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jioyi - Platinum [OsuMania] e321

posted
Total Posts
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Topic Starter
Rivals_7
This beatmap was submitted using in-game submission on 19 November 2016 at 13:07:17

Artist: jioyi
Title: Platinum
Source: VOEZ
Tags: AD:Nearly 120 seconds rayark diverse system trancecore drumstep bass wobble freeform
BPM: 182
Filesize: 4164kb
Play Time: 02:15
Difficulties Available:
  1. Easy Lv. 4 - 4Key (1,34 stars, 385 notes)
  2. Hard Lv. 12 - 4Key (2,79 stars, 982 notes)
  3. Insane Lv. 14 - 4Key (3,67 stars, 1320 notes)
  4. Normal Lv. 8 - 4Key (2 stars, 583 notes)
  5. Special Lv. 16 - 4Key (4,44 stars, 1661 notes)
: jioyi - Platinum
Information: Scores/Beatmap Listing
---------------
Mapset: Rivals_7 | Hitsound: Rivals_7 | Background: Official VOEZ Illustrator


Nivrad00 | Kamikaze | Nivrad00 | Protastic101 |
Feerum | Protastic101 | Nivrad00 |



STD by 09kami: https://osu-ppy-sh.jeuxcrack.net/b/970417



#Standalone Mapper ftw

SPOILER
Mod count
Easy Lv. 4 -> 15/7
Normal Lv. 8 -> 16/7
Hard Lv. 12 -> 18/7
Insane Lv. 14 -> 18/7
Special Lv. 16 -> 18/7

  1. Critical_Star
  2. Takane6
  3. leoudel
  4. Another Lie
  5. Raveille
  6. DixonBlackwing
  7. Soul Evans
  8. Muu-chan
  9. -BloowX
  10. Baim
  11. Han Solo
  12. erlinadewi-
  13. Aste-
  14. yuleee
  15. doykyoto
  16. AetherKeys
  17. Virtue-
  18. Lenfried-
  19. Shiro-neechan
  20. Protastic101
  21. Shinzo-
  22. Frim4503
  23. Archerlove
  24. Valentrixe
  25. Hydria
  26. -[Hotaru]-
  27. Wonki-
  28. Nivrad00
Changelog:
June 17th: Re required for modified spacing on Diffnaming
June 26th: Re required to get modified kick HS
Nov 16th: Re to get modified "ringing" HS
Mochineko
Hello Rival~
mod as requested~
column 1 2 3 4

Easy Lv. 4
00:23:508 (23508|0) - feel better to change into LN end 00:23:838 - to emphysize the dubstep sound here
00:58:948 - still prefer to add a note here, the sound here are really obvious and is the same like 00:58:783 (58783|3) - , probarly u shouldn't miss this
01:27:794 - add a note? can't really ignore this sound
01:30:926 - 01:33:563 - 01:37:189 - here too, i know u want to keep it simple but this won't affect a lot in easy diff
01:37:354 - http://puu.sh/puO8j/383412ca48.png ? would -prefer to map the louder drum kick here
01:59:277 - add for kick here could be nice
02:01:915 - 02:02:244 - not really a good idea to empty this, is fine to map kick note here tho and don't worry the SR won't hit > 1.5
02:02:409 - double for crash?

Normal Lv. 8
00:20:211 (20211|2) - how about move to 4? could be a little bit balance
00:27:629 - missing kick? refer 00:32:244 (32244|1) -
00:36:695 - could use some LN pattern here http://puu.sh/puOtP/5e0ef5f428.png , there is another long sound here and i think is nice and fit to the sound
00:58:123 - 00:58:618 - since this is the normal diff i think is good to add here.
01:37:519 (97519|3,97849|0,98343|2) - i can see what u trying to catch here but it plays a little odd here for me, would suggest to catch drum kick here like i suggest before in easy diff
01:49:058 - if according to your pattern previous , here should have a note like 01:47:739 (107739|2) -
01:51:860 - double for crash here just like your easy diff
02:02:409 - double for crash?

Hard Lv.12
00:20:541 - add for kick?
00:27:134 - u can add another note at 1 to emphysize the sound here louder
00:34:058 - could use a LN pattern here and make a little break here http://puu.sh/puOYc/2ee81537d7.jpg
00:56:475 - add a note at 3?
00:58:288 - make here double for crash? can't really see any difference crash sound between 00:58:123 (58123|0,58123|3) -
00:59:112 - add a note here like 01:00:431 (60431|2) -
01:09:992 (69992|1) - move to 1?
01:37:849 (97849|0,97931|3,98014|0,98096|3,98178|0,98343|1,98426|3,98508|1,98591|3,98673|1) - pretty sure the sound pitch isn't the same here, would recommend to rearrange some to other column
01:43:783 (103783|0) - delete? single note should be enough here, there is only kick sound here
01:46:420 (106420|2) - here too, just only kick sound. ^
02:01:091 (121091|1,121091|0,121255|2,121255|3) - CTRL+H? make a mirror pattern of 02:01:585 (121585|1,121585|0,121750|3,121750|2) -

Insane Lv.14
00:01:420 - double? in hard diff u map these sound with double note
00:46:915 - double note is enough here
00:53:508 - double for kick here
00:57:794 - the sound are a little louder here, add another note?
00:58:288 - double for crash


Special Lv. 16
00:01:420 - double
00:08:755 - 00:11:393 - u missed a 1/4 sound here
00:58:783 (58783|1,58948|1) - maybe move to 3? just to variate the pattern here
01:12:629 (72629|2,73288|2) - here should be double like 01:09:992 (69992|1,69992|2,70321|2,70321|3,70651|1,70651|2) -


good luck~ :)
Topic Starter
Rivals_7

Critical_Star wrote: 265n5g

Hello Rival~
mod as requested~
column 1 2 3 4

Easy Lv. 4
00:23:508 (23508|0) - feel better to change into LN end 00:23:838 - to emphysize the dubstep sound here
00:58:948 - still prefer to add a note here, the sound here are really obvious and is the same like 00:58:783 (58783|3) - , probarly u shouldn't miss this
01:27:794 - add a note? can't really ignore this sound
01:30:926 - 01:33:563 - 01:37:189 - here too, i know u want to keep it simple but this won't affect a lot in easy diff
01:37:354 - http://puu.sh/puO8j/383412ca48.png ? would -prefer to map the louder drum kick here fix a little bit differently
01:59:277 - add for kick here could be nice
02:01:915 - 02:02:244 - not really a good idea to empty this, is fine to map kick note here tho and don't worry the SR won't hit > 1.5
02:02:409 - double for crash?

Normal Lv. 8
00:20:211 (20211|2) - how about move to 4? could be a little bit balance Hmm... i prefer keep this
00:27:629 - missing kick? refer 00:32:244 (32244|1) -
00:36:695 - could use some LN pattern here http://puu.sh/puOtP/5e0ef5f428.png , there is another long sound here and i think is nice and fit to the sound hmm.... i dont think so. seems quite hard to read. I just want player to keep their reading focus on one sound only (which is the drumroll here)
00:58:123 - 00:58:618 - since this is the normal diff i think is good to add here.
01:37:519 (97519|3,97849|0,98343|2) - i can see what u trying to catch here but it plays a little odd here for me, would suggest to catch drum kick here like i suggest before in easy diff
01:49:058 - if according to your pattern previous , here should have a note like 01:47:739 (107739|2) -
01:51:860 - double for crash here just like your easy diff
02:02:409 - double for crash?

Hard Lv.12
00:20:541 - add for kick? nope, this is unlike the others kick becuz they dont have any LN surrounding it, therefore quite hard to it on second thought, i'll consider this :3
00:27:134 - u can add another note at 1 to emphysize the sound here louder
00:34:058 - could use a LN pattern here and make a little break here http://puu.sh/puOYc/2ee81537d7.jpg I'll stick with the current one now. since I intended to map the vocal with SN which is the most louder and recognizable noise here :3
00:56:475 - add a note at 3? nope. already cover the clap so i dont think I need it anymore
00:58:288 - make here double for crash? can't really see any difference crash sound between 00:58:123 (58123|0,58123|3) -
00:59:112 - add a note here like 01:00:431 (60431|2) -
01:09:992 (69992|1) - move to 1? subjective tho. I think its fine now
01:37:849 (97849|0,97931|3,98014|0,98096|3,98178|0,98343|1,98426|3,98508|1,98591|3,98673|1) - pretty sure the sound pitch isn't the same here, would recommend to rearrange some to other column
01:43:783 (103783|0) - delete? single note should be enough here, there is only kick sound here
01:46:420 (106420|2) - here too, just only kick sound. ^
02:01:091 (121091|1,121091|0,121255|2,121255|3) - CTRL+H? make a mirror pattern of 02:01:585 (121585|1,121585|0,121750|3,121750|2) - Nope, PR related.

Insane Lv.14
00:01:420 - double? in hard diff u map these sound with double note
00:46:915 - double note is enough here
00:53:508 - double for kick here
00:57:794 - the sound are a little louder here, add another note? uhh no. prefer just one note, since its literally just a soft noise
00:58:288 - double for crash


Special Lv. 16
00:01:420 - double
00:08:755 - 00:11:393 - u missed a 1/4 sound here
00:58:783 (58783|1,58948|1) - maybe move to 3? just to variate the pattern here
01:12:629 (72629|2,73288|2) - here should be double like 01:09:992 (69992|1,69992|2,70321|2,70321|3,70651|1,70651|2) -


good luck~ :)
applying mod in progress~
Thanks for Mod CS <3
No reply=fix
Takane6
dem im late =w=

Haii /o,o/
im here as requested :3

col : 1234
[SPECIAL]

SPOILER
00:01:420 - add more note? to make it similar as this >>00:04:058 - 00:02:739 - (refference diff HARD)
00:11:393 - 00:08:755 - there still a kick sound here :
00:17:409 (17409|3,17492|3,17574|3) - idk but it is hard to press ;w;
00:20:211 (20211|1) - change into 1/2 long LN maybe?
00:21:530 (21530|3) - 00:21:860 (21860|3) - this LN should be 1/2 long (or similar as this 00:20:871 (20871|3) - )
00:24:003 (24003|3) - move to col 3 because col 4 is a bit heavy (00:23:673 (23673|3,23838|3,24003|3,24167|3) - )01:11:310 - add note :3 (same as this 01:13:948 (73948|1) - )
00:57:794 - adding more note here is fine, because there is a kick and cymbal
01:41:310 (101310|1) - change into 1/2 long LN
01:41:310 (101310|1) - add note maybe? (because it has a slight difference with this 01:48:069 (108069|0,108398|2) - and more similar with this 01:48:233 (108233|1,108233|0,108563|1,108563|2) - )
01:54:662 - there is a sound in here as well o,o
01:55:981 - 01:56:640 - 01:56:970 - 01:57:629 - i think its fine to keep the 1/2 flow here by adding note (check diff INSANE)

[INSANE]

SPOILER
00:01:420 - add more note? to make it similar as this >>00:04:058 - 00:02:739 - (refference diff HARD)
00:20:211 (20211|2) - change into 1/2 long LN maybe?
00:21:530 (21530|3) - 00:21:860 (21860|3) - this LN should be 1/2 long (or similar as this 00:20:871 (20871|3) - )
00:27:629 - 00:30:101 - 00:36:530 - 00:45:926 - add note for kick maybe? :3
00:48:893 - its fine to add more note for the cymbal
00:53:508 - also add note here for clap?
00:58:288 - add more note maybe? (diff SPECIAL has more note at here 00:58:288 - because the sound is harder than here 00:58:123 - tho)
01:54:662 - there is a sound in here as well o,o

[HARD]

00:20:211 (20211|2) - change into 1/2 long LN maybe?
00:21:530 (21530|2) - 00:21:860 (21860|2) - this LN and note should be 1/2 long (or similar as this 00:20:871 (20871|2) - )
00:27:134 - add one more note for emphasis the sound is still fine
00:27:629 - add note for kick (you did that in here 00:32:244 - )
00:36:695 (36695|1,36695|0,36860|2,37025|0,37107|2,37189|3,37272|2,37354|1,37437|0,37519|3,37601|2,37684|0,37684|1) - i have an idea to make it like this >>> https://osu-ppy-sh.jeuxcrack.net/ss/5402726 <<< to emphasise the piano, only an idea :3
00:53:508 - add more note for kick :3
00:58:288 - add more note maybe? (diff SPECIAL has more note at here 00:58:288 - because the sound is harder than here 00:58:123 - tho)
01:49:222 - also add note at here is still fine because you consistly make two note at here 01:47:904 - 01:46:585 -

[NORMAL]

SPOILER
00:34:387 - add note for clap? you keep consistly do the 1/1 range for that clap sound at 00:33:728 - 00:33:069 - 00:33:728 - 00:29:772 - ... i know you keep this one note 00:32:080 - because it has no clap too
01:12:134 - there is a piano sound here :3
01:38:673 - add note for finishing sound? seems fit well... you did that in diff EASY too =w=
01:51:860 - its still fine to add one more note here, for emphasis cymbal and for chorus indicator? :3
02:02:409 - same on here ^ =w=
02:12:052 (132052|1,132299|1) - some may confused about this, 02:12:052 (132052|1) - probably move this to col 3? :3

[EASY]

SPOILER
00:19:882 (19882|2) - delete this and add note at 00:19:799 - and here 00:20:047 - maybe?(i think its better to follow the kick here)
00:27:464 - add note for emphasis the cymbal is no problem :3
01:37:189 - add note? it has a same sound as 01:34:552 - 01:31:915 -
01:36:200 - delete? because there is no note at here 01:33:563 - 01:30:926 - as well (or maybe do the opposite)
01:40:651 - maybe add note for small cymbal sound? its a little bit spacy in this part :3
02:07:684 (127684|0,129003|3) - how about add note at every snare sound here? at here : 02:08:014 - 02:08:673 - 02:09:332 -

because i've come late maybe some of the mod are been told by CS =w=
not much but i hope it can help =w=)b
Topic Starter
Rivals_7

Takane6 wrote: 3qw3x

dem im late =w=

Haii /o,o/
im here as requested :3

col : 1234
[SPECIAL]

SPOILER
00:01:420 - add more note? to make it similar as this >>00:04:058 - 00:02:739 - (refference diff HARD) Applied from CS
00:11:393 - 00:08:755 - there still a kick sound here : ^
00:17:409 (17409|3,17492|3,17574|3) - idk but it is hard to press ;w; Prefer keep, subjective reason :>
00:20:211 (20211|1) - change into 1/2 long LN maybe? Nope. there's no noise that could be covered by LN. unlike - 00:20:376 (20376|2,20541|0,20541|3,20706|1) -
00:21:530 (21530|3) - 00:21:860 (21860|3) - this LN should be 1/2 long (or similar as this 00:20:871 (20871|3) - )
00:24:003 (24003|3) - move to col 3 because col 4 is a bit heavy (00:23:673 (23673|3,23838|3,24003|3,24167|3) - )01:11:310 - add note :3 (same as this 01:13:948 (73948|1) - )
00:57:794 - adding more note here is fine, because there is a kick and cymbal CS also mentioned this, Guess its worth :3
01:41:310 (101310|1) - change into 1/2 long LN
01:41:310 (101310|1) - add note maybe? (because it has a slight difference with this 01:48:069 (108069|0,108398|2) - and more similar with this 01:48:233 (108233|1,108233|0,108563|1,108563|2) - ) no change for now, due to to col limit, also make its really hard to hit since player have to handle LN and jacks at the same time
01:54:662 - there is a sound in here as well o,o
01:55:981 - 01:56:640 - 01:56:970 - 01:57:629 - i think its fine to keep the 1/2 flow here by adding note (check diff INSANE)

