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Sota Fujimori - Mother Ship 1w2c2o

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Topic Starter
This beatmap was submitted using in-game submission on 2012年12月18日 at 11:58:55

Artist: Sota Fujimori
Title: Mother Ship
Source: jubeat
Tags: madechuan bemani saucer plus Konami Arcade Championship
BPM: 152
Filesize: 2336kb
Play Time: 01:48
Difficulties Available:
  1. ADVANCED (4.85 stars, 322 notes)
  2. BASIC (3.07 stars, 140 notes)
  3. EXTREME (4.87 stars, 510 notes)
: Sota Fujimori - Mother Ship
Information: Scores/Beatmap Listing
---------------
妈的船 恶俗不堪难以直视

Thanks for BG illustration by ksw.immortal (dragonsea_beta)

Status:
BASIC (Normal) - 100%
ADVANCED (Hard) - 100%
EXTREME (Insane) - 100%
色卡2小时出神图
irc mod
19:29 Katty_Pie: maybe irc mod?
19:30 Flower: Yeah \:D/
19:30 Katty_Pie: 5 sec
19:32 Katty_Pie: extreme
19:32 Flower: yeah
19:34 Katty_Pie: 00:01:952(7,8,1,2) - hm why you have different spacind between 7-8 and 1-2 notes??
19:34 Katty_Pie: *g
19:34 Katty_Pie: correct it
19:35 Flower: um yes. corrected
19:36 Katty_Pie: 00:24:550 - this stream better end note
19:36 Katty_Pie: put slider 13 on white tick
19:36 Katty_Pie: and after 2 notes
19:36 Katty_Pie: it will be more playable
19:37 Katty_Pie: or put this slider on white tick and add 2 repeats
19:38 Flower: you mean on 00:24:452 - ?
19:38 Katty_Pie: yes
19:38 Katty_Pie: 00:35:110 - same
19:38 Katty_Pie: this slider sounds better
19:40 Flower: like this? http://osu-ppy-sh.jeuxcrack.net/ss/505400
19:40 Katty_Pie: 01:01:952(5,6,1) - make identical distance between this notes
19:41 Flower: isn't current enough?
19:41 Katty_Pie: nope this slider make with 2 repeats
19:43 Flower: well. I listened that again, and apparently the slider should be on 00:24:353 - instead of 00:24:452 - . That is a
19:43 Flower: like 5/4 pattern.
19:44 Katty_Pie: 00:20:110(3,4,5,6) - pff strange pattern? better make identical distance between this notes
19:44 Katty_Pie: http://puu.sh/1uvxI
19:46 Flower: yes. I take that.
19:47 Katty_Pie: kiai time so boring( unstack this notes plz make pattern forms more interesting
19:47 Flower: :5 okay
19:49 Katty_Pie: 01:37:478 - this pattern will be sounds better http://puu.sh/1uvAG
19:50 Flower: I will not add more patterns in kiai, in respect for the jubeat patterns. but will make it less boring.
19:51 Katty_Pie: no no not need add notes
19:51 Katty_Pie: only unstack
19:52 Katty_Pie: 00:09:846(1,2,3) - between this notes should be identical spacing too
19:52 Flower: unstack done.
19:53 Flower: 00:09:978 - yes, this one done.
19:54 Katty_Pie: 00:36:886(3,4) - I think it will be not good for play bcz note put on 1/4 but spacing different better make so
19:54 Katty_Pie: http://puu/sh/1uvEk
19:55 Flower: 01:37:478 - For this one, I will keep, until more people point out that it is weird.
19:55 Katty_Pie: ok
19:55 Katty_Pie: I think it's all for this diff
19:56 Flower: 00:36:886 - This one seems np... cause many Rin maps do this even on higher bpms.
19:57 Katty_Pie: hm ok
19:57 Flower: ok. this diff done.
19:57 Katty_Pie: advanced
19:58 Katty_Pie: 00:06:294(5) - this slider not follow for rhythm~ better replace on double slider 1/4 and note on 00:06:689
20:00 Katty_Pie: 00:23:662 - identical moment in music as 00:11:425 -
20:00 Flower: yep
20:00 Katty_Pie: better use identical paterns
20:01 Katty_Pie: put 2 slider 1/4 and note on red tick
20:01 Katty_Pie: s
20:01 Flower: yep
20:01 Flower: though the player may not notice, I take it.
20:02 Katty_Pie: aaa your kiai unrankable >.<
20:03 Katty_Pie: you should put notes here
20:03 Katty_Pie: you can remove spin 2,4,6 and put notes here
20:03 Flower: Is it said like that?
20:06 Flower: nice idea
20:06 Katty_Pie: it will be more interesting for players)
20:07 Katty_Pie: it's all
20:07 Katty_Pie: nice diff
20:07 Flower: :3 OK done. then BASIC?
20:07 Katty_Pie: yes)
20:09 Katty_Pie: 00:32:346 - berre if you make this slider double
20:10 Katty_Pie: 00:34:320 - and add note here
20:11 Flower: How about make 00:33:925 (2) - a slider until 00:34:320 - ? I don't want to remap this part
20:13 Katty_Pie: hm ok
20:14 Katty_Pie: 01:32:346 - this slider form on all diff >.< loooks really boring
20:14 Katty_Pie: maybe you try make it more interesting?
20:16 Flower: umm imo consistent style on one map is ok. if I am going to make it change a lot it is like a remap.
20:16 Katty_Pie: and why you use distance spacing 1.0? for normal diffs it shoyld be 0.8
20:16 Katty_Pie: *should
20:17 Flower: >A< there is no rule or guidelines say that
20:18 Flower: the player is easy enough to reach the 1.0 sv for such slow SV.
20:18 *Flower is editing [http://osu-ppy-sh.jeuxcrack.net/b/153832 S-C-U - yellow head joe [Basic]]
20:19 Flower: this one is much more difficult. it uses 0.8 but it is because the creator uses SV1.2 on 187 bpm.
20:19 Katty_Pie: just if normal first diff (I mean map without easy) then better put spacing 0.8 bcz many beginners can be
20:19 Katty_Pie: confused
20:19 Katty_Pie: bcz spacing between notes big
20:20 Flower: Ok. I will temporarily keep that until I get more MAT/BAT instructions. >_<
20:20 Katty_Pie: ok then it's all
IRC
22:03 Flower: :o
22:03 Lan_wings: 只是EX哦
22:03 Lan_wings: 00:02:346 (1) - finish去掉
22:03 Flower: 一个diff就骗2kd 很实惠哦>A<
22:03 Lan_wings: 什么啊
22:03 Lan_wings: 妈的船
22:03 *Lan_wings is editing [http://osu-ppy-sh.jeuxcrack.net/b/194854 Sota Fujimori - Mother Ship [EXTREME]]
22:04 Flower: 咦为什么要去掉 音乐里有拍子啊
22:04 Lan_wings: 违和
22:04 Lan_wings: 改为drum的hitnormal
22:05 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505485
22:05 Lan_wings: 看左上角
22:05 Lan_wings: 00:03:136 (6) - 这个clap改为whistle
22:05 Flower: k
22:06 Flower: 我觉得whistle更违和了 soft whislte?
