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Hotaru - Serenade of Love [Osu|Taiko] 1h3sr

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Okay then, I think I'll do a full-mod as well (:

[General]

-> Uhm, I still don't see the changes on SB o.o (I've posted the full .osb code in the above post) - again, however:

Ranking Criteria wrote: f233v

Combobursts must be oriented for the left side of the screen. Combobursts are aligned to the bottom and left sides of the screen by default, and are just horizontally flipped for the right side. Thus, you only need to worry about making sure that the comboburst is cleanly cropped on the top and right sides of the image.
-> Set the audio lead-in manually in the .osu file to 2000 (currently it's 1996)
-> Just a suggestion, set the preview point to 01:15:420?

[Easy]

  1. 00:00:479 (1) - I'd rather place this more upward (~x:104 y:36) so (1,2)'s flow will be continuous~
  2. 00:03:291 (4) - Why don't you use a 1/2 repeating slider here as well? It won't hurt, I think :3
  3. 00:10:791 (3) - (optional) For flow, how about encircling this slider to (1)'s body? It looks fancy imo~
  4. 00:17:354 (3,1) - Don't make these two overlap (it's still visible in play mode) - maybe try this instead?
  5. 00:29:072 (1) - This spinner barely follows any rhythm imo... Why don't you start it 1/4 after your last slider's end (00:28:721) instead to make it blend with the music? xD
  6. 00:33:760 (3) - Alter into two circles, so you can add a new combo on the second circle? (alternatively, you can just add a new combo to (4))
  7. 00:34:697 (4,5) - (optional) If you really want to use that slider shape on (4), why don't you go encircle (3)'s start with this arrangement instead? (5) to (6) will also flow a lot better this way xD
  8. 00:43:604 (1) - Here as well, I recommend to add a circle here and start spinner 1/4 after~
  9. 00:46:885 (2) - Starting from here, I think it's best to make the claps more consistent - if you listen to the song carefully, there are some places where the bass goes high every 2/1, thus it's best to place claps there (:
  10. 00:58:604 (5) - You can aim for symmetry here using a slider wave actually, as following:
    335,267,58604,2,0,B|296:281|256:264|256:264|218:248|176:263,1,160,0|2
  11. 01:00:479 (1) - Finish on slider's start? Blends very well with the cymbal from the song (:
  12. 01:03:291 (3,1) - Again, these two's overlap is still visible in play mode (I recommend to split (1) as two circles though, the first being in ~x:488 y:203)
  13. 01:06:572 (1) - Remove new combo here? Not so required imo as your next slider is new combo-ed as well ._.
  14. 01:07:979 (1,2,3,4) - I can guess what you're aiming for here, but the key to this pattern is rotating (2) by 120° - really, if done correctly it'll be very neat:
  15. 01:13:604 (5,1,2) - Unstack? I prefer something moving before the spinner here :3
  16. 01:19:229 (2) - Because your previous (1) is curved downward, it is highly recommended to curve this upward instead to give a continuous flow~
  17. 01:20:635 (3) - Why face this slider downward? You still have a lot of space on your right side, it'll be better to curve there instead (:
  18. 01:21:572 (4) - New combo here? 7 combos for Easy is too much ._.
  19. 01:34:229 (2) - (optional) For this, it would flow better if you put this lower that (1)'s end and drag the endpoint upward a bit :3
  20. 01:43:135 (1) - For this, perhaps make the slider's first half encircling (3)? Would be a lot fancier imo~
  21. 01:44:541 (2) - Also for this, I think it's best to make it continuously flow with (1) by moving the endpoint more to the upper side:
    303,195,103135,6,0,B|312:164|338:147|338:147|318:85|260:98,1,160
    181,128,104541,2,0,B|95:165|40:88,1,160
[Normal]

-> Due to your patterns' usage, I really recommend AR+1 here ._. (although imo the optimal AR here is 5)

  1. 00:01:885 (3) - CTRL+R and put this in ~x:136 y:384? It will create a circular movement around here~
  2. 00:02:822 (4,5) - (optional) Hmm... I prefer to add a slight curve on both and arrange like this, it'll somewhat look like a wave (:
  3. 00:04:697 (2) - This definitely can be curved neater... Perhaps like this?
    80,220,4697,2,8,B|88:252|105:288|149:288|160:303|160:303|169:288|215:288|232:252|236:213,1,240
  4. 00:10:322 (4) - Clap on slider's start as well? I can hear a clap from the song >_<
  5. 00:12:197 (1) - Here as well, clap on slider's start (:
  6. 00:14:072 (2,3) - Please move (3) upper to make the spacing consistent - also, adding a slight curve on (2) to comply (3)'s curve isn't bad xD
  7. 00:18:994 (6) - Move to ~x:179 y:135? I know it won't follow the proper dist. snap, but it'll be much more intuitive considering on how you placed (5) >_<
  8. 00:27:666 (2) - Uhm, is this slider shape intentional? I prefer a tilted slider wave here ._.
  9. 00:30:479 (1) - Add finish (together with whistle) on slider's start to tell players that this is a new part of the song~
  10. 00:38:916 (2,3,4) - Arrange like this instead? This way, they will somewhat form a slider fan pattern:
  11. 00:41:729 (1) - Hmm, why don't you snap this into a 1/1 slider instead? Then:
  12. 00:42:666 (2,3) - Alter these two into a single repeating 3/4 slider - fits the synth more this way :3
  13. 00:49:229 (5) - New combo here?
  14. 00:53:682 (6) - Stack to (1)'s start instead - stacking on slider's end somewhat kills your flow here ._.
  15. 01:00:479 (1) - Finish on slider's start here? Obviously there's a cymbal coming from the song~
  16. 01:02:588 (1,3) - (optional) Here, you can make the flow continuous by curving (1) downward and (3) upward (it'll avoid clustering with your next (1) as well ^_^)
  17. 01:08:916 (2,3) - Please make (3,4)'s spacing consistent - in can be done through this kind of arrangement:
  18. 01:13:604 (3,1,2) - Here, rather than creating a 90° triangle, why don't you create an isosceles triangle instead? Plays better before the spinner and won't hurt at all to imply (:
  19. 01:21:104 (1) - Move to ~x:489 y:204 and adjust your next (2) to avoid overlap?
  20. 01:26:729 (3) - Don't curve it upward - it'll obscure your (4)'s position (this is better to read with higher AR but still...) Try this instead?
  21. 01:32:354 (1) - Finish here? There's an obvious cymbal from the song ^_^
  22. 01:39:854 (2) - Here, it's best to imply an elbow slider, considering you're aiming to encircle (1):
    160,224,99854,2,0,B|200:224|228:200|228:200|292:113,1,180
    375,69,100791,1,0
    464,33,101025,6,8,B|478:66|462:101,1,60
  23. 01:45:947 (5,1,2,3,4,5,1) - I think you're really forcing for an arc here... You know, actually for mass circles like this a wave is much fancier (:
[Hard]

  1. 00:01:650 (4,5,6) - Move (6) to ~x:500 y:283 to let these three be a triangle? Will be more intuitive imo~
  2. 00:04:229 (1,2) - (optional) CTRL+R one of these? Would be nice if there's a circular jump here :3
  3. 00:14:541 (2) - Would be much tidier if you can stack this to (5)'s end and encircle (6) as it should be:
    328,179,14541,2,0,B|290:228|303:297|348:328,1,168.749994970858
  4. 00:20:166 (4,5) - Considering your (6)'s shape, I think it's best to add a slight curve outward for these two to make this part fancier~
  5. 00:26:260 (3) - Is it intentional to curve the slider like this? imo it's best to continue your (1)'s flow as following:
  6. 00:27:197 (1) - If you do the above suggestion, then you can put this in the far right to create a symmetrical jump here (basically just copy-paste (4) and flip horizontal) - a symmetrical jump plays good before the spinner (:
  7. 00:30:713 (2) - Here, I recommend to put the whistle only on the repeat as the synth goes on with 3/4 rhythm here ._.
  8. 00:32:354 (6) - (optional) Because your previous (4) is a straight slider, how about altering this into a slider wave? Much fancier imo~
  9. 00:36:104 (4,5) - Suddenly goes linear after a series of bezier sliders here somewhat breaks flow imo. Perhaps add another bezier waypoint on ~x:29 y:278 on (4) and ~x:220 y:253 on (5)?
  10. 00:43:721 (1) - The music continues here - add circle here (with whistle) and start spinner 1/4 after?
  11. 00:50:166 (7,8) - (optional) Here, I think it's best to CTRL+R (7) and arrange as below picture... Flows so smooth >_<
  12. 00:56:729 (1,2) - Considering your previous (9) is slightly curved, why don't you curve these two slightly as well (upward for (1), downward for (2))? It also flows smoothly~
  13. 01:00:479 (1) - Finish on slider's start, to accompany the cymbals from the song?
  14. 01:02:354 (6) - ...what is this slider's shaping? I think you're trying to create something like this? o.o?
  15. 01:07:041 (2,3,4) - Not sure about this triple... The song doesn't use a triple here - I'd rather delete (3) and put (4) in ~x:122 y:324 to create a diamond jump~
  16. 01:12:666 (4) - (optional) I recommend to encircle (3) here, as this slider will flow continuously with (1) if arranged so :3
  17. 01:16:650 (4,5,6) - Considering your previous (2) is curved upward, is it really necessary to curve this upward again? I prefer placing (5) lower so the arc will be faced downward xD
  18. 01:22:041 (7,8,9) - Again here, encircling these properly to (8) won't hurt ^_^
    72,81,82041,2,0,B|36:114|32:182|64:219,1,150,2|2
    152,156,82744,1,0
    240,91,82979,2,0,B|270:128|267:196|232:229,1,150,2|2
  19. 01:26:729 (1) - Whistle also on repeat here, to accompany the vocals?
  20. 01:34:932 (8,9) - (optional) Here also... Would be nice if you created a jump on these two:
  21. 01:39:854 (2) - Put the new combo here (as it's the downbeat) - remove the new combo on previous note
  22. 01:46:416 (5,6,7,8) - I think it would be nice if you created a slider fan jump such as on this map, it gives more impression for the ending imo:
[Insane]

-> Use tick rate 2 as well here? o.o...

  1. 00:07:041 (1,2,3,4) - (optional) Uhm, considering how the song goes I prefer accelerated spacing here >_<
  2. 00:15:010 (5) - Hmm, is it intentional to place this closer to (4) compared to (6)? Not hard to catch, though~
  3. 00:16:182 (2,3,4) - The arc here is quite forced imo... I prefer a straight arrangement like this:
  4. 00:26:729 (1,2,3,4) - (optional) I prefer an arc here ((2) in ~x:294 y:355 and (3) in ~x:215 y:309) because (6)'s shape will continue this arc's flow imo~
  5. 00:28:604 (1,2,3,4,5,6,7,8,9) - Add a gradual volume increase to this stream maybe? :3
  6. 00:36:572 (3) - Minor stuff, but perhaps curve it more to balance (1)'s curve?
  7. 00:38:330 (2) - The synth lands on here instead of (1)'s end, actually ._.
  8. 00:40:557 (4) - (optional) Move to ~x:114 y:143 to create a triangle jump here? The power generated from this jump fits the song's atmosphere imo xD
  9. 00:48:291 (5) - Perhaps try this? I liked how (4) will be encircled in play mode with this arrangement:
  10. 00:54:854 (5) - Perhaps add a slight curve downward here? Quite fancy imo (:
  11. 01:05:166 (1) - Move higher (~y: 19) so (1,1) will look equally spaced? xD
  12. 01:14:541 (5) - Hmm, I think 1/1 crumpled slider really fits the vocal here~ Not a must though (:
  13. 01:16:885 (6) - Clap here as well? I can hear a clap from the song >_<
  14. 01:30:479 (1,2,3,...) - (optional) I think it's not a bad idea to curve (1) like this and arrange the rest into a fan pattern ^_^
  15. 01:34:932 (5) - Minor stuff... Move to ~x:201 y:303 to make (4,5,6)'s jump spacing more equal? xD
  16. 01:45:479 (1) - The music continues here - start spinner 1/4 after and add a circle here? (also a finish on spinner's end blends well with the music imo xD)
Again, the full .osb code is in the previous post >_<
Good luck~
http://puu.sh/IuIs
sorry for late
Topic Starter

Matoryoshika wrote: 1i3s1q

go go indonesian mapper ( b>,<)d
yeah :3

Niva wrote: 6g3e3u

thanks for the mod, I have fixed the sb code as you wrote but osu said
:cry:
(forgot to add code tags orz ._.)
Don't kudosu this post~

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"littlesb\black.png",320,240
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F,0,77354,77822,0.8
Sprite,Background,Centre,"littlesb\lll.png",320,240
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S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
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Sprite,Background,Centre,"littlesb\White.png",320,240
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Sprite,Background,Centre,"littlesb\White.png",320,240
M,0,92354,,320,240
F,0,92354,93921,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,30479,31416,0.4,0
S,0,30479,31416,1,1.2
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
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S,0,15479,16416,1,1.2
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F,0,0,15010,1,0
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MY,0,107354,111104,400,250
F,0,108760,110635,1
F,0,110635,111104,1,0
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F,0,89072,92822,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
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F,0,90010,93291,1
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Sprite,Foreground,Centre,"littlesb\buble.png",320,240
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M,0,93760,97979,198,464,165,17
F,0,93760,97979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,96104,100791,476,448,446,27
F,0,96104,100791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98213,101260,337,453,289,31
F,0,98213,101260,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
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M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples
Topic Starter

