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Suzuki Konomi - DAYS of DASH [Osu|Taiko] 40g72

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现在artist能填日文了么...

[Insane]
HP-1
00:37:502 (3,4) - 这里用2连真心别扭,改成这样吧 http://puu.sh/1BvzN
00:46:315 (3,4,5,6) - 这个...如果你想要保持原样就在3的尾部换成soft吧
01:45:940 (1) - ...不知道别人打起来感觉怎样,反正我打到这感觉很绕
01:47:158 (4) - 去掉clap
02:45:940 (6) - 不加finish
04:00:940 (1,2,3,4,5) - 这里换成note,滑条,note,滑条的组合打起来会更爽

[Hard]
****这居然是AR7,叄贰人性何在;_; (AR+1
00:04:690 (7) - 不太合适的节奏 (开头这里这么安静这么放好像不太好
02:27:002 (2) - 加个note在02:26:815,叠在2的上面
03:50:815 (4) - 不叠到5上面?
03:53:440 (1,2) - 其实我感觉这歌,强调音乐用soft的finish最好

[Normal]
好圆....

[Other]
你们都做神图
Topic Starter

lkx_shore wrote: 61z47

现在artist能填日文了么...

[Insane]
HP-1
00:37:502 (3,4) - 这里用2连真心别扭,改成这样吧 http://puu.sh/1BvzN 改了,也确实更符合音乐了
00:46:315 (3,4,5,6) - 这个...如果你想要保持原样就在3的尾部换成soft吧 这个保留
01:45:940 (1) - ...不知道别人打起来感觉怎样,反正我打到这感觉很绕 这个地方改动很大
01:47:158 (4) - 去掉clap
02:45:940 (6) - 不加finish 貌似我后来去掉了
04:00:940 (1,2,3,4,5) - 这里换成note,滑条,note,滑条的组合打起来会更爽 尾巴了,还是算了吧

[Other]
你们都做神图


:)
Hi~modding here
  
[ General]
 
  1. the combo colour which is red scared me..i'd prefer changing it to 128 255 255 (kinda blue). http://puu.sh/1Bxbz
  2. there has a distance between Hard and Normal imo. maybe you(a32) can try to decrease the difficulty a bit of Hard?
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. kinda hard for a initiative diff..however i think it is rankable.
    2. 00:37:690 (3) - you curved it too much and it is out of the map totally imo.. why not just make it like the previous slider? http://puu.sh/1Bxha
    3. 01:02:440 - for some reasons, i'd like to put a circle here and delay the spinner 1/4 or 1/2 tick. try it?
    4. 01:17:815 (1) - nc here rather than 01:16:877 (4) - ? to consistent with others.
    5. 01:23:815 (1) - i feel just like there should be put a nc..idk.
    6. 01:24:190 (4,6) - try to make them more symmetrical even if they are sideling.. such as(just a example, i believe that you can make them better) http://puu.sh/1Bxxv
    7. 03:15:940 (1) - same as 01:02:440 -
    8. 04:05:440 (1) - the slider should be bring forward to 04:05:252 - for a downbeat here~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:06:940 (2) - increase the the volume on that repeat? it is very hardly to heard the clap and i think it's really necessary.
    2. 01:05:440 (1) - orz..the whistle sounds weird and completely out of the bgm..i know that you want to stress the note but the finish is heavy enough imo..so i think you'd better to remove it and leave it with only finish.
    3. 01:07:690 (4) - it is reasonable to change the whistle which on that ending to a clap(or N:C1 hitnormal) for the music since there has been a downbeat.
    4. 01:10:690 (4) - ^
    5. 01:13:690 (3) - ^
    6. 01:19:315 (5) - ^
    7. 02:05:440 (2) - whistle on that tail? sounds pretty and reasonable :3
    8. 03:33:002 (3) - i'd like to move the whistle which on that head to that tail~ sounds better imo .~
    9. 03:36:002 (2) - if you changed above, move the whistle which on that repeat to the tail either.
    10. 03:51:940 (4) - how about add a whistle on that head?
    11. 03:54:377 (2) - finish only or finish with whistle :3
    12. 03:56:815 (4) - hmm...same as
    13. 01:07:690 (4) -
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:09:940 (5) - honestly, it is really hard to read especially on a AR7 diff.for some suggestions, you can put a nc on (5) or add a circle on 00:09:752 -
    2. 00:18:565 (3,1) - such a big jump on a hard. well i know why you make a jump,yea that's fine. but why a large jump? you need to decrease it.
    3. 00:21:190 (3) - i'll move the middle archor to x:64 y:308 to make a blanket and flow better(maybe?) :p
    4. 01:10:127 (6) - ctrl+G to make a better flow. and move 01:10:690 (1) - to x:212 y:204 (or the place you think is fine :3)
    5. 01:28:502 - put something.. circle? slider? spinner?..weird atm..
    6. 01:37:596 (7) - i'd prefer to change it to a circle and a 1/2 slider, it is kinda hard for a pattern which on the "hard".
    7. 01:40:596 (7) - yea same as above ^
    8. 01:46:315 (7) - imo, ctrl+G it can make the flow better, however you need to adjust the next circle's place then for the spacing. i suggest that to move the circle to x:288 y:88
    9. 01:55:690 (3) - move the anchor which on that tail up 1 grid, to make it on a same line with (2)
    10. 02:12:940 - same suggestion as Easy. add a circle here and delay the spinner 1/2 or 1/4 tick
    11. 02:24:565 (4) - avoid overlapped.
    12. 02:26:252 - i'd like to put a circle here..maybe at x:336 y:116?
    13. 03:55:690 (3) - how about ctrl+G? flow better.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:49:502 (2) - noisy.. remove the clap plz~
    2. 01:15:940 - scared me again..decrease the volume to 60~70% is much better!! it is totally over the bgm for now.
    3. 01:45:940 (6) - add a whistle on that head~ sounds really pretty
    4. 01:57:752 (1) - the transition of clap and whistle sounds angularity. i suggest that to change the whistle on that head to a clap. :3
    5. 02:21:377 (5) - there should be a whistle on that head.
    6. 02:31:877 (4) - whistle here~ sounds a bit mute..
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:815 (2) - move the middle archor to x:252 y:212 seems much comfortable and flows better imo~
    2. 00:30:565 (5,1,2) - weird..maybe you can reference this --> http://osu-ppy-sh.jeuxcrack.net/ss/529052
    3. 00:33:190 (3,4) - i'd like to ctrl+G them for a better flow~
    4. 00:34:502 (3) - same as above~^
    5. 00:43:971 - i'd prefer to set a circle here and stack with (9,10). it is really suitable.
    6. 00:45:565 (5) - ctrl+G will be more comfortable(have a flow) to play.~
    7. 00:49:315 (4,5) - rhythm issue. the correct --> http://puu.sh/1Byie
    8. 01:16:877 (3) - how about add a circle here~
    9. 01:57:471 (9) - http://puu.sh/1BymY bring the slider forward 1/4 tick and add a repeat.
    10. 01:59:252 (6) - such a anti-jump.. maybe you can ctrl+g the slider to make it much more comfortable to play~
    11. 02:06:658 (4,5,6) - really hard to read these 1/3 stream during my play. from some suggestions, i'd like to increase the spacing of them or just change them to a repeat slider~
    12. 02:39:846 - add two 1/4 circles here and delay the spinner 1/4 tick? to follow the drum better~
    13. 02:42:752 (2) - nc for the irregular spacing and more easy to read..
    14. 03:15:940 - same as other diffs.. add a note here and move the spinner 1/4 tick later?
    15. 03:30:846 - add a circle?
    16. 03:48:846 - ^
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:22:690 (3) - add whistle on that tail? sounds pretty~ try it. :3
    2. 00:25:690 (1) - if you followed above, add whistle on that repeat either~ followed bgm much better~
    3. 01:15:940 - same as the other diffs, decrease the volume plz~~
  --------------------------------------------------------

Not a long mod huh?///
Good Luck ~


Notice 3h5c6x

  1. Please reply my mod and tell me which you fix which you don't fix , thanks~
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions

[Normal]
01:17:815 (5) - Add newcombo to this not (4)
01:26:440 (1) - hmm..why not extend to 01:29:440 and add finish?
04:02:252 - Should be something here since the music



[Hard]
00:09:565 (4,5) - Try this?

00:16:315 (2) - wait...Why you return it at 00:16:596?

(I think this may be proper)
00:30:940 (1) - Try adding storyboard to warn ppl the 0.5x speed?
01:02:440 (1) - ^
02:09:940 (1) - ^
02:18:752 (1) - ^
04:05:252 (1) - ^
00:43:690 (3) - Why not start at 00:43:502 and add a note at 00:44:065
01:00:002 (2) - put it to 01:00:190 plz
01:28:315 (5) - ..what? Map here plz..
03:18:565 (5) - spacing!
03:50:252 (1,2) - imo,ctrl+G to them, then move 03:50:627 (3) to the place of 03:50:440 (2)
04:02:252 (5) - Ctrl+G plz....spacing is so large


[Insane]
02:02:440 (1) - Do not make it so flow since a break here
02:05:252 - hmm...I guess something should be here..
02:15:940 (5) - Try use 1.5x speed xD?
02:22:315 (2) - It may be better if..