22:06 Lan_wings: drum的whistle
22:06 Lan_wings: 00:41:820 (1) - 蓝线提前结束
22:07 Flower: 那个kept ;_; 我觉得D whistle还不如不加东西
22:07 Lan_wings: 00:44:978 (1) - 同样蓝线提前结束
22:07 Lan_wings: 不然会出100
22:08 Lan_wings: 如果改的话前后的排列方面不用怎么调整
22:08 Flower: ok
22:08 Lan_wings: 00:46:557 (1,2,3,1,2,3) - 这里是整个图里第二个不爽的地方
22:09 Lan_wings: 不是节奏问题``是排列问题
22:09 Flower: 觉得怎么改?
22:09 Lan_wings: 试试转个别的角度或者第二个三角换个位置放之类的?
22:09 Lan_wings: 等我试试看
22:09 Lan_wings: 打的时候各种别扭
22:10 Flower: 我看下
22:10 Lan_wings: 00:46:952 (1) - 这里改成drum的whistle+finish好像也不错
22:12 Flower: ok
22:12 Lan_wings: 同时也有一点间距比较小的原因好像
22:13 Lan_wings: 00:46:952 (1,2,3) - 或者试试这样
22:13 Lan_wings: 这里三个改为1/4?
22:13 Flower: http://osu-ppy-sh.jeuxcrack.net/ss/505499 改成这样?
22:13 Lan_wings: 然后来个四方跳
22:14 Lan_wings: 外面大包一个三角中间小四方什么的试试?
22:14 Lan_wings: 或者不一点是要中间
22:14 Flower: 好
22:15 Lan_wings: 想不到好看的排列
22:17 Lan_wings: 你自己想想吧
22:17 Lan_wings: 看下Q
22:18 Lan_wings: 群里我的截图
22:18 Lan_wings: 00:47:544 (2) - 这里的slider拉长到00:47:741 -
22:18 Lan_wings: 00:47:741 -
22:19 Lan_wings: 这样比较符合那个比较调皮的背景音乐
22:19 Lan_wings: 00:47:741 - 这里原来的slider改为
22:19 Lan_wings: 00:47:840 - 这里一个circle
22:19 Lan_wings: 00:48:235 (2) - 这个slider
22:20 Lan_wings: 00:48:531 - 我觉得应该从这个点开始弄个红点然后后面来个弧度
22:21 Lan_wings: 哦草我掉线了
22:22 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505505
22:23 Lan_wings: 于是你能看到哪
22:23 Lan_wings: 掉线不知道显示了多少
22:23 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505508
22:23 Lan_wings: 继续聊天记录
22:24 Lan_wings: 00:48:235 (2) - 然后是这个slider
22:24 Flower: 好
22:24 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505503
22:24 Lan_wings: 我拉的比较难看
22:24 Lan_wings: 无视一下``大概看一下意思就好
22:25 Lan_wings: 00:48:925 (3) - 这个如果改了前面的slider的话``这里往左边来一点点弧度会好一点
22:25 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505512
22:26 Flower: 等下……00:48:235 (2) - 这个是甚么意思?
22:26 Lan_wings: 00:48:531 - 这里的背景音乐不是有点调皮的转折么
22:27 Lan_wings: 00:48:728 - 然后这里不是有点下沉的感觉么
22:28 Lan_wings: 01:10:241 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
22:28 Lan_wings: 这里这样的节奏不管是有什么样的理由``我也只会认为这是偷懒
22:29 Lan_wings: 这里也是我所认为的最不爽的地方
22:30 Flower: 刚才那个滑条我真不会拉……等会谈那个 现在说kiai吧
22:31 Lan_wings: 01:34:715 (2,3) - 这里我建议改为4个短slider
22:31 Lan_wings: 先把后面的搞定吧=w=
22:31 Lan_wings: 01:37:478 (1,2,3) - 三个尾巴对好点
22:32 Lan_wings: 01:44:386 (5) -
22:33 Lan_wings: 最好是拆开成1个circle一个slider
22:33 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505520在你原来slider的转折位置开始放slider
22:33 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505520
22:33 Lan_wings: 日
22:34 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505522
22:34 Lan_wings: 就是这样
22:34 Flower: 01:34:715 (2,3) - 这个我就不改了 改了加音效不容易做好 也不好排列
22:34 Lan_wings: 这音效没什么啊..
22:35 Lan_wings: 01:34:715 (2) - 啊哈
22:35 Lan_wings: 这一个拆开两个就ok
22:35 Lan_wings: 01:35:110 (4) - 这个不用拆
22:35 Flower: ok ._.
22:36 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505522
22:36 Lan_wings: 发错
22:36 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505524
22:36 Lan_wings: 这样
22:37 Lan_wings: 01:42:215 (2,3,4,5,6,7,1) - 这一段不好看``最好想想别的排列梗
22:37 Lan_wings: 01:48:136 (1) - 这个slider有点拉的不明意义
22:37 Lan_wings: 好了``提问时间
22:53 Lan_wings: 受不了了
22:53 Lan_wings: 开VPN
22:53 Flower: 好继续
22:53 Flower: 01:48:136 (1) - 这个是向jubeat里的最后一个pattern致敬 要是觉得不爽我就改成转盘好了
22:53 Lan_wings: 话说``你刚才说的我一句都没有看到
22:54 Flower: 你没看到的我都没说
22:54 Lan_wings: 唔``我没看过jubeat的
22:54 Lan_wings: 所以会觉得怪异而已
22:54 Lan_wings: 不算不爽
22:54 Flower: 然后你最不爽那一段jubeat里也是这么空的;_;
22:54 Lan_wings: 随你了``
22:54 Lan_wings: 反正osu和jubeat不同
22:55 Flower: 不对 比这还空 连白线上的note都没 ;_; 反正我不是懒>A<
22:55 Lan_wings: 所以说``不管是什么样的理由
22:56 Lan_wings: 我都只会认为是偷懒
22:56 Lan_wings: 不管他jubeat怎么样的
22:56 Lan_wings: 这里是osu
22:56 Lan_wings: 而且``这是你做的谱``
22:56 Lan_wings: 就像osu一样``你没有必要去硬学着别人的下法
22:58 Flower: 因为是我做的谱我才有做成什么样的自由 除非你指出除了偷懒以外的理由 否则我不会改
22:59 Lan_wings: 唔``我想想理由
23:00 Lan_wings: 唔``第一点``
23:00 Lan_wings: 就像是在Ex里面插了一段Easy
23:01 Lan_wings: 然后是节奏太疏的关系
23:01 Flower: 0.0
23:01 Lan_wings: 不知道HR会不会死
23:01 Flower: HR不会
23:01 Lan_wings: 我还没有试过
23:01 Lan_wings: 然后还是节奏太疏了
23:01 Lan_wings: 我打起来全是100
23:02 Flower: D: 打起来全是100也好像不算理由吧 风神什么的
23:03 Lan_wings: 两种不同情况
23:03 Lan_wings: 首先第一点
23:03 Lan_wings: 你这个起始点是在蓝线
23:03 Lan_wings: 停顿一大段时间然后蓝线开头circle你知道有多2吗
23:04 Lan_wings: 反正我个人建议这里是逐渐增加难度
23:04 Lan_wings: 第一个二连不变``然后逐渐的去增加难度``
23:04 Flower: 01:10:833 - 在这加个note能不能解决读图问题
23:05 Lan_wings: 这样的节奏也不好
23:05 *Lan_wings is editing [http://osu-ppy-sh.jeuxcrack.net/b/64153 Megurine Luka - World Reflection [Our]]
23:05 Lan_wings: 建议看看这图
23:05 Lan_wings: 02:55:970 (1) - 这里开始
23:06 Lan_wings: 03:08:415 (1) - 唔``这里开始好一点
23:06 Lan_wings: 比较明显
23:08 Lan_wings: 这一种下法要比你完全毫无变化的插个Easy进去好N倍
23:08 Lan_wings: 而且还是一整段Kiai的Easy
23:09 Lan_wings: 因为节奏蓝线起头的原因我自己个人就算是Easy也不会这样放
23:20 Flower: 加了pattern 你看一下吧 没加音效是因为加了觉得违和
23:23 Lan_wings: 唔``好了么``那我更新?
23:23 Flower: 嗯
23:23 *Lan_wings is playing [http://osu-ppy-sh.jeuxcrack.net/b/194854 Sota Fujimori - Mother Ship [EXTREME]]
23:25 Lan_wings: 唔``这样好点了
23:25 Lan_wings: 不过节奏不好读
23:26 Lan_wings: 01:18:530 (7) - 还有这里有个circle没删
23:26 Flower: 噗
23:27 Flower: 就这样吧……我明天还要坐飞机 谢谢了
23:27 Lan_wings: 00:54:057 (2,1) -
23:27 Lan_wings: 这里还是jump一下比较好
23:28 Lan_wings: 大胆一点的可以像我的截图那样``保险一点的话可以在圈圈的范围内
23:28 Lan_wings: http://osu-ppy-sh.jeuxcrack.net/ss/505569
23:29 Lan_wings: 就算类似这样圈圈跟下一个note擦边的
23:29 Lan_wings: 就是*
23:29 Flower: done
23:29 Lan_wings: ok
23:29 Lan_wings: 反正我觉得这位置刚好就一个重音``跳大点很不错
23:30 Flower: >A<
23:30 Lan_wings: 刚好就是换节奏的地方
23:30 Lan_wings: 这地方直接加个喷泉都可以了我觉得
23:31 Lan_wings: 你可以试试弄个远一点的``然后弄个喷泉
23:31 Lan_wings: 00:54:452
23:31 Lan_wings: 00:54:452 -
23:31 Lan_wings: 到00:56:031 (1) -
23:31 Lan_wings: 一段kiai
23:31 Lan_wings: 00:57:610 - 然后继续kiai
23:32 Lan_wings: 00:59:189 - kiai 结束
23:32 Lan_wings: 这样总共加俩小段kiai
23:32 Flower: _(:3」∠)_ 等过几天吧 我马上睡了 明天就坐飞机回家 可能几天改不了 这两天我再想想
23:33 Lan_wings: ok
23:33 Lan_wings: 那我传上去了


