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Rakshan - Electronic Bitch (Nightcore Mix) l223h

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Topic Starter
This beatmap was submitted using in-game submission on venerdì 22 febbraio 2013 at 19:02:51

Artist: Rakshan
Title: Electronic Bitch (Nightcore Mix)
Tags: osuplayer111 Andrea remix
BPM: 170,36
Filesize: 4147kb
Play Time: 01:46
Difficulties Available:
  1. Easy (1,99 stars, 93 notes)
  2. Hard (4,92 stars, 212 notes)
  3. Normal (4,39 stars, 146 notes)
: Rakshan - Electronic Bitch (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
#6 mappu (๑╹ω╹๑)



She's an electronic bitch, crazy like a witch la la ~
Thanks to Andrea for Mp3 *-*




Mapset:
Easy -> Me
Normal -> Me
Hard (Collab Me & Andrea)
Pro map as always o3o <3
Topic Starter
o3o <3
Electronic Bitch D:

anyways Good Luck Lally :)
Topic Starter

XinCrin wrote: 5t433o

Electronic Bitch D:

anyways Good Luck Lally :)
he he he :P

ty \o3o/
Wtf is this title name o.o...
Topic Starter
just found a cute mp3 u.u
After many test, here is the final timing.

BPM: 170,355 - Offset: 1.550
Topic Starter
ty baka :3
Shohei Ohtani
What a bitch
Topic Starter

CDFA wrote: 2s6v1k

What a bitch
electronic ofc
Call me when its complete ;)
Topic Starter

Lolicore Flandre wrote: 1w6p5q

Call me when its complete ;)
uuuuuuuh ok :3 well

Moved to Pending \o3o/
OH YEAH, MORE NIGHTCORE

[General]
  1. Your kiais are inconsistent, Kiai #2: Starts on 00:35:890 - Hard / Kiai #2: Starts on 00:36:066 - Other Diffs
  2. AudioLeadIn 500 will be ok here, try it. o3o/
  3. Add tag remix because it is supposed to be in tags if you make a nightcore map.
  4. For non-kiai part you can use soft-whistles instead of claps. I think it will fit here better
[Easy]
  1. 00:07:185 (1) - this one is the way too long even for beginners. Can't you use shorter sliders and some circles? Too long sliders are stressful for beginners too, you know.
  2. 00:18:103 (1) - short slider. too short. reverse arrow is overlapped with slider's start. IT will; confuse and stress beginners. If you want, you can use two circles or one 1/1 slider instead. But please, I'm begging you, DO NOT use THAT short slider here! >3<
  3. 00:21:977 - - place a circle here. for heavy beat, and start spinner at 00:22:682 - for vocals.
    Let me explain this pattern: 00:20:921 (1,2) - this combo is too short, try to keep combos 3-6 objects long, if it is possible. (I guess, you already know it) and I guess, 00:22:682 - that beat should have its own object.
  4. 00:39:236 (1) - same as 00:18:103 (1) BUT maybe it's ok to have these sliders for kiai part. Think about it >3</
  5. 01:06:003 (1) - not again, please! do not use them for CALM part of the song >3</ It's too much stress for beginners!
  6. 01:24:318 (2) - probably will be overlapped with (3)'s hitburst. Not a big problem, but you can quickly fix it, right? :)
  7. 01:47:916 - How about loud sound here? I feel like this part of spinne feels different!
[Normal]
  1. 00:21:625 (2) - nazi - probably owerlap with hitburst is not a good idea here - 00:31:487 (4) - and here - 00:40:644 (1) - and here.. It's not even overlap, it's just a bit confusing to see a circle here. I think you can move it somewhere else to make better flow.
  2. 01:33:123 (5) - nazi - according to your pattern there should be a new combo, am i right? It's just the way too long, imo.
  3. 01:48:092 - same as Easy. Try to be consistent and fix it for all the diffs, or don't apply it for all diffs.

