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Okui Masami - FISSION (Short Ver.) 2g1e11

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Topic Starter
This beatmap was submitted using in-game submission on 2013年5月11日 at 21:48:49

Artist: Okui Masami
Title: FISSION (Short Ver.)
Source: Grisaia no Rakuen -LE EDEN DE LA GRISAIA-
Tags: Frontwing opening visual novel
BPM: 173
Filesize: 22485kb
Play Time: 01:34
Difficulties Available:
  1. Easy (0.68 stars, 48 notes)
  2. Grisaia (4.9 stars, 288 notes)
  3. Hard (4.83 stars, 211 notes)
  4. Normal (3.11 stars, 103 notes)
: Okui Masami - FISSION (Short Ver.)
: Okui Masami - FISSION (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
グリザイア第三部 - グリザイアの楽園
 Opening
  奥井雅美 - FISSION

       rating




modder list
  1. Scarlet Sisters
  2. DeathBlood
  3. KiyoshiX101
  4. Satellite
  5. SakiK
  6. Guy
  7. erophobiaMelophobia
  8. wcx19911123
  9. Jacob
  10. maaagic
  11. Kawayi Rika
May 9, 2013 - add Easy
(๑╹ڡ╹๑)
Topic Starter
SPOILER
21:00 *NewRulerNA is listening to [http://osu-ppy-sh.jeuxcrack.net/b/227644 Okui Masami - FISSION (Short Ver.)]
21:00 NewRulerNA: まずはこれなんだけど、ちょっと音取りに癖がある感じが少しする
21:01 NewRulerNA: 尚3/29 rank目標中
21:03 Scarlet Sisters: nn-
21:03 Scarlet Sisters: 大丈夫じゃないか
21:03 NewRulerNA: 違和感ある場所とかあった?
21:03 NewRulerNA: 指摘あればIRC Mod化させるけど
21:03 Scarlet Sisters: 01:06:618 (1,2) -
21:04 Scarlet Sisters: ちょっと初見辛いかも
21:04 Scarlet Sisters: 一瞬戸惑う
21:04 NewRulerNA: 何かいい案ある?
21:04 Scarlet Sisters: 同じディスタンスでもうちょい左右とか?
21:05 Scarlet Sisters: 上と下ってのが結構見づらい
21:05 NewRulerNA: 上下ではなく左右に広げるジャンプってことか
21:05 Scarlet Sisters: ディスタンスの問題は無いですね
21:05 Scarlet Sisters: うん
21:05 Scarlet Sisters: 個人的問題かもしれないので
21:05 Scarlet Sisters: 何人かにプレイさせてみるのがいいと思います
21:06 Scarlet Sisters: ほかはおーけーだと思う
21:06 NewRulerNA: 一応ちょっと調節しといた
21:06 Scarlet Sisters: 一応no kudosu で
21:06 NewRulerNA: (1modでも集めときたい)
21:06 NewRulerNA: 01:00:549 (3,4) -
21:06 NewRulerNA: こことか見にくくなかった?
21:07 Scarlet Sisters: 大丈夫だったよー
21:07 NewRulerNA: 了解ー go post (その1)
ty
SPOILER
23:16 DeathBlood: 00:04:537 (4) -
23:16 DeathBlood: ここちょっと
23:16 DeathBlood: ビックリした
23:16 NewRulerNA: というと
23:16 DeathBlood: ゆっくりなのに遠いかなぁと
23:17 DeathBlood: わんてんぽ
23:17 DeathBlood: あけてくるかとおもったw
23:17 NewRulerNA: 00:03:150 (1,2) -
23:17 NewRulerNA: こことのギャップが辛いということでいい?
23:17 DeathBlood: そそ
23:17 DeathBlood: まぁ個人的にだけどw
23:17 NewRulerNA: じゃあちょっと調節

23:29 DeathBlood: 00:17:023 (2) -
23:29 DeathBlood: これなんだけども
23:29 DeathBlood: http://osu-ppy-sh.jeuxcrack.net/ss/646652
23:30 DeathBlood: こうゆう配置のが
23:30 DeathBlood: 3にとびやすいかなぁ
23:30 DeathBlood: と
23:30 NewRulerNA: それだと(1,2)の間で打ちにくいと思う
23:31 DeathBlood: やってみるとわかるとおもうんだけどなぁ
23:31 DeathBlood: ふむぅ
23:32 NewRulerNA: それにここ鈍角でDSのバランスがある程度偏ってるから
23:32 NewRulerNA: まぁ、ちょこっと微調整する

IRCmod~
Topic Starter
thanks DeB.
最後のは提案程ではないけど位置微調節。
Hello from my Modding Queue~ :)

[General]
  1. bg1.jpg is 1366x768, which differs from the recommended size of 1024x768.
    Use this one
  2. You need a Easy difficulty to get this mapset ready for Rank.
  3. 01:09:219 - I think the Kiai start suits better here.
[Normal]
That's nice made.