还想啥呢
Hello Flower! Mod Requst from In-Game. Didn't really like this map so I'm modding this map lightly (sorry).

[General]
-> Your offset is a bit off. It sounds late. Try using 744 for this offset. Make sure to resnap all timing sections and notes afterwards (in all difficulties).

[BASIC]
00:14:559 (2,3) - 1 Grid Down for better spacing.


[ADVANCED]
-> Reduce Approach Rate (-1)?
01:10:217 - 01:21:961: The spinners on this part of the map looks weird imo. It doesn't really math the music well imo. I recommend to remove the spinners and do something else.

[EXTREME]
-> Not gonna bother modding this difficulty. It's too hard and needs remapping imo.

Map has potential except for the extreme difficulty! That difficulty will need more mods than the other difficulties.

I Rate this map 6 out of 10.

Colin Hou wrote: 4bp28



还想啥呢
Q号不用打码么
Topic Starter

BeatofIke wrote: 3q196d

Hello Flower! Mod Requst from In-Game. Didn't really like this map so I'm modding this map lightly (sorry).

[General]
-> Your offset is a bit off. It sounds late. Try using 744 for this offset. Make sure to resnap all timing sections and notes afterwards (in all difficulties). Yeah. However 744 seems a bit early for me, may be 749 imo.

[BASIC]
00:14:559 (2,3) - 1 Grid Down for better spacing. Dude, no. But thank you for reminding spacing, I move it 1 grid upward.


[ADVANCED]
-> Reduce Approach Rate (-1)? Yes
01:10:217 - 01:21:961: The spinners on this part of the map looks weird imo. It doesn't really math the music well imo. I recommend to remove the spinners and do something else. I agree, but cannot come up with more ideas. Maybe I will fix it later.

[EXTREME]
-> Not gonna bother modding this difficulty. It's too hard and needs remapping imo. Well, but a difficulty's difficulty is not a reason for remap. I will keep that diff until vital problems are found.

Map has potential except for the extreme difficulty! That difficulty will need more mods than the other difficulties.

I Rate this map 6 out of 10.
Thank you for modding! Sorry I am not able for replying, as I just come back to my home country. Will look at it later.
00:03:018 (5) - (nazi)往左一点

00:12:591 (3,4,5,6,7) - 不好看
这样?


00:32:229 (2,3) - 间距大一点吧 有点挤

00:45:748 (3) - 这个跳的太突然了 用2.5x吧

..没啥挑的我觉得很好了
9.6 of 10
Hi Flower~
虽然在MP已经认识了 但还是要感慨一下:好ID!