[INSANE]

SPOILER
00:01:420 - add more note? to make it similar as this >>00:04:058 - 00:02:739 - (refference diff HARD) Applied from CS
00:20:211 (20211|2) - change into 1/2 long LN maybe? Same reason as SPECIAL
00:21:530 (21530|3) - 00:21:860 (21860|3) - this LN should be 1/2 long (or similar as this 00:20:871 (20871|3) - )
00:27:629 - 00:30:101 - 00:36:530 - 00:45:926 - add note for kick maybe? :3
00:48:893 - its fine to add more note for the cymbal
00:53:508 - also add note here for clap?
00:58:288 - add more note maybe? (diff SPECIAL has more note at here 00:58:288 - because the sound is harder than here 00:58:123 - tho)
01:54:662 - there is a sound in here as well o,o

[HARD]

00:20:211 (20211|2) - change into 1/2 long LN maybe? Same reason as SPECIAL
00:21:530 (21530|2) - 00:21:860 (21860|2) - this LN and note should be 1/2 long (or similar as this 00:20:871 (20871|2) - ) Prefer keep fo this one.
00:27:134 - add one more note for emphasis the sound is still fine
00:27:629 - add note for kick (you did that in here 00:32:244 - )
00:36:695 (36695|1,36695|0,36860|2,37025|0,37107|2,37189|3,37272|2,37354|1,37437|0,37519|3,37601|2,37684|0,37684|1) - i have an idea to make it like this >>> https://osu-ppy-sh.jeuxcrack.net/ss/5402726 <<< to emphasise the piano, only an idea :3 I think anchoring will made the players feel uncomfortable, so no thx :>
00:53:508 - add more note for kick :3
00:58:288 - add more note maybe? (diff SPECIAL has more note at here 00:58:288 - because the sound is harder than here 00:58:123 - tho)
01:49:222 - also add note at here is still fine because you consistly make two note at here 01:47:904 - 01:46:585 -

[NORMAL]

SPOILER
00:34:387 - add note for clap? you keep consistly do the 1/1 range for that clap sound at 00:33:728 - 00:33:069 - 00:33:728 - 00:29:772 - ... i know you keep this one note 00:32:080 - because it has no clap too Fixed both c:
01:12:134 - there is a piano sound here :3
01:38:673 - add note for finishing sound? seems fit well... you did that in diff EASY too =w= Its rather soft =3=. deleted a note on easy
01:51:860 - its still fine to add one more note here, for emphasis cymbal and for chorus indicator? :3 Applied from CS
02:02:409 - same on here ^ =w= ^
02:12:052 (132052|1,132299|1) - some may confused about this, 02:12:052 (132052|1) - probably move this to col 3? :3

[EASY]

SPOILER
00:19:882 (19882|2) - delete this and add note at 00:19:799 - and here 00:20:047 - maybe?(i think its better to follow the kick here)
00:27:464 - add note for emphasis the cymbal is no problem :3
01:37:189 - add note? it has a same sound as 01:34:552 - 01:31:915 -
01:36:200 - delete? because there is no note at here 01:33:563 - 01:30:926 - as well (or maybe do the opposite) Added instead, after CS pointed this one out :3
01:40:651 - maybe add note for small cymbal sound? its a little bit spacy in this part :3 Seems a little bit unrecognizeable for newbies since there arent any SNs as a first approach there. they maybe recognize that as a single SN outta nowhere :v
02:07:684 (127684|0,129003|3) - how about add note at every snare sound here? at here : 02:08:014 - 02:08:673 - 02:09:332 -

because i've come late maybe some of the mod are been told by CS =w=
not much but i hope it can help =w=)b
Ayy thanks for mod Ene-chan :3
No reply=fixed :D
leoudel
jioyi - Platinum


m4m with https://osu-ppy-sh.jeuxcrack.net/s/469856

1|2|3|4

General
  1. Meta : add tags "Rayark" since voez is a new game from Rayark
  2. diffname nya rada ga konsisten, mending sehabis Lv. jangan kasih space

Special Lv. 16
  1. 00:01:667 - missing
  2. 00:06:036 (6036|0) - saran sih, jadiin normal note aja
  3. 00:16:091 - saran sih, jadiin double, ada suara cymbal di sini
  4. 00:21:695 (21695|2) - move to 1, 00:21:365 (21365|2,21530|2,21695|2,21860|2) - kebanyakan
  5. 00:44:360 - masih ada synth, coba denger 25% PR
  6. 01:33:151 (93151|0) - move ke 3? more balance
  7. 02:09:909 - missing kick, tambah 1 lagi kek 02:09:662 (129662|0,129662|3) -
  8. 02:14:112 - tambah 1 lagi? suara end nya rada keras

Insane Lv.14
  1. 00:30:101 - add 1 lagi? kyk 00:28:783 (28783|3,28783|1,28783|0) -
  2. 01:30:926 (90926|0,90926|3) - 2|3, pitch nya beda sama 01:30:761 (90761|0,90761|3,91091|0,91091|3) -
  3. 01:33:398 (93398|3,93398|2,93563|2,93563|3,93728|2,93728|3) - sama kyk ^
  4. 01:36:036 (96036|0,96036|3,96200|3,96200|0,96365|3,96365|0) - ^
  5. 01:46:503 (106503|3,106503|2) - delete 1 kyk 01:47:821 (107821|1) -

diff lain nya ok, goodluck
Topic Starter
Rivals_7

leoudel wrote: sb20

jioyi - Platinum


m4m with https://osu-ppy-sh.jeuxcrack.net/s/469856

1|2|3|4

General
  1. Meta : add tags "Rayark" since voez is a new game from Rayark
  2. diffname nya rada ga konsisten, mending sehabis Lv. jangan kasih space Oh lol baru notice gue xD. Okay all spaced

Special Lv. 16
  1. 00:01:667 - missing
  2. 00:06:036 (6036|0) - saran sih, jadiin normal note aja Gk deh, soalnya udah relevan ke melodinya
  3. 00:16:091 - saran sih, jadiin double, ada suara cymbal di sini imo cymbalnya rather soft. dan krn yg dominan disini kick, jadi g terlalu ngaruh juga
  4. 00:21:695 (21695|2) - move to 1, 00:21:365 (21365|2,21530|2,21695|2,21860|2) - kebanyakan
  5. 00:44:360 - masih ada synth, coba denger 25% PR
  6. 01:33:151 (93151|0) - move ke 3? more balance
  7. 02:09:909 - missing kick, tambah 1 lagi kek 02:09:662 (129662|0,129662|3) - Intended. avoid minijacking
  8. 02:14:112 - tambah 1 lagi? suara end nya rada keras its soft imo, do i dont think its worth of double

Insane Lv.14
  1. 00:30:101 - add 1 lagi? kyk 00:28:783 (28783|3,28783|1,28783|0) - g deh. rasanya terlalu dense patternnya
  2. 01:30:926 (90926|0,90926|3) - 2|3, pitch nya beda sama 01:30:761 (90761|0,90761|3,91091|0,91091|3) -
  3. 01:33:398 (93398|3,93398|2,93563|2,93563|3,93728|2,93728|3) - sama kyk ^
  4. 01:36:036 (96036|0,96036|3,96200|3,96200|0,96365|3,96365|0) - ^
  5. 01:46:503 (106503|3,106503|2) - delete 1 kyk 01:47:821 (107821|1) - satu not disitu sebenernya biar transisi ke pattern berikutnya biar nyaman, so no change

diff lain nya ok, goodluck
Will mod your map tomorrow. hopefully
No reply=fix. Thx for Mod :D
Another Lie
Req mod dari https://osu-ppy-sh.jeuxcrack.net/forum/t/458742&start=0 "Queue yg tersindir olehmu :P"
Consistency: idk
Balance: good for me
Pitch: idk, too noisy
Lv. 12
00:03:563 (3563|1,3563|0) - jadiin single note, suaranya ga sama kyk 00:02:739 (2739|2,2739|3) - maupun ini 00:04:058 (4058|2,4058|3) -
00:26:805 - ga dibuat chord aja kah? ada suara clapnya disitu
01:22:849 (82849|3) - coba dipindah ke kolom nomer 1, pitchnya agak weak walaupun pake headset volume max masih kedengeran weak
01:38:838 (98838|3,99003|3,99332|3,99662|3) - saran, pindahin ke kolom 3 / 2 soalnya weak sound (di Lv. 14 & 16 penempatan nya ga di kolom 4)
Lv. 16
00:51:036 (51036|3) - buat chord, samain kyk ini 00:53:673 (53673|0,53673|1) - (consistency mz)
Done
Topic Starter
Rivals_7

Another Lie wrote: 6w76a

Req mod dari https://osu-ppy-sh.jeuxcrack.net/forum/t/458742&start=0 "Queue yg tersindir olehmu :P" wkwkwkwk jgn dibawa ke hati mz c;
Consistency: idk
Balance: good for me
Pitch: idk, too noisy
Lv. 12
00:03:563 (3563|1,3563|0) - jadiin single note, suaranya ga sama kyk 00:02:739 (2739|2,2739|3) - maupun ini 00:04:058 (4058|2,4058|3) -
00:26:805 - ga dibuat chord aja kah? ada suara clapnya disitu ini fokusnya ke drumroll. bukan chord
01:22:849 (82849|3) - coba dipindah ke kolom nomer 1, pitchnya agak weak walaupun pake headset volume max masih kedengeran weak eh? tapi di saya ini melodi pitch tinggi lho O_o
01:38:838 (98838|3,99003|3,99332|3,99662|3) - saran, pindahin ke kolom 3 / 2 soalnya weak sound (di Lv. 14 & 16 penempatan nya ga di kolom 4)
Lv. 16
00:51:036 (51036|3) - buat chord, samain kyk ini 00:53:673 (53673|0,53673|1) - (consistency mz)eng......itu cuma synth mz. yg kedua kamu highlight itu emang chord. coma denger perbedaan suaranya
Done
yus. no reply=fix
Thanks for mod :D
Raveille


VOEZ!!!!!!! FDFSYNFSDT978FSDTN0F78A9SYNF89SDY89FYASD8FYNASDF789YNAD8F7N8Y7FNAS89FYN

|1|2|3|4|

Easy
01:59:772 - double here to create mid climax
solid map. niceeeee

Normal
00:35:047 (35047|1,35211|3,35211|2,35376|1,35376|0) - this double + single pattern should be the same as 00:34:387 (34387|3,34387|1,34552|2,34717|0) - this pattern
01:41:310 - double here to emphasize climb of climax

Hard
00:05:706 (5706|1,6036|1) - ghosts IMO
01:12:134 - missing note here?

Insane
00:57:794 - double to follow the same double pattern as 00:58:123 (58123|3,58123|0,58288|2,58288|1) - this
02:14:112 - double to follow same pattern

Special
00:29:937 (29937|2,29937|0,29937|1,29937|3) - I doubt this beat deserves a full quad
00:35:211 (35211|2,35211|0,35211|1,35211|3) - this too
02:14:112 - double to follow same pattern

Nicely done, wanna see this go for rankedddddd! Good luck! :) :) :) :) :) :) :)
Topic Starter
Rivals_7

Raveille wrote: 2v4b3x



VOEZ!!!!!!! FDFSYNFSDT978FSDTN0F78A9SYNF89SDY89FYASD8FYNASDF789YNAD8F7N8Y7FNAS89FYN xD

|1|2|3|4|

Easy
01:59:772 - double here to create mid climax that could work i guess :3
solid map. niceeeee yay

Normal
00:35:047 (35047|1,35211|3,35211|2,35376|1,35376|0) - this double + single pattern should be the same as 00:34:387 (34387|3,34387|1,34552|2,34717|0) - this pattern no, their loudness arent same. hear this part closely
01:41:310 - double here to emphasize climb of climax sure

Hard
00:05:706 (5706|1,6036|1) - ghosts IMO no, there is some kind of melody i follow there
01:12:134 - missing note here? Nice catch

Insane
00:57:794 - double to follow the same double pattern as 00:58:123 (58123|3,58123|0,58288|2,58288|1) - this weak emphasis. i dont think double will fit
02:14:112 - double to follow same pattern weak emphasis as well. this arent kick anyways

Special
00:29:937 (29937|2,29937|0,29937|1,29937|3) - I doubt this beat deserves a full quad
00:35:211 (35211|2,35211|0,35211|1,35211|3) - this too ^those are kinda loud crash, so why not 4? this is the hardest diff after all xD
02:14:112 - double to follow same pattern Same reason as on insane

Nicely done, wanna see this go for rankedddddd! Good luck! :) :) :) :) :) :) :)
Yey Thx for mod :)
Maxus
Hi rival :3
Mod req via forum pm

Special lv.16
  1. 00:07:107 (7107|3,7272|3,7519|3,7684|3) - i prefer if you can do something to this.. since after this , i have to hit 00:08:426 (8426|3,8591|3,8755|3) - again, and the unbalanced is noticeable even in direct play..
  2. 00:11:475 (11475|1,11558|0,11640|1) - the stream transition here also too awkward imo, since there's 00:11:887 (11887|1,11887|0,12052|0,12134|1,12217|0,12299|1) - that i have to hit after it.. (unbalanced again), unless if it is intentional, but i don't see any merit for it either.
  3. 00:15:596 (15596|2) - turn this to LN? will fit that long pitch sound..
  4. 00:15:926 - add a note? there's a certain emphasizement here.
  5. 00:16:173 (16173|3) - is this note for that cymbal echo? better focus on drum..
  6. 00:19:882 (19882|1) - turn this to LN? there's a melody sound that you use as short LN after long LN, similar like 00:17:904 (17904|1) -
  7. 00:21:448 - 00:21:695 - i prefer these to be double, to make a difference with a 1/4 string sound at 00:21:777 (21777|2,21860|1,21942|2) - , it won't be too hard either..
  8. 00:22:684 (22684|0,22849|0) - try turn these into LN? albeit the patterns are supposed to be fit with the instrument, in this case, somehow.. they don't..
  9. 00:26:640 - add note.. same sound as the jumptrill sound after this.
  10. 00:34:882 (34882|2,35047|3) - switch the column? better make it the same as 00:32:244 (32244|1,32409|1) - .. the current anchor isn't neccesary..
  11. 00:46:585 - maybe could make this jumptrill instead to accenting the pump out towards the drum sound that getting louder?
  12. 00:47:244 - idk about this 0,2 sv... not really sighreadble.. (unless if it's intentional to be unsightreadable..)
  13. 00:56:310 - try 1423 pattern? won't hurt to variate jumptrill..
  14. 00:57:794 - not triple? i know this have a weaker sound.. but still have that cymbal..
  15. 00:58:700 - 00:58:865 - 00:59:030 - not map this sound? just mention it since you mapping this: 00:58:453 (58453|1,58536|2) -
  16. 00:58:618 (58618|3,58618|0,58618|1) - make the triple different column with 00:58:783 - 00:58:948 - , different pitch ...
  17. 01:14:442 - not double for piano? since you double 01:17:244 -
  18. 01:23:508 (83508|2) - maybe you could try to change the smoke sound into LN? just a suggestion though..
  19. 01:25:486 - http://puu.sh/pz7IR/9605116044.png ? you know where i'm coming with this xd.. from 01:20:211 (80211|0,80211|3,80376|0,80376|2,80541|0,80541|1) - , almost same pitch..
  20. 01:32:080 - 01:34:717 - i feel the "tuk" sound needs to be mapped, otherwise, kinda feel a bit strange..
  21. 01:37:684 - 01:38:178 - make these triple to emphasize that loud drum percussion? make it different with 01:37:354 - as well.
  22. 01:51:118 (111118|0) - delete this.