02:36:190 (1,2,3,4,5,6,7,8,1) - Spacing is too close imo, try enlarging them a bit.
03:59:815 (3,4,5,6,7) - Bend them more.
--------------------------------------------------------------------------------------------------
Excellent Mapset :3
本来想给P的 结果Hard diff写了好多就不想给了> >
那就多送一颗for SB
Topic Starter

Strawberry wrote: 2t1s3b

Hi~modding here
  
[ General]
 
  1. the combo colour which is red scared me..i'd prefer changing it to 128 255 255 (kinda blue). http://puu.sh/1Bxbz
 
[ Insane]
 
  1. [b]Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:815 (2) - move the middle archor to x:252 y:212 seems much comfortable and flows better imo~ I think myself arrange is well
    2. 00:30:565 (5,1,2) - weird..maybe you can reference this --> http://osu-ppy-sh.jeuxcrack.net/ss/529052 I think myself arrange is well
    3. 00:33:190 (3,4) - i'd like to ctrl+G them for a better flow~ ok~fixed
    4. 00:34:502 (3) - same as above~^ i'd like previous
    5. 00:43:971 - i'd prefer to set a circle here and stack with (9,10). it is really suitable. I don't think add a circle is a good idea.
    6. 00:45:565 (5) - ctrl+G will be more comfortable(have a flow) to play.~ ok~fixed
    7. 00:49:315 (4,5) - rhythm issue. the correct --> http://puu.sh/1Byie Fixed with other ways
    8. 01:16:877 (3) - how about add a circle here~ Don't like...
    9. 01:57:471 (9) - http://puu.sh/1BymY bring the slider forward 1/4 tick and add a repeat. previous arrange is well
    10. 01:59:252 (6) - such a anti-jump.. maybe you can ctrl+g the slider to make it much more comfortable to play~ on purpose
    11. 02:06:658 (4,5,6) - really hard to read these 1/3 stream during my play. from some suggestions, i'd like to increase the spacing of them or just change them to a repeat slider~ I changed this arrange to 3 stream and 5 stream.
    12. 02:39:846 - add two 1/4 circles here and delay the spinner 1/4 tick? to follow the drum better~ reserved
    13. 02:42:752 (2) - nc for the irregular spacing and more easy to read.. ok
    14. 03:15:940 - same as other diffs.. add a note here and move the spinner 1/4 tick later? reserved
    15. 03:30:846 - add a circle? I don't think this idea is good.
    16. 03:48:846 - ^
    previous arrange is good
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:22:690 (3) - add whistle on that tail? sounds pretty~ try it. :3 This section used 24 whistle,add a whistle can break this rhythm
    2. 00:25:690 (1) - if you followed above, add whistle on that repeat either~ followed bgm much better~ ok
    3. 01:15:940 - same as the other diffs, decrease the volume plz~~
fixed

  --------------------------------------------------------

Not a long mod huh?///
Good Luck ~


Notice 3h5c6x

  1. Please reply my mod and tell me which you fix which you don't fix , thanks~
Topic Starter

Snowy Dream wrote: k6k41

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions

[Insane]
02:02:440 (1) - Do not make it so flow since a break here on purpose
02:05:252 - hmm...I guess something should be here.. not really
02:15:940 (5) - Try use 1.5x speed xD? 1.5???it's too high...
02:22:315 (2) - It may be better if.. fixed some slider

02:36:190 (1,2,3,4,5,6,7,8,1) - Spacing is too close imo, try enlarging them a bit. Not really
03:59:815 (3,4,5,6,7) - Bend them more. allready Bended
--------------------------------------------------------------------------------------------------
Excellent Mapset :3
本来想给P的 结果Hard diff写了好多就不想给了> >
那就多送一颗for SB
谢啦
Hi, Taiko mod req. from PM >.0~

[Oni]
00:19:127 - k
00:19:315 - k
03:05:815 - this note is not hard with no instrument, change this three notes to dDd or DDd

[Muzu]
00:30:377 - ddkd
03:05:815 - same on oni

that's all...nice map but i'll say the oni is really similar to muzu...on the difficulty

NewibornCLivee wrote: pi1j

Hi, Taiko mod req. from PM >.0~ Hi ~ :3

[Oni]
00:19:127 - k use d
00:19:315 - k ^
03:05:815 - this note is not hard with no instrument, change this three notes to dDd or DDd sorry , no change

[Muzu]
00:30:377 - ddkd ok
03:05:815 - same on oni ^

that's all...nice map but i'll say the oni is really similar to muzu...on the difficulty
You said that the Oni Diff is similar to muzukashi,but I don't think so ...
 
thx for modding :3
 
update ~ http://puu.sh/1BWzR
Topic Starter
updated.

digiaria wrote: 605gd

Hard
-------------------------------------------------------------------
这个难度的音效做得不错。另外这个难度还是有点难,因为连打部分太多了。

00:03:190 add circleok

00:17:346 del circle这个不想删ww

00:53:252 ^为了保持DS..

01:16:877 del normal-hitwhistle减了点volume

01:26:065 用slider来拉一个折返或者直接3连打不改~

01:26:346 del circle^

01:28:502 这里开始的后面最好再加一些吧,突然没了感觉怪怪的mapped

02:15:565 add circle这样note与spinner间距太小了...

02:32:440 这里还是把slider拉到02:32:815吧,把02:32:815的circle删掉现在这个还好吧ww

03:14:815 - 03:15:190 改成slider节奏略作调整ww

03:32:815 - 03:33:190 ^现在这个还好XD

l1106188 wrote: 50r2c

[Hard] 1u1958

  1. 節奏有些緊湊, 因為有許多的1/4 circles或sliders,外加有些跳過大, 使得這難度有種變成Insane的感覺, 雖說可以使用1/4 , 但盡量避免使用過度 ;w;
    舉例來說~
    00:17:065 (3,4) - 00:20:252 (5,1) - 00:22:502 (2,3) - 01:57:002 (2,3,4) - 這些就有點像是insane了 >~<

    有心理準備再打開這個XD
    因為難度分佈不均, 目前只知道3個方法而已, remap or 在做個Hard or 想辦法讓一些1/4消失 ;w;...

  2. 00:07:127 (2,3) - 這種距離用在Hard..大丈夫 ?!;w;reduced spacing~
  3. 00:18:565 (3,1) - 距離可以再縮短一些~ok
  4. 01:28:502 ~ 01:29:440 - 空著感覺有些奇怪... mapped this part~

lkx_shore wrote: 61z47

[Hard]
****这居然是AR7,叄贰人性何在;_; (AR+1Hard AR8会被喷死吧...目前这样的话还能打
00:04:690 (7) - 不太合适的节奏 (开头这里这么安静这么放好像不太好感觉还好ww
02:27:002 (2) - 加个note在02:26:815,叠在2的上面nice
03:50:815 (4) - 不叠到5上面?nice
03:53:440 (1,2) - 其实我感觉这歌,强调音乐用soft的finish最好这个保留...

Strawberry wrote: 2t1s3b

[*]there has a distance between Hard and Normal imo. maybe you(a32) can try to decrease the difficulty a bit of Hard?[/b]this could be solved after some mods~[/list]
 

 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:09:940 (5) - honestly, it is really hard to read especially on a AR7 diff.for some suggestions, you can put a nc on (5) or add a circle on 00:09:752 - add a NC~
    2. 00:18:565 (3,1) - such a big jump on a hard. well i know why you make a jump,yea that's fine. but why a large jump? you need to decrease it.Yeah I've got it.Reduced the spacing a lot~
    3. 00:21:190 (3) - i'll move the middle archor to x:64 y:308 to make a blanket and flow better(maybe?) :pnice idea~
    4. 01:10:127 (6) - ctrl+G to make a better flow. and move 01:10:690 (1) - to x:212 y:204 (or the place you think is fine :3)sorry but I think the current one flows better~
    5. 01:28:502 - put something.. circle? slider? spinner?..weird atm..add sth lol
    6. 01:37:596 (7) - i'd prefer to change it to a circle and a 1/2 slider, it is kinda hard for a pattern which on the "hard".I love the pattern a lot!Well added NC for better map-reading
    7. 01:40:596 (7) - yea same as above ^^
    8. 01:46:315 (7) - imo, ctrl+G it can make the flow better, however you need to adjust the next circle's place then for the spacing. i suggest that to move the circle to x:288 y:88quite nice~
    9. 01:55:690 (3) - move the anchor which on that tail up 1 grid, to make it on a same line with (2)ok~
    10. 02:12:940 - same suggestion as Easy. add a circle here and delay the spinner 1/2 or 1/4 tick
    11. 02:24:565 (4) - avoid overlapped.fixed~
    12. 02:26:252 - i'd like to put a circle here..maybe at x:336 y:116?nice~
    13. 03:55:690 (3) - how about ctrl+G? flow better.done
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:49:502 (2) - noisy.. remove the clap plz~reduced the volume a lot
    2. 01:15:940 - scared me again..decrease the volume to 60~70% is much better!! it is totally over the bgm for now.fixed
    3. 01:45:940 (6) - add a whistle on that head~ sounds really prettyvery nice XD
    4. 01:57:752 (1) - the transition of clap and whistle sounds angularity. i suggest that to change the whistle on that head to a clap. :3cool~
    5. 02:21:377 (5) - there should be a whistle on that head.added
    6. 02:31:877 (4) - whistle here~ sounds a bit mute..yeah :D

Snowy Dream wrote: k6k41

[Hard]
00:09:565 (4,5) - Try this?I'd like to keep the current one~

00:16:315 (2) - wait...Why you return it at 00:16:596?