EXTREME的圈略小 不过也能打


[BASIC]
很多还可以加note的地方...不必放空啊..
00:12:985 - 00:16:143 - 00:24:038 - 00:27:196 - 00:33:512 - 00:36:670 - 00:41:406 -

01:46:143 (2) - 一个重音 换成一个note?
00:21:275 (3) - 可以折返四次

[ADVANCED]
00:29:170 (1) - 来个闪圈?不知道现在还是不是rankable..
00:55:222 (5) - 摆这样漂亮一点?

[EXTREME]
00:01:735 (7) - 摆正
00:03:018 (5,6) -相对向下的趋势
00:05:485 (1) - 有个重音没用到 建议换成
00:10:091 (3) - 这里节奏比较奇怪 打开DS不要做成跳比较好
00:12:985 (7) - 这排列其实很难 建议摆成
00:14:268 (1) - 好凶残的跳..如果可以 就算不开DS也得摆近一点吧?
00:32:525 (3) - 同上..玩家并不都是曲奇..
01:06:077 (6) - 同上... _(:3 」∠ )_
01:19:597 (3) - 有个音放空了..换成滑条?

PS1:我舍友很喜欢玩SC2但我只打WoW..
PS2:穿女装.. 还是很期待呢 >///<
PS3:我觉得mapper最好能够自己的图...嘛虽然这实际上并不科学 _(:3 」∠ )_
PS4:什么?PS4出了?才怪
Topic Starter

584atm wrote: 525p3n

Hi Flower~
虽然在MP已经认识了 但还是要感慨一下:好ID!

EXTREME的圈略小 不过也能打


[BASIC]
很多还可以加note的地方...不必放空啊..
00:12:985 - 00:16:143 - 00:24:038 - 00:27:196 - 00:33:512 - 00:36:670 - 00:41:406 - 主要是这样就超星了稍微加点停顿新手会好玩些

01:46:143 (2) - 一个重音 换成一个note? 感觉这么做有些缺乏变化。我看看下面的modder怎么说
00:21:275 (3) - 可以折返四次 我尽量避免多次折返的滑条。已改成两个单滑条

[ADVANCED]
00:29:170 (1) - 来个闪圈?不知道现在还是不是rankable.. 个人觉得没有闪到要闪圈……
00:55:222 (5) - 摆这样漂亮一点? OK

[EXTREME]
00:01:735 (7) - 摆正 k
00:03:018 (5,6) -相对向下的趋势 k
00:05:485 (1) - 有个重音没用到 建议换成 听起来并不是非常重要的音且这里基本跟的drum,所以暂且忽略
00:10:091 (3) - 这里节奏比较奇怪 打开DS不要做成跳比较好 k
00:12:985 (7) - 这排列其实很难 建议摆成 蓝翅膀给的梗我觉得还好……如果别的modder挑我再改
00:14:268 (1) - 好凶残的跳..如果可以 就算不开DS也得摆近一点吧?我都可以不断滑条尾接上……如果没有难度以外的问题我就不改了
00:32:525 (3) - 同上..玩家并不都是曲奇.. 同上,而且这个梗还不算不常见吧。不过鉴于某些原因,我稍微改了一下
01:06:077 (6) - 同上... _(:3 」∠ )_ 同上... _(:3 」∠ )_
01:19:597 (3) - 有个音放空了..换成滑条? k

PS1:我舍友很喜欢玩SC2但我只打WoW.. 咦 可是我做这图的最初原因是HomeWorld2
PS2:穿女装.. 还是很期待呢 >///< 我老公总是不肯给我准备衣服> <
PS3:我觉得mapper最好能够自己的图...嘛虽然这实际上并不科学 _(:3 」∠ )_ 啊这样啊 那我既然了是不是可以不考虑这个科学不科学的问题……
PS4:什么?PS4出了?才怪
Thanks a lot for your modding~
qiu bao nv zhuang zhao
she
Hi, Flower
Random mod here~

[General]

-> Source should be jubeat saucer, j and s is not capitalized
-> ...add 'Konami Arcade Championship' to tags?

[BASIC]

  1. 00:03:117 (4) - Uhm, put in ~x:340 y:192 to balance the empty space between (1,2) and (3,4)?
  2. 00:08:643 (2,3) - Use whistle + finish (instead of only finish) on these two? (because basically it shares the same soundsample with (4) xD)
  3. 00:11:801 (3) - Minor stuff, move to ~x:448 y:223 orz (freeze your editor on 00:11:012 to make it clear)
  4. 00:16:933 (2) - (optional) Uhm, why don't you place it in the left side instead (to avoid clustering between (2) and (4), also to make the flow more continuous: )
  5. 00:21:275 (3,4) - On both slider's end, add whistle and use Sampleset: Normal Addition: Soft? It really fits the high note (:
  6. 00:27:591 (2) - Just for variation, actually slider like this flows better imo to both your previous and next slider:
    280,52,27591,2,0,P|241:52|241:52|206:40|206:40|164:40,2,110,4|0|8,0:3|1:0|0:3,0:0:0
  7. 00:29:959 (2) - Err, I think it will be much, MUCH more solid if you place this in the center (~x:256) - then:
  8. 00:30:748 (3,5) - Rearrange (3), you can make something like this for example - plus I also recommend to put (5) slightly downward to form an arc, flows MUCH better to your next (1) imo~
  9. 00:38:643 (1,2,3) - Select these three and drag them to ~x:212 y:16? This way, it will carry through the previous (4)'s flow :3
  10. 00:45:748 (2,3) - Eh... Why overlap here ._. - With new slider algorithm you can just create something like this (:
  11. 00:54:433 (1) - (optional) Tilted slider wave flows unique here imo:
    216,284,54433,6,0,P|187:286|162:272|162:272|138:258|106:260,2,110,4|0|2,0:3|1:0|0:3,0:0:0
  12. 01:03:117 (4,5,6) - Umm, I don't think you should force straight pattern here, the pattern which follows the music and flows better to BOTH your previous (3) and next (1) is
  13. 01:07:854 (2,3) - Add whistle to both, to accompany the instrument?
  14. 01:19:696 (1,2,1,2) - I highly recommend to end the straight sliders section with something more patterned (as your previous ones are a bit random) - perhaps a diamond between these four like this? xD
  15. 01:31:538 (4) - Move the endpoint to ~x:114 y:14, to make this slider points at (1)'s start?
  16. 01:33:906 (3,4) - Erm, why placing it on the upper-right like that >_< - it clusters imo, plus actually you still have a lot of space on your right which works well if you want to develop your (1,2,3)'s flow:
  17. 01:44:564 (4) - Another minor stuff, move this to ~x:296 y:150
[ADVANCED]