    Awesome Normal here.
[Hard]
  1. How about AR8 here? It will fit with your slider velocity and patterns better, i think.
    Note: if you fix AR, don't forget to fix OD/HP Drain settings, too! To keep them balanced.
  2. 00:26:908 (1,2) - nazi - can't you make a better blanket here? It feels like you wanted to make a blanket slider here. You can try something jumpy or something regular.
  3. 00:31:839 - I'd place here a circle for consistent rhythm. If you don't want to use circle here how about something vocals-related pattern here?
  4. 00:40:644 (5) - no-no-no! They kill all the fun from playing the map! With hidden they're too hard to read, and they don't fit at all! try me instead! See? You can follow song better without those weird sliders! What;'s more you had pattern WITHOUT 2x-reversed slider at 01:04:947 (6) - so, try to be consistent!
    note: It's just my opinion, but I think many players hate them.
  5. 01:16:217 (1) and 01:19:035 (1) - - same as above. 2x reversed slider. Try to be more creative, I know you can create AWESOME pattern here instead of this sillyl slider. :<
  6. I'd like to see more jumps here, this is the hardest diff, and song is energetic, so jumps will fit! Use them more often, please!
~~~~~~~~~~~~~~~~~~
Here, have my Electronic BitchStar! ~

Good luck!
http://puu.sh/25qmQ - Here you go my sweetie :3
Topic Starter

Andrea wrote: 1r6d5e

http://puu.sh/25qmQ - Here you go my sweetie :3
ty <3
I'm done with my mod, just saying. Feel free to check it whenever you want to.
Topic Starter
baka mod o3o

-Bakari- wrote: 1x293l

OH YEAH, MORE NIGHTCORE \o3o/ yay

[General]
  1. Your kiais are inconsistent, Kiai #2: Starts on 00:35:890 - Hard / Kiai #2: Starts on 00:36:066 - Other Diffs i know i did it on propose since it's a circle there i wanted to start it a bit erlier
  2. AudioLeadIn 500 will be ok here, try it. o3o/ will think about u.u
  3. Add tag remix because it is supposed to be in tags if you make a nightcore map. ok :3
  4. For non-kiai part you can use soft-whistles instead of claps. I think it will fit here better i like claps :c
[Easy]
  1. 00:07:185 (1) - this one is the way too long even for beginners. Can't you use shorter sliders and some circles? Too long sliders are stressful for beginners too, you know. meh i don't think so =w=) i like this slider
  2. 00:18:103 (1) - short slider. too short. reverse arrow is overlapped with slider's start. IT will; confuse and stress beginners. If you want, you can use two circles or one 1/1 slider instead. But please, I'm begging you, DO NOT use THAT short slider here! >3</me cry T^T will think about if someone else will point it out
  3. 00:21:977 - - place a circle here. for heavy beat, and start spinner at 00:22:682 - for vocals.
    Let me explain this pattern: 00:20:921 (1,2) - this combo is too short, try to keep combos 3-6 objects long, if it is possible. (I guess, you already know it) and I guess, 00:22:682 - that beat should have its own object.ok done :3
  4. 00:39:236 (1) - same as 00:18:103 (1) BUT maybe it's ok to have these sliders for kiai part. Think about it >3</ i'll but for now no changes on this sliders :3
  5. 01:06:003 (1) - not again, please! do not use them for CALM part of the song >3</ It's too much stress for beginners! baka i stress you now X3 how i said before ^
  6. 01:24:318 (2) - probably will be overlapped with (3)'s hitburst. Not a big problem, but you can quickly fix it, right? :) it will not http://puu.sh/25vJj :3
  7. 01:47:916 - How about loud sound here? I feel like this part of spinne feels different! true good idea o3o
[Normal]
  1. 00:21:625 (2) - nazi - probably owerlap with hitburst is not a good idea here - 00:31:487 (4) - and here - 00:40:644 (1) - and here.. It's not even overlap, it's just a bit confusing to see a circle here. I think you can move it somewhere else to make better flow. i looked all map with default skin i don't see any big problems about is enought time to see the next slider/circle nothing is overlapped
  2. 01:33:123 (5) - nazi - according to your pattern there should be a new combo, am i right? It's just the way too long, imo. ups forgot that one
  3. 01:48:092 - same as Easy. Try to be consistent and fix it for all the diffs, or don't apply it for all diffs. sure u.u

    Awesome Normal here.
[Hard]
  1. How about AR8 here? It will fit with your slider velocity and patterns better, i think.will think about if someone mention it :3
    Note: if you fix AR, don't forget to fix OD/HP Drain settings, too! To keep them balanced.^
  2. 00:26:908 (1,2) - nazi - can't you make a better blanket here? It feels like you wanted to make a blanket slider here. You can try something jumpy or something regular. here is not supposed to be a blanket
  3. 00:31:839 - I'd place here a circle for consistent rhythm. If you don't want to use circle here how about something vocals-related pattern here? ok o3o
  4. 00:40:644 (5) - no-no-no! They kill all the fun from playing the map! With hidden they're too hard to read, and they don't fit at all! try me instead! See? You can follow song better without those weird sliders! What;'s more you had pattern WITHOUT 2x-reversed slider at 01:04:947 (6) - so, try to be consistent!T_T will think about bot atm no changes
    note: It's just my opinion, but I think many players hate them.
  5. 01:16:217 (1) and 01:19:035 (1) - - same as above. 2x reversed slider. Try to be more creative, I know you can create AWESOME pattern here instead of this sillyl slider. :<meeeh :c
  6. I'd like to see more jumps here, this is the hardest diff, and song is energetic, so jumps will fit! Use them more often, please!
    i'll see if somewhere i can place some
~~~~~~~~~~~~~~~~~~
Here, have my Electronic BitchStar! ~
ty for modding and for staruuuu >u< <3
Good luck!

update <3
Hi Lally ~ :3
try m4m in ur queque >_<

[Easy]
CS 3? :3
00:10:355 (2) - delete this?
00:12:116 (1) - try to make same with 00:14:581 (3) -, and stack them for beautiful?
00:26:908 (3) - x:124 y:152 for stacked with 00:29:022 (2) - ? if yes, fix 00:26:556 (2) - (52,208) :3
01:14:808 (2) - x: 320 y:200?
01:15:160 (3,1) - spacing? 1,73x desu

[Normal]
00:06:304 (1) - delete and change with circle?
00:17:927 (1,2) - swap NC?
00:25:499 (1) - try this? http://osu-ppy-sh.jeuxcrack.net/ss/621562
01:00:720 (1,2,3,4) - aaa, i just want give suggestion to make this slider curved? more beautiful imo
01:20:444 (2) - x:220 y:168?

