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Ayukawa Tenri starring Nazuka Kaori - Kizuna no Yukue 205xc

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Total Posts
50
Topic Starter
This beatmap was submitted using in-game submission on Friday, October 04, 2013 at 11:21:16 PM

Artist: Ayukawa Tenri starring Nazuka Kaori
Title: Kizuna no Yukue
Source: Kami Nomi zo Shiru Sekai Megami-hen
Tags: 神のみぞ知るセカイ 女神篇 ending jupiter sisters xinely nichiyouki nich95 The World God Only Knows: Goddesses
BPM: 148
Filesize: 8295kb
Play Time: 01:17
Difficulties Available:
  1. Mochi (4.94 stars, 216 notes)
  2. Nich's Normal (4.14 stars, 103 notes)
  3. Xinely's Easy (2.3 stars, 79 notes)
: Ayukawa Tenri starring Nazuka Kaori - Kizuna no Yukue
: Ayukawa Tenri starring Nazuka Kaori - Kizuna no Yukue (no video)
Information: Scores/Beatmap Listing
---------------
#4 神のみぞ知るセカイ 女神篇 ED (Tenri Ver.)
Moe moe Tenri-san >w<
Easy - Xinely
Normal - Nichiyouki
Video courtesy encoded by Nichiyouki ,Thanks for helping me at the mapset!~
Play mapset with the video for better experience~

Enjoy the hitsound playing ~ and ofc the moe voice ><
New Mp3.. re-DL for 31-8-2013 ~ :)
Hei, Mochi

I Give your Star

becuase i like this song

are need normal diff???, Call me
Topic Starter
Thanks for the star~
btw sorry normal diff has been claimed by Nich-san before you posting -w-
Hi, timing isn't too complicated



Good luck!
hi~ General request from t/149494

[Artist]

●Jupiter Sisters ⇒ 鮎川天理 starring 名塚佳織
Romanised : ●Jupiter Sisters ⇒ Ayukawa Tenri starring Nazuka Kaori
There are a lot of ED of this anime. This song is a song of this person. Therefore, you should change the name.
All of Jupiter Sisters is not singing...

[Title]

●Add "(TV Size)" ? It is thought that it is necessary.

[Source]

●ok

[Tags]

●Add "jupiter sisters"
You should put here in place of the artist.

●Remove "早見沙織"
This person does not sing.

●Remove "nazuka kaori"
Because it has been added to the artist, it's not unnecessary.

good luck~
Topic Starter
Thanks again gamu-san ~
Updated xD
M4M
[General]
BG size should be 4:3 or 16:9 format, current is 1053*768, it should be 1024*768. try to use it. http://puu.sh/4dKJX.jpg
[Easy]
Placement
00:44:373(2,4) put these notes on the horizontal line?
00:59:373(3) nazi, move 1 grid left to make nice blanket.
Rhythm
00:04:436(1,2,3,1,2) I know maybe you will aim to follow white lines, but, for this song, I don't suppose it fits to music properly.
00:20:252(1,2,3) again, try this rhythm.
Hit Sonud
01:00:995(1) delete finish at reverse, it sounds loudly. imo, it is enough to add whistle
[Normal]
Placement
00:38:900(3,4) y:192 to be consistent line with (2).
Rhythm
00:05:454 you should follow this sound, it is clear to find for newbie. I highly recommend this rhythm.
Hit Sonud
00:26:738(2) add whistle at reverse. if do so, delete whistle at end to follow the vocal
00:30:184(2) add whistle at end
00:33:427(1,2)^
0:35:860(4) add finish
01:01:603(2) I suppose finish sounds fine than whistle at end
[Mochi]
Placement
00:17:008(1,2) I don't expect to change the spacing from ×1.5 to ×1.2. imo, it doesn't need to do since the music of this part sounds calm and monotonous for me. if change spacing, I recommend swap NC.
00:36:265(6) change this direction like this? it looks nice
00:39:914(1,2) make beautiful blanket.
00:49:643(1,2,3) just opinion, get more spacing here? current looks narrow.
01:09:812(3,4,5,6) looks unbalance... maybe put like this?
Rhythm
00:07:481 unnecessary green line
00:47:211(3,4,5) a bit weird for me, to follow the music more carefully, it would be fine I suppose.
01:08:697(5) to follow the vocal properly, I suppose this would be nice. it means you should start a slider at 01:08:900 since vocal has started.
Hit Sonud
00:11:738(3) delete whistle at end and add it at head to follow the vocal
00:12:144(4) same, swap whistle at head and reverse
00:15:387(5) I can hear whistle sound at end
00:23:698(1) only finish sound nice for me
01:17:211(6) delete whistle and add finish

calm song and nice map~  star :3
Topic Starter

kajiyatta wrote: 2k2934

M4M
[General]
BG size should be 4:3 or 16:9 format, current is 1053*768, it should be 1024*768. try to use it. http://puu.sh/4dKJX.jpg
[Mochi]
Placement
00:17:008(1,2) I don't expect to change the spacing from ×1.5 to ×1.2. imo, it doesn't need to do since the music of this part sounds calm and monotonous for me. if change spacing, I recommend swap NC. no swap due to stanza.. i make jump to the 3 note though
00:36:265(6) change this direction like this? it looks nice good suggestions.. changed~
00:39:914(1,2) make beautiful blanket. okay ._.
00:49:643(1,2,3) just opinion, get more spacing here? current looks narrow. it's fine imo.. i change the spacing a bit
01:09:812(3,4,5,6) looks unbalance... maybe put like this? changed so it looks similiar
Rhythm
00:07:481 unnecessary green line omg.. removed
00:47:211(3,4,5) a bit weird for me, to follow the music more carefully, it would be fine I suppose. it looks weird for me.. keep for now
01:08:697(5) to follow the vocal properly, I suppose this would be nice. it means you should start a slider at 01:08:900 since vocal has started. added a note and 1/2 slider then..
Hit Sonud
00:11:738(3) delete whistle at end and add it at head to follow the vocal mine is sounds better IMO.. i'll keep it in mind
00:12:144(4) same, swap whistle at head and reverse ^
00:15:387(5) I can hear whistle sound at end added~
00:23:698(1) only finish sound nice for me ^
01:17:211(6) delete whistle and add finish ^

calm song and nice map~  star :3
Thanks a lot for modding and star :)


Hello! Modding for M4M from your queue. Nevermind, I don't fit the criteria ;_;

[General]

00:23:698 - Use 10725 for this red timing point instead. The vocal starts on the downbeat in this song, so your downbeat change should occur at 10725, rather than at 23698.

[Momomomochi]

Fantastic hitsounding!

This map is beautiful so I'm going to be super nitpicky with aesthetics here.

Approach Rate: increase to 8. 7 puts too many objects on the map at one time, and the slow-moving approach circles make it actually sort of difficult to grasp the timing of your stacks, for example. Given that this is a Hard/Insane difficulty for a 148 BPM map, I recommend that you use AR8 instead.

Drain Rate: consider decreasing. Make a few mistakes in a test run and then turn on auto and watch the HP bar. I think that the rate of recovery is too slow, personally.

00:30:792 (2,3,4) - Move to 412,216 for better blanketing from the (1) slider.