Insane lv.14
  1. 00:03:810 (3810|1,3893|0,4305|1,4387|0,4799|1,4882|0) - these motions are what makes it unbalanced (it all leads to left direction), i recommend at least one of them lead to the right..
  2. 00:07:519 (7519|1,7601|1) - lol i expect this pattern to be used on special diff, but i guess it's okay (?)
  3. 00:32:080 - http://puu.sh/pz8RK/71bcd34b01.png , bcause 00:32:080 (32080|0,32080|2) - more fit to be in the same column as 00:32:244 (32244|2,32244|0) -
  4. 00:34:552 - additional note here won't make it too hard..
  5. 00:55:321 (55321|0,55486|1) - Ctrl+G? the current one is awkward to be hit..
  6. 01:09:992 - starting from this, just follows double piano like special diff? the diff curve would still different between them, since special have that 1/8 burst, while in this diff, you can just purely follow double forpiano.
  7. 01:21:200 - 01:23:096 - the patterns are exact same like special ._.
  8. 01:25:486 - is this intentionally be made heavy on left hand? since this one is quite obvious ..
  9. 01:37:849 - http://puu.sh/pz9pO/365d7c7429.png i think it should be the same as 01:37:354 (97354|2,97354|0,97519|1,97601|3,97684|1) - , but with slightly different pattern?

Hard lv.12
  1. 00:03:563 - http://puu.sh/pz9Cl/3cd5d2442f.png ? i won't try make it the same as 00:02:409 (2409|2,2574|1,2739|3,2739|2) -
  2. 00:41:970 - not make this jack? like other part? http://puu.sh/pz9L6/21e5c9f4db.png
  3. 00:54:167 - same like before.
  4. 01:13:948 - delete? you don't follow that glass sound at 01:11:310 -
  5. 01:19:552 (79552|1,79882|1) - col 1?
  6. 01:24:167 (84167|2) - col 4? make it constant 2-3 trill not really fit the instrument imo..
  7. 01:38:426 - if you follow vocal here, you should also add here as this still has one..
  8. 01:40:651 (100651|3) - i thought this supposed to be the same as 01:30:101 (90101|3,90184|2) - ?
  9. 01:50:871 - make the pattern similar with 00:15:926 - ? i mean something like http://puu.sh/pzabe/379cc66fe9.png

Normal lv.10
  1. 00:02:244 (2244|2) - move to 4 more balance.
  2. 00:07:354 - 00:08:673 - 00:09:992 - just my suggestion , you could make these double at different column with previous double, to accent the extra emphasis at the end of the double, i mean, something like : http://puu.sh/pzax5/ae6074de4e.jpg (yeah this one kinda hard to explains it)
  3. 00:12:959 - starting from this, you could also make 23 - 14 kind of double to give emphasis on the atmosphere of music that gets higher.
  4. 00:17:409 (17409|2) - i would turn this into 1/2 LN to layer that burst sound
  5. 00:37:025 (37025|3) - if you want to follow 1/4 sound with LN? shouldn't the LN start at 00:36:860 - ? since the other diff have 1/4 section start at 00:36:860 - as well.
  6. 01:13:783 (73783|2) - not column 1? more balance, and to differentiate the pitch with 01:14:442 (74442|2,74772|2) -
  7. 01:15:266 (75266|2,75596|3) - column 4 and column 1?
  8. 01:25:156 (85156|1) - col 1?
  9. 01:25:486 (85486|2,85651|3) - ctrl+g to follow pitch.
  10. 01:27:629 (87629|1) - also col.1 ?
  11. 01:30:101 (90101|2) - can be turn into LN to accent 1/4 sound.
  12. 01:59:607 - same as before, short LN can be made for 1/4..

Easy lv.08
  1. 00:36:365 (36365|2,36695|1) - move to the right one time? bcause of 00:35:706 (35706|0,36036|1,36695|1,37025|0) - , unbalanced for beginner ..
  2. 00:47:739 (47739|0,47986|2) - Ctrl+G? would be a lot better instead of repeating the pattern.
  3. 00:50:871 (50871|2,51530|3) - Ctrl+G for balance
  4. 01:45:926 - http://puu.sh/pzbP7/d14e2530ea.jpg just more flowy for me.
  5. 01:59:442 (119442|0,119772|2) - Ctrl+G? 2-1 pattern kinda make me a bit worried xd.

That's it, good luck for ranked :3
Topic Starter
Rivals_7

DixonBlackwing wrote: 2n182j

Hi rival :3
Mod req via forum pm

Special lv.16
  1. 00:07:107 (7107|3,7272|3,7519|3,7684|3) - i prefer if you can do something to this.. since after this , i have to hit 00:08:426 (8426|3,8591|3,8755|3) - again, and the unbalanced is noticeable even in direct play.. changed the pattern afterward to be a lil bit more consistent. should be good now
  2. 00:11:475 (11475|1,11558|0,11640|1) - the stream transition here also too awkward imo, since there's 00:11:887(11887|1,11887|0,12052|0,12134|1,12217|0,12299|1) - that i have to hit after it.. (unbalanced again), unless if it is intentional, but i don't see any merit for it either. changed and fix the notes nearby
  3. 00:15:596 (15596|2) - turn this to LN? will fit that long pitch sound.. nope. this isn't kind of pitch i want to made to an LN
  4. 00:15:926 - add a note? there's a certain emphasizement here. nope. the emphasize isnt as big as the triple at the end of this section tho
  5. 00:16:173 (16173|3) - is this note for that cymbal echo? better focus on drum..
  6. 00:19:882 (19882|1) - turn this to LN? there's a melody sound that you use as short LN after long LN, similar like 00:17:904 (17904|1) -
  7. 00:21:448 - 00:21:695 - i prefer these to be double, to make a difference with a 1/4 string sound at 00:21:777 (21777|2,21860|1,21942|2) - , it won't be too hard either.. nope for your 2nd highlighted note there
  8. 00:22:684 (22684|0,22849|0) - try turn these into LN? albeit the patterns are supposed to be fit with the instrument, in this case, somehow.. they don't..I dont rly get it tho, but there are 4 separated sounds (100% playback) so i suppose that would be no big deal
  9. 00:26:640 - add note.. same sound as the jumptrill sound after this. its rather soft, I prefer not to
  10. 00:34:882 (34882|2,35047|3) - switch the column? better make it the same as 00:32:244 (32244|1,32409|1) - .. the current anchor isn't neccesary..
  11. 00:46:585 - maybe could make this jumptrill instead to accenting the pump out towards the drum sound that getting louder? nope, the current 1/4 SNs was supposed to mapped the melody. also, they're more softer than double and triple that i've made there
  12. 00:47:244 - idk about this 0,2 sv... not really sighreadble.. (unless if it's intentional to be unsightreadable..) already Normalized by 0,65x to be more sightreadable (its also fit the songs atmosphere quite well). two testplayer I chose recently could FC this part in their first try. So no big deal
  13. 00:56:310 - try 1423 pattern? won't hurt to variate jumptrill.. That.....kind of jumptrill isn't rly my.....thing, so I guess i'll stay with it for now
  14. 00:57:794 - not triple? i know this have a weaker sound.. but still have that cymbal.. no. minijack is just uhh...... ><
  15. 00:58:700 - 00:58:865 - 00:59:030 - not map this sound? just mention it since you mapping this: 00:58:453 (58453|1,58536|2) - The spacing between those triple are 1/2. I mapped those ( - 00:58:453 (58453|1,58536|2) - ) since the distance between the triples before are rather far. so I guess this is just for Filling the empty spaces.
  16. 00:58:618 (58618|3,58618|0,58618|1) - make the triple different column with 00:58:783 - 00:58:948 - , different pitch ... hmm dunno, that means i have to rearrange the LNs above huehue xD. since i dont want any shield here :u. Consider this, for now, no change
  17. 01:14:442 - not double for piano? since you double 01:17:244 - intended because of different density between the pattern nearby them. also for less awkward
  18. 01:23:508 (83508|2) - maybe you could try to change the smoke sound into LN? just a suggestion though.. too close :u
  19. 01:25:486 - http://puu.sh/pz7IR/9605116044.png ? you know where i'm coming with this xd.. from 01:20:211 (80211|0,80211|3,80376|0,80376|2,80541|0,80541|1) - , almost same pitch.. change a little bit differently xD
  20. 01:32:080 - 01:34:717 - i feel the "tuk" sound needs to be mapped, otherwise, kinda feel a bit strange.. almost not noticeable on 100%. also to smoothen the transition
  21. 01:37:684 - 01:38:178 - make these triple to emphasize that loud drum percussion? make it different with 01:37:354 - as well. the emphasis is not really strong on those tho.
  22. 01:51:118 (111118|0) - delete this.

Insane lv.14
  1. 00:03:810 (3810|1,3893|0,4305|1,4387|0,4799|1,4882|0) - these motions are what makes it unbalanced (it all leads to left direction), i recommend at least one of them lead to the right..
  2. 00:07:519 (7519|1,7601|1) - lol i expect this pattern to be used on special diff, but i guess it's okay (?) yea xD
  3. 00:32:080 - http://puu.sh/pz8RK/71bcd34b01.png , bcause 00:32:080 (32080|0,32080|2) - more fit to be in the same column as 00:32:244 (32244|2,32244|0) -
  4. 00:34:552 - additional note here won't make it too hard..
  5. 00:55:321 (55321|0,55486|1) - Ctrl+G? the current one is awkward to be hit..
  6. 01:09:992 - starting from this, just follows double piano like special diff? the diff curve would still different between them, since special have that 1/8 burst, while in this diff, you can just purely follow double forpiano.
  7. 01:21:200 - 01:23:096 - the patterns are exact same like special ._. nah that's fine :3
  8. 01:25:486 - is this intentionally be made heavy on left hand? since this one is quite obvious ..
  9. 01:37:849 - http://puu.sh/pz9pO/365d7c7429.png i think it should be the same as 01:37:354 (97354|2,97354|0,97519|1,97601|3,97684|1) - , but with slightly different pattern? the noise i've layered is different, so thats intended

Hard lv.12
  1. 00:03:563 - http://puu.sh/pz9Cl/3cd5d2442f.png ? i won't try make it the same as 00:02:409 (2409|2,2574|1,2739|3,2739|2) - fixed differently
  2. 00:41:970 - not make this jack? like other part? http://puu.sh/pz9L6/21e5c9f4db.png
  3. 00:54:167 - same like before. ^ actually never intended to made jack on there since I mapped this part pretty randomly for the sake of avoiding "boring" pattern. but still make sense tho
  4. 01:13:948 - delete? you don't follow that glass sound at 01:11:310 -
  5. 01:19:552 (79552|1,79882|1) - col 1? no change
  6. 01:24:167 (84167|2) - col 4? make it constant 2-3 trill not really fit the instrument imo..
  7. 01:38:426 - if you follow vocal here, you should also add here as this still has one.. the obvious main vocal that intermediate people can recognize is - 01:38:343 (98343|2,98508|0,98591|3) - . the one you mention is weaker than that
  8. 01:40:651 (100651|3) - i thought this supposed to be the same as 01:30:101 (90101|3,90184|2) - ? Different synth loudness made the pitch kinda not noticeable. - 01:40:651 (100651|3) - is more faint than - 01:30:101 (90101|3,90184|2) -
  9. 01:50:871 - make the pattern similar with 00:15:926 - ? i mean something like http://puu.sh/pzabe/379cc66fe9.png I prefer keep. for variation

Normal lv.10
  1. 00:02:244 (2244|2) - move to 4 more balance. Intended for PR
  2. 00:07:354 - 00:08:673 - 00:09:992 - just my suggestion , you could make these double at different column with previous double, to accent the extra emphasis at the end of the double, i mean, something like : http://puu.sh/pzax5/ae6074de4e.jpg (yeah this one kinda hard to explains it) I'm kinda ignoring the PR here, you could also see why I use different double-patterning every 5 beat
  3. 00:12:959 - starting from this, you could also make 23 - 14 kind of double to give emphasis on the atmosphere of music that gets higher. again i'm kinda ignoring PR for the sake of easier readability and hit
  4. 00:17:409 (17409|2) - i would turn this into 1/2 LN to layer that burst sound nope, easier readabilities (also I dont think three-sequence-beat is a "burst" tho xD)
  5. 00:37:025 (37025|3) - if you want to follow 1/4 sound with LN? shouldn't the LN start at 00:36:860 - ? since the other diff have 1/4 section start at 00:36:860 - as well.
  6. 01:13:783 (73783|2) - not column 1? more balance, and to differentiate the pitch with 01:14:442 (74442|2,74772|2) -
  7. 01:15:266 (75266|2,75596|3) - column 4 and column 1?
  8. 01:25:156 (85156|1) - col 1?
  9. 01:25:486 (85486|2,85651|3) - ctrl+g to follow pitch. this is already PR related. - 01:25:651 (85651|3) - is high pitched
  10. 01:27:629 (87629|1) - also col.1 ?
  11. 01:30:101 (90101|2) - can be turn into LN to accent 1/4 sound. I prefer not, sorry :<
  12. 01:59:607 - same as before, short LN can be made for 1/4.. nope. listen to what noise i was focusing in this section

Easy lv.08
  1. 00:36:365 (36365|2,36695|1) - move to the right one time? bcause of 00:35:706 (35706|0,36036|1,36695|1,37025|0) - , unbalanced for beginner ..
  2. 00:47:739 (47739|0,47986|2) - Ctrl+G? would be a lot better instead of repeating the pattern.
  3. 00:50:871 (50871|2,51530|3) - Ctrl+G for balance
  4. 01:45:926 - http://puu.sh/pzbP7/d14e2530ea.jpg just more flowy for me. I think i'll just wtick with the current one xD
  5. 01:59:442 (119442|0,119772|2) - Ctrl+G? 2-1 pattern kinda make me a bit worried xd.