[Hard]
Very nice as well! :3

[Grisaia]
AR -1 and it's perfect!
01:31:763 (1,2,3,4) - I think you overdid it a bit here .-.


Very nice map~ Nothing serious to Mod. I wish you Good luck~
Topic Starter

KiyoshiX101 wrote: 44556h

[General]
  1. bg1.jpg is 1366x768, which differs from the recommended size of 1024x768.
    Use this one
    :arrow: sorry, no changed. that size is rankable and recommended in osu.
  2. You need a Easy difficulty to get this mapset ready for Rank.
    :arrow:would not add Easy. star rating is already around 3.00 in Normal. in addition I cannot make to easily in this song.
  3. 01:09:219 - I think the Kiai start suits better here.
    :arrow: fixed
[Normal]
That's nice made.

[Hard]
Very nice as well! :3

[Grisaia]
AR -1 and it's perfect!
:arrow: no changed. some polygon placement would be hard to see imo.
01:31:763 (1,2,3,4) - I think you overdid it a bit here .-.
:arrow: ok, I changed.

Very nice map~ Nothing serious to Mod. I wish you Good luck~
thanks~>.<
hi~

[Grisaia]
00:17:543 (4) - 向きがあまり綺麗ではないような・・・?1のスライダーの反転の
このようなスライダーが合ってると思いました
00:39:913 (1) - 00:38:352 (5) - この位置の頭にスタックさせてもいい感じがしました
01:22:919 (3) - 音的にもうちょっとジャンプさせた位置のほうがいいような・・・?
01:24:480 (1) - 手前2つに音があるので3連打にしてみてはどうでしょうか

[Hard]
01:14:075 (4,5) - 音を聴くと4の位置からスライダーで 01:14:595 - この箇所にnoteがくるとおもいます

01:17:890 (1,2) - 合ってない様な感じがします・・・ 01:17:890 - ここにnote 01:18:063 - ここから 01:18:237 - ここまでスライダーというのはどうでしょう?

[Normal]
かくことがない lol

かくことがない!
Topic Starter

Satellite wrote: 1u6e6m

hi~

[Grisaia]
00:17:543 (4) - 向きがあまり綺麗ではないような・・・?1のスライダーの反転の
このようなスライダーが合ってると思いました
:arrow: no changed. そのスライダーは反転+始点終点入れ替えを行ったもので、ひどく見た目を損なう可能性が低いというのと、
直前のnoteとで間を開けているため流れにある程度の変化をつけることは許容されると思います。

00:39:913 (1) - 00:38:352 (5) - この位置の頭にスタックさせてもいい感じがしました
:arrow: no changed. 00:38:699 (6,1,2,3,4,1) の六角形に合わせた配置であることと、それをスタックさせることで得られるメリットがEditで見た時に綺麗に見える程度なので変更はしません
01:22:919 (3) - 音的にもうちょっとジャンプさせた位置のほうがいいような・・・?
:arrow: :3
01:24:480 (1) - 手前2つに音があるので3連打にしてみてはどうでしょうか
:arrow: no. ボーカル強調する譜面で行きたいので、それを入れると強調が微妙になってきてしまい、プレイした時の感覚も個人的にあまりよろしくないので・・・・。

[Hard]
01:14:075 (4,5) - 音を聴くと4の位置からスライダーで 01:14:595 - この箇所にnoteがくるとおもいます

:arrow: 捉え方によってはそれでも正しいです。ですがここのnoteは楽器をフォローしており、ボーカルフォローのnote+楽器強調したスライダーという2つの要素からなったリズムで、これはこれで正しく問題なく音取りができているように思えました。
01:17:890 (1,2) - 合ってない様な感じがします・・・ 01:17:890 - ここにnote 01:18:063 - ここから 01:18:237 - ここまでスライダーというのはどうでしょう?
:arrow: ボーカル的にはこれでも良いかと。(2)の方はボーカルが若干伸びており、endもヒットサウンドを付けずに曲にある程度沿ったものとなっています。

