Sign In To Proceed 435v5c

Don't have an ? 473g1v

osu! to create your own !
forum

LCD Soundsystem - Time to get away 1x50t

posted
Total Posts
8
Topic Starter
xRayne
This beatmap was submitted using in-game submission on domenica 24 febbraio 2013 at 23.32.51

Artist: LCD Soundsystem
Title: Time to get away
Tags: get away sound system
BPM: 125
Filesize: 4566kb
Play Time: 03:02
Difficulties Available:
  1. Easy (2,05 stars, 162 notes)
  2. Hard (4,8 stars, 373 notes)
  3. Normal (3,92 stars, 254 notes)
: Scores/Beatmap Listing
---------------
New map going for ranked :3
Easy - Finished.
Normal - Finished
Hard - Finished
100% ready for mods! ^^
12/12/12- Easy remapped. (thank you HakuNoKaemi!)
0scope
[Easy]
An offset of around 10 ms earlier at 15,543 seems more correct. It also makes your fast repeat sliders sound a lot more on-beat.

Some noticeable asymmetry in sliders:
02:05:463 (3)
02:33:783 (2)
02:50:113 (4)
02:59:233 (4)
I only wrote down the ones which were distracting/obvious; there are some other asymmetrical sliders, but those aren't particularly noticeable.

Other than that, the map seems good!
Topic Starter
xRayne
SPOILER

0scope wrote: 2y511h

[Easy]
An offset of around 10 ms earlier at 15,543 seems more correct. It also makes your fast repeat sliders sound a lot more on-beat. I agreed to this. Put DT on and it's perfect.

Some noticeable asymmetry in sliders:
02:05:463 (3)
02:33:783 (2)
02:50:113 (4)
02:59:233 (4)
I only wrote down the ones which were distracting/obvious; there are some other asymmetrical sliders, but those aren't particularly noticeable.

Other than that, the map seems good!

Thank you for little mod x3
Genshin
quick mod on the Hard:

first of all, i suggest to use soft hitsound.


00:47:953 (3,5) - this sudden jump looks like unconsistent with all the previous part, but is okay anyway.
00:47:953 (3,5) - add a note here
Damnae
Hey ! =)

All diffs
  1. The light-gray combo color is a bit annoying to read on the white parts of the background. Use pure white ?
  2. 01:01:633 - I think the volume is way too high, something like 60% might be better.
  3. You should remake most circler sliders with just 3-points so they look perfect.
Easy
  1. Why is the offset is -10 only for this diff ? It also makes all inherited sections unsnapped. I'm not sure which timing is correct, but all diffs should have the same.
Normal
  1. Nothing :3
Hard
  1. AR+1
  2. 01:58:511 (1) - Unsnapped slider, should start at 01:58:513
  3. 00:30:673 (5,6,7) - having them like that makes it hard to read ... 00:31:633 (1) - even more with this one which has .5 spacing. You should do something like this : http://puu.sh/1z240 (stack them and move them up)
  4. 00:43:393 (1) - this slider's repeat arrow is completely hidden by the hitburst
  5. 00:48:193 (4,5) - ^
  6. 01:04:153 (3,4) - you should use constant spacing between 2, 3 and 4 instead of the sudden 2.0 spacing
  7. 01:12:193 (3,4) - this slider's repeat arrow is completely hidden by the hitburst
  8. 01:14:113 (2,3) - ^
  9. 01:32:593 (2,3) - the spacing between these two and between 01:31:393 (6,7) looks the same visually but is different time-wise
  10. 02:22:873 (3) - spacing between 2 and 3 is wrong
  11. 02:28:033 (5) - the 5 alone up there looks a bit weird, maybe you can make a circler pattern with this stream ?
  12. 02:48:793 (1) - same thing that with 02:22:873 (3)
  13. 02:56:953 (1) - ^
  14. 03:01:273 (6) - ^
  15. 03:04:273 (4,5) - why stack the last two ? I think you should make a larger circle with these instead
Topic Starter
xRayne
SPOILER

Damnae wrote: 4h4n1r

Hey ! =)

All diffs
  1. The light-gray combo color is a bit annoying to read on the white parts of the background. Use pure white ?
  2. 01:01:633 - I think the volume is way too high, something like 60% might be better.
  3. You should remake most circler sliders with just 3-points so they look perfect.
Easy
  1. Why is the offset is -10 only for this diff ? It also makes all inherited sections unsnapped. I'm not sure which timing is correct, but all diffs should have the same.
Normal
  1. Nothing :3
Hard
  1. AR+1
  2. 01:58:511 (1) - Unsnapped slider, should start at 01:58:513
  3. 00:30:673 (5,6,7) - having them like that makes it hard to read ... 00:31:633 (1) - even more with this one which has .5 spacing. You should do something like this : http://puu.sh/1z240 (stack them and move them up)
  4. 00:43:393 (1) - this slider's repeat arrow is completely hidden by the hitburst
  5. 00:48:193 (4,5) - ^
  6. 01:04:153 (3,4) - you should use constant spacing between 2, 3 and 4 instead of the sudden 2.0 spacing
  7. 01:12:193 (3,4) - this slider's repeat arrow is completely hidden by the hitburst
  8. 01:14:113 (2,3) - ^
  9. 01:32:593 (2,3) - the spacing between these two and between 01:31:393 (6,7) looks the same visually but is different time-wise
  10. 02:22:873 (3) - spacing between 2 and 3 is wrong
  11. 02:28:033 (5) - the 5 alone up there looks a bit weird, maybe you can make a circler pattern with this stream ?
  12. 02:48:793 (1) - same thing that with 02:22:873 (3)
  13. 02:56:953 (1) - ^
  14. 03:01:273 (6) - ^
  15. 03:04:273 (4,5) - why stack the last two ? I think you should make a larger circle with these instead