Niva wrote: 6g3e3u

(forgot to add code tags orz ._.)
Don't kudosu this post~

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
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Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples
Thank youuu :cry: :cry: :cry: :cry:
Topic Starter
Can someone help me? I can't remove the sb at taiko diff :cry:
HI! It's M4M from my Q

General
~nothing

Easy
~clear

Normal
SPOILER
00:03:525 (5,2) - intersect
00:26:729 (1,2) - maybe simmetrick
00:53:682 (6,1) - Put the 6 just under the 1, it's not placed perfectly
01:15:479 (1) - start this spinner here 01:15:010 - and end here 01:16:885 -

SPOILER
Hard
00:36:104 (4,5) - maybe simmetrick
00:38:916 (3) - x:236, y:96
01:22:041 (7) - nc

okay, this is all. good map.
star~3
Topic Starter

Nagisawa wrote: g1v

HI! It's M4M from my Q

General
~nothing phew~

Easy
~clear phew~

Normal
00:03:525 (5,2) - intersect no change sorry
00:26:729 (1,2) - maybe simmetrick done
00:53:682 (6,1) - Put the 6 just under the 1, it's not placed perfectly donee
01:15:479 (1) - start this spinner here 01:15:010 - and end here 01:16:885 -done :3

Hard
00:36:104 (4,5) - maybe simmetrick I think it's fine o w o
00:38:916 (3) - x:236, y:96 ok
01:22:041 (7) - nc donee

okay, this is all. good map.
star~3
Thank you mod and the star ! >w<

- t e n n y a - wrote: 5k5j39

Can someone help me? I can't remove the sb at taiko diff :cry:
taro script nya di tiap .osu file (ditiap diff) kecuali di taiko diff
trs hapus .osb di folder
#sotoy lol
Topic Starter

Yasora wrote: 5k4c1l

- t e n n y a - wrote: 5k5j39

Can someone help me? I can't remove the sb at taiko diff :cry:
taro script nya di tiap .osu file (ditiap diff) kecuali di taiko diff
trs hapus .osb di folder
#sotoy lol
oke saya coba makasih :cry: :cry:
As requested by - t e n n y a -, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[SB]

As you use audio lead-in, I guess you should add black SB on the negative offset parts too ?

[Taiko]

I strongly suggest adding more 1/2 rests throughout the song. Having no rests usually results in tiring gameplay and this style doesn't really fit the music ~
You may consider adding some 1/2 rests here ( By deleting notes )

  • 00:07:744 ( 1,2 )
    00:18:994 ( 1 )
    00:22:744 ( 1 )
    00:37:744 ( 2 ) and so on. PM me for more ~


Apart from that, imo the map is overusing 1/4s, esp the 1st half
eg parts before 00:14:541 are only the starting of the song, in which the song is softer. Therefore intense patterns shouldn't be used.

Also, the parts coming have a lot of consecutive 3-plets ( eg ddk ddd x N ), which is not really good for gameplay.
I know this is following the drum, but sometimes 100% following them doesn't play well in taiko. And this song could be in that case.



00:29:307 ( 8 ~ 20 ) - This may fit the drum, but this is too hard in gameplay. Many players will just miss here. Just avoid 1/8s in taiko plz ;w;

01:46:416 ( 9 ~ 24, 1 ) - Same here. And do NOT add finishes on 1/6s or denser ~

I guess this is your early attempts to taiko diffs

Please PM me when you're free. I have a lot more to tell you about the diff

The thread might get too long if I wrote all here .__.

Anyway, star and good luck ~ ;)
Topic Starter
Updated :D

Re- please :3/
Hi moe :3

• If you use circle skin you should add sliderborder after colors in file .osu
• For spinner skin you should add files : spinner-clear.png, spinner-osu.png and spinner-spin.png
• Put Epilepsy warning on all diffs

Insane

00:20:049 - better delete this note, not sound here
00:24:736 - add note, sounds pretty good
00:43:838(2,3,4,1,2,3,1,2,3) - better replace it. It's not playable you can make this moment better
00:50:166(5,6,7) - stack better
01:00:947(3,4) - ^

Hard

00:04:229(1,2) - make so http://puu.sh/MJJf looks better
00:43:838 - end this spinner on white tick

Normal

Distance spacing should be 0.8 on normal. correct it~~
Slider tick rate 1

Easy

Slider tick rate 1

00:28:721 - remove this spinner and add note on big white tick, bcz it very short for easy diff
00:43:721 - remove note 4 and started spinner on big white tick
01:30:947(4) - remove red point on slider

Good luck~
As requested.

[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal.
Now, on to the mod.

- Overall this is a pretty good map. Very simple, but this is not necessarily a bad thing. You do tend to follow vocals often, which technically isn't against any rule, it's just not recommended by any experienced mapper. Not too much to change, most of what I say is a suggestion.

- Recommend lowering SV to 1.4 or 1.6. 1.8 doesn't fit the music well because its bpm speed, also makes mods (particularly Hard Rock) much harder to play with.

- HP Drain Time and Overall Difficulty are REQUIRED to be between 4~7. I'd suggest 7 HP Drain and 6 Overall Difficulty.

00:29:072 (6,7,8,9) - Kats
00:30:010 (14) - Kat
00:37:041 - - This pattern here, in order to stay consistent with what you've done. I recommend changing to
00:40:322 (3) - Don. Because you don't use any other 3-note patterns elsewhere in your map, and it will throw players off.
00:41:143 - Add kat.
00:41:143 - Add kat.
00:45:830 - Add don (for variation from kats.)
00:47:705 - Add don.
00:48:643 - Add kat.
00:50:518 - Add kat.
00:54:268 - Add kat.
00:56:143 - Add kat.
00:58:018 - Add don.
00:58:604 (1,2) - I'd recommend against using sliders/drum rolls at a spot like this, because it feels like you throw off the rhythm in order emphasize the vocals, and I never suggest following vocals.
01:06:104 - Change pattern here to to stay consistent with what you've done before (see two measures back).
01:13:838 + 01:13:955 - Add dons to keep from following vocals instead of rhythm.
01:15:713 - Remove note, follows vocals.
01:15:947 - Kat.
01:16:182 - Remove note, follows vocals.
01:16:768 - Kat.
01:20:166 (4) - Kat.
01:20:869 (3) - Don.
01:26:729 (2) - Remove slider (see 00:58:604).
01:28:018 - Add don/kat.
01:35:400 (5) - Kat.
01:39:150 - Kat.
01:39:854 (2) - See Sliders.
01:41:729 (1) - ^
01:43:369 (3) - Don.
01:43:604 (1) - Kat.
01:44:072 (5) - Kat.
01:44:893 (2) - Don.
01:45:479 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - This is the weirdest part of your map, other than the sliders. You can keep it if you want, but make it more interesting. You can change it to ddddkkkkddddk which wouldn't throw off the rhythm or the player. Or you can remove it entirely and follow the rhythm instead of harmony (although, in a case like this at the very end of a song, a stream like this isn't bad to use). It's pretty much up to you, but I wouldn't suggest leaving it as straight dons unless the rhythm itself calls for it.
Topic Starter

Katty Pie wrote: 233m47

Hi moe :3 moemoe pie~~~//

• If you use circle skin you should add sliderborder after colors in file .osu working on it~
• For spinner skin you should add files : spinner-clear.png, spinner-osu.png and spinner-spin.png^
• Put Epilepsy warning on all diffs

Insane

00:20:049 - better delete this note, not sound here
00:24:736 - add note, sounds pretty good
00:43:838(2,3,4,1,2,3,1,2,3) - better replace it. It's not playable you can make this moment better
00:50:166(5,6,7) - stack better
01:00:947(3,4) - ^

I'll wait Laurier's update :D

Hard

00:04:229(1,2) - make so http://puu.sh/MJJf looks better
00:43:838 - end this spinner on white tick
done~

Normal

Distance spacing should be 0.8 on normal. correct it~~I think because of the slow bpm, it wouldn't make any trouble ww
Slider tick rate 1 < no

Easy

Slider tick rate 1 <no sorry D":

00:28:721 - remove this spinner and add note on big white tick, bcz it very short for easy diffok~
00:43:721 - remove note 4 and started spinner on big white tickdonee~
01:30:947(4) - remove red point on slider fix done

Good luck~
Thanks moemoe Pie~~\ww\

HashishKabob wrote: 11615t

As requested.

[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal. ok wip T^T
Now, on to the mod. All fixed ~
Thanks mod ~ >w<
as requested

[General]
enable Epilepsy warning for Insane diff

[Easy]
00:29:189 (1) - finish fits much better here. also it follows music
00:30:947 (1) - not so fast after spinner! beginners are slow. 1/1 later would be better
00:34:697 (4) - new combo here. will help to avoid +6 on cirle and also fits with music and follows your pattern
01:17:354 - no-no-no! you can't start kiai like this (without note) but you also can't put here note because it's too fast after spinner. best way to fix it is to
make spinner shorter (change into slider?) and add note at 01:17:354
01:19:229 (2) - clap for slider head? fits with music, imo. also put claps at the same notes (01:28:135 (1) and so on..)
01:30:010 (3,4,5) - a bit confusing for beginners. in easiest diff all patterns shoul be easy readable, so please remove red point.

[Normal]
SV changes here ARE NOT ACCEPTABLE! think about it, Normal diffs are for normal
distance spacing 1.6 for Normal diff. not acceptable!
1/2 notes are overused here
00:26:729 (1) - nazi: to make good flow i suggest you to stack slider head with 00:24:619 (3)
more looks like a good hard with low AR

[Hard]
in general i would like to point out a bit random omboing, imo
and.. that's all :O