(I think this may be proper)
00:30:940 (1) - Try adding storyboard to warn ppl the 0.5x speed?
01:02:440 (1) - ^
02:09:940 (1) - ^
02:18:752 (1) - ^
04:05:252 (1) - ^留给小猫ww
00:43:690 (3) - Why not start at 00:43:502 and add a note at 00:44:065quite cool~
01:00:002 (2) - put it to 01:00:190 plzfixedww
01:28:315 (5) - ..what? Map here plz..done
03:18:565 (5) - spacing!改了:3
03:50:252 (1,2) - imo,ctrl+G to them, then move 03:50:627 (3) to the place of 03:50:440 (2) 这个暂时保留...如果还有吐槽就改一点吧= =
04:02:252 (5) - Ctrl+G plz....spacing is so large这里改了点XD



Thanks a lot for modding,everyone~


http://puu.sh/1BX2I
Topic Starter
updated

Fumika wrote: 34p29

Can you write in your first post please, This skin was mixed by me.
I just copy some skin from fay and mixed it :D
Looks like you ignored me ヾ(*´∀`*)ノ

l1106188 wrote: 50r2c

[Normal] 606311

  1. 無用的綠線:
    00:59:440
    01:17:815


    fixed
  2. mapset對咱來說沒問題:3
  3. 不過對於Sound...有些whistle建議換成clap 像:00:41:065 (3) -, 太多whistle對咱來說有些單調, 因為每個人觀感不同, 所以請容許咱不對這部分多加說明了>w<(a嘿
尽量地修改了~

Strawberry wrote: 2t1s3b

太长不看 

[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. kinda hard for a initiative diff..however i think it is rankable.
    2. 00:37:690 (3) - you curved it too much and it is out of the map totally imo.. why not just make it like the previous slider? okhttp://puu.sh/1Bxha
    3. 01:02:440 - for some reasons, i'd like to put a circle here and delay the spinner 1/4 or 1/2 tick. try it? No. I prefer this arrangement. This fits the rhythm, and in taiko/mania mode, it does not confuse players.
    4. 01:17:815 (1) - nc here rather than 01:16:877 (4) - ? to consistent with others. ok
    5. 01:23:815 (1) - i feel just like there should be put a nc..idk. ok... anyway
    6. 01:24:190 (4,6) - try to make them more symmetrical even if they are sideling.. such as(just a example, i believe that you can make them better) made it happen http://puu.sh/1Bxxv
    7. 03:15:940 (1) - same as 01:02:440 - The same. No change imo.
    8. 04:05:440 (1) - the slider should be bring forward to 04:05:252 - for a downbeat here~ idk how to arrange the sliders, but I made the spinner start at that point. hope making it better.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:06:940 (2) - increase the the volume on that repeat? it is very hardly to heard the clap and i think it's really necessary. ok
    2. 01:05:440 (1) - orz..the whistle sounds weird and completely out of the bgm..i know that you want to stress the note but the finish is heavy enough imo..so i think you'd better to remove it and leave it with only finish. Um... I tried finish only but it does not express the music well. Maybe it is the difference of audio devices? I am not tuhao, so please forgive me.
    3. 01:07:690 (4) - it is reasonable to change the whistle which on that ending to a clap(or N:C1 hitnormal) for the music since there has been a downbeat.
    4. 01:10:690 (4) - ^
    5. 01:13:690 (3) - ^
    6. 01:19:315 (5) - ^ I don't change them because I prefer to add s-whistle on those downbeats and claps are for 2,4-downbeats.
    7. 02:05:440 (2) - whistle on that tail? sounds pretty and reasonable :3 ok
    8. 03:33:002 (3) - i'd like to move the whistle which on that head to that tail~ sounds better imo .~ I feel the opposite. So no change imo.
    9. 03:36:002 (2) - if you changed above, move the whistle which on that repeat to the tail either.
    10. 03:51:940 (4) - how about add a whistle on that head? ok
    11. 03:54:377 (2) - finish only or finish with whistle :3 finish only
    12. 03:56:815 (4) - hmm...same as
    13. 01:07:690 (4) - same reason. no change

Snowy Dream wrote: k6k41

[Normal]
01:17:815 (5) - Add newcombo to this not (4) same as Strawberry, fixed
01:26:440 (1) - hmm..why not extend to 01:29:440 and add finish? I think players will concern more about the vocal, so nochange
04:02:252 - Should be something here since the music I think xuemengdaboss must mean 04:02:065 - cause nothing is at 04:02:252 - . But no worries, slider tick does everything.
Thanks everyone~!

updated diff:
http://up.ppy.sh/files/suzukikonomi-daysofdash(-[nyan]-)[normal].osu
Topic Starter

Fumika wrote: 34p29

Fumika wrote: 34p29

Can you write in your first post please, This skin was mixed by me.
I just copy some skin from fay and mixed it :D
Looks like you ignored me ヾ(*´∀`*)ノ
Here,last post >_>
Topic Starter
updated.
The hitsounds should not be restricted by what is just regular, but for a better following to the song..
Star-ed anyway~ 神sb ;w;
Topic Starter

Strawberry wrote: 2t1s3b

The hitsounds should not be restricted by what is just regular, but for a better following to the song..
Star-ed anyway~ 神sb ;w;
thx ><
直接中文了

[General]
  1. suggest moving the logo on taiko bg in the middle of the light yellow part. and use a hand writing font for the title, same or something like the artist one. also, keep the artist/title same distance with the upper/lower border of that bar.
[Insane]
  1. 00:54:940 (1,2,3,4,5,6,7) - 这里有点滥用三连的感觉 听着是只有最后三个1/4有鼓点但是被滑条带过了
  2. 00:48:190 - 这里建议和00:47:440保持一致 要留空就一起留空
  3. 00:57:190 (2,3) - 1/2间隔还是建议小节内保持 不过应该算是个人习惯
  4. 01:00:190 - Normal set. 这种消音有点没规律..
  5. 01:01:690 (5,6) - 这里相比前面就是消音了 不知道是失误还是.. 等等 我重新把图下一遍..
  6. 01:09:190 (3) - 继续用whistle在第三拍铺过去吧.. 本身soft就听不到 副歌部分如果想个人发挥可以再找个自定义音效 其实找两个whistle交替用也是个不错的选择 现在的话的确有点杂 没有头绪的感觉
  7. 01:29:252 (5) - 后面加两个note spinner后移1/4 注意调整结束点
  8. 01:23:440 (1,2,3,4,5) - 可以尝试(3),(5)做微量提速
  9. 01:27:752 (7) - 这里先不要萎..
  10. 01:29:440 - KIAI这里终止 其他难度就不在絮述
  11. 02:03:377 (4) - 真按吉他来这里就去掉repeat. 按鼓点来就02:02:815 (3) - 换note然后02:03:190填上
  12. 02:09:190 (3,4,5,6,7) - 绝好的加速段啊..啊..啊..
  13. 02:09:940 (1) - 这里用1/1的话最好用偶数次 比如把02:10:690 (3) - 也换成1/1
  14. 02:13:690 ~ 1/3这么好的鬼畜骗PC素材居然不用 ;_;
  15. 02:16:690 (1,2) - 这类3/4效果感觉不是很好 特别是vocal很明显的1/2的时候 02:15:940 (5,6) - 这种就算是比较好的用法
  16. 02:29:065 (3) - 3,6,9 这完全一样的形状和方向有偷懒嫌疑
  17. 02:39:940 (1) - 偷懒spinner 删掉填满吧
  18. 02:42:565 - 这里也不太该有空的样子 前提是02:42:377前面填满了
  19. 02:45:940 - 唯一不重复的部分被留break了 x_x solo part啊啊啊啊啊 我的话会留03:18:940 ~ 03:30:940 当break
  20. 02:45:940 - KIAI这里结束 其他难度也统一到这里
  21. 04:03:940 (1,2,3) - 整体感. 如下图
  22. 04:06:752 (7) - 换1/2slider 末尾5% spinner延后
  23. 04:06:940 - 这里结束KIAI 其他难度也统一到这里
[Hard]
  1. 开头部分直接跟着键盘音摆note吧.. 00:04:690 (8) - 这个很囧
  2. 00:28:690 (3,4) - 有点怪.. 1/2铺过去吧
  3. 00:30:940 (1) - 减速意义不明啊 ;_; vocal明明没什么感情变化 伴奏也还好好的 停或者变速也是在00:31:502搞的啊
  4. 00:32:252 (1) - finish想办法丢00:32:440去
  5. 00:36:752 - 在00:36:940留空而不是这里 注意whistle也得加一个
  6. 00:38:440 ~ 00:48:940 - whistle频率高到吓人.. 这里和前面一段音乐不一样 要有区别
  7. 00:57:940 (1,3,4,1) - stack诡异到爆 建议换个pattern
  8. 01:04:690 (7) - new combo放这个上面 去掉后面的
  9. 02:35:252 (1) - 萎得有点早
  10. 03:17:252 (2) - 这个是1/3
  11. 03:17:440 (3) - 可以考虑2/3然后两个repeat. 3/4真心怪
  12. 03:29:815 - 加note
  13. 03:31:690 (3,4) - 1/2铺过去比较好 3/4在这里没什么依据
  14. 03:32:815 (2,3) - ^
  15. 03:35:065 - 这一段近似清唱的诀窍就是 不要空重音 尽量跟vocal
  16. 03:42:752 (6) - 倾向于丢远点 有点渐强的感觉
  17. 03:52:315 (2) - 长度1/2 03:52:690留空
  18. 04:06:752 (1) - 取消new combo
  19. 04:02:815 - 试试丢个三连吧
  20. 04:03:658 (11,12,13) - soft? 是事故么?
  21. 04:05:252 (1) - 萎得早了
  22. 04:06:846 (1) - 跟insane一样做个音量减弱到5%, no whistle
[Taiko Oni]
  1. 00:30:940 (1) - move to 00:31:127
  2. 00:51:940 (1) - big don
  3. 00:53:440 (1) - big don
  4. 00:57:940 (1) - big don
  5. 01:12:565 - add ka
  6. 01:13:315 - ^
  7. 01:15:190 (1) - move to 01:15:002
  8. 01:29:815 (2) - add don
  9. 01:30:002 (3) - ka
  10. 01:51:002 - add don
  11. 01:57:002 - add don
  12. 01:57:190 (2) - move to 01:57:377
  13. 02:04:502 (3) - move to 02:04:690
  14. 02:07:690 ~ 02:09:940 - keep 'ka don ka don ka....' and final note use big don.
  15. 02:13:690 ~ 02:14:440 - use 1/3 snap with lower volume.
  16. 02:23:065 - add don
  17. 02:25:690 (1) - move to 02:25:502
  18. 02:26:252 - don
  19. 02:37:127 - don
  20. 02:40:315 - don
  21. 02:43:127 - don
  22. 03:50:065 - don
  23. 03:52:690 (1) - move to 03:52:502
  24. 03:53:252 - don
  25. 04:04:127 - don
[Taiko Muzukashii]
  1. 00:51:940 (1) - big don
  2. 00:53:440 (1) - big don
  3. 00:57:940 (1) - big don
  4. 02:07:690 ~ 02:09:940 - keep 'ka don ka don ka....' and final note use big don.
  5. 02:13:690 ~ 02:14:440 - use 1/3 snap with lower volume.
  6. and apply the rhythm change as in Oni if you like them
[Normal]
  1. 00:32:252 (1) - 删了 然后00:32:627 (2) - 前移1/2, 00:31:877 (5) - 后移1/2. newcombo和位置按自己意思调整下
  2. 01:26:440 (1) - 延长到01:29:440 正常音量finish
  3. 02:39:940 (1) - 和Hard统一到02:42:940结束吧
  4. 03:08:252 (3) - 取消repeat, 03:09:190 & 03:09:565 用slider/note 填上
  5. 03:09:940 (1) - 这个位置坏掉了..
  6. 04:01:315 (4) - 删掉 04:01:502 & 04:02:158 想办法填上
  7. 04:03:940 (3) - 取消repeat, 04:05:252想办法填上
[Storyboard]
  1. 00:59:440 - 这里18.png的变形很像是出了问题.. 建议直接撞飞 或者至少有点左右的缩放
  2. 抖动不要有in的动作 比如00:59:721 这里如图 也就是把' M,0,59721,59815,51,195,51,190'这类直接删了
  3. KIAI部分可以把字体颜色换了
  4. white.png边缘可以羽化一下 类似的也一样
  5. 这个樱花笔刷果然大家都有 xsk
:) 高于预期 继续努力

