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Ice - L2 - Ascension : Act 2 (Liberation) [OsuMania|Osu|Taik 41cw

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Topic Starter
This beatmap was submitted using in-game submission on Friday, February 06, 2015 at 4:50:18 AM

Artist: Ice
Title: L2 - Ascension : Act 2 (Liberation)
Source: Cytus
Tags: Iceloki Instrumental Piano Violin CoroQuetz Okoratu Fullerene- lZenxl CLSW Expew Kurokami DjNightmare
BPM: 152
Filesize: 14193kb
Play Time: 03:05
Difficulties Available:
  1. Acceleration (Fullerene's 4K LC) - 4Key (4.51 stars, 2234 notes)
  2. Action (4K Normal) - 4Key (2.21 stars, 775 notes)
  3. Action (5K Normal) - 5Key (2.19 stars, 777 notes)
  4. Action (6K Normal) - 6Key (2.21 stars, 784 notes)
  5. Action (7K Normal) - 7Key (2.15 stars, 781 notes)
  6. Action (8K Normal) - 8Key (2.1 stars, 783 notes)
  7. Action (Normal) (1.85 stars, 199 notes)
  8. Annihilation (7K CC) - 7Key (5.55 stars, 2529 notes)
  9. Ascension (4K Hard) - 4Key (2.5 stars, 999 notes)
  10. Ascension (5K Hard) - 5Key (2.41 stars, 1065 notes)
  11. Ascension (6K Hard) - 6Key (2.49 stars, 1122 notes)
  12. Ascension (7K Hard) - 7Key (2.42 stars, 1127 notes)
  13. Ascension (8K Hard) - 8Key (2.52 stars, 1145 notes)
  14. Coro's Inner Oni (4.46 stars, 1133 notes)
  15. Coro's Muzukashii (3.21 stars, 768 notes)
  16. Coro's Oni (3.28 stars, 885 notes)
  17. Crystal's Rain (LC) (5.69 stars, 890 notes)
  18. Descension (4K Easy) - 4Key (1.64 stars, 551 notes)
  19. Descension (5K Easy) - 5Key (1.57 stars, 551 notes)
  20. Descension (6K Easy) - 6Key (1.56 stars, 551 notes)
  21. Descension (7K Easy) - 7Key (1.54 stars, 551 notes)
  22. Descension (8K Easy) - 8Key (1.53 stars, 550 notes)
  23. Destruction (Pew's 7K LC) - 7Key (5.07 stars, 2118 notes)
  24. Devastation (8K LC) - 8Key (4.7 stars, 2167 notes)
  25. Disintegration (4K CC) - 4Key (5.34 stars, 2312 notes)
  26. Elimination (6K CC) - 6Key (5.46 stars, 2522 notes)
  27. Execution (lZenxl's 5K CC) - 5Key (8.81 stars, 3762 notes)
  28. Kurokami's Platter (Insane) (3.12 stars, 487 notes)
  29. Liberation (4K Insane) - 4Key (2.86 stars, 1428 notes)
  30. Liberation (5K Insane) - 5Key (2.96 stars, 1471 notes)
  31. Liberation (6K Insane) - 6Key (3.22 stars, 1485 notes)
  32. Liberation (7K Insane) - 7Key (3.21 stars, 1565 notes)
  33. Liberation (8K Insane) - 8Key (3.37 stars, 1551 notes)
  34. Liberation (Insane) (4.38 stars, 636 notes)
  35. lZenxl's Easy (1.37 stars, 124 notes)
  36. Obliteration (lZenxl's 5K LC) - 5Key (5.43 stars, 2240 notes)
  37. oko's EX (5.15 stars, 947 notes)
  38. oko's Hard (3.5 stars, 478 notes)
  39. Perfection (4K EX) - 4Key (3.3 stars, 1673 notes)
  40. Perfection (5K EX) - 5Key (3.89 stars, 1693 notes)
  41. Perfection (6K EX) - 6Key (4.01 stars, 1660 notes)
  42. Perfection (7K EX) - 7Key (4.21 stars, 1837 notes)
  43. Perfection (8K EX) - 8Key (3.86 stars, 1694 notes)
  44. Rain (EX) (4.5 stars, 925 notes)
  45. Storyboard Hitsound - 7Key (5.88 stars, 579 notes)
  46. Synchronization (8K CC) - 8Key (7.34 stars, 3097 notes)
  47. Termination (Knight's 6K LC) - 6Key (3.72 stars, 569 notes)
: Ice - L2 - Ascension : Act 2 (Liberation)
Information: Scores/Beatmap Listing
---------------
This beatmap is shit XD , i mapped it like 5-7month ago, damn old style
gotta remapped this >w< , this beatmap refuse to dead , last update 2 months ago, graved and still on my pending list!

Full hitsound 7K EX only, (for reference before apply to all dif) << my only latest mapping style. the other is sucks! "Storyboard Dif" containing SB hitsound, to be deleted before pending!!


SB to be finalize and fixed , Status : WIP!!

STATUS and PROGRESS
Ignore the last SB part, it hasn't been fixed for all proper credits for each GD and stuff

Ignore this section.... still WIP .... too lazy too update the description

Osu!Mania
  1. DONE!! ( fixed , modded ) , Ready for
  2. LC , DONE!! ( but missing 1 dif , 6K LC ) , Ready for
  3. CC , DONE!! , Ready for
    =================================================
    i will remapped this soon >w< , damn my old mapping style is too OLD
    =================================================
Osu! Standard
  1. Need mod check
  2. Need mod check
  3. Need mod check
  4. Need Mod Check
  5. DONE!! ( fixed , modded )
Taiko
  • All Ready for
  1. DONE!! ( fixed , modded ) ,Ready for
Catch The Beat
  1. Kurokami's Platter ( Insane ) , Ready for
  2. Notechart Rain ( EX ) Ready for
  3. Crystal's Rain ( LC ) Ready for ( waiting for last update )
Status : missing 1 dif... 45/46
"Termination ( Knight's 6K LC )"
SB to be fixed later

Hitsounding on all of my dif is on going... only perfectly done on 7K EX
Difficulty Set
Osu!Mania Total = 34 dif , 27 + 6 GD + 1 collab
  1. 4K , 5K , 6K , 7K , 8K Easy ( Descension )
  2. 4K , 5K , 6K , 7K , 8K Normal ( Action )
  3. 4K , 5K , 6K , 7K , 8K Hard ( Ascension )
  4. 4K , 5K , 6K , 7K , 8K Insane ( Liberation )
  5. 4K , 5K , 6K , 7K , 8K EX ( Perfection )
  1. Fullerene-
  2. lZenxl
  3. DjNightmare
  4. Expew
  5. 8K LC ( Devastation )
  1. 4K CC ( Disintegration )
  2. lZenxl
  3. 6K CC ( Elimination )
  4. 7K CC ( Annihilation )
  5. LordRaika
Osu! Standard Total = 5 dif , 3 + 2 GD
  1. lZenxl
  2. Action ( Normal )
  3. Okoratu
  4. Liberation ( Insane )
  5. Okoratu
Coroquetz , Total = 3 GD
  1. Coro's Muzukashii
  2. Coro's Oni
  3. Coro's Inner Oni
Catch The Beat Total = 3 dif , 1 + 2 GD
  1. Kurokami
  2. Notechart Rain ( EX )
  3. CLSW

