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N.M.S.T - Snowflakes [OsuMania] 1u1328

posted
Total Posts
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Topic Starter
Deleted_259972
This beatmap was submitted using in-game submission on 2017년 3월 5일 일요일 at 오후 11:37:47

Artist: N.M.S.T
Title: Snowflakes
Source: Deemo
BPM: 175
Filesize: 3744kb
Play Time: 02:01
Difficulties Available:
  1. Hard - 7Key (3.36 stars, 971 notes)
  2. Insane - 7Key (4.67 stars, 1531 notes)
  3. Normal - 7Key (1.91 stars, 504 notes)
: N.M.S.T - Snowflakes
Information: Scores/Beatmap Listing
---------------
ManiManiac Mapping Contest #1 First Place
Ready for BN CHECK

Re after May 30th
June 12th - Deleted "hitsound" Diff
it's 2017 and i look at it and it's piece of shit
March 5th - Bubble Popped
it's 2018 and i look at it and it's in MWC7K2018 RO16 Mappool
and it's still piece of shit

Bubbled by ??? Qualified by ???




Aruel


그냥 스을쩍 한번 보고감 ㅇㅇ

태그 지우는게좋을듯 ㅋ

Insane

00:05:580 (5580|0) - 1/6

00:34:122 (34122|6,34122|3) - 얘네둘은 차라리 붙여놓는게 좋을수도있음 00:33:951 (33951|5,33951|0,34037|1,34037|4) - 이거두개랑 소리가 다르니 좀더 맵을 잘 느낄수있을거같음

00:48:008 - 여기 너가 노트 2개쓴거처럼 심볼있지않?

01:06:522 - 뭔가 이게더 깔끔해보임 https://osu-ppy-sh.jeuxcrack.net/ss/5127599

01:12:008 - 여기 노트 하나만으로 시작하는거 의도? 보면 다른 8스냅들도 비슷한소리에 다 2개로 시작하던데

01:39:951 - 00:34:122 (34122|6,34122|3) - 와 같은이유

01:40:208 (100208|3) - 얘를 없에는 편이 스타트지점을 좀더 강조하고 칠떄 잘 칠수있을거같음

01:55:294 (115294|4) - 1/6

Hard

하드도 변속 킵할거 확실함?

00:12:351 - 이거 스페이스 의도한거는 알겠는데 이거 좀 밸런스 부러지지않음? 차라리 파트가 바뀌는 지점에서 좀 다른선으로 분리를 하는게 나을거같음 난이도도 하드니 ㅋㅋ 비슷한 얘들들자면 00:17:837 - 이렇게

00:24:180 - 여기 일관성 유지를 위해 하나 추가. 보면 퉁.탁에는 다 2개씩쓰고있네

01:00:351 - ~ 01:01:722 - 여기도 차라리 00:58:294 - 이거랑 비슷하게 써 보면 더 조용한부분이 훨 어렵고 약간 언더맵핑 느낌이 들어서 별로 좋아보이지가 않음

01:51:094 (111094|5) - 이거 제거. 음계 맞출려는거는 알겠지만 지우는게 훨씬더 치기 편ㅇ할거임 ㅇㅇ

01:55:294 (115294|2) - 이거 지우거나 1/6로 맞춰, 처음부분에는 1/6있는지점에 노트를 안썻으니 난 지우는쪽을 추천

Normal

아니 왜 하위난이도로 갈수록 간격이 죨라 좁아져 ㅋㅋㅋㅋㅋㅋㅋ

참고로 노말난이도는 내가 심사를 할때부터 좀 너무 무리스럽게 어렵다 생각드는 부분이 많았음. 그거 집중적으로 집어줄게

00:01:037 (1037|0,1122|1,1208|2,1294|3) - 일단 처음부터 난이도 비율상 되게 어려운 패턴임 이게 애초에 노말에 1/4을 쓰는게 꽤나 어려운거라서 뭐 시작지점을 강조하고싶다면 킵하고 아니면 지우든가하는데 난 차라리 1/2 사용을 추천

00:12:351 - 여기는 하드랑 같은이유임, 스페이스 죨라기러

00:17:837 - 이것도 좀 분산시켜 파트를 한부분씩만 더 나누셈

01:06:865 (66865|5,66951|1,67037|5,67122|1) - 이거는 솔직히 노말에서 너무 오바임ㅋㅋㅋㅋㅋㅋㅋㅋㅋ

01:13:465 (73465|0) - 이것도 마찬가지. 보면 롱놋이 1/8을 커버하는데 차라리 그렇게하지말고 그냥 일반노트로 커버를 하는게 더 좋을수있음

01:28:808 (88808|2,88894|4,88980|2,89065|4,89151|2) - 오바야 ㅠ

01:55:294 (115294|2) - 1/6인데 마찬가지로 삭제추천.처음에는 쓰지도않았고 노말에서는 1/6은 절대로 추천안해줌

전체적으로 괜찮지만 노말이 난이도비례에 좀 많이 어려운감이있었음
조금만 다듬으면 아주 괜찮은맵 될거같으니 랭크 간바레 ㅋㅋ
참고로 그냥 한번 슥 훑어본거라 도움 별로 안될수도있음
Topic Starter
Deleted_259972

Fresh Chicken wrote: 66263d



그냥 스을쩍 한번 보고감 ㅇㅇ ㅅ...스을쩍

태그 지우는게좋을듯 ㅋ

Insane

00:05:580 (5580|0) - 1/6 모딩 처음과 끝을 똑같은 지적으로 하는 수미상관법

00:34:122 (34122|6,34122|3) - 얘네둘은 차라리 붙여놓는게 좋을수도있음 00:33:951 (33951|5,33951|0,34037|1,34037|4) - 이거두개랑 소리가 다르니 좀더 맵을 잘 느낄수있을거같음 17 26 45로 수정

00:48:008 - 여기 너가 노트 2개쓴거처럼 심볼있지않? 거긴 띵소리만 있고 피아노는 없어서 1개만 했.

01:06:522 - 뭔가 이게더 깔끔해보임 https://osu-ppy-sh.jeuxcrack.net/ss/5127599 오른쪽에 5 7 6 5 이거 피아노 음정 따라간거 ㅇㅇ
근데 깔끔하긴 저게 더 깔끔하네 일단 보류


01:12:008 - 여기 노트 하나만으로 시작하는거 의도? 보면 다른 8스냅들도 비슷한소리에 다 2개로 시작하던데 미스테잌 (01:14:751 - 여기도 수정)

01:39:951 - 00:34:122 (34122|6,34122|3) - 와 같은이유 같은 패턴으로 바꿈

01:40:208 (100208|3) - 얘를 없에는 편이 스타트지점을 좀더 강조하고 칠떄 잘 칠수있을거같음 오옹 그거 삭제하고 01:40:294 (100294|2) - 4로 옮김

01:55:294 (115294|4) - 1/6 모딩 처음과 끝을 똑같은 지적으로 하는 수미상관법

Hard

하드도 변속 킵할거 확실함? 그렇게 심한 변속은 아니라서 다른 모더 지적 나올때까지 놔둘 예정

00:12:351 - 이거 스페이스 의도한거는 알겠는데 이거 좀 밸런스 부러지지않음? 차라리 파트가 바뀌는 지점에서 좀 다른선으로 분리를 하는게 나을거같음 난이도도 하드니 ㅋㅋ 비슷한 얘들들자면 00:17:837 - 이렇게 ㅇㅋㅇㅋ 이렇게 수정하면 됐나

00:24:180 - 여기 일관성 유지를 위해 하나 추가. 보면 퉁.탁에는 다 2개씩쓰고있네 와 저기 왜 빼먹었지

01:00:351 - ~ 01:01:722 - 여기도 차라리 00:58:294 - 이거랑 비슷하게 써 보면 더 조용한부분이 훨 어렵고 약간 언더맵핑 느낌이 들어서 별로 좋아보이지가 않음 하긴 뒷부분에서도 피아노 롱노트로 안하고 노트 하나하나로 했으니 괜찮겠다
오버매핑 걱정했더니 이번엔 언더매핑 ㅂㄷㅂㄷ


01:51:094 (111094|5) - 이거 제거. 음계 맞출려는거는 알겠지만 지우는게 훨씬더 치기 편ㅇ할거임 ㅇㅇ 뜨앗 저기 근데 2개면 뭔가 허전하단 말이야 흐음
일단 보류


01:55:294 (115294|2) - 이거 지우거나 1/6로 맞춰, 처음부분에는 1/6있는지점에 노트를 안썻으니 난 지우는쪽을 추천 지움

Normal

아니 왜 하위난이도로 갈수록 간격이 죨라 좁아져 ㅋㅋㅋㅋㅋㅋㅋ 전체 패턴 보려고 ㅂㄷ

참고로 노말난이도는 내가 심사를 할때부터 좀 너무 무리스럽게 어렵다 생각드는 부분이 많았음. 그거 집중적으로 집어줄게 쉬운 난이도 만드는 연습을 해야하나

00:01:037 (1037|0,1122|1,1208|2,1294|3) - 일단 처음부터 난이도 비율상 되게 어려운 패턴임 이게 애초에 노말에 1/4을 쓰는게 꽤나 어려운거라서 뭐 시작지점을 강조하고싶다면 킵하고 아니면 지우든가하는데 난 차라리 1/2 사용을 추천 저거 전체를 1에다가 롱노트 길게 놓아봄. 어떨지 나중에 봐야겠

00:12:351 - 여기는 하드랑 같은이유임, 스페이스 죨라기러 하드랑 똑같이 수정

00:17:837 - 이것도 좀 분산시켜 파트를 한부분씩만 더 나누셈 5353 6262 7171 6262

01:06:865 (66865|5,66951|1,67037|5,67122|1) - 이거는 솔직히 노말에서 너무 오바임ㅋㅋㅋㅋㅋㅋㅋㅋㅋ ssibal jiral (2스냅 6 2)

01:13:465 (73465|0) - 이것도 마찬가지. 보면 롱놋이 1/8을 커버하는데 차라리 그렇게하지말고 그냥 일반노트로 커버를 하는게 더 좋을수있음 ㅇㅎ 하드에서도 저 패턴 그대로 했는데 그것도 수정. 좀 치기 애매하긴 했음

01:28:808 (88808|2,88894|4,88980|2,89065|4,89151|2) - 오바야 ㅠ SSIBAL JIRAL (2스냅 3 5)

01:55:294 (115294|2) - 1/6인데 마찬가지로 삭제추천.처음에는 쓰지도않았고 노말에서는 1/6은 절대로 추천안해줌 ㅇㅋㅇㅋ

전체적으로 괜찮지만 노말이 난이도비례에 좀 많이 어려운감이있었음 이지노말 만드는 연습 필요한듯 ㅇㅇ
조금만 다듬으면 아주 괜찮은맵 될거같으니 랭크 간바레 ㅋㅋ ㄳㄳ
참고로 그냥 한번 슥 훑어본거라 도움 별로 안될수도있음 예?
걍 BN 되라
이게 한번 슥이라니

개감사
MadBricktree
RRM모딩큐에서 왔습니다

0|1|2|3|4|5|6

디모 <3
Neko Mimi Sho Ta

Hard
00:08:922 - 피아노 소리가 들리는데요
00:50:751 - 더블로 바꾸는게 좋을거 같은데요
00:54:180 - ~ 00:55:551 - 1/2마다 피아노가 있는거 같은데요
01:15:094 - 노트 추가?
01:19:894 - & 01:20:237 - 갑자기 노트수가 늘었네요, 같은 소리인 01:19:551 - , 01:21:265 - 와 01:18:865 - 는 2개인데요
01:52:808 - & 01:53:151 - 피아노 소리가 있는거 같은데요

Insane
00:08:922 - 피아노 소리가 들립니다.
00:27:180 - 노트추가? 마라카스/하이햇/제가 모르는 악기 (???) 소리가 들리는거 같은데요.
00:31:294 - ^
00:35:408 - ^
00:36:780 - ^
00:38:151 - ^
00:39:522 - ^
00:40:894 - ^
00:42:265 - ^
00:43:465 - 하이햇 (?) 소리가 빠졌네요.
01:08:322 - 노트추가?
01:09:694 - ^
01:18:608 - 더블로 만드는게 좋을거 같습니다.
01:27:780 - 여기 피아노랑 01:26:408 - 여기 피아노는 비슷하게 들리는데요
01:52:808 - & 01:53:151 - 피아노 소리가 들리네요.
찾은게 별로 없네요...
맵이 벌써 좋아 보이네요.