[Hard]
00:29:550 (1) - little spacing?
00:40:644 (5) - delete one repeat and add 1/2 slider in 00:41:525 - ?
01:26:079 (1) - x:256 y:296?

Nice map! ~
star for you ~
From your queue
M4M!
[General]
  1. 00:36:770 - hmm i think kiai time start here is better because excited song part is start on here ( oh god i have bad english D: )
  2. using audio lead-in 1000ms?
[Easy]

  • - 00:39:940 (2) - delete finish on end?
[Normal]

  • - 00:06:833 (2) - try this? http://puu.sh/25BzT -nazi
    - 00:11:059 (5,6) - is this purposed? 1.1x DS?
    - 00:36:066 (1) - finish on start?
    - 00:45:223 (3) - ^
    - 01:45:450 (4) - ^ on repeat
[Hard]

  • - 00:06:128 (1) - try whistle on start?
    - 00:07:713 (2) - ^ just like 00:02:078 (2) - this?
    - 00:20:921 (1) - why not finish here? hears good
    - 00:22:682 (4) - NC here?
    - 00:36:770 (3) - finish on start
    - 00:29:550 (1) - delete NC and 00:30:078 (2) - add NC here is better imo
    - 00:45:047 (2) - finish on repeat
    - 01:20:444 (3) - missed finish on start?
sorry for bad english = =..
another well made map haha, good luck for rank!
Well, why not. m4m

Everything I say is a suggestion as long as you provide a valid reason to reject it~

[General]
  1. Looks fine.
[Easy]
  1. AR -1? Currently looks a wee bit fast for my tastes. Especially combined with the circle size here.
  2. 01:17:626 (1) - Not that it matters much, but wrongly spaced I guess. It's not that big of a deal imo, but some people might find it a big deal :P
  3. 01:36:293 (1) - Consider removing this new combo. It's weird to have 01:34:532 (1) - standing alone by itself.
[Normal]
  1. Uhm, you have a lot of notes that are dangerously close to the sides of the screen. They're not offscreen, so they're not unrankable or anything, but I'd still consider moving them a bit closer to the middle.
  2. 00:08:065 (2) - Delete this, it's the only 1/2 in the beginning. This section of the song isn't very intense or anything, so 1/2 feels too much for Normal. You also don't have this earlier on at 00:02:606, so it was also a bit awkward to read, as I didn't expect 1/2 at all.
  3. 01:23:261 (3) - Especially consider moving this somewhere else, as if you play in window mode with keyboard overlays always displaying, this ends up underneath that. You can fix this with a swift rearrange: http://osu-ppy-sh.jeuxcrack.net/ss/621617
  4. Not really much to poke at here~
[Hard]
  1. 00:06:656 (3) - Personally I prefer a flow where this is ctrl+g'd, as you'd keep a zig-zag motion throughout the pattern.
  2. 00:15:638 (3,1,2) - The fact that these aren't lined up makes me sad ;_;
  3. 00:18:103 (2) - I'm not sure if it's caused by the widescreen resolution I'm using, but this ends up outside the storyboard, and looks kinda ugly because of that. Might want to move it a bit to the left, as it's far out the grid anyway. It's not offscreen or anything though, so yeah.
  4. 00:29:550 (1,2) - Swap new combo so the symmetry 00:29:022 (8,1) is in the same combo?
  5. 01:02:129 (1,3) - Swap new combo here so the straight 1/2 sliders all become one combo. You'll also end up with the new combo on a downbeat 01:03:538.
  6. 01:25:022 (3) - Move startpoint to 324;164 to make a straight line with 01:24:318 (1,2)
  7. 01:26:079 (1) - Remove new combo here, and add new combo at 01:27:488 (4) - to keep consistent with previous combos.
  8. 01:28:897 (1,3) - Swap new combo. Same reason as above.
  9. 01:31:714 (1) - Remove new combo. Also, might as well make a symmetrical pattern here with 01:30:658 (2) and 01:32:066 (2).
  10. 01:40:872 (2) - ctrl+g? You'd get a small jump between every slider instead of just the last one, so the last jump doesn't "stand out".
Uhh, that's all. Good luck! /end bod.
here for m4m~

[General]