Colin Hou wrote: 4bp28

[Normal]
  1. 00:32:252 (1) - 删了 然后00:32:627 (2) - 前移1/2, 00:31:877 (5) - 后移1/2. newcombo和位置按自己意思调整下 求解释 改了后感觉更二了 所以没改
  2. 01:26:440 (1) - 延长到01:29:440 正常音量finish OK
  3. 02:39:940 (1) - 和Hard统一到02:42:940结束吧 OK
  4. 03:08:252 (3) - 取消repeat, 03:09:190 & 03:09:565 用slider/note 填上 同理感觉更难听
  5. 03:09:940 (1) - 这个位置坏掉了.. 求解释
  6. 04:01:315 (4) - 删掉 04:01:502 & 04:02:158 想办法填上 1、我认为有slidertick足够了 2、你说到想办法天上 我还是觉得不变比较舒服
  7. 04:03:940 (3) - 取消repeat, 04:05:252想办法填上 同上。 但是我在04:05:252 - 加了note,或许更搭些

Thank you for modding~!

updated diff:
http://up.ppy.sh/files/suzukikonomi-daysofdash(-[nyan]-)[normal].osu

Colin Hou wrote: 4bp28

[General]
  1. suggest moving the logo on taiko bg in the middle of the light yellow part. and use a hand writing font for the title, same or something like the artist one. also, keep the artist/title same distance with the upper/lower border of that bar.
    sorry , no change .
[Taiko Oni]
  1. 00:30:940 (1) - move to 00:31:127 no
  2. 00:51:940 (1) - big don no
  3. 00:53:440 (1) - big don no
  4. 00:57:940 (1) - big don no
  5. 01:12:565 - add ka no
  6. 01:13:315 - ^ no
  7. 01:15:190 (1) - move to 01:15:002 no
  8. 01:29:815 (2) - add don ok
  9. 01:30:002 (3) - ka no
  10. 01:51:002 - add don no
  11. 01:57:002 - add don ok
  12. 01:57:190 (2) - move to 01:57:377 ok
  13. 02:04:502 (3) - move to 02:04:690 no
  14. 02:07:690 ~ 02:09:940 - keep 'ka don ka don ka....' and final note use big don. no
  15. 02:13:690 ~ 02:14:440 - use 1/3 snap with lower volume. ...why?
  16. 02:23:065 - add don no
  17. 02:25:690 (1) - move to 02:25:502 no
  18. 02:26:252 - don no
  19. 02:37:127 - don no
  20. 02:40:315 - don ok
  21. 02:43:127 - don ok
  22. 03:50:065 - don no
  23. 03:52:690 (1) - move to 03:52:502 no
  24. 03:53:252 - don no
  25. 04:04:127 - don no
[Taiko Muzukashii]
  1. 00:51:940 (1) - big don no
  2. 00:53:440 (1) - big don no
  3. 00:57:940 (1) - big don no
  4. 02:07:690 ~ 02:09:940 - keep 'ka don ka don ka....' and final note use big don. no
  5. 02:13:690 ~ 02:14:440 - use 1/3 snap with lower volume. ^
  6. and apply the rhythm change as in Oni if you like them sorry , no change
 
thx for modding ~
 
update ~ http://puu.sh/1CiYn
Topic Starter

Colin Hou wrote: 4bp28

直接中文了

[General]
  1. suggest moving the logo on taiko bg in the middle of the light yellow part. and use a hand writing font for the title, same or something like the artist one. also, keep the artist/title same distance with the upper/lower border of that bar.
[Insane]
  1. 00:54:940 (1,2,3,4,5,6,7) - 这里有点滥用三连的感觉 听着是只有最后三个1/4有鼓点但是被滑条带过了
  2. 00:48:190 - 这里建议和00:47:440保持一致 要留空就一起留空 改了
  3. 00:57:190 (2,3) - 1/2间隔还是建议小节内保持 不过应该算是个人习惯 没弄
  4. 01:00:190 - Normal set. 这种消音有点没规律..
  5. 01:01:690 (5,6) - 这里相比前面就是消音了 不知道是失误还是.. 等等 我重新把图下一遍..
  6. 01:09:190 (3) - 继续用whistle在第三拍铺过去吧.. 本身soft就听不到 副歌部分如果想个人发挥可以再找个自定义音效 其实找两个whistle交替用也是个不错的选择 现在的话的确有点杂 没有头绪的感觉 加了
  7. 01:29:252 (5) - 后面加两个note spinner后移1/4 注意调整结束点 改了
  8. 01:23:440 (1,2,3,4,5) - 可以尝试(3),(5)做微量提速 这个好
  9. 01:27:752 (7) - 这里先不要萎... .....
  10. 01:29:440 - KIAI这里终止 其他难度就不在絮述
  11. 02:03:377 (4) - 真按吉他来这里就去掉repeat. 按鼓点来就02:02:815 (3) - 换note然后02:03:190填上
  12. 02:09:190 (3,4,5,6,7) - 绝好的加速段啊..啊..啊.. >_>
  13. 02:09:940 (1) - 这里用1/1的话最好用偶数次 比如把02:10:690 (3) - 也换成1/1 全1/1
  14. 02:13:690 ~ 1/3这么好的鬼畜骗PC素材居然不用 ;_; >_>
  15. 02:16:690 (1,2) - 这类3/4效果感觉不是很好 特别是vocal很明显的1/2的时候 02:15:940 (5,6) - 这种就算是比较好的用法 改了一堆东东
  16. 02:29:065 (3) - 3,6,9 这完全一样的形状和方向有偷懒嫌疑 >_>
  17. 02:39:940 (1) - 偷懒spinner 删掉填满吧 >_>
  18. 02:42:565 - 这里也不太该有空的样子 前提是02:42:377前面填满了 >_>
  19. 02:45:940 - 唯一不重复的部分被留break了 x_x solo part啊啊啊啊啊 我的话会留03:18:940 ~ 03:30:940 当break x.x
  20. 02:45:940 - KIAI这里结束 其他难度也统一到这里
  21. 04:03:940 (1,2,3) - 整体感. 如下图 弄了
  22. 04:06:752 (7) - 换1/2slider 末尾5% spinner延后
  23. 04:06:940 - 这里结束KIAI 其他难度也统一到这里
[Storyboard]

>_>晚点弄吧,都会弄的

  1. 00:59:440 - 这里18.png的变形很像是出了问题.. 建议直接撞飞 或者至少有点左右的缩放 故意的 >_>
  2. 抖动不要有in的动作 比如00:59:721 这里如图 也就是把' M,0,59721,59815,51,195,51,190'这类直接删了
  3. KIAI部分可以把字体颜色换了
  4. white.png边缘可以羽化一下 类似的也一样
  5. 这个樱花笔刷果然大家都有 xsk
:) 高于预期 继续努力
3Q

