3,4,1) - I would accent the distancing from (4,1) here even further--the voice has a strong, long note it hits.
00:38:159 (8) - Would move the NC here instead because it's a new phrase.
00:53:256 (4,5) - To follow the music more closely I would make this a 1/1 repeat slider instead (if you follow the comment below, ignore this.)
00:54:804 - Masking this beat- I would at least put a hitcircle here.
01:11:836 (3,4) - It would have been nice to see this pattern mirrored rather than having the player do the same thing again at 01:12:997 (5,6). Move the spacings around to allow that kind of movement (as it would be weirdly cramped if you were to simply Ctrl+G).
01:24:030 (2) - Make this a 1/2 repeat slider to hit the strong instrumental hit.

Hitsounding
00:01:578 - Would suggest a whistle here instead.
00:02:739 - Whistle here to correlate with 00:01:578.
00:03:901 - Put a whistle here if you take 00:01:578, put a finish if you don't take that suggestion. Consistency.
00:04:481 (3,1) - Please make this hitsounding like 00:02:159 (4,5).
00:06:223 (2) - Whistle here with the conditions similar to 00:03:901.
00:06:804 - Whistle here for consistency.
00:13:772 - Why not put a whistle here to accent the guitar and a main beat?
00:16:481 - A whistle might be neat here to follow the breathy vocals.
00:17:643 - Same as 00:16:481.
00:21:901 - Finish here to keep consistency with 00:19:578 (1).
00:24:223 - (Possibly) add a clap here to accent the voice here.
00:25:385 - Add a whistle here to preserve a pattern.
00:26:546 - Whistle + clap here to accent the voice.
00:31:191 - Again, finish here to preserve consistency.
00:35:836 - Something here to accent the voice?
00:41:643 - Honestly, I'm against accenting it this much--would suggest just using a whistle instead.
00:48:610 - I was expecting a whistle here.
00:50:933 - Whistle here, perhaps.
00:51:320 - I would suggest a clap here.
00:57:901 - Clap here to accent the intro to the kiai.
01:06:030 - Strange how you don't have any hitsound here but a whistle at 01:01:385 (4). Add a whistle here.

[Platter]
00:08:352 (2,3,4) - I wish you would put at least a little movement in between (2,3)--the break in movement is really weird to play.
00:23:449 (1) - Remove NC, it's weird to have simply a single NC.
00:28:094 (6) - The rhythm below follows the melody more closely in the piano's triplet-divided phrase per octave.
00:31:191 (1,2) - Was expecting a higher spacing because of how the voice pitch increases suddenly.
00:48:030 (2) - Make this a 1/2 repeat slider instead. This hits the main instrumentals in the background.
01:16:481 (1,2,3,4) - See 01:21:127 (1,2,3,4), this pattern is a dash in the right direction every time. I would make it so the first set is a dash in the opposite direction for some variety. Note that this pattern is also actually relatively more challenging to catch than its equivalent in the rain.
01:16:288 (2) - This is after that other comment because 01:16:288 (2,1)'s backwards movement to 01:16:481 (1,2) feels strange to play.

[Rain]
00:07:772 (5,1) - It feels weird to hyper to a note that's not that significant compared to the voice--I would remove this hyper and lower the distance to a dash at most.
00:12:030 (2,3) - Again, I'd avoid a hyper because the sound you're dashing to is barely audible compared to the strong piano before it on (2).
00:33:062 - If you're going to hit the other 1/6, you might as well also hit this one since they're all equally relatively weak.
00:40:868 (2,3) - This distance is strangely low compared to the stuff around it. I'd suggest making it a dash.
00:54:223 - Piano note here you've missed. Considering you've mapped 00:53:836 (4,5), I would suggest this note as well.
01:06:417 (2,3) - Kinda weird that you make a hyper to 01:06:030 (1,2), a falling voice sound, but not here, a build-up to a resolution. Increase distancing, at least.
01:09:514 (1) - I would suggest showing the jump from following vocals to instrumentals with a movement to the left, because a movement to the right implies that the line continues, which it does not.
01:12:417 (3) - Considering this is the highest difficulty, you might as well map this strong drumbeat now.
01:21:514 - Same as 01:12:417 (3).
Topic Starter
Deleted_6709840
Mapping is fine, but I'm more concerned about the hitsounding right now. Can someone check my suggestions if any are applied next for quality? I stopped mentioning it after the salad because I think you get the idea. ( Please tell me your suggestions on Cup are the same as Salad, otherwise im gonna be really frustrated if these changes can't be applied to Platter and Rain, I'll apply what you comment on Cup and Salad to Platter and Rain but I cant do much else )