  1. Timing:offset+10 imo.
[Easy]
  1. 00:10:707 (3) - Cancel the finish hitsound cause there is no one in BGM.
  2. 00:23:386 (timing point) - It makes no sence to change volume here,so delete it.
  3. Others fine.
[Normal]
  1. 00:14:933 (1) - Move this NC to 00:15:638 (2)?
  2. 00:23:386 (timing point) - The same as the Easy diff.
  3. 01:11:638 (1) - Better start at 01:11:991.
  4. Others fine.
[Hard]
  1. 00:23:474 (1) - Better start at 00:24:883.
  2. 00:28:845 (7) - New combo.
  3. 00:29:550 (1) - Cancel new combo.
  4. Cause they are symmetric.
  5. 01:40:872 (2) - Ctrl+G feels more funny.
  6. Others fine.
Verlaren
Hi~
Easy:
01:03:185(1) - move NC to 01:03:538
01:34:532(1) - maybe delete NC?
01:37:702(1) - move NC to 01:38:054


Normal:
Very good.


Hard:
00:28:317(6) - NC?


Sorry for small mod.
Map is very good, good luck~
m4m~

[Hard]

00:14:405 (4) - (Head) this should be have whistle because you put slider at red line and it sound weird imo.
00:33:248 (3) - this slider really ugly, need remake.
00:42:053 (1) - i think this NC remove and NC at 00:41:877 (6) - is better~
01:46:155 (5) - remove NC? i think it's not used after last part is better~

[Normal]

00:15:990 (3) - this slider 2nd's point need to make it down grid just like this 00:20:216 (5,1) - make it something like this?
[Easy]

00:12:820 (2) - (Head) finish? (i see you use finish at Normal, Hard imo)

your maps is really good, good luck~
Topic Starter
Xinely

Xinely wrote: 3a5v3q

Hi Lally ~ :3
try m4m in ur queque >_<

[Easy]
CS 3? :3 nuuuh i love my CS u.u
00:10:355 (2) - delete this? why? it follows vocal
00:12:116 (1) - try to make same with 00:14:581 (3) -, and stack them for beautiful? i don't stack objeks in easy diffs :3
00:26:908 (3) - x:124 y:152 for stacked with 00:29:022 (2) - ? if yes, fix 00:26:556 (2) - (52,208) :3 same about ^
01:14:808 (2) - x: 320 y:200? yap
01:15:160 (3,1) - spacing? 1,73x desu fixed

[Normal]
00:06:304 (1) - delete and change with circle?ok :3
00:17:927 (1,2) - swap NC? i follow the vocal for nc so no changes
00:25:499 (1) - try this? http://osu-ppy-sh.jeuxcrack.net/ss/621562 personally i don't like very regular pattern so no changes
01:00:720 (1,2,3,4) - aaa, i just want give suggestion to make this slider curved? more beautiful imo in all diff this pattern have a straight form so wanna keep my costency :3
01:20:444 (2) - x:220 y:168? naah o3o

[Hard]
00:29:550 (1) - little spacing? fixed
00:40:644 (5) - delete one repeat and add 1/2 slider in 00:41:525 - ? no i like they ;_;
01:26:079 (1) - x:256 y:296? i like this little jupm in the way so no changes

Nice map! ~
star for you ~
ty :3
HelloSCV

HelloSCV wrote: 4a196u

From your queue
M4M!
[General]
  1. 00:36:770 - hmm i think kiai time start here is better because excited song part is start on here ( oh god i have bad english D: ) i follow vocal for start kiai so no changes
  2. using audio lead-in 1000ms?will think about
[Easy]

  • - 00:39:940 (2) - delete finish on end?done
[Normal]

  • - 00:06:833 (2) - try this? http://puu.sh/25BzT -nazi i changed this pattern
    - 00:11:059 (5,6) - is this purposed? 1.1x DS? ups no changed
    - 00:36:066 (1) - finish on start? yappi
    - 00:45:223 (3) - ^-^
    - 01:45:450 (4) - ^ on repeat here not o3o
[Hard]

  • - 00:06:128 (1) - try whistle on start? even if this don't follow my whistle pattern i add it because it fits with the music
    - 00:07:713 (2) - ^ just like 00:02:078 (2) - this? ok :3
    - 00:20:921 (1) - why not finish here? hears good ok o3o
    - 00:22:682 (4) - NC here? ok o3o
    - 00:36:770 (3) - finish on start ok o3o
    - 00:29:550 (1) - delete NC and 00:30:078 (2) - add NC here is better imo true fixed
    - 00:45:047 (2) - finish on repeat i don't like how it sounds :X
    - 01:20:444 (3) - missed finish on start? maybe
sorry for bad english = =..
another well made map haha, good luck for rank!
ty >u<
CXu

CXu wrote: 1u4829

Well, why not. m4m

Everything I say is a suggestion as long as you provide a valid reason to reject it~