[Insane]
hm.. i think this diff looks pretty good.

~~~~~~~~~~~~~~~~
sorry for long delay with your request. :/
Hello!

Insane
why not name it with something laurier or laurier something
at the front part i think it is too loud...15 % is better ?
00:07:979 (1) - move further from 00:07:744 (4) - this so it makes a bigger jump ( i think it is not very well arranged for current state...)
00:15:244 (6) - delete whistle, i think it sounds better
00:43:838 (2,3,4,1,2,3,1,2,3) -i think this is a great thing in your map, if you try to make something more based on this, this might be turn into a GREAT mapset...!
01:00:830 (2) -
http://puu.sh/MW30
cause i think this will be easier to read for... most people..
01:04:697 (4) - make this a slider... like 01:05:635 (4) - ..?
01:10:205 - add a note between the note and the slider?
01:11:143 - ^
01:30:830 (2,3,4,5,6,7,8,9) - maybe this is the place where you can make like 00:43:838 (2,3,4,1,2,3,1,2,3) - dont follow me if you dont like this very much. i dont wanna make other mapper me imo
01:36:104 (1) - finish orz

simple and solid, wont able to make any complain.....

Hard
00:27:666 (1) - delete whistle at the end...?i dont think it sounds good...
00:14:541 (2) - NC for sv changes
00:42:666 (3) - maybe make the shape like ctrl+J of this slider?00:41:729 (1) -
01:22:979 (3) - ctrl + H from 01:22:041 (1) - ? (adjust the spacing for yourself...)
01:46:416 (5,6,7,8) - make them have the same spacing?
whistle in kiai is a bit messy

Normal
00:17:822 (4) - clap at the head?
00:21:572 (3) - ^

thats all , good luck!
Topic Starter
-Bakari- 's mod: Thanks all fixed~ thanks mod ~
L_P 's mod: thanks all fixed ~ Thanks for the mod and the star >w<

Normal diff renewed :3

EDIT: Waiting for Laurier's update :D
Hi, - t e n n y a -

M4M request in nich95's modding / mod4mod Queue

Red = Unrankable
Biue = You should modified
Black = My suggestion

General 6285k

  1. Fine

Easy 4m5wp

  1. 00:29:189 (1) - Timing to spin of spinner too fast for Easy diff, makes its difficult to play for new player. I suggest that spinner end at 00:30:479, or remove spinner here, then change circle of (3) is slider 1/1 rhythm and add a note at 00:30:479 - like this.
  2. 01:03:291 (3,1) - Don't stack it, because the new player may surprise it.
  3. 01:15:479 (1) - As well as 00:29:189 (1). Spinner end at 01:17:354 -. But if you don't change. Add finish in 01:17:354 (1) -
  4. 01:19:229 (2) - Remove whistle in slider begin. It's strange sound.

Normal d293k

  1. Good diff

Hard 204o1w

  1. 00:30:479 (1) - Add finish here
  2. 01:00:479 (1) - Add finish in slider begin
  3. 01:16:650 (4,5,6) - Reduce spacing is better.
  4. 01:46:416 (5) - Move to down 4 grids

Insane 1o711v

  1. 00:49:580 (3) - Add clap
  2. 01:04:923 (5) - Add a note here?
  3. 01:45:713 (1) - Add finish
  4. 01:31:650 (7,8,9) - Make to this, would be beautiful.
    96,180,91650,1,0
    72,180,91768,1,0
    52,184,91885,1,8

That's all that I can find them. (I can't mod the taiko diff, sorry)
nice map and song, give a star :)

Good luck~
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Maximum size of comboburst.png is 500x767, so you must cut current image.
Combo Color 1 is too close to BG's color from what i see.
Reversearrow is not clear enough imo.

[SB]
  1. White.png don't need to be 640x480 since it is pure color and vector image.
  2. black.png is needless since you can use C code to change White.png's color:
    _C,0,StartTime,EndTime,R,G,B
    R=0, G=0, B=0 -> black
[Easy]
00:29:189 (1) - the spinner is too short for an Easy diff. Change to slider?
00:30:479 - ^ so you can add note here to catch the downbeat (also the flash in SB)
00:43:604 (1) - end at 00:45:479 and change 00:45:479 (1) to a circlr at 00:46:416? Or the spinner cause difficulty here.

[Normal]
00:00:947 (2,3) - looks bad, try this? http://puu.sh/N48y
00:12:197 (1) - make it symmetric?
00:30:479 (1) - close to previous spinner and overlapped by spinner-osu

[Hard]
00:30:713 (2) - the reverse arrow is overlapped by spinner-osu
00:47:354 (5) - curve it better like this? http://puu.sh/N468

[Insane]
00:09:854 (1) - the spacing is a little weird

That's all I can find. GL~

HashishKabob wrote: 11615t

As requested.

[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal.
Lol, read the rules b4 u post things like this.

It's right, mapsets now must have at least 2 Taikodiffs if there should be a Taiko included, however, it only needs to have 2 Taikodiffs if there is no "Easy" difficulty included.

From "Ranking Criteria":
Okay, after I saw that totally fail comment, I decided to take a look over the Taiko as I don't expect great after such a comment, sorry. q__q

Firsttry resulst + replay + comment


the Replay here!

Uh..as expected, there are still issues. I'm not satisfied with some settings and patterns used in this Taiko.

General 6285k



you need to add the following files when using a customized spinner:
spinner-clear.png
spinner-spin.png
spinner-osu.png
you can take them from the templateskin if you want, just make sure to add them.
as mentioned in the above mod, comboburst must be 500x767
why do you mention your own name in the taiko-bg if it's not a guestdifficulty?
uncheck "display epilepsy warning" on taiko, since there is no storyboard.
reduce difficultysettings. 7/6 is just unusual. use either 5/5 or 6/6, preferrably 5/5.
do not play so much with the vol. notes are not aduible at the beginning of the beatmap. Use overall vol. of 80~85 and keep it.

I dislike the speedup at kiai, suggest to remove, but keep it if you like. <__<
Why 2000ms leadin? the song starts about 500ms off the .mp3 and it's a slow song. suggest to lower to 1500.


Taiko 1g464y



00:14:541 (1) - this drumroll is unfitting as it represents a 1/4 stream, however, there is no real 1/4 music going on. replace by the following pattern:

00:37:510 (1,2,1) - this would sound better if you change it to kdk
00:40:088 (1,2,1,2,1) - either you messed something up or..idk. that big don must be removed as it is not allowed to add big notes in a stream of 1/4 or above. so just kkddk
01:14:307 (1,2,1) - this is allowed but it just sucks..pretty hard. better make that big kat small, so you get ddk here, or - alternatively - change to kdk
01:24:150 (3,4,1,1) - after those kat's on 1/2 in the stream b4, I expected something like a climax moment. If you like you can change these to kkk k or kdk k to get something like that.
01:26:729 (2,3,4) - this part just sounds sooo empty with the three dons. make (4) kat and if you like (2) aswell.
01:47:353 (5) - again, this is not allowed. Try out the following pattern for a nice finish.
http://puu.sh/N9zg (kdk K)

That's it, good luck 'n stuff..

Kokatsu wrote: 1y695u

HashishKabob wrote: 11615t

As requested.

[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal.
Lol, read the rules b4 u post things like this.

It's right, mapsets now must have at least 2 Taikodiffs if there should be a Taiko included, however, it only needs to have 2 Taikodiffs if there is no "Easy" difficulty included.

From "Ranking Criteria":
Well, I guess that's not the real meaning.

It simply means that all mapsets shouldn't have 1 taiko diff only. If it has 2 or more and there's no solo "Easy" diff, one of them should be an easier one.

But well, as this map is submitted before 29 July, it is not bound to the rule :3

Sakura wrote: 1q3420

This only affects mapsets submitted after this announcement. ( From here )
Topic Starter
Kokatsu: thanks mod all updated except combo burst and spinners skin I'll make it right away c:

aabc271 wrote: 4l5m1x

But well, as this map is submitted before 29 July, it is not bound to the rule :3
pheeewwwwwww D"""x

EDIT: Waiting for Laurier's update :3

Nich thanks for the starrr :D

aabc271 wrote: 4l5m1x

Well, I guess that's not the real meaning.

It simply means that all mapsets shouldn't have 1 taiko diff only. If it has 2 or more and there's no solo "Easy" diff, one of them should be an easier one.

But well, as this map is submitted before 29 July, it is not bound to the rule :3

Sakura wrote: 1q3420

This only affects mapsets submitted after this announcement. ( From here )

Hmm, I'm not sure about that, I will ask MAT/BAT (probably MMzz xD) anyways for further mapsets that I'll check. Submittet b4 29th still is right so thanks for pointing that out. I actually searched for that forumpost but didn't find it again q__q
Topic Starter
wwww okay all updateed ~ spinner skin fully skinned \ww\

EDIT: Laurier-san where are youu ; w ;
http://puu.sh/NUFE

sorry for delay ;w;
Topic Starter
thank you all updated thanks >w</
Topic Starter
mato-san thanks for the star \ww\
M4M ~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general] 5y706h

  1. Can I tucao the bookmark ?~ XD

[Easy] 1h4b6d

  1. fine ~ , but i think some slider can be pulled much pretty

[Normal] 606311

  1. 00:16:885 (3) - how about this ?~ just ctrl+J and adjust , but flow i feel smooth
  2. 00:39:854 (3,5) - how about add whistle? like 00:32:354 (3,4) -
  3. 01:21:104 (6,1) - swap NC ?~

[Hard] 1u1958

  1. 00:02:588 (6) - on x:376 y:264 ?~
  2. 01:35:400 (9) - how about ctrl+R ?~
  3. 01:46:416 (5) - NC ?~

[Insane] 1o141

  1. 00:06:572 (3) - how about on x:252 y:160 ?~
  2. 00:54:854 (5) - NC ?~
good song & good luck~ good sound >w<! star for sound~
and sorry to my poor English
Topic Starter

l1106188 wrote: 50r2c

M4M ~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general] 5y706h

  1. Can I tucao the bookmark ?~ XD
tucao? .w."a

[Easy] 1h4b6d

  1. fine ~ , but i think some slider can be pulled much pretty
fixed some thanks

[Normal] 606311

  1. 00:16:885 (3) - how about this ?~ just ctrl+J and adjust , but flow i feel smooth
  2. 00:39:854 (3,5) - how about add whistle? like 00:32:354 (3,4) -
  3. 01:21:104 (6,1) - swap NC ?~
all done :D

[Hard] 1u1958

  1. 00:02:588 (6) - on x:376 y:264 ?~
  2. 01:35:400 (9) - how about ctrl+R ?~
  3. 01:46:416 (5) - NC ?~
done ^o^


good song & good luck~ good sound >w<! star for sound~
and sorry to my poor English
Thanks for the star and the mod! I'll mod your map asap ><

Waiting for Laurier's update :3
Hi.

Randomly modding stuff because I can.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Easy
  1. 00:05:635 (2) - Make this a 1/2 slider that repeats once and then a circle 1/1 beat after? It fits better with the song. Also, rearrange 00:04:229 (1) if you want to do this and things get overlapped here.
  2. 00:13:135 (2) - ^
  3. 00:14:541 (3) - Why is the slider shaped like this? Can't you just make this a straight one? (Actually, I can complain just about every slider that's not a straight or arc/curved one, but this one's the most jarring to me.)
  4. 00:30:479 - 00:43:604 - Actually, I would recommend to remove all the notes here and make a break, since it feels weird to map this part, and Easy players might need a break, although this is not a must. Feel free to keep this, though.
  5. 01:01:416 (2,3) - I dislike this slight overlap actually... Maybe move (3)'s last anchor point to (440,216)? If you do this, also move 01:04:229 (4) to (456,304).
>Normal
  1. 00:52:979 (6) - I'm sure this needs to be NC'd.
  2. 01:45:010 (7,8) - A slider would do better than two circles here.
>Hard
  1. 00:01:650 (4) - Hmm... I think you'll need NC for a spacing change as obvious as this.
>Insane
  1. 00:43:838 (2,3,4,1,2,3,1,2,3) - Hmm... I personally think that a pattern like this would be really confusing because of the hitbursts that are covering the later notes, and because we need to move our cursor back, which kills the flow. It fits the song quite well though, although I still think there's a more fitting and less confusing pattern than this.
  2. 00:54:854 (5) - NC? This slider is on a new stanza, and I don't think a 10-objects combo would work here.
Generally fine, although this map might need some more improvement here and there.

Good luck on the way 8-)
Topic Starter

Hinsvar wrote: 5j1ku

Hi.

Randomly modding stuff because I can.
yahooo >w<)///~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Easy
  1. 00:05:635 (2) - Make this a 1/2 slider that repeats once and then a circle 1/1 beat after? It fits better with the song. Also, rearrange 00:04:229 (1) if you want to do this and things get overlapped here.
  2. 00:13:135 (2) - ^
