[Normal]00:16:465 (16465|1) - Move this to 3 for pitch relevancy.
00:33:437 - Shouldn't you also add a note here for the kick?
00:42:522 - Something interesting you could try in this measure is putting some of the same sounds, like these kicks 00:43:208 (43208|1,43551|4) in the same column, and moving these claps 00:43:380 (43380|0,43722|3) into column 3 like where 00:42:865 (42865|2) is. So, something like this

00:50:751 - I'd highly suggest adding another note here to represent the heavy piano chord or whatever here.
00:53:151 (53151|2) - My pitch relevancy senses are tingling, and they say that this should be moved to 1 because it's lower in pitch than 00:52:122 (52122|1)
00:53:494 (53494|0) - And if the above is accepted, move this to 1 because it's a nice high note.
00:53:837 - Finally, ^^ is accepted, I'd consider shifting these next couple bell notes a few columns to the left for pitch relevancy.
00:57:265 (57265|5,57437|2) - Shift this one column to the right because the pitch is like, way higher than the previous 4 notes.
00:57:608 (57608|5) - ^^ If above's accepted, make sure to move this to the same column as 00:57:265 (57265|5)
01:11:237 and 01:17:065 and 01:11:922 - Consider adding notes here because there's a snare on the 1/4 right before the notes. Reason why I decided to point this out was because you do the same thing at 01:23:237 (83237|3) and I think it might help a less experienced player predict that note if they already know that in this section there are some 1/4 notes; right now, 01:23:237 (83237|3) just comes unexpectedly in a section where a player might think you won't use 1/4, so I guess adding those notes is like a way to introduce it? I don't know what I'm saying anymore. Have a cat gif

01:25:037 (85037|6,85037|2,86408|1,86408|5) - Control J for pitch relevancy because the first chord is lower than the second chord.
01:28:637 - I'd consider adding a note for the tom here cause it transitions a little better since the player just knows to play a short 1/2 burst rather than play 01:28:465 (88465|1,88465|3) and then wait a beat and lose their momentum(?)
01:39:265 - I'd also consider adding a note here for the kick.
01:39:608 and 01:39:951 - ^^ except it's for the claps. You do pretty much that at 01:44:580 so I can now use Offensive attack: "Map consistency" to get you to accept mua ah ah ah ah (or not, you can always reject if you've got a good enough counterattack ^.^)
[Hard]So, you know that pitch relevancy stuff I mentioned in Normal? Yeah, like, apply that stuff here if possible.
00:15:780 - Make this a triple too because it has a bell and drum layered over it like at 00:15:094 (15094|0,15094|1,15094|4)
00:17:151 (17151|6,17151|3) - ^^
00:53:494 (53494|0) - But that pitch relevancy I mentioned T.T
01:01:294 (61294|1) - I know you're trying to follow PR here (and that I've been bugging you to do so), but I think it'd be a little easier to read if this stair pattern started in column 5 so you don't have to do a jump from left to right with 01:01:294 (61294|1,61380|3,61465|2)
01:15:094 (75094|2,75265|6) - Shhh, control H this for pitch relevancy...
01:15:437 (75437|0,76122|2) - And then control H this then shift all the way to column 3
01:22:551 - Seeing that you're following the hihat clicks or whatever they're called in this section, add a note here to complete this burst.
01:49:722 - This measure is nice and all, but I think it'd be easier for a hard difficulty to make this measure a broken stream by following the toms to get something like so

01:49:894 (109894|4,110151|2,110494|2,110837|4,111008|3) - To get the above, I removed these notes, and shifted 01:50:922 (110922|1) to 4 and 01:50:751 (110751|3) to 2
01:55:208 (115208|4,115208|6) - Why not move one of these notes up to 01:55:251 on the 1/8 snap for the arpeggio?
[Insane]01:12:008 - Dude. Mercy XD
01:28:465 (88465|2,88465|1,88551|5,88551|4,88637|0,88637|1,88722|5,88722|6) - Replace one of the notes in the jump with a 1/4 LN?