  1. 00:01:341 (3) - Uhm, not really sure if you need whistle on slider's repeat also, on slider's end only is enough imo...
  2. 00:05:485 (1,2,3) - Move to ~x:231 y:130, so overlap won't happen in play mode due to stacking's nature?
  3. 00:09:038 (3,4) - (optional) Actually you can create the flow more authentic here, by slightly curving (3) downward and (4) upward~
  4. 00:15:748 (5,6) - imo an endpoint slider jump really fits here (:
  5. 00:24:433 (1,2) - (optional) Just my experiment here, how about creating a jump like this... (3) is stacked beneath (2)'s start:
  6. 00:26:012 (1,2) - Perhaps try a set of two tilted slider wave here? Flows cuter imo (:
    152,260,26012,6,0,P|190:270|227:246|227:246|266:224|312:235,1,160,4|0,0:3|1:0,0:0:0
    450,166,26801,2,0,P|410:173|375:147|375:147|338:122|291:130,1,160,4|0,0:3|1:0,0:0:0
  7. 00:30:354 (5) - Actually I much prefer if you start this pattern from this side, because it s (1)'s curve more:
  8. 00:35:288 (6) - Whistle here? (both soft or drum fits, up to you)
  9. 00:50:683 (5) - Add drum-hitwhistle here, and:
  10. 00:50:979 (7) - Move the drum-hitwhistle which should be on (8), not on (7) xD
  11. 00:58:577 (7) - (optional) Considering the next (1)'s shape, you can try this actually:
    140,108,58577,2,0,P|146:90|161:73|161:73|153:53|152:31,2,80,8|0|0,0:3|1:0|0:0,0:0:0
  12. 01:06:275 (6) - On slider's end, set Addition to Soft and add whistle?
  13. 01:09:729 (x), 01:09:827 (x) - Add notes here? I can hear the bass sound o.o
  14. 01:16:143 (1,2) - Move lower to ~y:327? imo it'll be much more solid if (2) is perfectly centered xD
  15. 01:26:209 (1,2,3,4,5,6) - Minor stuff, but this arc can be improved though (especially (4,5,6)'s curve) :
    284,256,86012,5,4,0:3:0
    209,285,86209,1,0,0:0:0
    130,270,86406,1,0,1:0:0
    72,214,86604,1,0,0:0:0
    64,134,86801,1,0,0:0:0
    90,58,86998,1,0,0:0:0
  16. 01:33:906 (1) - (optional) Make this slider horizontal? Diagonal placement looks a bit forced with (2) imo...
  17. 01:43:380 (1,2,3) - Uhm, actually a jump like this plays fancy imo: ((3) is stacked to (1)'s start)
[EXTREME]

  1. 00:01:735 (7) - Whistle should be on this slider's start here, not on (6) due to the instrument...
  2. 00:02:130 (8) - Put in ~x:223 y:119, so the previous (4,5,6,7) encircles this note?
  3. 00:08:446 (3) - Err, why don't you put this on ~x:421 y:296 to make (1,2,3) more balanced >_<
  4. 00:09:959 (2,3) - (optional) imo it would be nicer if you could use (3) to cover (1)'s slidertick (:
  5. 00:12:591 (3,4,5,6,7) - Uhm, an arc plays less forced here imo >_< - also note in the code below I also suggest to make (7) parallel with your next silver sliders :
    360,296,12591,1,4,0:3:0
    424,289,12689,1,2,0:3:0
    464,238,12788,1,8,0:3:0
    465,173,12887,1,0,0:0:0
    423,123,12985,2,0,P|470:27,1,100,0|0,1:0|0:0,0:0:0
  6. 00:17:130 (8) - Minor stuff, move slider endpoint to ~x:55 y:200
  7. 00:22:064 (5) - Whistle here to accompany the high-pitched sound?
  8. 00:27:591 (1,2,3) - It's quite visible that these three is placed randomly based on intuition orz... Actually you can just play with 120° rotation for neater triangle (:
  9. 00:31:933 (7) - Umm, this (6,7,1) jump is catchable but I don't really get whether you're creating a jump based on slider starts or slider ends >_< (it's not hard to make both the slider starts and slider ends distance equal though)
  10. 00:35:485 (1,2) - This anti-jump is tricky imo because of the previous hectic spacing... Perhaps you can create a simple diamond with four circles, but with wide spacing? It works imo :3
  11. 00:41:801 (1) - Uhm, why not split into 1/2 slider then circle on 00:42:097? Therefore, you can add drum sampleset (without addition) on 00:40:998~
  12. 00:54:038 (2) - (optional) Remove whistle from slider's start and the next three repeats? Sounds better without it imo o.o
  13. 00:54:827 (2) - Considering next (3)'s shape I don't think you should force parallel sliders here, try this one instead perhaps:
  14. 01:01:538 (5) - As you previously already had a whistle on (3)'s end, add whistle on this slider's start also to complement the whistle there?
  15. 01:04:696 (5) - Same as above
  16. 01:14:959 (4) - Move to ~x:127 y:142, and
  17. 01:15:156 (5) - Move to ~x:9 y:145? I think the accelerated spacing should be implemented more here >_<
  18. 01:22:854 (1) - (optional) Encircle the following (2) like this? (you can use (2)'s approachcircle to guide you here~)
  19. 01:30:748 (1,2,3) - Umm, why don't you make these three in a straight line instead o.o (arc is too forcing imo) - also if you applied the code below, you can also see that (2,4,1) is also forming a neat straight line xD
    6,97,90748,6,0,P|86:24,1,100,4|8,0:3|0:3,0:0:0
    148,53,91045,1,0,0:0:0
    212,83,91143,2,0,P|295:12,1,100,0|0,1:0|0:0,0:0:0
  20. 01:48:117 (1) - Set addition to Soft on slider's start? (the cymbals aren't for normal cymbals imo)
I hope this helps Flower :3

Flower wrote: 4e3w57

恶俗不堪难以直视
Topic Starter

Niva wrote: 6g3e3u

Hi, Flower
Random mod here~
Thank you Niva, your nods really helps a lot. Since it's hard to reply all, I will only reply to the mods I rejected.

[General]

-> Source should be jubeat saucer, j and s is not capitalized
-> ...add 'Konami Arcade Championship' to tags?