Grand Total : 45 / 46
Waiting for "Termination ( Knight's 6K LC )"

FOR RANKED , will rescale 8K CC star's rating...
SB and some resource to be finalize


Creator's Word :
Enjoy~ ^^/

Notechart Detailed
This list is for modders and GD owner , to have the notes snapped properly~
Highlight only unusual notes like 1/3 , 1/6 and 1/8 piano and snare
00:08:908 - 1/3 , 2 notes
00:13:645 - 1/3 , 2 notes
00:16:803 - 1/3 , 2 notes
00:25:224 - 1/6 , 3 notes ~ 00:25:421 - continue with 1/4
then 00:25:882 - 1/6 , 5 notes + "one 1/8" notes at 00:26:260 -
00:26:342 - 1/6 , 7 notes
01:16:589 - 1/8 , 2 notes , continue with 1/4
01:47:592 - 1/6 , 2 notes ~ 01:47:724 -
01:55:289 - 1/6 , 2 notes ~ 01:55:421 -
01:56:079 - 1/6 , 11 notes ~ 01:56:803 -
01:59:237 - 1/6 , 2 notes ~ 01:59:368 -
02:00:816 - 1/6 , 5 notes ~ 02:01:145 -
02:02:461 - 1/6 , 10 notes ~ 02:03:118 -
02:04:368 - 1/6 , 2 notes ~ 02:04:500 -
02:05:355 - 1/6 , 2 notes ~ 02:05:487 -
02:06:276 - 1/6 , 23 notes ~ 02:07:855 -
( 02:09:434 - FULL 1/4 notes ahead , left hand piano keys ~ 02:14:566 - )
( again, 02:15:750 - full 1/4 notes ahead ~ 02:22:066 - )
02:18:645 - 1/3 , 2 notes
02:19:434 - 1/3 , 2 notes
02:20:224 - 1/3 , 17 notes ~ 02:22:461 -
02:22:197 - Full 1/3 ~ 02:25:224 - continue with 02:25:224 - 1/4
followed up with 02:25:750 - 1/3 , 8 notes ~ 02:26:803 - 02:27:263 - 1/6 , 5 notes ~ 02:27:592 -
02:28:645 - 1/3 , 2 notes
02:30:224 - 1/3 , 2 notes

(additional background sound, soft but its there...)
00:25:224 - full 1/8 snare ~ 00:26:803 -
01:42:592 - full 1/8 snare ~ 01:44:171 -
02:06:276 - full 1/8 snare ~ 02:07:855 -
02:31:539 - full 1/8 snare ~ 02:33:118 -

if i missed something or i did a missed, please do tell me , ill be gladly to add or change it...


Credits
Who helps me the most on this beatmap :
* Shinnzan ( All )
* and @#$%^&*( many others )

Also other that willing to give review , , ALL modders , ALL shooters and those who helps ing me ^^
( damn , too long list... will finalize credit when at least bubbled XD ) and you....
Thank you for playing...
Thanks all ^0^/

Click for Custom Skin Skin progress 80%

(Tsundere Flags, it's not like i want to collect your flag okay? BAKAAA~!!!)
RIP Flag System on Osu!
This will need some minor tweaking but is roughly right, and good enough for you to make the map:

BPM 152
Offset 1698

Then timing -> resnap all notes

Then zoom in until you can see each bar clearly as it goes past, and play through on 25% speed correcting the note positions - some of them are a long way out so won't resnap to the right places. also to resnap the first note - this won't happen by itself. You will also have to move the kiai start/end times to the right places. I advise you to shift the SV changes while you're at it as well.

NO kudos please as the figures I gave above aren't perfect.
Topic Starter
Thx for the reply...
now its FIXED

remaining problem : audio lead in 11scd tht cant be skipped
if this final difficulty is too much? or should i reduce a some part of notes to makes it good to go...?
i think its a BIT easier than xi - akasha , 8k fever

tq
kuuderes' timing is correct, any issue with the notes not snapping would be due to the largely incorrect bpm you had, so you'll have to go through it all and fix them.
Sorry, your map isn't timed in right way yet, so I can't mod it now. Send me request again, when map will be timed correctly ^w^
waduh difficult yang lain mana nih ?
Topic Starter
thanks for all reply, i really appreaciate it

@[Shi-Ra]
thx a lot, itll now has no problem in it... im working for the rest of difficulty

@Reikosaka
wah, nice to meet an indonesian here ^^ , pls feel free to PM me, so we can talk/chat more freely there.

@captin1
tq for the notice, at first i already use around 155-158 BPM, and end up 321 while many snapped error
now im using you guys advice to clearly correct it, thx...




Guys ive jst noticed something about this minor problem that COULD be rather annoying for player tht restart/retry my map for played
all of this incoming bug again n another , really slow me down on completing this map, sry , but ive been solving and working on it ASAP
this -11,5scd time before start that cant be skipped, the problem is.... well
is IF THERE's any notes between 0scd(offset) - 11961(offset) , even a single notes placed there, will make -11,5scd time delay that cant be skipped before the actual song start....

another is we cant put skip button or generate tht skip button even we placed notes after 11961(offset)
except, after 16303(offset) then the skip button will be available to skip from 0scd - around 14scd....
this is really something to deal with... since my map/song starts from 1698(offset)

any best suggestion? should i delete all notes from 1698-11961 then starts next notes from 16303++ ?
or other solution like adding 15scd of nothing(no sound, jst meant to use to be skip) to the mp3?
quick recheck, perhaps offset 1703 will work a bit better, just a small adjustment but this is much better than before

good luck!
Topic Starter
Updated all difficulty, all done except "ion[Normal] Standard mode"
only the slider left to be compose correctly.....

Latest change to Perfection difficulty, it has tag synchronization within the dif
Which means it can be play by seperating the 8k into 4k each
For example a s d f and h j k l
Giving the other person/partner to play with the other 4keys

The tune, piano, beat, also seperated between a s d f and h j k l
Thts jst for example, Or trying to soloing this difficulty is also very challanging
While the player balancing their left and right brain...

Pls don't hesitate to give any , advice, input, comment as for this beatmap set completion.
Thanks all
Hi there (from SRMQ) :3/

Shi-Ra's Patterns Review:


General:
Inside :3
Mainly I encourage you to review the SV changes. This map have good patterns but it goes to be very hard to read because of those frequent SV changes. If you want to make your beatmap rankable, I suggest you to remove most of them and remain only parts:

1. From the beginning to 00:24:592 - keep SV change x0.40 or x0.50

Then keep full x1.00 speed.

2. From 01:28:540 to 01:31:697 - again x0.50

And remaining part of the map must not contain any SV changes.


(notice that columns are following like 0 1 2 3 4 5 6)
Ascension [Orchestra]
Inside :3
00:20:447 (20447|5,20447|1) - those notes are close to LN which goes before them, move those notes to 0 and 6th columns

From 00:26:961 to 00:38:605 - this part look monotonous, try to use different patterns, for example

00:47:092 (47092|2,47290|2,47487|2) - it's uncomfortable pattern, try to rearrange it - move 00:47:290 (47290|2) - to 6th column and move 00:47:487 (47487|2) - to 0 column

00:51:730 (51730|1) - this LN should begin here 00:51:632 - Try to place LNs closer to each other in all map and start new LN with ending previous.