Fixed & updated

Colin Hou wrote: 4bp28

[Hard]
  1. 开头部分直接跟着键盘音摆note吧.. 00:04:690 (8) - 这个很囧orz前面这段由于听不太清不太好排...
  2. 00:28:690 (3,4) - 有点怪.. 1/2铺过去吧改了ww
  3. 00:30:940 (1) - 减速意义不明啊 ;_; vocal明明没什么感情变化 伴奏也还好好的 停或者变速也是在00:31:502搞的啊其实是slider太长不好放才减速的...
  4. 00:32:252 (1) - finish想办法丢00:32:440去现在这个感觉还好...
  5. 00:36:752 - 在00:36:940留空而不是这里 注意whistle也得加一个改了
  6. 00:38:440 ~ 00:48:940 - whistle频率高到吓人.. 这里和前面一段音乐不一样 要有区别去了点whistle
  7. 00:57:940 (1,3,4,1) - stack诡异到爆 建议换个pattern改了点ww
  8. 01:04:690 (7) - new combo放这个上面 去掉后面的fixed
  9. 02:35:252 (1) - 萎得有点早这个不想改233
  10. 03:17:252 (2) - 这个是1/3fixed
  11. 03:17:440 (3) - 可以考虑2/3然后两个repeat. 3/4真心怪这个不太好改233
  12. 03:29:815 - 加note加了~
  13. 03:31:690 (3,4) - 1/2铺过去比较好 3/4在这里没什么依据全是1/2有点单调了..
  14. 03:32:815 (2,3) - ^^
  15. 03:35:065 - 这一段近似清唱的诀窍就是 不要空重音 尽量跟vocal改了~
  16. 03:42:752 (6) - 倾向于丢远点 有点渐强的感觉nice
  17. 03:52:315 (2) - 长度1/2 03:52:690留空这个想保留
  18. 04:06:752 (1) - 取消new combo
  19. 04:02:815 - 试试丢个三连吧added
  20. 04:03:658 (11,12,13) - soft? 是事故么?之前故意弄得...不过看起来去了更好ww
  21. 04:05:252 (1) - 萎得早了感觉还好ww
  22. 04:06:846 (1) - 跟insane一样做个音量减弱到5%, no whistledone


Thanks for modding~~~



http://puu.sh/1CGtU
Topic Starter
Updated.
Normal和Hard難度落差過大了
強烈建議再加個簡單的4.5星難度

我表示你選對歌了
做好圖、好SB,所以大家都給吐嘈lol (嘛,自行理解這句的意思,不解釋ww)
Topic Starter

DarknessAngel wrote: 3r5a12

Normal和Hard難度落差過大了
強烈建議再加個簡單的4.5星難度

我表示你選對歌了
做好圖、好SB,所以大家都給吐嘈lol (嘛,自行理解這句的意思,不解釋ww)

嘻嘻~~
4.5先扔着,实在需要再说吧~
谢啦~
\猫酱/

Hard

00:03:002(2,3)-我觉得whistle加在(3)上比较合适

mapset和音效都很不错lol

Insane

00:02:440(1,2)-(1)可用finish (2)可以加whistle
00:03:002(3,4)-兩個slider的頭上可以加whistle
00:04:127(2)-slider头上加个whistle?话说这个slider可以做个音量渐变的效果OwO 就是逐渐变轻那种
00:05:065(3,5)-可加whistle~
00:06:002(2)-slider头上加whistle (3)加whistle (4)的slider头上的whistle可去掉 加在尾上
上面都是我个人意见=A=可能你觉得音效多比较吵 lol 其实原样也可以~
00:27:940(1)-加whistle?
00:35:440(6)-这里加个NC? 后面(1)取消NC
01:08:252(5,6,1)-这里间距要相等吗?
02:09:190(5,6,7)-不加clap嘛 前面也可以加一点
02:15:940(5)-加个NC?
02:45:940(6)-加个finish?
03:18:940(1)-~03:27:377(7)-我觉得这part不错w
03:21:940(1,2,3,4)-可以做个jump w
03:30:940(9)-NC可以从这里开始
03:42:940(5)-NC可以从这里开始
04:02:627(1)-首尾位置感觉可以换下w 因为前面正好是个jump >_>反正我打的时候提前按了

差不多就这样 没什么建设性的意见Orz good luck/ ;)
Topic Starter

BakaHuang wrote: 1m3h5h

\猫酱/


Insane

00:02:440(1,2)-(1)可用finish (2)可以加whistle
00:03:002(3,4)-兩個slider的頭上可以加whistle
00:04:127(2)-slider头上加个whistle?话说这个slider可以做个音量渐变的效果OwO 就是逐渐变轻那种
00:05:065(3,5)-可加whistle~
00:06:002(2)-slider头上加whistle (3)加whistle (4)的slider头上的whistle可去掉 加在尾上
上面都是我个人意见=A=可能你觉得音效多比较吵 lol 其实原样也可以~
前面用奇怪的方式改了>_>
00:27:940(1)-加whistle? 这个没弄
00:35:440(6)-这里加个NC? 后面(1)取消NC 改了
01:08:252(5,6,1)-这里间距要相等吗? 好了
02:09:190(5,6,7)-不加clap嘛 前面也可以加一点 用其他的办法改了
02:15:940(5)-加个NC?
02:45:940(6)-加个finish? 这个争议比较大啊,我是倾向于不加
03:18:940(1)-~03:27:377(7)-我觉得这part不错w www
03:21:940(1,2,3,4)-可以做个jump w 这个地方跳很少的...
03:30:940(9)-NC可以从这里开始 不加了吧...
03:42:940(5)-NC可以从这里开始 加了
04:02:627(1)-首尾位置感觉可以换下w 因为前面正好是个jump >_>反正我打的时候提前按了 嗯好

差不多就这样 没什么建设性的意见Orz good luck/ ;)
谢啦~~
o3o
写了一些又删掉了,感觉没啥用啊QAQ
GOOD JOB,STAR,XD
Topic Starter

x847606653 wrote: 4l6t2y

写了一些又删掉了,感觉没啥用啊QAQ
GOOD JOB,STAR,XD

嘻嘻谢啦~~
好久没mod了orz
random mod here._.

  1. Normal = Just Suggestions for reference ovo
  2. Blue = Strongly suggest you do this :D
  3. Red = Unrankable stuff 0.0..
都是nazi /w\

[General]
  1. http://puu.sh/1EHud[/img:1d39d][/color]
    好像没别的问题了 神SB (・∀・)


    [Insane]
    1. 00:04:127 (3) - 看起来折得不够啊,红点往右点吧!

    2. 00:07:315 (3) - 加note?虽然曲子这里确实没有音但是后面有长串突然一下子开始打长串很不舒服orz


  2. 00:23:346 (5) - 总感觉这里应该有个note的样子
  3. 00:30:190 (3) - x=124,y=356?

  4. 00:37:502 (3,4,5) - 其实我觉得这梗真不怎么样/_\
  5. 00:41:065 (4) - x=26,y=147 和前一个滑条可以叠好点

  6. 00:54:752 (3) - 删?感觉不太合曲
  7. 01:19:315 (2) - 往左一点?
  8. 02:07:690 (2) - Ctrl+G?flow好点而且离后面的也不太远

  9. 02:23:065 (4) - 试试这样?感觉舒服点;w;

  10. 02:33:096 (4) - 不知怎么感觉很违和 把4还是弄成正常slider吧、、、?
  11. 03:06:002 (4) - NC?
  12. 03:30:002 (8) - 不好看orzorzorzorz 红点往上或者往下一点都好啊/_\
懒了 还要做作业 N和H就随便挑一点点吧/_\

[Normal]
  1. 00:03:940 (2) - 第二个tick往右2个点?
[Hard]
  1. 00:07:127 (2) - 感觉尾不要有clap好点o.o

(*゚▽゚*)好歌好图好SB ☆~
I'm so sorry for changing a taiko BG ;_;
Topic Starter
Updated.

raririn wrote: 18635

[Hard]
  1. 00:07:127 (2) - 感觉尾不要有clap好点o.o抱歉觉得留着更好233
[/list]

BakaHuang wrote: 1m3h5h

\猫酱/

Hard

00:03:002(2,3)-我觉得whistle加在(3)上比较合适done

mapset和音效都很不错lol [/color]


Also fixed a lot from irc mod with LKs~~



http://puu.sh/1FUzx
好像很神 留個位置改天mod好了

幹麻放wip
Topic Starter

Flask wrote: 5q4g3f

好像很神 留個位置改天mod好了

幹麻放wip
正在补normal diff嘛


Updated.
Topic Starter

raririn wrote: 18635

好久没mod了orz
random mod here._.

  1. Normal = Just Suggestions for reference ovo
  2. Blue = Strongly suggest you do this :D
  3. Red = Unrankable stuff 0.0..
都是nazi /w\

[General]
  1. http://puu.sh/1EHud[/img:8022c][/color] 这个故意的
    好像没别的问题了 神SB (・∀・)


    [Insane]
    1. 00:04:127 (3) - 看起来折得不够啊,红点往右点吧! 弄了弄

    2. 00:07:315 (3) - 加note?虽然曲子这里确实没有音但是后面有长串突然一下子开始打长串很不舒服orz
    先空着吧

  2. 00:23:346 (5) - 总感觉这里应该有个note的样子 这个先保留
  3. 00:30:190 (3) - x=124,y=356? 嗯好

  4. 00:37:502 (3,4,5) - 其实我觉得这梗真不怎么样/_\ 这里最后大改了._.
  5. 00:41:065 (4) - x=26,y=147 和前一个滑条可以叠好点 这个真麻烦

  6. 00:54:752 (3) - 删?感觉不太合曲 还好
  7. 01:19:315 (2) - 往左一点? ok
  8. 02:07:690 (2) - Ctrl+G?flow好点而且离后面的也不太远 嗯好

  9. 02:23:065 (4) - 试试这样?感觉舒服点;w;
    [/color]
  10. 02:33:096 (4) - 不知怎么感觉很违和 把4还是弄成正常slider吧、、、? 得,还是先留着
  11. 03:06:002 (4) - NC?
  12. 03:30:002 (8) - 不好看orzorzorzorz 红点往上或者往下一点都好啊/_\ 弄了下
懒了 还要做作业 N和H就随便挑一点点吧/_\



(*゚▽゚*)好歌好图好SB ☆~

这个mod差点忘掉了........
.....改完ID记得StoryBoard的自己ID改掉lol

[Insane]
00:27:940 - remove whis
00:29:252 (6) - imo ^
00:35:158 - remove clap
00:54:190 (2,3) - circle放最前..? slider可以刚好对vocal
00:59:440 - vol+5照应storyboard?