00:36:670 (1,2) - This blanket could be made neater. To start, move the start point of (1) to 291,338: this fixes its blanket on 00:36:265 (6) . Next, move 00:37:684 (2) as follows: start 292,64; mid 354,91; end 372,146. You'll have something that looks like this:
If you do this, note that 00:38:495 (3) will be at a distance multiple of 1.17x from the (2) slider (you currently have it at 1.23x).

00:40:927 (2) - Mid to 119,234; end to 186,237 makes this blanket neater. Be sure to readjust 00:41:738 (3) afterwards.

00:52:684 (6) - Another blanket issue; end to 85,187 fixes this.

00:55:218 (4) - I'm personally not a fan of things like this, because I think they cause too much disruption in the flow, but they aren't that much of an issue, I guess.

Aside from those repeat sliders I think the map flows wonderfully, and I don't see any rhythm issues. Good work!

[Nich's Normal]

Approach Rate: increase 6. AR6 seems more appropriate for this map, considering the rhythms you've chosen to work with, which include a lot of 1/2 beat timings. 1/2 beat timings at 148 BPM is too fast for AR5, in my opinion.

00:58:765 (3,4) - This gap conflicts with the vocal sustain and the violin melody. Try this instead?

This also pushes the 00:59:576 beat to a slider end, which helps to de-emphasize it.

01:11:333 (2,3) - Same issue as before. Try:

Sort of like what you did at 01:13:968 (1,2,3,4) .

Aside from that, the rhythm is solid as far as I can tell, good work!

[Xinely's Easy]

00:11:333 - Even though you're on white ticks, you're mapping on off-beats for this entire section. Note that the vocals starting from 00:23:698 are exactly the same as the vocals here, yet you're mapping both sections on white ticks even though the 23698 red timing point shifts the downbeat over by 1/2 of a beat. Like I mentioned earlier, 23698 should have been at 10725 instead.

00:52:887 (3) - I just want to point out that after this slider you pretty much never use the left third of the screen again. You have the player drawing circles back and forth on the right side of the map for the rest of the song. While this isn't bad for flow, it also doesn't make for very interesting play.

[Closing]

Good work overall! The Mochi difficulty is amazing, and the only real issues I can see are picky aesthetic ones. Normal has some awkward rhythms which I've pointed out, but is otherwise solid. I think Easy could use a bit more work; the rhythm at the beginning is a bit problematic and near the end the patterns tend to get stale. I think you should work on diversifying play there a bit by using different kinds of sliders rather than just single curves and trying to fit in a wider range of shapes.

Good luck!
Topic Starter

11t wrote: 3r225b



Hello! Modding for M4M from your queue. Nevermind, I don't fit the criteria ;_;

[General]

00:23:698 - Use 10725 for this red timing point instead. The vocal starts on the downbeat in this song, so your downbeat change should occur at 10725, rather than at 23698. the timing has been checked by 2 Bats.. so i think it's clearly fine >.<

[Momomomochi]

Fantastic hitsounding! :3

This map is beautiful so I'm going to be super nitpicky with aesthetics here.

Approach Rate: increase to 8. 7 puts too many objects on the map at one time, and the slow-moving approach circles make it actually sort of difficult to grasp the timing of your stacks, for example. Given that this is a Hard/Insane difficulty for a 148 BPM map, I recommend that you use AR8 instead. i've reconsider this with UWS.. since he asked me to do this too,, fixed~

Drain Rate: consider decreasing. Make a few mistakes in a test run and then turn on auto and watch the HP bar. I think that the rate of recovery is too slow, personally. why ? i think 6 is fair enough..

00:30:792 (2,3,4) - Move to 412,216 for better blanketing from the (1) slider. Okay.. seems good

00:36:670 (1,2) - This blanket could be made neater. To start, move the start point of (1) to 291,338: this fixes its blanket on 00:36:265 (6) . Next, move 00:37:684 (2) as follows: start 292,64; mid 354,91; end 372,146. You'll have something that looks like this:
If you do this, note that 00:38:495 (3) will be at a distance multiple of 1.17x from the (2) slider (you currently have it at 1.23x). fixed the thing i guess

00:40:927 (2) - Mid to 119,234; end to 186,237 makes this blanket neater. Be sure to readjust 00:41:738 (3) afterwards. looks better from before.. okay

00:52:684 (6) - Another blanket issue; end to 85,187 fixes this. 85 186 better for me though xD

00:55:218 (4) - I'm personally not a fan of things like this, because I think they cause too much disruption in the flow, but they aren't that much of an issue, I guess. lol.. it's okay :3

Aside from those repeat sliders I think the map flows wonderfully, and I don't see any rhythm issues. Good work! thanks ~

[Closing]

Good work overall! The Mochi difficulty is amazing, and the only real issues I can see are picky aesthetic ones. Normal has some awkward rhythms which I've pointed out, but is otherwise solid. I think Easy could use a bit more work; the rhythm at the beginning is a bit problematic and near the end the patterns tend to get stale. I think you should work on diversifying play there a bit by using different kinds of sliders rather than just single curves and trying to fit in a wider range of shapes. Summon GD'ers.. :roll:

Good luck! Hope it~
Thanks for the mod ~ :)
if you want some mod too.. just don't hesitate to PM me :roll:
Hi from my queue o// . Wow what a moe song >w<

Xinely's Easy
CS to CS 2
Beat Snap divisor to 2 pls
00:13:360 (3,1,2,3) - huh? this sounds weird, doesnt fit the vocal...
00:24:914 (2) - move to x:184 y:224
00:28:360 (3) - move to x:152 y:424
00:29:779 (4) - move to x:260 y:108
00:51:873 (2) - move to x:284 y:332
00:52:887 (3) - move to x:68 y:348
00:54:103 (4) - move to x:216 y:156
00:59:373 (3) - move to x:268 y:240
done

Nich's Normal
hmm AR 6 would feel better~
00:13:360 (1) - move to x:324 y:144
00:32:414 (5) - move to x:420 y:128
00:33:022 (6) - move to x:452 y:304
00:41:941 - add circle
00:43:968 (2) - move to x:52 y:80
00:55:116 (2) - move to x:100 y:332
00:55:927 (3) - move to x:324 y:312
00:58:360 (2) - move to x:480 y:180
00:58:765 (3) - move to x:416 y:280
done

Mochi
This is Insane,yes?
If so HD,AR,OD +1
Almost found nothing wrong in this diff, nice mapping style!
from your queue :3

[Mochi]

00:38:495 (3) - move center point 1 grid down and move center point of (4) 1 grid up for more blanket
01:03:427 (3) - move to 148|80 to make distance look same as 4 to 5, its more playable
01:16:806 (5) - move to 332|316 and make it blanket with (4) and it will be triangle too like...
hmm question, why dont you make it blanket? 0.0 like... 00:17:819 (3) or 00:20:454 (2,3)

[Nich's Normal]

00:14:981 (3) - move to 264|304 for more blanket
01:02:414 (2) - remove clap and whistle and add finish?
01:06:062 - try this rhythm? also add clap on 3's head