01:28:441 (88441|3) - this note and some others placed uncomfortable to play, I suggest you to place such notes between two columns going after it

From 01:44:329 to 01:53:803 - this part looks empty, add some notes in according to the beat

01:55:382 (115382|3,115579|3,115776|3,115974|3,116171|3,116369|3,116566|3,116763|3,116961|3) - spread those notes between different columns

From 02:40:780 to 02:41:171 - those notes are hard to catch and melody goes more variously, rearrange them

Liberation [Symphony]
Inside :3
00:24:642 (24642|1,24642|5) - delete those LNs and expand previous LNs before 00:25:382 coz there's no other sound except main beat

From 00:26:961 to 00:38:605 - rearrange this pattern again, it looks boring

From 01:23:359 to 01:23:901 - spread notes from 3rd column between empty columns, it's really fast to catch in one column

01:32:388 (92388|2,92388|4) - move those notes to 0 and 6th columns accordingly and don't let notes to be in such positions

From 01:41:369 to 01:44:822 - 3rd column looks awkward and really unplayable, I suggest to spread notes from 3rd column between different columns again and perform a long stream

02:41:040 (161040|5,161040|1) - move those notes to 2nd and 4th columns accordingly, I told about such combinations in previous diff

Good luck :3/
Topic Starter
Updated.....
Minor change and rearranging timing in easy... decrease too much differences within each timing changed
minor change within all dif in timing section and re arrange some notes into right timed.

pls kindly recheck all my beatmap set in mania....

thank you ^^
really waiting for next , or any advice within my beatmap set



that leaves me only 2 things...
1.completing ion normal standard difficulty
2.adding hitsound? and design some background for other dif...

then its totally complete to be ranked....
as in my queue i will mod and give you suggestion
using indonesian

[General]
Soure-nya Cytus

[Action]
00:08:013 (8013|0) - ini nggak ada beat lagunya , panjangin sampe sini 00:08:803 -
00:12:553 (12553|2) - pendekin holdnya ke 00:12:750 -
00:21:089 (21089|3) - pindah ke 00:21:040 -
00:23:063 (23063|1) - pindah ke 00:23:013 - dipanjangin ampe 00:23:408 -
00:25:480 (25480|0) - pindahin ke 00:25:382 - dan dipanjangin sampe 00:26:961 -
00:30:119 (30119|3,30513|3,30908|3,31303|3) - pindahin ke kolom kedua
00:31:697 (31697|3,32092|3,32487|3) - pindah ke kolom tengah
00:33:671 (33671|3,34066|3,34461|3) - kolom kelima
00:36:434 (36434|3,36829|3,37224|3,37619|3) - kolom pertama
00:38:605 (38605|0) - dipanjangin sampe 00:39:197 -
00:53:161 (53161|1) - geser ke 00:53:211 -
00:55:727 (55727|4) - geser ke 00:55:678 -
00:56:319 (56319|3) - sepertinya ada banyak note yang memakai 1/8 position , sebenernya posisi beat itu cuma 1/4 , fix semua jenis posisi beat yang seperti ini
01:37:421 (97421|2) - nggak direkomendasikan untuk yang kaya begini, ga sesuai dengan bunyi beat dan jadinya seperti tumburan dengan beat 01:38:013 (98013|4,98013|0) - ini
02:10:382 (130382|1,130480|3) - sebenernya ini buat apa sih ? ngikut beat belakang rada aneh , buat ke beat utama aja (Piano-nya)
02:22:224 - sampe 02:26:961 - pake 1/3 note (Recommended) buat ngikutin piano-nya

[Liberation Piano]
8 key ? re-arrange aja jadi 7+1K (Beatmania IIDX) mungkin kalo 8K pada belum mahir atau gue kali ya yang ga bisa-bisa

Sugesstion : Banyak letak note yang ga sesuai beat dimania difficult , di-arrange ulang lagi deh
you don't have to do all of these things - the vast majority of them are merely advice. But please at least think about them all.

Action [Beat]:
SPOILER
00:05:645 I think this would feel more comfortable if it ended at 00:06:434. The note holds to that point, even if it does die down a bit, and having a clearer ending to it would make the effects of the low SV less pronounced. This is the easier difficulty after all.
00:56:566 Best to put these three in different columns. They're different notes, and they aren't all the same beat sound either.
00:58:194 This feels really awkward. Change it. Personally, I wouldn't have a hold there at all (hits on either the beats or the notes would work better)
01:01:303 As at 00:56:566. My recommendation would be to start each one with the middle note and have the first one go left and the second go right.
01:02:635 What's here? Is it worth a press? Would it not be better to have a press on 01:02:487 or 01:02:586 instead? Or even 01:02:684? Any of them would seem more appropriate.
01:03:918 end at 01:04:263
01:09:148 move to 01:09:197 to match with the rest of them.
01:47:536 the note ends at 01:48:276
01:52:964 start at 01:53:013 and end at 01:53:457, where you also should start the next hold (as in Ascension [Orchestra] difficulty)
02:08:309 while this note builds up gradually so it's ultimately up to you where to put it, I would suggest 02:08:211 as a more suitable start point.
02:40:727 change this switchover to 02:40:776

Perfection [Synchronization]:
SPOILER
As I said before, in the start part of this there are several places where you've put more presses than there should be. A better way to add difficulty would be to pug in some holds, which would fit rather nicely in this section.
00:07:224 and 00:07:619 more than 2 presses at once here is overkill. If you want to make this bit harder, turn one of the hits in each bit from 00:06:434 onwards into a hold. You can turn quite a few notes in this early part into holds if you want, in fact
00:07:964 better to have a single press here and holds starting only at 00:08:013. Also, four holds seems too much.
00:15:513 and 00:16:303 four presses on this note is too much.

Up to you but any of the following could have single presses (I would recommend at least adding them to the stronger ones of these, I would probably NOT recommend adding all of them):
00:27:849
00:27:947
00:28:046
00:28:638
00:28:737
00:29:248
00:29:526
00:30:217
00:30:316
00:30:711
00:31:007
00:31:105
00:31:204
00:31:500
00:31:796
00:31:895
00:31:994
00:32:290
00:32:586
00:32:684
00:32:783
00:33:375
00:33:474
00:33:572
00:33:869
00:34:165
00:34:263
00:34:362
00:34:658
00:34:954
00:34:053
00:34:151
00:35:447
00:35:744
00:35:842
00:36:237
00:36:533
00:36:632
00:36:730
00:37:026
00:37:322
00:37:421
00:37:816
00:38:112
00:38:211
00:38:309
00:38:901 (you could remove one of the hits from the note before and make this a double hit as well if you want)
00:41:270
00:41:369
00:41:566 (could be multiple)
00:42:158
00:42:849
00:42:947
00:43:145 (could be multiple)
00:43:737
00:44:428
00:44:526
00:44:724 (could be multiple)
00:46:105

Sorry, I got bored of the list at that point. I think you get the picture, though. Similar stuff continues to about 51 seconds in.