삐슝~

모드가 짧아서 죄송합니다.
Topic Starter
Deleted_259972

Minseo2000 wrote: 3k196l

RRM모딩큐에서 왔습니다

0|1|2|3|4|5|6

디모 <3
Neko Mimi Sho Ta 예?

Hard
00:08:922 - 피아노 소리가 들리는데요 따라가기가 애매해서 일단은 ㅂㄷ
00:50:751 - 더블로 바꾸는게 좋을거 같은데요 오케이
00:54:180 - ~ 00:55:551 - 1/2마다 피아노가 있는거 같은데요 여기는 종소리만 따라가봤어요!
01:15:094 - 노트 추가? OK
01:19:894 - & 01:20:237 - 갑자기 노트수가 늘었네요, 같은 소리인 01:19:551 - , 01:21:265 - 와 01:18:865 - 는 2개인데요 아.
01:52:808 - & 01:53:151 - 피아노 소리가 있는거 같은데요 처음부분이랑 똑같은 이유로 애매해서 안따라갔어요

Insane
00:08:922 - 피아노 소리가 들립니다. Hard랑 같은 이유
00:27:180 - 노트추가? 마라카스/하이햇/제가 모르는 악기 (???) 소리가 들리는거 같은데요. 이 모딩은 다 적용하지 않았어요 ㅠㅠ
00:31:294 - ^ 이유는 소리가 잘 들리지 않았고
00:35:408 - ^ 전체적인 박자를 유지하기 위해
00:36:780 - ^ 거절했어요 ㅠㅠ
00:38:151 - ^ ^
00:39:522 - ^ ^
00:40:894 - ^ ^
00:42:265 - ^ ^
00:43:465 - 하이햇 (?) 소리가 빠졌네요. 적용!
01:08:322 - 노트추가? 흐음 글쎄요...
01:09:694 - ^ ^
01:18:608 - 더블로 만드는게 좋을거 같습니다. 넹!
01:27:780 - 여기 피아노랑 01:26:408 - 여기 피아노는 비슷하게 들리는데요 아, 그러네요. 01:27:780 - 여기 노트 하나 추가!
01:52:808 - & 01:53:151 - 피아노 소리가 들리네요. Hard랑 같은 이유!
찾은게 별로 없네요...
맵이 벌써 좋아 보이네요. 히익


삐슝~

모드가 짧아서 죄송합니다.
도움 많이 됐어요!
모딩 별로 안 짧던데
Kawawa
mod
[General]
1. 하드와 인세인에서 와이드스크린 서포트 끄세요!
2. 배경이미지가 1280 720이니, http://puu.sh/p3dbk/d240c13f57.png ◁ 1366x768
3. 노말, 하드는 오디오 프리뷰 섹션이 01:28:722 - 인세인은 01:28:808 - 여기네요. 서로 일치시켜주셔야 합니다.

[7K Normal]
01:06:522 (66522|4,66694|2,66865|5,67037|1) - 오히려 애매한듯한 느낌.
01:06:865 - ~ 01:07:208 - 여기에서 나오는 빠른 드럼롤 때문에, 01:06:522 - ~ 01:06:865 - 여기와는 확실히 비교되는 느낌.
01:06:522 (66522|4,66694|2,66865|5,67037|1) - 오히려 같은 스냅 노트를 넣어서 규칙적인 비트를 표현하기보다는, 롱놋으로 마감하여 확실히 구분지어서 느낌을 살려주는게 더 포인트 있다고 생각하네요. 샘플 http://puu.sh/p39t9/49aa443aab.jpg

01:12:351 - 노트 1개 추가. 이 파트에 드럼롤은 메인 리듬이라고 생각하며, 롱놋이 끝나는 시점에서 그 직후 화이트라인 노트가 아닌, 레드라인으로 연결되는 노트는 매우 부자연스러운 느낌으로 이어질 수 있어요.

01:22:465 - 노트 1개 추가. 이곳에 노트를 비워서 01:22:637 (82637|1,82808|2,82980|1) - 이쪽을 부각 시키셨지만, 실제로는 01:22:294 - ~ 01:22:980 - 여기가 같은 드럼롤의 흐름이고, 텀을 둔후 다시 01:23:237 - 여기서부터 이어지죠.
저는 추가하여, 2스냅 드럼롤 리듬을 유지하는게 낫다고 생각하네요.


01:28:465 - 여기에 노트를 1개를 추가하여 강조한다면, 다음 노트들 01:28:808 (88808|2,88980|4,89151|1,89151|0) - 과는 다르게 비교되는 느낌을 살릴 수 있지 않나 싶네요.
01:28:465 - 이 부분 자체가 더 임팩트가 있고, 특별히 4스냅을 사용하여 배경악기를 사용한 것도 아니기 때문에, 노말에만 추가하셔도 무방합니다.

01:50:751 (110751|6,110751|4,110922|3,111094|2,111094|0) - 이 부분을 조금더 부드러운 표현으로 바꾸면서, 개성있게 표현하자면 http://puu.sh/p3adu/ba00c75e1e.jpg 이것도 나쁘지 않나싶네요.
어렵다고 생각하실지도 모르겠지만, 노말 난이도에서 문제 안되요. 그냥 제안.

[7K Hard]
솔직히 하드에선 집을게 없긴해요.
그러나 굳이 집자면, 노말, 인세인과의 노트 밀도 분포를 조금 더 개선하기 위해서
01:17:837 (77837|1,78008|5) - 이 숏롱을 8스냅 드럼들 표현으로 대체하셨는데,
그것보다는 http://puu.sh/p3cWL/76c3813995.jpg 이런식으로 각각 2노트로 드럼쪽에 느낌을 실어 주면 어떨까 싶네요.
숏롱으로 쓰신 것이 노말과 비교 했을 때 차이가 없고, 인세인과 갭이 너무 크기 때문.

[7K Insane]
01:12:180 (72180|6,72180|4,72265|2,72265|5) - 여기가 특별히 부각된다는 점은 못느끼겠네요.
01:12:351 (72351|1,72351|0,72437|3,72437|4,72522|2,72522|1) - 여기는 드럼쪽으로 인해서, 부각된다는 면을 느낄 수 있으나, 저쪽은 이쪽에 비해 그러한 느낌이 들지 않아서, 노트를 줄여 이 부각되는 차이를 조금 개선 하셔야 할 듯 해요.
샘플 :: http://puu.sh/p3cwD/2fbc786980.jpg
노트를 이전 패턴들과 동일하게 같은 소리들에서 평등한 양을 맞춰주는것도 좋지만, 주변 사운드에서 어떤 사운드가 부각되고 그걸 살리느냐를 초점으로 두셔야해요.

01:13:465 - 01:13:637 - 부분들도 동일합니다. 샘플 :: http://puu.sh/p3cFo/70ff27fcac.jpg

01:13:980 - 동일 합니다. 노트 1개 제거.

또 하나의 이해를 돕기위해..
01:14:665 - 이 부분에서는 노트를 추가 하실수 있어요. 확실히 부각된다는 느낌이 있고, 01:11:922 - 여기와 동일한 구조입니다.
즉 확실히 부각되는 소리가 있는곳은 2노트로 사용하는데 사유가 될 수 있어요.

01:40:465 - 노트 1개추가. 01:39:094 - 01:37:722 - 이러한 동일한 킥에서 3개를 사용했따는 점을 알수 있음.

랭크에 큰 지장이 되는 요소는 없으나,
몇몇 파트는 다시 한 번 보면서 더 좋게 개선할 수 있다고도 생각합니다!
훌륭한 맵이에요. MMC#1 :D
Topic Starter
Deleted_259972

Kawawa wrote: t503g

mod
[General]
1. 하드와 인세인에서 와이드스크린 서포트 끄세요!
2. 배경이미지가 1280 720이니, http://puu.sh/p3dbk/d240c13f57.png ◁ 1366x768
3. 노말, 하드는 오디오 프리뷰 섹션이 01:28:722 - 인세인은 01:28:808 - 여기네요. 서로 일치시켜주셔야 합니다.모두 인세인에 맞췄습니다
ALL FIX

[7K Normal]
01:06:522 (66522|4,66694|2,66865|5,67037|1) - 오히려 애매한듯한 느낌.
01:06:865 - ~ 01:07:208 - 여기에서 나오는 빠른 드럼롤 때문에, 01:06:522 - ~ 01:06:865 - 여기와는 확실히 비교되는 느낌.
01:06:522 (66522|4,66694|2,66865|5,67037|1) - 오히려 같은 스냅 노트를 넣어서 규칙적인 비트를 표현하기보다는, 롱놋으로 마감하여 확실히 구분지어서 느낌을 살려주는게 더 포인트 있다고 생각하네요. 샘플 http://puu.sh/p39t9/49aa443aab.jpg
롱놋으로 끝내는 부분은 살렸습니다. 왠지 초반 드럼은 살려도 괜찮을 것 같아 이렇게 했어요:


01:12:351 - 노트 1개 추가. 이 파트에 드럼롤은 메인 리듬이라고 생각하며, 롱놋이 끝나는 시점에서 그 직후 화이트라인 노트가 아닌, 레드라인으로 연결되는 노트는 매우 부자연스러운 느낌으로 이어질 수 있어요. 아, 이건 원래 넣는게 의도였는데 깜빡했나보네요. 1에 추가

01:22:465 - 노트 1개 추가. 이곳에 노트를 비워서 01:22:637 (82637|1,82808|2,82980|1) - 이쪽을 부각 시키셨지만, 실제로는 01:22:294 - ~ 01:22:980 - 여기가 같은 드럼롤의 흐름이고, 텀을 둔후 다시 01:23:237 - 여기서부터 이어지죠.
저는 추가하여, 2스냅 드럼롤 리듬을 유지하는게 낫다고 생각하네요.
흐으음. 근데 이 부분은 오직 킥드럼 소리만 따라가서 01:22:465 - 이 부분을 비워놨던 거에요.
그리고 저기를 비우면 뭔가 리듬감이랄까 그게 살아나는것같아서 일단 킵했어요



01:28:465 - 여기에 노트를 1개를 추가하여 강조한다면, 다음 노트들 01:28:808 (88808|2,88980|4,89151|1,89151|0) - 과는 다르게 비교되는 느낌을 살릴 수 있지 않나 싶네요.
01:28:465 - 이 부분 자체가 더 임팩트가 있고, 특별히 4스냅을 사용하여 배경악기를 사용한 것도 아니기 때문에, 노말에만 추가하셔도 무방합니다.
호오 이건 마음에 드네요. 4에 추가