That's it, good luck for ranked :3
Thx for a very helpful mod, mz :3
No reply=fix
Soul Evans
Here is my mod as requested from my queue:
Easy LV.4
The map is perfect as expected of rivals so this is gonna be one small recommendation for it and i ultimately as a ACC player think it would go best
00:20:871 move to 3
00:21:365 add note to 2
00:21:530 move that to 1
00:21:860 that to 4
Well this is the most comfortable thing to play for an easy diff imo
Normal lV.8
00:10:321 ]
00:10:569 - move both notes to 3 and 4 as a better for patterns i think
00:10:816 ]
00:21:200
00:21:365 try moving both to 1 because i believe too hard for normal and i think it's more fun to play like this
00:58:618 move that note to 4 while
00:58:783 and 00:58:948 can be turned like this for better pattern:
01:02:409 i think it's a little easy for a two stars and it's ok to add notes, so add one note at 4
01:04:964 add note on 1
01:07:684 and this at 4
i'm not entirely sure if you use two notes for those sounds but if it does then add a note next to it or just use one note lol
01:18:233 add two notes on 1 and 2
01:19:552 add two notes on 1 and 4
This is all i can do xD i'm still a beginner my experience with patterns helped somewhat but i still need to learn more but anyways, the other diffs are really fun to play and i love song choice so i hope it gets ranked!
Topic Starter
Rivals_7

Soul Evans wrote: 72492f

Here is my mod as requested from my queue:
Easy LV.4
The map is perfect as expected of rivals so this is gonna be one small recommendation for it and i ultimately as a ACC player think it would go best Ayy ET xD
00:20:871 move to 3 I' guess i'll keep it now. I know the pitch are kinda same with the other 3 notes above it, but seeing 4 stacked notes is just not my thing xD
00:21:365 add note to 2 That could work. added
00:21:530 move that to 1
00:21:860 that to 4 I'd like to keep this two because they're on the same pitch. so thats intended
Well this is the most comfortable thing to play for an easy diff imo
Normal lV.8
00:10:321 ]
00:10:569 - move both notes to 3 and 4 as a better for patterns i think ehh I dunno which notes you were pointing owO. did you mean this notes -> - 00:10:321 (10321|1,10569|3) -
00:10:816 ]
00:21:200
00:21:365 try moving both to 1 because i believe too hard for normal and i think it's more fun to play like this Intended because same pitch
00:58:618 move that note to 4 while
00:58:783 and 00:58:948 can be turned like this for better pattern: Change it quite differently
01:02:409 i think it's a little easy for a two stars and it's ok to add notes, so add one note at 4
01:04:964 add note on 1
01:07:684 and this at 4
i'm not entirely sure if you use two notes for those sounds but if it does then add a note next to it or just use one note lol yea probably it could work nicely xD accept three suggestion above
01:18:233 add two notes on 1 and 2
01:19:552 add two notes on 1 and 4 Fixed both differently
This is all i can do xD i'm still a beginner my experience with patterns helped somewhat but i still need to learn more but anyways, the other diffs are really fun to play and i love song choice so i hope it gets ranked!
Thx for mod :D
No red notes/reply = accepted
Muu-chan


Halo Rivals
NM here
1|2|3|4

Hard
* 00:03:728 - Kusaranin https://osu-ppy-sh.jeuxcrack.net/ss/5441891 tujuan utamanya supaya bikin note di 00:05:047 - sama 00:05:376 - dalam 1 garis terus bikin LNnya dari 00:05:376 - sampai 00:06:365 -
* 00:47:244 - kusaranin gausah kasih sv deh soalnya diawal ngga ada 00:06:365 -
* 00:12:299 - kusaranin https://osu-ppy-sh.jeuxcrack.net/ss/5441974 tujuan utamanya ngehindarin 00:12:134 (12134|1,12299|1) - karena sebelumnya udah banyak note di kolom 2

Nanti bakal dilanjutin Baim =w= no kds cuman dikit bgt
-BloowX
Hello, I come for the request in my Modding Queue, well here I leave my mods.


Columns: | 0 | 1 | 2 | 3 |


I wanted to mod to the simplest difficulties but I see nothing you can change. :roll:



Diff: Insane Lv. 14
you can add a LN here 00:15:596 (15596|3) - col 3, the white line to the blue line
you can add note here 00:17:244 (17244|1) - col 1

move this 00:37:437 (37437|1) - to col 3 and this 00:37:601 (37601|1) - to col 3
this 00:37:684 (37684|2) - to col 1 and this 00:37:684 (37684|3) - to col 2
for not having an elongated pattern

01:33:728 (93728|0,93728|1) - Ctrl+H on this part and quit this note 01:33:728 (93728|3) - for convert on a LN stretch until the next hit
quit this same 01:34:058 (94058|0) - and add a LN stretching until the next hit


move this 01:38:838 (98838|1) - to col 2
and this 01:39:003 (99003|1) - to col 3


----------------------------------------------------------------------------------------------------------------------------------------------------


In this difficulty missing some notes check if you want to add notes or move them for comfort

;)

Diff: Special Lv. 16
why not add a note here 00:17:244 (17244|1) - col 1
you can add note here same 00:19:717 (19717|1) - col 1
and here 00:20:376 (20376|0) - col 0
and here 00:22:684 (22684|0) - col 0
00:22:849 (22849|3,22931|2,23014|1,23014|0) - Ctrl+H on this part

why not add a note here? 00:25:569 (25569|0) - col 0
you can add note here 00:28:371 (28371|3) - col 3 and quit this note 00:28:453 (28453|3) - col 3
same here add a note here00:28:700 (28700|3) - col3
add other here 00:32:986 (32986|1) - col 1 and quit this 00:33:069 (33069|1) -
same add here 00:33:316 (33316|1) - col 1 and here 00:33:645 (33645|2) - , and quit this 00:33:728 (33728|2) -
add here 00:33:975 (33975|2) - col2 and quit this 00:34:058 (34058|2) -

I would add notes here, check if you want to add
add here 01:50:623 (110623|1) - col 1. and here 01:50:706 (110706|0) - col 0
this due to sound.

and finally,

you can add note here 01:59:195 (119195|2) - col 2. and move this 01:59:277 (119277|2) - to col 0



check if I help my mod. GOOD LUCK WHIT YOUR MAP! IS VERY COOL :D
Topic Starter
Rivals_7

Muu-chan wrote: 5s672s



Halo Rivals
NM here
1|2|3|4

Hard
* 00:03:728 - Kusaranin https://osu-ppy-sh.jeuxcrack.net/ss/5441891 tujuan utamanya supaya bikin note di 00:05:047 - sama 00:05:376 - dalam 1 garis terus bikin LNnya dari 00:05:376 - sampai 00:06:365 - Agak bedain sedikit patternnya tapi LN nya tetep ya karena lead noise emang dari situ
* 00:47:244 - kusaranin gausah kasih sv deh soalnya diawal ngga ada 00:06:365 - lel okeh
* 00:12:299 - kusaranin https://osu-ppy-sh.jeuxcrack.net/ss/5441974 tujuan utamanya ngehindarin 00:12:134 (12134|1,12299|1) - karena sebelumnya udah banyak note di kolom 2 agak beda dikit juga

Nanti bakal dilanjutin Baim =w= no kds cuman dikit bgt Kudosin aja ah buat nambahin SP :v wkwkwk
Thx for mod :D

-BloowX wrote: 3t3k5r

Hello, I come for the request in my Modding Queue, well here I leave my mods.


Columns: | 0 | 1 | 2 | 3 |


I wanted to mod to the simplest difficulties but I see nothing you can change. :roll:



Diff: Insane Lv. 14
you can add a LN here 00:15:596 (15596|3) - col 3, the white line to the blue line Nope, i dont rlylike this kind of synth to became an LN
you can add note here 00:17:244 (17244|1) - col 1 Nope. no obvious beat noises there

move this 00:37:437 (37437|1) - to col 3 and this 00:37:601 (37601|1) - to col 3
this 00:37:684 (37684|2) - to col 1 and this 00:37:684 (37684|3) - to col 2
for not having an elongated pattern Those thrill are intended. also, the pattern you made is quite uncomfortable with the pattern flow

01:33:728 (93728|0,93728|1) - Ctrl+H on this part and quit this note 01:33:728 (93728|3) - for convert on a LN stretch until the next hit
quit this same 01:34:058 (94058|0) - and add a LN stretching until the next hit I dont want any LN here. to make it consistent with all diff


move this 01:38:838 (98838|1) - to col 2
and this 01:39:003 (99003|1) - to col 3 Moved all the stacking notes to 2 altogether instead


----------------------------------------------------------------------------------------------------------------------------------------------------


In this difficulty missing some notes check if you want to add notes or move them for comfort

;)

Diff: Special Lv. 16
why not add a note here 00:17:244 (17244|1) - col 1 Too much. the noise is not even relevant for triple
you can add note here same 00:19:717 (19717|1) - col 1 I dont like minijack :<
and here 00:20:376 (20376|0) - col 0 No kick noise
and here 00:22:684 (22684|0) - col 0 Soft noise. no kick noise
00:22:849 (22849|3,22931|2,23014|1,23014|0) - Ctrl+H on this part That could work. OK!

why not add a note here? 00:25:569 (25569|0) - col 0 soft piano
you can add note here 00:28:371 (28371|3) - col 3 and quit this note 00:28:453 (28453|3) - col 3 LN was supposed to follow vocal "woop woop" there. the triple is a kick, so thats intended
same here add a note here00:28:700 (28700|3) - col3 Unbalanced when hitted. so nope
add other here 00:32:986 (32986|1) - col 1 and quit this 00:33:069 (33069|1) - Nope. same reason like before
same add here 00:33:316 (33316|1) - col 1 and here 00:33:645 (33645|2) - , and quit this 00:33:728 (33728|2) - ^
add here 00:33:975 (33975|2) - col2 and quit this 00:34:058 (34058|2) - ^

I would add notes here, check if you want to add
add here 01:50:623 (110623|1) - col 1. and here 01:50:706 (110706|0) - col 0 They not really obvious, otherwise could mislead player to hit
this due to sound.

and finally,

you can add note here 01:59:195 (119195|2) - col 2. and move this 01:59:277 (119277|2) - to col 0 Nope. focusing on the beat here



check if I help my mod. GOOD LUCK WHIT YOUR MAP! IS VERY COOL :D
Thx for mod :D
Ibrahim


hi rival lanjutan mod dari muu =w=b

insane
00:02:080 (2080|3,2080|0) - ga yakin ini 2 note, satu aja mungkin cukup
00:02:244 (2244|2) - ga dua note aja kaya ini suaranya 00:03:563 (3563|2,3563|3) -
00:08:755 - 00:11:393 - ga di add note aja? soalnya jelas banget kick nya x'D
00:17:244 - i still hear sound here
00:19:552 (19552|0) - i think the LN stop here 00:19:799 - ad then you can put a new LN there
00:27:629 (27629|1,27959|1,28288|2,28618|2) - apa perasaan aku aja kalo LN nya ganti pitch terus disini 00:27:711 -
00:36:860 (36860|2,36860|0) - mending satu note aja :p
00:36:860 (36860|2,36860|0) - add one more note for finish?

rival segitu aja good map dan lagu VOEZ mantab =w=b
good luck~
Topic Starter
Rivals_7

[Baim] wrote: 25c1m



hi rival lanjutan mod dari muu =w=b

insane
00:02:080 (2080|3,2080|0) - ga yakin ini 2 note, satu aja mungkin cukup
00:02:244 (2244|2) - ga dua note aja kaya ini suaranya 00:03:563 (3563|2,3563|3) -
00:08:755 - 00:11:393 - ga di add note aja? soalnya jelas banget kick nya x'D sengaja sih soalnya kalo 3jack rasanya g sreg aja xD
00:17:244 - i still hear sound here Fading sound so no need to add note(s)
00:19:552 (19552|0) - i think the LN stop here 00:19:799 - ad then you can put a new LN there Prefer keep. reflecting - 00:19:222 (19222|3) -
00:27:629 (27629|1,27959|1,28288|2,28618|2) - apa perasaan aku aja kalo LN nya ganti pitch terus disini 00:27:711 - 1 Ln nge cover 2 pitch, ya krn yg LN lainnya yg selanjutnya juga sama sih >.> jadi biar konsisten aja xD
00:36:860 (36860|2,36860|0) - mending satu note aja :p
00:36:860 (36860|2,36860|0) - add one more note for finish? <- timestampnya kok sama? :v

rival segitu aja good map dan lagu VOEZ mantab =w=b
good luck~
Thanks for mod
No reply= fix :D
Chronocide
Status: Active
Ahh, I love VOEZ!
Using 1-2-3-4
Hard Lv.12
Mod
  1. 00:47:244 (47244|2) - Imo, you should remove these SV's. Either have SV's over the entire chart, or don't. I'd rather don't have them, and save the SV's for Special (since in VOEZ, Special is always the most technical chart)
  2. 01:49:222 (109222|2) - Why don't you have 1/4 singles here? 01:51:860 (111860|3) is 'harder' compared to 1/4's, plus it's Hard Lv.12 and you have them 00:36:860 (36860|2) there as well.
Insane Lv.14
Mod
Same recommendation with the SV's, same 'em for Special
  1. 00:07:519 (7519|1,7601|1) - Pitch-wise, yes, playability, maybe. I personally am not a fan of Jacks, especially not on a 3,69; but SR is nonsense, so whatever. Keep it if you want.
  2. 00:17:409 (17409|0,17492|0) - 2-1-2 might be better
  3. 00:13:618 (13618|1,13618|3,13618|0) - Alternate, you did that with the others as well
  4. 00:36:695 (36695|1) - Kamui D:
  5. 00:52:189 (52189|0,52272|1) - Bit awkward, maybe go for http://puu.sh/pD1WQ/527338b3d9.jpg
Special Lv.16
I'll split this mod in 2 parts, patterns and SV
Patterns
  1. 00:40:486 (40486|3) - Either repeat the jumpstream, or make this a double, goes for the others as well
  2. 00:44:525 (44525|2) - Missing note?
  3. 00:53:838 (53838|2) - Triple, there's a crash
  4. 01:11:022 (71022|2) - Why? This feels so out of place. Either make it a 4-lane roll, or remove it.
SV's
This, this is that chart which can have CRAZY SV's. It kinda reminds me of PLANET//SHAPER, so I will be using those SV's as reference. You can find a link here
  1. 0:01:091 (1091|3) - The intro could be slow, since the music is calm, something like .85 or .9, maybe.
  2. 00:05:047 (5047|1) - This could be something that goes logarithmic from .6 to 1.1? Something like 00:23 in PLANET//SHAPER
  3. 00:06:530 (6530|1) - These could be jumps, like 00:24 in PLANET//SHAPER
  4. 00:14:277 (14277|2) - These could be twitches, think 0.6/1.7 on 1/8, I think?
  5. 00:16:915 (16915|3) - More logarithmic stuff
  6. 00:17:409 (17409|3) - More twitches
  7. 00:18:233 (18233|1) - Even heavier twitches
Etc, etc. I think you get the idea :) I'd love to make em, so if you need a GD, hit me up!
Amazing mapset! Hope it gets ranked!
Topic Starter
Rivals_7

Han Solo wrote: 6168

Status: Active
Ahh, I love VOEZ!
Using 1-2-3-4
Hard Lv.12
Mod
  1. 00:47:244 (47244|2) - Imo, you should remove these SV's. Either have SV's over the entire chart, or don't. I'd rather don't have them, and save the SV's for Special (since in VOEZ, Special is always the most technical chart)ehhh I already remove this in the last update few hours ago, did you update yet xD
  2. 01:49:222 (109222|2) - Why don't you have 1/4 singles here? 01:51:860 (111860|3) is 'harder' compared to 1/4's, plus it's Hard Lv.12 and you have them 00:36:860 (36860|2) there as well. I see. after some thought the density between this and insane is kinda far so yea xD fix it
Insane Lv.14
Mod
Same recommendation with the SV's, same 'em for Special
  1. 00:07:519 (7519|1,7601|1) - Pitch-wise, yes, playability, maybe. I personally am not a fan of Jacks, especially not on a 3,69; but SR is nonsense, so whatever. Keep it if you want. Prefer keep, i knew some people may not like this kind of pattern but well, opinions are opinions xD
  2. 00:17:409 (17409|0,17492|0) - 2-1-2 might be better Doing vice versa instead
  3. 00:13:618 (13618|1,13618|3,13618|0) - Alternate, you did that with the others as well Oh i get it
  4. 00:36:695 (36695|1) - Kamui D: At least it wasnt long like kamui or lachryma right? xD so people could hit 300 all here
  5. 00:52:189 (52189|0,52272|1) - Bit awkward, maybe go for http://puu.sh/pD1WQ/527338b3d9.jpg fixed quite differently
Special Lv.16
I'll split this mod in 2 parts, patterns and SV
Patterns
  1. 00:40:486 (40486|3) - Either repeat the jumpstream, or make this a double, goes for the others as well if you heard this at 100%, there is only one lead synth noise
  2. 00:44:525 (44525|2) - Missing note? No lead synth so thats intended
  3. 00:53:838 (53838|2) - Triple, there's a crash I'm kinda not like to add more notes here. it would creat some unecessary anchor on the left hand ( http://puu.sh/pD9Gj/fa999d6507.jpg )
  4. 01:11:022 (71022|2) - Why? This feels so out of place. Either make it a 4-lane roll, or remove it. After some thoughts i think i realize that the noise that i follow isnt actually 1/8. its somewhere around 1/6. about your suggestion i dont really get why is it out of place tho
SV's
This, this is that chart which can have CRAZY SV's. It kinda reminds me of PLANET//SHAPER, so I will be using those SV's as reference. You can find a link here
  1. 0:01:091 (1091|3) - The intro could be slow, since the music is calm, something like .85 or .9, maybe.
  2. 00:05:047 (5047|1) - This could be something that goes logarithmic from .6 to 1.1? Something like 00:23 in PLANET//SHAPER
  3. 00:06:530 (6530|1) - These could be jumps, like 00:24 in PLANET//SHAPER
  4. 00:14:277 (14277|2) - These could be twitches, think 0.6/1.7 on 1/8, I think?
  5. 00:16:915 (16915|3) - More logarithmic stuff
  6. 00:17:409 (17409|3) - More twitches
  7. 00:18:233 (18233|1) - Even heavier twitches
Etc, etc. I think you get the idea :) I'd love to make em, so if you need a GD, hit me up! About this SV, actually i Had the idea to make it. it just i'm kinda bad at math thing (especially when its english lol) so will think about that later and surely will need many review from people who are good about it. about the GD, i dont think i need more since the spread is pretty much cover it up xD
Amazing mapset! Hope it gets ranked!
Thanks for a very helpful mod :D
Chronocide
Quote