Cup
00:08:352 (2,3,4)- It's kinda weird how this triple has a different spacing than 00:14:159 (4,5,6).
( Feck, fixed )
00:28:675- Are you sure you don't want a beat here? It would be nice to follow this like you did at 00:27:707 (1,2,3). ( I can't do that without also mapping the piano at 00:28:288 – which would make this Cup too dense. So I mapped the loudest beat and gave the next pattern more emphasis instead. The triplet is mimicking the 1/6 sounds, not the piano.)
01:12:997 (3,4)- I know you don't want rhythm based comments but I honestly think this works much better as a 1/1 repeat slider. The voice doesn't exactly follow what you've made there and the 1/2 transition between (3,4) is a little awkward. ( Meh, I'll do it since it doesn't make much difference )
Good cup as usual. ( Thank you )

Hitsounding
00:01:772- Remove finish here, it's kinda weird how this is the only finish you put at the end of the slider in this phrase. ( idk how th feck that happened, removed )
00:04:868- Remove whistle (any hitsounding) on the repeat of this repeat slider because it's weird to have a strong hitsound when you don't have one at 00:02:546. (Another case of idk how the feck that hitsound got added, removed )
00:05:643- No finish here? Keep it for consistency. ( I sense a theme of somehow my hitsounding got borked as feck and you're the first to point it out, fixed )
00:09:514- Like 00:04:868,remove the whistle here. (K)
00:18:804- I would add a clap here because the tom drum(?) plays again. ( K, whatever )
00:21:901- I would add a whistle here to make kind of a finish-whistle-finish-whistle pattern. ( K )
00:26:546- Maybe something a little stronger than a whistle (clap and whistle?) to show that the voice pitch increases. ( Added both )
00:31:191- Finish or whistle here to be consistent. You might add a finish to accent the voice and the piano. ( Added Finish )
00:38:546- Finish feels strange to add here. ( K removed )
00:46:288 (3)- Strange how you only use the clap here, out of all places. I would change this to a whistle at 00:46:288. ( Again, borked hitsouding so I''m fixing from scratch at this point. FML )
00:47:449 (1,2,3)- I would like this hitsounding pattern to relatively match 00:49:772 (1,2,3)because they're the same music with different lyrics. ( ugh )
00:54:804 (1)- I would prefer you start this spinner on 00:55:578instead and add a hitcircle on 00:54:804. ( Fine )
00:59:062 (3)- Overusage of finish on this slider, just put it on the first one. ( I'm so angry at the hitsound copier right now, fully tilted )
01:01:385 (3)- Same comment with whistles here. ( Still full tilt )
01:03:707- Add a finish here. ( K )
01:06:417- Add a clap here as well. ( K )
01:11:449- Remove clap from here, the inconsistency sounds really weird. ( K )
01:21:127- Finish here for consistency. ( K )


Grape's Salad

Hitsounding
00:01:578- Would suggest a whistle here instead. ( K )
00:02:739- Whistle here to correlate with 00:01:578. ( K )
00:03:901- Put a whistle here if you take 00:01:578,put a finish if you don't take that suggestion. Consistency. ( K )
00:04:481 (3,1)- Please make this hitsounding like 00:02:159 (4,5). ( I'll try )
00:06:223 (2)- Whistle here with the conditions similar to 00:03:901. ( Done )
00:06:804- Whistle here for consistency. ( Done )
00:13:772- Why not put a whistle here to accent the guitar and a main beat? ( K )
00:16:481- A whistle might be neat here to follow the breathy vocals. ( K )
00:17:643- Same as 00:16:481. ( K )
00:21:901- Finish here to keep consistency with 00:19:578 (1). ( K )
00:24:223- (Possibly) add a clap here to accent the voice here. ( I think that's a bit much and I dont it on other diffs )
00:25:385- Add a whistle here to preserve a pattern. ( K )
00:26:546- Whistle + clap here to accent the voice. ( K )
00:31:191- Again, finish here to preserve consistency. ( K )
00:35:836- Something here to accent the voice? ( K )
00:41:643- Honestly, I'm against accenting it this much--would suggest just using a whistle instead. ( K )
00:48:610- I was expecting a whistle here. ( K )
00:50:933- Whistle here, perhaps. ( K )
00:51:320- I would suggest a clap here. ( K )
00:57:901- Clap here to accent the intro to the kiai. ( K)
01:06:030- Strange how you don't have any hitsound here but a whistle at 01:01:385 (4). Add a whistle here. ( K )