  3. 00:14:541 (3) - Why is the slider shaped like this? Can't you just make this a straight one? (Actually, I can complain just about every slider that's not a straight or arc/curved one, but this one's the most jarring to me.)
  4. 00:30:479 - 00:43:604 - Actually, I would recommend to remove all the notes here and make a break, since it feels weird to map this part, and Easy players might need a break, although this is not a must. Feel free to keep this, though.
  5. 01:01:416 (2,3) - I dislike this slight overlap actually... Maybe move (3)'s last anchor point to (440,216)? If you do this, also move 01:04:229 (4) to (456,304).
all done :3

>Normal
  1. 00:52:979 (6) - I'm sure this needs to be NC'd.
  2. 01:45:010 (7,8) - A slider would do better than two circles here. <well I think removed the circle on the red line is better tough :3
done~

>Hard
  1. 00:01:650 (4) - Hmm... I think you'll need NC for a spacing change as obvious as this.
donee :3


Generally fine, although this map might need some more improvement here and there.

Good luck on the way 8-)
thank you for the mod hinsvar-san :)

Waiting for Laurier's update :3
hi tennya~:3 from #PM
General
almost suggestions
Easy
Placement
01:04:229(4) I think this stacking is a litte hard for newbie. so using Distant snap is better.
01:19:229(3) Ctrl+J?
Rythem
01:15:479(1) this spinner is too short for Easy. so this end would be set 01:16:885

Normal
Placement
00:07:041(3) 2 grid up?
00:34:229(1,2,3) try this placement?
00:52:441(5) 1 grid up?
Rythem
01:44:072(6,7,1) try this rythem?
Hit Sonud
00:53:916(2) add clap at the end of slider?


Hard
Placement
00:06:338(6) x:352 y:16?
00:06:572(7) x:240 y:16?
01:06:572(1,4) a bit tilt is better I think
Hit Sonud
01:39:854(1) add finish at the beginning of the slider?

Insane
Placement
00:43:838(1,2,3,1,2,3,1,2,3) I think it's confused. not overlapped is better.
01:33:291(5) a bit down is more clearly I think.
Rythem
01:04:932 missing note? I think adding a note is better.

good SB and Wonderful mapset. good luck with Rank and star~☆~
Topic Starter

kajiyatta wrote: 2k2934

hi tennya~:3 from #PM Domoo ^w^~
General
almost suggestions
Easy
Placement
01:04:229(4) I think this stacking is a litte hard for newbie. so using Distant snap is better.
01:19:229(3) Ctrl+J?
Rythem
01:15:479(1) this spinner is too short for Easy. so this end would be set 01:16:885
thanks all done ^w^/

Normal
Placement
00:07:041(3) 2 grid up?
00:34:229(1,2,3) try this placement?
00:52:441(5) 1 grid up?
Rythem
01:44:072(6,7,1) try this rythem?
Hit Sonud
00:53:916(2) add clap at the end of slider?
done :3


Hard
Placement
00:06:338(6) x:352 y:16?
00:06:572(7) x:240 y:16?
01:06:572(1,4) a bit tilt is better I think
Hit Sonud
01:39:854(1) add finish at the beginning of the slider?
ok all done ^q^


good SB and Wonderful mapset. good luck with Rank and star~☆~
thanks for the mod and the star yatta-san >w<)///

EDIT: waiting dor Laurier's update :3
m4m nyaan~ ^^
[SB Optimize]
  1. gw kira ini pake .osb wwww~ ok gw lanjut (all my SB mod are pointed to notepad)
  2. Sprite,Background,Centre,"littlesb\White.png",320,240
    F,0,30479,31416,1,0
    Sprite,Background,Centre,"littlesb\White.png",320,240
    F,0,15479,16416,1,0
    M,0,16365,,320,241
    Sprite,Background,Centre,"littlesb\White.png",320,240
    M,0,92354,,320,240
    F,0,92354,93921,1,0
    itu white.png jadi kebanyakan tuh.. coba ini deh
    Sprite,Background,Centre,"littlesb\White.png",320,240
    F,0,30479,31416,1,0
    F,0,15479,16416,1,0
    F,0,92354,93921,1,0
  3. Sprite,Foreground,Centre,"littlesb\black.png",320,240
    M,0,0,13369,320,240,320,241
    F,0,0,15010,1,0
    ini kode yang nambah berat osu buat aku, soalnya km bisa buat si BG itu sendiri mulai dari item kaya gini
    Sprite,0,Centre,"kkk.png",320,240
    S,0,0,,0.8
    F,0,0,15010,0,1
    F,0,75479,77354,1,0
    F,0,107354,107822,0,1
    F,0,111226,,1
  4. Sprite,Background,Centre,"littlesb\black.png",320,240
    F,0,75479,77354,0,0.8
    F,0,77354,77822,0.8
    ini sebenernya sih kode jadi ngeganggu buat gw pas di yang 01:17:354, soalnya itu kan dah ada second BG yang nimpa black.png, saran aku sih line ke-2 dihapus, (sama gw pasang code yang fungsinya sama kaya black.png di si backgroundnya jadi hapus aja semua black.png)
  5. Sprite,Background,Centre,"littlesb\lll.png",320,240
    S,0,77354,77588,1,1.1152
    F,0,77354,77822,0,1
    S,0,77588,77822,1.1152,0.9999999
    F,0,77822,107354,1
    F,0,107354,107822,1,0
    itu scaling ke 0.9999 ? sayang lol buletin aja ke 1 (ga penting tapi buang2 beberapa byte :P)
  6. paling segitu doang sih~ ^^ GL
kalo mau minta penjelasan tentang SB lebih lanjut, PM gw kapan aja.

[General]
  1. sayang gw kira ini bakal full versionnya,
  2. tag "Sumijun" as the arranger of the song. http://puu.sh/OKdD
  3. reverse-arrow yang mirip osu!stream ye <3
  4. circle skinnya kok lebih kecil dari circle yang default? ini jadi aneh lo, pantes kok di timeline ada yang aneh... kalo bisa ini di resize.
[Timing]
+25 ms, i feel the metronome isn't fit at the current offset..

[Iji Modo]
SV 0.8 ok
DS 1.1 lol
Tick 2, gw ga yakin tick 2 cocok disini.. apalagi kan lagunya santai, coba pasang tick 1 biar kerasa santai juga easynya ga terlalu kagok kalo lepas slider sedikit.. =w=
00:45:479 - sayang kosong disini, gw berharapnya disini tuh dimulai.. soalnya kan vocalnya mulai dari sini
01:15:479 (1) - ini kerasa aneh, jadi inget spinner2 easy di mapnya ruru lol~ hmm napa ga dijadiin 3 circle aja ? kan dung tak dung~ bisa dipasang clap di (2)nya.. http://puu.sh/P8b8 , gw takutnya kagok kalo 1/1 beat seudah spinner di level easy, saran gw sih length 4/1 sama delay 2/1 minimal~
01:24:385 (4) - clap here, kesannya kosong tanpa ada hitsound disini
01:27:197 (3) - pindahin whistle dari slider end ke slider start, vocalnya lagi turun nada disitu
01:28:135 (1) - pindahin whistle dari (3rd end) ke (2nd end), pas sama instrumentnya yang lagi naik disitu.
01:30:010 (3) - ini seisi slidernya dijadiin whistle, dibagian sini vocalnya monotone, jadi disaranin hitsound monotone juga..
01:31:885 (5) - body slider disini jadiin whistle, alesannya sama kaya yang sebelumnya
01:32:822 (1) - whistle di slider head di remove aja, soalnya aneh kedengerannya. terus gw denger disekitar situ ada clap juga, coba pasang clap di slider headnya
01:37:041 (1) - disini kesannya kosong kalo ga ada whistle di slider head sama slider body.
01:39:854 (1) - slider end dipasang whistle, soalnya ada yang kerasa naik disini nadanya
01:42:666 (3) - kesannya aneh kalo dipasang whistle disini.. coba remove whistlenya
01:43:135 (1) - coba pasang whistle di slider end sama slider body, disini ada yang naik nadanya.. ga enak juga dikasih kosong ^^
01:44:541 (2) - kalo ini pasang whistlenya di slider head sama slider body, mumpung ngelanjut dari yang sebelumnya...

no comment kalo easy deh~

[Normal]
http://osu-ppy-sh.jeuxcrack.net/ss/394381
AR-1,HP-1,OD-2 kesannya sedikit rusuh dilevel ini, terus juga ODnya kegedean atw offsetnya aja yang aneh ya ? well continue then
00:26:729 (1) - tambahin whistle di slider end, entah kenapa kerasa kosong disitu padahal lagi naik nadanya
00:27:666 (2) - pasang whistle di (2nd point) sama (3rd point), naiknya konstan disitu soalnya
00:32:354 (3) - remove whistle di (2nd point), kesannya sedikit maksa disitu
00:37:979 (1) - whistle di slider end di pindahin aja ke slider head sama slider body, biar pas
00:38:916 (2) - ^
00:39:854 (3,4) - diantara 2 ini ada yang ga ada whistle kan? nah tambahin aja whistlenya, soalnya lagi naik mau ke turun ntar
00:40:791 (5) - disini remove semua whistle yang ada, soalnya udah turun nadanya dari yang sebelumnya
01:05:166 (2) - remove whistle disini,
01:05:635 (3) - pindahin whistle dari slider end ke slider start, disini dapetnya turun bukan naik nadanya
01:20:635 (4,5,1) - inverse whistle : yang pake whistle buang, yang ga pake whistle pasangin. soalnya disini kerasanya aneh kalo turun, udah jelas vokalnya sama instrumennya naik lol
01:21:572 (2) - ga kebalik nih posisi whistlenya ? pindahin whistle dari slider head ke slider end
01:22:510 (3) - ^
01:26:729 (5) - pasang whistle disini, naiknya kerasa
01:36:104 (1) - coba pindahin whistle dari slider end ke slider body sama slider head,
01:37:041 (2) - ^
01:37:979 (3) - kalo yang ini, pasang whistle di slider body, (1st point), sama (2nd point). remove whistle di (3rd point).
01:41:260 - tambahin circle diantara 2 slider sama jangan lupa whistle :)

jujur aja pattern disini sedikit aneh dari easy, soalnya di easy dipasang banyak 1/1 dan kalo ga salah less rest, tapi di diff ini kok malah suka muncul rest tiba2 ? aneh kan jadinya.. padahal ini diff bisa berpotensial jadi 3 starred normal

[Hard]
gw cuman butuh single tapping disini :)
00:27:666 (1) - kagok ini slider (3rd point) ga ada whistle, kan disini nadanya tetep sama kaya yang di (2nd point).. coba pasang whistle deh
00:30:713 (2) - inverse whistle : whistle yang ada di head (1st,3rd point) itu di remove, terus pasang di tail (2nd point)
00:36:807 (5) - remove whistle di slider head, kesannya aneh kalo gini..
00:37:510 (6) - remove whistle di slider end, ga ada nada yang naik disini
00:40:791 (6) - ^
00:37:979 (1,3) - remove whistle di slider end, terus pasang whistle di slider body sama slider head, kesannya kebalik kalo whistle di akhir doang.. (tapi memang enak sih hitsoundingnya)
01:28:604 (1) - pasang whistle di slider head sama slider body..
01:29:541 (2) - pasang clap di (2nd point) sama (3rd point)
01:30:479 (3) - ini kesannya hitsound yang umumnya sama seperti (1) deh lol

diffnya udah enak sih ini~

[Laurier/Lunatic]
since this is a guest diff (non-indonesian i mean), so i mod this w/ english automatically
00:29:541 (9,1,2,3,4) - add whistle here.. (this part could be good with soft whistle)
i think this diff is good enough~

[Taiko]
gw sih berharap variasi di taiko level itu, toh ini cuman saran doang
00:11:494 - apa ini ga kerasa kosong disini? :3 coba pasang katu disini
00:38:213 (1,2,3) - kkd
00:39:150 (1,2,3) - ^
00:40:088 (1,2,1,2,1) - ddkkd
00:41:963 (1,2,3) - ddk
00:42:666 (1,2,3,4,1,1,1) - ddkkddkkd
00:45:010 (3) - remove this.
00:47:588 (1,1,2) - dkd
00:49:463 (1,2,3) - ^
00:50:400 (1,2,1) - ddd
00:53:213 (4,5,1) - kdk
01:00:713 (2,3,4,5,6,1) - ddk kkd
01:10:791 (2,3,4,5,1) - dkkdk
01:18:525 (1,2,3,4,5,1) - dkd kkd
01:21:807 (1,2,3,4,5,1) - ^
01:26:963 (1,2,1,1,2,1) - ^
01:33:057 (4,5,1,1,2,3) - ^
01:19:463 (1,2,1,1,2,3,1) - dkddkkd
01:20:635 (3,1,2) - d d k
01:22:744 (1,2,3) - kdk
01:23:213 (4,5,1,1,1,1,2) - ddkdkkd
01:24:150 (1,1,1) - kkd
01:25:557 (1,2,3) - kdd
01:29:307 (2,3,4,5,6,7,1) - ddkdkdk
01:30:479 (2,3,4,5,1) - k ddk
01:32:354 (3) - D
01:33:994 (4,5,1) - ddd
01:34:463 (1,2,1,1,2,3,4) - ddkdkdd
01:37:275 (4,5,1) - ddk kdd
01:38:447 (1,1,2,3,4) - kddkd
01:41:494 (2) - d
01:45:479 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - ddddkkkkddkkddk

paling cuman segitu lah ^^ gw kasih hoshi dulu~

note
(1st point), (2nd point), dsb. itu gw ga tau cara jelasinnya yang bener lol serius jadi pake itu aja... jadi kalo
(1)==(O)==(C)==(X)
dimana O adalah no hitsound, C adalah clap, == adalah slider body, dan X adalah end of slider..
itu (1st point) -> (1) , (2nd point) -> (O) , (3rd point) -> (C) , (4th point) -> (X)
terus slider head itu (1), sama (C). slider tail itu (O) sama (X)
Topic Starter
Rei's mod, not quoting it cus its too long lol XD
Knapa videonya private :cry::cry::cry:
ok 98% saia ganti sesuai mod anda :3

hoshinya makasih TwT
Mod saia menyusul ya /die

Waiting for Laurier's update :D

- t e n n y a - wrote: 5k5j39

Rei's mod, not quoting it cus its too long lol XD
Knapa videonya private :cry::cry::cry: gw perasaan unlisted bukan private orz... checking ok, gw ganti ke unlisted~
ok 98% saia ganti sesuai mod anda :3

hoshinya makasih TwT
Mod saia menyusul ya /die (napaaa yuyukoooo >.< *blushes*)

Waiting for Laurier's update :D hmmm for tags and SBs you can change it after Laurier send the update =w=
Taiko mod as requested

- HP7 would be quite high for the song. HP5/6 would be enough.
- Make the first section a bit more audiable, N50% or 60% works.

00:15:010 - Change to k so that the beating (k k) still works like before even the music itself doesn't do so?
00:43:604 - corresponding to the higher pitch end with k here? and then start spinner 1/2 after the note

I don't find much problems with the taiko diffs since you're following the drums straightly, so good job here.
Topic Starter

wmfchris wrote: 1c4l29

Taiko mod as requested