[BASIC]

  1. 00:03:117 (4) - Uhm, put in ~x:340 y:192 to balance the empty space between (1,2) and (3,4)?
  2. 00:08:643 (2,3) - Use whistle + finish (instead of only finish) on these two? (because basically it shares the same soundsample with (4) xD)
  3. 00:11:801 (3) - Minor stuff, move to ~x:448 y:223 orz (freeze your editor on 00:11:012 to make it clear)
  4. 00:16:933 (2) - (optional) Uhm, why don't you place it in the left side instead (to avoid clustering between (2) and (4), also to make the flow more continuous: ) Umm, maybe not. I like current pattern,and keep on moving round looks a bit boring.
  5. 00:21:275 (3,4) - On both slider's end, add whistle and use Sampleset: Normal Addition: Soft? It really fits the high note (: I take this but I find that on 00:22:459 - Drum whistle sounds better imo.
  6. 00:27:591 (2) - Just for variation, actually slider like this flows better imo to both your previous and next slider:
    280,52,27591,2,0,P|241:52|241:52|206:40|206:40|164:40,2,110,4|0|8,0:3|1:0|0:3,0:0:0
  7. 00:29:959 (2) - Err, I think it will be much, MUCH more solid if you place this in the center (~x:256) - then:
  8. 00:30:748 (3,5) - Rearrange (3), you can make something like this for example - plus I also recommend to put (5) slightly downward to form an arc, flows MUCH better to your next (1) imo~ Partly taken. I don't want an arc here for a solid straight line fits the stlyle.
  9. 00:38:643 (1,2,3) - Select these three and drag them to ~x:212 y:16? This way, it will carry through the previous (4)'s flow :3
  10. 00:45:748 (2,3) - Eh... Why overlap here ._. - With new slider algorithm you can just create something like this (:
    I certainly know the idea, but I try to change the mapping style for an obvious section change. Current patter is not bad, imo :D
  11. 00:54:433 (1) - (optional) Tilted slider wave flows unique here imo:
    216,284,54433,6,0,P|187:286|162:272|162:272|138:258|106:260,2,110,4|0|2,0:3|1:0|0:3,0:0:0
    Mmm, I prefer not orz. It's like adding a piece of steak into a bowl of miso soup.
  12. 01:03:117 (4,5,6) - Umm, I don't think you should force straight pattern here, the pattern which follows the music and flows better to BOTH your previous (3) and next (1) is
  13. 01:07:854 (2,3) - Add whistle to both, to accompany the instrument?
  14. 01:19:696 (1,2,1,2) - I highly recommend to end the straight sliders section with something more patterned (as your previous ones are a bit random) - perhaps a diamond between these four like this? xD
  15. 01:31:538 (4) - Move the endpoint to ~x:114 y:14, to make this slider points at (1)'s start?
  16. 01:33:906 (3,4) - Erm, why placing it on the upper-right like that >_< - it clusters imo, plus actually you still have a lot of space on your right which works well if you want to develop your (1,2,3)'s flow:
  17. 01:44:564 (4) - Another minor stuff, move this to ~x:296 y:150
[ADVANCED]

  1. 00:01:341 (3) - Uhm, not really sure if you need whistle on slider's repeat also, on slider's end only is enough imo... Just to make this feel more active, as my preference :)
  2. 00:05:485 (1,2,3) - Move to ~x:231 y:130, so overlap won't happen in play mode due to stacking's nature?
  3. 00:09:038 (3,4) - (optional) Actually you can create the flow more authentic here, by slightly curving (3) downward and (4) upward~ Umm, I feel that the music is "straight" here. So maybe no change :p
  4. 00:15:748 (5,6) - imo an endpoint slider jump really fits here (: Good idea, but I am afraid that the slider will be overlapped by score in HR mode.
  5. 00:24:433 (1,2) - (optional) Just my experiment here, how about creating a jump like this... (3) is stacked beneath (2)'s start: Hmm... I think I will keep this. I prefer not adding the jump, personally q:
  6. 00:26:012 (1,2) - Perhaps try a set of two tilted slider wave here? Flows cuter imo (:
    152,260,26012,6,0,P|190:270|227:246|227:246|266:224|312:235,1,160,4|0,0:3|1:0,0:0:0
    450,166,26801,2,0,P|410:173|375:147|375:147|338:122|291:130,1,160,4|0,0:3|1:0,0:0:0
  7. 00:30:354 (5) - Actually I much prefer if you start this pattern from this side, because it s (1)'s curve more: Hmm I don't find it better. Just leave it alone? :p
  8. 00:35:288 (6) - Whistle here? (both soft or drum fits, up to you)
  9. 00:50:683 (5) - Add drum-hitwhistle here, and:
  10. 00:50:979 (7) - Move the drum-hitwhistle which should be on (8), not on (7) xD These two are intended. I think they fit well and will keep it until more modders point it out.
  11. 00:58:577 (7) - (optional) Considering the next (1)'s shape, you can try this actually: Oh no thanks dear XD
    140,108,58577,2,0,P|146:90|161:73|161:73|153:53|152:31,2,80,8|0|0,0:3|1:0|0:0,0:0:0
  12. 01:06:275 (6) - On slider's end, set Addition to Soft and add whistle?
  13. 01:09:729 (x), 01:09:827 (x) - Add notes here? I can hear the bass sound o.o I only add the latter one. The first is not fitting the song very well.
  14. 01:16:143 (1,2) - Move lower to ~y:327? imo it'll be much more solid if (2) is perfectly centered xD I did not why, but I ed I intended not to center (2). Maybe just let it go :3
  15. 01:26:209 (1,2,3,4,5,6) - Minor stuff, but this arc can be improved though (especially (4,5,6)'s curve) :
    284,256,86012,5,4,0:3:0
    209,285,86209,1,0,0:0:0
    130,270,86406,1,0,1:0:0
    72,214,86604,1,0,0:0:0
    64,134,86801,1,0,0:0:0
    90,58,86998,1,0,0:0:0
  16. 01:33:906 (1) - (optional) Make this slider horizontal? Diagonal placement looks a bit forced with (2) imo...
  17. 01:43:380 (1,2,3) - Uhm, actually a jump like this plays fancy imo: ((3) is stacked to (1)'s start)
Maybe not? I don't feel like putting a jump here.