01:05:440 (1) - 微曲线对应01:04:690 (3,4)
01:04:690 (3,4) - vol-5~7 ; 01:16:502 (1,2,3) - <
01:44:440 (1,3,4) - 首端一直线上
01:51:940 - ...whis有点形影单只
02:06:940 (1,2) - 这半节vocal , 02:08:440 (1,2,3,4,5,6,7,8,9) - 这半节跟渐强鼓声 统一一下比较好 要和后面的0.75x造成反差建议全部渐强鼓声单circle渐增处理
02:12:190 (1,2,3,4,5) - 像摆图形不怎么flow

02:27:002 (4) - +NC
02:33:940 - 恩这段和01:04:690 (3,4)一样音量有点大
02:45:940 - break半节怪不舒服...整个间奏break反而会好点
03:03:940 (2) - remove NC ; 03:05:065 (2) - +NC
03:22:690 (1,2,3,4,5,6) - 小建议 三组object两两间微间隔
03:25:690 (1,2,3,4) - 正方形nazi

[Hard]
00:29:440 - normalhit别停用Normal sampleset + Soft additions做做
00:29:815 - ...^
00:30:190 - ^
不过又好像是故意留白所以只是建议


00:47:440 (1) - 弧度和整体不对应
01:40:596 (1,2) - 01:55:690 (3) - ...咦为啥这里有三连
02:33:752 - 这里以后到kiai结束那段soft-fin有点abuse 其实可以试试normal-fin降低音量可能好些 不过最好是N/S混用不会听腻
04:02:252 (5,2) - 5太弯了而且2被包着不好看
卧槽高质量

SB碉堡
良图+2star
忙补
[Hard]
intro那段的节奏很乱, 感受不到与图的契合..
00:02:440 (1,2,3,4,5,6,7,8,1,2,3,4) - 就是这段
建议00:05:440 (1,2,3,4) - 这combo可用上段combo的节奏,不然前面就给人一种抓不到的感觉
00:53:065 (4,5) - 和 00:53:627 (2,3) - 这样放容易让00:53:627 (2,3) - 早按而且每实际意义
01:40:596 (1) - 缩短,头放note?
02:26:252 (4,1,2,3) - 不明意义antijump?尤其在非常燃的节奏旋律下感觉怪怪的
03:17:190 (2) - 变速太突然而且不适合放在hard里面再说没放NC真的需要三思
04:05:815 (2,3,4,5,6,1) - 可以想想看别的排列,现状不是很漂亮
音效不错但是节奏方面感觉弄得很青涩,而且跟Insane的难度感觉差距太小了

[Insane]
00:47:440 (1) - 这里放个finish
00:48:002 (4) - 尾巴^
00:48:940 (3) - 头^
00:50:440 (1) - 这里开始是觉得该换一套音效了,音乐里每一拍都有一钢琴声放了不做可惜,用了normal这里会稍显粗糙
01:08:440 (1) - 知道这里我才发现你有两soft custom音效,而没弄错的话差别应该就是hitsoft 一个较大声吧orz 我是觉得这里降低hit soft的话打的时候怪怪的,毕竟是kiai啊 降低声量不大恰当 (而且我发现SC1与SC2之间的交替有种不顺畅的感觉,03:45:940 (1) - 这边也一样)
02:03:190 (1) - 声量莫名降低?
02:14:346 (2,3,1,2,3,4,5,1,2,3,4) - kickslider 有点乱放的感觉,要不老老实实的前面kick后面stream之类的
02:16:315 (2,3,4) - 这三个总感觉太挤
02:45:940 (6) - finish
03:15:190 (4) - 间距太近,且03:12:940 (1,2,3,4) - 这四个下来也不好看
03:47:065 (2) - clap
04:03:940 (1,2,3) - 这3条放在一起间距不一样看起来不漂亮
整个diff给我的感觉是好像赶出来的样子,很多地方的跳意义不明确,间距变化也是一样,没有贯穿全图的精神在,感觉好像这边是A做的,那边是B做的。
排列方面感觉还是没进步,常常放着就会挤在一起...orz
很多地方只是纯粹拉slider填note (如这里02:39:940 (1) - ) 没仔细想梗 铺梗 ,即使没梗最少排列要看起来好像有梗这样
只有03:31:315 (1) - 这里觉得还不错

距离好mapper的目标还要加油哦 你如果变成量产mapper的话

干掉你
Topic Starter

Curisu wrote: 362s5m

.....改完ID记得StoryBoard的自己ID改掉lol

[Insane]
00:27:940 - remove whis 嗯..
00:29:252 (6) - imo ^ 音效苦手lol
00:35:158 - remove clap ^
00:54:190 (2,3) - circle放最前..? slider可以刚好对vocal
00:59:440 - vol+5照应storyboard?[/color] 弄了
01:05:440 (1) - 微曲线对应01:04:690 (3,4) 这个暂时保留
01:04:690 (3,4) - vol-5~7 ; 01:16:502 (1,2,3) - < 改了
01:44:440 (1,3,4) - 首端一直线上 改了改
01:51:940 - ...whis有点形影单只 直接删了
02:06:940 (1,2) - 这半节vocal , 02:08:440 (1,2,3,4,5,6,7,8,9) - 这半节跟渐强鼓声 统一一下比较好 要和后面的0.75x造成反差建议全部渐强鼓声单circle渐增处理
02:12:190 (1,2,3,4,5) - 像摆图形不怎么flow[/color]
保留
02:27:002 (4) - +NC
02:33:940 - 恩这段和01:04:690 (3,4)一样音量有点大 确实
02:45:940 - break半节怪不舒服...整个间奏break反而会好点 不知道什么意思,不过改了改
03:03:940 (2) - remove NC ; 03:05:065 (2) - +NC
03:22:690 (1,2,3,4,5,6) - 小建议 三组object两两间微间隔
03:25:690 (1,2,3,4) - 正方形nazi >_>



SB碉堡
良图+2star
3Q,待会儿改下一个
Topic Starter

L_P wrote: 5z4w5d

忙补

L_P 吐槽太可怕

[Insane]
00:47:440 (1) - 这里放个finish 嗯
00:48:002 (4) - 尾巴^ 嗯好
00:48:940 (3) - 头^ 好
00:50:440 (1) - 这里开始是觉得该换一套音效了,音乐里每一拍都有一钢琴声放了不做可惜,用了normal这里会稍显粗糙 已经成这样了,太麻烦
01:08:440 (1) - 知道这里我才发现你有两soft custom音效,而没弄错的话差别应该就是hitsoft 一个较大声吧orz 我是觉得这里降低hit soft的话打的时候怪怪的,毕竟是kiai啊 降低声量不大恰当 (而且我发现SC1与SC2之间的交替有种不顺畅的感觉,03:45:940 (1) - 这边也一样)绿线删了
02:03:190 (1) - 声量莫名降低?这儿没管,换那个hitsoft音会怪怪的
02:14:346 (2,3,1,2,3,4,5,1,2,3,4) - kickslider 有点乱放的感觉,要不老老实实的前面kick后面stream之类的 暂时保留
02:16:315 (2,3,4) - 这三个总感觉太挤 暂时保留
02:45:940 (6) - finish added
03:15:190 (4) - 间距太近,且03:12:940 (1,2,3,4) - 这四个下来也不好看 不好弄啊
03:47:065 (2) - clap added
04:03:940 (1,2,3) - 这3条放在一起间距不一样看起来不漂亮 搞了搞
整个diff给我的感觉是好像赶出来的样子,很多地方的跳意义不明确,间距变化也是一样,没有贯穿全图的精神在,感觉好像这边是A做的,那边是B做的。
排列方面感觉还是没进步,常常放着就会挤在一起...orz
很多地方只是纯粹拉slider填note (如这里02:39:940 (1) - ) 没仔细想梗 铺梗 ,即使没梗最少排列要看起来好像有梗这样
只有03:31:315 (1) - 这里觉得还不错