[Normal]
かくことがない lol

かくことがない!
:arrow: :3
thanks
as req

[Normal]

音付け死ぬほど大変そうだこれ・・・
00:05:578 (1) - 歌ってないのでWhistelないほうがいいかも?
00:47:196 (2) - ここがちょっとわかりづらく感じました 00:45:809 (1) - をリバースにして00:47:196 - にノート追加する提案
もしくは00:51:358 (1,2) - こことそろえて2と3入れ替えとかもありかも

[Hard]

00:15:115 (1) - finish抜け?
00:41:994 - ここ音あったほうが叩きやすいと思うけど・・・個人的な意見です
01:28:641 (1) - あとのパターン見てもNCいらないかも

[Grisaia]

nice map... only here

00:42:514 (1,2,3) - プレイしててここの近さがちょっと違和感


gl
Topic Starter

SakiK wrote: 5e6i55

as req

[Normal]

音付け死ぬほど大変そうだこれ・・・
00:05:578 (1) - 歌ってないのでWhistelないほうがいいかも?
:arrow: ok
00:47:196 (2) - ここがちょっとわかりづらく感じました 00:45:809 (1) - をリバースにして00:47:196 - にノート追加する提案
もしくは00:51:358 (1,2) - こことそろえて2と3入れ替えとかもありかも
:arrow: fixed

[Hard]

00:15:115 (1) - finish抜け?
:arrow: ミスですね、はい。
00:41:994 - ここ音あったほうが叩きやすいと思うけど・・・個人的な意見です
:arrow: 00:42:167 からの変化をより強調するために抜いています。音取り的には加えても良いのですが、バランスが微妙になってきてしまうので、これに関しては現状維持です。
01:28:641 (1) - あとのパターン見てもNCいらないかも
:arrow: removed

[Grisaia]

nice map... only here

00:42:514 (1,2,3) - プレイしててここの近さがちょっと違和感
:arrow: 直前のパートがジャンプなので、そこの抑揚などを考慮するとこれでもバランスがある程度取れているように思えました。なので変更しません。

gl
thanks :3
Hi!

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.

全部提案です。

[General]
  1. Offsetが少し早い・・? +5~+7だと思いました。正確な数値ではないので他のmodderの意見も参考にしてください。

[Grisaia]
  1. 01:08:005 (4,5) - 少し角度変更して01:09:219 (3) - このスライダーが直線上に来るようにすると綺麗に見えると思いました。

[Hard]
  1. 00:38:352 (3) - 始端のSampleset normalの音がすごい違和感ありました。個人的には下のような音取りに変更して、音付けをGrisaia diffに似せるようにしたほうが良いと思いました。

    00:38:352 (3) - 1/2 slider 始端のSamplesetをAutoに切り替え、終端にSampleset normalを追加
    00:38:352 (3) - add note
  2. 00:53:092 (4) - 曲がりすぎていて見栄えがよくないです。前のスライダーの流れからしてみても、(5)のスライダーをBlanketするにしても下の画像くらいが良いと思います。
  3. 00:57:774 (3) - ボーカルの音をとっているパートに見えたのでスライダーおいてしまうのはもったいないです。いくつか提案してみます。
    1.
    SPOILER




    344,164,57774,1,0,0:0:0:0:
    368,264,57948,1,0,0:0:0:0:
    332,360,58121,1,0,0:0:0:0:

    2.
    SPOILER




    336,184,57774,2,0,P|328:228|324:268,1,75
    332,360,58121,1,0,0:0:0:0:

    試すだけでもやってみてください。見栄え的には2のほうが良いです。

[Normal]
  1. 00:25:867 (1) - ボーカルの音は確かに00:26:560 - で終わるんですが、強調されている場所は00:26:387 - であり、さらにbackの音もとれているのでslider endを00:26:387 - に移動すると良いと思いました。
  2. 01:07:659 (1) - 上記と同様の理由です。01:08:005 - の音が目立っているのでここで音を取りたいです。
指摘する箇所があまりにも無く短いModになってしまってすみません! nice mapでした
Good luck~ ;)
Topic Starter

Guy wrote: 416t1b

Hi!