[Xinely's Easy]

oh wow you make easy D:
00:08:900 (2) - please blanket :(
00:19:846 - try this :3 or another ryhthm, I think the current one not fit the song D:
00:44:779 (3) - move to 464|288 for parallel :3
00:57:752 (1,2,3) - blanket like this would be perfect :D
code for above blanket
416,192,57752,6,0,P|408:140|376:104,1,100,2|8,0:0|0:0,0:0:0:0:
324,180,58562,2,0,P|284:152|233:151,1,100,2|8,0:0|0:0,0:0:0:0:
256,236,59373,2,0,P|288:324|392:348,1,200,2|2,0:0|0:0,0:0:0:0:
01:17:211 (1) - move to 0|384 :p

good luck all
Here is your video: http://puu.sh/4ekDi.avi

Please tell me if there are any issues.
Topic Starter

theramdans wrote: t1u5u

Hi from my queue o// . Wow what a moe song >w< >.<

Mochi
This is Insane,yes? no it's not..
If so HD,AR,OD +1 it'
s hard.. so no change :3

Almost found nothing wrong in this diff, nice mapping style!sankyuu~

P A N wrote: 6l6w5i

from your queue :3

[Mochi]

00:38:495 (3) - move center point 1 grid down and move center point of (4) 1 grid up for more fixed i guess..
01:03:427 (3) - move to 148|80 to make distance look same as 4 to 5, its more playable it's too close.. i'll keep it fow now
01:16:806 (5) - move to 332|316 and make it blanket with (4) and it will be triangle too like fixed on similiar way
hmm question, why dont you make it blanket? 0.0 like... 00:17:819 (3) or 00:20:454 (2,3) i'm not a big fan of blanket lol..

good luck all

blissfulyoshi wrote: 2i5w2q

Here is your video: http://puu.sh/4ekDi.avi thanks a lot ~

Please tell me if there are any issues.
Thx for modding ~ :)

kajiyatta wrote: 2k2934

M4M
[General]
BG size should be 4:3 or 16:9 format, current is 1053*768, it should be 1024*768. try to use it. http://puu.sh/4dKJX.jpg
[Easy]
Placement
00:44:373(2,4) put these notes on the horizontal line? imo mine is fine , have nice flow too imo ahaha
00:59:373(3) nazi, move 1 grid left to make nice blanket. done
Rhythm
00:04:436(1,2,3,1,2) I know maybe you will aim to follow white lines, but, for this song, I don't suppose it fits to music properly. i will change when someone tell again
00:20:252(1,2,3) again, try this rhythm.same as above
Hit Sonud
01:00:995(1) delete finish at reverse, it sounds loudly. imo, it is enough to add whistle okay

calm song and nice map~  star :3

11t wrote: 3r225b

[Xinely's Easy]

00:11:333 - Even though you're on white ticks, you're mapping on off-beats for this entire section. Note that the vocals starting from 00:23:698 are exactly the same as the vocals here, yet you're mapping both sections on white ticks even though the 23698 red timing point shifts the downbeat over by 1/2 of a beat. Like I mentioned earlier, 23698 should have been at 10725 instead. err i map vocal here so fine

00:52:887 (3) - I just want to point out that after this slider you pretty much never use the left third of the screen again. You have the player drawing circles back and forth on the right side of the map for the rest of the song. While this isn't bad for flow, it also doesn't make for very interesting play.
it's blanket :/
Good luck!

theramdans wrote: t1u5u

Hi from my queue o// . Wow what a moe song >w<

Xinely's Easy
CS to CS 2 CS 3 fine
Beat Snap divisor to 2 pls dafuq? gk ada hubungannya sama entar d mainin
00:13:360 (3,1,2,3) - huh? this sounds weird, doesnt fit the vocal... just consistency my pattern
00:24:914 (2) - move to x:184 y:224 personally gue gk suka cengkung2 amat
00:28:360 (3) - move to x:152 y:424 What? make jump? o.o
00:29:779 (4) - move to x:260 y:108 flownya aku lbh suka yg pny ku
00:51:873 (2) - move to x:284 y:332 break my spacing and my blanket
00:52:887 (3) - move to x:68 y:348 same as above
00:54:103 (4) - move to x:216 y:156 errr entar gk rapi krn gk stack sama yg itu
00:59:373 (3) - move to x:268 y:240 udah d benerin dari mod kajiyatta
done

P A N wrote: 6l6w5i

from your queue :3

[Xinely's Easy]

oh wow you make easy D: i almost make Easy baka :P
00:08:900 (2) - please blanket :(
00:19:846 - try this :3 or another ryhthm, I think the current one not fit the song D:
00:44:779 (3) - move to 464|288 for parallel :3
00:57:752 (1,2,3) - blanket like this would be perfect :D
code for above blanket okay
416,192,57752,6,0,P|408:140|376:104,1,100,2|8,0:0|0:0,0:0:0:0:
324,180,58562,2,0,P|284:152|233:151,1,100,2|8,0:0|0:0,0:0:0:0:
256,236,59373,2,0,P|288:324|392:348,1,200,2|2,0:0|0:0,0:0:0:0:
01:17:211 (1) - move to 0|384 :p

good luck all
thanks 4 mod all

Code
osu file format v12

[General]
AudioFilename: Kami nomi ED Tenri ver.mp3
AudioLeadIn: 0
PreviewTime: 50358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22892,36670,50459
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Kizuna no Yukue
TitleUnicode:キズナノユクエ
Artist:Ayukawa Tenri starring Nazuka Kaori
ArtistUnicode:鮎川天理 starring 名塚佳織
Creator:Momochikun
Version:Xinely's Easy
Source:Kami Nomi zo Shiru Sekai Megami-hen
Tags:神のみぞ知るセカイ 女神篇 ending jupiter sisters xinely nichiyouki
BeatmapID:291194
BeatmapSetID:110946

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ED BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255

[TimingPoints]
4036,405.405405405405,4,2,2,60,1,0
10725,-100,4,2,1,35,0,0
23698,405.405405405405,4,2,1,55,1,0
36670,-100,4,2,1,40,0,0
43157,-100,4,2,1,50,0,0
51265,-100,4,2,1,65,0,1
51670,-100,4,2,1,60,0,1
63833,-100,4,2,1,70,0,0
64238,-100,4,2,1,65,0,1
64643,-100,4,2,1,60,0,1
77211,-100,4,2,2,40,0,0
83629,857.142857142857,4,2,2,50,1,0
84493,405.405405405405,4,2,2,50,1,0