Platter
00:08:352 (2,3,4)- I wish you would put at least a little movement in between (2,3)--the break in movement is really weird to play. ( I deepened the curve of the notes but I don't know what you're asking me to do to fix anything. I don't really see the issue here )
00:23:449 (1)- Remove NC, it's weird to have simply a single NC. ( K )
00:28:094 (6)- The rhythm below follows the melody more closely in the piano's triplet-divided phrase per octave. (o I have no idea what you're talking about here. The piano is in couplets of 1 /2 here but I think it's because the rhythm changes after 1/6 suddenly that has you confused. However, I did tilt the sliders a bit so the pattern is easier to catch )

00:31:191 (1,2)- Was expecting a higher spacing because of how the voice pitch increases suddenly. ( Increased by 0.10x )
00:48:030 (2)- Make this a 1/2 repeat slider instead. This hits the main instrumentals in the background. ( Ok )
01:16:481 (1,2,3,4)- See 01:21:127 (1,2,3,4),this pattern is a dash in the right direction every time. I would make it so the first set is a dash in the opposite direction for some variety. Note that this pattern is also actually relatively more challenging to catch than its equivalent in the rain. ( I moved the patterns around to make it easier to catch, but I didn't change the direction. )
01:16:288 (2)- This is after that other comment because 01:16:288 (2,1)'s backwards movement to 01:16:481 (1,2)feels strange to play. ( I changed the flow a bit to make the pattern easier, but made the directional pattern stay the same )


Rain
00:07:772 (5,1)- It feels weird to hyper to a note that's not that significant compared to the voice--I would remove this hyper and lower the distance to a dash at most. ( Reduced to dash )
00:12:030 (2,3)- Again, I'd avoid a hyper because the sound you're dashing to is barely audible compared to the strong piano before it on (2). ( Adjusted the patterns around the piano more )
00:33:062- If you're going to hit the other 1/6, you might as well also hit this one since they're all equally relatively weak. (Fine, whatever)
00:40:868 (2,3)- This distance is strangely low compared to the stuff around it. I'd suggest making it a dash. ( Increased )
00:54:223- Piano note here you've missed. Considering you've mapped 00:53:836 (4,5),I would suggest this note as well. ( Sure )
01:06:417 (2,3)- Kinda weird that you make a hyper to 01:06:030 (1,2),a falling voice sound, but not here, a build-up to a resolution. Increase distancing, at least. ( Done )
01:09:514 (1)- I would suggest showing the jump from following vocals to instrumentals with a movement to the left, because a movement to the right implies that the line continues, which it does not. ( I don't get what you mean for this change, but I'll make it because I want to add a dash there to increase SR )
01:12:417 (3)- Considering this is the highest difficulty, you might as well map this strong drumbeat now. (… But it is mapped? What are you asking me to do?)
01:21:514- Same as 01:12:417 (3). ( You're asking me to break my vocal mapping and that goes against my mapping style )
-rage
let me try

from what i'm seeing a lot of titles are Syncretism so you should maybe have a metadata check, to see if the S is capitalised
maybe remove "boys" from tags? unless you have a definite reason as to why it's there. im just curious