Thank you again, so much, for the help ^^ It's really appreciated.
HakuNoKaemi
[Easy]
  1. Resnap notes
  2. I'll correct this rhythmically so you can have a good comboing: Possibilities: Bass, Vocal (difficult), Big white ticks
  3. I stopped halfway, though. Have this as example and applied mod http://puu.sh/1zLkb
  4. 00:16:033 (2) - 00:17:953 (4) - With 3points slider you can make those slider a blanket
  5. 00:19:393 (1) - Make it a blanket
  6. 00:21:313 (2,3,4) - Copypaste and Ctrl+H, Ctrl+J and Ctrl+G 00:19:393 (1) - to move it like this
  7. 00:23:713 (1) - Move to and do this? (an easier way? Copypaste, Scale 00:21:313 (2) by 1.99 and Ctrl+G). Add a repeat here and delete 00:25:153 (4)
  8. 00:25:633 (4) - Instead. Make a 1/1 slider that start from 00:26:113 and add a NC
  9. 00:27:073 (2) - One less repeat
  10. 00:30:913 (3,4,1) - Ctrl+G rhythm seems better
  11. 00:32:352 (1,2) - Move NC to (2)
  12. 00:37:153 (1,2,3) - It's just ugly. Use a different and more organised pattern? Move NC to 00:36:673 (4) -
  13. 00:46:273 (2) - NC
  14. 00:50:593 (1) - Adjust blanket
  15. 00:50:113 (4,1,2,3,4) - Copypaste 00:50:593 (1) - And Ctrl+H for this (Move NC to first (4), Add NC in (2) and (4))
  16. 00:55:873 (4) - Adjust blanket
  17. 00:55:873 (5,1) - Move NC to (5)
  18. 00:59:233 (1,2) - Move NC to (2)
  19. 01:01:633 (3,1) - Move NC to (3)
  20. 01:05:473 (3,1) - Move NC to (3)
  21. 01:09:313 (5) - NC
    -5 till 40sec
[Normal]
  1. Combo
    1. A good combo-using rewiev won't be wasted here.
    2. 00:18:433 (5) - Add NC here and remove it in 00:18:913 (1) -
  2. Graphic
    1. Blankets like 00:19:393 (2), 00:21:793 (6) - (should find more 4)
    2. 00:15:553 (1) - Copypaste (4) and Ctrl+H here. so you have the symmetry and the blanket
  3. Rhythmn
    1. This mostly feel like an Easy...It's a Normal. It's a 125 BPM song. Don't be afraid of red ticks. About 2,9-3,9mil of score should suffice to make a good spread. (It's 1,2mil like now, and easy is 0,7m while hard is 6,0mil
    2. 00:21:313 (5) - Do this
  4. Since I asked you to make this harder you have to check rhythmn and graphics arleady. I'll check the comboes after in the recheck.
[Hard]
  1. I won't talk about NCs since the way you used comboes look strange. Example: From the start. The 1st NC is at the 1nd big tick. the 2nd after two verses and such. to not adapt the song to the patterns, but the patterns to the song, so you can adapt the Comboes to the music.
  2. The thing I hate about going full symmetry is bad music-map flow. That's an example of mapping the start of this song with consistent comboes and using symmetry.
    92,60,15553,2,0,P|68:104|56:136|64:176|104:220,1,160,0|8,0:0|0:0,0:0:0
    176,208,16273,1,0,0:0:0
    212,280,16513,2,0,P|244:248|256:204,2,80,0|0|8,0:0|0:0|0:0,0:0:0
    420,60,17473,2,0,P|444:104|456:136|448:176|408:220,1,160,0|8,0:0|0:0,0:0:0
    336,208,18193,1,0,0:0:0
    300,280,18433,2,0,P|268:248|256:204,2,80,0|0|8,0:0|0:0|0:0,0:0:0
    300,280,19153,1,0,0:0:0
    360,332,19393,6,0,P|388:304|388:260,2,80,0|0|8,0:0|0:0|0:0,0:0:0
    300,280,20113,1,0,0:0:0
    220,280,20353,1,0,0:0:0
    220,280,20593,1,0,0:0:0
    140,280,20833,1,8,0:0:0
  3. My mind is fought with the decision to leave those general words ( good graphics, but can be refined and you should work on to the rhythm part(↑)) or do a less general one... so I'm doing this after the other two (I usually start from harder diffs)
  4. I decided to see you checking it: since you checked my map It seems that you can make this difficulty better by checking it yourself. You can ask me for a recheck after your check.
Mod is still incomplete and my hands seem to be freezing >.<
I would be pleased if you would follow general suggestions starting from now.
Topic Starter
xRayne