Rivals_7 wrote: 5n1x1v

Han Solo wrote: 6168

Status: Active
Ahh, I love VOEZ!
Using 1-2-3-4
Hard Lv.12
[box=Mod]
  1. 00:47:244 (47244|2) - Imo, you should remove these SV's. Either have SV's over the entire chart, or don't. I'd rather don't have them, and save the SV's for Special (since in VOEZ, Special is always the most technical chart)ehhh I already remove this in the last update few hours ago, did you update yet xD
  2. 01:49:222 (109222|2) - Why don't you have 1/4 singles here? 01:51:860 (111860|3) is 'harder' compared to 1/4's, plus it's Hard Lv.12 and you have them 00:36:860 (36860|2) there as well. I see. after some thought the density between this and insane is kinda far so yea xD fix it
Insane Lv.14
Mod
Same recommendation with the SV's, same 'em for Special
  1. 00:07:519 (7519|1,7601|1) - Pitch-wise, yes, playability, maybe. I personally am not a fan of Jacks, especially not on a 3,69; but SR is nonsense, so whatever. Keep it if you want. Prefer keep, i knew some people may not like this kind of pattern but well, opinions are opinions xD
  2. 00:17:409 (17409|0,17492|0) - 2-1-2 might be better Doing vice versa instead
  3. 00:13:618 (13618|1,13618|3,13618|0) - Alternate, you did that with the others as well Oh i get it
  4. 00:36:695 (36695|1) - Kamui D: At least it wasnt long like kamui or lachryma right? xD so people could hit 300 all here
  5. 00:52:189 (52189|0,52272|1) - Bit awkward, maybe go for http://puu.sh/pD1WQ/527338b3d9.jpg fixed quite differently
Special Lv.16
I'll split this mod in 2 parts, patterns and SV
Patterns
  1. 00:40:486 (40486|3) - Either repeat the jumpstream, or make this a double, goes for the others as well if you heard this at 100%, there is only one lead synth noise
  2. 00:44:525 (44525|2) - Missing note? No lead synth so thats intended
  3. 00:53:838 (53838|2) - Triple, there's a crash I'm kinda not like to add more notes here. it would creat some unecessary anchor on the left hand ( http://puu.sh/pD9Gj/fa999d6507.jpg )
  4. 01:11:022 (71022|2) - Why? This feels so out of place. Either make it a 4-lane roll, or remove it. After some thoughts i think i realize that the noise that i follow isnt actually 1/8. its somewhere around 1/6. about your suggestion i dont really get why is it out of place tho
SV's
This, this is that chart which can have CRAZY SV's. It kinda reminds me of PLANET//SHAPER, so I will be using those SV's as reference. You can find a link here
  1. 0:01:091 (1091|3) - The intro could be slow, since the music is calm, something like .85 or .9, maybe.
  2. 00:05:047 (5047|1) - This could be something that goes logarithmic from .6 to 1.1? Something like 00:23 in PLANET//SHAPER
  3. 00:06:530 (6530|1) - These could be jumps, like 00:24 in PLANET//SHAPER
  4. 00:14:277 (14277|2) - These could be twitches, think 0.6/1.7 on 1/8, I think?
  5. 00:16:915 (16915|3) - More logarithmic stuff
  6. 00:17:409 (17409|3) - More twitches
  7. 00:18:233 (18233|1) - Even heavier twitches
Etc, etc. I think you get the idea :) I'd love to make em, so if you need a GD, hit me up! About this SV, actually i Had the idea to make it. it just i'm kinda bad at math thing (especially when its english lol) so will think about that later and surely will need many review from people who are good about it. about the GD, i dont think i need more since the spread is pretty much cover it up xD
Amazing mapset! Hope it gets ranked!Ahh, I didn't mean to make a new diff, I wanted to make the SV's on Special ;) Anyways, here's a really good guide by Evening. Should totally check it out t/435018
Topic Starter
Rivals_7

Han Solo wrote: 6168

Ahh, I didn't mean to make a new diff, I wanted to make the SV's on Special ;) Anyways, here's a really good guide by Evening. Should totally check it out t/435018
my mind blown xD

Anyways you can make it if u want, if you could take care of this SVs until it gets qualified (hopefully) xD
I Kinda wanna see how you do some SV tho

Edit: Update, added some additional SV in Special Lv. 16
erlinadewi-
Hi Rivals M4M :D

4K 1|2|3|4

[Normal Lv.8]
00:30:761 (30761|2,31091|3) - coba diswap, lebih enak
00:35:211 (35211|3,35211|2) - keknya single note cukup
01:16:750 (76750|3) - col 1?
02:09:332 (129332|0) - col 2

[Hard Lv.12]
00:01:915 (1915|2,2080|3) - ctrl g?
00:27:794 (27794|2) - col 4
01:10:321 (70321|2) - col 1 biar rapi wkwkwk
01:12:629 (72629|1,72959|3) - swap?
01:25:816 (85816|1,86145|0) - ^
01:46:915 (106915|3) - col 2

[Insane Lv.14]
00:01:420 (1420|1,1585|2) - swap
00:03:233 (3233|1,3398|0) - ^
how about 00:16:091 (16091|3) - move to 1 00:16:173 (16173|0) - 3 00:16:255 (16255|2) - 1

Dah segitu aja. udah bgus bmnya owo)b

Goodluck ya~
Topic Starter
Rivals_7

erlinadewi- wrote: 515s4b

Hi Rivals M4M :D

4K 1|2|3|4

[Normal Lv.8]
00:30:761 (30761|2,31091|3) - coba diswap, lebih enak
00:35:211 (35211|3,35211|2) - keknya single note cukup nope, loudnya sama kayak - 00:35:706 (35706|2,35706|3) -
01:16:750 (76750|3) - col 1? subjective reason. i think its fine as it is
02:09:332 (129332|0) - col 2 ^

[Hard Lv.12]
00:01:915 (1915|2,2080|3) - ctrl g?
00:27:794 (27794|2) - col 4
01:10:321 (70321|2) - col 1 biar rapi wkwkwk
01:12:629 (72629|1,72959|3) - swap? fix it differently
01:25:816 (85816|1,86145|0) - ^ nope, pitch relevancies
01:46:915 (106915|3) - col 2

[Insane Lv.14]
00:01:420 (1420|1,1585|2) - swap still prefer like this
00:03:233 (3233|1,3398|0) - ^
how about 00:16:091 (16091|3) - move to 1 00:16:173 (16173|0) - 3 00:16:255 (16255|2) - 1 - 00:15:926 (15926|3,15926|2,16008|1,16091|3,16173|0,16255|2,16255|3) - this alternating pattern was intended, so no change sorry :<

Dah segitu aja. udah bgus bmnya owo)b

Goodluck ya~
Thx for Mod :D :D
no reply=fixed
Aste-
Ok

Mod here.

column.. you already know right?

*General

- there's an un-necessary silent part on kick hitsound.. here's the cut-ed version http://puu.sh/pFIqE/cf7f9b8830.rar

- turn off the Widescreen if you arn't use any Story board

- i think this'll help you for the Tags https://soundcloud.com/jioyi/jioyi-platinum


*EZ

- 00:22:189 (22189|0,22189|1,22519|3,22849|1,23178|2,23508|0,23838|3,24167|1) - hmm... i like the way you do the LN for the wub part. but i'm afraid it's not executed properly. how about something like this? http://puu.sh/pFJ7Q/5e07846cf9.jpg , the reason are making simple rhythm for new player without ruining the Hype on this part

- 00:36:695 (36695|2,37025|0) - how about... following the Synt. instead? the current pattern are good tbh. but it might confuse the new player since you do the LN for drumroll here 00:37:025 (37025|0) - while the actual drumroll start here 00:36:695 (36695|2) -

http://puu.sh/pFJnb/f31fe5c094.jpg this are my suggestion for LN on that part


- 00:47:244 (47244|1,47492|3,47739|2,47986|0,48233|1,48398|3,48728|0,48893|1,48893|2) - how about something like this? http://puu.sh/pFJxu/b0db0e66ea.jpg

- 01:29:937 (89937|1,90101|2,90266|1) - not really a wise move to skip the 1/4 synth here.. 01:30:266 (90266|1) - how about delete this instead? and choose

make a 1/1 LN from this note 01:30:101 (90101|2) -

or

only delete 01:30:266 (90266|1) -

- 02:12:052 (132052|0,132299|2,132464|1) - this are really confusing tbh.. 02:12:299 (132299|2) - delete this so the new player could focus in the Bass here 02:12:464 (132464|1) -

* NM

- same problem on the Wub part (same timing too so you can check the EZ's mod for this

- 00:56:805 (56805|2,57134|2,57464|2) - spread this please.. make it right handed only will do

- 00:39:992 (39992|3) - whoa... wth sudden 1/2.. move it please~

- 01:30:266 (90266|0) - same problem with EZ. you could check it there

* HD

- 00:05:376 (5376|0,5706|0,6036|0) - i don't see any reason on why you put this Note here.. can you explain me??

- 00:06:365 (6365|0,6365|1) - till 00:14:112 (14112|2,14112|1) - , it's pretty weird imo. you use a simple-jack-pattern in hd like this.. but you use an anti-Jack-pattern-that--only-makes-it-hard-to-read. how ing only single note on NM to make it simpler and easier to read ?

- 00:15:926 (15926|0,15926|1,16091|3,16255|2,16255|1,16420|0,16585|3,16585|1) - it's hard difficulty. so it's safe to map those drumrolls, just use the simple and readable patern for that drumroll

- 00:19:552 (19552|3) - this LN only makes it un-necessary difficult. change it to Note, so the player can focus on the Bass with additional of this 00:19:882 (19882|2) - sound

- 00:21:530 (21530|2) - not make a LN like this? 00:20:871 (20871|2) - i suggest.. you do it

- 00:21:860 (21860|2) - ^

- the drumroll start here 00:36:695 (36695|1,36695|0) -

*Insane

i'll be strict with the snapping

- 00:01:667 - i still hear a sound here

- 00:06:530 - 00:06:777 - 00:07:025 - 00:07:272 - 00:07:849 - 00:08:096 - 00:08:343 - 00:08:591 - 00:09:167 - 00:09:415 - 00:09:662 - 00:09:909 - and so.. intended? if yes. why you map this part then 00:10:156 - , it have same sound like the part that i mention.

- 00:27:629 (27629|1) - and all similar sound as this. it use 2 sound.. not one...

except this 00:28:618 (28618|2) - 00:31:255 (31255|1) - 00:33:893 (33893|0) - 00:36:530 (36530|0) -

- 01:12:134 (72134|1) - care to explain me why you use only 1 note here? i hear it same as the synth below.. from loudness and type of sound

- 01:37:684 (97684|1,97849|2) - Not make it Double?

- 01:40:239 (100239|2) - i dont see any reason of why you put this note here...

ok. mod done

for Special... the mod are almost same as Insane. especialy the double synth part
Topic Starter
Rivals_7

Aste- wrote: 3lw4e

Ok

Mod here.

column.. you already know right?

*General

- there's an un-necessary silent part on kick hitsound.. here's the cut-ed version http://puu.sh/pFIqE/cf7f9b8830.rar I stole this from Anemoi lol. i thought it'll be fine xD, anyways, thanks :D

- turn off the Widescreen if you arn't use any Story board

- i think this'll help you for the Tags https://soundcloud.com/jioyi/jioyi-platinum


*EZ

- 00:22:189 (22189|0,22189|1,22519|3,22849|1,23178|2,23508|0,23838|3,24167|1) - hmm... i like the way you do the LN for the wub part. but i'm afraid it's not executed properly. how about something like this? http://puu.sh/pFJ7Q/5e07846cf9.jpg , the reason are making simple rhythm for new player without ruining the Hype on this part hmm fair point. fixed

- 00:36:695 (36695|2,37025|0) - how about... following the Synt. instead? the current pattern are good tbh. but it might confuse the new player since you do the LN for drumroll here 00:37:025 (37025|0) - while the actual drumroll start here 00:36:695 (36695|2) -

http://puu.sh/pFJnb/f31fe5c094.jpg this are my suggestion for LN on that part alrite, fixed it quite differently


- 00:47:244 (47244|1,47492|3,47739|2,47986|0,48233|1,48398|3,48728|0,48893|1,48893|2) - how about something like this? http://puu.sh/pFJxu/b0db0e66ea.jpg rearranged by my own

- 01:29:937 (89937|1,90101|2,90266|1) - not really a wise move to skip the 1/4 synth here.. 01:30:266 (90266|1) - how about delete this instead? and choose

make a 1/1 LN from this note 01:30:101 (90101|2) -

or

only delete 01:30:266 (90266|1) - actually all of - 01:29:937 (89937|1,90101|2,90266|1,90431|3,90596|0) - is the part of the foreground noise which is more noticeable. I dont think this will be difficult for beginner

- 02:12:052 (132052|0,132299|2,132464|1) - this are really confusing tbh.. 02:12:299 (132299|2) - delete this so the new player could focus in the Bass here 02:12:464 (132464|1) -

* NM

- same problem on the Wub part (same timing too so you can check the EZ's mod for this I'm layered the both synth and kick here. unlike easy

- 00:56:805 (56805|2,57134|2,57464|2) - spread this please.. make it right handed only will do uhh i dont really see this is a problem. the distance is also quite far, the kick seems occured on the same pitch too

- 00:39:992 (39992|3) - whoa... wth sudden 1/2.. move it please~ move where o_O?? I see this shielding pattern is quite proper to use tho.

- 01:30:266 (90266|0) - same problem with EZ. you could check it there same reason as well

* HD

- 00:05:376 (5376|0,5706|0,6036|0) - i don't see any reason on why you put this Note here.. can you explain me?? the notes representing the sound that could be seen in Insane and Special. #1 note is a loud synth #2 start of the synth roll noise #3 end of synth roll + long noise. I think its fine since they're noticeable

- 00:06:365 (6365|0,6365|1) - till 00:14:112 (14112|2,14112|1) - , it's pretty weird imo. you use a simple-jack-pattern in hd like this.. but you use an anti-Jack-pattern-that--only-makes-it-hard-to-read. how ing only single note on NM to make it simpler and easier to read ? if the distance between thos bass are 4/4, i'll make it jack. if its 2/4, i'll make it on the different column. just my reason to easily avoid minijacking. also, idk where can i put the LN, there's no long noise there (hard diff man, its should be hard right? xD

- 00:15:926 (15926|0,15926|1,16091|3,16255|2,16255|1,16420|0,16585|3,16585|1) - it's hard difficulty. so it's safe to map those drumrolls, just use the simple and readable patern for that drumroll

- 00:19:552 (19552|3) - this LN only makes it un-necessary difficult. change it to Note, so the player can focus on the Bass with additional of this 00:19:882 (19882|2) - sound There's an elevating feeling on it, doesnt really affect player too much and it makes the SN you highlighted more noticeable. call this is just my personal preference but nothing feels off on it.