[Cup]
  1. 00:08:352 (2,3,4) - i would say only put this as a slider instead of the 1/4 because it's just the start of the map so you could make it so it starts off slow then ramps up a little bit with the 1/4. and also there is no note at 00:08:933 - and since you emphasized the vocals for 00:08:352 (2,3,4) - it would feel better if that part was a slider (or 2 notes wtv)
  2. 00:10:288 (1) - make this a little more horizontal.
  3. 00:18:804 (3) - move to x:352? it looks a little better that way
  4. 00:54:417 (1,2) - this calls for more movement, no need to stack those 2 notes
  5. 01:19:965 (3) - make a better curve here, feels a little stacked.
[Grape]
  1. 00:03:127 (6,1) - very large jump just for the beginning section, maybe reduce distance a little bit.
  2. 01:09:901 - empty spot right here, could map something there?
  3. 01:12:997 (5) - this calls to map something with vocals at this spot but it isn't, could maybe emphazise this more
  4. 01:18:223 - another empty spot D:
[Platter]
  1. 00:02:159 (4,5,6) - feels really off at this point, the sliders don't really compliment the vocals/music very much, maybe remap here.
  2. 00:08:352 (2,3,4,5) - could have a better curve here instead of having 3 and 4 stacked.
  3. 00:18:417 (1,2,3,4,5) - better curve here as well, to make it look pretty.
  4. 00:41:643 (1,2) - move the end of the slider a little closer to 2 just so the distances between the slider end and the stream are equal.
  5. 00:46:288 (3,4,5,6) - this stream could be longer to match all the other ones, and to match the music too
[Rain]
  1. 00:14:159 (2,3,4,5) - why only 1/4 stream while the other ones you did were 1/6?
  2. 00:18:417 (1,2,3,4) - ^^
No other concerns, rain is very fun.

good luck!
Topic Starter
Deleted_6709840

lulu lemon wrote: 2b1j1z

let me try

from what i'm seeing a lot of titles are Syncretism so you should maybe have a metadata check, to see if the S is capitalised
maybe remove "boys" from tags? unless you have a definite reason as to why it's there. im just curious ( I explained in Discord why. It's a gay anime, so it needs to be tagged boys love. metadata should be correct since it correlates with the metadata source from the ranked set of map )

[Cup]
  1. 00:08:352 (2,3,4) - i would say only put this as a slider instead of the 1/4 because it's just the start of the map so you could make it so it starts off slow then ramps up a little bit with the 1/4. and also there is no note at 00:08:933 - and since you emphasized the vocals for 00:08:352 (2,3,4) - it would feel better if that part was a slider (or 2 notes wtv) ( it's okay to skip beats in Cups, and the triplet gives emphasis to vocal so I'll keep )
  2. 00:10:288 (1) - make this a little more horizontal. ( it plays fine, I have no reason to do so )
  3. 00:18:804 (3) - move to x:352? it looks a little better that way ( Um no? if I moved that closer it would make the flow awful )
  4. 00:54:417 (1,2) - this calls for more movement, no need to stack those 2 notes ( Makes no difference but fine )
  5. 01:19:965 (3) - make a better curve here, feels a little stacked. ( I don't think so )
[Platter]
  1. 00:02:159 (4,5,6) - feels really off at this point, the sliders don't really compliment the vocals/music very much, maybe remap here. ( I'm following vocal, this is fine. Telling me to 'remap' doesn't explain what you want me to do. )
  2. 00:08:352 (2,3,4,5) - could have a better curve here instead of having 3 and 4 stacked. ( They're stacked so it creates a nice curve, what's wrong with it?????? )
  3. 00:18:417 (1,2,3,4,5) - better curve here as well, to make it look pretty. ( No, too many curves kills variation and a curve would kill my maps flow here )
  4. 00:41:643 (1,2) - move the end of the slider a little closer to 2 just so the distances between the slider end and the stream are equal. ( Okay, done )
  5. 00:46:288 (3,4,5,6) - this stream could be longer to match all the other ones, and to match the music too ( it's a curve, it's fine )
[Rain]
  1. 00:14:159 (2,3,4,5) - why only 1/4 stream while the other ones you did were 1/6? ( Firetruck )
  2. 00:18:417 (1,2,3,4) - ^^ ( Done )
No other concerns, rain is very fun.