[Colours]
Combo1 : 235,254,129
Combo2 : 255,140,255
Combo3 : 128,255,255

[HitObjects]
72,224,4036,2,0,P|84:296|168:320,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
136,160,5657,1,0,0:0:0:0:
284,56,6468,1,0,0:0:0:0:
328,232,7279,6,0,P|392:252|480:216,2,150,4|2|0,0:0|0:0|0:0,0:0:0:0:
308,148,8900,2,0,P|264:172|240:228,1,100
184,284,9711,2,0,P|68:256|40:132,1,250,4|2,0:0|0:0,0:0:0:0:
148,64,11333,6,0,P|198:80|246:61,1,100
320,112,12144,2,0,P|404:60|508:108,1,200,2|0,0:0|0:0,0:0:0:0:
452,172,13360,1,0,0:0:0:0:
388,236,13765,5,2,0:0:0:0:
316,288,14171,2,0,P|236:268|192:148,1,200
264,116,15387,2,0,P|356:144|444:96,2,200,0|2|0,0:0|0:0|0:0,0:0:0:0:
108,208,17819,5,0,0:0:0:0:
172,272,18225,1,0,0:0:0:0:
244,324,18630,2,0,P|328:324|384:224,1,200,2|0,0:0|0:0,0:0:0:0:
384,144,19846,1,0,0:0:0:0:
296,124,20252,6,0,L|184:96,1,100
112,124,21063,1,0,0:0:0:0:
168,196,21468,1,0,0:0:0:0:
256,192,21873,12,4,23698,0:0:0:0:
144,144,24508,5,2,0:0:0:0:
188,220,24914,1,8,0:0:0:0:
264,264,25319,2,0,P|344:276|408:180,1,200,2|2,0:0|0:0,0:0:0:0:
392,100,26535,6,0,L|440:68,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
308,136,27346,2,0,P|236:176|164:148,1,150,8|2,0:0|0:0,0:0:0:0:
152,240,28360,2,0,P|88:160|184:72,1,250,2|2,0:0|0:0,0:0:0:0:
268,68,29779,1,8,0:0:0:0:
348,108,30184,6,0,B|412:124|452:84|452:84|504:100,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
352,200,31806,1,2,0:0:0:0:
224,324,32616,1,2,0:0:0:0:
88,204,33427,6,0,P|96:120|208:84,1,200,2|2,0:0|0:0,0:0:0:0:
240,156,34643,1,8,0:0:0:0:
312,104,35049,2,0,B|360:72|404:120|472:92,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,156,36670,6,0,P|240:252|336:292,1,200,2|0,0:0|0:0,0:0:0:0:
416,296,37887,1,0,0:0:0:0:
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304,132,39508,1,0,0:0:0:0:
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(log posted by Momochikun's request) - please don't kd this~

SPOILER
15:50 Momochikun: mapnya yang  dulu.. hehe
15:50 *Momochikun is listening to [http://osu-ppy-sh.jeuxcrack.net/b/288794 Ayukawa Tenri starring Nazuka Kaori - Kizuna no Yukue]
15:50 Momochikun: thx~
15:52 *Niva is listening to [http://osu-ppy-sh.jeuxcrack.net/b/288794 Ayukawa Tenri starring Nazuka Kaori - Kizuna no Yukue]
15:54 Niva: drumnya masih berantakan imo :D
15:55 Momochikun: itu klo di bilang hard diff kesusahan ngga.. ?
15:55 Niva: nope
15:55 *Niva is watching [http://osu-ppy-sh.jeuxcrack.net/b/87731 Swan Lake Orchestra - Hakuchou no Mizuumi [Hyper]] |Autoplay|
15:55 Niva: ini masih jauh, JAUH lebih susah :D
15:55 Momochikun: oke deh :v sankyuu..
15:56 Niva: iya, drumnya aja yang agak berantakan imo (:
15:56 Momochikun: aku cmn ngikutin music kok.. ntar tak benerin lagi deh :3
15:57 Niva: oh well, gw coba deh
15:57 *Niva is listening to [http://osu-ppy-sh.jeuxcrack.net/b/288794 Ayukawa Tenri starring Nazuka Kaori - Kizuna no Yukue]
15:57 Momochikun: ya ?
15:58 Niva: 00:27:650 (3) - remove normal sampleset
15:58 Niva: 00:30:995 (4) - clap on slider's end
15:59 Momochikun: fixed ~
15:59 Niva: 00:34:237 (5) - Sampleset : Auto
15:59 Niva: 00:44:373 (5) - remove normal sampleset di awal
16:00 Momochikun: bknnya lbih cocok pake normal ya ?
16:00 Niva: umm no
16:01 Niva: well, sebenarnya ritme yang palling cocok imo
16:01 Niva: 00:44:373 (5) - ini di-delete, terus tambahin circle di 00:44:576
16:01 Momochikun: 00:44:373 (5) - di awal kyknya ada suara drum deh.. ?
16:02 Momochikun: blank space kurang enak kayaknya imo :3
16:02 Niva: kalau bisa circle-nya di-stack di akhir (4) atau dibikin agak jump~
16:03 Niva: yep, pendapat gw pribadi sih~
16:03 Niva: 00:50:454 (3,5) - 00:50:860 - , 00:51:062 - Sampleset : Normal Addition : Soft
16:04 Niva: 00:58:562 (4) - remove normal sampleset (kalau mau note ini di-delete terus dibuat double di sini juga gpp~)
16:04 Niva: 01:05:657 (5) - whistle + clap on slider's start
16:05 Niva: 01:12:143 (1) - sama seperti di atas
16:05 Momochikun: normal kebesaran ngga suaranya ?
16:05 Momochikun: fixed ~
16:05 Niva: 01:15:387 (1) - sama seperti di atas
16:05 Niva: no, enak2 aja kok
16:06 Momochikun: imo nggak enak..soalnya suara music nya kalem
16:06 Niva: 01:15:792 (2) - jangan buat ini triple, dua circle aja~ yang 01:15:893 agak ganggu soalnya
16:06 Momochikun: cmn ada suara violin duand .. cmiiw ~
16:06 Niva: 01:16:400 - ganti normal sampleset -> clap
16:07 Niva: 01:16:806 (6,1) - rubah ini jadi 5 circle (quintuple)
16:07 Niva: there~
16:07 Momochikun: 01:15:792 (2,3) - dipisah jadi 2 note aja ?
16:07 Niva: cenderung masih banyak inkonsistensinya sih :D
16:07 Niva: iya
16:08 Momochikun: 01:15:792 (2,3) - musicnya minta triplet imo
16:09 Momochikun: quintuple maksudnya apa ya ?
16:09 Niva: jadi itu ritmenya d () d k d()d d k()d()finish
16:09 Niva: () = no hitsound btw
16:10 Niva: jadi 5 circle`
16:10 Niva: ~
16:10 Momochikun: oh..
16:11 Niva: iya, kalau gw sih personally dibuat jadi begitu biar dapat buildup-nya :D
16:11 Niva: termasuk yang 00:50:454, itu juga buat buildup btw :3
16:11 Momochikun: tak pertimbangin lagi deh :D thanks for mod ~
Topic Starter
Thx Niva for checking ~ :3
Hi via here :>
a bit suggestion, hope it's useful for you

Xinely's Easy 566q4d

01:00:995 (1) - end add clap

Nich's Normal 6jn3d

00:22:887 - there are 2 green lines here :<
00:51:670 (1) - add a normal note ? no note feel a bit weird here

Mochi 4yu4v

00:17:819 (2,3) - blanket look better :>
00:18:630 (4) - try this ?
00:22:887 - there are 2 green lines here :<
00:24:914 (4,5,1,2,3,4,5,6) - make a pentagon like this?
00:36:670 (1,2) - blanket
00:38:495 (3,4) - try this ?
00:58:562 (4) - use soft+clap sounds more suitable


the map is beautiful, good luck with rank ;P
Topic Starter

On_WanWan wrote: 6y11r

Hi via here :>
a bit suggestion, hope it's useful for you

Mochi 4yu4v

00:17:819 (2,3) - blanket look better :> nice.. fixed~
00:18:630 (4) - try this ? ^
00:22:887 - there are 2 green lines here :< omg.. fixed
00:24:914 (4,5,1,2,3,4,5,6) - make a pentagon like this? i don't ensure a pattern here.. so it's fine..
00:36:670 (1,2) - blanket sure..
00:38:495 (3,4) - try this ? similiar way~
00:58:562 (4) - use soft+clap sounds more suitable normal seems fine IMO >.<


the map is beautiful, good luck with rank ;P Thx~
Thanks for modding ~ :)
Thank you all for mods :)

Umm... Momochi, I forget to say you add "nich95" in the tags, too. This is my old name.