- 00:21:530 (21530|2) - not make a LN like this? 00:20:871 (20871|2) - i suggest.. you do it

- 00:21:860 (21860|2) - ^ ^ nope, i dont want anymore shielding on it. One shield on the start of the noise is enough

- the drumroll start here 00:36:695 (36695|1,36695|0) -

*Insane

i'll be strict with the snapping

- 00:01:667 - i still hear a sound here

- 00:06:530 - 00:06:777 - 00:07:025 - 00:07:272 - 00:07:849 - 00:08:096 - 00:08:343 - 00:08:591 - 00:09:167 - 00:09:415 - 00:09:662 - 00:09:909 - and so.. intended? if yes. why you map this part then 00:10:156 - , it have same sound like the part that i mention. pay attention to the distance between those triples. also to make it easily noticeable than Special

- 00:27:629 (27629|1) - and all similar sound as this. it use 2 sound.. not one... Intended, because the distance between each sound is too close and make it sequentive 1/4 notes is quite awkward when played while the most noticeable thing here is a kick and bass

except this 00:28:618 (28618|2) - 00:31:255 (31255|1) - 00:33:893 (33893|0) - 00:36:530 (36530|0) - They are exactly the same o_O i dont get what makes it different >.>

- 01:12:134 (72134|1) - care to explain me why you use only 1 note here? i hear it same as the synth below.. from loudness and type of sound Pay attention again with the distance ahead of it. its 1/2 so it'll creates minijack. since this part is kinda calm, I'm trying to avoid minijack as possible

- 01:37:684 (97684|1,97849|2) - Not make it Double?

- 01:40:239 (100239|2) - i dont see any reason of why you put this note here... There's still sound there

ok. mod done

for Special... the mod are almost same as Insane. especialy the double synth part
Thanks for mod :D :D
No reply=fixed
Leonita

Mod request from where. 6s5x2s

Column
1 | 2 | 3 | 4

[Easy]
- 00:21:860 (21860|2) - move to 4
[Normal]
- 01:20:376 (80376|2) - move to 1
- 01:20:541 (80541|1) - move to 4
[Hard]
- 00:04:882 (4882|1) - remove, suara yg gini sebelumnya cmn 1 note
- 00:05:706 (5706|0,6036|0) - remove, ghost'-'
- 00:13:618 (13618|0,13618|3,13865|3,13865|0) - sama 00:14:112 (14112|1,14112|2) - msh 1bagian, not recommend. mending 00:14:112 (14112|2,14112|1) - disamain sama 00:13:865 (13865|3,13865|0) - , 00:14:277 (14277|0) - removed, from 00:14:112 - rearrage lyk http://puu.sh/pGaEb/b34927d9a8.jpg.
- 00:20:871 (20871|2) - single note ae
- 00:24:992 (24992|2,25321|2,25651|1,25981|1,26310|2,26640|2) - ghost?'-'
- 00:56:475 - ini sama kyk yg 00:14:112 - :)
- 00:59:442 (59442|0,59772|2,60101|0,60761|3,61091|0,61420|2) - dll ghost? ato dikasih hitson disini leugha'-'
- 01:17:739 (77739|3,77904|2) - ctrl j
- 01:20:376 (80376|2) - move to 1
- 01:23:508 - add 2 note
- 01:26:145 - add 1 note
- 01:28:783 - add 2 note
- 01:29:277 - add 1 note
Maaf kaa mod nya dikit, hengset nye tinggalan wkwk. GLHF :)
Topic Starter
Rivals_7

yuleee wrote: 3c32g


Mod request from where. 6s5x2s

Column
1 | 2 | 3 | 4

[Easy]
- 00:21:860 (21860|2) - move to 4 nope, same pitch as notes below
[Normal]
- 01:20:376 (80376|2) - move to 1 These are intended for pitch relevancy so nope sorry :<
- 01:20:541 (80541|1) - move to 4 ^
[Hard]
- 00:04:882 (4882|1) - remove, suara yg gini sebelumnya cmn 1 note hmm consider this
- 00:05:706 (5706|0,6036|0) - remove, ghost'-' #1st note = synth roll start #2nd note=synth roll end + long noise (liat insane sama special)
- 00:13:618 (13618|0,13618|3,13865|3,13865|0) - sama 00:14:112 (14112|1,14112|2) - msh 1bagian, not recommend. mending 00:14:112 (14112|2,14112|1) - disamain sama 00:13:865 (13865|3,13865|0) - , 00:14:277 (14277|0) - removed, from 00:14:112 - rearrage lyk http://puu.sh/pGaEb/b34927d9a8.jpg. Hmm enggak deh soalnya xD, LN nya pengen tetep disitu kan lagunya ada semacam "elevating feel" on it xD
- 00:20:871 (20871|2) - single note ae Normal aja pake LN :>
- 00:24:992 (24992|2,25321|2,25651|1,25981|1,26310|2,26640|2) - ghost?'-' faint kick, listen closely at 50%
- 00:56:475 - ini sama kyk yg 00:14:112 - :)
- 00:59:442 (59442|0,59772|2,60101|0,60761|3,61091|0,61420|2) - dll ghost? ato dikasih hitson disini leugha'-' ini sebenernya synth lho cuma densitynya dikurangin dari insane
- 01:17:739 (77739|3,77904|2) - ctrl j nope, - 01:17:574 (77574|3,77739|3) - <- these are on the same pitch
- 01:20:376 (80376|2) - move to 1 Nope. pitch relevancy
- 01:23:508 - add 2 note Sebenernya ini semua ngikutin melody, saya gk ngemap bass disini :>
- 01:26:145 - add 1 note
- 01:28:783 - add 2 note
- 01:29:277 - add 1 note
Maaf kaa mod nya dikit, hengset nye tinggalan wkwk. GLHF :)
Thx for mod :D
No reply=accepted
Adot
M4M

sori telat banget ngurusin banyak map h3h3

sebelum w ke pattern.
HS nya delay ms nya lebih dari 0.5 dan itu unrankable.
jadi td udh w benerin semua HS nya nanti tinggal direplace sama yang lama
link new HS : http://puu.sh/pMauP/33307f6248.rar

ok menuju ke pattern. telat banget w, udah banyak yang dimention jadi dikit doang ye di pattern. maafkan
feel free to reject

|1|2|3|4|

Easy
00:37:684 - ini kenapa gak dobel kek ini 01:51:530 - . kan sama2 buat transisi ke kiai. mending dobel aja

00:58:123 - sama 00:58:618 - add 1 buat suara snare. soalnya di section itu yang dilayer suara snare terus.

01:22:684 (82684|2,82849|1) - direarrange lagi soalnya mereka pitchnya beda sama 01:22:025 (82025|2,82354|1) - jadi gak dapet feelnya kalo dibentuk polanya kek 01:22:025 (82025|2,82354|1) - . just imo

daripada kosong mending 01:32:244 - add ln sampe 01:33:398 - buat skip streamnya dan ngelayer bassnya.. aku denger bass dikit si sampe situ

01:34:882 - same reason. sampe 01:36:036 -

01:46:420 - add 1 buat nutupin stream drum di situ

02:09:744 - sama 02:08:343 - missing snare. di add 1 kan drtd yang dilayer di 1/2 . kalo bolong malah gak enak. apalagi kalo dibarengi LN. kebih enak di add aja si imo.

Normal
00:24:497 (24497|2) - nih LN outstanding sih. tp gimana ya.. terlalu tiba2 menurut w. mending hapus aja. gaada LN kek gitu sampe akhir.

dah bagus lah yg ini

Hard
00:36:777 (36777|2,36942|1) - ghostnote..

00:36:777 (36777|2,36942|1) - saran https://osu-ppy-sh.jeuxcrack.net/ss/5511586 . ngikutin kek punyamu yg 01:50:376 (110376|2,110541|1) -

dah segitu aja
sori dikit 3hh33h
no kds kalo gak diapply
makasih
Alsty-
Heelo NM here :3

Langsung aja yaa , nih short mod ~
COLUMN GUIDE
1|2|3|4


Mod
Insane Lv.14 :
00:36:860 (36860|2,37025|2) - move 1 nambahin sedikit variasi aja :3
00:37:437 (37437|1) - move ke 4 kalo mod di atas di apply
Special Lv.16 :
01:41:640 - jujur dari sini sampe sini 01:48:893 - agak ngebosenin liatnya , di kasi variasi zigzag aja ? atau ganti isi LN di tengah (?)
asli bingung mau mod apa , soalnya hampir semua pattern dah rapih , masih blom terlalu ahli checking juga , cuma bisa ngasih saran variasi doang @@

Completed :3
no kudos if not help

Thank you for requesting , and feel free to request again on my Queue

Good Luck for rank :3
Topic Starter
Rivals_7

doykyoto wrote: 4v514e

M4M

sori telat banget ngurusin banyak map h3h3

sebelum w ke pattern.
HS nya delay ms nya lebih dari 0.5 dan itu unrankable.
jadi td udh w benerin semua HS nya nanti tinggal direplace sama yang lama
link new HS : http://puu.sh/pMauP/33307f6248.rar
wait a sec, pas gue check di audacity gak ada yg delay :/ also. sizenya malah nambah gede :u

buset dah :v

ok menuju ke pattern. telat banget w, udah banyak yang dimention jadi dikit doang ye di pattern. maafkan
feel free to reject

|1|2|3|4|

Easy
00:37:684 - ini kenapa gak dobel kek ini 01:51:530 - . kan sama2 buat transisi ke kiai. mending dobel aja disitu udh terlanjur ada LN end :u. gk enak kalo ada stacking di Easy

00:58:123 - sama 00:58:618 - add 1 buat suara snare. soalnya di section itu yang dilayer suara snare terus. that sounds seems not really important to be highlighted. flownya juga pas imo

01:22:684 (82684|2,82849|1) - direarrange lagi soalnya mereka pitchnya beda sama 01:22:025 (82025|2,82354|1) - jadi gak dapet feelnya kalo dibentuk polanya kek 01:22:025 (82025|2,82354|1) - . just imo alrite, emm rearrange somehow

daripada kosong mending 01:32:244 - add ln sampe 01:33:398 - buat skip streamnya dan ngelayer bassnya.. aku denger bass dikit si sampe situ sebenernya sengaja sih :u biar player dapet approachnya. toh easy xD

01:34:882 - same reason. sampe 01:36:036 - well , same

01:46:420 - add 1 buat nutupin stream drum di situ gk mau tiba2 ada note 1/2 :u

02:09:744 - sama 02:08:343 - missing snare. di add 1 kan drtd yang dilayer di 1/2 . kalo bolong malah gak enak. apalagi kalo dibarengi LN. kebih enak di add aja si imo.

Normal
00:24:497 (24497|2) - nih LN outstanding sih. tp gimana ya.. terlalu tiba2 menurut w. mending hapus aja. gaada LN kek gitu sampe akhir.

dah bagus lah yg ini

Hard
00:36:777 (36777|2,36942|1) - ghostnote.. Yg kedua bkn ghost yg pertama removed

00:36:777 (36777|2,36942|1) - saran https://osu-ppy-sh.jeuxcrack.net/ss/5511586 . ngikutin kek punyamu yg 01:50:376 (110376|2,110541|1) - hmm prefer keep

dah segitu aja
sori dikit 3hh33h
no kds kalo gak diapply
makasih
thx for mod :D

AetherKeys wrote: 5f33v

Heelo NM here :3

Langsung aja yaa , nih short mod ~
COLUMN GUIDE
1|2|3|4


Mod
Insane Lv.14 :
00:36:860 (36860|2,37025|2) - move 1 nambahin sedikit variasi aja :3 welp sebenernya udh niat dibikin begini. kalau di spreaded nanti malah gk enak pas di hit :u
00:37:437 (37437|1) - move ke 4 kalo mod di atas di apply ^
Special Lv.16 :
01:41:640 - jujur dari sini sampe sini 01:48:893 - agak ngebosenin liatnya , di kasi variasi zigzag aja ? atau ganti isi LN di tengah (?) well, sebenernya pas sama song pacenya imo. jadi ya prefer keep ;w;
asli bingung mau mod apa , soalnya hampir semua pattern dah rapih , masih blom terlalu ahli checking juga , cuma bisa ngasih saran variasi doang @@

Completed :3
no kudos if not help

Thank you for requesting , and feel free to request again on my Queue

Good Luck for rank :3
Thx for mod, but nothing is accepted. really sorry ;w;
Virtue-


Virtue's Mania Modding Queue


Things that you need to know :
  1. this mod contains of suggestions, something that need to be fixed, and my opinions
  2. if your map still need to be fixed, just req in my queue

General
Title/Artist : OK!
Song : OK!
BPM/Offset : OK!
BG/Video : OK!
Hitsounds : OK!

OMG, ni lagu enak bgt >w<) bilang" dong klo mau buat map enak :3

Easy Lv. 4
most of this pattern are nice and well made enough :D
00:21:200 (21200|1,21365|1,21530|3,21860|3) - ini di buat jadi gini aja, lebih enak
00:58:123 - miss it?
di 01:32:244 - sama di 01:34:822 - bisa di kasih LN
01:38:673 (98673|1) - change it to LN(?)

Normal Lv. 8
00:21:200 (21200|1,21365|1,21530|3,21860|3) - masalah ini lagi :v ganti sama kek diff easy

Hard Lv. 12
No comment, good job

Insane Lv. 14
NO COMMENT, OMG THIS IS PERFECT

Special Lv. 16
ummmm...... i'm really disappointed with this diff, maybe u should do some selfmod by opening Insane's reference

-END OF MOD-


SCORES
87 / 100
OMG, I HOPE THIS MAP WILL RANKED ASAP :3
Topic Starter
Rivals_7

Virtue- wrote: 60133k



Virtue's Mania Modding Queue


Things that you need to know :
  1. this mod contains of suggestions, something that need to be fixed, and my opinions
  2. if your map still need to be fixed, just req in my queue

General
Title/Artist : OK!
Song : OK!
BPM/Offset : OK!
BG/Video : OK!
Hitsounds : OK!