good luck! Thank you
wonjae

- Magic Meat - wrote: x3259

[Grape's Salad]
00:11:256 - There's a strong piano note here I would suggest hitting, at least. This may mean you have to overall increase distancing of 00:10:868 (2,3) and 00:12:030 (2,3) for that matter. remapped section
00:18:804 - There's a nice drumbeat intro here you mask with the slider that (I believe) the cup hits. Might be worth rethinking this pattern. ill take ur word for it
00:23:449 (3,4,1) - I would accent the distancing from (4,1) here even further--the voice has a strong, long note it hits. ok
00:38:159 (8) - Would move the NC here instead because it's a new phrase. ok
00:53:256 (4,5) - To follow the music more closely I would make this a 1/1 repeat slider instead (if you follow the comment below, ignore this.)
00:54:804 - Masking this beat- I would at least put a hitcircle here. did this one
01:11:836 (3,4) - It would have been nice to see this pattern mirrored rather than having the player do the same thing again at 01:12:997 (5,6). Move the spacings around to allow that kind of movement (as it would be weirdly cramped if you were to simply Ctrl+G). eh i think i did it correctly
01:24:030 (2) - Make this a 1/2 repeat slider to hit the strong instrumental hit. okay

lulu lemon wrote: 2b1j1z

let me try

from what i'm seeing a lot of titles are Syncretism so you should maybe have a metadata check, to see if the S is capitalised
maybe remove "boys" from tags? unless you have a definite reason as to why it's there. im just curious

[Cup]

[Grape]
  1. 00:03:127 (6,1) - very large jump just for the beginning section, maybe reduce distance a little bit. i see ur point but its here for to force the player into an early dash in the harsh noise.
  2. 01:09:901 - empty spot right here, could map something there? i dont hear anything significant enough to map and it ends here to abruptly end the slider like the voice.
  3. 01:12:997 (5) - this calls to map something with vocals at this spot but it isn't, could maybe emphazise this more i redid the pattern here so it mightve gotten better
  4. 01:18:223 - another empty spot D: added a note at 01:18:417

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368,184,73385,2,0,P|392:115|345:60,1,152
48,264,74159,6,0,P|16:208|104:192,1,152,4|0,0:0|0:0,0:0:0:0:
208,176,74739,2,0,P|256:160|296:136,2,76,8|0|0,0:0|0:0|0:0,0:0:0:0:
64,192,75320,2,0,P|24:256|56:328,1,152
176,320,76094,1,2,0:0:0:0:
456,248,76481,6,0,L|480:168,1,76,6|2,0:0|0:0,0:0:0:0:
272,240,77062,2,0,L|248:168,1,76,2|2,0:0|0:0,0:0:0:0:
32,240,77643,2,0,L|64:160,1,76,2|2,0:0|0:0,0:0:0:0:
168,176,78030,1,0,0:0:0:0:
360,176,78417,1,0,0:0:0:0:
80,160,78804,6,0,P|40:256|80:264,1,152,2|0,0:0|0:0,0:0:0:0:
176,264,79385,2,0,L|344:264,1,152,2|0,0:0|0:0,0:0:0:0:
256,264,79965,1,2,0:0:0:0:
88,264,80352,1,8,0:0:0:0:
336,272,80739,1,8,0:0:0:0:
56,288,81127,6,0,L|32:208,1,76,2|2,0:0|0:0,0:0:0:0:
248,288,81707,2,0,L|264:200,1,76,2|2,0:0|0:0,0:0:0:0:
480,296,82288,2,0,L|456:216,1,76,2|2,0:0|0:0,0:0:0:0:
360,216,82675,1,8,0:0:0:0:
144,216,83062,1,10,0:0:0:0:
416,216,83449,6,0,P|472:176|448:104,1,152,2|10,0:0|0:0,0:0:0:0:
328,112,84030,2,0,L|280:144|256:160,2,76,2|2|0,0:0|0:0|0:0,0:0:0:0:
504,104,84610,1,0,0:0:0:0:
256,192,84997,12,0,88094,0:0:0:0:
Topic Starter
Deleted_6709840
Applied, ready for mods
JBHyperion
Requested in my Interesting Queue

General
  1. Personal preference, but I prefer the way Grapes positioned his spinner at 00:55:578 (1) - since there are a few drum/piano sounds there after the last vocal on 00:54:804 - . At least in the Platter and Rain, 00:55:578 - would be a really nice place to put a dash or even a hyper and give added intensity to the kiai buildup

Cup
  1. 00:00:997 (1,2,1) - 00:05:643 (1,2) - I don't hear any sound on those tails, so maybe you'd be better off ending each 1/2 earlier to follow the vocal
  2. 00:39:320 (1,2,3,4) - 00:41:643 (1,2,3,4) - Quite a lot of continuous 1/2 beats here makes this section quite dense, consider replacing these with some 1/1 repeat sliders to follow the vocal
I really like how you didn't oversimplify things though. The 1/2 spacings are used frequently to fit the melody, but in a way that avoids awkward spacing and still provides leniency due to heavy slider use. Good work!
[/list]

