[MX]00:22:228 (22228|2) - Since this is the same sound (a snare) as 00:16:581 (16581|2,16581|0) , shouldn't this note be a double too?
00:23:904 (23904|0) - The wind sound this represents is a bit shorter, and stops at 00:24:257
00:24:346 (24346|2) - This is only 1/2 long too.
00:24:699 (24699|0) - Why don't you map the wind sound here too? It ends at 00:25:052 or somewhere around there (I'm approximating) Reason why I suggested it be in 1 is for pitch relevancy. In order to prevent the LN from overlapping with 00:25:029 (25029|0) you could just control H 00:24:919 (24919|1,25029|0,25140|2,25272|1)
00:27:691 (27691|2,27753|3) - Because the sound isn't smooth and it's more of a broken up sound, I'd recommend control J to make a split roll or whatever so it feels a little jerky when playing it.
00:29:691 - Add a note in 4 since the sound is the same crunch kick as 00:29:566 (29566|0,29566|3)
00:30:816 (30816|1,31066|3) - Are these necessary? I mean, in this measure, the instruments suddenly drop in intensity, but these notes make it feel as if it's the same note density throughout. Since the song isn't as intense here, why not just go with some simple LNs to represent it?
00:32:503 - Shouldn't there be a note here for the synth that's similar to 00:33:003 (33003|1)
00:43:566 (43566|3,43628|2,43691|1,43753|0) - Are these ghost notes? I can't really hear anything that's 1/4 for them. It's different from 00:43:378 (43378|2,43441|1,43503|0) where the synth plays a 1/4 roll, but at 00:43:566 it just sounds like one short 1/1 synth.
00:47:566 (47566|2,47691|1) - Consider making these 1/2 LNs to represent the 1/8 buzz here?
00:49:316 (49316|0,49316|3,49566|0,49628|1,49691|2,49753|3,49816|0,49816|1) - Why not control H this so then the roll at 00:49:566 (49566|0,49628|1,49691|2,49753|3) is different from 00:48:566 (48566|0,48628|1,48691|2,48753|3) Although, if mapped for pitch relevancy, you can ignore this
00:51:441 to 00:51:816 - I think a {12}{43} roll is better here simply because you've used descending rolls a lot in this section already.
00:53:128 (53128|1) - I think this may be a ghost note because the beeps stop for 1/2 of a beat, and then continue again at 00:53:191
00:55:066 (55066|2,55066|3) - This is the same sound as the doubles like 00:53:816 (53816|3,53816|2) - 00:54:316 (54316|2,54316|1) - 00:54:816 (54816|0,54816|3) so for consistency, shouldn't those three jumps I highlighted also be short 1/4 LN jumps?
01:17:003 (77003|2,77066|1,77066|3) - This just felt uncomfortable to me when I testplayed, and I think it might just be due to the way it's really fast in a not as easy to read pattern. Maybe try this instead

01:17:003 (77003|2) - Actually, looking at this note again, it's the same sound as 01:21:003 (81003|3,81003|0) but that's a double note whereas this is a single note, so add another note to the single note? Also, this is supposed to be snapped to 1/3.
01:21:003 (81003|0,81003|3,81253|0,81253|1) - Also need to be snapped to 1/3. Move the first jump I highlighted to 01:20:982
01:22:816 (82816|3) - Move this down to 01:22:732 - because that's where the crunch kick is.
01:22:982 - I'd also recommend adding a note here too since you mapped most of the crunch kicks in this measure.
01:23:232 - ^^
01:26:003 - Add a note here because it's similar to 01:25:003 (85003|2) in sound
01:27:691 (87691|2) - While this isn't a ghost note, I'd recommend removing it since most players have probably assumed you're mapping the synths only at this part, and there's no synth here, just a bell/hihat sound.
01:50:566 (110566|3,110628|2,110691|1,110753|0) - I highly recommend control H here because the first note 01:50:566 (110566|3) starts in the left speaker only, then the second note is in the center speaker and etc. so the sound travels from left speaker to right speaker. If accepted, you'll probably have to control H the split roll at 01:49:816
01:53:941 (113941|0,114191|3) - I'd recommend either removing these to emphasize the crunch kicks at 01:53:816 (113816|3,113878|2,114066|1,114128|2) or make these notes short LNs to represent their buzz sound.
02:01:753 - You timed the end but didn't map it lol XD
[HD]00:28:441 (28441|1) - Eh, I think this sound is a little too quiet to be mapped, especially because you map the crunch kick at 00:29:691 (29691|2) using only a single note.
00:30:441 (30441|1,30691|2) - Likewise to the above, the notes here are for much quieter and less accented sounds, so I'd remove them. On top of that, if there are no notes on the 1/2 there, then at 00:30:816 is much more emphasized due to a sudden increase in the density of notes.
00:33:816 (33816|0,33816|3) - I'd consider removing one of the notes from here because the sound isn't as heavy as the other kicks.
00:35:566 - I do think another note here is fitting though due to how heavy and sudden the sound is here.
00:43:316 - There's a pretty heavy crunch kick here, maybe add another note?
00:54:816 (54816|0) - Just a symmetrical pet peeve of mine, but move this to 2 so it's like the notes open up.
01:11:316 (71316|1,71316|2) - Since the previous two jumps before this were short and staccato, maybe you could make these notes into 3/2 LNs because their sound is sustained. So something like this

01:17:003 (77003|2) - Those notes I mentioned in MX and how they're 1/3 apply here.
01:18:066 - Add a 1/1 LN in 3 for the stuttered drum?
01:48:566 (108566|2,108691|1) - Make these 1/2 LNs for the buzz sound? I mean, this is where the music stops for a second, so I think the diff itself should lose intensity too, but these 1/2 notes are just making it the same amount of notes throughout, without emphasizing certain calmer parts.
01:55:316 (115316|2,115316|0) - I think this is better as a single note because the drum here is more muted than the rest and quieter.
[NM]00:12:610 (12610|0,13007|3) - Wat. Why is the second note on 1/8? I think the actual snapping is like this
http://puu.sh/qdXTY.jpg
00:37:816 (37816|3,37816|0) - I think this would be better as a single note because there's no heavy accent here.
00:54:066 (54066|1,54566|3) - I'd suggest removing these because it helps to accent the decrease in instruments and sound here by switching from the 1/1 rhythm of this section to a 2/1.
01:23:316 (83316|0,83566|3) - I'm not sure if this would be too difficult for a NM diff, but because of the buzz sound, you could try turning these notes into short 1/2 LNs like so

01:30:816 - Because the sound is much more accented here, I'd try using two jumps like this

01:42:816 (102816|2,103316|1) - Why not make these notes doubles too since you've already mapped similar sounds at 01:39:816 (99816|3,99816|2,100316|1,100316|2)