全部提案です。

[General]
  1. Offsetが少し早い・・? +5~+7だと思いました。正確な数値ではないので他のmodderの意見も参考にしてください。
    :arrow: 今の状態で合ってるようにも思えますが、これはちょっと判断が私はつかないので、他の人に一度見てもらいます。
[Grisaia]
  1. 01:08:005 (4,5) - 少し角度変更して01:09:219 (3) - このスライダーが直線上に来るようにすると綺麗に見えると思いました。
    :arrow: ok
[Hard]
  1. 00:38:352 (3) - 始端のSampleset normalの音がすごい違和感ありました。個人的には下のような音取りに変更して、音付けをGrisaia diffに似せるようにしたほうが良いと思いました。

    00:38:352 (3) - 1/2 slider 始端のSamplesetをAutoに切り替え、終端にSampleset normalを追加
    00:38:352 (3) - add note
    :arrow: 私としてはボーカルの強音箇所を拾ってhitnormalを使用しているのでこの音取りは理にかなっており、
    また00:38:699 はボーカルの音が弱い箇所でそこをnoteを分けたり、リバースを加えたりして変に強調するのも譜面として微妙で、無難にボーカルに合わせたこのnoteがこの曲にはフィットするように思えました。

  2. 00:53:092 (4) - 曲がりすぎていて見栄えがよくないです。前のスライダーの流れからしてみても、(5)のスライダーをBlanketするにしても下の画像くらいが良いと思います。
    :arrow: adjusted
  3. 00:57:774 (3) - ボーカルの音をとっているパートに見えたのでスライダーおいてしまうのはもったいないです。いくつか提案してみます。
    1.
    SPOILER




    344,164,57774,1,0,0:0:0:0:
    368,264,57948,1,0,0:0:0:0:
    332,360,58121,1,0,0:0:0:0:

    2.
    SPOILER




    336,184,57774,2,0,P|328:228|324:268,1,75
    332,360,58121,1,0,0:0:0:0:

    試すだけでもやってみてください。見栄え的には2のほうが良いです。
    :arrow: no changed. 曲調やバランスをある程度無視するならばその案を採用しますが、あくまでも低速パートなので取る音を減らし、抑揚面を考えるとnote数を増やし難易度の底上げをするのはあまり良くないように思えたので現状維持です。

[Normal]
  1. 00:25:867 (1) - ボーカルの音は確かに00:26:560 - で終わるんですが、強調されている場所は00:26:387 - であり、さらにbackの音もとれているのでslider endを00:26:387 - に移動すると良いと思いました。
  2. 01:07:659 (1) - 上記と同様の理由です。01:08:005 - の音が目立っているのでここで音を取りたいです。
    :arrow: 2箇所とも変更なし。1/1の間を開けることを最優先として、曲にフィットさせるより初心者に打ちやすい譜面にさせたいのでこういった音取りになっています。正直、中々苦しい曲/譜面です。
指摘する箇所があまりにも無く短いModになってしまってすみません! nice mapでした
Good luck~ ;)
thanks~ >.</
hi

Joon's Hit sound modding

nice sound

I did not find the problem
sorry I could not help....