01:50:751 (110751|6,110751|4,110922|3,111094|2,111094|0) - 이 부분을 조금더 부드러운 표현으로 바꾸면서, 개성있게 표현하자면 http://puu.sh/p3adu/ba00c75e1e.jpg 이것도 나쁘지 않나싶네요.
어렵다고 생각하실지도 모르겠지만, 노말 난이도에서 문제 안되요. 그냥 제안.
ㅇㅅㅇ?!
일단 원래대로 킵할게요
제가 매핑하던 스타일이랑 너무 많이 차이가 나는것같아서 ㅂㄷ;


[7K Hard]
솔직히 하드에선 집을게 없긴해요.
그러나 굳이 집자면, 노말, 인세인과의 노트 밀도 분포를 조금 더 개선하기 위해서
01:17:837 (77837|1,78008|5) - 이 숏롱을 8스냅 드럼들 표현으로 대체하셨는데,
그것보다는 http://puu.sh/p3cWL/76c3813995.jpg 이런식으로 각각 2노트로 드럼쪽에 느낌을 실어 주면 어떨까 싶네요.
숏롱으로 쓰신 것이 노말과 비교 했을 때 차이가 없고, 인세인과 갭이 너무 크기 때문.
흐음. 생각해볼만 하네요.
2노트씩으로 적용하되
원래 롱노트는 살렸어요! (8스냅이라서 롱놋 없으면 허전해보였)


[7K Insane]
01:12:180 (72180|6,72180|4,72265|2,72265|5) - 여기가 특별히 부각된다는 점은 못느끼겠네요.
01:12:351 (72351|1,72351|0,72437|3,72437|4,72522|2,72522|1) - 여기는 드럼쪽으로 인해서, 부각된다는 면을 느낄 수 있으나, 저쪽은 이쪽에 비해 그러한 느낌이 들지 않아서, 노트를 줄여 이 부각되는 차이를 조금 개선 하셔야 할 듯 해요.
샘플 :: http://puu.sh/p3cwD/2fbc786980.jpg
노트를 이전 패턴들과 동일하게 같은 소리들에서 평등한 양을 맞춰주는것도 좋지만, 주변 사운드에서 어떤 사운드가 부각되고 그걸 살리느냐를 초점으로 두셔야해요.
아, 이건 실수였네요 ㅋㅋㅋ
절대 의도한게 아닌 ㅠㅠ



01:13:465 - 01:13:637 - 부분들도 동일합니다. 샘플 :: http://puu.sh/p3cFo/70ff27fcac.jpg

01:13:980 - 동일 합니다. 노트 1개 제거.

또 하나의 이해를 돕기위해..
01:14:665 - 이 부분에서는 노트를 추가 하실수 있어요. 확실히 부각된다는 느낌이 있고, 01:11:922 - 여기와 동일한 구조입니다.
즉 확실히 부각되는 소리가 있는곳은 2노트로 사용하는데 사유가 될 수 있어요.

여기까지 다 고쳤어요
다 실수였네요 ㅂㄷ;


01:40:465 - 노트 1개추가. 01:39:094 - 01:37:722 - 이러한 동일한 킥에서 3개를 사용했따는 점을 알수 있음.
수정! 하드에는 이 실수가 더 많더라구요;

랭크에 큰 지장이 되는 요소는 없으나,
몇몇 파트는 다시 한 번 보면서 더 좋게 개선할 수 있다고도 생각합니다!
훌륭한 맵이에요. MMC#1 :D
MMC#1 :3
모딩 감사합니다!!
셀프모딩의 소중함을 또 느끼게된..
Niks
와 랭되는데 큰 문제가있는 요소가 없대;
재능 인정!
Topic Starter
Deleted_259972

Niks wrote: 51w6j

와 랭되는데 큰 문제가있는 요소가 없대;
재능 인정!
재능이라뇨오오
제가 업로드안하고 자기연습용으로 매핑한 맵도 많아요
xanibabe
a random english mod appears :0
columns:|1|2|3|4|5|6|7|

normal
00:12:351 (12351|3) - for the repeated note on column 4 i would move it to column 1
00:15:094 (15094|0) - and then i would move the repeated note here to column 7
00:49:551 (49551|2,49637|3,49722|5) - this might be a little fast to hit for a normal
01:07:208 - to 01:16:808 - the single note mapping in this section to the percussion (like 01:08:580 (68580|0,68922|0,69180|1,69608|2) - ) is really hard to time, especially for a normal difficulty, so maybe you could instead map the bass notes? although, i do like the accents at 01:12:008 (72008|5) - and 01:14:751 (74751|1) -
01:49:722 (109722|4,109808|2,109980|4,110065|2,110237|5,110322|1,110494|5,110580|1) - these notes are deceivingly hard to hit because the rhythm is slightly different from the previous ones but looks almost the same, i would change these to two LNs (01:49:722 - to 01:50:065 - and 01:50:237 - to 01:50:580 - )
01:55:208 - should be two note chord

hard
00:12:351 (12351|3) - i would move repeated note to column 7 (similar to normal)
00:16:465 (16465|6) - and move this repeated note to column 1
00:58:465 (58465|4) - move to 6 for comfortability (also lines up with 00:58:980 (58980|5) - )
01:49:722 - to 01:51:094 - this last bit felt harder to read and play than other parts of the map (but maybe i'm just bad). if you want to make it easier to read, i would move the LNs to columns 1 and 7

at first i thought the SVs were annoying because they weren't sighreadable but i changed my mind once i got used to them
01:23:665 - except this one. it's annoyingly slow to me, you only have half a beat to react to the slower speed, and its LNs rather than exactly what the piano is in the song (which is fine, but harder to time when coupled with an SV change)
you could add SVs at 01:12:008 (72008|5) - and 01:14:751 (74751|0) - to accent that sound, visual ones like a stop-type (so you could make the first half of the LN .75x and the second half 1.5x so that it's still sightreadable)

tbh the maps were fun 10/10
Topic Starter
Deleted_259972

xanibabe wrote: 3d4op

a random english mod appears :0
columns:|1|2|3|4|5|6|7|

normal
00:12:351 (12351|3) - for the repeated note on column 4 i would move it to column 1 nah
00:15:094 (15094|0) - and then i would move the repeated note here to column 7 nah
00:49:551 (49551|2,49637|3,49722|5) - this might be a little fast to hit for a normal Deleted one in the blue line. little weird but applied for now.
01:07:208 - to 01:16:808 - the single note mapping in this section to the percussion (like 01:08:580 (68580|0,68922|0,69180|1,69608|2) - ) is really hard to time, especially for a normal difficulty, so maybe you could instead map the bass notes? eh I'ma keep that because that's not "that" hard to hit and also that matches up with the song. although, i do like the accents at 01:12:008 (72008|5) - and 01:14:751 (74751|1) -
01:49:722 (109722|4,109808|2,109980|4,110065|2,110237|5,110322|1,110494|5,110580|1) - these notes are deceivingly hard to hit because the rhythm is slightly different from the previous ones but looks almost the same, i would change these to two LNs (01:49:722 - to 01:50:065 - and 01:50:237 - to 01:50:580 - ) Normal diff needs hard part too imo :^) I'll change it when next modder tells me to.
01:55:208 - should be two note chord Fixed

hard
00:12:351 (12351|3) - i would move repeated note to column 7 (similar to normal) nah
00:16:465 (16465|6) - and move this repeated note to column 1 nah
00:58:465 (58465|4) - move to 6 for comfortability (also lines up with 00:58:980 (58980|5) - ) ooh good idea
01:49:722 - to 01:51:094 - this last bit felt harder to read and play than other parts of the map (but maybe i'm just bad). if you want to make it easier to read, i would move the LNs to columns 1 and 7 why didn't I think of that lol applied

at first i thought the SVs were annoying because they weren't sighreadable but i changed my mind once i got used to them
01:23:665 - except this one. it's annoyingly slow to me, you only have half a beat to react to the slower speed, and its LNs rather than exactly what the piano is in the song (which is fine, but harder to time when coupled with an SV change)
you could add SVs at 01:12:008 (72008|5) - and 01:14:751 (74751|0) - to accent that sound, visual ones like a stop-type (so you could make the first half of the LN .75x and the second half 1.5x so that it's still sightreadable)
ok that is the problem. I'll fix it in the next update

tbh the maps were fun 10/10
AYY :DD

THANK YOU FOR MODDING
blackcow30
Hi, from my modding queue! These are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^
Warning: I'm a little bit strict with pitch relevance

Column 1|2|3|4|5|6|7

General
I feel I could be better with...
Normal
OD: 7 HP: 7.5

HD
OD: 8 HP: 8

Insane:
OD: 8.5 HP: 8.5
Normal
00:28:122 (28122|1) - Move to col 7
00:28:465 (28465|5) - Move to col 2 (more comfortable)
00:28:294 (28294|4) - Move to col 4 ^
00:28:808 (28808|6) - Move to col 6 ^
00:33:780 - Add note (I think this isn't hard, so you can add note here)
00:34:037 - ^
00:35:665 (35665|2) - Move to col 2 (Pitch Relevance), like in 00:35:665 (35665|2)
00:47:494 - Add note in col 5
00:47:665 (47665|2) - Move to col 6
00:47:837 - Add note in col 7
00:48:865 (48865|2,49208|2,49551|2) - Move to col 2 because is the same sound as in 00:50:237 (50237|1) -
00:49:637 - Add note in col 5
00:50:751 - I think you can put a LN in this piano note
00:55:551 (55551|5,55894|1,56237|4,56237|2) - Ctrl+H to this notes (Pitch R.)
00:58:294 (58294|0,58465|3,58637|2,58980|5,58980|3) - Ctrl+H ^
01:08:237 (68237|6) - Move to col 5 (Pitch R)
01:09:951 (69951|1) - Move to col 4 ^
01:11:322 (71322|3) - Move to col 2
01:11:494 (71494|1) - Move to col 6 or 7
01:13:722 (73722|6) - Move to col 5
01:14:065 (74065|4,74237|3,74408|2) - Move three columns to the left (more comfortable )
01:15:437 (75437|6) - Move to col 7 (Pitch)
(Suggestion) From 01:18:180 - to 01:23:665 - you can map the piano sounds in 1/2, and just don't map the drum sounds, like this:
because I think this is the "climax" of the song, and it need to be a little bit more explosive than the rest

Ctrl+H from 01:38:065 to 01:40:122 - (Pitch)
01:45:608 - Maybe you can add LN here like in Hard
01:46:637 - ^
01:46:980 - ^
01:52:465 (112465|2) - Move to col 6
01:53:494 (113494|0) - Move to col 7
01:54:522 (114522|6) - Move to col 3
01:55:208 (115208|4,115208|6) - Move two columns to the left (pitch)

Insane and Hard have exactly the same things (talking about Pitch Relevance), so... apply the same changes of Normal (talking about Pitch**)

Hard
00:10:980 - I like this part (sry, I had to say it ^^)
00:20:580 - This is a drum part. Need to be like:


00:21:951 - And this piano notes are clearly "descending" stairs (from right to left- from col 7 to col 1)
00:44:837 - Add note here if you want to map the piano notes (isn't necessary, looks good the drum part in 00:44:922)
00:48:865 (48865|2,49208|2,49551|2) - Move to col 2 because is the same sound as in 00:50:237 (50237|1) -
00:55:551 (55551|6,55637|5,55722|4,55808|3) - Ctrl+H (Pitch)
00:55:894 (55894|2,55980|3,56065|4,56151|5,56237|2,56237|6) - Move one columns to the right
00:58:294 (58294|0,58380|1,58465|2,58465|5,58551|3,58637|6,58722|5,58808|4,58894|3,58980|2,58980|5) - Ctrl+H (pitch)
(Suggestion) From 01:49:722 to 01:51:094 you can map the piano notes (1/4)
01:49:894 (109894|4) - Remove (there's no a drum sound)
01:50:151 (110151|2) - ^
01:50:408 (110408|5) - ^
01:52:465 (112465|2) - Move to col 5 (Pitch)
01:53:494 (113494|0) - Move to col 7 ^
01:54:522 (114522|6) - Move to col 4 ^
01:55:208 (115208|6,115208|4) - Move three columns to left ^
01:55:894 (115894|5) - Move to col 5 ^
01:56:580 (116580|3,116580|1) - Move to left
Insane
I find this diff really good already, I like it, it's truly funny and a little bit challenging (at least for me) there are good patterns. You can omit a little bit the pitch here (only a little bit!)