- HP7 would be quite high for the song. HP5/6 would be enough. HP to 6 done
- Make the first section a bit more audiable, N50% or 60% works. volume to 50 done~

00:15:010 - Change to k so that the beating (k k) still works like before even the music itself doesn't do so? done :3
00:43:604 - corresponding to the higher pitch end with k here? and then start spinner 1/2 after the note ok

I don't find much problems with the taiko diffs since you're following the drums straightly, so good job here.
thanks wmf-san :3

Taiko updated
Topic Starter

Rei_Fan49 wrote: 565i1o

- t e n n y a - wrote: 5k5j39

Rei's mod, not quoting it cus its too long lol XD
Knapa videonya private :cry::cry::cry: gw perasaan unlisted bukan private orz... checking ok, gw ganti ke unlisted~
ok 98% saia ganti sesuai mod anda :3

hoshinya makasih TwT
Mod saia menyusul ya /die (napaaa yuyukoooo >.< *blushes*)

Waiting for Laurier's update :D hmmm for tags and SBs you can change it after Laurier send the update =w=
tulisannya tadi private ahahah xD
ok saia sudah mod beatmap anda :3

hehehehe ~ :roll:
from modding queues~
There are my opinions, so you need not follow.
[General]
clear!

[Easy]
01:14:541 (3) - move x=432(It's same x cordinate of 01:13:604 (1) - . This is for visual)
01:29:541 (2) - move x=276 y=100 for visual and It's easier for beginner to AIM.
01:45:713 (1) - I like Start=01:45:596 -

[Normal]
Clear!

[Hard]
01:24:854 (2) - This slider is unvisual... Please put midpoint more beautifully.

[Insane]
01:45:713 (1) - I like Start=01:45:596 -

[Taiko]
00:33:291 (1,2,1,1,2,1) - ddk k d(from clap sound)
00:47:119 (2) - add NC
00:44:775 (1) - NC color is not correct. I suggest 4 kind of color(red,blue,red,blue) and after spinner's NC reset blue.
00:49:463 (1,1,1) - kkd(from drum sound)
01:39:619 (1) - k(voice is not low)

Good luck!!
http://puu.sh/Q3Nh
thanks !!
Topic Starter

hibarirailwayz wrote: 2u6o5w

from modding queues~
There are my opinions, so you need not follow.
[General]
clear!

[Easy]
01:14:541 (3) - move x=432(It's same x cordinate of 01:13:604 (1) - . This is for visual)
01:29:541 (2) - move x=276 y=100 for visual and It's easier for beginner to AIM.
01:45:713 (1) - I like Start=01:45:596 - all done

[Normal]
Clear! yay~

[Hard]
01:24:854 (2) - This slider is unvisual... Please put midpoint more beautifully. done :3

[Taiko]
00:33:291 (1,2,1,1,2,1) - ddk k d(from clap sound)
00:47:119 (2) - add NC
00:44:775 (1) - NC color is not correct. I suggest 4 kind of color(red,blue,red,blue) and after spinner's NC reset blue.
00:49:463 (1,1,1) - kkd(from drum sound)
01:39:619 (1) - k(voice is not low) all done ^o^

Good luck!!
thanks for the mod ^w^

Laurier wrote: 6a5w1n

http://puu.sh/Q3Nh
thanks !!
thanks for the update laurier-san~

ALL UPDATED :3
CTB Fia
Easy
try to use distance snap to rearrange ur beats
00:43:604 - put spinner here

Normal
00:04:229 - missing note
00:09:818 - this too
00:11:729 - same here
00:13:604 - and here
00:42:165 - here too
01:00:010 - this ==

Hard&Insane
i'm suprised that it's perfect! :o :o :o

that's all i can say
good luck and i'm sure ur beatmap will be ranked for sure! :D
Topic Starter

shojimeguro wrote: 5yb2u

Easy
try to use distance snap to rearrange ur beats
00:43:604 - put spinner here done :3

Normal
00:04:229 - missing note
00:09:818 - this too
00:11:729 - same here
00:13:604 - and here
00:42:165 - here too
01:00:010 - this ==
^no change since I want the normal diff have a time to rest~
Hard&Insane
i'm suprised that it's perfect! :o :o :o

that's all i can say
good luck and i'm sure ur beatmap will be ranked for sure! :D thanks and I hope so too :cry:
thanks for the mod >w<
Hi :3! Request From CLANNAD Mod queue

[General]
  1. kkk.png should be .jpg, less file size \:3/ (Taiko.png too)
[Easy]
  1. 00:03:291 (4) - This should be like 00:07:041 (3) -
  2. 00:15:010 - clap o.o?
  3. 00:20:635 (3) - A little bit weird imo .-. try this? http://puu.sh/QGV2
  4. 01:14:072 (2) - Spacing
[Normal]
  1. 00:15:010 - clap?
  2. 00:47:822 (3) - You should add clap at begin and end, then remove the clap at reserve.
  3. 01:43:135 (5) - nc?
[Hard]
fine.

[Insane]
  1. 00:15:479 (1) - Clap (end)
  2. 00:29:072 (5,3,4) - clap? (nazi)
Good job :3
GL~~
Topic Starter

Flask wrote: 5q4g3f

Hi :3! Request From CLANNAD Mod queue

[General]
  1. kkk.png should be .jpg, less file size \:3/ (Taiko.png too)
[Easy]
  1. 00:03:291 (4) - This should be like 00:07:041 (3) - donee
  2. 00:15:010 - clap o.o? done :3
  3. 00:20:635 (3) - A little bit weird imo .-. try this? http://puu.sh/QGV2 ok~~
  4. 01:14:072 (2) - Spacing
changed into breakk~

[Normal]
  1. 00:15:010 - clap? done
  2. 00:47:822 (3) - You should add clap at begin and end, then remove the clap at reserve. donee
  3. 01:43:135 (5) - nc?
donee

[Hard]
fine. yay~


Good job :3
GL~~
thanks :D
I'll change the BG when Laurier-san updated the diff ^^
omh i mapped this too \:DDD/ HOTARU IS THE BEST SINGER FOR HALOZY EVER

edit: you and me should both get our versions ranked together~ c: I'll ungrave mine.
Topic Starter

Elly-chan wrote: 4b961

omh i mapped this too \:DDD/ HOTARU IS THE BEST SINGER FOR HALOZY EVER

edit: you and me should both get our versions ranked together~ c: I'll ungrave mine.
YES HOTARU IS THE BEST >ww<)///~
ahah I hope so too ^w^
Good luck for us :) ><
M4M~

Hard

00:10:322 (7) - 00:10:322 (7) > 00:10:322 (7,8) (7=slider, 8=circle)
00:14:072 (1) - remove new combo

Insane


00:00:713 (2) - x:168 y:312
01:04:932 - add circle
01:07:275 (2,3,4) - Distance snap > 1.0 (It's my Subjective opinions..)



Good!!!
Topic Starter

jaehn215 wrote: 1i2u5l

M4M~

Hard

00:10:322 (7) - 00:10:322 (7) > 00:10:322 (7,8) (7=slider, 8=circle) sorry no T w T
00:14:072 (1) - remove new combo done! :D


Good!!!
thanks ^^
Wow!! Tiny mod, only because your map is great and I can tell you put alot of effort into it :)

[Insane]
00:48:291 (5) - slider is a little ugly, a simple curve like this might look better http://puu.sh/R1yE

[Hard]
00:01:885 (2) - this spacing is hugeee! maybe try this? http://puu.sh/R1Aj
00:43:604 - I would remove this note, and start the spinner here instead. It fits the music better that way imo.

[Normal]
00:53:916 (2) - move the endpoint to x48 y 52

[Easy]
01:43:135 (1) - This shape is ugly i think :o

Very well done, good luck in rankings!!
Topic Starter

HanzeR wrote: n4g22

Wow!! Tiny mod, only because your map is great and I can tell you put alot of effort into it :)

[Hard]
00:01:885 (2) - this spacing is hugeee! maybe try this? http://puu.sh/R1Aj nope I want jump at here D:
00:43:604 - I would remove this note, and start the spinner here instead. It fits the music better that way imo. done~

[Normal]
00:53:916 (2) - move the endpoint to x48 y 52 done~

[Easy]
01:43:135 (1) - This shape is ugly i think :o changed~

Very well done, good luck in rankings!!
thanks for the mod ^^
Hi, Mod4Mod.
can you add -_t_e_n_n_y_a_- to the tags, please? since your name won't be shearchable.
Your sliders are loud. Take this file and put it on your folder. http://puu.sh/G3hv

Easy

Circle emplacement
  1. 01:14:541 - Delete this note and replace it by a spinner that ends at 01:16:416.
Hitsounds
*Make your hitsounds consistent.*
  1. 00:15:947 & 00:30:479 - There's no more clap consistency between these points.
  2. 00:51:572 - Add an hitsound at this tick and a clap at 00:52:510 (3) -
  3. 01:20:166 - Delete this whistle and add it to 01:20:635.

Normal

Hitsounds
  1. 00:15:947 & 00:16:885 - Add claps here. To keep the consistency.
  2. 00:20:635 - Also add a clap here to keep the consistency
  3. 01:43:135 (1) - Add a whistle here since there's no hitsounds at 01:41:729 (4,1,2,3) -

Hard
Pretty good. Nothing to say.

Insane

Circle emplacement
  1. 00:09:619 (6,1) - I know you're doing some more spacing at every combos. but this isn't big. You have two options. Keep the same spacing for these three circles. (~1,09x) or space it a bit more.
  2. 00:30:244 - I would like to see this point somewhere else instead of stacking it. Actually, when doing this one, I'm rushing to get the other object.
  3. 00:44:307 (1,2,3,1,2,3) - These circles are unnoticable. I'm suggesting you to move them like this maybe.
Hitsounds
  1. 00:15:947 - Add a clap here to keep the consistency.
    00:47:119 - Add a clap. so it will make the consistency with the one below v.
  2. 00:52:744 - Add a clap here as you did for 00:50:869
  3. 00:56:494 - Add a clap here and delete the clap at 00:57:432 (5) -
  4. 01:00:244 - Add a clap here and delete the clap at 01:03:057

Taiko

Hitsounds
  1. 00:50:518 - Add a kat here. It sounds weird only with these dons.
Easy

Your spacings really shouldn't differ more than 0.04 IMO compared to a similar transition. 0.02 change in any part where the spacing is assumed to be 1.1 is okay IMO. This doesn't mean it has to be exactly 1.1 or wouldn't be better with the equal snap, it just doesn't matter if it's slightly different. Certain transitional changes can allow for certain spacing changes.

00:00:479 (1,2,3) - Use 1.1 exactly.You will be able to center 3 if you do.
00:14:541 (3,1,2) - Greater than 0.04.
00:20:635 (3,4,1) - Exactly 0.04 change. Bring within 0.02 margin of error please.
00:25:791 (4,1,2) - Use exactly the same spacing here.
00:54:854 (1) - I expected a whistle here
00:58:604 (4) - Weird slider shape IMO.
01:03:291 (3) - New combo. This is a whole new phrase.
01:01:416 (2,3,4,5,6) - You should add more hitsounds. Don't go overboard though.
01:19:229 (3,4,1) - Spacing transition works well here. Don't need to change.
01:24:385 (4) - This is the only clap beyond the first break. Does this rhythm really not allow for another clap? What is your reasoning for this?
01:31:885 (5,1) - ^ Maybe reduce to 1.16-1.18 but that's really being nazi.

Normal

00:07:979 (1,2,3,1,2,3) - I don't know if you were going for the place notes randomly on the screen and represent them with random slider shapes, but that's the vibe I'm getting from this. I don't really like your map everything but the long white ticks style through here. A measure's start is usually the most important part in maintaining rhythm. This part is no different.
00:15:947 (2,3) - I'm not sure I like this pattern. A song like this shouldn't have any bad looking transitions IMO.
00:20:166 (2,3) - Unsure if it's just me, but it just seems that the stacks position doesn't do the pattern any justice. It not in a very good area compared to that slider and the stack and the gap after just play against the flowing nature of the song. Why skip beats for no reason, especially just to stop the beat with a stack? This is something I would expect from a song. http://osu-ppy-sh.jeuxcrack.net/ss/403893. Moving up is more expected than going down after that slider and looks better too. You should fill the gap after, because 00:22:510 - is a hitsound note and should have a clap. It's no different than 00:17:822 (4,5,6) -. That should be enough reasons to convince you to do this.
00:35:166 (2,3) - Spacing?
00:40:791 (5,1) - 0.76 snap is too slow IMO. Also I think a slider to fill the gap would be better. I suggest you do so and then make a pattern by unstacking these 00:42:666 (7,8) -
00:45:479 (1) - Finish to start? This area feels quiet in general. I hear that custom hitsound but it doesn't stand out as much from the song. Perhaps a whistle here and there to break up the monotony would be best.
00:58:604 (6) - Nice slider. 01:00:479 (1) - weird slider. Why are they so different? Also beyond this I don't like the clap hitsound as compared to whistle. You have claps where I would like whistles.

Examples
01:01:885 (2) -
01:02:354 (3) - (End)
01:04:229 (1) - Add whistle to start?
01:06:572 (4,5,6) - There are three similar sounds here at different volumes. All of them should be whistles IMO. Clap doesn't fit.
Rest of the combo up the spinner I think whistles sound better than claps.

01:37:041 (2,3) - Bad looking transition. That slider should have more flair. Give it a curve and find a more creative place for it to repeat. http://osu-ppy-sh.jeuxcrack.net/ss/403913
01:43:135 (1,2,3) - Not perfectly aligned with previous note. Something more like this would be better IMO. http://osu-ppy-sh.jeuxcrack.net/ss/403915

Hard

I felt some parts were random in general. This was already mapped very well. So you'll need to map to impress with this song. I'm not sure you've done that yet, although all the elements are in place.