good luck
Topic Starter
fmm.... I see.
thank you for checking.
[General]
  1. 01:26:040 - The kiai time should end here -
[Grisaia]
  1. Why don't you wholly capitalize the difficulty name? every romanized source shows GRISAIA, not Grisaia.
  2. I would suggest using stack leniency 0.5 because some 1/1 stacking patterns such as 00:08:005 (8,1) - and 01:18:237 (4,1) - aren't exactly centered.
  3. 00:01:069 - Since there's no background music I think it would be better to use lower volume here
  4. 00:09:739 (1,2,1) - I would place these notes at x:256 y:168 so that they can be fitting with the video. lol
  5. 00:15:462 - The sampleset should be soft as normal one doesn't follow anything noticeable
  6. 00:15:809 - ^
  7. 00:15:635 - If you are going to apply adove two set the sampleset to Normal here.
  8. 00:15:982 - ^
  9. 00:16:849 - ^
  10. 00:17:023 - ^
  11. 00:23:786 (2) - Why not use a curved slider and make blanket with 00:23:265 (4) - ?
  12. 00:39:393 (4) - The current angle of this slider makes this pattern flow badly to be honest. How about making it like this?
  13. 00:39:913 (1) - There won't be much difference but stack this slider with the beginning of 00:38:352 (5) - ?
  14. 00:40:260 (2,3,4,5,1,2,3) - Feels quite weird cause the steady clap (aka normal-hitnormal) pattern suddenly disappears and finish is quite spammy and loud. how about rearrange these hitsounds?
    1. 00:40:607 - Normal sampleset
    2. 00:41:300 (5) - Remove finish and normal sampleset
    3. 00:41:994 - ^
  15. 00:53:092 (4,5) - Honestly I think the current rhythm is quite weird even while playing cause (5) is perfectly off.
  16. 00:58:468 - whistle?
  17. 01:02:456 (1,2) - How about rotating these sliders a bit? Honestly, the current pattern deosn't look great or flow well either.
  18. 01:03:844 - Add a normal finish?
  19. 01:19:624 (6) - The first way point needs to be moved rightward so that it can be stacked perfectly with the end of (5). The same is applied to 01:20:318 (8) - .
  20. 01:24:479 - 01:25:173 - 01:25:693 - I prefer if there are finishes here as these emphasises are stronger than others you're using Normal sampleset for.
  21. 01:31:242 (3,1,2,3,4,5) - I noticed that this pattern has a different hitsound from 01:26:040 (1,2,3,4,5) - .
[Hard]
  1. 00:04:711 - Whistle?
  2. 00:10:260 (1,2) - I would place these notes at x:256 y:168 so that they can be fitting with the video. lol
  3. 00:26:387 (2) - Spacing?
  4. 00:15:462 - The sampleset should be soft as normal one doesn't follow anything noticeable
  5. 00:15:809 - ^
  6. 00:15:635 - If you are going to apply adove two set the sampleset to Normal here.
  7. 00:15:982 - ^
  8. 00:16:849 - ^
  9. 00:17:023 - ^
  10. 00:40:607 - For the same reason as insane. try out the normal sampleset here
  11. 00:41:300 - ^
  12. 00:46:849 (3) - Straighten this slider?
  13. 00:53:265 - Whistle?
  14. 01:04:537 - Better to remove this finish.
  15. 01:08:005 - whistle?
  16. 01:08:872 (5) - How ing the same shape as 01:09:739 (1) - ?
  17. 01:08:872 - whistle?
  18. 01:19:104 (2) - Why not use 1/2 slider instead?
  19. 01:20:318 (5) - I think you probably want to set sampleset to soft for the sake of consistency - also normal-hirnormal + soft finish doesn't sound good in my book.
  20. 01:20:838 (2) - This blanket will look better if you make this slider more curved.
  21. 01:24:479 - 01:25:173 - 01:25:693 - I prefer if there are finishes here as these emphasises are stronger than others you're using Normal sampleset for.
[Normal]
  1. サビの音付けだけどこれくらい簡略化してもいいんじゃない? http://puu.sh/2obit
  2. 00:11:127 - Remove this finish for the sake of consistency with the other diffs, or you can simply add it in other two diffs.
  3. 00:30:375 (3) - Personally dislike this slider shape: this one looks better to me and doesn't ruin any flow imo
  4. 00:36:098 (2,3) - Feels a bit empty to me, how ing normal sampleset for both sliders' end?
  5. 00:38:352 (2,3) - Since you didn't use any 1/2 rhythm elsewhere, don't you think you shuld avoid using it here too?
  6. 00:39:393 - Normal sampleset
  7. 01:19:971 - Remove this finish so that the next finish which is following the kiai beginning can be emphasized better.
  8. 01:20:838 (1,2) - Replace these circles with a slider since the current 1.5 rhythm is a bit too hard considering this difficulty is based on 1/1 rhythm and 01:20:838 - is being a circle. by doing this it'll be easier for beginners to get 300 from this pattern.
  9. 01:24:479 - 01:25:173 - 01:25:693 - I prefer if there are finishes here as these emphasises are stronger than others you're using Normal sampleset for.
  10. 01:26:040 (1,2) - follow the emphasis better?
  11. 01:31:589 - Remove this finish please
  12. 01:34:711 (1) - Why not use soft finish? It's currently inconsistant with other diffs and I think soft one sounds better.
Topic Starter