00:20:580 - Same as in HD
00:22:037 - ^ (You can ignore this point in Insane if you want)
00:34:122 (34122|4,34122|3) - there's no a "strong" beat here (like this 00:33:951 (33951|6,33951|0,34037|1,34037|5) - ones), you can remove one of those notes, and I think it's a little uncomfortable to play
01:26:408 (86408|0,86408|6,86408|4,86494|1,86580|2,86665|3,86751|1,86837|2,86922|3,87008|4,87094|2,87180|3,87265|4,87351|5,87437|3,87522|4,87608|5,87694|6) - Nice, I like this, but... Ctrl+H.
01:27:780 - Then remap this part
01:39:951 - Same like in 00:34:122
01:52:465 (112465|3) - Remove this note (there's only one piano note here)

That's all, hope this was helpful for you.
Good luck with your map, jakads!
Topic Starter
Deleted_259972

blackcow30 wrote: 42x6p

Hi, from my modding queue! These are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^
Warning: I'm a little bit strict with pitch relevance

Column 1|2|3|4|5|6|7

General
I feel I could be better with...
Normal
OD: 7 HP: 7.5

HD
OD: 8 HP: 8

Insane:
OD: 8.5 HP: 8.5
I will consider that with BN
Normal
ok so replying was too bothering
so no reply is either fixed, will consider, or not fixed since it was right-lower left-higher pitch or intended

00:28:122 (28122|1) - Move to col 7
00:28:465 (28465|5) - Move to col 2 (more comfortable)
00:28:294 (28294|4) - Move to col 4 ^
00:28:808 (28808|6) - Move to col 6 ^
00:33:780 - Add note (I think this isn't hard, so you can add note here)
00:34:037 - ^
00:35:665 (35665|2) - Move to col 2 (Pitch Relevance), like in 00:35:665 (35665|2)
00:47:494 - Add note in col 5
00:47:665 (47665|2) - Move to col 6
00:47:837 - Add note in col 7
00:48:865 (48865|2,49208|2,49551|2) - Move to col 2 because is the same sound as in 00:50:237 (50237|1) -
00:49:637 - Add note in col 5
00:50:751 - I think you can put a LN in this piano note
00:55:551 (55551|5,55894|1,56237|4,56237|2) - Ctrl+H to this notes (Pitch R.)
00:58:294 (58294|0,58465|3,58637|2,58980|5,58980|3) - Ctrl+H ^
01:08:237 (68237|6) - Move to col 5 (Pitch R)
01:09:951 (69951|1) - Move to col 4 ^
01:11:322 (71322|3) - Move to col 2
01:11:494 (71494|1) - Move to col 6 or 7
01:13:722 (73722|6) - Move to col 5
01:14:065 (74065|4,74237|3,74408|2) - Move three columns to the left (more comfortable )
01:15:437 (75437|6) - Move to col 7 (Pitch)
(Suggestion) From 01:18:180 - to 01:23:665 - you can map the piano sounds in 1/2, and just don't map the drum sounds, like this:
because I think this is the "climax" of the song, and it need to be a little bit more explosive than the rest
yeah I agree with the "climax" thing, but following piano is too much imo.
I'll consider about this


Ctrl+H from 01:38:065 to 01:40:122 - (Pitch)
01:45:608 - Maybe you can add LN here like in Hard
01:46:637 - ^
01:46:980 - ^
01:52:465 (112465|2) - Move to col 6
01:53:494 (113494|0) - Move to col 7
01:54:522 (114522|6) - Move to col 3
01:55:208 (115208|4,115208|6) - Move two columns to the left (pitch)

Insane and Hard have exactly the same things (talking about Pitch Relevance), so... apply the same changes of Normal (talking about Pitch**)

Hard
00:10:980 - I like this part (sry, I had to say it ^^) ayy :D
00:20:580 - This is a drum part. Need to be like:

ehh I think that pattern is too complicated for Hard diff. Just my preference :P
00:21:951 - And this piano notes are clearly "descending" stairs (from right to left- from col 7 to col 1)
those notes are following tom sounds, seems good to me.
00:44:837 - Add note here if you want to map the piano notes (isn't necessary, looks good the drum part in 00:44:922)
oh I forgot note there lel nice catch
00:48:865 (48865|2,49208|2,49551|2) - Move to col 2 because is the same sound as in 00:50:237 (50237|1) -
eh I kinda want to keep this pattern
00:55:551 (55551|6,55637|5,55722|4,55808|3) - Ctrl+H (Pitch)
hmmm I will consider this
this makes sense however current pattern looks nicer

00:55:894 (55894|2,55980|3,56065|4,56151|5,56237|2,56237|6) - Move one columns to the right
^
00:58:294 (58294|0,58380|1,58465|2,58465|5,58551|3,58637|6,58722|5,58808|4,58894|3,58980|2,58980|5) - Ctrl+H (pitch)
Fixed!
(Suggestion) From 01:49:722 to 01:51:094 you can map the piano notes (1/4)
yeah I already followed the piano notes here
01:49:894 (109894|4) - Remove (there's no a drum sound) I followed piano notes, so this doesn't matter that much :P
01:50:151 (110151|2) - ^ ^
01:50:408 (110408|5) - ^ ^
01:52:465 (112465|2) - Move to col 5 (Pitch)
01:53:494 (113494|0) - Move to col 7 ^
01:54:522 (114522|6) - Move to col 4 ^
01:55:208 (115208|6,115208|4) - Move three columns to left ^
01:55:894 (115894|5) - Move to col 5 ^
01:56:580 (116580|3,116580|1) - Move to left
remapped(?) identical to the Hard diff
Insane
I find this diff really good already, I like it, it's truly funny and a little bit challenging (at least for me) there are good patterns. You can omit a little bit the pitch here (only a little bit!)

00:20:580 - Same as in HD Same as in HD
00:22:037 - ^ (You can ignore this point in Insane if you want) ^
00:34:122 (34122|4,34122|3) - there's no a "strong" beat here (like this 00:33:951 (33951|6,33951|0,34037|1,34037|5) - ones), you can remove one of those notes, and I think it's a little uncomfortable to play
ehhh there's drum sound so I guess that's strong beat
and also changed the pattern, I wonder if it's better now

01:26:408 (86408|0,86408|6,86408|4,86494|1,86580|2,86665|3,86751|1,86837|2,86922|3,87008|4,87094|2,87180|3,87265|4,87351|5,87437|3,87522|4,87608|5,87694|6) - Nice, I like this, but... Ctrl+H. No ;w;
I don't think this matters that much?

01:27:780 - Then remap this part ^
01:39:951 - Same like in 00:34:122 yeye
01:52:465 (112465|3) - Remove this note (there's only one piano note here) oh how did I miss that

That's all, hope this was helpful for you.
Good luck with your map, jakads!
wow it was really helpful
that's why I gave you 2 kudosu lolol
thank you :D
Wonki
껄껄 채금때문에 늦어버렸성!
0 1 2 3 4 5 6
노말
00:47:494 - 음있네영 보니까 노말이랑 하드는 안집어넣으셨네여 넣는 거추천
01:13:465 (73465|0) - 드르륵 소리나는거 롱놋으로 하는게 좋지않나여?
01:17:494 (77494|2,77665|4) - 여기 단놋이 낳을거같네여 01:17:837 (77837|1,78008|5) - 여기랑 같은 느낌을 주면 좀 어색하네여
01:32:580 - 여기부분 벨음을 노트로 하나 추가하는게 어떨까영
하드
00:47:494 - 노말에서 말했다시피 노트 추가가 좋네여
01:13:465 (73465|0) - 노말에서 말했다시피 롱놋이 좋네여
01:37:037 (97037|0,97037|1) - 이거랑 맞춰주기위해01:36:865 (96865|4) - 요놈을 5번으로 옮기심이 어떨지! 위에도보면 붙어있네여
마쥐막난이도
00:55:722 (55722|5,55722|4,55808|1,55808|2) - 이부분http://puu.sh/ppUu9/f55b99623e.jpg이렇게 하는게 좀더 깔끔해 보이네여
01:05:837 - 여기 SV 좀더 자연스럽게 바꿨으면 좋겠네여
01:48:351 (108351|6,108351|3,108351|0,108522|6,108522|3,108522|0,108694|6,108694|3,108694|0,108865|0,108865|3,108865|6,109037|5,109037|3,109037|1,109208|1,109208|3,109208|5,109380|5,109380|3,109380|1,109551|1,109551|3,109551|5) - 이파트를 좀더 다양한 패턴으로 했으면 좋겠네여
예를들면http://puu.sh/ppUKo/3611f4915d.jpg 이렇게영 이건 예이니 참고만 하시길
seksu
Topic Starter
Deleted_259972

Wonki wrote: t2831

껄껄 채금때문에 늦어버렸성!
0 1 2 3 4 5 6
노말
00:47:494 - 음있네영 보니까 노말이랑 하드는 안집어넣으셨네여 넣는 거추천 오키
01:13:465 (73465|0) - 드르륵 소리나는거 롱놋으로 하는게 좋지않나여? 원래 얘도 롱놋이였는데 얘 롱놋으로 만들려면 1/4 한칸이여서 숏롱이 되어버려요
노말 난이도에서 숏롱은 좀 아닌것같았 (하드도 마찬가지)

01:17:494 (77494|2,77665|4) - 여기 단놋이 낳을거같네여 01:17:837 (77837|1,78008|5) - 여기랑 같은 느낌을 주면 좀 어색하네여 굳아이디어
01:32:580 - 여기부분 벨음을 노트로 하나 추가하는게 어떨까영 에에에에엨 다른 곳들에서도 벨음은 다 안 따라갔고 그냥 노트들은 드럼만 따라간거라서 거절 ;w;
하드
00:47:494 - 노말에서 말했다시피 노트 추가가 좋네여 오키
01:13:465 (73465|0) - 노말에서 말했다시피 롱놋이 좋네여 노말과 같은 이유
01:37:037 (97037|0,97037|1) - 이거랑 맞춰주기위해01:36:865 (96865|4) - 요놈을 5번으로 옮기심이 어떨지! 위에도보면 붙어있네여
마쥐막난이도
00:55:722 (55722|5,55722|4,55808|1,55808|2) - 이부분http://puu.sh/ppUu9/f55b99623e.jpg이렇게 하는게 좀더 깔끔해 보이네여 여기는 그냥 냅둘게요 (취향입니다)
01:05:837 - 여기 SV 좀더 자연스럽게 바꿨으면 좋겠네여 다음 모딩에서도 싫다고 하면 바꿀게요
01:48:351 (108351|6,108351|3,108351|0,108522|6,108522|3,108522|0,108694|6,108694|3,108694|0,108865|0,108865|3,108865|6,109037|5,109037|3,109037|1,109208|1,109208|3,109208|5,109380|5,109380|3,109380|1,109551|1,109551|3,109551|5) - 이파트를 좀더 다양한 패턴으로 했으면 좋겠네여
예를들면http://puu.sh/ppUKo/3611f4915d.jpg 이렇게영 이건 예이니 참고만 하시길 다양하게 해봤어요! 괜찮을런지
seksu
채금잼
땡큐 포 모딩!
뻐큐 투 치킨! 내가 쿠도 주고 싶었는덷레레ㅔㄺ에레레게
Protastic101
Oh nice, song, have like two stars because I'm cheap *pew pew*
Also, this map already looks well made, so I'm pretty much just looking for inconsistencies/emphasis and all that fancy non-technical stuff that a bad modder like me can handle. I also can't play anything above 2.5* in 7k T.T