OMG, ni lagu enak bgt >w<) bilang" dong klo mau buat map enak :3 huee

Easy Lv. 4
most of this pattern are nice and well made enough :D
00:21:200 (21200|1,21365|1,21530|3,21860|3) - ini di buat jadi gini aja, lebih enak Think of something differently but yea, change somehow
00:58:123 - miss it? Intended, focus to main melody
di 01:32:244 - sama di 01:34:822 - bisa di kasih LN Sengaja kosong :u breaktime bagi newbie
01:38:673 (98673|1) - change it to LN(?) Not fit with the song

Normal Lv. 8
00:21:200 (21200|1,21365|1,21530|3,21860|3) - masalah ini lagi :v ganti sama kek diff easy Pitchnya sama semua :u

Hard Lv. 12
No comment, good job

Insane Lv. 14
NO COMMENT, OMG THIS IS PERFECT

Special Lv. 16
ummmm...... i'm really disappointed with this diff, maybe u should do some selfmod by opening Insane's reference Insane =/= Special so..... uhh...... variasi lah :v

-END OF MOD-


SCORES
87 / 100
OMG, I HOPE THIS MAP WILL RANKED ASAP :3
coba ini nilai gue pas BN exam kemaren /plak
Thx for mod :D
lenpai
hihi

special
p nice handstreams

00:15:926 - might be better idk https://osu-ppy-sh.jeuxcrack.net/ss/5527226
00:18:233 - LNs could work visually better if they went on a 4321 motion
00:22:684 (22684|3,22849|0) - this is some pretty weird sound converting these two notes to a 1/2 LN could express this better
00:24:827 (24827|1,24992|2,25074|1) - swap col
00:58:618 (58618|3,58618|0,58618|1) - is different from the other triples above it in of sound so move 00:58:783 (58783|1,58948|1) - to 3
01:38:426 (98426|2,98508|0,98591|3) - convert to 423 just so that 01:38:673 (98673|0,98838|0,99003|0) - will be more defined
02:09:992 - uh why drop the 1/4 if its still running

o cant nitpick this gj

insane
00:07:519 - kinda sad that you used minijacks here but not on special
00:36:860 - is this kamui? plays properly anyway
ok i got nothing here

/me throws stars for a pretty trashy mod
Topic Starter
Rivals_7

Lenfried- wrote: 26a3s

hihi

special
p nice handstreams

00:15:926 - might be better idk https://osu-ppy-sh.jeuxcrack.net/ss/5527226
00:18:233 - LNs could work visually better if they went on a 4321 motion dont think that would be comfy, also the way you hit these will be kinda like split trill, which is the pattern i kinda like it xD
00:22:684 (22684|3,22849|0) - this is some pretty weird sound converting these two notes to a 1/2 LN could express this better dunno tho but still feel that there is 4 synth there
00:24:827 (24827|1,24992|2,25074|1) - swap col
00:58:618 (58618|3,58618|0,58618|1) - is different from the other triples above it in of sound so move 00:58:783 (58783|1,58948|1) - to 3
01:38:426 (98426|2,98508|0,98591|3) - convert to 423 just so that 01:38:673 (98673|0,98838|0,99003|0) - will be more defined
02:09:992 - uh why drop the 1/4 if its still running

o cant nitpick this gj

insane
00:07:519 - kinda sad that you used minijacks here but not on special SPecial literally more dense than this. also Special used 3 sequence bass, while here I only use two. which is why i prefer minjack
00:36:860 - is this kamui? plays properly anyway ye :3
ok i got nothing here

/me throws stars for a pretty trashy mod
Thx for mod and le 2 stars Lenfried :D
AyeAries

Mod 4w6j20


Sorry for too late to mod this one :cry: Here we go!
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Easy Lv. 4]
  1. There's no problem for me but i have suggestion/s about sample hitsounds :)
  2. 00:14:442 - 00:14:607 - 00:14:772 - 00:14:937 - 00:15:101 - 00:15:266 - 00:15:431 - this one, put Clap.wav (40% volume) and apply also in Normal Lv. 8
  3. 00:36:777 - Clap.wav (10% volume) and apply also in Normal Lv. 8
  4. 00:36:860 - Clap.wav (15% volume) and apply also in Normal Lv. 8
  5. 00:36:942 - Clap.wav (20% volume) and apply also in Normal Lv. 8
  6. 00:37:025 - Clap.wav (25% volume) and apply also in Normal Lv. 8
  7. 00:37:107 - Clap.wav (30% volume) and apply also in Normal Lv. 8
  8. 00:37:189 - Clap.wav (35% volume) and apply also in Normal Lv. 8
  9. 00:37:272 - 00:37:354 - 00:37:437 - 00:37:519 - 00:37:601 - Clap.wav (40% volume) and apply also in Normal Lv. 8
  10. 00:56:558 - 00:56:640 - 00:56:722 - 00:56:805 - 00:56:887 - 00:56:970 - 00:57:052 - 00:57:134 - 00:57:217 - 00:57:299 - 00:57:382 - 00:57:464 - 00:57:547 - 00:57:629 - 00:57:711 - Clap.wav (volume 40%) and don't apply this one in Normal Lv. 8
  11. 01:49:305 - 01:49:387 - 01:49:470 - 01:49:552 - 01:49:634 - 01:49:717 - 01:49:799 - 01:49:882 - 01:49:964 - 01:50:047 - 01:50:129 - Clap.wav (volume 40%) and apply also in Normal Lv. 8
[Normal Lv. 8]
  1. 00:03:728 (3728|1) - this one, move to column 1 for consistency
  2. 00:19:222 (19222|2) - this one, move to column 4 for consistency
  3. 00:20:211 (20211|2) - this one, move to column 4 for consistency.
  4. 00:36:860 (36860|3) - this one, i think the starting point of LN is 00:36:695
  5. 01:23:591 (83591|2) - this one, move to column 4 for consistency.
[Hard Lv. 12]
  1. 01:37:684 (97684|2) - this one, move to column 4 for consistency.
  2. 01:38:673 (98673|0) - this one, move to column 2 for consistency.
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and here's my goodluck to your beatmap :D
Topic Starter
Rivals_7

Shiro-neechan wrote: 533r13


Mod 4w6j20


Sorry for too late to mod this one :cry: Here we go!
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Easy Lv. 4]
  1. There's no problem for me but i have suggestion/s about sample hitsounds :)
  2. 00:14:442 - 00:14:607 - 00:14:772 - 00:14:937 - 00:15:101 - 00:15:266 - 00:15:431 - this one, put Clap.wav (40% volume) and apply also in Normal Lv. 8
  3. 00:36:777 - Clap.wav (10% volume) and apply also in Normal Lv. 8
  4. 00:36:860 - Clap.wav (15% volume) and apply also in Normal Lv. 8
  5. 00:36:942 - Clap.wav (20% volume) and apply also in Normal Lv. 8
  6. 00:37:025 - Clap.wav (25% volume) and apply also in Normal Lv. 8
  7. 00:37:107 - Clap.wav (30% volume) and apply also in Normal Lv. 8
  8. 00:37:189 - Clap.wav (35% volume) and apply also in Normal Lv. 8
  9. 00:37:272 - 00:37:354 - 00:37:437 - 00:37:519 - 00:37:601 - Clap.wav (40% volume) and apply also in Normal Lv. 8
  10. 00:56:558 - 00:56:640 - 00:56:722 - 00:56:805 - 00:56:887 - 00:56:970 - 00:57:052 - 00:57:134 - 00:57:217 - 00:57:299 - 00:57:382 - 00:57:464 - 00:57:547 - 00:57:629 - 00:57:711 - Clap.wav (volume 40%) and don't apply this one in Normal Lv. 8
  11. 01:49:305 - 01:49:387 - 01:49:470 - 01:49:552 - 01:49:634 - 01:49:717 - 01:49:799 - 01:49:882 - 01:49:964 - 01:50:047 - 01:50:129 - Clap.wav (volume 40%) and apply also in Normal Lv. 8
If you was referring for making a "Storyboard sound sample", then its a nope. Didnt really want to confuse newbie players since the song itself already have a similar noise. nothing accepted here, sorry ;w;

[Normal Lv. 8]
  1. 00:03:728 (3728|1) - this one, move to column 1 for consistency No change
  2. 00:19:222 (19222|2) - this one, move to column 4 for consistency No change
  3. 00:20:211 (20211|2) - this one, move to column 4 for consistency. alrite
  4. 00:36:860 (36860|3) - this one, i think the starting point of LN is 00:36:695 Nope, Following drum roll
  5. 01:23:591 (83591|2) - this one, move to column 4 for consistency. Nope, pitch
[Hard Lv. 12]
  1. 01:37:684 (97684|2) - this one, move to column 4 for consistency.
  2. 01:38:673 (98673|0) - this one, move to column 2 for consistency. ^ Nope, both are intended for to made some trilling feel
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and here's my goodluck to your beatmap :D
Thx for mod and star :D
blackcow30
You requested a mod from my queue. I can't find errors in this map, I think is good already, so I can't give you a decent mod.
I'm here just to say that, haha.

Only one thing:
When I this map, seems like it have an ID error with another map (same song, different mappers = Interlude-Rivals_7)
I've ed it a lot of times, and that thing persists. Check it, please!

Sorry for late answer, good luck with your map!
Topic Starter
Rivals_7
Done with the error. (maybe)

so I ed the mapset and get the same problem like you, then i delete those two additional diff and re. I Re again and that problem seems not occured anymore.

Thx for pointing out the error Blackcow :D xDD
why does anyone doesnt pointing this out before lel
Protastic101
Ohh, now this is a nice song. Did you base your hitsounds off the hard diff? XD

Incoming late mod
[General]- Hm, I think you should reduce OD of insane down to ~7.7 or so since there's still a fair amount of LNs compared to notes.
- OD 9 is probably pushing it too far for a difficulty with only 7 notes per LN. Maybe ~8.5 is better?
- Your soft-hitnormal is really quiet. I'd consider amplifying it by a few dB in audacity.

[Easy]00:16:420 - Add a note here to signify the tom? This is due to it being the transition into a next section, and also to differentiate this sound from the other simple 1/1 drum sounds.
00:27:464 (27464|2,27794|1,28123|2) - This is more of a visual thing looking in the editor, but control H to avoid 00:27:464 (27464|2) making a shield with 00:26:805 (26805|2) when they aren't the same pitch?
00:27:629 - and since the kick here seems fairly loud, I'd consider adding a note here.
00:32:244 - ^^ This way, it adds a little more variation to the map and can be a bit more challenging to beginning players.
01:07:025 (67025|1,68343|0) - These are the same note so remove 01:08:343 (68343|0) and extend 01:07:025 (67025|1) to 01:09:662
01:09:662 - So this is where a few more parts are added into the music, and I think the mapping should reflect that, so why not add notes at places like 01:10:321 - 01:11:475 - 01:12:959 - 01:14:112 (and etc.) to represent the hihat crunch?
01:20:541 (80541|0,80871|3) - Jack these since they're the same pitch?
01:25:816 (85816|2,86145|1) - ^^
01:32:244 - Consider adding an LN from here to 01:33:398 to represent the 1/4 drum rolls and synth. This measure already feels pretty empty.
01:43:783 - Add a note for the kick here to differentiate it from the rest of the measure?
02:01:915 - Just a visual suggestion, but try this?

[Normal]00:34:717 (34717|0,35047|1) - Visual suggestion, control J?
00:47:244 - Why not make the notes in these measures doubles like you did at 00:06:365 ? The sounds are slightly different, but I think they're both heavy enough for two notes.
01:37:354 - This measure is very similar in of sound to 01:34:882 or 01:32:244 so why not use an LN to represent this measure instead of mapping actual notes?
01:38:673 - If above is accepted, make this a double for the clap?
02:12:052 (132052|2,132134|3) - Since this is 1/4, consider moving it to two hands instead of one since it kind of came as a surprise to me since I don't think you've used 1/4 at all in this diff until here.

[Hard]00:16:255 - Yay, visual suggestions again. But honestly, I think this is a little easier to read than what you have now.
00:26:805 (26805|0,26887|2,26970|1,27052|3) - And maybe try making this a 1 -> 4 roll instead?
00:36:942 (36942|1) - Why not start this burst as a {43}{12} burst? So it'd look something like this instead
00:56:475 - I just made a realization. Why don't you map the 1/4 here and at 00:14:277 but you mapped it at 00:36:860 ?
01:40:651 (100651|3) - This LN is actually only 1/4 long because there's another synth here at 01:40:733
So the only real problem I noticed with this diff are the inconsistencies of what you choose to map and what you don't, like the drum rolls I mentioned above, and also the toms at 01:50:871 - 01:50:953 - 01:51:283 - which you mapped in the beginning at 00:15:926

I'm not good enough to mod Insane or Special T.T
Topic Starter
Rivals_7

Protastic101 wrote: 4i5137

Ohh, now this is a nice song. Did you base your hitsounds off the hard diff? XD

Incoming late mod
[General]- Hm, I think you should reduce OD of insane down to ~7.7 or so since there's still a fair amount of LNs compared to notes. I still like the current OD tbh, Streams and mini jack on the earlier part is justified enough that this is "Insane"
- OD 9 is probably pushing it too far for a difficulty with only 7 notes per LN. Maybe ~8.5 is better? 8,7 instead xd
- Your soft-hitnormal is really quiet. I'd consider amplifying it by a few dB in audacity. I dont think so, This one literally the same one that Avalon used in his Anemoi map. and imo its still audible

[Easy]00:16:420 - Add a note here to signify the tom? This is due to it being the transition into a next section, and also to differentiate this sound from the other simple 1/1 drum sounds. This was intended. since its the most recognizable noise around. at least for Newbie players
00:27:464 (27464|2,27794|1,28123|2) - This is more of a visual thing looking in the editor, but control H to avoid 00:27:464 (27464|2) making a shield with 00:26:805 (26805|2) when they aren't the same pitch? Hand balance, and the shielding its not really matter since its quite far and pretty easy to recognize
00:27:629 - and since the kick here seems fairly loud, I'd consider adding a note here.
00:32:244 - ^^ This way, it adds a little more variation to the map and can be a bit more challenging to beginning players.
01:07:025 (67025|1,68343|0) - These are the same note so remove 01:08:343 (68343|0) and extend 01:07:025 (67025|1) to 01:09:662
01:09:662 - So this is where a few more parts are added into the music, and I think the mapping should reflect that, so why not add notes at places like 01:10:321 - 01:11:475 - 01:12:959 - 01:14:112 (and etc.) to represent the hihat crunch? LN with an SN beside it are literally difficult for most newbies due to their hand independence. Also i just want to limit the mapping into the main melody here
01:20:541 (80541|0,80871|3) - Jack these since they're the same pitch? I dont think that kind pattern isnt fit for EZ tho i know the noise call for it
01:25:816 (85816|2,86145|1) - ^^ ^
01:32:244 - Consider adding an LN from here to 01:33:398 to represent the 1/4 drum rolls and synth. This measure already feels pretty empty. This is kinda a break time for newbies. no change here
01:43:783 - Add a note for the kick here to differentiate it from the rest of the measure? dont want to add anymore 1/2 note distance here. just to make it really easy to recognize
02:01:915 - Just a visual suggestion, but try this? Nope, hand balance works more better if its not stair

[Normal]00:34:717 (34717|0,35047|1) - Visual suggestion, control J? Nope, Hand balance
00:47:244 - Why not make the notes in these measures doubles like you did at 00:06:365 ? The sounds are slightly different, but I think they're both heavy enough for two notes. The other SNs I made afterwards have the same kind of noise and loudness and its mapped as Single. Since the distance between notes is rather more close (3/4) than on - 00:06:365 - which is 1/1 mapping it as double is kinda overkill in NM
01:37:354 - This measure is very similar in of sound to 01:34:882 or 01:32:244 so why not use an LN to represent this measure instead of mapping actual notes? I focused on the kick here. mapping it as an LN is kinda awkward imo
01:38:673 - If above is accepted, make this a double for the clap? Its rather soft, so nope
02:12:052 (132052|2,132134|3) - Since this is 1/4, consider moving it to two hands instead of one since it kind of came as a surprise to me since I don't think you've used 1/4 at all in this diff until here.