Melophobia wrote: 522q4p

[Grisaia]
  1. Why don't you wholly capitalize the difficulty name? every romanized source shows GRISAIA, not Grisaia.
    :arrow: upper case is uncool.....
  2. I would suggest using stack leniency 0.5 because some 1/1 stacking patterns such as 00:08:005 (8,1) - and 01:18:237 (4,1) - aren't exactly centered.
    :arrow: sorry, no changed. I do not like complete stacking in almost 1/1 rhythm. I could not think excuse this.
  3. 00:09:739 (1,2,1) - I would place these notes at x:256 y:168 so that they can be fitting with the video. lol
    :arrow: fmm....I did not needs it. if I use its idea, some other section should keep to follow that.
  4. 00:23:786 (2) - Why not use a curved slider and make blanket with 00:23:265 (4) - ?
    :arrow: karge curved makes difficult to make to good flow.
  5. 00:39:393 (4) - The current angle of this slider makes this pattern flow badly to be honest. How about making it like this?
    :arrow: did not use your suggestion, however I think also bad too. I chenged hexagon pattens.
  6. 00:39:913 (1) - There won't be much difference but stack this slider with the beginning of 00:38:352 (5) - ?
    :arrow: no. these notes make hexagon from 00:38:699 (6,1,2,3,4,1) -
  7. 00:53:092 (4,5) - Honestly I think the current rhythm is quite weird even while playing cause (5) is perfectly off.
    :arrow: I just wanted these suggestion.
  8. 01:02:456 (1,2) - How about rotating these sliders a bit? Honestly, the current pattern deosn't look great or flow well either.
    :arrow: no changed. I felt good that should have forcible.
[Hard]
  1. 00:46:849 (3) - Straighten this slider?
    :arrow: that have symmetry with (2).
  2. 00:53:265 - Whistle?
    :arrow: added and remove whistle on 00:53:439 -
  3. 01:08:872 (5) - How ing the same shape as 01:09:739 (1) - ?
    :arrow: fmm...that would not fit imo, because there is a change with 01:09:739.
  4. 01:19:104 (2) - Why not use 1/2 slider instead?
    :arrow: I wanted to highlight in 01:20:144 (4,5). many redtick rhythm interfere to it.
  5. 01:20:838 (2) - This blanket will look better if you make this slider more curved.
    :arrow: that may be to make good appearance. however I wanted to make forceful flow in 01:20:838 (2,3). sorry.
  6. 01:24:479 - 01:25:173 - 01:25:693 - I prefer if there are finishes here as these emphasises are stronger than others you're using Normal sampleset for.
[Normal]
  1. サビの音付けだけどこれくらい簡略化してもいいんじゃない? http://puu.sh/2obit
    :arrow: ほとんど採用したと思う。見落としがなければ・・・
    :arrow: sry, no changed. I do not like it than current placement
  2. 00:38:352 (2,3) - Since you didn't use any 1/2 rhythm elsewhere, don't you think you shuld avoid using it here too?
    :arrow: however I could not found good idea. this place should not follow instrument.
  3. 01:34:711 (1) - Why not use soft finish? It's currently inconsistant with other diffs and I think soft one sounds better.
    :arrow: fmm, I think this makes sense, because this diff's end is not same as other. and not needs to highlight this place because not have mane notes here.
I changed all other than the above.

thanks melophobia
here's your ticket

[General]
lead-in=1000~1500 is totally enough, 2000 is unnecessary
please move the video code from .osb file to .osu files and delete the .osb file, there's not any sb code in it

[Normal]
00:26:387 - I'd like the slider end at here, fit the music better imo
00:30:549 - also, I'd like this one start at here, using slider head to follow the finish is better than using slider head to follow the vocal(and follow finish with ticks) imo

[Grisaia]
00:20:318 (6) - how about stacking it under 00:21:185 (3) - , flow will be much better imo
00:38:872 (1,2) - ctrl+g on this 2 notes, flow can be better imo(don't forget to fix hitsounds if you fixed this)
00:49:797 (1) - ctrl+g for better flow?
01:04:190 (2) - ctrl+h for better flow?
01:32:283 - better to add a newcombo here, it's easier to read the rhyme imo

kinda nice map, call me back when you think it's ready
Topic Starter

wcx19911123 wrote: 2zk5

here's your ticket

[General]
lead-in=1000~1500 is totally enough, 2000 is unnecessary
:arrow: fmm....ok, changed
please move the video code from .osb file to .osu files and delete the .osb file, there's not any sb code in it
:arrow: moved

[Normal]
00:26:387 - I'd like the slider end at here, fit the music better imo
00:30:549 - also, I'd like this one start at here, using slider head to follow the finish is better than using slider head to follow the vocal(and follow finish with ticks) imo
:arrow: I did not change this difficulty. your suggestion makes sense, however I really dislike to use 3/2 space in Normal, sorry.
but if you said about that in recheck, I may fix.