Put a note at 00:55:776
00:55:974 the single press here isn't doing much. Put it at 00:56:171 instead
00:57:306 if you want to annoy people put the single press at 00:57:355. It matches the music better, but is rather difficult to play. Similar situation at 00:56:319 to 00:56:369. The holds are in the right places.
00:58:194 double presses are excessive for most of the notes in this section.
00:59:329 put a single press here. The existing presses are in a similar situation to that mentioned for 00:57:306 - the beat is not at the same time as the long notes that the holds are mapped to.
01:12:010 I don't think there's anything here. It sounds to me like this should be on 01:12:059
01:23:408 instead of the double presses here and on the quarter beat, perhaps put in four single presses, one per 1/8 beat.
On the other hand, in the following streams I think there's only one note per 1/4 beat.
01:27:257 and 01:27:454 get rid of one note from each (alternate which one). Personally I think the section there has too many notes at a time in general.
01:28:540 these continue right up to the next hold. And the next ones continue right up to the hold after as well. And the ones after continue up to the place where you have the presses at 01:30:908
Various places from 01:31:697 where you can add notes over the next 6 seconds in a similar manner to what I listed earlier.
01:35:546 move to a different column. Also move the note away from that column at 01:35:793 and delete the note in that column in 01:35:990.
01:37:421 to 01:38:013 there is no stream there.
Switch holds at 01:45:020. There is no gap there.
01:47:092 add a press here to one or both of the outside keys.
01:55:119 move to 01:55:184
01:55:431, 480 and 530 I don't think there is a note on any of these other than the hold?
02:00:119, 02:00:217 and 02:00:316 only one sound is repeated between these, and personally I would suggest having different presses on all three notes.
02:11:369 add a press or two here. Whichever keys you add presses to, get rid of them from 02:11:566.
02:11:961 could be double.
More notes could be added to this section as well, e.g. at 02:12:947
02:15:563, 02:15:661 and 02:15:760 should each be 1/8 of a beat later. Get rid of 02:15:859
02:15:908 you could add a hold or two here.
02:17:947 I think this should be 02:17:931
02:16:130 and 02:16:229 add a note (1/16 snapped)
02:22:224 onwards - add a section with long notes here? Up to you.
02:22:767 and 02:23:556 - not sure if anything is here. The 1/2 beat afterwards has something on it, although it is really faint.
02:27:405 why is this a double, yet the beat before is a single?
02:28:145 and 02:28:342 double
02:28:934 add something here.
02:29:329 and here
02:30:365 should be on 02:30:390 (1/16 snapped)
02:34:066 end two of these at 02:34:362 and the other two at 02:34:658
02:59:773 possibly hold these to the end (merging with the notes later).
Topic Starter

Reikosaka wrote: 626h1k

[Action]
02:10:382 (130382|1,130480|3) - sebenernya ini buat apa sih ? ngikut beat belakang rada aneh , buat ke beat utama aja (Piano-nya)

[Liberation Piano]
8 key ? re-arrange aja jadi 7+1K (Beatmania IIDX) mungkin kalo 8K pada belum mahir atau gue kali ya yang ga bisa-bisa
itu bukannya beat dan drum? gpp, bgitu aja ^^ modder lain juga g masalahin itu, sisanya sy FIX dan susun ulang meski ad yang mmg ud pas menurut saya dan org lain

overall... thank you very much, for correcting very minor detailed timed notes, and pattern,
as for piano, i think thts okay thts why i divide two of those same difficulty with each key preferences....





kuuderes_shadow wrote: 2h706w

you don't have to do all of these things - the vast majority of them are merely advice. But please at least think about them all.

Action [Beat]:
00:56:566 Best to put these three in different columns. They're different notes, and they aren't all the same beat sound either.
01:01:303 As at 00:56:566. My recommendation would be to start each one with the middle note and have the first one go left and the second go right.

Perfection [Synchronization]:
Up to you but any of the following could have single presses (I would recommend at least adding them to the stronger ones of these, I would probably NOT recommend adding all of them):
00:27:849 till 00:46:105
and many more of the timed, but still i take most of around 70% modder's recommendation or advice,
also at some point of time, ill prefer to jst leave them be, as it would increase the difficulty into further and kind a hard the catch all, even its perfection :)
but i think, noo we think its enough...
in action or beat, yes thats the same beat thts why i out them in a line, also its kind of a bit change of sound, from piano, into the beat for a while...
thts the beat i mean... maybe i should listen at playback rate 75-100% during tht time






so... thank you for everythings, ive changed many things too, even ill stick some point/parts for not to change it for many reason
ill update it after i apply some parts of notes that each difficulty has in it...
Tomorrow with last difficculty
^^ thx....
I'm gonna wait for it!!! :)
Topic Starter
oh hy, well thx...
im willing to finished it asap too....


Updated
some difficulty name changed, and updated the last modded/changed for specific difficulty
rescale difficulty in easy, and change some other stuff....



Current progress :
-custom BG and SB
-custom hitsound
-last difficulty(ion)
(don't kudosu this)

Just posting the screenshot of our small discussion on PM~

I haven't looked at the map in osu!, actually (:


(old thread, but still relevant somehow : http://osu-ppy-sh.jeuxcrack.net/forum/t/64222 - good luck!)
Nambahin saran dari Niva , Bikin name difficult itu semestinya

- Easy atau Beginner
- Normal
- Hard atau Hyper
- Insane atau Maximum
- Another <- sbenernya another itu bisa apa aja tingkatannya (mungkin)
biar gampang dipahami sih
Topic Starter
Hoi Hoi chotto matte yoooo...
Didn't/havennt i Already change tht before last updated? :|

Even before utwo posted. It in here

Also,,@Niva i really cnt see any POINT for u to posted it here

Didn't myy last msg POLITELY yet kindly said I'm going to change it?
U doont even looked for the recent updates
Umm, calm down - I don't even have any intention to offend you, really :3

I'm just posting for documentation purpose actually (I know it has been changed before you ed it, yep) - Reikosaka's post is actually a good example of how a seemingly commentary post can actually deliver further positive ~

Again, we're here to help you after all! (:
Topic Starter
No. Worry, i don't mind it either :)

I jst thought u said i don't consider or take ur advice or else,
Then for the rest, leaving only action, thts obviosly easy difficulty jdging byy the star
And perfection, the name also describe wwhat makes the diff


Yes, n thx coz ill finiished it asap

Updated
ion [Normal+] Standard dif is ready to be mod or review,

Here's the major point in need..
00:33:671 - 00:36:434 ---> Reposition Notes?

01:45:020 - 01:49:263 ---> Slider pattern remake?

02:09:592 - 02:18:671 and 02:22:619 - 02:26:566 ---> both has the same timed notes, NEED pattern mod
also that pattern is not from me, intended to place it like tht, its from mania tht converted before...

02:54:197 - 02:56:566 ---> need some adjustment?

Lastly, if modder wnt to reduce the notes, delete it, or replaced with something tht could reduce the difficulty into right star,
that'll do just fine :)
while waiting for mod review in my standard, ill make the custom mod for BG , SB and else... thx
this beatmap completion's draws near
Hello,mod by request !