Grapes' Salad
  1. 00:03:127 (6,1) - Considering this is an introduction to dashing, I would avoid having the first one of the map be a strong, antiflowing 1/2 dash. Since the vocal is weak, you could remove 00:03:127 (6) - and keep a 3/2 dash here which is much more lenient
  2. 00:06:804 (4,5) - Sharp curvature on these sliders makes it quite easy to droplet miss. A smoother, less curved approach would work better here
  3. 00:08:352 (1,2,3) - Quite high for a non-dash spacing, suggest moving (2) a little closer
  4. 00:10:288 (1,2,3,4,1,2,3) - Ambiguous spacings that confuse the player. Way too early and the music is too soft to start throwing in a bunch of 1/2 dashes, so make these more comfortable to walk please
  5. 00:28:675 (6,1) - Too soft for a 1/2 dash imo, walk would be more fitting
  6. 00:33:127 (3,1) - Could be larger to emphasize the increase in vocal intensity
  7. 00:42:417 (4,1) - This section is kinda light on dashes, one here for the vocal downbeat would be cool
  8. 00:49:385 (5,1) - ^
  9. 00:51:707 (6,1) - Could be larger to emphasize the increase in vocal intensity
  10. 00:57:901 (1,2,3) - Ambiguous spacing, looks walkable but easy to miss droplets. I'd make (2,3) - a clearer dash and (1,2) walkable based on intensity. Applies to 01:02:546 (1,2,3) - and later similar patterns also
  11. 01:06:804 (5,1) - Could be a little larger for more emphasis on the vocal and cymbal
  12. 01:12:610 (4,5,6,1) - Similar spacings, though the first three are much weaker and should be walkable, whereas (6,1) really deserves a dash
  13. 01:18:417 (5,1) - Another ambiguous spacing, try increasing this and reducing the previous spacing for better contrast
  14. 01:20:352 (4,5,1) - 01:22:675 (4,5,1) - ^
Needs some work on spacing emphasis as a lot of distances look very similar and a player won't know if they are meant to be dashes or walks, but the rhythm choices are solid.

Platter
  1. 00:02:159 (4,5,6) - Considering you're following the vocal for the rest of the intro section, it feels weird that you swapped to piano here on (5) and ignored the vocal sound at 00:02:739 - a good solution would be to use a repeat slider and 1/1 slider like you did at 00:06:804 (3,4) - so the vocal is still dominant and easiest to follow
  2. 00:20:739 (3,4) - Ambiguous spacing after 1/2 dash could lead to confusion. I'd increase this so the dash is more clear
  3. 00:23:062 (1,2) - Spacing being a bit too low here creates an uncomfortable flowbreak for me. Perhaps try moving 00:23:449 (2,3,4,5,6) - right a little and rotating to increase this distance
  4. 00:54:417 (1,2) - I'd increase this for better contrast with 00:54:030 (5,1) - and provide more of a buildup into the kiai
  5. 01:04:288 (4,1) - Regular dash feels better here for me since there's instrument only, provides a nice differentiation. Another alternative would be to create antiflow on that to highlight the sharper sound - ex. https://osu-ppy-sh.jeuxcrack.net/ss/8057864
Nothing else to really complain about, this is a nice diff and the 1/6 was used in an interesting way without feeling overdone.

Rain
  1. 00:10:675 (2,3) - Unfitting hyper when you compare the sound intensity to 00:11:256 (3,1) -, so a regular dash would fit better here as you used for 00:12:030 (2,3,1) -
  2. 00:21:901 (1,2,3) - Feel a bit too squashed to walk comfortably, try spacing these out just a little more. Applies to 00:24:223 (1,2,3) - also, something like 00:26:546 (1,2,3) - spacing is a bit nicer to play imo
  3. 00:59:062 (3,4) - For following the vocal phrase, a new object on 00:59:643 - sounds much better, so try a pair of 1/2 repeat sliders or repeat slider and 1/1 slider for the vocal hold (kinda) like you did at 01:08:352 (3,4,5) -
  4. 01:08:739 (4,5) - To be consistent with the above, this vocal here really deserves a stronger spacing
Same as in Platter, nothing really else worth mentioning, this diff flows great for the most part and is just missing a few emphasis balnces.
I'd he happy to recheck this once the Salad has gotten a few more mods. Hope this mod helps, and good luck! (:
Topic Starter
Deleted_6709840