My diff
osu file format v12

[General]
AudioFilename: Kami nomi ED Tenri ver.mp3
AudioLeadIn: 0
PreviewTime: 50337
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9087,22871,50438,57533,59154,59560,59763,59965,63209,72127,72533,72736,72938,75371,75776
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Kizuna no Yukue
TitleUnicode:キズナノユクエ
Artist:Ayukawa Tenri starring Nazuka Kaori
ArtistUnicode:鮎川天理 starring 名塚佳織
Creator:Momochikun
Version:Nich's Normal
Source:Kami Nomi zo Shiru Sekai Megami-hen
Tags:神のみぞ知るセカイ 女神篇 ending jupiter sisters xinely nichiyouki
BeatmapID:294405
BeatmapSetID:110946

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ED BG.jpg",0,0
Video,0,"Tenri Vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255

[TimingPoints]
4015,405.405405405405,4,2,2,60,1,0
10298,-100,4,2,2,50,0,0
10704,-100,4,2,1,35,0,0
22866,-100,4,2,1,40,0,0
23271,-100,4,2,1,50,0,0
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36649,-100,4,2,2,35,0,0
42731,-100,4,2,2,20,0,0
43136,-100,4,2,1,50,0,0
51244,-100,4,2,1,65,0,1
63406,-100,4,2,1,40,0,1
63812,-100,4,2,1,70,0,0
64217,-100,4,2,1,65,0,1
77190,-100,4,2,2,40,0,0


[Colours]
Combo1 : 235,254,129
Combo2 : 255,140,255
Combo3 : 128,255,255

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Topic Starter
Updated normal diff and tags..
thanks ~ :D
Yo!

[General]
  1. Get your preview time consistent! You should do it to make mapset rankable!
  2. Disable the widescreen ! You have no widescreen SB, therefore, keeping this enabled makes no sense.
  3. Consider fading your colours a bit, they're too bright! It may hurt players' eyes!
  4. IThe World God Only Knows: Goddesses goes to the tags, that'd help us to find the map faster! Also, 神のみぞ知るセカイ 女神篇 and some names of the main characters could be added to the tags, too! C'mon, help us to find your map faster! :<
[Xinely's Easy]
  1. 00:05:636 (2,3) - the way how you map drums here is kinda weird. Sliding drum sound from (2) and till 00:06:042 - is ignored + beat on 00:06:852 - is ignored, too. It makes the whole pattern pretty random :< Try to listen to the drums, you should get something like this!
  2. 00:08:879 (2) - well, it's better to follow music closer here. Try to remove this slider and replace it with just ONE circle at 00:09:082. It creates kinda inconsistent rhythm, so myou may want to switch the OD to 1
  3. 00:51:244 (1,2) - whoa, that feels really hard for beginners! Try to reduce the OD by one tick or try to avoid 1/2 beats. Any way is fine as long as beginners are able to play it without any problems!
    Note: 00:56:109 (2,3) - same applies to every 1/2 beat in the diff, I think it's quite clear why. :)

    Good job! Except a few little things that bug me you did a great job! Flow could be a bit neater, tho.
[Nich's Normal]
  1. Nothing.

    Rhythm is pretty nice. However, i feellike you overuse 1/2 beats. Maybe it's just me, but please, get more opinions about this!
[Mochi]
As I told you in-game, consider changing name of the diff!
  1. Try to increase OD and/or HP to make this diff mre challenging! This diff is supposed to be hard! The hardest diff in the mapset, after all. ;_;
  2. 00:11:717 (3) - it's almost impossible to hear this slider, try to increase the vvolume! According to the rule, all hitsounds must be audible!
  3. 00:20:433 (2,3) - nazi - you could make some neat blankets here. It feels a little bit messy as it is :<
  4. 00:26:008 (4) - what was the point of placing a circle here? as a mapper/modder/player I don't understand it at all. If there's NO beat in music, why should you place a circle here?It may sound a bit rude, but I really, really want you to stop this overmapping because it ruins this awesome diff!
    Note: if you want to keep that 1/4 beat, move it to 00:26:210 - in order to follow music better! / You may say that you follow very minor beats and it's pretty hard to hear them. But if it's so hard to hear them, why do you even map them?

    Double-check your 1/4s, that's the ~only~ thig that really needs to be changed here!
Not bad!

~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter

-Bakari- wrote: 1x293l

Yo! Yo !

[General]
  1. Get your preview time consistent! You should do it to make mapset rankable! Okay..
  2. Disable the widescreen ! You have no widescreen SB, therefore, keeping this enabled makes no sense. Fixed~
  3. Consider fading your colours a bit, they're too bright! It may hurt players' eyes! I'll reconsider this... it's fine for me at all
  4. IThe World God Only Knows: Goddesses goes to the tags, that'd help us to find the map faster! Also, 神のみぞ知るセカイ 女神篇 and some names of the main characters could be added to the tags, too! C'mon, help us to find your map faster! :< Added TWGOK Goddesses..
[Mochi]
As I told you in-game, consider changing name of the diff![/b Man.. I'll consider this~
[b]Try to increase OD and/or HP to make this diff mre challenging! This diff is supposed to be hard! The hardest diff in the mapset, after all. ;_; I think 6 6 8 it's enough for hard diff after all..00:11:717 (3) - it's almost impossible to hear this slider, try to increase the vvolume! According to the rule, all hitsounds must be audible! i make the soft hit same at all part.. it's hearable for me~00:20:433 (2,3) - nazi - you could make some neat blankets here. It feels a little bit messy as it is :< Hm.. fixed some placement00:26:008 (4) - what was the point of placing a circle here? as a mapper/modder/player I don't understand it at all. If there's NO beat in music, why should you place a circle here?It may sound a bit rude, but I really, really want you to stop this overmapping because it ruins this awesome diff!
It's not overmapping at all.. because it have to be clap rhytm at the blue tick, i just change it from triplet slider to triplet note.. i think it's fair enough, don't you think ? >.<
Note: if you want to keep that 1/4 beat, move it to 00:26:210 - in order to follow music better! / You may say that you follow very minor beats and it's pretty hard to hear them. But if it's so hard to hear them, why do you even map them? Hahaha.. because it fun >.<