[Action [Beat]]
00:12:553 (12553|2) - End on 00:12:816
00:20:053 (20053|2,20250|2,20447|1,20645|1) - Try to make stair pattern
00:22:026 - Add a note
00:23:605 - Add a note
00:39:197 - Add a note
00:52:520 (52520|1) - Move to 00:52:619
00:53:013 - Add a note
00:54:592 - Add a note
00:54:790 - Add a note
00:56:270 (56270|3) - Move to 00:56:369
00:57:257 (57257|1) - Move to 00:57:355
00:57:651 (57651|3) - Move to 00:57:750
00:58:836 (58836|2) - Move to 00:58:934
01:01:056 (61056|1) - Move to 01:01:105
01:02:043 (62043|0) - Move to 01:02:092
01:15:908 - 01:17:487 - You can add some notes~
01:24:592 - Add a note
01:35:793 (95793|1) - Move to 01:35:842
01:36:015 (96015|0) - Move to 01:36:040
01:38:211 (98211|1) - End on 01:38:803
01:39:000 (99000|3) - End on 01:39:592
01:39:790 (99790|2) - End on 01:40:382
01:40:579 (100579|1,100579|3) - End on 01:41:171
01:41:369 (101369|2) - End on 01:41:969
01:42:158 (102158|1) - End on 01:42:750
01:48:276 (108276|1) - End on 01:48:671
01:48:721 (108721|4) - Start from 01:48:671 and end on 01:49:855
01:49:905 (109905|0) - Start from 01:49:855 and end on 01:50:645
01:53:013 (113013|3) - End on 01:53:408
01:53:457 (113457|4) - Start from 01:53:408
01:57:207 (117207|3) - Start from 01:56:961
01:57:849 (117849|2) - Start from 01:57:750
02:00:119 (120119|1) - End on 02:03:276
02:20:793 (140793|1) - Start from 02:20:645
02:23:112 (143112|1) - Move to 02:23:180
02:23:276 - Add a note
02:23:540 - Add a note
02:23:671 - Add a note
02:29:428 (149428|2) - Start from 02:29:526
02:30:365 (150365|1) - Move to 02:30:382
02:30:661 (150661|3) - ?
02:40:776 (160776|2) - End on 02:41:171

Sorry,I'm a little busy,so only mod one diff ._.
Topic Starter
Thx, but all mania has been config properly, ill update it later with standard mode being modded after


But thx :) i still. Make some change o notes positioon thou :)
Now I'm jst aiting for the osu stadard dif to bbe modded
Its should be /supposed to be normal dif. In this beatmmap set
Before I really mod this...

Don't you need at least 2 Std?
STANDARD

Can I suggest upping the AR rate by 3 or something? everything clustered not nice

00:05:645 (4) - Um... dun like the anti for this note. Also I think there's a mistake on where it ends. But I would just delete it and put a circle there.

00:08:013 (5) - Extend the tail to 00:08:803 ?

00:09:049 (1,2) - Bad spacing. don't anti here. Suggestion: make into slider

00:11:171 (1,2,3,4,1,2,3) - An example of why you need to up AR rate (Badly)

From 00:13:540 - 00:21:336 Just use same DS. It's plain confusing

00:21:434 (3,4,5) - These three end at an awkward timing. Actually something's wrong with your timing and your notes are all off. Get help or fix it yourself

00:27:355 (1,2,3,4,1,2,3,4,1,2,3,4) - These three combos. Try making them horizontally symmetrical

00:32:092 (1,2) - Bad anti

Okay like after that bit is another cluster of notes which I would just say... INCREASE AR

00:43:145 (1) - What's with sudden jump from 0.7x to 0.8x

Okay actually it gets horribly messy from up here ._. I suggest remapping. You can don't mod my map cuz this mod was cut short.

And when remapping, just do everything in the same DS. I suggest something higher... like 1.2 or at least 1

Gomenasai
Topic Starter
FINE... heres my conclusion ^^

DO u really get the latest version of my beatmap??????????
really....

Listen, ill do all the best to make it as good as perfect, ill improve anything, change things that necessary
but u really didnt tell much about it, pls Specify it for more details ^^

yurunneram wrote: 4t5j73

00:43:145 (1) - What's with sudden jump from 0.7x to 0.8x
This is what ive been wondering since my timing point has no 0.7x into 0.8!
all my timing is here
"1698,394.736842105263,4,2,1,5,1,0
1699,-227.272727272727,4,2,1,5,0,0
20941,-400,4,2,1,5,0,0
25480,-142.857142857143,4,2,1,5,0,0
38605,-227.272727272727,4,2,1,5,0,0
77684,-400,4,2,1,5,0,0
88540,-400,4,2,1,5,0,0
91697,-263.157894736842,4,2,1,5,0,0
154855,-227.272727272727,4,2,1,5,0,0
180119,-303.030303030303,4,2,1,5,0,0"

yurunneram wrote: 4t5j73

00:27:355 (1,2,3,4,1,2,3,4,1,2,3,4) - These three combos. Try making them horizontally symmetrical
so let me see whats your desire patterns looks like ^^ , thts will do as u want...
if not, maybe someone will comment about the pattern too...
thts why i needed modded...

many more , but i still considered it and make change....

Updated
so thx for the reply, i do changed some stuff... pls do re it n checked the rest
since its not really that awkward....
Quick check because ICE (and Cytus)

I won't make it long but before you conclude anything please think TWICE.

1. Overall Difficulty should be never 0 and should be never 10. It makes either getting rainbow 300 easier or impossible.
In other words, for mania, use OD around 5 to 8.

2. Maxing out the difficulty setting is not a good idea to make your diff harder.
Your perfection has it. Please reduce it.

3. Your velocity is messed up.
You know why DJPop's smoooch's star rating is pretty low? Once it was discussed in #modhelp with Charles445. I agree that the speed change on smooooch is terrible and not smooth. Hanzer's uni is a good example of smooth speed change, so you might want to try take a peek at it. Consulting speed change to osu!mania mapper is another good way to make it way smoother.

4. Unnecessary usage of 1/8 and higher.
A good example to mention is every Insane mania diff and higher, starting from 00:26:961 to 00:38:605 , where it should be 1/4, not 1/8.
Another similar thing happen at 00:58:145 to 00:58:540
And some single notes that should be 1/4 and not 1/8 that way too much for me to mention.
You should fix it.

Talks about timing, use 1/3 and 1/6 starting from 02:22:224 to 02:27:750

5. While mapping, never compare it to the other's.
Create your own mapping style, as from what I read from your post on this thread, you said stuffs that comparing this map with Akasha 8k. You shouldn't. The music itself is different, what else to compare?
Instead, always use their map as your reference to map. Whether it's about difficulty setting or note placement. By learning from the other instead of comparing about who's harder, this will boost your mapping ability.

6. Guide is your friend. Always take a look on it.
Skill is never grow by itself. You should do some hard work to improve it. One of the good way is to read some tutorial and guide created by the other player. For example, this place to hone your o!m mapping skill.

no kds.




Footnote : don't be a stubborn and rude at the same time when it comes about replying mods. I warn you.
Never think that people doesn't have your latest map. It's implying that they're not prepared to mod your map, which is absolutely inappropriate and rude.
Always open to suggestions. Mod means suggestion, not forcing people to do their opinion. Reject it nicely or accept it. There's no "Rudely reject their opinion" option.
Approve with cjj
Topic Starter
@Loli Cjj

Thanks :D
at least tht makes it clear,
and as i said i take all suggestion and words from anyone....

1.Sure, no one has ever told me, u r the first... thx ^^ (Changed)
2.i dont intend to make it real hard thou, (rescaled)
3.Thx,and no i dont fully understand how perfectly it works thats why...
4.(changed)
(before, other mod dont completely mention this... so i jst leave it be)
5.if this line u mean?
''"if this final difficulty is too much? or should i reduce a some part of notes to makes it good to go...?
i think its a BIT easier than xi - akasha , 8k fever"'''
well, i dont even intend to comparing other map in bad way.. im asking a bit opinion for my difficulty there...
6.ok.