[General]
  1. Looks fine.
[Easy]
  1. AR -1? Currently looks a wee bit fast for my tastes. Especially combined with the circle size here. uuh true ar -1 <3
  2. 01:17:626 (1) - Not that it matters much, but wrongly spaced I guess. It's not that big of a deal imo, but some people might find it a big deal :P fixed
  3. 01:36:293 (1) - Consider removing this new combo. It's weird to have 01:34:532 (1) - standing alone by itself.fail fixed
[Normal]
  1. Uhm, you have a lot of notes that are dangerously close to the sides of the screen. They're not offscreen, so they're not unrankable or anything, but I'd still consider moving them a bit closer to the middle. well i'll look is something is wrong but how it's atm i don't see any problems will relook better
  2. 00:08:065 (2) - Delete this, it's the only 1/2 in the beginning. This section of the song isn't very intense or anything, so 1/2 feels too much for Normal. You also don't have this earlier on at 00:02:606, so it was also a bit awkward to read, as I didn't expect 1/2 at all. yap true fixed
  3. 01:23:261 (3) - Especially consider moving this somewhere else, as if you play in window mode with keyboard overlays always displaying, this ends up underneath that. You can fix this with a swift rearrange: http://osu-ppy-sh.jeuxcrack.net/ss/621617 true fixed with some cute blanket chan :3
  4. Not really much to poke at here~
[Hard]
  1. 00:06:656 (3) - Personally I prefer a flow where this is ctrl+g'd, as you'd keep a zig-zag motion throughout the pattern. fixed like it
  2. 00:15:638 (3,1,2) - The fact that these aren't lined up makes me sad ;_; fixed >u<
  3. 00:18:103 (2) - I'm not sure if it's caused by the widescreen resolution I'm using, but this ends up outside the storyboard, and looks kinda ugly because of that. Might want to move it a bit to the left, as it's far out the grid anyway. It's not offscreen or anything though, so yeah. i fixed it u.u
  4. 00:29:550 (1,2) - Swap new combo so the symmetry 00:29:022 (8,1) is in the same combo?done
  5. 01:02:129 (1,3) - Swap new combo here so the straight 1/2 sliders all become one combo. You'll also end up with the new combo on a downbeat 01:03:538. done
  6. 01:25:022 (3) - Move startpoint to 324;164 to make a straight line with 01:24:318 (1,2) changed in a other way
  7. 01:26:079 (1) - Remove new combo here, and add new combo at 01:27:488 (4) - to keep consistent with previous combos.no because the music change at 01:24:670 - so the nc change a bit in this part
  8. 01:28:897 (1,3) - Swap new combo. Same reason as above.-^
  9. 01:31:714 (1) - Remove new combo. Also, might as well make a symmetrical pattern here with 01:30:658 (2) and 01:32:066 (2).no changes here because this pattern is not made to be simmetrical o3o
  10. 01:40:872 (2) - ctrl+g? You'd get a small jump between every slider instead of just the last one, so the last jump doesn't "stand out".uuuh i like it done
Uhh, that's all. Good luck! /end bod.
mintong89

mintong89 wrote: 1d3j14

m4m~

[Hard]

00:14:405 (4) - (Head) this should be have whistle because you put slider at red line and it sound weird imo.changed the wistles
00:33:248 (3) - this slider really ugly, need remake.:X fixed
00:42:053 (1) - i think this NC remove and NC at 00:41:877 (6) - is better~changed a bit o3o
01:46:155 (5) - remove NC? i think it's not used after last part is better~no changes here

[Normal]

00:15:990 (3) - this slider 2nd's point need to make it down grid just like this moved somehow o3o 00:20:216 (5,1) - make it something like this? no changes here because i don't think is something wrong with it
[Easy]

00:12:820 (2) - (Head) finish? (i see you use finish at Normal, Hard imo)uuuh fixed

your maps is really good, good luck~
ty :3
Verlaren

Verlaren wrote: 1v375o

Hi~
Easy:
01:03:185(1) - move NC to 01:03:538 i follow the vocal no changes
01:34:532(1) - maybe delete NC? fixed in the other
01:37:702(1) - move NC to 01:38:054 no changes here :3


Normal:
Very good. ty :3


Hard:
00:28:317(6) - NC? yap >u<


Sorry for small mod.ty for trying atleast :D
Map is very good, good luck~
kiddly

kiddly wrote: 4g4hj

here for m4m~

[General]

  1. Timing:offset+10 imo.i'll not change timing atm will discuss it later with Andrea
[Easy]
  1. 00:10:707 (3) - Cancel the finish hitsound cause there is no one in BGM. it sound fine for me here
  2. 00:23:386 (timing point) - It makes no sence to change volume here,so delete it. i like spinner getting silenced so no changes
  3. Others fine.
[Normal]
  1. 00:14:933 (1) - Move this NC to 00:15:638 (2)?i think is ok here no changes
  2. 00:23:386 (timing point) - The same as the Easy diff.same as easy diff ^
  3. 01:11:638 (1) - Better start at 01:11:991. i like long spinners :3
  4. Others fine.
[Hard]
  1. 00:23:474 (1) - Better start at 00:24:883. i like long spinners \o3o/
  2. 00:28:845 (7) - New combo.i changed totaly this nc pattern
  3. 00:29:550 (1) - Cancel new combo.-^
  4. Cause they are symmetric.
  5. 01:40:872 (2) - Ctrl+G feels more funny.how mention it CXu i changed it \:D/
  6. Others fine.