距离好mapper的目标还要加油哦 你如果变成量产mapper的话

干掉你 lol
as Rotte's request via in-game PM,irc mod for Normal


SPOILER
18:39 DarknessAngel: 00:08:065 (2)- 尾巴改成finish
18:39 DarknessAngel: 很明顯必須這樣的lol
18:40 Rotte: 嗯嗯继续
18:41 DarknessAngel: 00:30:752 (2)- 能發現距離不對的lol
18:42 DarknessAngel: 細節還是注意一下的好
18:42 Rotte: 距离没问题啊...
18:42 DarknessAngel: http://puu.sh/1IpXA
18:43 Rotte: 自带的网格默认距离这样的lol
18:44 Rotte: 弄好了
18:45 DarknessAngel: 糟糕 我no grid圖做久了對間距也敏感起來了... 我就不挑那些吧orz
18:45 Rotte: orz
18:45 Rotte: no grid
18:45 Rotte: 神啊
18:45 DarknessAngel: ...lol
18:46 DarknessAngel: 01:23:440 (3)- 頭上要finish
18:47 Rotte: 折叠处也要个finish吧
18:47 DarknessAngel: 不覺得 沒有鑼聲的說
18:48 Rotte: 我听着貌似有
18:48 DarknessAngel: 你在01:27:002也沒加:O
18:49 DarknessAngel: 02:06:752 (3)- 尾部
18:49 DarknessAngel: 也缺finish
18:49 Rotte: 尾部不是有嘛?
18:50 Rotte: 02:06:752 (3)-
18:50 DarknessAngel: 02:07:315 (1,2,3,1,2,3,1,2,3)- 這裡能好好地加點whistle的說...不然很空 只是說一下
18:50 DarknessAngel: 沒啊
18:50 DarknessAngel: 02:09:940 (1)- 頭上也沒加到
18:51 Rotte: 好,加了
18:51 DarknessAngel: 我總覺得看到了以前的我...lol 我以前超不擅長加finish orz
18:51 Rotte: 头上加了finish啊
18:51 Rotte: 怎么会没有
18:51 DarknessAngel: 那就奇怪了 我這邊都沒啊
18:52 Rotte: 真奇怪
18:52 Rotte: 你继续
18:52 DarknessAngel: 確實都沒
18:52 Rotte: 嗯嗯
18:54 DarknessAngel: 02:51:940- 我聽不出來為什麼要變小聲...雖然人聲沒有了 音樂的音量還是同樣的..lol
18:54 DarknessAngel: 這之後的一長段
18:55 DarknessAngel: 03:07:877 (4)- 尾巴finish 因為有鑼聲 強調用
18:55 DarknessAngel: 03:09:940 (1)- 這也
18:55 DarknessAngel: 03:12:940 (1)- 頭也
18:57 DarknessAngel: 202502 說一下SB 24un.png這個效果不太適合這種迅速移動 因為音量變小變柔和了
18:57 DarknessAngel: 03:22:502-
18:58 DarknessAngel: 03:42:940 (1)- 頭上必須要有finish強調 不然沒勁喔
18:58 Rotte: ok
18:59 DarknessAngel: 03:53:440 (4,5)- 其實這2個slider頭上也是可以加 作為強調就很合適 不過還是看你要不要
18:59 Rotte: 这里绿线我换normal了
18:59 Rotte: soft怪怪的
18:59 DarknessAngel: 哈哈 恩
19:00 Rotte: 后kiai
19:00 DarknessAngel: 03:54:940 (1)- 頭上要的fin
19:00 Rotte: 反正我的normal音效很气人
19:00 Rotte: 先是加了一遍
19:01 Rotte: 没存
19:01 Rotte: osu崩了
19:01 Rotte: 等于加了两次
19:01 Rotte: 第二次效果肯定没第一次好
19:01 DarknessAngel: 其實我覺得這歌比較適合soft的finish normal不夠有感 這是稍微提一下ww
19:01 DarknessAngel: 哦哦 原來如此
19:02 DarknessAngel: 那就先這樣吧 我要去做我的事了lol
19:02 Rotte: 我的一直改的是normal finish
19:02 Rotte: 用左上角的那个
19:02 Rotte: ww
19:02 Rotte: ok
19:02 Rotte: 谢啦
19:03 DarknessAngel: 我前面部分沒有注意finish 你可以自己適當加一些
19:03 DarknessAngel: 加油囉
19:03 Rotte: 谢啦~
Topic Starter
fixed something :)
[Normal]
  • 00:04:315 这里空着会不会有点别扭

    开头和结尾whistle
    00:06:565 (3) - 这么放比较好看

    00:08:065 (2) - 结尾的clap去掉,加上finish
    00:23:065 (3) - clap
    00:24:377 (3) - 复制00:25:877 (2) - 再ctrl+G放在(152,160)
    00:25:877 (2) - 结尾clap
    00:28:877 (1) - 结尾clap
    00:49:502 (2) - 这里最好保持前后的空隙一样大,因为这里算是比较明显的地方,空隙不一样不太美观
    00:50:440 Sampleset-Auto
    00:58:315 (2) - 保持前后的空隙一样大
    01:14:252 (5) - 结尾clap
    01:23:065 (2) - 和01:22:502 (1) - 不在一条直线上啊,关掉grid snap调整一下
    01:26:440 Sampleset-Auto
    02:18:940 加个note
    02:21:940 ^
    02:45:752 (5) - 最好别和02:44:440 (3) - 碰到
    03:06:283 貌似无用的绿线
    03:30:940 加个note
    03:44:065 (3) - (462,233)
    04:05:627 (3,5) - 复制一下然后ctrl+H吧
Topic Starter

thou bad wrote: 1z725z

[Normal]
  • 00:04:315 这里空着会不会有点别扭 挪了好多东西

    开头和结尾whistle
    00:06:565 (3) - 这么放比较好看 嗯..

    00:08:065 (2) - 结尾的clap去掉,加上finish
    00:23:065 (3) - clap
    00:24:377 (3) - 复制00:25:877 (2) - 再ctrl+G放在(152,160) 改了改
    00:25:877 (2) - 结尾clap 嗯好
    00:28:877 (1) - 结尾clap 嗯好
    00:49:502 (2) - 这里最好保持前后的空隙一样大,因为这里算是比较明显的地方,空隙不一样不太美观 >_>
    00:50:440 Sampleset-Auto ok
    00:58:315 (2) - 保持前后的空隙一样大 >_>
    01:14:252 (5) - 结尾clap
    01:23:065 (2) - 和01:22:502 (1) - 不在一条直线上啊,关掉grid snap调整一下 好了
    01:26:440 Sampleset-Auto ok
    02:18:940 加个note 完全vocal
    02:21:940 ^ ^
    02:45:752 (5) - 最好别和02:44:440 (3) - 碰到 弄了弄
    03:06:283 貌似无用的绿线 嗯...
    03:30:940 加个note 嗯好
    03:44:065 (3) - (462,233)这里我手长,没弄好
    04:05:627 (3,5) - 复制一下然后ctrl+H吧
调整了下
音效提点建议
[insane]
00:58:158 切换到D,音量70%
00:26:252 2,3,4 切换到NC2,2,3,4加上clap 在00:26:627 切换回来
00:31:877 同上 可以从soft过渡到NC2的clap再过渡到NC1的2、4白线上去。
00:38:158 2,3 clap,和上面的hitnomal形成一个加强音的效果
00:42:752 2,3 clap
00:48:002 这里切换到SC1 并且在00:48:002、00:48:377、00:48:752、00:48:940、00:49:315全部加上finish,clap不要删
01:02:065 这里不知道怎么换到D音效上去的,明明没有D的绿线啊
01:38:158 6,7,8 切换到NC2 全加上clap 在01:38:440切换回来
01:48:283 5,6,7 同上,解释一下为什么,歌曲里有明显的小碎步一样的鼓点声,但你的音效如果什么都不加就在这里突然疲软下来了。
01:48:565 这里用D音效比较好,因为下面有一个变音,音效也要随之改变,但01:48:940还是用SC2好了
01:54:565 这里你取消了clap,再后面两个音用了clap来强调kick slide,但是这个音用在这里太强烈了,而且本来重音的地方却变成了空音,建议是这个slide三个音全部换成whistle
02:06:190 1,2,3 whistle
02:14:252 个人不太喜欢这个长串,建议改一下。当然不改的话也不是啥大问题。
03:40:690 看来你比较喜欢通过弱化音效音量来强调音乐本身的底音,但是这种方法一般在背景音很强烈,或者很独特的时候使用,如果在大环境都是音效音辅助下,stream突然来一串静音,会让玩家没有确认感,acc会掉的很厉害。一般情况下,都是尽量去通过模仿和对比来和背景音呼应来凸显音乐,这串SC换不换掉你考虑一下吧~
03:52:971 同上 后面还有好几个串都是,就这样吧 :)

加油,早日rank~
Hi:3 As requested. :)

[General]
●fine

[Easy]
●00:02:440 (1) - add soft whistle at the head.
●00:05:440 (1) - ^
●01:26:440 (1) - try to move to spinner end ? as the synth's phrase should begin here.01:29:440 -
●02:01:690 (1) - put another pattern ? because it is hidden by 押忍!.
●02:58:971 - hmm ... move to here ? 03:02:440 -

I think it is better to put more whistle sound at kiai time :3 !

[Normal]
●00:07:502 (1) - add clap at the end
●00:48:377 (3) - add repeat ? and add finish at the end.
●01:25:690 (2) - try this ? the flow is good imo
http://osu-ppy-sh.jeuxcrack.net/ss/553384
●02:12:565 - try to put drum sound ?
●02:45:752 (5) - add finish at the end
●02:54:565 (1) - ^
●03:02:252 (3) - i want to put finish sound here. >< 03:02:440 -
I hope you remove this and try making another pattern.
●03:33:940 (1) - too loud imo >_< volume down this sound
●04:06:190 (4) - remove note.

[Hard]
●00:48:565 (3) - add finish at the end
●01:59:252 (1) - add finish at the head
●02:29:815 (1) - 3/4 slider dont fit imo ><
●02:33:752 (1) - maybe.. finish sound is here ~ 02:33:940 -
●02:40:033 (1) - add finish and volume down at the end :3
●03:17:190 (2) - new combo ?