[Hard]00:16:255 - Yay, visual suggestions again. But honestly, I think this is a little easier to read than what you have now. This pattern is somehow remind me to a spaceship xD. anyways oki then
00:26:805 (26805|0,26887|2,26970|1,27052|3) - And maybe try making this a 1 -> 4 roll instead? I dont think drumroll is fit with the stair. I usually use stair if its sound like a burst (ex: like Capsaicin or smth)
00:36:942 (36942|1) - Why not start this burst as a {43}{12} burst? So it'd look something like this instead
00:56:475 - I just made a realization. Why don't you map the 1/4 here and at 00:14:277 but you mapped it at 00:36:860 ? Because there is already an LN to signify the buildup noise
01:40:651 (100651|3) - This LN is actually only 1/4 long because there's another synth here at 01:40:733 This is intended to cover 2 synth actually, but uhh consider this anyway
So the only real problem I noticed with this diff are the inconsistencies of what you choose to map and what you don't, like the drum rolls I mentioned above, and also the toms at 01:50:871 - 01:50:953 - 01:51:283 - which you mapped in the beginning at 00:15:926 There is a sound that signify the buildup vocal, thats why I mapped an LN there. also using 1/4 beside an LN is kinda overkill too. at - 00:15:926 - there is only a drum there

I'm not good enough to mod Insane or Special T.T But you're good at modding easier diff xD
Thx for modding. No reply = fixed xD
Shinzo-
[Special Lv. 16]
00:16:008 - bisa dibikin 2 note soalny suara sama kea 00:15:926 -
00:27:299 (27299|1) - dibikin note biasa, biar kerasa perpindahan phase nya di 00:27:464 - . yg lu bikin 00:27:299 (27299|1,27629|1,27959|1) - seolah lagunya berjalan terus gitu dari 00:27:299 -
00:35:211 - terlalu over imo 4 note. but ane yakin lu gabakal ubah ini
00:37:025 - pola |14| |23| |13 |23| lebih cocok imo soalny lu denger kan ada suara 00:36:695 (36695|3,36860|3) - lanjut. emang sih udah ada 00:36:695 (36695|0,36860|0,37025|0,37189|0,37354|0,37519|0,37684|0) - tapi skalian juga buat 00:37:025 - ini semua 2 note stream patternnya 2 kiri 2 kanan terus ntar bosen
00:37:849 (37849|0) - ini delete aja yawla gaada yg bisa baca ini --" SV kaya gitu siapa yg bisa baca
00:51:118 - add pls
00:55:981 - add buat snarenya lah
01:21:530 - 01:26:805 - kalo ngikut konsistensi harusnya ini 2 note
01:56:063 - harusnya ada LN kecil kea 01:54:744 (114744|2) - dan 01:56:145 (116145|2) - gausah LN karna synt ny gaada yg nahan

GoodLuck
Frim4503

Col : 1|2|3|4|5|6|7

General 6285k

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Special Lv. 16 6w3569

  1. 00:04:552 -ada suara yg cocok buat LN try this > http://puu.sh/q1pB3/be3f80817f.png
  2. 00:14:112 (14112|3,14112|0) -make this triple, sin this note is still following this 00:13:865 (13865|2,13865|0,13865|1) -
  3. 00:18:975 (18975|3) -remove. ghost note.
  4. 00:29:937 (29937|1,29937|0,29937|2,29937|3) -kenapa hrs pake 4 note ? 3 aja udh cukup tuh
  5. 00:32:244 (32244|1) -move to 3. Better to follow this 00:32:080 (32080|2) - disamain seperti yg ini
  6. 00:34:552 (34552|2,34717|2) -
  7. 00:35:211 (35211|1,35211|0,35211|2,35211|3) -^same like before
  8. 01:07:684 (67684|1,67684|2) -klo ini atao ini 01:08:343 (68343|2,68343|1) -salah satu dirubah. Karna udh beda sound dan jaraknya agak berdekatan
  9. 01:16:750 (76750|2,76750|1) -bagusan move to 3,4. Trus pindah 01:17:080 (77080|3) -ke 2
    ^01:17:739 (77739|0) -pindah ke 4
    ^01:17:904 (77904|3) -pindah ke 1
    ^biar notenya kelihatan lebih rapid an bisa mengikuti musiknya lebih baik
  10. 01:19:882 (79882|3) -move to 1. Biar beda sama note utk sound sebelumnya
  11. 01:30:761 -01:31:915 -jujur utk sound seperti ini aku lebih suka klo 3 notenya diganti jadi LN. biar bisa follow sound sebelumnya.
  12. 01:54:497 (114497|3,114497|1,114497|0) - jujur ini maunya gimana ? soalnya ini beda pattern, padahal soundnya sama 01:51:860 (111860|3,111860|1) -01:52:519 (112519|3,112519|1) -
  13. 01:55:816 -^
  14. 01:57:794 -^
Sorry Cuma 1 diff (maklum gratisan)
Saran buat SVnya minta tolong sama org yg lebih berpengalaman. Karna utk saat ini SVnya masih terasa kurang mulus, jdi susah utk dimainin.
Mod Done
Topic Starter
Rivals_7

Shinzo- wrote: 6cn5k

[Special Lv. 16]
00:16:008 - bisa dibikin 2 note soalny suara sama kea 00:15:926 -
00:27:299 (27299|1) - dibikin note biasa, biar kerasa perpindahan phase nya di 00:27:464 - . yg lu bikin 00:27:299 (27299|1,27629|1,27959|1) - seolah lagunya berjalan terus gitu dari 00:27:299 -
00:35:211 - terlalu over imo 4 note. but ane yakin lu gabakal ubah ini Tau aja =3=
00:37:025 - pola |14| |23| |13 |23| lebih cocok imo soalny lu denger kan ada suara 00:36:695 (36695|3,36860|3) - lanjut. emang sih udah ada 00:36:695 (36695|0,36860|0,37025|0,37189|0,37354|0,37519|0,37684|0) - tapi skalian juga buat 00:37:025 - ini semua 2 note stream patternnya 2 kiri 2 kanan terus ntar bosen nah.... transisi ke triple note di akhirannya itu bakal agak ribet imo
00:37:849 (37849|0) - ini delete aja yawla gaada yg bisa baca ini --" SV kaya gitu siapa yg bisa baca awkwk ntar ganti. masih nyari speed yg pas disini
00:51:118 - add pls No obvious melody here (100% playback)
00:55:981 - add buat snarenya lah
01:21:530 - 01:26:805 - kalo ngikut konsistensi harusnya ini 2 note different noise dari double yg lainnya di sekitar
01:56:063 - harusnya ada LN kecil kea 01:54:744 (114744|2) - dan 01:56:145 (116145|2) - gausah LN karna synt ny gaada yg nahan okeh

GoodLuck
Thx for mod :D tunggu mod dari saia yak

Frim4503 wrote: 2a5628


Col : 1|2|3|4|5|6|7

General 6285k

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Special Lv. 16 6w3569

  1. 00:04:552 -ada suara yg cocok buat LN try this > http://puu.sh/q1pB3/be3f80817f.png
  2. 00:14:112 (14112|3,14112|0) -make this triple, sin this note is still following this 00:13:865 (13865|2,13865|0,13865|1) - Intended. because of transition
  3. 00:18:975 (18975|3) -remove. ghost note. uhh no actually. its a synth melody
  4. 00:29:937 (29937|1,29937|0,29937|2,29937|3) -kenapa hrs pake 4 note ? 3 aja udh cukup tuh Impactnya lebih gede dari triple2 yg lain imo
  5. 00:32:244 (32244|1) -move to 3. Better to follow this 00:32:080 (32080|2) - disamain seperti yg ini
  6. 00:34:552 (34552|2,34717|2) - hmm..... kurang comfy nantinya
  7. 00:35:211 (35211|1,35211|0,35211|2,35211|3) -^same like before ^
  8. 01:07:684 (67684|1,67684|2) -klo ini atao ini 01:08:343 (68343|2,68343|1) -salah satu dirubah. Karna udh beda sound dan jaraknya agak berdekatan
  9. 01:16:750 (76750|2,76750|1) -bagusan move to 3,4. Trus pindah 01:17:080 (77080|3) -ke 2
    ^01:17:739 (77739|0) -pindah ke 4
    ^01:17:904 (77904|3) -pindah ke 1
    ^biar notenya kelihatan lebih rapid an bisa mengikuti musiknya lebih baik
  10. 01:19:882 (79882|3) -move to 1. Biar beda sama note utk sound sebelumnya imo they're the same sound and same loudness .3.
  11. 01:30:761 -01:31:915 -jujur utk sound seperti ini aku lebih suka klo 3 notenya diganti jadi LN. biar bisa follow sound sebelumnya. subjective. ane sih pengen yg kayak gini aja biar lebih ketahuan patternnya
  12. 01:54:497 (114497|3,114497|1,114497|0) - jujur ini maunya gimana ? soalnya ini beda pattern, padahal soundnya sama 01:51:860 (111860|3,111860|1) -01:52:519 (112519|3,112519|1) -
  13. 01:55:816 -^
  14. 01:57:794 -^ Reworked all xDD
Sorry Cuma 1 diff (maklum gratisan)
Saran buat SVnya minta tolong sama org yg lebih berpengalaman. Karna utk saat ini SVnya masih terasa kurang mulus, jdi susah utk dimainin. okeh wkwkwk
Mod Done
Random kali datengnya xD Thx for mod :D
No reply=fixed
ArcherLove
hi~
1~4

lv.4

00:18:233 (18233|0) - mulai di 00:18:069 - ?
00:21:860 (21860|3) - pindah ke 3?

lv.8

00:21:365 (21365|3,21530|3) - pindah ke 1-2? -> 00:21:860 (21860|3) - pindah ke 3
00:29:772 (29772|2,29772|0,29937|1,29937|3,30101|2) - http://puu.sh/q22EK/92e2dacd21.jpg
00:39:003 (39003|3) - pindah ke 3?
00:42:629 (42629|0) - pindah ke 4 -> 00:42:959 (42959|3) - pindah ke 3
00:58:948 (58948|0,58948|1) - move to 2-3?

hitsound

:u

lv.12

01:30:926 (90926|1,90926|0,91091|1,91091|0) - http://puu.sh/q236X/4c5f6f7578.jpg
01:31:750 (91750|0,91750|1) - pindah ke 2-3?
01:33:563 (93563|1,93563|2,93728|2,93728|1) - http://puu.sh/q238f/4aa7094f91.jpg
01:34:552 (94552|1,94552|2) - 1-4? -> 01:34:882 (94882|0) - move to 2
^ -> 01:36:036 (96036|3,96036|2,96200|2,96200|3,96365|2,96365|3) - http://puu.sh/q23at/2785024a16.jpg
01:37:189 (97189|3,97189|2) - 2-3?

lv.14

00:37:107 (37107|1) - pindah ke 1?
00:56:393 (56393|1) - pindah ke 3 lebih enak kayaknya?
01:52:684 (112684|1,112849|0) - ctrl+j lebih enak imo
02:01:255 (121255|2) - pindah ke 4?

lv.16

01:16:255 (76255|3,76310|2,76365|1,76420|3,76475|2,76530|1,76585|3,76750|1,76750|2) - http://puu.sh/q23Qm/6b2701d772.jpg biar beda
01:38:838 (98838|0) - pindah ke 4?
01:39:662 (99662|0) - pindah ke 3?

selain patternnya yang hampir sama, udah cocok~
gl!

https://osu-ppy-sh.jeuxcrack.net/s/469443 owo)9
Topic Starter
Rivals_7

ArcherLove wrote: 4x5l1m

hi~
1~4

lv.4

00:18:233 (18233|0) - mulai di 00:18:069 - ? Itu buat ngecover suara glitch =3=
00:21:860 (21860|3) - pindah ke 3? same pitch sama yg bwh

lv.8

00:21:365 (21365|3,21530|3) - pindah ke 1-2? -> 00:21:860 (21860|3) - pindah ke 3 hmm agak beda dikit
00:29:772 (29772|2,29772|0,29937|1,29937|3,30101|2) - http://puu.sh/q22EK/92e2dacd21.jpg sama aja sih wkwkk xD
00:39:003 (39003|3) - pindah ke 3?
00:42:629 (42629|0) - pindah ke 4 -> 00:42:959 (42959|3) - pindah ke 3
00:58:948 (58948|0,58948|1) - move to 2-3? same pitch hue :u

hitsound

:u | :P

lv.12

01:30:926 (90926|1,90926|0,91091|1,91091|0) - http://puu.sh/q236X/4c5f6f7578.jpg agak beda dikiiiiiit
01:31:750 (91750|0,91750|1) - pindah ke 2-3? keep deh :3
01:33:563 (93563|1,93563|2,93728|2,93728|1) - http://puu.sh/q238f/4aa7094f91.jpg
01:34:552 (94552|1,94552|2) - 1-4? -> 01:34:882 (94882|0) - move to 2 No change
^ -> 01:36:036 (96036|3,96036|2,96200|2,96200|3,96365|2,96365|3) - http://puu.sh/q23at/2785024a16.jpg
01:37:189 (97189|3,97189|2) - 2-3? Nup :3

lv.14

00:37:107 (37107|1) - pindah ke 1? emang dari awal udh niat bikin kyk gini. so nope xD
00:56:393 (56393|1) - pindah ke 3 lebih enak kayaknya? ndak deh, biar sama kayak yg lain di depannya :3
01:52:684 (112684|1,112849|0) - ctrl+j lebih enak imo
02:01:255 (121255|2) - pindah ke 4?

lv.16

01:16:255 (76255|3,76310|2,76365|1,76420|3,76475|2,76530|1,76585|3,76750|1,76750|2) - http://puu.sh/q23Qm/6b2701d772.jpg biar beda
01:38:838 (98838|0) - pindah ke 4? V
01:39:662 (99662|0) - pindah ke 3? ^yg dua ini sama pitchnya, so nopu xD

selain patternnya yang hampir sama, udah cocok~
gl!

https://osu-ppy-sh.jeuxcrack.net/s/469443 owo)9
Sangkyu :D No Reply = fix
Pic suggest ada yg di rearrange sendiri :3
Valentrixe
hue ngaret gara" mudik lebaran ;w;
for m4m yaaa with https://osu-ppy-sh.jeuxcrack.net/s/366126

mod
[Insane Lv.14]
  1. 01:50:211 - saran: http://puu.sh/q2llv/6c452f9d9d.jpg
  2. 01:53:014 (113014|0) - ini mestinya end di 01:54:167 - , ga perlu ngikutin 01:53:343 (113343|2,113673|2,114003|1) - , soalnya diff Hard ga ada LN di bagian ini, bakal aneh kalau tiba" di diff yg ini langsung ngikutin 2 instrumen, kalau mau keep lebih baik di Hard kasih LN juga buat ngikutin main synth nya aja, supaya bertahap, diff Hard ngikutin 1 instrumen, diff Insane ngikutin 2 instrumen
  3. 02:05:541 (125541|2) - ubah ke LN
  4. 02:05:706 (125706|1) - suara nya di mulai dari 02:05:871
  5. 02:06:365 - saran: http://puu.sh/q2lEF/2fbaf11528.jpg
[Special Lv.16]
  1. 00:07:354 - add LN? 1/2 beat aja ckup, buat nonjolin suara nya di bagian ini
  2. 00:08:673 - ^
  3. 00:09:992 - ^
  4. 00:11:310 - ^
  5. 00:16:173 (16173|0) - ghost?
  6. 00:36:942 - saran pattern, fokus ke synth aja: http://puu.sh/q2jBZ/a62d2c6235.jpg
  7. 00:37:684 - 4.00x terlalu cepat, note selanjutnya juga posisinya di tengah jadi agak susah buat dilihat, aku saranin buat ganti SV nya jadi kyk gini:
  8. 00:56:228 - tambahin note?
  9. 00:57:876 - ^ ?
  10. 00:58:700 - ^
  11. 00:58:865 - ^
  12. 00:59:030 - ^
maaf sedikit :(

lagu nya enak ngiung ngiung wkwkwk
take my star ` 3`)/
erlinadewi-
Itu diff hitsound nya kaga diapus val?
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