Updated


Tu all for modding \:D/
~Easy~

00:43:814 (4) - New combo.
01:34:532 (1) - Add a Finish at the end of this slider.
01:41:576 (1) - Remove new combo.
01:43:337 (2) - New combo.

~Normal~

00:07:537 (1) - Remove new combo.

~Hard~

00:06:656 (3) - CTRL+G flows much better here.
Topic Starter
Andrea<3

Andrea wrote: 1r6d5e

~Easy~

00:43:814 (4) - New combo.no because it don't follow much my nc (vacal) pattern
01:34:532 (1) - Add a Finish at the end of this slider.ok
01:41:576 (1) - Remove new combo.ok
01:43:337 (2) - New combo.ok o3o

~Normal~

00:07:537 (1) - Remove new combo.yup true o3o

~Hard~

00:06:656 (3) - CTRL+G flows much better here.rechange since is your part u.u

Update
Questa canzone... *giggles*



Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Non vedo il motivo di usare così tanti colori per le combo, prova ad usare solo questi 3:
    SPOILER
    [Colours]
    Combo1 : 215,83,215
    Combo2 : 83,185,215
    Combo3 : 83,215,122
    00:35:361 (kiai) - Fai finire il kiai a 00:36:682 per poi farlo ripartire a 00:36:770. (volendo puoi anche farlo finire a 00:36:066, scegli tu insomma)

Easy

  • HP Drain Rate: 3
    Approach Rate: 3
    Overall Difficulty: 3
    00:34:657 (4) - Prova queste pattern:
    01:00:720 (1,2,3,1,2) - Troppi finish qui! Aggiungine uno solo all'inizio del primo slider e sostituisci gli altri con dei whistle.
    01:09:173 (1) - Fai finire questo slider a 01:09:877 e aggiungi un cerchio a 01:10:230.
    01:46:155 (1) - Fai iniziare questo spinner a 01:47:211 come nelle altre due diff e aggiungi un cerchio a 01:46:507.

Normal

  • HP Drain Rate: 5
    Overall Difficulty: 5
    00:02:958 (3) - Questo slider non è perfettamente simmetrico con lo slider precedente, prova ad aggiustarlo un pò in modo che siano uguali.
    00:07:537 (3,4,1) - Prova questa pattern:
    01:00:720 (1,2,3,4) - Stessa cosa della Easy.
    01:03:538 (2) - Aggiungi un finish a inizio slider per mantenere una consistenza con le altre diff.
    01:11:638 (1) - Fai iniziare questo spinner a 01:11:991 e aggiungi un cerchio a 01:11:638.

Hard

  • HP Drain Rate: 7
    Overall Difficulty: 7
    00:23:474 (1) - Fai iniziare questo spinner a 00:24:179 e prova a fare qualcosa del genere prima:
    01:00:720 (1,2,3,4,5,6) - Stessa cosa della Easy e della Normal.
    01:08:469 (1) - Leva il finish da inizio slider e aggiungilo a 01:09:173 (3) (sempre inizio slider).
    01:10:582 (7) - Togli il finish da inizio slider.
    01:11:110 (1,1) - Prova questa pattern:
    01:42:104 (1,2) - Sostituisci la posizione di questo cerchio con quella dello slider, cioè sposta il (2) 1/2 indietro e il (1) a 01:42:633, suona molto meglio così.

Richiamami dopo aver fixato.
Topic Starter
xxheroxx

xxheroxx wrote: 6z3r72

Questa canzone... *giggles* he he he ikr



Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Non vedo il motivo di usare così tanti colori per le combo, prova ad usare solo questi 3:
    datoo che non c'è una ragola riguardo ai colori che tilimita ad usarli,e dato che sono impostati in base ai colori che ci sono nel bg non vedo il motivo di cambiarli :3
    SPOILER
    [Colours]
    Combo1 : 215,83,215
    Combo2 : 83,185,215
    Combo3 : 83,215,122
    00:35:361 (kiai) - Fai finire il kiai a 00:36:682 per poi farlo ripartire a 00:36:770. (volendo puoi anche farlo finire a 00:36:066, scegli tu insomma)
    riguardo al kiai in tutte le diff dove l'ho stoppato c'è una piccola pausa e dove mi hai consigliato tu non centra molto

Easy

  • HP Drain Rate: 3 ok
    Approach Rate: 3 ok
    Overall Difficulty: 3 ok
    00:34:657 (4) - Prova queste pattern:sistemata un po'
    01:00:720 (1,2,3,1,2) - Troppi finish qui! Aggiungine uno solo all'inizio del primo slider e sostituisci gli altri con dei whistle.ho lasciato solo i primi 2
    01:09:173 (1) - Fai finire questo slider a 01:09:877 e aggiungi un cerchio a 01:10:230.ok
    01:46:155 (1) - Fai iniziare questo spinner a 01:47:211 come nelle altre due diff e aggiungi un cerchio a 01:46:507.qui l'ho fatto di proposito perche mi piacciono gli spinner lunghi nelle easy o3o