[EXTREME]

  1. 00:01:735 (7) - Whistle should be on this slider's start here, not on (6) due to the instrument... It's intended. But yeah, I added whistle too, on this point.
  2. 00:02:130 (8) - Put in ~x:223 y:119, so the previous (4,5,6,7) encircles this note? Mmm I think current pattern is encircling...
  3. 00:08:446 (3) - Err, why don't you put this on ~x:421 y:296 to make (1,2,3) more balanced >_< Can't reach the note D: and I try to keep 1.3 DS on 1/4 jumps.
  4. 00:09:959 (2,3) - (optional) imo it would be nicer if you could use (3) to cover (1)'s slidertick (:
  5. 00:12:591 (3,4,5,6,7) - Uhm, an arc plays less forced here imo >_< - also note in the code below I also suggest to make (7) parallel with your next silver sliders :
    360,296,12591,1,4,0:3:0
    424,289,12689,1,2,0:3:0
    464,238,12788,1,8,0:3:0
    465,173,12887,1,0,0:0:0
    423,123,12985,2,0,P|470:27,1,100,0|0,1:0|0:0,0:0:0
  6. 00:17:130 (8) - Minor stuff, move slider endpoint to ~x:55 y:200
  7. 00:22:064 (5) - Whistle here to accompany the high-pitched sound?
  8. 00:27:591 (1,2,3) - It's quite visible that these three is placed randomly based on intuition orz... Actually you can just play with 120° rotation for neater triangle (:
  9. 00:31:933 (7) - Umm, this (6,7,1) jump is catchable but I don't really get whether you're creating a jump based on slider starts or slider ends >_< (it's not hard to make both the slider starts and slider ends distance equal though)
  10. 00:35:485 (1,2) - This anti-jump is tricky imo because of the previous hectic spacing... Perhaps you can create a simple diamond with four circles, but with wide spacing? It works imo :3 Hmm I just fell that there should not be notes... But I separate them a bit further (:
  11. 00:41:801 (1) - Uhm, why not split into 1/2 slider then circle on 00:42:097? Therefore, you can add drum sampleset (without addition) on 00:40:998~ Just because I want to warn the player the slowdown and I don't want to use Tick Rate 4 XD. Tick is loud enough to work on its own imo.
  12. 00:54:038 (2) - (optional) Remove whistle from slider's start and the next three repeats? Sounds better without it imo o.o That's why I used timming sections orz. I will keep the set until more people think it weird.
  13. 00:54:827 (2) - Considering next (3)'s shape I don't think you should force parallel sliders here, try this one instead perhaps: I prefer not as I like the parallel pattern :p. Of course I fixed the un-parallel 00:54:433 (1) -
  14. 01:01:538 (5) - As you previously already had a whistle on (3)'s end, add whistle on this slider's start also to complement the whistle there?
  15. 01:04:696 (5) - Same as above
  16. 01:14:959 (4) - Move to ~x:127 y:142, and
  17. 01:15:156 (5) - Move to ~x:9 y:145? I think the accelerated spacing should be implemented more here >_<
  18. 01:22:854 (1) - (optional) Encircle the following (2) like this? (you can use (2)'s approachcircle to guide you here~) I don't really like the flow XD. Maybe I will think later.
  19. 01:30:748 (1,2,3) - Umm, why don't you make these three in a straight line instead o.o (arc is too forcing imo) - also if you applied the code below, you can also see that (2,4,1) is also forming a neat straight line xD
    6,97,90748,6,0,P|86:24,1,100,4|8,0:3|0:3,0:0:0
    148,53,91045,1,0,0:0:0
    212,83,91143,2,0,P|295:12,1,100,0|0,1:0|0:0,0:0:0
  20. 01:48:117 (1) - Set addition to Soft on slider's start? (the cymbals aren't for normal cymbals imo)
I hope this helps Flower :3
Thanks~!
awesome
Hi Flower~(或者是 花花 ?)
来自华语mapper交流群


[Basic]
做的很棒,几个空拍挺有感觉的,不过曲子本身不大用的上orz

00:45:748 (2,3) - 这一段中 00:46:538 的电子音的凝滞似乎可以利用的更好?比如改成两个1/1Slider加一个Circle
01:34:696 (4) - 拆成两个Circle会比较好
01:43:380 (3) - 这个Slider缩短一拍,然后加1/2的一个往返Slider(为了那个嘟嘟嘟
01:48:117 (1) - 建议拆分掉这个Slider,原时间点留一个Circle,保持冲击感,然后在01:48:906 加一个Slider到 01:49:301 ,对应“Aligadou”

[Advanced]
还是很棒!这种快节奏的电子曲在低难度下挺憋屈的,所以这个diff差不多正好

几处2/3的Slider好厉害!
00:27:591 (1,2) - 不过这边还这么用就没有贴合音乐了_(:з」∠)_,拉成2/4就好
01:03:117 (5,6) - 合成一个Slider,配合音乐的牵扯感
01:04:696 (5) - 这个Slider的形状如果能做得扭曲一点(就是像扭动纠缠的麻花那样←原谅我的描述水平)似乎会更好?同理00:44:959 (1) - 和 01:40:222 (1) - 也是,不过似乎有些人不喜欢扭曲的Slider,所以这个请随意
01:06:275 (6) - 缩短1/4然后加Circle
01:10:025 加一个Circle

[Extreme]

无论是jubeat还是osu我都打不过这样的难度orz……ar9目前非常吃力所以我觉得我看不出什么
其实按完空格我就一直痴呆了

[Other]

我是一个新人Mapper,本身打图水平也只能算新人,如果上述内容有什么不对的请不吝赐教
求m4m
Topic Starter

qkenan wrote: 4nf1k

Hi Flower~(或者是 花花 ?)
来自华语mapper交流群


[Basic]
做的很棒,几个空拍挺有感觉的,不过曲子本身不大用的上orz

00:45:748 (2,3) - 这一段中 00:46:538 的电子音的凝滞似乎可以利用的更好?比如改成两个1/1Slider加一个Circle 我觉得把这些三连音放在外面也挺合适的。如果有别人挑我就改。
01:34:696 (4) - 拆成两个Circle会比较好 我认为跟01:33:906 (3) - 呼应的还是比较ok的,所以不改
01:43:380 (3) - 这个Slider缩短一拍,然后加1/2的一个往返Slider(为了那个嘟嘟嘟 我不是很能确定。由于嘟嘟是在01:44:071 - 出现的,改的话很难把握,而且改的话要大修排列了
01:48:117 (1) - 建议拆分掉这个Slider,原时间点留一个Circle,保持冲击感,然后在01:48:906 加一个Slider到 01:49:301 ,对应“Aligadou” 感觉新手会容易断掉,而且当前的效果不算太坏。我暂时保留。