Column 1|2|3|4|5|6|7

Ultra omega super godly amazing crap mod
[Normal]00:16:465 (16465|1) - Move this to 3 for pitch relevancy.
00:33:437 - Shouldn't you also add a note here for the kick?
00:42:522 - Something interesting you could try in this measure is putting some of the same sounds, like these kicks 00:43:208 (43208|1,43551|4) in the same column, and moving these claps 00:43:380 (43380|0,43722|3) into column 3 like where 00:42:865 (42865|2) is. So, something like this
00:50:751 - I'd highly suggest adding another note here to represent the heavy piano chord or whatever here.
00:53:151 (53151|2) - My pitch relevancy senses are tingling, and they say that this should be moved to 1 because it's lower in pitch than 00:52:122 (52122|1)
00:53:494 (53494|0) - And if the above is accepted, move this to 1 because it's a nice high note.
00:53:837 - Finally, ^^ is accepted, I'd consider shifting these next couple bell notes a few columns to the left for pitch relevancy.
00:57:265 (57265|5,57437|2) - Shift this one column to the right because the pitch is like, way higher than the previous 4 notes.
00:57:608 (57608|5) - ^^ If above's accepted, make sure to move this to the same column as 00:57:265 (57265|5)
01:11:237 and 01:17:065 and 01:11:922 - Consider adding notes here because there's a snare on the 1/4 right before the notes. Reason why I decided to point this out was because you do the same thing at 01:23:237 (83237|3) and I think it might help a less experienced player predict that note if they already know that in this section there are some 1/4 notes; right now, 01:23:237 (83237|3) just comes unexpectedly in a section where a player might think you won't use 1/4, so I guess adding those notes is like a way to introduce it? I don't know what I'm saying anymore. Have a cat gif
01:25:037 (85037|6,85037|2,86408|1,86408|5) - Control J for pitch relevancy because the first chord is lower than the second chord.
01:28:637 - I'd consider adding a note for the tom here cause it transitions a little better since the player just knows to play a short 1/2 burst rather than play 01:28:465 (88465|1,88465|3) and then wait a beat and lose their momentum(?)
01:39:265 - I'd also consider adding a note here for the kick.
01:39:608 and 01:39:951 - ^^ except it's for the claps. You do pretty much that at 01:44:580 so I can now use Offensive attack: "Map consistency" to get you to accept mua ah ah ah ah (or not, you can always reject if you've got a good enough counterattack ^.^)

[Hard]So, you know that pitch relevancy stuff I mentioned in Normal? Yeah, like, apply that stuff here if possible.
00:15:780 - Make this a triple too because it has a bell and drum layered over it like at 00:15:094 (15094|0,15094|1,15094|4)
00:17:151 (17151|6,17151|3) - ^^
00:53:494 (53494|0) - But that pitch relevancy I mentioned T.T
01:01:294 (61294|1) - I know you're trying to follow PR here (and that I've been bugging you to do so), but I think it'd be a little easier to read if this stair pattern started in column 5 so you don't have to do a jump from left to right with 01:01:294 (61294|1,61380|3,61465|2)
01:15:094 (75094|2,75265|6) - Shhh, control H this for pitch relevancy...
01:15:437 (75437|0,76122|2) - And then control H this then shift all the way to column 3
01:22:551 - Seeing that you're following the hihat clicks or whatever they're called in this section, add a note here to complete this burst.
01:49:722 - This measure is nice and all, but I think it'd be easier for a hard difficulty to make this measure a broken stream by following the toms to get something like so
01:49:894 (109894|4,110151|2,110494|2,110837|4,111008|3) - To get the above, I removed these notes, and shifted 01:50:922 (110922|1) to 4 and 01:50:751 (110751|3) to 2
01:55:208 (115208|4,115208|6) - Why not move one of these notes up to 01:55:251 on the 1/8 snap for the arpeggio?

[Insane]01:12:008 - Dude. Mercy XD
01:28:465 (88465|2,88465|1,88551|5,88551|4,88637|0,88637|1,88722|5,88722|6) - Replace one of the notes in the jump with a 1/4 LN?
Yeah, Insane is like, too difficult for me to even be able to keep track of in the editor, so short mod for that one, but I hope normal and hard made up for it T.T Great map overall and awesome song choice, so yay!
Topic Starter
Deleted_259972

Protastic101 wrote: 4i5137

Oh nice, song, have like two stars because I'm cheap *pew pew* yee
Also, this map already looks well made, so I'm pretty much just looking for inconsistencies/emphasis and all that fancy non-technical stuff that a bad modder like me can handle. I also can't play anything above 2.5* in 7k T.T
You're excellent modder m8
Column 1|2|3|4|5|6|7

no reply=fixed btw

Ultra omega super godly amazing mod
[Normal]00:16:465 (16465|1) - Move this to 3 for pitch relevancy.
00:33:437 - Shouldn't you also add a note here for the kick?
00:42:522 - Something interesting you could try in this measure is putting some of the same sounds, like these kicks 00:43:208 (43208|1,43551|4) in the same column, and moving these claps 00:43:380 (43380|0,43722|3) into column 3 like where 00:42:865 (42865|2) is. So, something like this
applied except 00:43:037 - because putting 1/2 jacks in easy was too harsh so I moved to 7
00:50:751 - I'd highly suggest adding another note here to represent the heavy piano chord or whatever here.
00:53:151 (53151|2) - My pitch relevancy senses are tingling, and they say that this should be moved to 1 because it's lower in pitch than 00:52:122 (52122|1) not sure if it is lower, not applied for now
00:53:494 (53494|0) - And if the above is accepted, move this to 1 because it's a nice high note. it's already in 1?
00:53:837 - Finally, ^^ is accepted, I'd consider shifting these next couple bell notes a few columns to the left for pitch relevancy. don't think this matters THAT much, but thanks for your suggestion :P
00:57:265 (57265|5,57437|2) - Shift this one column to the right because the pitch is like, way higher than the previous 4 notes. yeah Hard diff looks the same as you suggested lol I should've known that earlier
00:57:608 (57608|5) - ^^ If above's accepted, make sure to move this to the same column as 00:57:265 (57265|5) ^
01:11:237 and 01:17:065 and 01:11:922 - Consider adding notes here because there's a snare on the 1/4 right before the notes. Reason why I decided to point this out was because you do the same thing at 01:23:237 (83237|3) and I think it might help a less experienced player predict that note if they already know that in this section there are some 1/4 notes; right now, 01:23:237 (83237|3) just comes unexpectedly in a section where a player might think you won't use 1/4, so I guess adding those notes is like a way to introduce it? I don't know what I'm saying anymore. Have a cat gif
A wild cat gif appeared! What is jakads going to do?
> save it
Anyways, I'll consider removing 01:23:237 (83237|3) - instead with BN. If it is too annoying, I'll delete it

01:25:037 (85037|6,85037|2,86408|1,86408|5) - Control J for pitch relevancy because the first chord is lower than the second chord.
01:28:637 - I'd consider adding a note for the tom here cause it transitions a little better since the player just knows to play a short 1/2 burst rather than play 01:28:465 (88465|1,88465|3) and then wait a beat and lose their momentum(?)
01:39:265 - I'd also consider adding a note here for the kick.
01:39:608 and 01:39:951 - ^^ except it's for the claps. You do pretty much that at 01:44:580 so I can now use Offensive attack: "Map consistency" to get you to accept mua ah ah ah ah (or not, you can always reject if you've got a good enough counterattack ^.^) ouch D:
yeah in the first part I put bunch of 1/2's so you're right lel


[Hard]So, you know that pitch relevancy stuff I mentioned in Normal? Yeah, like, apply that stuff here if possible.
00:15:780 - Make this a triple too because it has a bell and drum layered over it like at 00:15:094 (15094|0,15094|1,15094|4)
00:17:151 (17151|6,17151|3) - ^^
00:53:494 (53494|0) - But that pitch relevancy I mentioned T.T yee (same as normal)
01:01:294 (61294|1) - I know you're trying to follow PR here (and that I've been bugging you to do so), but I think it'd be a little easier to read if this stair pattern started in column 5 so you don't have to do a jump from left to right with 01:01:294 (61294|1,61380|3,61465|2) ehhhhhhhh I think keeping it will be better for PR, pattern, and... um... hard? :roll:
01:15:094 (75094|2,75265|6) - Shhh, control H this for pitch relevancy...
01:15:437 (75437|0,76122|2) - And then control H this then shift all the way to column 3
ehh changed PR like Normal diff
01:22:551 - Seeing that you're following the hihat clicks or whatever they're called in this section, add a note here to complete this burst.
01:49:722 - This measure is nice and all, but I think it'd be easier for a hard difficulty to make this measure a broken stream by following the toms to get something like so
01:49:894 (109894|4,110151|2,110494|2,110837|4,111008|3) - To get the above, I removed these notes, and shifted 01:50:922 (110922|1) to 4 and 01:50:751 (110751|3) to 2
this was intentional :v for making it harder than the first part and to increase SR to get dat PP
01:55:208 (115208|4,115208|6) - Why not move one of these notes up to 01:55:251 on the 1/8 snap for the arpeggio? made 1/6 arpeggio which is always nice

[Insane]01:12:008 - Dude. Mercy XD WHO WANTS MERCY IN THE INSANE DIFF >:D
01:28:465 (88465|2,88465|1,88551|5,88551|4,88637|0,88637|1,88722|5,88722|6) - Replace one of the notes in the jump with a 1/4 LN? nah I'm not fan of LNs lel
Yeah, Insane is like, too difficult for me to even be able to keep track of in the editor, so short mod for that one, but I hope normal and hard made up for it T.T Great map overall and awesome song choice, so yay! yay!
It was really helpful, thank you :D
and thank you for the stars too pewpew

I'll give you 2 kudosu since you gave me 2 stars
osu! modding logic ;)
Reba
This is a very Chex map
Chronocide
Status: Active
NM Request
Hehehe, hey jakads, we meet again >:) Maybe I'll mod this twice as well :^)
Using lane 1-2-3-4-5-6-7
Normal
Mod
  1. 00:16:465 (16465|6,16808|6) - Why the anchor change here? 00:14:751 (14751|3,15094|0) I get that one. If you want to be consistent, you have to move 00:16:122 (16122|0) to 3, and 00:17:494 (17494|6) to 4
  2. 00:50:751 (50751|3) - Maybe add? Bit more emphasis on the low keys
  3. 01:21:951 (81951|5) - Gotta move this one for consistency, I'd say 3?
  4. 01:25:037 (85037|5) - Used triples for these? The chords are pretty spaced, so it wouldn't be too hard for a beginning player.
Hard
Mod
  1. 00:02:751 (2751|4) - Maybe move it to 6? I feel the pitch is a bit bigger than just 1 lane
  2. Same issue with the anchors as on Normal
  3. 00:17:151 (17151|3) - Triple, but 00:17:837 (17837|4) is double? Make it triple
  4. 00:26:751 (26751|3) - I don't quite understand why some of these are doubles :?
  5. 00:50:751 (50751|2) - Triple?
  6. 01:12:008 (72008|5) - Those SV's are a nice addition to the chart :)
Insane
Mod
This a bit above my 7K skillevel, so the mod might be a little lacking. Sorry!
  1. 00:05:494 (5494|4) - If this is a triple, why not make 00:06:180 (6180|3) double?
  2. 00:17:837 (17837|2) - Why not jumpstream? Most of these are ghosts anyways...
  3. 00:47:151 (47151|2) - Why double here, if 00:48:351 (48351|5) is single?
  4. 00:50:751 (50751|2) - Triple?
  5. 01:07:208 (67208|3) - Mmh, I liked the breakdown on Hard better. This is the same pattern as 00:12:351 (12351|6) which I find strange. I don't have enough 7K knowledge to give a better pattern, but I think you can do better :)
I'm not good at modding 7K, so I hope you find it somewhat useful!
Topic Starter
Deleted_259972