Double-check your 1/4s, that's the ~only~ thig that really needs to be changed here! Not bad!

~~~~~~~~~~~~~~~~~~~~

Good luck!
Thanks for mod.. Bakari ! :)

-Bakari- wrote: 1x293l

Yo!

[Xinely's Easy]
  1. 00:05:636 (2,3) - the way how you map drums here is kinda weird. Sliding drum sound from (2) and till 00:06:042 - is ignored + beat on 00:06:852 - is ignored, too. It makes the whole pattern pretty random :< Try to listen to the drums, you should get something like this! done
  2. 00:08:879 (2) - well, it's better to follow music closer here. Try to remove this slider and replace it with just ONE circle at 00:09:082. It creates kinda inconsistent rhythm, so myou may want to switch the OD to 1 lemme keep mine, red tick with circle is make confuse imo
  3. 00:51:244 (1,2) - whoa, that feels really hard for beginners! Try to reduce the OD by one tick or try to avoid 1/2 beats. Any way is fine as long as beginners are able to play it without any problems! lol trying something new in easy here xD , anyway change OD1 instead
    Note: 00:56:109 (2,3) - same applies to every 1/2 beat in the diff, I think it's quite clear why. :) same as above too :D

    Good job! Except a few little things that bug me you did a great job! Flow could be a bit neater, tho.
Good luck!
@ On_WanWan : fixed clap :D

thanks 4 mod bakari and On_WanWan :D

code
osu file format v12

[General]
AudioFilename: Kami nomi ED Tenri ver.mp3
AudioLeadIn: 0
PreviewTime: 50358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22892,36670,50459
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Kizuna no Yukue
TitleUnicode:キズナノユクエ
Artist:Ayukawa Tenri starring Nazuka Kaori
ArtistUnicode:鮎川天理 starring 名塚佳織
Creator:Momochikun
Version:Xinely's Easy
Source:Kami Nomi zo Shiru Sekai Megami-hen
Tags:神のみぞ知るセカイ 女神篇 ending jupiter sisters xinely nichiyouki
BeatmapID:291194
BeatmapSetID:110946

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ED BG.jpg",0,0
Video,0,"Tenri Vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255

[TimingPoints]
4036,405.405405405405,4,2,2,60,1,0
10725,-100,4,2,1,35,0,0
23698,405.405405405405,4,2,1,55,1,0
36670,-100,4,2,1,40,0,0
43157,-100,4,2,1,50,0,0
51265,-100,4,2,1,65,0,1
51670,-100,4,2,1,60,0,1
63833,-100,4,2,1,70,0,0
64238,-100,4,2,1,65,0,1
64643,-100,4,2,1,60,0,1
77211,-100,4,2,2,40,0,0
83629,857.142857142857,4,2,2,50,1,0
84493,405.405405405405,4,2,2,50,1,0


[Colours]
Combo1 : 235,254,129
Combo2 : 255,140,255
Combo3 : 128,255,255

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Deleted_2010275
Hi ~ :3

[Xinely's Easy]
  • 01:14:373 (2) - Opposite slider. I think it look like better

    [Nich's Normal]
    • 00:07:866 (2) - Move to (264,244). Same reason
      00:24:690 (2,3) - Umm.. I think a little strange ;w; 00:24:690 (2) - add more bent (just suggestion :))

      [Mochi]
      • Nice :3

        Wow, It is nice map !
Topic Starter
Thanks for mod :D
Hi~ from my queue

[General]
  1. There're some simple mistakes. check AiMod.
  2. First red line should be 00:00:995 - and remove the red line at 00:23:698 - .
    Charles445 checked timing, but I think his opinion is wrong. This song is anacrusis.
    Additionaly I wonder, why is there nine-eight time at 00:21:852 - ? It's suddenly and unnatural too much, isn't it?
    We must feel something uncomfortable when we play this map in Nightcore, Taiko or osu!mania.
    I know my opinion has less reliability. Still, I couldn't help pointing out this...
[Xinely's Easy]
  1. 00:21:468 (3) - move to (176,188) to make a regular triangle?
  2. 00:35:049 (3) - making symmetric slider is better imo. It looks a little randomly.
    image/code

    312,104,35049,2,0,B|364:72|404:136|456:104,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
[Nich's Normal]
  1. 00:07:258 (1) - How about to use same angle as 00:06:447 (6) - ?
  2. 00:36:649 (1) - remove whistle on the head and add finish instead?
  3. 01:16:379 (5) - add finish or whistle on the head. There's a symbal.
[Mochi]
  1. 00:06:852 (5,6,1) - uncheck GridSnap and making straight line exactly is better imo.
  2. 00:37:663 (2) - make blanket for 00:36:649 (1) - ?
  3. 00:58:541 (4) - change Sampleset to Auto is better I think. There's no snare-drum.
I can't put many suggestions, sorry><
Good luck ;)
hey~ here's your m4m request from my queue :D.

Bold: Unrankabe;/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
your tags and preview times are inconsistent you have to fix that if you want this to be ranked.

[Xin-chan's Easy]
there are 2 timing points at the very end. normal and Mochi doesn't have them, so be sure to delete the 2 timing points for consistency in the set.
00:06:873 (4) - why don't you move this aligning to (2) diagonally for symmetry in this part? i think that it'd flow even smoother and so does the transition during gameplay. it should look like this in case you don't understand.
00:15:387 (3) - remove the repeat on this slider because it breaks the flow when following the vocals, and add a slider at 00:16:603 and end it at 00:17:211 completing the smoother transition to the vocals during gameplay IMO.
00:35:049 (3) - i highly suggest that you fix this slider so that it'll flow smoother and properly to the music during gameplay. something like this should be acceptable to follow.
00:45:995 (4) - i really feel that this should be aligned to (2) because that way, this combo looks and plays symmetrical during gameplay.

[Nich's Normal]
00:08:677 (4) - add a clap here because you can hear the ticking sound in the BGM during gameplay. it'll also be consistent with (2,3) as well since they have the ticks in the BGM.
00:12:123 (3) - switch to a 2/1 slider because it'll follow the hold in the vocals more accurately during gameplay. i find that the repeat is unnecessary since it follows nothing during gameplay IMO.
00:13:744 (2) - remove the repeat on this slider because there's nothing following the vocals/BGM. it's an unnecessary note and it feels a bit overmapped IMO.
00:21:852 (3) - same as 00:12:123.

[Mochi]
00:03:609 (1,2,3,4) - personally, i think a 1/4 kick slider instead of a mini stream would be easier and it'd give a nice introduction to the song since it's a hard diff IMO.
00:11:717 (3) - add a whistle at the beginning of this slider so that it'd be consistent with (2) since the whistle shows emphasis to the vocals.
00:12:123 (4) - add whistles at the beginning and at the end so that it'd sound more effective to the piano and vocals during gameplay.
00:27:629 (3) - i think that if you make the slider look like this, it'll be more smoother to follow and easier to follow to get to the next note during gameplay IMO.
00:34:318 (6) - delete this note because the drums in this part actually go 1/4 3 times. it doesn't keep going, therefore this note is unnecessary to follow since there are no drums in this part during gameplay.
00:39:893 (1) - same as 00:12:123 (3) - on normal.
00:53:575 (2,3) - you should stack this on the end of (1) because you're breaking consistency with the previous stacks in this part of the song.
00:55:197 (4) - i personally think that aligning this to the end of the previous slider would look a lot nicer and a lot smoother in ransition during gameplay IMO.
00:57:122 (4) - same idea as above, but just move it up a bit.