00:17:354 (5) - Looks bad when the end is not the same distance from 00:16:416 (3) - as the start.
00:26:025 (2,3) - 1.4 snap please.
00:26:729 (4) - Change combo here to indicate the change in beat/pace.
00:27:666 (1) - remove new combo.
00:37:979 (1,2,3,4,5,6) - Is this your way of including a freestyle section into your map? Please make more consistent.
00:45:947 (2) - Move to x 392 y 168. It looks better there.
00:45:947 (2,3,4) - It would be better to keep snap through here.
00:56:494 (11,1) - you should increase the snap slightly for this transition.
00:56:729 (1,2) - Sliders are annoyingly slow. Breaking up into a slider and a note would be better IMO. Also they are a poor place to introduce the whistles. claps sounds better IMO.
00:58:604 (1) - ^ (Looks odd being straight. Try adding a curve? Something that complements 00:59:307 (3,4,5) - would be nice)
00:59:541 (5) - Add clap to start?
01:01:182 (3,4) - You should increase the spacing slightly to better indicate the gap.
01:01:885 (5,6,7) - I can't help but think there is a better looking transition than this.
01:05:869 (5) - you should end on the long white tick. Add a note where it ended. It plays a lot better IMO.
01:10:557 (1) - Sounds like it should be part of previous combo. You can start a new combo on the next note instead.
01:11:494 (5,1) - You should increase the spacing here. It would be fitting.
01:17:354 (1,2) - I really don't like how 1/4th claps sound together. Try whistle clap for each of these. You could fit whistles in other parts to complement the rhythm like here 01:18:291 (4) - (end). I'll leave it to you to figure what you want to change and how.
01:26:025 (5,6,7) - stacking away from the snap. You should manually space so that the stack spacing doesn't affect how the pattern looks.
01:26:729 (1,2,3,4) - A more rounded pattern would be better IMO.
01:36:104 (1) - Make a better curve?

Insane

I wouldn't say this is a true Insane. But really I like it because it's not a true Insane. Although it could be more difficult in areas, overall it is enjoyable. You shouldn't make very many large changes IMO. If people claim it isn't Hard enough, someone could easily make a much harder difficulty from scratch.

00:10:322 (3,4) - Use 1.2 snap. It's better IMO.
00:15:010 (5) - Lower this slightly. It seems to stick out in the pattern a little too much. FC this part and look at the hitbursts to see what I mean.
00:19:229 (1,2,3,4,5,6,7) - Stacks are doing weird things to the spacing. I think it would be better if you move 00:19:932 (5,6,7) - to x 72 y 188.
00:26:729 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4) - Really nice pattern and rhythm.
00:50:166 (5,6,7) - Stack better.
00:56:729 (1,2,3,4,5,1,2,3,4,5) - Jump is in the wrong place. 00:57:197 (4,5) - is a jump transition. 00:58:135 (4,5) - should be similarly spaced. You should have the jumps in these spots instead.
00:58:604 (6) - New combo.
01:07:275 (2,3,4) - Make spacing equal. Turn off grid snap for this.
01:13:604 (3) - You change pattern, so it might be better if you have a new combo.
01:15:479 (1,2,3) - This is so much easier to play if you filled in those red ticks with notes. I highly recommend you fill them.
01:33:057 (4,5,6,7) - I would much rather have 4 be longer, and have it be followed by a separate triple. The current pattern just plays awkward and off beat.
01:33:994 (8,1) - You should use a larger snap. This plays fine IMO http://osu-ppy-sh.jeuxcrack.net/ss/403979

Conclusion

Not that much wrong, really.
http://puu.sh/W8mz
fixed some
General
  1. Folder: delete .osb file, then fullsubmit~ seems not necessary since you put all script in your .osu
  2. Combo colour: blue colour in here is blind with bg imo o3o change into more light or other colour?
  3. SB: replace all script with this? I just reduce some script orz-- not change anything :3
    SPOILER
    [Events]
    //Background and Video events
    0,0,"kkk.png"
    //Break Periods
    2,30678,42044
    2,74741,75794
    //Storyboard Layer 0 (Background)
    Sprite,Background,Centre,"littlesb\lll.png",320,240
    S,0,77354,77588,1,1.1152
    F,0,77354,77822,0,1
    S,0,77588,77822,1.1152,0.9999999
    F,0,77822,107354,1
    F,0,107354,107822,1,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 ()
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"littlesb\White.png",320,240
    F,0,15479,16416,1,0
    M,0,16365,,320,241
    F,0,30479,31416,1,0
    M,0,92354,,320,240
    F,0,92354,93921,1,0
    Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
    F,0,15479,16416,0.4,0
    S,0,15479,16416,1,1.2
    F,0,30479,31416,0.4,0
    S,0,30479,31416,1,1.2
    Sprite,Foreground,Centre,"littlesb\lll.png",320,240
    F,0,92354,93921,0.4,0
    S,0,92354,93921,1,1.2
    Sprite,Foreground,Centre,"littlesb\black.png",320,240
    F,0,-927,0,0,1
    M,0,0,13369,320,240,320,241
    F,0,0,15010,1,0
    F,0,75010,75479,0
    F,0,75479,77354,0,0.8
    F,0,77354,77822,0.8,0
    Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
    F,0,107354,108760,0,1
    MY,0,107354,111104,400,250
    F,0,108760,110635,1
    F,0,110635,111104,1,0
    Sprite,Foreground,Centre,"littlesb\buble.png",320,240
    M,0,77354,79229,465,458,442,37
    F,0,77354,79229,1
    F,0,77588,79463,1
    M,0,77588,79697,88,456,94,154
    S,0,78525,,1.4352
    M,0,78525,80869,280,460,231,27
    F,0,78525,80869,1
    M,0,78760,81572,236,449,248,32
    F,0,78760,81572,1
    F,0,79463,79697,1,0.01440002
    S,0,80166,,1.1792
    M,0,80166,82979,526,442,364,37
    F,0,80166,82979,1
    S,0,82041,,1.1408
    M,0,82041,85791,284,451,395,32
    F,0,82041,85791,1
    M,0,82275,85322,204,449,227,37
    F,0,82275,85322,1
    M,0,82979,88604,247,449,364,27
    F,0,82979,88604,1
    S,0,84150,,1.4608
    M,0,84150,90479,465,451,459,26
    F,0,84150,90479,1
    M,0,85322,88604,311,448,309,28
    F,0,85322,88604,1
    M,0,86963,90010,232,452,316,27
    F,0,86963,90010,1
    M,0,89072,92822,165,447,142,24
    F,0,89072,92822,1
    M,0,90010,93291,69,447,152,23
    F,0,90010,93291,1
    M,0,91416,94229,284,446,298,37
    F,0,91416,94229,1
    M,0,91885,94697,394,453,390,28
    F,0,91885,94697,1
    S,0,93760,,1.2944
    M,0,93760,97979,198,464,165,17
    F,0,93760,97979,1
    M,0,96104,100791,476,448,446,27
    F,0,96104,100791,1
    M,0,98213,101260,337,453,289,31
    F,0,98213,101260,1
    S,0,98447,,1.3328
    M,0,98447,105947,303,470,293,9
    F,0,98447,105947,1
    M,0,98682,103604,177,439,140,33
    F,0,98682,103604,1
    M,0,100557,103604,384,446,380,31
    F,0,100557,103604,1
    M,0,102900,107354,195,449,193,35
    F,0,102900,107354,1
    M,0,104307,106885,268,449,418,32
    F,0,104307,106885,1
    //Storyboard Sound Samples
    //Background Colour Transformations
    3,100,163,162,255
Easy
  1. 00:05:635 (2) - move this 1 grid left for make symmetry with (1)? don't forget to fix spacing for the next note
  2. 00:19:229 (1,2,3,4) - I guess, if you following the vocal or instrumental (both is ok orz whatever), the rhythm more better if like this. the current rhythm seems not really fit orz-- beside that, for easy I'm not recommended circle stack in top slider 8'')
  3. 00:26:729 (1) - want to fix this slider a bit? move 2nd point 1 grid up and right, then move 3rd point 1 grid up too~
  4. 00:26:729 (1,2,3,4) - well, in here in slider (2) and (3) was really strange-- the long slider should in long white tick for following long vocal and before should one circle-- yap, my english is bad, try this instead lol
  5. 00:43:604 (1) - this spinner too fast for the next note. for easy try to not make spinner too near with an note-- so newbie player can catch easier :''D my suggestion is like this rhythm. add finish sound in spinner-
  6. 00:52:510 (3) - don't put this stack with (4) D''8
  7. 00:58:604 (4) - this slider-- do you want do something like this?
    336,268,58604,2,0,B|288:320|228:256|184:312,1,160,0|2
  8. 01:00:479 (1,2) - ... meow-- this pattern is a bit mess ;u; especially for slider (1) orz-- try this~?
    284,160,60479,6,0,B|244:180|196:160,1,80,4|0
    132,212,61416,2,0,B|184:268|288:268|352:212,1,240
  9. 01:07:979 (1) - sorry nazi again-- try to move 2nd point into x:160 y:208? you will know the result~ imo this way is more symmetry
  10. 01:31:885 (5) - would be better if add new combo in here and remove in the next note. you know the kiai part is epic if add new combo 8''D
  11. 01:35:635 (4) - add new combo in here, the rhythm changed in here--
  12. 01:37:041 (1) - from reason above, this combo should removed
  13. 01:45:596 (1) - in blue tick too suddenly for easy-- try to move it into next red tick. more easier~
  14. For hitsound, try to make consistent again... i don't want mention this because too much inconsistent orz-- don't hate me D''8
Normal
  1. Difficulty Setting: Increase AR +1? normal diff usually using ar 4 =w=
  2. 00:03:760 (6) - error spacing orz
  3. 00:04:229 - add an note in here? seems not good without an note in here-- since this is downbeat imo. also, about guitar sound too.. add in some spot too: 00:09:854 00:11:729 00:13:604
  4. 00:16:885 (3) - I know this is already have consistent spacing, but during gameplay this is touching slider (2), so I suggest move this 1 grid down~
  5. 00:20:166 (2) - add clap in the reverse for consistent hitsounding
  6. 00:31:416 (2) - move this 1 grid left for make moar symmetry with (1)~
  7. 00:31:416 (2) - ngg- spacing? i guess that error- check with ds
  8. 00:45:479 (1) - add finish in slider's beginning for cymbal sounder~
  9. 01:06:572 (4) - don't add a huge jump in normal diff, use same spacing >A<
  10. 01:21:104 (1) - would be better if remove this new combo, then add one in the next note-- because this circle in different pattern with the next
  11. 01:27:197 (6) - add new combo in here, then remove in 01:28:604 (1) - for make same combo set with before~
  12. 01:45:479 (1) - why not add note in here and move spinner into next red tick like you did in easy diff?
  13. some spacing are inconsistent, i hope you can self-check with ds 8'''D in here hitsound already good, but still can be more improve~
Hard
  1. Difficulty Setting: would be better if increase od +1, hp -1
  2. 00:05:166 (3) - delete this note? seems the rhythm same with 00:00:479 (1,2,3) -
  3. 00:13:838 - add an note in here-- seems too empty in here orz
  4. 00:14:541 (1,1) - humm, not really symmetry in here-- try this one maybe?
    332,176,14541,6,0,B|280:208|280:292|332:328,1,168.750006437302
    436,320,15479,6,0,B|476:288|476:212|428:184,1,150,4|8
  5. 00:24:854 (1) - this too orz try this code for more symmetry~
    72,24854,6,0,B|376:88|408:52|408:52|436:88|476:72,2,150,0|8|0
  6. 00:27:666 (1) - I guess this new combo is unecessary orz.. remove it?
  7. 00:45:479 (1) - honestly, this slider not comfortable to click when gameplay-- I don't think this is need end at blue tick (no really following the vocal or music bg) in red tick is more better imo. this is applied for other same sliders too-
  8. 01:12:080 (2,3) - spacing---?
Insane
  1. 00:14:775 - increase the volume into 40% ~ 50%? too low when I hear during gameplay ><
  2. 00:30:244 (4) - uhh too hard for me to see this after stack with streams ;A; I guess more better if move this circle into (1)'s head~
  3. 00:43:838 (2,3,4,1,2,3,1,2,3) - don't stack ;3; this is really hard to read ugu-- please..
  4. 00:52:979 (1) - I think finish sound too suddenly in here. I suggest to change it into whistle~ more soft :''D
  5. 00:58:604 (6) - ^
  6. 00:59:541 (8) - I guess the sound similar with (6), so add whistle in beginning too?
  7. 01:04:932 - I felt too empty in here-- maybe add an note?
  8. 01:45:713 (1) - add finish
  9. Good insane~
this map still can be more improved-- especially for slider shape and hitsound--
but this is already good, really 8''D
k, Good luck desu~
Topic Starter
thanks all for the mod! >//u//<
Easy diff removed yeah =w=v
all updated!
Waiting for Laurier-san's update :3
Topic Starter
all updated ^v^

EDIT: full re submit done!
EnakoRin
[General]
  • ·Hi~mod for M4M -v- Sorry for my poor English
    ·Hitsounds before 00:15:479 - are bit loudly
    ·Why "-_t_e_n_n_y_a_-" is in the Tag ._.
    ·In skin of circle (hitcircle.png),the center of the circle and the center of the pic is not on the same point. You may move it 1 px right and 1 px up with Photoshop
[Normal]
  • ·00:03:525 (6,7) - Too far
    ·00:09:854 - Add a circle?