Han Solo wrote: 6168

Status: Active
NM Request
Hehehe, hey jakads, we meet again >:) Maybe I'll mod this twice as well :^)
Using lane 1-2-3-4-5-6-7
Normal
Mod
  1. 00:16:465 (16465|6,16808|6) - Why the anchor change here? 00:14:751 (14751|3,15094|0) I get that one. If you want to be consistent, you have to move 00:16:122 (16122|0) to 3, and 00:17:494 (17494|6) to 4
  2. 00:50:751 (50751|3) - Maybe add? Bit more emphasis on the low keys
  3. 01:21:951 (81951|5) - Gotta move this one for consistency, I'd say 3?
  4. 01:25:037 (85037|5) - Used triples for these? The chords are pretty spaced, so it wouldn't be too hard for a beginning player.
Hard
Mod
  1. 00:02:751 (2751|4) - Maybe move it to 6? I feel the pitch is a bit bigger than just 1 lane
  2. Same issue with the anchors as on Normal
  3. 00:17:151 (17151|3) - Triple, but 00:17:837 (17837|4) is double? Make it triple
  4. 00:26:751 (26751|3) - I don't quite understand why some of these are doubles :?
  5. 00:50:751 (50751|2) - Triple?
  6. 01:12:008 (72008|5) - Those SV's are a nice addition to the chart :)
Insane
Mod
This a bit above my 7K skillevel, so the mod might be a little lacking. Sorry!
  1. 00:05:494 (5494|4) - If this is a triple, why not make 00:06:180 (6180|3) double?
  2. 00:17:837 (17837|2) - Why not jumpstream? Most of these are ghosts anyways...
  3. 00:47:151 (47151|2) - Why double here, if 00:48:351 (48351|5) is single?
  4. 00:50:751 (50751|2) - Triple?
  5. 01:07:208 (67208|3) - Mmh, I liked the breakdown on Hard better. This is the same pattern as 00:12:351 (12351|6) which I find strange. I don't have enough 7K knowledge to give a better pattern, but I think you can do better :)
I'm not good at modding 7K, so I hope you find it somewhat useful!
OMFG I responded to every mod you made but I lost it :(
It was really helpful though :D
mod this twice >:)
Meiju
Hi jakads

M4M c:

I look at Insane diff, because others seems good

Insane
00:24:008 - add one more note

00:25:380 - ^

00:26:751 - ^

00:29:494 - ^

00:30:865 - ^

00:34:980 - ^

00:36:351 - ^

00:37:722 - ^

00:40:465 - ^

00:41:837 - ^

00:45:951 - uhh quiet sound, but i think you should add note

00:46:465 - 00:46:980 - 00:50:922 - ^

00:54:865 - ok, here 100% add note

00:56:580 - not 100% add note

00:56:922 - 00:57:265 - 00:57:951 - 00:58:294 - 00:58:637 - 00:59:322 - 01:00:008 - 01:00:694 - 01:01:037 - 01:01:380 - 01:02:408 - 01:03:951 - ^

01:29:837 - Add note.

01:31:208 - add note c:

01:32:580 - add note D:<

01:33:951 - add note :3

01:35:322 - add note ._.

01:36:694 - add note :^)

01:38:065 - add note~

01:40:808 - note add

01:42:180 - dda eton

01:43:551 - Добавь ноту

01:48:351 - there is no similar sounds, so you can make this http://puu.sh/pO0gO/b9553795b4.jpg
My mod can be very unhelpful, so take stars
Topic Starter
Deleted_259972

SpinForWin wrote: 1j3b2x

Hi jakads

M4M c:

I look at Insane diff, because others seems good

Insane
00:24:008 - add one more note Rejected, because I wanted to keep the pattern and two notes there seems overmapped.

00:25:380 - ^ ^

00:26:751 - ^ ^

00:29:494 - ^ ^

00:30:865 - ^ ^

00:34:980 - ^ ^

00:36:351 - ^ ^

00:37:722 - ^ ^

00:40:465 - ^ ^

00:41:837 - ^ ^

00:45:951 - uhh quiet sound, but i think you should add note I only followed dingdong sounds and piano :P

00:46:465 - 00:46:980 - 00:50:922 - ^ ^

00:54:865 - ok, here 100% add note whoops

00:56:580 - not 100% add note hmm that makes sense, but can be overmapped if I add it. I'll consider this.

00:56:922 - 00:57:265 - 00:57:951 - 00:58:294 - 00:58:637 - 00:59:322 - 01:00:008 - 01:00:694 - 01:01:037 - 01:01:380 - 01:02:408 - 01:03:951 - ^ ^

01:29:837 - Add note. Kinda odd.

01:31:208 - add note c: kinda odd c:

01:32:580 - add note D:< kinda odd D:<

01:33:951 - add note :3 kinda odd :3

01:35:322 - add note ._. kinda odd ._.

01:36:694 - add note :^) kinda odd :^)

01:38:065 - add note~ kinda odd~

01:40:808 - note add odd kinda

01:42:180 - dda eton adnik ddo

01:43:551 - Добавь ноту немного странно

01:48:351 - there is no similar sounds, so you can make this http://puu.sh/pO0gO/b9553795b4.jpg this was for pretty pattern :P
My mod can be very unhelpful, so take stars
Thank you for a star :D
It doesn't matter if it was helpful or not
It's modding so I appreciate it :)

I'll mod your Big Money soon™
Ayachi-
M4M: https://osu-ppy-sh.jeuxcrack.net/s/348572


columns: 1234567
I am not a 7k expert so I might be wrong with comfort in my mod xd
just newbie opinion
[Normal]
00:25:037 (25037|2) - Suggest to move it to column 7 since it might be hard for new 7k players to press the LN and this note with the same hand
00:32:922 (32922|3) - I think it feels better if you move this to the 1st column
00:37:037 (37037|4,37380|5) - Same as before, I think it is hard to press when LN and note are on same hand for normal, especially when they are adjacent columns, but it should be fine if you don't want to change it
01:00:351 (60351|5) - Can move this to column 1
01:05:151 (65151|5,65322|4,65494|1,65665|2) - Suggest to map the piano here instead of the drum, so it will be 2 LN one at 01:05:151 - and other one at 01:05:494 -
01:36:008 (96008|1) - Suggest to move this to 4
01:37:380 (97380|6) - Suggest to move to 3
[Hard]
00:44:922 - I think one is enough
01:02:408 - add
[Insane]
00:50:751 - can add
01:02:408 - add

Good Luck
Topic Starter
Deleted_259972

[ S a k u r a ] wrote: 2w4932

M4M: https://osu-ppy-sh.jeuxcrack.net/s/348572


columns: 1234567
I am not a 7k expert so I might be wrong with comfort in my mod xd
just newbie opinion
[Normal]
00:25:037 (25037|2) - Suggest to move it to column 7 since it might be hard for new 7k players to press the LN and this note with the same hand
00:32:922 (32922|3) - I think it feels better if you move this to the 1st column 00:32:922 (32922|3,33265|2,33608|1,33951|0) - nice pattern here tho
00:37:037 (37037|4,37380|5) - Same as before, I think it is hard to press when LN and note are on same hand for normal, especially when they are adjacent columns, but it should be fine if you don't want to change it
01:00:351 (60351|5) - Can move this to column 1 eh nah
01:05:151 (65151|5,65322|4,65494|1,65665|2) - Suggest to map the piano here instead of the drum, so it will be 2 LN one at 01:05:151 - and other one at 01:05:494 - 01:01:722 - ~ 01:05:837 - Have been following the drum sound, so keeping the consistency
01:36:008 (96008|1) - Suggest to move this to 4 Doesn't matter that much :/
01:37:380 (97380|6) - Suggest to move to 3 ^
[Hard]
00:44:922 - I think one is enough 00:43:894 (43894|2,43894|1,44237|4,44237|5,44580|1,44580|2,44922|1,44922|5,45265|5,45265|1) - two notes
01:02:408 - add
[Insane]
00:50:751 - can add nah too quiet
01:02:408 - add

Good Luck
Thanks for modding :D
M4M going soon
no reply=fix
Reba
모오오오오오딩

Columns : | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[Insane]
00:06:865 (6865|5,6865|3) - 밑에꺼가 같은음이라면 모르겠는데 이게 더 높아서 5 하고 7로 옮기는게 노래랑 더 맞는거같음
00:12:351 (12351|4) - 2개씩나오는 노트를 4번씩 같은곳에 두는 패턴을 유지하기위해 4레인으로 옮기시는건 어때요
00:29:580 (29580|4,29665|5) - 요거 두개 Ctrl + G 하는게 더 나아보임
00:40:465 (40465|2,40551|6,40637|3,40722|2,40808|5) - 얘네들을 http://puu.sh/q2loP/eea1033441.jpg 이렇게 수정하는것도 나쁘지 않은듯
00:49:637 (49637|2) - move to 2?
00:50:922 - 여기 노트 비는것같은데 5레인에 노트 추가점 해주세요. 참고 : 00:51:437 (51437|6,51951|2,52465|1)
01:05:837 (65837|0) - 뿌찌아오오옹~ 소리때문에 이걸 롱놋으로 바꿔주는것도 나쁘지 않으리라 생각해요
01:20:665 (80665|1,80837|6) - 이것들을 01:20:322 (80322|2,80494|0) - 얘네 미러버전으로하는건 어떰: http://puu.sh/q2lEL/313076d213.jpg

첵스
Topic Starter
Deleted_259972

- R e b a - wrote: 64i6s

모오오오오오딩

Columns : | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[Insane]
00:06:865 (6865|5,6865|3) - 밑에꺼가 같은음이라면 모르겠는데 이게 더 높아서 5 하고 7로 옮기는게 노래랑 더 맞는거같음
00:12:351 (12351|4) - 2개씩나오는 노트를 4번씩 같은곳에 두는 패턴을 유지하기위해 4레인으로 옮기시는건 어때요
00:29:580 (29580|4,29665|5) - 요거 두개 Ctrl + G 하는게 더 나아보임
00:40:465 (40465|2,40551|6,40637|3,40722|2,40808|5) - 얘네들을 http://puu.sh/q2loP/eea1033441.jpg 이렇게 수정하는것도 나쁘지 않은듯
00:49:637 (49637|2) - move to 2? 연타???????????????????????????????
00:50:922 - 여기 노트 비는것같은데 5레인에 노트 추가점 해주세요. 참고 : 00:51:437 (51437|6,51951|2,52465|1)
01:05:837 (65837|0) - 뿌찌아오오옹~ 소리때문에 이걸 롱놋으로 바꿔주는것도 나쁘지 않으리라 생각해요
01:20:665 (80665|1,80837|6) - 이것들을 01:20:322 (80322|2,80494|0) - 얘네 미러버전으로하는건 어떰: http://puu.sh/q2lEL/313076d213.jpg