[Grisaia]
00:20:318 (6) - how about stacking it under 00:21:185 (3) - , flow will be much better imo
:arrow: ok
00:38:872 (1,2) - ctrl+g on this 2 notes, flow can be better imo(don't forget to fix hitsounds if you fixed this)
:arrow: changed. but did not use your suggestion.

00:49:797 (1) - ctrl+g for better flow?
:arrow: ok
01:04:190 (2) - ctrl+h for better flow?
:arrow: ok
01:32:283 - better to add a newcombo here, it's easier to read the rhyme imo
:arrow: added NC and adjusted some combo colors.
thank you wcx. I will call you soon.
fine now
bubbled
おおおおおおおおおおお
[General]
- few other people and I have agreed that the normal difficulty you have is not easy enough to be the lowest difficulty in your mapset based on the fact that the SV is relatively high and that it contains rather tricky patterns in 1/2 snap. unfortunately, i have to pop the bubble over this. your options currently are to a) map an easy difficulty, or b) make your normal difficulty a bit easier. i recommend making an easy difficulty since i really like the normal the way it is right now. here's the screenshots of the opinions i got: - having the audio lead-in at 1000 would be better and quicker than 1500. it drags out a bit too long.

[Normal]
00:25:867 (1) - i agree with wcx's that you should end this slider at 00:26:387. the fact that the downbeat in the song happens while this slider is still going on makes it feel odd to play, so it would be best to end it right on the white tick. afterwards, it shouldn't be difficult to rearrange the notes after it to be distance snapped.

[Hard]
- you should raise the OD by 1 tick. OD 5 on a hard difficulty is pretty low and a bit too easy.
00:37:485 (1) - wouldn't it make more sense to align this with 00:36:792 (2) to form a diamond pattern? you should do this, and if you do, a good pattern for the other slider after this slider would be this.
00:46:849 (3) - make this slider linear so it aligns with the straight part of 00:47:196 (4).
01:38:439 (1) - why does this spinner's volume decrease gradually? the guitar doesn't really get softer until the very end of the song, so you should keep this spinner at a consistent volume and make it silent at the end.

[Grisaia]
01:38:439 (1) - same concern as the hard difficulty.
Topic Starter

Jacob wrote: 4o6u3

[General]
- few other people and I have agreed that the normal difficulty you have is not easy enough to be the lowest difficulty in your mapset based on the fact that the SV is relatively high and that it contains rather tricky patterns in 1/2 snap. unfortunately, i have to pop the bubble over this. your options currently are to a) map an easy difficulty, or b) make your normal difficulty a bit easier. i recommend making an easy difficulty since i really like the normal the way it is right now. here's the screenshots of the opinions i got: :arrow: I'm making easy diff, however that diff maybe also have many offbeats (and some 3/2 rhythms). I can not be simplified those in this song. if you think it is bad, please suggest rhythm to me when I ask for rechecking

- having the audio lead-in at 1000 would be better and quicker than 1500. it drags out a bit too long.
:arrow: changed

[Normal]
00:25:867 (1) - i agree with wcx's that you should end this slider at 00:26:387. the fact that the downbeat in the song happens while this slider is still going on makes it feel odd to play, so it would be best to end it right on the white tick. afterwards, it shouldn't be difficult to rearrange the notes after it to be distance snapped.
:arrow: I see, fixed

[Hard]
- you should raise the OD by 1 tick. OD 5 on a hard difficulty is pretty low and a bit too easy.
:arrow: this hard diff is really easy, so OD 5 fits this map. in addition its OD keeps the difficulty balance with Inasne and Normal.
00:37:485 (1) - wouldn't it make more sense to align this with 00:36:792 (2) to form a diamond pattern? you should do this, and if you do, a good pattern for the other slider after this slider would be this.
:arrow: ok
00:46:849 (3) - make this slider linear so it aligns with the straight part of 00:47:196 (4).
:arrow: that have symmetry with (2) ;_;. fixed
01:38:439 (1) - why does this spinner's volume decrease gradually? the guitar doesn't really get softer until the very end of the song, so you should keep this spinner at a consistent volume and make it silent at the end.
:arrow: I want to reduce spinnerbonus's volume. large volume is loud at this place imo.

[Grisaia]
01:38:439 (1) - same concern as the hard difficulty.
:arrow: same as hard
when I finish to make and get some mods, I would ask for rechecking (and rebbuble).


my map was fission.