    ·00:13:604 (2,3) - Too far
    ·00:24:385 - Add a circle
    ·00:42:666 (1) - Remove new combo?
    ·00:52:041 (5) - New combo
    ·00:52:979 (1) - Remove new combo
    ·01:05:166 (2) - This will be covered by "300" of 01:03:291 (4,5,6) -
    ·01:20:635 (4) - New combo
    ·01:21:572 (1) - Remove new combo
    ·01:35:635 (7) - New combo
    ·01:36:104 (1) - Remove new combo
    ·01:39:385 (4) - New combo
    ·01:39:854 (1) - Remove new combo
[Hard]
  • ·AR-2
    ·00:15:479 (1) - Remove new combo
    ·00:41:729 (1) - Make a repeat and remove 00:42:432 (2) -
    ·00:49:697 (5,6) - Too far
[Taiko]
  • ·Sorry I don't know how to mod Taiko diff
[Insane]
  • ·00:00:947 (3,6) - These notes aren't in a complete stack
    ·00:09:854 (1) - Remove clap
    ·00:11:729 (1,2,3) - This jump is confused
    ·00:22:275 (6,7,8) - This jump is confused
    ·00:42:080 (1) - Remove new combo
    ·00:43:838 (2,3,4,1,2,3,1,2,3) - Oh too hard to read this, maybe unrankable
    ·00:57:432 (5,1) - This jump is confused
    ·01:16:416 (2) - New combo
    ·01:16:650 (3) - New combo
    ·01:35:166 (6,7,8,9) - Too close
Beautiful song :)
----------
EasyModder 1.4.2
Program By Weiren
Topic Starter
all done thanks~ ^o^
waiting for Laurier's update
JUST SUGEST M4M

[General]
dont forget to ask the one who make that spin :)
make the title with "short version"?

[Normal]
00:03:291 same the spacing of circle
00:20:635 Clap of reserve slide? (slide yang berbaliknya yang panah itu kasih clap)

[Hard]
circle size large?
approch rate 7?
00:01:650 to far of spacing?

[Insane]
NOTHING :)
I didn't forget . but sorry delay
http://puu.sh/158uT
Topic Starter

SE_Soul wrote: 5s3n5w

JUST SUGEST M4M

[General]
dont forget to ask the one who make that spin :) it was made by me D:
make the title with "short version"? ah I'm waiting for MAT/BAT's comment owo

[Normal]
00:03:291 same the spacing of circle done~
00:20:635 Clap of reserve slide? (slide yang berbaliknya yang panah itu kasih clap) done~

[Hard]
circle size large? no
approch rate 7? done
00:01:650 to far of spacing? no~

[Insane]
NOTHING :)
thanks! also updated
Hi:3 m4m ~ (✿◕‿◡)

[General]
●delete to "-_t_e_n_n_y_a_-" tag

I think It is unnecessary.

[Normal]
●Overall Difficulty +1?
●00:02:822 (4) - spacing too close (0.90x) it is better to use DS0.8x
●00:22:041 (4) - try this ?
and add clap your pattern at here. 00:18:291 (5,6,7) -
●00:45:479 (1) - try this ?
http://osu-ppy-sh.jeuxcrack.net/ss/434278
near the center after spinner >< If you follow my suggestions, many player would prevent miss.
●01:37:979 (5) - make curve slider ?:3 like this here ~ 01:36:104 (3,4) -
●01:45:479 (6) - delete note , and start to spinner at here.01:45:479 -

[Hard]
●HP Drain rate -1 . I think this is a little difficult ><
●00:07:744 (3,1) - tyr this ?
http://osu-ppy-sh.jeuxcrack.net/ss/434288
the flow is good imo
●00:10:322 (7) - add New combo . like this your pattern at here.00:02:822 (1) -
●00:15:479 (1,2,3) - Make the spacing equal here. looks better !:3
●00:42:666 (2) - I think it'd look better if it was symmetrical.
http://osu-ppy-sh.jeuxcrack.net/ss/434290
●01:29:541 (2) - add whistle on the slider's head ?
●01:44:307 (7) - Aim for the start of01:44:541 (1) -
http://osu-ppy-sh.jeuxcrack.net/ss/434294

[Insane]
●00:19:463 (2,3,4) - Make the spacing equal here.it is better to use DS1.2x

nice diff!Sry that I can't find any suggestion.

good song and good map set all diff (ノ・ˇ∀ˇ・)ノ ~ ♪

nitori ~~~~ :)
Topic Starter
thanks alacat-san >w<
all done~ waiting for laurier's update :3
Awesome beatmap! I would really like it if it was approved =D
Topic Starter

Foxxu wrote: 3m251e

Awesome beatmap! I would really like it if it was approved =D
thanks! ah I hope so too >,<)//
wish me luck nyahaha :3
how could this map is still not bubbled yet
let's make it 70 lol
Topic Starter

Matoryoshika wrote: 1i3s1q

how could this map is still not bubbled yet
let's make it 70 lol
lol I hope I can find a MAT asap e______________e;;;;;; so hard eh =3=;;

OMG THANKS MATO!!!! <33333 >.<
Pie Kabare?


[Normal]
00:22:041 (4) - Overlapped by hitbursts from previous notes, it's hard to read for beginners since it covered by hitbursts
00:24:385 - Add note here? Feels empty for me....
00:55:322 (4) - New combo for preventing of long combo in Normal diff
01:15:947 (1) - A bit too far from spinner, can you make it bit closer to spinner? So it makes easier to click for beginners?
01:32:354 (1) - Same issue as 00:22:041 (4)


[Hard]
00:01:650 (1) - Remove new combo (like 00:04:697 (2,3)), because when I had first time play this map, I thought it would be jump here and it makes confuse me. Also, why the distance spacing is 2,20x from previous note?
00:16:182 (2) - Spacing issue here....
00:26:729 (4) - New combo for your combo pattern
01:09:854 (5) - Add clap and remove whistle at tail slider


[Insane]
00:09:385 (5,6) - Stacking like this can confuse players while gameplay because sometimes it covered by hitbursts or something, you should unstack them to make it readable
00:18:057 (4,1) - ^
00:43:838 (2,3,4,1,2,3,1,2,3) - Don't make a pattern like this. It really covered by hitbursts and it's hard to read and follow the pattern for players. Consider to re-arrange the pattern for this part


A little information that Hotaru left Halozy......
from my queue :)
this map get a lot of mod and looking good. too hard for mod :?
[General]
nothing
[nor]
00:22:041 (4) - I think use "ctrl+H" with 00:21:572 (3) is butter? isn't it?
01:44:072 (4) - song is last up sound,why use a down slider,a little large jump is butter
[hard]
00:21:104 (6,7) - no good for looking, :? but I don't have idea to fix this
[insane]
nothing

nice song, use more rotation and Symmetric will be more interesting.
Topic Starter

Leorda wrote: 2f1c22

Pie Kabare? lol baik~ koe?
A little information that Hotaru left Halozy...... WHATTTT OAO;;;
thanks all issues fixed >.<

wantuole wrote: 5c3y64

00:22:041 (4) - I think use "ctrl+H" with 00:21:572 (3) is butter? isn't it? changed :3
01:44:072 (4) - song is last up sound,why use a down slider,a little large jump is butter well changed owo
[hard]
00:21:104 (6,7) - no good for looking, :? but I don't have idea to fix this changed :3
thanks all issues fixed >w<
waiting for laurier-san's update :3
>alacat
thx fixed

Leorda wrote: 2f1c22

Pie Kabare?

[Insane]
00:09:385 (5,6) - Stacking like this can confuse players while gameplay because sometimes it covered by hitbursts or something, you should unstack them to make it readable think it's ok. because this is Insane dff
00:18:057 (4,1) - ^ ^
00:43:838 (2,3,4,1,2,3,1,2,3) - Don't make a pattern like this. It really covered by hitbursts and it's hard to read and follow the pattern for players. Consider to re-arrange the pattern for this part umm...I like this pattern and fit the song.

> tennya. If you dislike that pattern, I'll makes another pattern. this is your map. you can tell me bad thing.


A little information that Hotaru left Halozy......
thanks Leo ^-^
http://puu.sh/16SGC
Topic Starter

Laurier wrote: 6a5w1n

> tennya. If you dislike that pattern, I'll makes another pattern. this is your map. you can tell me bad thing.


thanks Leo ^-^
http://puu.sh/16SGC
no I love that pattern so its ok >w<)///

EDIT: also changed some timing points in you diff since I added a silent normal-sliderslide I hope you don't mind it >~<
mod request,I'm newbie modder and my English is poor,sorry..but I'll try.

only suggest

Insane
00:37:979 (1,2,3) - I think this part use the same mode like 00:39:854 (1,2) - is better (?
00:54:854 (1,2,3) - ^
00:43:838 (2,3,4,1,2,3,1,2,3) - Ummmm....don't overlap
00:56:729 (1,2,3,4,5,1,2,3,4,5) - I think this part follow vocal is better

Hard
Change Overall Difficulty into 5
00:28:486 (1) - begin with 00:28:604 -
00:48:291 (1,2,3) - 2,3 overlap with the Slider tail
01:19:229 (6,7,8) - ^

Normal
AR-1 OD-1
00:28:604 (1) - begin with 00:28:838 -
00:42:197 - add note
01:03:525 (5) - remove

good map~nya~
Yeah, offset is out! Use 493.
thanks but no changed=
M4M from your queue? This map for M4M? http://osu-ppy-sh.jeuxcrack.net/s/59635 <---- The map

Let get started.

[Normal]
00:42:666 (2,3) - Feel strange stacked maybe try this? http://puu.sh/178ye
00:56:260 (2) - This slider look a bit ugly, make look nicer?
00:49:229 (1) - Remove NC?
01:23:447 (6,7,8) - Why not stack?
01:26:729 - Try this rhythm http://puu.sh/178C9

[Hard]
00:24:854 (1) - Remove NC?
00:34:229 (1) - ^
01:04:229 (1) - ^
01:13:604 (1) - ^
01:20:635 (1) - ^
01:22:041 (4) - ^
01:24:619 (1) - ^
01:26:729 (1) - ^
01:36:104 (1) - ^
01:39:854 (1) - ^
00:26:260 (3) - Add NC?
00:33:760 (9) - ^
00:55:791 (9) - ^
00:58:604 (8) - ^
01:03:760 (9) - ^
01:19:697 (7) - ^
01:21:104 (8) - ^
01:24:150 (9) - ^
01:26:025 (6) - ^
01:35:400 (9) - ^
01:39:150 (10) - ^
01:16:416 (3) - Clap sound better to me.
01:15:947 (2) - Add Whistle to slider end?

[Insane]

00:02:354 (1) - Look better straight? this shape look strange
00:52:041 (1) - Remove NC?
00:53:916 (1) - ^
01:05:166 (1) - ^
01:15:479 (1) - Add a clap?

8-) Nice
Topic Starter
Sagisawa-Yukari: thanks!
Teris: Thanks! m4m accepted I'll mod it asap
dragonxcz: i think current offset is fine e___e;
I didn't want kd, but anyway, I'm 100% sure that it's out ;)
from my queue
hi, - t e n n y a - and Laurier :oops:
thx for request and sorry for late... :(

[General]
  1. Looks fine
[Insane]
  1. I think "Lunatic" is better than "Insane"
    and add "Laurier's"
  2. 01:00:713 - add note
    01:01:416 (4,5,6) - こことリズムが同じなので、特に理由がないようでしたらリズムを同じにしてみてはいかがでしょうか?
  3. 01:42:197 (3) - 01:44:072 (3) - 細かいですがここのスタックのずれが気になりました
[Hard]
  1. DR-1
  2. 01:01:650 - add note
  3. 00:49:932 (6) - move to x:398 y:128 (Distance 1.50)
  4. 00:52:979 (1) - ^ x:463 y:256 (Distance 1.40)
  5. 01:01:650 (4) - stack on 01:01:768 (5) -
    if you accept this suggestion, 01:01:182 (3) - move to x:344 y:172 (Distance 1.50)
  6. 01:16:650 (4,5,6) - stack is better...? i think not so good this distance
  7. 01:46:182 - add note or 01:45:947 (4) - change to 1/2 slider

    [Normal]
    1. OD+1
    2. 01:25:791 (2) - move to x:29 y:187 (Distance 0.80)
    3. 01:26:260 (3) - ^ x:105 y:129 (^)
    4. 01:26:494 (4) - ^ x:145 y:104 (^)
    5. 01:41:260 (4) - ~01:45:010 (3) - how about this?
      436,200,101260,1,8
      436,200,101494,1,0
      436,200,101729,2,0,B|388:176|340:200|340:200|188:200,1,240,0|0
      104,200,103135,6,0,B|40:200,2,60,8|0|0
      200,200,104072,2,0,B|320:200,1,120,8|0
      416,200,105010,1,8

      that's all
      good luck :oops:
Topic Starter

Wreath wrote: 2j3j3e

from my queue
hi, - t e n n y a - and Laurier :oops:
thx for request and sorry for late... :( hellooo :3

[General]
  1. Looks fine
[Insane]
  1. I think "Lunatic" is better than "Insane"
    and add "Laurier's" I do agree with this >w<
[Hard]
  1. DR-1
  2. 01:01:650 - add note
  3. 00:49:932 (6) - move to x:398 y:128 (Distance 1.50)
  4. 00:52:979 (1) - ^ x:463 y:256 (Distance 1.40)
  5. 01:01:650 (4) - stack on 01:01:768 (5) -
    if you accept this suggestion, 01:01:182 (3) - move to x:344 y:172 (Distance 1.50)
  6. 01:16:650 (4,5,6) - stack is better...? i think not so good this distance
  7. 01:46:182 - add note or 01:45:947 (4) - change to 1/2 slider
    all done :3

    [Normal]
    1. OD+1
    2. 01:25:791 (2) - move to x:29 y:187 (Distance 0.80)
    3. 01:26:260 (3) - ^ x:105 y:129 (^)
    4. 01:26:494 (4) - ^ x:145 y:104 (^)
    5. 01:41:260 (4) - ~01:45:010 (3) - how about this?
      436,200,101260,1,8
      436,200,101494,1,0
      436,200,101729,2,0,B|388:176|340:200|340:200|188:200,1,240,0|0
      104,200,103135,6,0,B|40:200,2,60,8|0|0
      200,200,104072,2,0,B|320:200,1,120,8|0
      416,200,105010,1,8
      great I can't read codes / understand them T,T but done for above statement :3
      that's all
      good luck :oops:
thankss >w<

EDIT: offset moved to 493 :3
01:01:416 (4,5,6) - こことリズムが同じなので、特に理由がないようでしたらリズムを同じにしてみてはいかがでしょうか?

前のオフセットではここで歌ぴったりだったのだー

http://puu.sh/17t25
ok
Topic Starter
thanks! all updated >w<
Hi owo/ Mod requested via MP :3

[General]

  1. Rename the insane in "Laurier's Insane"?
[Normal]

  1. 00:01:899 (3,4,5,6) - What about to edit this patter in this way? It'd be more flowing but especially easier and more enjoyable to play for beginners. You could blanket the slider (3) with (2) after which to place these elements: 00:02:836 (4,5,6) making a triangle and deleting the actual (6) circle because in my opinion it's totally overmapped for the easiest diff. Even if you can hear a clap in the song you can anyways avoid to make a circle there.