And here, all of my post never shw me ever once want to try to be rude at all...
Well sry if u feel tht way, really :)
You asked for a test/mod, therefore:

This is just a Slider velocity mod,
I know you have been having a lot of trouble with the slider velocity so I'm going to explain clearly the mods
This mod aims to smoothen out the transition between sections!

This mod is solely for [Synchronization] unless it is applied in other difficulties also

1. Put the Offset at 119 - This will not cause the map to be un-timed - This give you more space to add SV Changes at the start
2. 00:01:697 SV change from 1x to 0.23x is a lot, it makes me uncomfortable
2.1 Try to Change the Sv slowly from 1x to 0.85x to 0.44x to 0.23x
3. 00:01:697 to 00:19:461 has really awkward SV changes, I know you are trying to make it hard, but it is hardly even a "loud" section, making the player nervous at the intro is unfitting in my opinion.
3.1 I suggest removing every SV Change in that and use a single SV (Up to You)
4. 00:20:053 is a good example of a nice SV Change, it flows with the music
5. Even though this is a SV mod, I have to point out that 00:27:355 (27355|5,27405|1,27454|2) - does not fit with the music, I think you are going for 3 1/4 beats instead of 3 1/8s [Up to You]
5.1 Unless you are going to use a special hitsound to create a rhythm it is technically overmapping
6. 00:26:961 Isn't 1.66x a bit too high? For Playtime (Pressing Notes) it could be tedious for some, lower it to 1.1x - 1.4x
7. Consider shifting the SV from 00:38:605 to 00:39:592 (it is where the "Impact" happens
8. 00:51:730 0.4x? Why? The "beat" is still flowing, slowing it down by half is weird (Remove this SV)
9. 01:23:925 0.1x? Honestly, no one shall use this in playtime, there's too many notes on the screen. I guess it's playable in a way. (Up to You)
10. Onwards I guess you'll know where I'm getting at.

In conclusion, your SV is challenging but not fun I guess you'll have to sacrifice the fun to make it more difficult.
Some places are heavily overmapped, it does not go with the song
50% of the SV changes are awkward the rest are quite interesting like the "stutter" SV change.
1x SV should be the Core SV where you use it most of the time.
Try not to use 0.3x< or >1.5x SV for most parts, it is too quick for some players to react.

Osumania Ranking Critera Guidelines [Not a must to follow]
Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I’m about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.
HP drain rate is suggested to be at least 7 or higher to get same HP drain rate in IIDX.
OD suggestion
All notes or only several holds (Beatmania IIDX style): 9-10
A mix of notes and holds: 7-8
Mostly Holds (O2Mania Insane maps): 5-6
Only use breaks when they are necessary (totally mute period, not in your instrument usage time, etc).
It is suggested that your mapset contains at least two different key amounts.
Using SV changes are allowed only if there is a significant change in the music's mood/pace/theme. Magnitude of SV changes are up to mapper's discretion.
Some SV Changes are unnecessary try to fix some of that

Good luck with mapping :)
Topic Starter
Thx :) i do change n rescale Sv change for much balance

Oh btw...
" 9. 01:23:925 0.1x? Honestly, no one shall use this in playtime, there's too many notes on the screen. I guess it's playable in a way. (Up to You) "

I'm prety sure its NOT 0.1x, I'm certain its around 0.4x-0.53x , n yes of course I'm certain and awware of many. Notes will swarm down pretty soon...thts why i slowwed iit downn a bbit,
Don't worry i don't use 0,1x in playtime,the lowesst sv change is the beginning thou..



Updated...
Pls do checked it...
thanks
Topic Starter
Updated....
Completed Version...


Sorry for long time to be back(kind a busy for other stuff) and jst updated into completed version...
for those who updated before today, im sure there are many unsnapped object in standard dif because of something matter...
fix everything and tune major changed.
(ill updated/add cust BG and hitsound later when im about to post it into completed section)


pls do check and give me review, or detailed suggestion on which part need to be modded exactly....
Lsat words :


i deeply thanks for all :)

for this map to be completed...
Good luck ^^ ginehehe
Topic Starter
Updated...
Minor piano replacement, sv rescale for some slow part.... ascension rebalanced
fix some code tht cause the 1 mode disappear
and if you encounter problem of where the ion difficulty become corrupted or lost, pls re....
ive debugged it...




yurunneram wrote: 4t5j73

Good luck ^^ ginehehe
Thx :)
Ill be waitin for ur return first,
Anyway do mean by "guhehehehe"? (By akiko himenokouji)
Lol thts very cute n funny ^^
Mania Mod by request Column:1 2 3 4 5 6 7 8

[Gerneral]
You need Rename Diff names: 5K Action
If you want to rank your maps, you need a Hard/Insane Standard Diffs
Many unneccesary Notes/Holds can Delete

[Action]
HP7 OD7
00:08:803 - Add a Note at 3
00:20:645 (20645|1) - Move to 3 and Add a Note at 5
00:25:382 (25382|2) - Move to 5
00:39:592 - Add a Note
00:57:750 (57750|3) - Move to 00:57:651 -
00:57:947 - Add a Note at 3
01:17:684 (77684|2) - Move to 1 and Add a Note at 5
01:26:369 (86369|2) - Move to 01:26:171 - and 01:26:961 - End
01:26:961 - Add a Note
01:44:132 - Add a Note
01:44:132 (104132|1) - The Hold should start at 01:44:329 - and 01:45:118 - End
01:47:553 (107553|2) - The Hold should start at 01:47:487 -
02:17:947 (137947|0) - Move to 02:17:882 -
02:34:855 - Add 2 Notes at 1 and 5

[7K Ascension]
HP8 OD7
00:05:645 - Remove 2 Notes
00:09:592 - Remove 1 or 2 Notes
00:12:553 (12553|3) - Change to a Note
00:12:750 - Add a Hold and end at 00:13:540 -
00:22:224 - Add 1 or 2 Notes
00:56:763 (56763|3) - Move to 1
00:56:961 (56961|3) - Move to 7
01:07:322 - Remove 2 or 3 Notes
01:26:961 - Add a Note
01:29:329 - Remove 2 or 3 Holds
01:33:868 - Remove 2 Notes
01:34:066 - Remove 2 Notes
01:34:855 - Move to 1 and add a Note at 7
02:12:750 - Remove 2 or 3 Notes
02:14:724 - Remove 1 or 2 Notes
02:19:066 - Add 2 Notes at 1 and 7
02:19:855 - Add 2 Notes at 2 and 6
02:45:908 - Remove 3 Notes

[7K Liberation]
HP8 OD8
00:12:750 - Add a Note at 3
00:13:540 - Remove 2 Notes
00:14:329 - Remove 2 Notes
00:16:303 - Remove 1 or 2 Notes
00:20:645 - Add 2 Notes at 1 and 7
01:05:743 - Remove 2 Notes
01:06:040 - Remove 2 Notes
01:07:026 - Remove 2 Notes
01:07:322 - Remove 2 or 3 Notes
01:14:625 (74625|5,74625|4,74921|1,74921|2) - Remove them
01:15:217 (75217|2,75217|5) - Move to 01:15:118 -
01:42:158 (102158|4,102207|3,102257|2,102306|3,102355|4,102405|3,102454|2,102503|3,102553|4,102602|3,102651|2) -
Upset please~
02:12:750 - Remove 3 Notes
02:17:487 - Add 2 Notes at 1 and 7

[8k Liberation]
HP8 OD8
00:12:750 - Add 1 or 2 Notes
00:20:645 - Add 2 Notes
01:03:079 - Add Hold or Note
01:07:026 - Remove 2 or 3 Notes
01:07:322 - Remove 2 or 3 Notes
01:35:546 (95546|4,95546|3) - Move to 3 and 6
01:43:540 - Remove 2 Notes
01:43:934 - Remove 3 or 4 Notes
01:48:375 (108375|5) - Move to 01:48:276 -
01:58:934 - ~ 01:59:921 - Why 1/8? Use 1/4 please~
Many the same problems like this ↑
02:12:750 - Remove 3 or 4 Notes
02:16:895 (136895|7,136895|6) - Move to 4 and 5

[8K Perfection]
HP8 OD8
02:53:013 - ~02:53:605 - Too Crazy :o
02:56:961 - ~03:00:118 - God....