00:58:643 (5) - same as 00:34:318.
01:06:548 (2,3) - same as 00:53:575.

and that's all. not bad, but i feel that a few rhythm selections sound off at a few parts on easy IMO. i mean normal can use a small amount of 1/2 sliders and i feel that a few can be replaced for 2 circles instead to make the diff more fun. also you might need to get rid of the 1/4 notes as there a few that don't even follow the BGM like the ones i mentioned. these are just personal opinions i had about the map. GL and don't give up on the map :D.
Topic Starter

Cah-m wrote: 734161

Hi~ from my queue

[General]
  1. There're some simple mistakes. check AiMod. Oh.. fixed :3
  2. First red line should be 00:00:995 - and remove the red line at 00:23:698 - .
    Charles445 checked timing, but I think his opinion is wrong. This song is anacrusis.
    Additionaly I wonder, why is there nine-eight time at 00:21:852 - ? It's suddenly and unnatural too much, isn't it?
    We must feel something uncomfortable when we play this map in Nightcore, Taiko or osu!mania.
    I know my opinion has less reliability. Still, I couldn't help pointing out this... idk about this.. i've asked Niva to timing this before Charles do it... so i think it's fine
[Mochi]
  1. 00:06:852 (5,6,1) - uncheck GridSnap and making straight line exactly is better imo. Fixed i guess
  2. 00:37:663 (2) - make blanket for 00:36:649 (1) - ? It has..
  3. 00:58:541 (4) - change Sampleset to Auto is better I think. There's no snare-drum.Okay
I can't put many suggestions, sorry><
Good luck ;)

Byakugan249 wrote: 2q5k2r

hey~ here's your m4m request from my queue :D.

Bold: Unrankabe;/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
your tags and preview times are inconsistent you have to fix that if you want this to be ranked. Fixed...


[Mochi]
00:03:609 (1,2,3,4) - personally, i think a 1/4 kick slider instead of a mini stream would be easier and it'd give a nice introduction to the song since it's a hard diff IMO. Okay.. add kick slider instead
00:11:717 (3) - add a whistle at the beginning of this slider so that it'd be consistent with (2) since the whistle shows emphasis to the vocals. ^
00:12:123 (4) - add whistles at the beginning and at the end so that it'd sound more effective to the piano and vocals during gameplay. ^
00:27:629 (3) - i think that if you make the slider look like this, it'll be more smoother to follow and easier to follow to get to the next note during gameplay IMO. I like my current ones :3
00:34:318 (6) - delete this note because the drums in this part actually go 1/4 3 times. it doesn't keep going, therefore this note is unnecessary to follow since there are no drums in this part during gameplay. Change to auto sampleset instead
00:39:893 (1) - same as 00:12:123 (3) - on normal. I don't have an idea to fix this xD
00:53:575 (2,3) - you should stack this on the end of (1) because you're breaking consistency with the previous stacks in this part of the song. IMO it's clearly fine.. i don't have to stack them all properly
00:55:197 (4) - i personally think that aligning this to the end of the previous slider would look a lot nicer and a lot smoother in ransition during gameplay IMO. Great,, fixed
00:57:122 (4) - same idea as above, but just move it up a bit. ^
00:58:643 (5) - same as 00:34:318. ^
01:06:548 (2,3) - same as 00:53:575. ^

and that's all. not bad, but i feel that a few rhythm selections sound off at a few parts on easy IMO. i mean normal can use a small amount of 1/2 sliders and i feel that a few can be replaced for 2 circles instead to make the diff more fun. also you might need to get rid of the 1/4 notes as there a few that don't even follow the BGM like the ones i mentioned. these are just personal opinions i had about the map. GL and don't give up on the map :D.
Thanks for mod guys !! :)

Edit : Updated Xinely's Diff -w-

Byaku-chan249 wrote: 6u4i3l

hey~ here's your m4m request from my queue :D.

[Xin-chan's Easy]
there are 2 timing points at the very end. normal and Mochi doesn't have them, so be sure to delete the 2 timing points for consistency in the set. Mochi baka, fixed
00:06:873 (4) - why don't you move this aligning to (2) diagonally for symmetry in this part? i think that it'd flow even smoother and so does the transition during gameplay. it should look like this in case you don't understand. done but i tried with other way
00:15:387 (3) - remove the repeat on this slider because it breaks the flow when following the vocals, and add a slider at 00:16:603 and end it at 00:17:211 completing the smoother transition to the vocals during gameplay IMO. [/color]
00:35:049 (3) - i highly suggest that you fix this slider so that it'll flow smoother and properly to the music during gameplay. something like this should be acceptable to follow. added a achor in middle ~
00:45:995 (4) - i really feel that this should be aligned to (2) because that way, this combo looks and plays symmetrical during gameplay. done
Thanks 4 mod Byaku-chan >w<
@Mochi : fix preview time etc in my diff pls :3

@Cah-m : sorry i'm almost not see ur post lol , fixed in first and sorry in second, i use byakugan's advice, thanks :3

Update
osu file format v12

[General]
AudioFilename: Kami nomi ED Tenri ver.mp3
AudioLeadIn: 0
PreviewTime: 50433
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22892,36670,50459
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Kizuna no Yukue
TitleUnicode:キズナノユクエ
Artist:Ayukawa Tenri starring Nazuka Kaori
ArtistUnicode:鮎川天理 starring 名塚佳織
Creator:Momochikun
Version:Xinely's Easy
Source:Kami Nomi zo Shiru Sekai Megami-hen
Tags:神のみぞ知るセカイ 女神篇 ending jupiter sisters xinely nichiyouki nich95 The World God Only Knows: Goddesses
BeatmapID:291194
BeatmapSetID:110946

[Difficulty]
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CircleSize:3
OverallDifficulty:1
ApproachRate:3
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//Break Periods
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-Bakari- wrote: 1x293l

[Nich's Normal]
  1. Nothing.

    Rhythm is pretty nice. However, i feellike you overuse 1/2 beats. Maybe it's just me, but please, get more opinions about this! I think that it's too much xD, I think that it's too much as well, but it's my style, which I quite prefer use slider to make beatmap.

-Srui- wrote: 583b2y

[Nich's Normal]
  • 00:07:866 (2) - Move to (264,244). Same reason I want to stack with 00:05:636 (4) -
    00:24:690 (2,3) - Umm.. I think a little strange ;w; 00:24:690 (2) - add more bent (just suggestion :)) umm... but It's no problem to read xD

Cah-m wrote: 734161

[Nich's Normal]
  1. 00:07:258 (1) - How about to use same angle as 00:06:447 (6) - ? Okay, I have moved slider point a bit.
  2. 00:36:649 (1) - remove whistle on the head and add finish instead? No, I think finish hitsound is too loud.
  3. 01:16:379 (5) - add finish or whistle on the head. There's a symbal. Added whistle, but I will reduce volume here into 55%, too.

Byakugan249 wrote: 2q5k2r

[Nich's Normal]
00:08:677 (4) - add a clap here because you can hear the ticking sound in the BGM during gameplay. it'll also be consistent with (2,3) as well since they have the ticks in the BGM. Fixed