Normal

  • HP Drain Rate: 5 ok
    Overall Difficulty: 5 ok
    00:02:958 (3) - Questo slider non è perfettamente simmetrico con lo slider precedente, prova ad aggiustarlo un pò in modo che siano uguali.non lo cambio per 2 motivi : 1 non ci riesco a sistemarlo e 2 perchè è impossibile sistemarlo con gli slider che ha fatto pepsy adesso
    00:07:537 (3,4,1) - Prova questa pattern:modificato uno slider solo mi piace la ppatern com'è atm
    01:00:720 (1,2,3,4) - Stessa cosa della Easy.ok
    01:03:538 (2) - Aggiungi un finish a inizio slider per mantenere una consistenza con le altre diff.ok
    01:11:638 (1) - Fai iniziare questo spinner a 01:11:991 e aggiungi un cerchio a 01:11:638.suona malissimo quel circle se lo metto quindi no changes :X

Hard

  • HP Drain Rate: 7ok
    Overall Difficulty: 7ok
    00:23:474 (1) - Fai iniziare questo spinner a 00:24:179 e prova a fare qualcosa del genere prima:mi piace com'è atm ;_;
    01:00:720 (1,2,3,4,5,6) - Stessa cosa della Easy e della Normal.done
    01:08:469 (1) - Leva il finish da inizio slider e aggiungilo a 01:09:173 (3) (sempre inizio slider).ok
    01:10:582 (7) - Togli il finish da inizio slider.ok
    01:11:110 (1,1) - Prova questa pattern:mi piaccionno quei 2 spinner o3o quindi no changes
    01:42:104 (1,2) - Sostituisci la posizione di questo cerchio con quella dello slider, cioè sposta il (2) 1/2 indietro e il (1) a 01:42:633, suona molto meglio così.ok done o3o

Richiamami dopo aver fixato.



all done o3o
Voilà~
Topic Starter
\o3o/ yay
Yayayayayayayayyyyyyy!! \o3o/ Good Luck Little Lally x3
Topic Starter
>u< tyyyyy
Already..?
Topic Starter
yappi

inb4

Lally wrote: 6j2p3k

yappi

inb4
You predicted it.

WeirdLog
21:20 Gabe: Are you going to sleep soon?
21:20 Lally: uhm not so soon why? :3
21:20 Gabe: okay good
21:20 Lally: uuh i see o3o
21:20 *Gabe is editing [http://osu-ppy-sh.jeuxcrack.net/b/220394 Rakshan - Electronic Bitch (Nightcore Mix) [Hard]]
21:20 Lally: irc? o3o
21:20 Gabe: Yeah
21:20 Gabe: Hard
21:20 Gabe: 00:06:128 - This clap isn't making sense
21:20 Gabe: It's placed on a soft part
21:21 Gabe: and it's the only place on every difficulties that has it
21:21 Lally: fail o3o
21:21 Gabe: (when we're going to be done, don't update. I will pop the bubble before)
21:21 Lally: it should be a whistle there D:
21:21 Gabe: a whistle? make sure to add it on Normal troo
21:21 Gabe: too*
21:22 Lally: ok o3o
21:22 Gabe: wait..
21:22 Gabe: impossible
21:22 Gabe: the hitsounds consistency on Normal is on downbeats
21:22 Gabe: not upbeats
21:24 Lally: hmm
21:24 Gabe: just delete the clap, LOL
21:24 Lally: yappy
21:24 Gabe: and keep the consistency like that
21:24 Gabe: xD
21:24 Gabe: back to Hard
21:24 Lally: yap o3o
21:24 Gabe: 00:09:298 - Delete this whistle and add it to the previous object
21:25 Lally: ok done
21:25 Gabe: and add one here 00:09:650 -
21:25 Lally: ok
21:27 Gabe: 00:33:952 - It should have a finish here to keep the consistency
21:28 Lally: ok
21:28 Lally: 00:45:223 - here too then
21:29 Gabe: indeed
21:29 Gabe: 00:36:066 (2,3) -
21:29 Gabe: what's wrong with these sliders?
21:29 Lally: uh? what do you mean?
21:30 Gabe: you know, that bug we got with Babs Seed?
21:30 Lally: gabe did you update ? http://puu.sh/26oa8
21:30 Gabe: yes
21:30 Gabe: It's updated
21:30 Gabe: I've even reed before talking to you
21:30 Lally: hmm lemme see one thing brb
21:31 Gabe: It's not affecting the gameplay
21:31 Gabe: it's only on the editor
21:32 Lally: link me again that part
21:32 Lally: i updated osu yet
21:32 Gabe: oh
21:32 Gabe: it repaired
21:32 Gabe: LOL
21:32 Gabe: that's alright now
21:32 Lally: btw same after update
21:32 Lally: nothing changed the sliders are ok
21:35 Gabe: Easy
21:35 Gabe: 01:11:991 - Is this needed?
21:36 Lally: yap i like it how it sounds o3o
21:36 Gabe: that's a spinner..
21:36 Gabe: lemem see
21:36 Gabe: lemme*
21:37 Lally: uh w8
21:37 Lally: not in easy and normal wtf
21:37 Lally: >.<
21:37 Gabe: _o
21:38 Lally: because in hard are 2 spinnerd and 1 is silenced
21:38 Lally: == baka me
21:38 Gabe: I see
21:38 Gabe: well, delete it
21:38 Lally: done
21:40 Gabe: The hitsounds on Easy looks good
21:40 Lally: \o3o/ ik
21:40 Gabe: lol ^
21:41 Lally: :3
21:41 Gabe: that may sound nazi but...
21:41 Gabe: 00:21:977 (3) - This circle should be aligned perfectly with the previous slider
21:41 Gabe: move it to x:48 y:40
21:41 Lally: easy?
21:41 Gabe: yeah
21:41 Lally: ok o3o
21:42 Lally: done
21:42 Gabe: 00:29:022 (2) - Shouldn't you stack this note with the previous note before the slider?
21:42 Gabe: (the previous note 3)
21:43 Lally: meh why? i did it on propose to give a another line to the flow
21:43 Gabe: Okay
21:43 Gabe: that's alright
21:43 Gabe: (I'm only giving you suggestion)
21:44 Lally: sure u.u
21:44 Gabe: what
21:44 Lally: nya? D:
21:46 Gabe: Back to Hard again
21:46 Lally: ok i'm there
21:46 Gabe: 00:16:694 (2) - This slider is close from out of the window,
21:47 Gabe: let's try to avoid this and move it a grid up
21:47 Lally: yap true
21:47 Gabe: http://osu-ppy-sh.jeuxcrack.net/ss/623875
21:47 Gabe: hue
21:47 Lally: ok fixed
21:48 Lally: http://osu-ppy-sh.jeuxcrack.net/ss/623879
21:49 Gabe: Normal
21:49 Gabe: 01:03:538 (2) - With the distance snap, move this slider a bit
21:50 Lally: ok i'm there
21:50 Gabe: If not, it's going to have a bad spacing with the previous circle
21:50 Lally: yap i see e.e grrr spacing