Good Luck :P
Topic Starter
Updated...
Change some notes...

-cust BG and hitsound will be added to the very last updated, so they dont weight too much the size for anyone tht wnt to this map before... either for mod , review, updated or else.
thx....



@Simple_Star
key, ^^ thx...
i took 65% of ur advice exactly, and change some of my own but still towards what u're suggesting....
Hi again, lordraika! Patterns Re-check as you requested ^w^

Shi-Ra's Patterns Re-check:


Action {5k Beat}
Inside :3
00:28:342 (28342|1) - delete this note, you're follow beat in this diff but, there's no beat suitable with that note

00:39:395 - you can add one more note here according to the beat

01:15:912 - add here one more note according to strong beat (crash cymbal)

01:37:915 - it ruins your pattern, this LN should ends here 01:38:013

Other parts looks good except some LNs, try to end every new LN with starting to place next LN.

Ascension {Hard+}
Inside :3
01:01:500 (61500|3) - delete this, there's no suitable sound for placing this note here

01:32:388 (92388|1) - move to 3rd centre column, it'll be more comfortable triplet transition here

02:47:487 (167487|3) - delete, two LNs there's more than enough, no need to overmap this part

Other patterns are playable for HD.

Liberation {7k Insane}
Inside :3
Patterns are good for this IN, but for rank this diff look overmapped in some parts, there's some unnecessary chords with three or more notes, you can cut it by one note, don't afraid, you can follow the instruments in song without overmapping and your diff will be comfortable to play and difficult too. And I recommend you to remove some LNs with single notes and chords, no need to place LNs too often, it looks boring after ~15 secs of play the same LNs.

Liberation {8k Insane} & Perfection {Synchronization}
Inside :3
Patterns in these diffs looks good, but if you want to go for rank I suggest you to cut notes in these diffs by ~10% coz some streams and LN patterns are overmapped for these diffs. Finally I suggest you to review your SV changes in whole map and make it smoother for more comfortable play.

Hope this re-check will help you ^w^
Topic Starter
sry ive jst read the last post,
Thanks for the review :D


Updated
Change many notes, rearrange, rescale and deleted notes.
No Kud!
00:12:750 (12750|2,12750|4) - Seems unneeded
The hitsounds also must be audible -> Most mappers recommend 30 - 35% minimum volume - I guess you just add 25 to all the volume sections
01:09:592 (69592|3,69642|6,69691|5,69740|4,69790|5,69839|6,69888|5,69938|4,69987|3,70036|2,70086|1) - I believe this is a 1/4 section
01:16:648 (76648|4,76944|2) - Delete these - Extras in the piano section
01:42:158 (102158|5,102207|4,102257|3,102306|2,102355|1,102405|2,102454|3,102503|4,102553|5,102602|4,102651|3) - Same for these
01:47:635 (107635|4,107734|3,107783|4,107832|3) - Same for these
01:50:546 (110546|3,110546|5,110596|6,110645|5,110694|4,110744|3,110793|4,110842|3,110892|2,110941|3,110990|2,111040|1,111089|0,111138|1,111188|2,111237|3,111286|2,111336|3) - And this - There is a pause some where in this section, leave it blank
01:52:026 (112026|3,112076|2,112125|3,112174|4,112273|4,112322|2) - This
01:53:901 (113901|5,113951|4,114000|3) - This
01:56:072 (116072|5,116122|4,116171|3,116221|2,116270|1,116319|2,116369|3,116418|4,116467|5,116517|4,116566|5,116615|4,116714|5) - This - Also, look at this picture for the notes above the white line
01:55:382 (115382|4,115431|2,115480|1,115530|2,115579|1) - Are mapped at 1/6 - Delete one of those notes and resnap them
01:58:984 (118984|0,119082|2,119280|5,119477|3,119576|5,119674|5,119773|2,119872|0,119971|2) - Delete these and add one at 02:00:020
02:00:760 (120760|4,120859|4) - Delete these
02:01:007 (121007|4,121056|2,121105|4,121155|2,121204|4,121253|2,121303|4) - These are mapped to 1/6
02:01:451 (121451|2,121549|2) - Delete
02:02:635 (122635|6,122684|5,122734|4,122783|3,122832|4,122882|3,122931|2,122980|1,123030|2,123079|3,123128|4,123178|5,123276|0,123276|6) - They are 1/6
02:03:918 (123918|4,124115|2) - Remove
02:04:362 (124362|5,124411|4) - Remove
02:04:461 (124461|3,124510|2,124559|1,124609|2,124658|3,124707|4,124757|3,124806|2,124806|4,124855|6,124855|0) - They are 1/6
Topic Starter
Thx ^^ really helps me to address which parts i havent rearrange :(
sry for the trouble....

Updated
readjusted some notes to right timed...
Sorry
Topic Starter
umm sorry for what anyway????


going to updated with storyboard....
hitsound after the last dif...
Sorry cuz I still intend to yell at you ^^
Topic Starter
Oh okay, do it when u add me on THAT messenger.... later...


Updated....

Major changed, own mod, rebalancced all dif, tested all dif, rearrange some ppattern...


Note:
Will fix this thread's first ppage / map desc
Later , currently having real bad connection issue here
Kind Hard. To navigate
Decided to go over the 5k map again. It's definitely improved on before, and to all intents and purposes the presses and holds are at points where they should be. As such this is mostly a pattern mod - which means that most of it is up to you, but recommended - I've given reasons for each of these suggestions. I even given priorities so you know which I think are more or less important than the others.