00:12:123 (3) - switch to a 2/1 slider because it'll follow the hold in the vocals more accurately during gameplay. i find that the repeat is unnecessary since it follows nothing during gameplay IMO. I followed the sound of the piano. So no change.
00:13:744 (2) - remove the repeat on this slider because there's nothing following the vocals/BGM. it's an unnecessary note and it feels a bit overmapped IMO. I know that it might overmapped >< , but I really want to repeat it. However, I will fix it if overmapping is unrankable.
00:21:852 (3) - same as 00:12:123. I don't sure about that, but I want to use 1/1 slider + repeat as well.
Thank you all for your mod :)

My diff
osu file format v12

[General]
AudioFilename: Kami nomi ED Tenri ver.mp3
AudioLeadIn: 0
PreviewTime: 50433
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Kizuna no Yukue
TitleUnicode:キズナノユクエ
Artist:Ayukawa Tenri starring Nazuka Kaori
ArtistUnicode:鮎川天理 starring 名塚佳織
Creator:Momochikun
Version:Nich's Normal
Source:Kami Nomi zo Shiru Sekai Megami-hen
Tags:神のみぞ知るセカイ 女神篇 ending jupiter sisters xinely nichiyouki nich95 The World God Only Knows: Goddesses
BeatmapID:294405
BeatmapSetID:110946

[Difficulty]
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Topic Starter
Updated ~
[Xinely's Easy]
00:20:231 (1,2,3) - These notes can't match the vocal, you probably should do this http://puu.sh/4y0a4.jpg
01:13:541 (3) - maybe move it left+up a bit, this flow is a bit strange compared to other parts.

[Nich's Normal]
00:12:123 (3) - the last 2 beats sounds excess, in a pure vocal part, you don't have to put notes all the way imo.
00:13:744 (2,4,5) - same thing, but it's still up to you, from 00:16:582 (1) - it becomes more enjoyable.
00:21:852 (3) - if possible, make the volume of the reverse a bit lower.
00:56:717 (5) - http://puu.sh/4y0tM.jpg I prefer such a beat, the clap (you used default normal) miss here sounds not that good.
01:00:974 (1) - guess you forgot to change the sound of the end.

In this diff most of the time you're trying to catch the vocal, but personally i don't think it's a good choice here (the beats are kinda unusual), maybe you could try to find more ways to compose in your future maps.

[Mochi]
00:06:447 (4) - just a suggestion, try reduce it to 1/4, the sounds may be fun.
00:14:150 (2,3,4) - i know 3,4,5 is a pattern not 2, but my idea is if the spacing change is not large, i think rather to keep it consistent.
00:38:474 (3,4) - guess you could just use ctrl+CV/HJ to make a more beautiful pattern here. (I noticed sometimes your blanket is not really perfect, dunno why)
00:49:622 (1,2) - http://puu.sh/4y0PJ.jpg personally i think this may fit better.
00:53:271 (1,2,3) - http://puu.sh/4y0Rl.jpg just use a more common way for it (seems the only place you use such placement for 1/4)
Topic Starter

NatsumeRin wrote: 3k1z6z

[Mochi]
00:06:447 (4) - just a suggestion, try reduce it to 1/4, the sounds may be fun. I make it a pattern.. so i think it's fine enough
00:14:150 (2,3,4) - i know 3,4,5 is a pattern not 2, but my idea is if the spacing change is not large, i think rather to keep it consistent. Okay..
00:38:474 (3,4) - guess you could just use ctrl+CV/HJ to make a more beautiful pattern here. (I noticed sometimes your blanket is not really perfect, dunno why) Fixed~
00:49:622 (1,2) - http://puu.sh/4y0PJ.jpg personally i think this may fit better. IMO the one i have it's the best to emphasize the drum on the music
00:53:271 (1,2,3) - http://puu.sh/4y0Rl.jpg just use a more common way for it (seems the only place you use such placement for 1/4)k changed.. :3
Thx for mod ~

Updated my diff.. waiting for GD :3

Edit : Xinely fixed all.. Updated with Xinely's Diff :roll:
Edit 2 : Updated Nich's Diff ~

NatsumeRin wrote: 3k1z6z

[Nich's Normal]
00:12:123 (3) - the last 2 beats sounds excess, in a pure vocal part, you don't have to put notes all the way imo. I think these are followed the sound of the piano.
00:13:744 (2,4,5) - same thing, but it's still up to you, from 00:16:582 (1) - it becomes more enjoyable. This, too. Preferably, in (4,5), because it followed the sound of the piano obviously.
00:21:852 (3) - if possible, make the volume of the reverse a bit lower. Okay, I reduced the volume into 30%
00:56:717 (5) - http://puu.sh/4y0tM.jpg I prefer such a beat, the clap (you used default normal) miss here sounds not that good. But I prefer the original more than, and I think it's unnecessary to follow the beat on here imo.
01:00:974 (1) - guess you forgot to change the sound of the end. Fixed

In this diff most of the time you're trying to catch the vocal, but personally i don't think it's a good choice here (the beats are kinda unusual), maybe you could try to find more ways to compose in your future maps. Yep, but this song was rarely necessary to follow the beats, since mostly is the sound of the piano.
Thank you for mod :)

My diff
osu file format v12

[General]
AudioFilename: Kami nomi ED Tenri ver.mp3
AudioLeadIn: 0
PreviewTime: 50433
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9087,22871,50438,57533,59154,59560,59763,59965,63209,72127,72533,72736,72938,75371,75776
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Kizuna no Yukue
TitleUnicode:キズナノユクエ
Artist:Ayukawa Tenri starring Nazuka Kaori
ArtistUnicode:鮎川天理 starring 名塚佳織
Creator:Momochikun
Version:Nich's Normal
Source:Kami Nomi zo Shiru Sekai Megami-hen
Tags:神のみぞ知るセカイ 女神篇 ending jupiter sisters xinely nichiyouki nich95 The World God Only Knows: Goddesses
BeatmapID:294405
BeatmapSetID:110946

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ED BG.jpg",0,0
Video,0,"Tenri Vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255

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224,160,73947,6,0,L|248:40,1,120,2|0,0:0|1:0,0:0:0:0:
304,20,74555,1,0,0:0:0:0:
396,100,74960,1,0,0:0:0:0:
348,212,75366,2,0,P|268:252|180:244,1,180,2|0,0:0|1:0,0:0:0:0:
116,144,76379,2,0,L|140:24,1,120,2|0,0:0|1:0,0:0:0:0:
256,60,77190,5,4,0:0:0:0:
Bubbled.
Topic Starter
Thank you ^.^
lol, PRO Mochi!! Go! :)
[Xinely's Easy]
00:24:487 (1,2,3) - This is not following any dominant parts of the song. I highly recommend you follow the vocals here or you will throw beginners off. Try someting like this: http://osu-ppy-sh.jeuxcrack.net/ss/1017661 or come up with your own solution. You can use 1/2 overlaps here because they are used in the KIAI anyway (example: 00:51:244 (1,2) - ).


[Nich's Normal]
The combination of vocal follow and beat follow works quite well here.


[Mochi]
Good job with the hitsounds!




Ask Xinely to fix the awkward beat placement after the spinner. I'll be online for some time today so just drop me a PM ingame and I'll check back as soon as possible.
Topic Starter
Updated Xinely's Diff <3
Okay. Nicely done, have this (>^,^)>
Topic Starter
Thanks ~ <3
Wow!!~ Gratz :) :)
lol
Gratz!! Mochi pro!!~ :)
congratz mochi :D
Topic Starter
Thank you :3
why no tv size in title name? :/
Topic Starter

Ranking Criteria wrote: f233v

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
I got problem searching for the source.. so i just delete it :3
i could've sworn TV Size was okay, i even had my latest map ranked with TV Size. looks like i've got some searching up to do.
Topic Starter
go ~
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