    SPOILER




    172,112,12211,6,0,B|152:176|92:184|92:184|132:236|72:316,1,240,8|8
  2. 00:12:211 (1) - You can see this slider is asymmetric in test mode. You could improve its shape using this code:
    SPOILER


    284,332,1899,2,0,B|252:276|280:208,1,120,8|0
    244,124,2836,1,8
    220,32,3305,1,0
    124,52,3774,2,0,B|120:112|60:156,1,120,8|0
    124,232,4711,6,8,B|156:292|308:292|340:228,1,240
  3. 00:08:461 (2) - What an ugly slider here ç_ç I hate this type of slider's curve. Mh, this one would be much better IMO:
    SPOILER


    (I have also fixed the position of the next slider)
    256,212,8461,2,0,B|192:260|228:352|304:380|356:344,1,240,8|8
    356,156,10336,2,0,B|404:108|484:116,2,120,8|0|8
  4. 00:18:305 (5,6) - We can try to make this diff easier. I'd delete the (6) circle moving the (5) to x:425 y:323 making a triangle: http://puu.sh/17sUU
  5. 00:22:993 (1,3) - Was it your intention to use these 2 shapes? Mh.. These sliders would be much better without that red sliders' points.
  6. 00:26:039 (4,5) - Maybe you already know xD Delete the (4) moving the actual (5) circle to x:376 y:300
  7. 00:26:743 (1) - CTRL + left mouse click on the 2nd waypoint to make it a red point. It would be symmetric: http://puu.sh/17sWA
  8. 00:27:680 (2) - You could center the 2nd slider point to make this slider more flowing with a more enjoyable curve to play: http://puu.sh/17sX0
  9. 00:27:680 (2) - Still here. You should remove the clap from the slider's tail to keep consistency with the head. Or, at least, if you want to keep it you should add clap on the slider's head too, but I prefer you delete the clap from the tail.
  10. 00:37:993 (1) - Make this slider symmetric and more flowing to play:
    SPOILER


    52,212,37993,6,2,B|48:180|28:156|28:156|44:124|44:84,1,120,2|0
  11. 00:40:805 (5) - Why you guys are used to make sliders without love ç_ç

    SPOILER
    344,116,40805,2,0,B|348:36|264:4,1,120,2|0
  12. 00:43:618 (1) - This spinner sounds so bad. I highly suggest you to end this spinner without finish and using 20% volume.
  13. 00:45:493 (1) - Use finish on this slider's head instead of the previos spinner. It sounds much better
  14. 00:49:243 (4) - New combo here according the long white line and the new vocal sound
  15. 00:58:618 (4) - ^
  16. 01:00:493 (1) - Remove whistle from this slider's head since you didn't use it on next elements
  17. 01:02:368 (3,4,5,6,1,2,3) - This part is breakin' the flow of the map. You could make the 01:02:368 (3) more curved, place the triplet 01:03:305 (4,5,6) making a blanket with (3)'s end, move the 01:04:243 (1) symmetrically with 01:03:774 (6) making it more curved to create a blanket with 01:03:539 (5) and lastly make the same curve on 01:05:649 (3) of the previous (1) slider. To simplify your life:
    SPOILER




    240,308,62368,2,0,B|176:332|112:304,1,120,0|8
    80,220,63305,1,0
    120,196,63539,1,0
    164,212,63774,1,8
    164,116,64243,6,0,B|100:88|28:144,1,120,0|8
    16,220,65180,1,0
    92,284,65649,2,0,B|156:308|228:256,1,120,8|0
    304,280,66586,1,8
    304,184,67055,1,0
    208,188,67524,1,8
    140,120,67993,6,0,B|76:72|20:72,1,120,0|8
  18. 01:11:743 (1) - Clap here sounds much better than finish
  19. 01:20:649 (1,2,3) - Instead to make a triplet here you could make a 1/2 slider with 1 repeat. It'd be easier to play for novice players and also to avoid this long combo
  20. These suggestions would improve your map a lot IMO. I hope you will follow them.
[Hard]

  1. 00:02:836 (1) - I'm going to say this just a time for this diff and I hope you will make the same for next sliders. To improve the flow move the 2nd waypoint to the slider's centre, in this way the curve would be more enjoyable to play.
  2. 00:21:118 (6) - New combo
  3. 00:24:868 (7) - New combo
  4. 00:26:274 (1,2) - Remove new combo from (1) adding it on (2) instead
  5. 00:27:680 (4) - Same of normal
  6. 00:28:500 (1) - Start this spinner 1/4 later
  7. 00:32:368 (6) - New combo
  8. 00:36:118 (4) - ^
  9. 00:39:868 (5) - ^
  10. 00:41:743 (1) - You need to center the 2nd waypoint here to keep consistency with 00:42:680 (2): http://puu.sh/17ten
  11. 00:43:618 (1) - I don't like how this finish sounds. Remove it?
  12. 00:54:868 (7) - New combo
  13. 00:58:618 (5) - ^
  14. 01:33:071 (3) - Remove clap
  15. 01:43:618 (6) - Forgot clap on this slider's end
  16. 01:44:555 (1) - Clap on this slider's end too?
  17. 01:45:961 (4) - Clap
[Insane]

  1. 00:07:055 (1,2) - Add clap on (1) removing it from (2) instead, it's better IMO
  2. 00:14:789 (4) - According the new hitsound pattern new combo here would be nice
    Nice diff, good job ;3
[Taiko]

  1. 00:50:414 (2,1,1) - kkd
  2. 00:52:289 (2,3,1) - kdd
  3. 01:06:352 (2) - k
  4. 01:20:883 (2,1) - k d
That's all.
You can call me back for a recheck, I'll be glad to help you with your first map.

Chewin wrote: 665v4m

Hi owo/ Mod requested via MP :3

[General]

  1. Rename the insane in "Laurier's Insane"?
my ranked guest diff names is not add "Laurier"

[Insane]

  1. 00:07:055 (1,2) - Add clap on (1) removing it from (2) instead, it's better IMO um...This clap is follow BGM . no change ><
  2. 00:14:789 (4) - According the new hitsound pattern new combo here would be nice ok!
    Nice diff, good job ;3

That's all.
You can call me back for a recheck, I'll be glad to help you with your first map.
thank you ^-^
http://puu.sh/17ut7
Topic Starter

Chewin wrote: 665v4m

Hi owo/ Mod requested via MP :3 doumo chewin-san >w<

[General]

  1. Rename the insane in "Laurier's Insane"?
[Normal]

  1. 00:01:899 (3,4,5,6) - What about to edit this patter in this way? It'd be more flowing but especially easier and more enjoyable to play for beginners. You could blanket the slider (3) with (2) after which to place these elements: 00:02:836 (4,5,6) making a triangle and deleting the actual (6) circle because in my opinion it's totally overmapped for the easiest diff. Even if you can hear a clap in the song you can anyways avoid to make a circle there.
    SPOILER




    172,112,12211,6,0,B|152:176|92:184|92:184|132:236|72:316,1,240,8|8
    Sorry I don't understand code at all ><; but changed like this:
  2. 00:12:211 (1) - You can see this slider is asymmetric in test mode. You could improve its shape using this code:
    SPOILER


    284,332,1899,2,0,B|252:276|280:208,1,120,8|0
    244,124,2836,1,8
    220,32,3305,1,0
    124,52,3774,2,0,B|120:112|60:156,1,120,8|0
    124,232,4711,6,8,B|156:292|308:292|340:228,1,240
    changed like this owo
  3. 00:08:461 (2) - What an ugly slider here ç_ç I hate this type of slider's curve. Mh, this one would be much better IMO:
    SPOILER



    (I have also fixed the position of the next slider)
    256,212,8461,2,0,B|192:260|228:352|304:380|356:344,1,240,8|8
    356,156,10336,2,0,B|404:108|484:116,2,120,8|0|8
    changed like this shape
  4. 00:18:305 (5,6) - We can try to make this diff easier. I'd delete the (6) circle moving the (5) to x:425 y:323 making a triangle: http://puu.sh/17sUU removed all circle on red line in this diff ^o^
  5. 00:22:993 (1,3) - Was it your intention to use these 2 shapes? Mh.. These sliders would be much better without that red sliders' points. deleted owob
  6. 00:26:039 (4,5) - Maybe you already know xD Delete the (4) moving the actual (5) circle to x:376 y:300 ~
  7. 00:26:743 (1) - CTRL + left mouse click on the 2nd waypoint to make it a red point. It would be symmetric: http://puu.sh/17sWA
    changed like this :3:
  8. 00:27:680 (2) - You could center the 2nd slider point to make this slider more flowing with a more enjoyable curve to play: http://puu.sh/17sX0 done :D
  9. 00:27:680 (2) - Still here. You should remove the clap from the slider's tail to keep consistency with the head. Or, at least, if you want to keep it you should add clap on the slider's head too, but I prefer you delete the clap from the tail. done owo
  10. 00:37:993 (1) - Make this slider symmetric and more flowing to play:
    SPOILER


    52,212,37993,6,2,B|48:180|28:156|28:156|44:124|44:84,1,120,2|0
    done owob
  11. 00:40:805 (5) - Why you guys are used to make sliders without love ç_ç

    SPOILER
    344,116,40805,2,0,B|348:36|264:4,1,120,2|0
    done .w.
  12. 00:43:618 (1) - This spinner sounds so bad. I highly suggest you to end this spinner without finish and using 20% volume. reduced :D
  13. 00:45:493 (1) - Use finish on this slider's head instead of the previos spinner. It sounds much better done
  14. 00:49:243 (4) - New combo here according the long white line and the new vocal sound nc-ed:3
  15. 00:58:618 (4) - ^ ^
  16. 01:00:493 (1) - Remove whistle from this slider's head since you didn't use it on next elements removed whistle on the slider tail owo
  17. 01:02:368 (3,4,5,6,1,2,3) - This part is breakin' the flow of the map. You could make the 01:02:368 (3) more curved, place the triplet 01:03:305 (4,5,6) making a blanket with (3)'s end, move the 01:04:243 (1) symmetrically with 01:03:774 (6) making it more curved to create a blanket with 01:03:539 (5) and lastly make the same curve on 01:05:649 (3) of the previous (1) slider. To simplify your life:
    SPOILER




    240,308,62368,2,0,B|176:332|112:304,1,120,0|8
    80,220,63305,1,0
    120,196,63539,1,0
    164,212,63774,1,8
    164,116,64243,6,0,B|100:88|28:144,1,120,0|8
    16,220,65180,1,0
    92,284,65649,2,0,B|156:308|228:256,1,120,8|0
    304,280,66586,1,8
    304,184,67055,1,0
    208,188,67524,1,8
    140,120,67993,6,0,B|76:72|20:72,1,120,0|8
    done >.<
  18. 01:11:743 (1) - Clap here sounds much better than finish done :3
  19. 01:20:649 (1,2,3) - Instead to make a triplet here you could make a 1/2 slider with 1 repeat. It'd be easier to play for novice players and also to avoid this long combo done~ all circle on red line removed and fixed slider on 01:39:868 and 01:41:743 :3
  20. These suggestions would improve your map a lot IMO. I hope you will follow them. done >u<
[Hard]

  1. 00:02:836 (1) - I'm going to say this just a time for this diff and I hope you will make the same for next sliders. To improve the flow move the 2nd waypoint to the slider's centre, in this way the curve would be more enjoyable to play. all done ><
  2. 00:21:118 (6) - New combo done :3
  3. 00:24:868 (7) - New combo ^
  4. 00:26:274 (1,2) - Remove new combo from (1) adding it on (2) instead done ><
  5. 00:27:680 (4) - Same of normal removed clap on the tail o7
  6. 00:28:500 (1) - Start this spinner 1/4 later done o7
  7. 00:32:368 (6) - New combo done
  8. 00:36:118 (4) - ^ ^
  9. 00:39:868 (5) - ^ ^
  10. 00:41:743 (1) - You need to center the 2nd waypoint here to keep consistency with 00:42:680 (2): http://puu.sh/17ten changed :3
  11. 00:43:618 (1) - I don't like how this finish sounds. Remove it? same as normal, removed finish and reduce the vol into 20%
  12. 00:54:868 (7) - New combo done
  13. 00:58:618 (5) - ^ done
  14. 01:33:071 (3) - Remove clap done ><
  15. 01:43:618 (6) - Forgot clap on this slider's end done ><
  16. 01:44:555 (1) - Clap on this slider's end too? added clap on the tail end removed clap on the head, sounds fine? owo
  17. 01:45:961 (4) - Clap done ><


[Taiko]

  1. 00:50:414 (2,1,1) - kkd
  2. 00:52:289 (2,3,1) - kdd
  3. 01:06:352 (2) - k
  4. 01:20:883 (2,1) - k d
    all done :3
That's all.
You can call me back for a recheck, I'll be glad to help you with your first map.
thanks chewin-san />o<\
Ok. Since you changed offset how I said, here is my star~
Topic Starter

dragonxcz wrote: 102q45

Ok. Since you changed offset how I said, here is my star~
kyah thank youu >////<

Chewin wrote: 665v4m

changed the code at 00:01:899 (3,4,5,6) , 01:02:368 (3,4,5,6,1,2,3) , 00:40:805 (5) ><
thanks for the tutorial hehehe \:D/
all difficult looks good
i hope this will be ranked :33
Topic Starter

- M i K u - wrote: a3f5c

all difficult looks good
i hope this will be ranked :33
miku-chan thanks >w<
I do hope so too \:D/
Okay, we have fixed a lot of stuff via IRC.
I guess you can have your first bubble u.ù

Good luck for your first rank tennya!
Topic Starter
yup :3
ah thanks you so much chewin-san >/////<
GO!!!!!!!!!!!!!!!!
Topic Starter
>w<
FINALLY KYAA
lol
save it for later (ranked)

/me runs
RANK IT!
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