[Insane]
●00:04:127 (3) - add whistle at the end
●00:35:065 (5) - ctrl + h ?
●01:03:940 (5,6,7) - gradually add volume?
●01:29:533 (1) - remove whistle .
●02:05:815 (4,5) - switch these notes ?
●02:45:940 (6) - add finish
●02:56:252 (3) - ^
●03:10:315 (2) - add whistle

....._(:3 」∠)_

nice ! ♪
I changed my mind.
You pointed that volume change by green line is no mean,
so i change all the volume 80% (Kiai Time 90%)
this puu is no change except for change all volume 80% beatmap.
sorry for many time update requests , I'm realy sorry.

http://puu.sh/1IG40
 
I'm sorry for my bad English skill makes you hard to understand ... Dx

alacat wrote: 2q6x27

[Easy]
●00:02:440 (1) - add soft whistle at the head.
●00:05:440 (1) - ^
●01:26:440 (1) - try to move to spinner end ? as the synth's phrase should begin here.01:29:440 -
●02:01:690 (1) - put another pattern ? because it is hidden by 押忍!.
●02:58:971 - hmm ... move to here ? 03:02:440 -

I think it is better to put more whistle sound at kiai time :3 !
All done. Thanks for modding!
http://puu.sh/1ITeX
Topic Starter

alacat wrote: 2q6x27

Hi:3 As requested. :)

[General]
●fine

[Normal]
●00:07:502 (1) - add clap at the end ok~fixed
●00:48:377 (3) - add repeat ? and add finish at the end. ok~fixed
●01:25:690 (2) - try this ? the flow is good imo ok~fixed
http://osu-ppy-sh.jeuxcrack.net/ss/553384
●02:12:565 - try to put drum sound ? ok~fixed
●02:45:752 (5) - add finish at the end ok~fixed
●02:54:565 (1) - ^ ok~fixed
●03:02:252 (3) - i want to put finish sound here. >< 03:02:440 - not really,this is bass sound..
I hope you remove this and try making another pattern.
●03:33:940 (1) - too loud imo >_< volume down this sound ok~fixed
●04:06:190 (4) - remove note. ok~fixed


[Insane]
●00:04:127 (3) - add whistle at the end not well
●00:35:065 (5) - ctrl + h ? it's a great idea!And I changed some place
●01:03:940 (5,6,7) - gradually add volume? ok~fixed
●01:29:533 (1) - remove whistle . ok~fixed
●02:05:815 (4,5) - switch these notes ? ok~fixed some place
●02:45:940 (6) - add finish ok~fixed
●02:56:252 (3) - ^ ok~fixed
●03:10:315 (2) - add whistle ok~fixed

....._(:3 」∠)_

nice ! ♪
thx for modding~ :)
Topic Starter
Changed mp3,RE plz
[Easy]
Looks good

[Normal]
02:28:687 (3) - x: 372 y: 236
03:30:937 (1) - x: 344 y: 92
You can use soft-whistle in this and Easy diff like you did in Hard diff. Because it sounds pretty silent.

[Hard]
OD +1 ?
00:20:249 (2) - 1 grid right?
00:39:749 (5,1) - how about stacking?
02:17:437 (5) - during the whole map this is like the only unusual and kinda-unly slider
04:08:437 - whistle

[Insane]
01:35:437 - Starting from here it's like there is no sound except some finishes time to time (not counting that hitnormal). Where are my whistles ;_;
03:18:187 - this whistle is pretty unncessary here imo
03:33:937 (5) - hmm there is no NC on this but 03:36:937 (1) - there is NC on this. Doesn't make sense.

Good luck!
Topic Starter

UnderminE wrote: 1z4r1y

[Easy]
Looks good

[Normal]
02:28:687 (3) - x: 372 y: 236 not effect
03:30:937 (1) - x: 344 y: 92 fixed
You can use soft-whistle in this and Easy diff like you did in Hard diff. Because it sounds pretty silent.

fixed some green line



[Insane]
01:35:437 - Starting from here it's like there is no sound except some finishes time to time (not counting that hitnormal). Where are my whistles ;_; not really
03:18:187 - this whistle is pretty unncessary here imo removed
03:33:937 (5) - hmm there is no NC on this but 03:36:937 (1) - there is NC on this. Doesn't make sense. convient to read

Good luck!

Curisu wrote: 362s5m

[Hard]
00:29:440 - normalhit别停用Normal sampleset + Soft additions做做
00:29:815 - ...^
00:30:190 - ^
不过又好像是故意留白所以只是建议
嗯...故意的

01:40:596 (1,2) - 这样不会有点难吗> >
01:55:690 (3) - ...咦为啥这里有三连有啥问题吗...
02:33:752 - 这里以后到kiai结束那段soft-fin有点abuse 其实可以试试normal-fin降低音量可能好些 不过最好是N/S混用不会听腻感觉还好233

L_P wrote: 5z4w5d

忙补
[Hard]
03:17:190 (2) - 变速太突然而且不适合放在hard里面再说没放NC真的需要三思加了nc
04:05:815 (2,3,4,5,6,1) - 可以想想看别的排列,现状不是很漂亮
音效不错但是节奏方面感觉弄得很青涩,而且跟Insane的难度感觉差距太小了这个暂时放着~

alacat wrote: 2q6x27

[Hard]
●00:48:565 (3) - add finish at the endsorry
●01:59:252 (1) - add finish at the headno change
●02:33:752 (1) - maybe.. finish sound is here ~ 02:33:940 - I think it's here~
●02:40:033 (1) - add finish and volume down at the end :3sorry but I think finish isn't nice here~

UnderminE wrote: 1z4r1y

[Hard]
OD +1 ?I will keep this because I can't decide yet ;w;
00:20:249 (2) - 1 grid right?that will break the spacing,I think~
00:39:749 (5,1) - how about stacking?no orz
04:08:437 - whistlesorry but I think it's unnecessary~
The quote ones are those which I didn't fix~

http://puu.sh/1JyTx
been working on this a couple of days orz

irc modded several times

bubbled
Busy busy busy
I'm finally here.

General
- The last kiai time in the Taiko difficulty needs to have an ending point.
- The kiai times in the osu!standard difficulties have many small inconsistencies, and they should be the same in all difficulties. I would advise redoing all of the kiai to make sure you like it and it ends up in the right place (on a downbeat is good). Relevant: The breaks are inconsistent/some are quite long, which is okay but it makes the placement of kiai time strange so you should be careful and/or map all the difficulties to the same point.
- Tick Rate 2 is playable and visible for all difficulties here, not only Insane, so I recommend it.

Insane is fine.

Hard
03:12:937 (1) - The last edge is a bit too sharp, something like this flows better to the next note (and I'd feel better ranking it).
04:03:187 (2) - Move it to x:166 y:280 and it lines up with the slider much better.

Normal
00:32:812 (2) - Slider is very unfitting with the rest of the map, just use a normal curve here (and again, it's better for ranking).
01:17:999 (2,3) - Really too close to the edge of the screen, move it up some.
01:33:937 - Strange break end time, the default one is fine.

Easy
01:32:437 - Break start is much better here.
02:39:937 (1) - Spinner/kiai end time is strange, placing it on a downbeat feels more natural.
02:45:937 - Similarly, again the break should start here.

The maps are good for the most part, I just think there are some consistency/neatness issues to fix. Let me know when you're done with everything, and thanks for being patient.
All fixed!
The latest file is here:
http://puu.sh/1OQ4y


(kiai统一什么的请小猫帮做啦ww
Topic Starter

SapphireGhost wrote: 295i56

Busy busy busy
I'm finally here.

General
- The last kiai time in the Taiko difficulty needs to have an ending point. add in 04:06:749 -
- The kiai times in the osu!standard difficulties have many small inconsistencies, and they should be the same in all difficulties. I would advise redoing all of the kiai to make sure you like it and it ends up in the right place (on a downbeat is good). Relevant: The breaks are inconsistent/some are quite long, which is okay but it makes the placement of kiai time strange so you should be careful and/or map all the difficulties to the same point.
- Tick Rate 2 is playable and visible for all difficulties here, not only Insane, so I recommend it.

Insane is fine. :3


Normal
- You can use Tick Rate 2 here for playability and consistency. Some sliderslide's sound effect sounds not well,I'm not mod it.
00:32:812 (2) - Slider is very unfitting with the rest of the map, just use a normal curve here (and again, it's better for ranking). fixed
01:17:999 (2,3) - Really too close to the edge of the screen, move it up some. :o fixed
01:33:937 - Strange break end time, the default one is fine. fixed

Easy Flower is offline,and this diff mods by me

I think this diff use tick 1 is good ,because tick 1 can make the rhythm too mpact.

01:32:437 - Break start is much better here. fixed
02:39:937 (1) - Spinner/kiai end time is strange, placing it on a downbeat feels more natural. add some objects
02:45:937 - Similarly, again the break should start here. fixed

The maps are good for the most part, I just think there are some consistency/neatness issues to fix. Let me know when you're done with everything, and thanks for being patient.
Alright, just to be sure that everything is in order I'll rebubble this first. (Sorry again for the slow response times!)
taiko bg is unrankable now, so...

remove it, set your osu! bg as bg for taiko diffs! update and call me back!
Topic Starter

Aleks719 wrote: 3a4u1t

taiko bg is unrankable now, so...

remove it, set your osu! bg as bg for taiko diffs! update and call me back!



Removed.
:)
there is one tiny issue with taiko bg again, fix it please and that's it.

what's an issue:
after making bg same for all diffs, for taiko it looks exactly like this : http://osu-ppy-sh.jeuxcrack.net/ss/613371
kinda perv, isn't it?

Open both of your taiko diffs in notepad, find this line:
0,0,"BG.jpg"
Add ",0,155" to the end or replace this line to notepad, line should look like this:
0,0,"BG.jpg",0,155
After this action, your taiko bg will look in game exactly like this : http://osu-ppy-sh.jeuxcrack.net/ss/613385

these digits are offsets of bg, so, we just move bg a bit down for better result! Do it for two taiko diffs only. Update again after that~


Edit : Ranked~
congratulations
Oh Gratz
Topic Starter
thank you everyone ww
終於啊 ! 恭喜了呢 ~ (:
Topic Starter

Fumika wrote: 34p29

Oh Gratz
Thank you.

DarknessAngel wrote: 3r5a12

終於啊 ! 恭喜了呢 ~ (:
ww

DNA抱抱~
congrat~
恭喜rank了ww
gratz ></
finally.. congratz :3
congratz <3
YES finally i playing the insane diff all the time when it was unranked <3.

congratz on the rank ;)
gratz! i like this anime and song<3
congratz!
恭喜~
congratz!
wow
恭喜啊~!! :>
gx
共洗你呀 :3
恭喜rank~
Topic Starter
真是太感谢你们了,愿与你们同在
Thanks for everyong.
i think A32 hard is not hard , it insane , i still average and i can't win it
dfz
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