JBHyperion wrote: 2711x

Requested in my Interesting Queue

General
  1. Personal preference, but I prefer the way Grapes positioned his spinner at 00:55:578 (1) - since there are a few drum/piano sounds there after the last vocal on 00:54:804 - . At least in the Platter and Rain, 00:55:578 - would be a really nice place to put a dash or even a hyper and give added intensity to the kiai buildup ( Agree, I'll apply change )

Cup
  1. 00:00:997 (1,2,1) - 00:05:643 (1,2) - I don't hear any sound on those tails, so maybe you'd be better off ending each 1/2 earlier to follow the vocal ( K )
  2. 00:39:320 (1,2,3,4) - 00:41:643 (1,2,3,4) - Quite a lot of continuous 1/2 beats here makes this section quite dense, consider replacing these with some 1/1 repeat sliders to follow the vocal
I really like how you didn't oversimplify things though. The 1/2 spacings are used frequently to fit the melody, but in a way that avoids awkward spacing and still provides leniency due to heavy slider use. Good work! ( Thanks, changed two triplets into sliders )
[/list]

Grapes' Salad
Needs some work on spacing emphasis as a lot of distances look very similar and a player won't know if they are meant to be dashes or walks, but the rhythm choices are solid. ( firetruck, waiting on a another mod and distances should be fixed)

Platter
  1. 00:02:159 (4,5,6) - Considering you're following the vocal for the rest of the intro section, it feels weird that you swapped to piano here on (5) and ignored the vocal sound at 00:02:739 - a good solution would be to use a repeat slider and 1/1 slider like you did at 00:06:804 (3,4) - so the vocal is still dominant and easiest to follow ( let's see if this works )
  2. 00:20:739 (3,4) - Ambiguous spacing after 1/2 dash could lead to confusion. I'd increase this so the dash is more clear ( Increased )
  3. 00:23:062 (1,2) - Spacing being a bit too low here creates an uncomfortable flowbreak for me. Perhaps try moving 00:23:449 (2,3,4,5,6) - right a little and rotating to increase this distance ( DOne )
  4. 00:54:417 (1,2) - I'd increase this for better contrast with 00:54:030 (5,1) - and provide more of a buildup into the kiai ( Idk but lets see if this works )
  5. 01:04:288 (4,1) - Regular dash feels better here for me since there's instrument only, provides a nice differentiation. Another alternative would be to create antiflow on that to highlight the sharper sound - ex. https://osu-ppy-sh.jeuxcrack.net/ss/8057864 ( OKay )
Nothing else to really complain about, this is a nice diff and the 1/6 was used in an interesting way without feeling overdone. thank you

Rain
  1. 00:10:675 (2,3) - Unfitting hyper when you compare the sound intensity to 00:11:256 (3,1) -, so a regular dash would fit better here as you used for 00:12:030 (2,3,1) - Hopefully new pattern works
  2. 00:21:901 (1,2,3) - Feel a bit too squashed to walk comfortably, try spacing these out just a little more. Applies to 00:24:223 (1,2,3) - also, something like 00:26:546 (1,2,3) - spacing is a bit nicer to play imo ( increased a bit )
  3. 00:59:062 (3,4) - For following the vocal phrase, a new object on 00:59:643 - sounds much better, so try a pair of 1/2 repeat sliders or repeat slider and 1/1 slider for the vocal hold (kinda) like you did at 01:08:352 (3,4,5) - ( Hopefully that plays better)
  4. 01:08:739 (4,5) - To be consistent with the above, this vocal here really deserves a stronger spacing ( DOne )
Same as in Platter, nothing really else worth mentioning, this diff flows great for the most part and is just missing a few emphasis balnces.
I'd he happy to recheck this once the Salad has gotten a few more mods. Hope this mod helps, and good luck! (:
All i have left is for Sc4 to mod and have Grapes apply anf you're clear for recheck
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