[Advanced]
还是很棒!这种快节奏的电子曲在低难度下挺憋屈的,所以这个diff差不多正好

几处2/3的Slider好厉害!
00:27:591 (1,2) - 不过这边还这么用就没有贴合音乐了_(:з」∠)_,拉成2/4就好 我觉得还好……本来就是三分的节奏 改成1/2的滑条似乎就空了
01:03:117 (5,6) - 合成一个Slider,配合音乐的牵扯感 k
01:04:696 (5) - 这个Slider的形状如果能做得扭曲一点(就是像扭动纠缠的麻花那样←原谅我的描述水平)似乎会更好?同理00:44:959 (1) - 和 01:40:222 (1) - 也是,不过似乎有些人不喜欢扭曲的Slider,所以这个请随意 k, 基本上就这么做了
01:06:275 (6) - 缩短1/4然后加Circle 似乎没有必要。我先保留,看看元芳怎么看
01:10:025 加一个Circle k

[Extreme]

无论是jubeat还是osu我都打不过这样的难度orz……ar9目前非常吃力所以我觉得我看不出什么
其实按完空格我就一直痴呆了

[Other]

我是一个新人Mapper,本身打图水平也只能算新人,如果上述内容有什么不对的请不吝赐教
求m4m
Thanks for modding~!
here's your ticket

[General]
fine

[BASIC]
00:37:854 (4) - 这里为啥不继续3circle
01:43:380 (3,4,1) - 这里可以blanket更好点其实

[EXTREME]
00:16:670 (5) - 这里应该是1/2
00:22:459 (2,3,4) - 这spacing可以小一点,现在不仅难打而且难读,太难知道这里是1/3
00:35:485 (1,2) - 这两个slider之间的spacing实在太小,跟附近的part格格不入,建议改改1的朝向
00:44:959 - 个人建议把这个NC挪到00:45:551 - 这里来,对之后的anti-jump好读点
01:00:354 (5,6) - 这里spacing怎么突然变小了,并不合曲啊0.0 让人差点读成1/4

改了pm我0.0
Topic Starter

wcx19911123 wrote: 2zk5

here's your ticket

[General]
fine

[BASIC]
00:37:854 (4) - 这里为啥不继续3circle 我觉得有点变化比较有意思
01:43:380 (3,4,1) - 这里可以blanket更好点其实 求图,不是很懂。

[EXTREME]
00:16:670 (5) - 这里应该是1/2 ok
00:22:459 (2,3,4) - 这spacing可以小一点,现在不仅难打而且难读,太难知道这里是1/3 ok
00:35:485 (1,2) - 这两个slider之间的spacing实在太小,跟附近的part格格不入,建议改改1的朝向 按照niva的改了,变成四个note
00:44:959 - 个人建议把这个NC挪到00:45:551 - 这里来,对之后的anti-jump好读点 咦那减速就不提示了么 决定暂时keep
01:00:354 (5,6) - 这里spacing怎么突然变小了,并不合曲啊0.0 让人差点读成1/4 ok,稍微放远了一些……

改了pm我0.0
Thanks for modding~!

wcx19911123 wrote: 2zk5

wcx19911123 wrote: 2zk5

(don't kudosu this please~)

Oh, bubbled 8 days after my mod :3
Only one thing on EXTREME : 00:46:262 I highly recommend to add circle here (the music continues here, stack under (3)'s end should do good already)
00:54:038 (2) - 这里跪求减少一个折返然后拉远

[EXTREME]
00:35:485(1,2,3,4) 这里很容易miss,但是不改也可以
01:44:762 这个note和后面两个note组成了一个三角跳,全图的三角跳都是很规则的等腰或等边,这个这么放不舒服。
关于音效感觉有点过饱和了,个人建议是消掉slideslide音,你看一下是不是合适。

[ADVANCED]
01:27:591(1,2,3) 看看能不能想办法放直

[BASIC]
fine~
Topic Starter

Niva wrote: 6g3e3u

(don't kudosu this please~)

Oh, bubbled 8 days after my mod :3
Only one thing on EXTREME : 00:46:262 I highly recommend to add circle here (the music continues here, stack under (3)'s end should do good already) Made it happen

Lan wings wrote: 1a3e31

00:54:038 (2) - 这里跪求减少一个折返然后拉远 尼玛这也太远了。放在3/5左右的位置上了

angelfix wrote: 4j7113

[EXTREME]
00:35:485(1,2,3,4) 这里很容易miss,但是不改也可以 我放的时候觉得没啥问题……嘛那就不改
01:44:762 这个note和后面两个note组成了一个三角跳,全图的三角跳都是很规则的等腰或等边,这个这么放不舒服。已改成等边
关于音效感觉有点过饱和了,个人建议是消掉slideslide音,你看一下是不是合适。

[ADVANCED]
01:27:591(1,2,3) 看看能不能想办法放直 没有觉得放直的需要,毕竟和后面的note也比较配合

[BASIC]
fine~
Thank you a lot for modding~!
Well, I know there are minor mod posts after my post, however I asked opinions around already, should be fine for rank (as the changes are grid adjustments and minor enough, checked manually and via AIBat :3)

Ranked ~
母艦がボッカーン :)

Muya wrote: y4c19

母艦がボッカーン :)
O:
Gratz!

wcx19911123 wrote: 2zk5

translation: I will attire in kawaii girl's dress and my photos if this gets ranked

kanpakyin wrote: 5d1w6q

wcx19911123 wrote: 2zk5

kanpakyin wrote: 5d1w6q

wcx19911123 wrote: 2zk5

Scorpiour wrote: 3o58x

我承认我是来打酱油的

kanpakyin wrote: 5d1w6q

wcx19911123 wrote: 2zk5

Could have used more attention to making the map readable, it's nearly impossible to notice the 1/3 on the first try.


[CSGA]Ar3sgice wrote: 5a44y





好吧,恭喜rank


快啊
awful map :/
Notes are fitting well the song but spacing looks so irregular and weird to me.

Congratz for getting this ranked anyway.
Spacing makes sense, it's just unintuitive.
Awesome map, a bit tricky but very funny, gg for ranking.
oh my, what a nice track!
i do not play hardest diffs in maps (low skill yea), but advanced diff here is awesome

good job (ovo)/
恭喜~!~
神mapper!>~<!!!~
Topic Starter

kanpakyin wrote: 5d1w6q

wcx19911123 wrote: 2zk5

translation: I will attire in kawaii girl's dress and my photos if this gets ranked
I will attire in kawayi rika's dress and my photos if this gets ranked

Anyway. Thank you everyone!
恭喜~ :)
o.o
I love this map brb clearing room in my favorites for this <3
awesome !
话说4p就rank、了。。。
好恐怖QAQ...........
我好像还没mod也。。orz这速度。。说好的。。cos。。。>_>。 :)
媽的屎xdd
我只是来提醒一下的 还不自爆?

Colin Hou wrote: 4bp28



还想啥呢
表示求自爆
还不去DT妈船?
你的女装照呢
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