In General:
  1. Making changes on Hitsounds
  2. Moved objects
  3. Deleted Timing Points
Topic Starter
OAO/ updated
Bubbles~
Topic Starter
\o3o/ yay *again*
Hi ~ Lally ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General] 2o6n


  1. Please setting a AudioLeadIn to 1000.
  2. 01:48:620 - Please don't silence spinner end,change to 40% volume is better.

[Hard] 1u1958


  1. 01:08:292 (7,4) - You'd better to make the circle here symmetrical.

[Normal] 606311


  1. 01:11:638 - Add a note to here,and spinner start on 01:11:991 - is much better.

[Easy] 1h4b6d


  1. 00:01:550 (1,2,3,4) - You'd better to make these sliders symmetrical.
  2. 00:46:632 (1) - Remove finish,same as other diff.
  3. 01:46:155 (1) - The spinner start on 01:46:507 - follow with drum.

OK ~ That's all ~ Pretty neat mapset ~

Call me back ~
;)
Topic Starter
Kawayi Rika

Kawayi Rika wrote: 3r5631

Hi ~ Lally ~ :) hiii :3



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General] 2o6n


  1. Please setting a AudioLeadIn to 1000. done
  2. 01:48:620 - Please don't silence spinner end,change to 40% volume is better.ok and i added a finish

[Hard] 1u1958


  1. 01:08:292 (7,4) - You'd better to make the circle here symmetrical.done :X

[Normal] 606311


  1. 01:11:638 - Add a note to here,and spinner start on 01:11:991 - is much better.i don't really like how it sounds here with a circle :/ so i keep it

[Easy] 1h4b6d


  1. 00:01:550 (1,2,3,4) - You'd better to make these sliders symmetrical.fixed :3
  2. 00:46:632 (1) - Remove finish,same as other diff.fixed
  3. 01:46:155 (1) - The spinner start on 01:46:507 - follow with drum.ok

OK ~ That's all ~ Pretty neat mapset ~

Call me back ~
;)

ty very much ^-^

Update :3
Oh wowow! Lally so fast
Topic Starter
o3o naaaaaah
OK ~ Looks much better now ~

Here you go <3


Topic Starter
\o3o/ yay <3
Grats! :)
Congratulations Lally moe ♥ !!!
Congratulations my love ♥

Glad to see it ranked :)
SHE'S AN ELECTRONIC BITCH
CRAZY LIKE A WITCH~!

Congratulation Lally♥
Wonderful maps Lally. Congrats!
congratumeloni mammina \o3o/
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