첵스
첵스
no reply=fixed
그냥 반말 합세다

READY FOR BN CHECK
Aruel
꼴리는대로 살꺼야

2016-10-03 21:10 Fresh Chicken: 노비스부터 보자
2016-10-03 21:10 jakads: 노비스라니
2016-10-03 21:10 Fresh Chicken: 아...
2016-10-03 21:10 Fresh Chicken: 노말..
2016-10-03 21:10 jakads: 사볼충...
2016-10-03 21:10 Fresh Chicken: ACTION is editing [https://osu-ppy-sh.jeuxcrack.net/b/955189 N.M.S.T - Snowflakes [Normal]]
2016-10-03 21:10 jakads: 읍읍
2016-10-03 21:10 Fresh Chicken: 미안...
2016-10-03 21:10 Fresh Chicken: 00:13:722 - 음 이건 문제되는건 아닌데
2016-10-03 21:11 Fresh Chicken: 가운데만 힛사가 있는데 뭔가 여기만 하얀색에 있는게
2016-10-03 21:11 Fresh Chicken: 상당히 거슬림
2016-10-03 21:11 Fresh Chicken: 마치 빼빼로를 샀는데 딱 하나가 거슬리게 손잡이 부분이 부러져있는 그런 느낌이야
2016-10-03 21:11 jakads: 비유 보소
2016-10-03 21:11 Fresh Chicken: 고로 고쳤으면 좋겠어
2016-10-03 21:11 Fresh Chicken: 굳
2016-10-03 21:12 jakads: 고로 00:12:351 (12351|6) - 이거 5로?
2016-10-03 21:12 Fresh Chicken: 00:13:722 - ㄴㄴ 여기 힛사
2016-10-03 21:12 Fresh Chicken: 힛사를 4로 옮기자
2016-10-03 21:12 jakads: 아 힛사 말한거군
2016-10-03 21:12 jakads: 난 또
2016-10-03 21:12 jakads: ㅇㅋ
2016-10-03 21:12 Fresh Chicken: 힛사만 옮기면되
2016-10-03 21:12 Fresh Chicken: 다른거 좋아
2016-10-03 21:15 Fresh Chicken: 노말 괜찮은거같네
2016-10-03 21:15 Fresh Chicken: 좀 어려운 감이 있긴한데
2016-10-03 21:15 Fresh Chicken: 맵은 어려워야지 안그래?
2016-10-03 21:15 Fresh Chicken: 하드보자
2016-10-03 21:16 Fresh Chicken: 00:13:722 - 얘도 노말이랑 마찬가지
2016-10-03 21:16 jakads: 올ㅋ
2016-10-03 21:16 Fresh Chicken: 00:16:465 (16465|5,16465|6) - 이것도 거슬린다
2016-10-03 21:16 jakads: 프로그램으로 옮긴거라
2016-10-03 21:16 jakads: 저런게 있네
2016-10-03 21:16 Fresh Chicken: 상당히 거슬리는 프로그램이로구만
2016-10-03 21:17 Fresh Chicken: 00:21:951 (21951|5,22037|6) - 00:22:722 (22722|1,22808|0) - 얘하고 얘
2016-10-03 21:17 jakads: 그래도 넘나 편한것
2016-10-03 21:17 Fresh Chicken: 뭔가 나는 바깥으로 빠지는 패턴이 어렵다고 생각하는데 어떻게 생각함
2016-10-03 21:17 Fresh Chicken: ㄹㅇ 편함ㅋㅋ
2016-10-03 21:17 jakads: 그러면 안으로?
2016-10-03 21:17 jakads: 76 12 이렇게?
2016-10-03 21:17 Fresh Chicken: ㅇㅇ
2016-10-03 21:17 jakads: 그냥 사이에 있는거도 다 안으로 함
2016-10-03 21:18 jakads: 76 23 65 12
2016-10-03 21:18 Fresh Chicken: 옥희
2016-10-03 21:18 Fresh Chicken: 00:44:665 - 여기 비운 이유가?
2016-10-03 21:18 jakads: 거기는 피아노 따라간거긴 한데
2016-10-03 21:19 jakads: 아니
2016-10-03 21:19 jakads: 피아노래
2016-10-03 21:19 jakads: 드럼
2016-10-03 21:19 Fresh Chicken: 거기 피아노있는거같은데?
2016-10-03 21:19 Fresh Chicken: ㅇㅎ
2016-10-03 21:19 Fresh Chicken: 드럼을 기준으로 잡은거면 00:44:751 (44751|3) - 얘가 없어야되는거아닌감
2016-10-03 21:19 Fresh Chicken: 내가 이상한건가
2016-10-03 21:19 Fresh Chicken: 뭐 킵하고싶으면 킵해도 상관업슴
2016-10-03 21:20 jakads: 동동거려서
2016-10-03 21:20 jakads: ㅇㅇ 킵
2016-10-03 21:20 Fresh Chicken: 01:04:122 - 여기 왼손스페는 의문의 1패가 떨어지는 패턴인데
2016-10-03 21:21 Fresh Chicken: 어떻게 생각해
2016-10-03 21:21 jakads: 그러네
2016-10-03 21:21 jakads: 01:04:122 (64122|0) - 얘를 7로 옮길까
2016-10-03 21:21 Fresh Chicken: 방금 테스트하다가 여기서 개털렸는데
2016-10-03 21:21 Fresh Chicken: 좋은듯
2016-10-03 21:21 Fresh Chicken: ㅇㅇ 7좋네
2016-10-03 21:21 jakads: 01:03:780 (63780|0,64122|0) - 아니다 얘들 세트로 옮길게
2016-10-03 21:21 jakads: 굳
2016-10-03 21:21 Fresh Chicken: ㅇㅎ ㅇㅋ
2016-10-03 21:24 Fresh Chicken: ㅇㅋ 굳
2016-10-03 21:24 Fresh Chicken: 인센으로 가쟈
2016-10-03 21:24 jakads: 빠르다
2016-10-03 21:24 Fresh Chicken: 내가 원래 체크를 좀 빨리함
2016-10-03 21:24 Fresh Chicken: 어제는 5분컷했었어
2016-10-03 21:24 jakads: ㅁㅊ
2016-10-03 21:24 jakads: 쿨한걸?
2016-10-03 21:24 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋ
2016-10-03 21:25 Fresh Chicken: 사실상 스냅맞고 언랭요소ㅓ 체크된거없으면 90프로는 디퀄안되기때문에 그런것만 위주로 체크함
2016-10-03 21:25 jakads: 편법띠
2016-10-03 21:25 Fresh Chicken: 이게 편함띠
2016-10-03 21:28 Fresh Chicken: 음 좋아
2016-10-03 21:29 Fresh Chicken: 룩스 쿨 얼뤠디
2016-10-03 21:29 jakads: ㅁㅊ
2016-10-03 21:29 Fresh Chicken: 어차피 너도 실수같은거 없으면 별로 바꾸고싶지않잖아
2016-10-03 21:29 Fresh Chicken: 그치?
2016-10-03 21:29 jakads: 그래
2016-10-03 21:29 Fresh Chicken: ㅋㅋㅋㅋㅋㅋ굳
2016-10-03 21:29 Fresh Chicken: 업데이트 고
2016-10-03 21:30 jakads: 아 맞다 무덤갔지
2016-10-03 21:30 jakads: 잠만
2016-10-03 21:30 Fresh Chicken: 언넝살려
2016-10-03 21:31 jakads: 굳
2016-10-03 21:32 Fresh Chicken: 살리고 말좀
2016-10-03 21:32 Fresh Chicken: ㅋㅋ
2016-10-03 21:33 jakads: 업뎃했오
2016-10-03 21:33 Fresh Chicken: 잘했오
Topic Starter
Deleted_259972

Fresh Chicken wrote: 66263d

꼴리는대로 살꺼야

2016-10-03 21:10 Fresh Chicken: 노비스부터 보자
2016-10-03 21:10 jakads: 노비스라니
2016-10-03 21:10 Fresh Chicken: 아...
2016-10-03 21:10 Fresh Chicken: 노말..
2016-10-03 21:10 jakads: 사볼충...
2016-10-03 21:10 Fresh Chicken: ACTION is editing [https://osu-ppy-sh.jeuxcrack.net/b/955189 N.M.S.T - Snowflakes [Normal]]
2016-10-03 21:10 jakads: 읍읍
2016-10-03 21:10 Fresh Chicken: 미안...
2016-10-03 21:10 Fresh Chicken: 00:13:722 - 음 이건 문제되는건 아닌데
2016-10-03 21:11 Fresh Chicken: 가운데만 힛사가 있는데 뭔가 여기만 하얀색에 있는게
2016-10-03 21:11 Fresh Chicken: 상당히 거슬림
2016-10-03 21:11 Fresh Chicken: 마치 빼빼로를 샀는데 딱 하나가 거슬리게 손잡이 부분이 부러져있는 그런 느낌이야
2016-10-03 21:11 jakads: 비유 보소
2016-10-03 21:11 Fresh Chicken: 고로 고쳤으면 좋겠어
2016-10-03 21:11 Fresh Chicken: 굳
2016-10-03 21:12 jakads: 고로 00:12:351 (12351|6) - 이거 5로?
2016-10-03 21:12 Fresh Chicken: 00:13:722 - ㄴㄴ 여기 힛사
2016-10-03 21:12 Fresh Chicken: 힛사를 4로 옮기자
2016-10-03 21:12 jakads: 아 힛사 말한거군
2016-10-03 21:12 jakads: 난 또
2016-10-03 21:12 jakads: ㅇㅋ
2016-10-03 21:12 Fresh Chicken: 힛사만 옮기면되
2016-10-03 21:12 Fresh Chicken: 다른거 좋아
2016-10-03 21:15 Fresh Chicken: 노말 괜찮은거같네
2016-10-03 21:15 Fresh Chicken: 좀 어려운 감이 있긴한데
2016-10-03 21:15 Fresh Chicken: 맵은 어려워야지 안그래?
2016-10-03 21:15 Fresh Chicken: 하드보자
2016-10-03 21:16 Fresh Chicken: 00:13:722 - 얘도 노말이랑 마찬가지
2016-10-03 21:16 jakads: 올ㅋ
2016-10-03 21:16 Fresh Chicken: 00:16:465 (16465|5,16465|6) - 이것도 거슬린다
2016-10-03 21:16 jakads: 프로그램으로 옮긴거라
2016-10-03 21:16 jakads: 저런게 있네
2016-10-03 21:16 Fresh Chicken: 상당히 거슬리는 프로그램이로구만
2016-10-03 21:17 Fresh Chicken: 00:21:951 (21951|5,22037|6) - 00:22:722 (22722|1,22808|0) - 얘하고 얘
2016-10-03 21:17 jakads: 그래도 넘나 편한것
2016-10-03 21:17 Fresh Chicken: 뭔가 나는 바깥으로 빠지는 패턴이 어렵다고 생각하는데 어떻게 생각함
2016-10-03 21:17 Fresh Chicken: ㄹㅇ 편함ㅋㅋ
2016-10-03 21:17 jakads: 그러면 안으로?
2016-10-03 21:17 jakads: 76 12 이렇게?
2016-10-03 21:17 Fresh Chicken: ㅇㅇ
2016-10-03 21:17 jakads: 그냥 사이에 있는거도 다 안으로 함
2016-10-03 21:18 jakads: 76 23 65 12
2016-10-03 21:18 Fresh Chicken: 옥희
2016-10-03 21:18 Fresh Chicken: 00:44:665 - 여기 비운 이유가?
2016-10-03 21:18 jakads: 거기는 피아노 따라간거긴 한데
2016-10-03 21:19 jakads: 아니
2016-10-03 21:19 jakads: 피아노래
2016-10-03 21:19 jakads: 드럼
2016-10-03 21:19 Fresh Chicken: 거기 피아노있는거같은데?
2016-10-03 21:19 Fresh Chicken: ㅇㅎ
2016-10-03 21:19 Fresh Chicken: 드럼을 기준으로 잡은거면 00:44:751 (44751|3) - 얘가 없어야되는거아닌감
2016-10-03 21:19 Fresh Chicken: 내가 이상한건가
2016-10-03 21:19 Fresh Chicken: 뭐 킵하고싶으면 킵해도 상관업슴
2016-10-03 21:20 jakads: 동동거려서
2016-10-03 21:20 jakads: ㅇㅇ 킵
2016-10-03 21:20 Fresh Chicken: 01:04:122 - 여기 왼손스페는 의문의 1패가 떨어지는 패턴인데
2016-10-03 21:21 Fresh Chicken: 어떻게 생각해
2016-10-03 21:21 jakads: 그러네
2016-10-03 21:21 jakads: 01:04:122 (64122|0) - 얘를 7로 옮길까
2016-10-03 21:21 Fresh Chicken: 방금 테스트하다가 여기서 개털렸는데
2016-10-03 21:21 Fresh Chicken: 좋은듯
2016-10-03 21:21 Fresh Chicken: ㅇㅇ 7좋네
2016-10-03 21:21 jakads: 01:03:780 (63780|0,64122|0) - 아니다 얘들 세트로 옮길게
2016-10-03 21:21 jakads: 굳
2016-10-03 21:21 Fresh Chicken: ㅇㅎ ㅇㅋ
2016-10-03 21:24 Fresh Chicken: ㅇㅋ 굳
2016-10-03 21:24 Fresh Chicken: 인센으로 가쟈
2016-10-03 21:24 jakads: 빠르다
2016-10-03 21:24 Fresh Chicken: 내가 원래 체크를 좀 빨리함
2016-10-03 21:24 Fresh Chicken: 어제는 5분컷했었어
2016-10-03 21:24 jakads: ㅁㅊ
2016-10-03 21:24 jakads: 쿨한걸?
2016-10-03 21:24 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋ
2016-10-03 21:25 Fresh Chicken: 사실상 스냅맞고 언랭요소ㅓ 체크된거없으면 90프로는 디퀄안되기때문에 그런것만 위주로 체크함
2016-10-03 21:25 jakads: 편법띠
2016-10-03 21:25 Fresh Chicken: 이게 편함띠
2016-10-03 21:28 Fresh Chicken: 음 좋아
2016-10-03 21:29 Fresh Chicken: 룩스 쿨 얼뤠디
2016-10-03 21:29 jakads: ㅁㅊ
2016-10-03 21:29 Fresh Chicken: 어차피 너도 실수같은거 없으면 별로 바꾸고싶지않잖아
2016-10-03 21:29 Fresh Chicken: 그치?
2016-10-03 21:29 jakads: 그래
2016-10-03 21:29 Fresh Chicken: ㅋㅋㅋㅋㅋㅋ굳
2016-10-03 21:29 Fresh Chicken: 업데이트 고
2016-10-03 21:30 jakads: 아 맞다 무덤갔지
2016-10-03 21:30 jakads: 잠만
2016-10-03 21:30 Fresh Chicken: 언넝살려
2016-10-03 21:31 jakads: 굳
2016-10-03 21:32 Fresh Chicken: 살리고 말좀
2016-10-03 21:32 Fresh Chicken: ㅋㅋ
2016-10-03 21:33 jakads: 업뎃했오
2016-10-03 21:33 Fresh Chicken: 잘했오
줄까말까줄까말까줄까말까