Edit: finished to make really bad Easy. the mapset would not be rank.
raise all of the difficulty ticks to 2 on easy (including AR). 1 is practically nothing, no matter how easy the difficulty is.

get a few mods on the easy difficulty and i will rebubble.
IRCmodです~ :)
Topic Starter
SPOILER
17:04 NewRulerNA: hello
17:04 maaagic: Hi
17:05 NewRulerNA: easyだけIRC Modしてほしいんだけど頼めるかな?
17:05 maaagic: 大丈夫ですけどみつけられなかったらごめんなさい
17:05 NewRulerNA: IRCじゃなくても一応いけるけど、手軽さ的に~
17:06 maaagic: hai~
17:06 *NewRulerNA is listening to [http://osu-ppy-sh.jeuxcrack.net/b/249946 Okui Masami - FISSION (Short Ver.)]
17:06 NewRulerNA: ありがとうー
17:06 maaagic: tick1で良くないですか?
17:07 NewRulerNA: 何箇所か複雑なtickの音の付け方してるから
17:07 NewRulerNA: 変えるのは難しいかなぁ・・・
17:07 maaagic: ふむ・・・なんかスライダーがすごいことになってるけどまあいいか・・・
17:08 NewRulerNA: 強引にEasy作った結果です、はい
17:08 maaagic: なんかバグか知らないですけどGrid size 0とかになってる
17:08 NewRulerNA: (仕様です)
17:08 NewRulerNA: osuファイルを直接弄ってるとかいう噂が
17:09 maaagic: ww
17:09 NewRulerNA: 配置は割りと適当だから
17:10 NewRulerNA: こっちのほうが好き、とかあったら修正されやすいらしい
17:10 maaagic: 00:19:971 (4) - これの曲がったあとちょうど真ん中にないのはわざとです?
17:10 NewRulerNA: 全然意識してなかった
17:10 NewRulerNA: 折角だし調節しておこう
17:13 maaagic: 01:10:953 (2) -
17:13 maaagic: たしかに01:10:953 - toka
17:13 maaagic: 01:11:300 - ここにも音があるように聞こえるけど
17:14 maaagic: 01:11:127 - ここから始めて01:11:474 - ここclapでもいい気が
17:15 NewRulerNA: 裏の音で合わせ続けてるから微妙だなー
17:15 NewRulerNA: ボーカルみたいな強い音であわせて行きたいのは確かにあるんだけど
17:15 NewRulerNA: Normalがそれやって今よりもかなり複雑になってしまったから
17:16 maaagic: 少なくとも01:11:474 - ここに大きい音が聞こえるきが
17:16 NewRulerNA: (それは思ってた)
17:16 NewRulerNA: ちょっとためしてみるね
17:16 maaagic: はい
17:19 NewRulerNA: changed, ただしその直前にも音を追加
17:21 maaagic: 00:33:323 (2) -
17:21 maaagic: Easyで重なってるのは少し心配です
17:21 NewRulerNA: 適当にスライダーの形変えておきます
17:22 maaagic: 00:43:034 - ここからのbreak必要かなあ
17:23 NewRulerNA: やっぱり初心者のためにちょっと休憩入れさせてあげたいじゃん?()
17:23 maaagic: まあめんどくさくなる気持ちは良くわかるうん
17:23 NewRulerNA: 決して作るのが面倒だったとか、音取りでいいのがすぐ考えつかなかったとかじゃないよ()
17:24 maaagic: 他はないかなあ

  1. changed some hitsounds on Easy.
  2. changed slider placement on Easy.

thanks maaagic
easy difficulty's audio lead-in should be 1000.
Topic Starter
fmm....no changed because first note's start is not same as other difficulties. in addition that have already enough time imo.
[Grisaia]

00:11:647 (6,7,8) - the streamy part in this pattern is weird to play because the music is in 1/6. i suggest deleting 00:11:907 (7) and extending 00:11:647 (6) by one tick. it feels a lot better to play.
Topic Starter
ok, changed
rebubbled.
Checked and nothing to say ~

Here you go <3


Congrats!
おめでとーです!
ome~
久しぶりにこのアーティストの曲が出た気がします

おめでとう!
おめでとう。
erogemaster
;)
おめでとうございます :3
おめでとう~

BeatofIke wrote: 3q196d

Congrats!
おめでとうです(・ω・)/
oppai bg daaaaa

rank omedetooo >w<
congratz! :)

- t e n n y a - wrote: 5k5j39

oppai bg daaaaa
congrats :3
乗り遅れた…

おめでとう!
ぐらっつ。
Shohei Ohtani
Not gonna lie, I ed this map for the BG :3
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