columns: 1 2 3 4 5
00:11:171 move to 1
00:11:566 move to 3
00:11:763 move to 4
00:11:961 move to 2
00:12:158 move to 3
00:12:355 move to 4
00:12:553 move to 5
^these notes in the song very much flow on from each other, but the current placements don't. The suggested changes would fix that. Priority: high.
00:21:040 move to 4
00:21:434 move to 1
00:22:026 move to 2
00:22:224 move to 4
00:22:618 move to 2
00:23:013 move to 4
00:23:605 move to 1, 3 or 5
00:23:803 move to 2 or 4 and make hold
00:24:592 move to whichever of 2 or 4 the last note isn't on.
^ fits the music better than what you have now. Priority high
00:27:355 move to 2
00:28:540 move to 4
00:28:934 move to 2
00:29:724 move to 2
00:30:513 move to 5
00:31:303 move to 5
00:32:092 move to 1
00:32:882 move to 4
00:33:079 move to 3
^this is just to create a bit more variety. Priority low
00:36:040 move to 3
00:36:434 ^
00:36:829 ^
00:37:224 move to 2
00:37:618 ^
00:38:013 ^
00:38:408 move to 5
^this puts the repetitions in groups of 3 (rather than the current situation with an arbitrary group of 4) while matching the music nicely. Priority medium
00:47:487 move to 2
00:47:882 move to 3
00:48:276 move to 4
00:48:671 move to 3
^this breaks up this section to match the music. Priority medium to high
00:50:645 move to 3
00:51:040 move to 2
^this section isn't really a continuation of the previous bit, but is a connector between that and the next part - which placing the notes as suggested here does effectively. Priority medium
00:54:592 either move this or 00:54:099 to 3 to match the music. Priority medium
00:56:566 move to 1
00:56:763 move to 2
^again, fits with the music in the same way as the previous one. Priority low-medium
00:57:355 move to 5. Priority medium if you do the above. Don't do it if you don't make those changes
01:01:303 similar to 00:56:566. Priority low-medium
01:04:855 move to 1 <-- This creates the perfect pattern for this bit, whereas currently it's just out of place. Priority high. Please do this one!
01:10:776 move to 4
01:11:171 move to 2
^current triplet is slightly awkward to play and doesn't fit music. Above is just one of several possible ways to change and improve it. Priority medium to change this bit.
01:47:487 move to 5
01:48:378 move to 4
01:48:678 start at 01:49:066 - place a new note between these times on 2.
^fits with the music better, particularly the last bit. Priority medium - but high for breaking up the note at 01:48:678.
02:36:040 move to 5
02:36:434 move to 4
02:38:013 move to 1
^just a tad awkward at the moment, which this suggestion would improve. Priority low-medium
02:53:408 add something here. Priority low-medium

Sorry if I'm focusing on this difficulty too much. I like 5 key maps. If these changes are made, though, the note placement on this difficulty will be pretty much good to go in my opinion (though still a bit unsure about some of the SVs).


edit:
Ascension [7k Hard+] - this difficulty is a lot more rusty than the 5k one.
column numbers
1 2 3 4 5 6 7
00:03:276 why is this a double hit?
00:06:434 get rid of the outer ones - two notes is perfect for this, and having presses on 2 & 6 here creates a nice pattern.
00:07:618 replace with a single note on 4
00:09:592 why do these end there? Continue on to 00:11:171.
00:11:368 move to 3
00:11:566 move to 5
00:11:961 move to 7
00:12:355 move to 3
00:12:553 move to 1 and make hold.
00:14:724 move 5 to 6
00:15:118 move 6 to 5
00:15:513 move 5 to 6
00:19:066 move 1 to 2
00:19:461 move to 1/6
00:23:013 and 00:23:803 end on 00:25:382
00:25:382 to 00:25:974 - surely you can come up with better patterns than that?
00:27:355 to 00:27:454 etc. - considerably harder than most of this difficulty. Perhaps moving the note at 00:27:355 to column 5 (and equivalent later) would make it more intuitive - similar to what you have at 00:36:829 but going outwards instead of inwards.
00:44:132 this isn't the same as the previous note. Change it - perhaps move to 4/6?
00:49:066 - as above - closer to a repitition of 00:48:671 than 00:48:868
00:51:730 onwards up to about 01:01:697 - perhaps have these flow out of the note in column 7 rather than the one in column 4, and then shift the positioning to match the music better. They don't have to shift one finger each time. Then move the hits to match the new placements of the holds.
01:02:290 move to 1.
01:04:066 add a short hold here on 7?
01:16:697 to 01:16:993 - this looks pretty but is extremely(!) hard to play.
01:19:855 move these and the four pairs after to columns 1/7
01:28:540 end these at 01:29:329?
From 01:33:276 onwards to about 01:38:013 - the dominant part of the music here is the beat - so perhaps map it more to that and less to the almost inaudible music?
02:11:961 and 02:12:355 - any reason these are blank?
02:30:365 and 02:30:661 - these don't want to be on adjacent columns if they are doubles at all.
02:46:796 - as with 01:16:697 except it doesn't even look pretty this time. If you want notes this close together, make them go across rather than oscillating.

I got kind of more selective as to what I mentioned as I went on there. There's too much that still needs doing to go into the sort of detail that I was at the start on this difficulty. But a lot of it is similar sort of situations to the ones I've mentioned. Go back over the difficulty checking:
- Do the column placements of the notes actually match the music? Particularly with long note sections.
- Is it intuitive to play? (Note: neither of these means you have to make them easy - the parts at 1:16 and 2:46 mentioned above are the only ones that are way too difficult)
- When you have multiple notes at once, are there at least that many notes in the music?
- Make there be more movement from side to side rather than out to in.
Topic Starter
okay, no worry , ill jst reupdated... sorry for the inconvenience... ^^
really having some connection issue here x_x

Updated...

kuuderes_shadow wrote: 2h706w

01:04:855 move to 1 <-- This creates the perfect pattern for this bit, whereas currently it's just out of place. Priority high. Please do this one!
^^ yes, i had... made the changed... Thx for the mention...

kuuderes_shadow wrote: 2h706w

Sorry if I'm focusing on this difficulty too much. I like 5 key maps. If these changes are made, though, the note placement on this difficulty will be pretty much good to go in my opinion (though still a bit unsure about some of the SVs).
Nah... no worry bout tht , ^^ that pattern u mention, really looks good thou...
about the SV, im sure its okay, since i dont find it hards to play it, except some parts, so ill rebalanced it later... to make it mooooore smooth...
so ppl dont have trouble with the SV change...


kuuderes_shadow wrote: 2h706w

02:11:961 and 02:12:355 - any reason these are blank?
.... At the first, maybe i jst dont wnt to add more notes, and focusing piano parts only,
adding that beat on this part 02:11:961 and 02:12:355 is kind a... something not fits since the rest has no notes tht mention this kind of beats onwards.
also the easy dif, has every beats that this parts needed... thts my reason :)
BUT.... ive added it, u can checked it later... if tht suits that parts better or not ^^

kuuderes_shadow wrote: 2h706w

....
a lot of it is similar sort of situations to the ones I've mentioned. Go back over the difficulty checking....
Okay, this updated only applys most of whts ure suggested, so u can checked the result asap...
soon ill updated it again ^^ well...if i skipped some notes and didnt notice it to be repatterned... :( im still human....
haha...






ahhh and also, in this beatmap set, especially all 7k and 8k insane
02:20:645 - 02:22:224 ,
02:46:796 - 02:47:388 ,
and 02:58:934 - 03:00:020
i also believe thts the hardest part, can someone give me a suggestion that needs to be rearrange those notes?
into...
a bit easier / better pattern / better position notes to be placed and skipped / harder with better pattern?
Thanks
No Kudos please - just a recheck.

Just a thought on a possible way to do 2:46 in Ascension:
http://osu-ppy-sh.jeuxcrack.net/ss/1131853

and
01:48:678 start at 01:49:066 - place a new note between these times on 2.
I meant that to be a hold.
Topic Starter
Okay ^^
And I see...
I jst hope thts wont be hard enough for the rest of the dif....
Ill try for some other pattern for insane
http://puu.sh/5wrBg.zip

Taiko diffs~
there's actually no need for new bg, this one is fine.
Topic Starter
Thx :) very consistent beat and drum notes there ....
Mapped very well...

Updated....
Added Taiko dif, easy timing minor rescale...


still, i will updated with many stuff, once ive managed to get correct time to finisheed it :(
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