쿠도300개 ㅊㅊ
Wonki

Normal
00:08:237 (8237|1) - 3레인이 더 느낌이 좋은듯

00:19:208 (19208|6,19380|0,19551|6,19722|0,19894|5,20065|1,20237|5,20408|1) - 잭으로 만들어서 고조되는 느낌을 살려주면 좋을듯

00:33:951 (33951|0,34294|3) - 밑에걸 5 위에걸 1로보내면 더 치기쉽게 만들어지는듯00:34:637 (34637|5) - 그리고 이걸 스페로

00:41:151 (41151|3,41151|4) - 오른손으로 스페를 친다면 매우힘든 4,5 슙벌 00:41:151 (41151|3) - 이게 1번으로 00:41:494 (41494|0) - 이게 4번으로 가면 좋다고 생각함

00:42:522 (42522|4) - 이것도 마찬가지 1번아니면 7번이 좋아보임

00:58:465 (58465|3) - 드럼소리를 표현한거같은데 넣은게 오히려 어색했음 빼는거추천

01:01:208 (61208|5) - 마찬가지

01:05:151 (65151|5,65322|4) - 통합하는거 추천 01:05:494 (65494|1,65665|2) - 이거도

01:06:865 (66865|4) - 드럼 소리같은데 피아노소리로보고 01:06:522 (66522|5,66694|1) - 이거를 없애고 01:06:522 - 여기에 롱놋하나 만들어서 피아노소리 따라가는게 좋아보임

01:18:008 (78008|5) - 이걸 1번으로가서 롱놋을 왼손으로 몰아주고 01:18:180 (78180|0) - 이걸 6번으로 옮기는게 치기 훨 쉬울듯

01:31:894 (91894|2,91894|3) - 이건 내가 오른손스페라 안힘들겠지만 왼손스페쓰는사람은 힘들듯 00:41:151 (41151|3,41151|4) - 여기와 마찬가지로 옮겼으면 좋겠음

01:39:951 (99951|4,100122|5) - 순서대로 65가나을듯

01:48:522 (108522|5,108694|1,108865|5,109037|0,109208|6,109380|0,109551|6) - 여기도 아까랑같이 잭표현하면 좋아보임

Hard
00:01:380 (1380|6,1380|4,2408|2,2751|4,3780|6,4122|1,4122|3,4808|2,5494|0,5494|2,6180|3,6865|5,6865|1,7894|0,8237|1,9265|3,9608|4,9608|2,10294|6) - 개인적으로 초반에 이렇게 잔잔한부분은 롱놋넣는걸 선호함

00:10:980 (10980|4,11208|4,11322|3,11551|3,11665|2,11894|2,12008|1,12122|3,12237|1,12351|3) - 슬로우를 넣은상태에서 이렇게 잭을 형성하니 치기 좀어려웠음 계단형태로 바꾸는게 좋을듯

00:47:494 - 노트하나 빠진듯

01:23:237 (83237|3) - 2번으로 옮기는거추천 4담에 5치는게 상당히힘듬

01:50:751 - 이렇게는어떰

01:55:265 (115265|4) - 걍 밑에를 2놋으로하는거추천함 하드니깐

막난
물렙의 향기가 나는군
00:01:380 - ~ 00:10:294 - 하드에서 말한거같이 롱놋추천

00:43:380 - 어떰

01:07:208 - 01:17:837 - 여기부분은 한번 리맵해주는게좋겠음 내가 플레이했을때는 노래랑 안맞는다고생각이되서 지금의 콩도면 리맵잘할듯

01:48:351 (108351|0,108351|3,108351|6,108522|0,108522|3,108522|6,108694|1,108694|3,108694|5,108865|5,108865|3,108865|1,109037|2,109037|4,109037|3,109208|4,109208|3,109208|2,109380|1,109380|3,109380|5,109551|5,109551|3,109551|1) - 무슨 스페이스 타임이여 여기도 맘에안들거라 생각함 바꾸쇼
Topic Starter
Deleted_259972
뒤에 답글 안달면 고친것

Wonki wrote: t2831


Normal
00:08:237 (8237|1) - 3레인이 더 느낌이 좋은듯

00:19:208 (19208|6,19380|0,19551|6,19722|0,19894|5,20065|1,20237|5,20408|1) - 잭으로 만들어서 고조되는 느낌을 살려주면 좋을듯 노말인데 좀 빡시지 않나첵스

00:33:951 (33951|0,34294|3) - 밑에걸 5 위에걸 1로보내면 더 치기쉽게 만들어지는듯00:34:637 (34637|5) - 그리고 이걸 스페로

00:41:151 (41151|3,41151|4) - 오른손으로 스페를 친다면 매우힘든 4,5 슙벌 00:41:151 (41151|3) - 이게 1번으로 00:41:494 (41494|0) - 이게 4번으로 가면 좋다고 생각함

00:42:522 (42522|4) - 이것도 마찬가지 1번아니면 7번이 좋아보임

00:58:465 (58465|3) - 드럼소리를 표현한거같은데 넣은게 오히려 어색했음 빼는거추천

01:01:208 (61208|5) - 마찬가지

01:05:151 (65151|5,65322|4) - 통합하는거 추천 01:05:494 (65494|1,65665|2) - 이거도 드럼이라서 강조 위해 이렇게 한 것 '- ^ b

01:06:865 (66865|4) - 드럼 소리같은데 피아노소리로보고 01:06:522 (66522|5,66694|1) - 이거를 없애고 01:06:522 - 여기에 롱놋하나 만들어서 피아노소리 따라가는게 좋아보임

01:18:008 (78008|5) - 이걸 1번으로가서 롱놋을 왼손으로 몰아주고 01:18:180 (78180|0) - 이걸 6번으로 옮기는게 치기 훨 쉬울듯

01:31:894 (91894|2,91894|3) - 이건 내가 오른손스페라 안힘들겠지만 왼손스페쓰는사람은 힘들듯 00:41:151 (41151|3,41151|4) - 여기와 마찬가지로 옮겼으면 좋겠음

01:39:951 (99951|4,100122|5) - 순서대로 65가나을듯 흠 이건 그냥 킵

01:48:522 (108522|5,108694|1,108865|5,109037|0,109208|6,109380|0,109551|6) - 여기도 아까랑같이 잭표현하면 좋아보임 노말에겐 넘나 어려운것

Hard
00:01:380 (1380|6,1380|4,2408|2,2751|4,3780|6,4122|1,4122|3,4808|2,5494|0,5494|2,6180|3,6865|5,6865|1,7894|0,8237|1,9265|3,9608|4,9608|2,10294|6) - 개인적으로 초반에 이렇게 잔잔한부분은 롱놋넣는걸 선호함 롱놋 넣으면 뭔가 좀 (매핑이) 어려울듯한

00:10:980 (10980|4,11208|4,11322|3,11551|3,11665|2,11894|2,12008|1,12122|3,12237|1,12351|3) - 슬로우를 넣은상태에서 이렇게 잭을 형성하니 치기 좀어려웠음 계단형태로 바꾸는게 좋을듯 이거는 제가 패턴을 좋아해서 추가한거라 첵스

00:47:494 - 노트하나 빠진듯

01:23:237 (83237|3) - 2번으로 옮기는거추천 4담에 5치는게 상당히힘듬 리맵

01:50:751 - 이렇게는어떰

01:55:265 (115265|4) - 걍 밑에를 2놋으로하는거추천함 하드니깐 빼앵

막난
물렙의 향기가 나는군
00:01:380 - ~ 00:10:294 - 하드에서 말한거같이 롱놋추천

00:43:380 - 어떰

01:07:208 - 01:17:837 - 여기부분은 한번 리맵해주는게좋겠음 내가 플레이했을때는 노래랑 안맞는다고생각이되서 지금의 콩도면 리맵잘할듯 리맵해봤는데 어떰

01:48:351 (108351|0,108351|3,108351|6,108522|0,108522|3,108522|6,108694|1,108694|3,108694|5,108865|5,108865|3,108865|1,109037|2,109037|4,109037|3,109208|4,109208|3,109208|2,109380|1,109380|3,109380|5,109551|5,109551|3,109551|1) - 무슨 스페이스 타임이여 여기도 맘에안들거라 생각함 바꾸쇼
이제 보니 개쓰레기맵이네
모딩 아리가또
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