HakuNoKaemi wrote: 5x4e5i

[Easy]
  1. Resnap notes
  2. I'll correct this rhythmically so you can have a good comboing: Possibilities: Bass, Vocal (difficult), Big white ticks
  3. I stopped halfway, though. Have this as example and applied mod http://puu.sh/1zLkb
  4. 00:16:033 (2) - 00:17:953 (4) - With 3points slider you can make those slider a blanket
  5. 00:19:393 (1) - Make it a blanket
  6. 00:21:313 (2,3,4) - Copypaste and Ctrl+H, Ctrl+J and Ctrl+G 00:19:393 (1) - to move it like this
  7. 00:23:713 (1) - Move to and do this? (an easier way? Copypaste, Scale 00:21:313 (2) by 1.99 and Ctrl+G). Add a repeat here and delete 00:25:153 (4)
  8. 00:25:633 (4) - Instead. Make a 1/1 slider that start from 00:26:113 and add a NC
  9. 00:27:073 (2) - One less repeat
  10. 00:30:913 (3,4,1) - Ctrl+G rhythm seems better
  11. 00:32:352 (1,2) - Move NC to (2)
  12. 00:37:153 (1,2,3) - It's just ugly. Use a different and more organised pattern? Move NC to 00:36:673 (4) -
  13. 00:46:273 (2) - NC
  14. 00:50:593 (1) - Adjust blanket
  15. 00:50:113 (4,1,2,3,4) - Copypaste 00:50:593 (1) - And Ctrl+H for this (Move NC to first (4), Add NC in (2) and (4))
  16. 00:55:873 (4) - Adjust blanket
  17. 00:55:873 (5,1) - Move NC to (5)
  18. 00:59:233 (1,2) - Move NC to (2)
  19. 01:01:633 (3,1) - Move NC to (3)
  20. 01:05:473 (3,1) - Move NC to (3)
  21. 01:09:313 (5) - NC
    -5 till 40sec
[Normal]
  1. Combo
    1. A good combo-using rewiev won't be wasted here.
    2. 00:18:433 (5) - Add NC here and remove it in 00:18:913 (1) -
  2. Graphic
    1. Blankets like 00:19:393 (2), 00:21:793 (6) - (should find more 4)
    2. 00:15:553 (1) - Copypaste (4) and Ctrl+H here. so you have the symmetry and the blanket
  3. Rhythmn
    1. This mostly feel like an Easy...It's a Normal. It's a 125 BPM song. Don't be afraid of red ticks. About 2,9-3,9mil of score should suffice to make a good spread. (It's 1,2mil like now, and easy is 0,7m while hard is 6,0mil
    2. 00:21:313 (5) - Do this
  4. Since I asked you to make this harder you have to check rhythmn and graphics arleady. I'll check the comboes after in the recheck.
[Hard]
  1. I won't talk about NCs since the way you used comboes look strange. Example: From the start. The 1st NC is at the 1nd big tick. the 2nd after two verses and such. to not adapt the song to the patterns, but the patterns to the song, so you can adapt the Comboes to the music.
  2. The thing I hate about going full symmetry is bad music-map flow. That's an example of mapping the start of this song with consistent comboes and using symmetry.
    92,60,15553,2,0,P|68:104|56:136|64:176|104:220,1,160,0|8,0:0|0:0,0:0:0
    176,208,16273,1,0,0:0:0
    212,280,16513,2,0,P|244:248|256:204,2,80,0|0|8,0:0|0:0|0:0,0:0:0
    420,60,17473,2,0,P|444:104|456:136|448:176|408:220,1,160,0|8,0:0|0:0,0:0:0
    336,208,18193,1,0,0:0:0
    300,280,18433,2,0,P|268:248|256:204,2,80,0|0|8,0:0|0:0|0:0,0:0:0
    300,280,19153,1,0,0:0:0
    360,332,19393,6,0,P|388:304|388:260,2,80,0|0|8,0:0|0:0|0:0,0:0:0
    300,280,20113,1,0,0:0:0
    220,280,20353,1,0,0:0:0
    220,280,20593,1,0,0:0:0
    140,280,20833,1,8,0:0:0
  3. My mind is fought with the decision to leave those general words ( good graphics, but can be refined and you should work on to the rhythm part(↑)) or do a less general one... so I'm doing this after the other two (I usually start from harder diffs)
  4. I decided to see you checking it: since you checked my map It seems that you can make this difficulty better by checking it yourself. You can ask me for a recheck after your check.
Mod is still incomplete and my hands seem to be freezing >.<
I would be pleased if you would follow general suggestions starting from now.


Thanks a lot for the mod.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply 1b384i