Okay then, I think I'll do a full-mod as well (:
[General]
-> Uhm, I still don't see the changes on SB o.o (I've posted the full .osb code in the above post) - again, however:
-> Just a suggestion, set the preview point to 01:15:420?
[Easy]
-> Due to your patterns' usage, I really recommend AR+1 here ._. (although imo the optimal AR here is 5)
-> Use tick rate 2 as well here? o.o...
Good luck~
[General]
-> Uhm, I still don't see the changes on SB o.o (I've posted the full .osb code in the above post) - again, however:
-> Set the audio lead-in manually in the .osu file to 2000 (currently it's 1996)Ranking Criteria wrote: f233v
Combobursts must be oriented for the left side of the screen. Combobursts are aligned to the bottom and left sides of the screen by default, and are just horizontally flipped for the right side. Thus, you only need to worry about making sure that the comboburst is cleanly cropped on the top and right sides of the image.
-> Just a suggestion, set the preview point to 01:15:420?
[Easy]
- 00:00:479 (1) - I'd rather place this more upward (~x:104 y:36) so (1,2)'s flow will be continuous~
- 00:03:291 (4) - Why don't you use a 1/2 repeating slider here as well? It won't hurt, I think :3
- 00:10:791 (3) - (optional) For flow, how about encircling this slider to (1)'s body? It looks fancy imo~
- 00:17:354 (3,1) - Don't make these two overlap (it's still visible in play mode) - maybe try this instead?
- 00:29:072 (1) - This spinner barely follows any rhythm imo... Why don't you start it 1/4 after your last slider's end (00:28:721) instead to make it blend with the music? xD
- 00:33:760 (3) - Alter into two circles, so you can add a new combo on the second circle? (alternatively, you can just add a new combo to (4))
- 00:34:697 (4,5) - (optional) If you really want to use that slider shape on (4), why don't you go encircle (3)'s start with this arrangement instead? (5) to (6) will also flow a lot better this way xD
- 00:43:604 (1) - Here as well, I recommend to add a circle here and start spinner 1/4 after~
- 00:46:885 (2) - Starting from here, I think it's best to make the claps more consistent - if you listen to the song carefully, there are some places where the bass goes high every 2/1, thus it's best to place claps there (:
- 00:58:604 (5) - You can aim for symmetry here using a slider wave actually, as following:
335,267,58604,2,0,B|296:281|256:264|256:264|218:248|176:263,1,160,0|2
- 01:00:479 (1) - Finish on slider's start? Blends very well with the cymbal from the song (:
- 01:03:291 (3,1) - Again, these two's overlap is still visible in play mode (I recommend to split (1) as two circles though, the first being in ~x:488 y:203)
- 01:06:572 (1) - Remove new combo here? Not so required imo as your next slider is new combo-ed as well ._.
- 01:07:979 (1,2,3,4) - I can guess what you're aiming for here, but the key to this pattern is rotating (2) by 120° - really, if done correctly it'll be very neat:
- 01:13:604 (5,1,2) - Unstack? I prefer something moving before the spinner here :3
- 01:19:229 (2) - Because your previous (1) is curved downward, it is highly recommended to curve this upward instead to give a continuous flow~
- 01:20:635 (3) - Why face this slider downward? You still have a lot of space on your right side, it'll be better to curve there instead (:
- 01:21:572 (4) - New combo here? 7 combos for Easy is too much ._.
- 01:34:229 (2) - (optional) For this, it would flow better if you put this lower that (1)'s end and drag the endpoint upward a bit :3
- 01:43:135 (1) - For this, perhaps make the slider's first half encircling (3)? Would be a lot fancier imo~
- 01:44:541 (2) - Also for this, I think it's best to make it continuously flow with (1) by moving the endpoint more to the upper side:
303,195,103135,6,0,B|312:164|338:147|338:147|318:85|260:98,1,160
181,128,104541,2,0,B|95:165|40:88,1,160
-> Due to your patterns' usage, I really recommend AR+1 here ._. (although imo the optimal AR here is 5)
- 00:01:885 (3) - CTRL+R and put this in ~x:136 y:384? It will create a circular movement around here~
- 00:02:822 (4,5) - (optional) Hmm... I prefer to add a slight curve on both and arrange like this, it'll somewhat look like a wave (:
- 00:04:697 (2) - This definitely can be curved neater... Perhaps like this?
80,220,4697,2,8,B|88:252|105:288|149:288|160:303|160:303|169:288|215:288|232:252|236:213,1,240
- 00:10:322 (4) - Clap on slider's start as well? I can hear a clap from the song >_<
- 00:12:197 (1) - Here as well, clap on slider's start (:
- 00:14:072 (2,3) - Please move (3) upper to make the spacing consistent - also, adding a slight curve on (2) to comply (3)'s curve isn't bad xD
- 00:18:994 (6) - Move to ~x:179 y:135? I know it won't follow the proper dist. snap, but it'll be much more intuitive considering on how you placed (5) >_<
- 00:27:666 (2) - Uhm, is this slider shape intentional? I prefer a tilted slider wave here ._.
- 00:30:479 (1) - Add finish (together with whistle) on slider's start to tell players that this is a new part of the song~
- 00:38:916 (2,3,4) - Arrange like this instead? This way, they will somewhat form a slider fan pattern:
- 00:41:729 (1) - Hmm, why don't you snap this into a 1/1 slider instead? Then:
- 00:42:666 (2,3) - Alter these two into a single repeating 3/4 slider - fits the synth more this way :3
- 00:49:229 (5) - New combo here?
- 00:53:682 (6) - Stack to (1)'s start instead - stacking on slider's end somewhat kills your flow here ._.
- 01:00:479 (1) - Finish on slider's start here? Obviously there's a cymbal coming from the song~
- 01:02:588 (1,3) - (optional) Here, you can make the flow continuous by curving (1) downward and (3) upward (it'll avoid clustering with your next (1) as well ^_^)
- 01:08:916 (2,3) - Please make (3,4)'s spacing consistent - in can be done through this kind of arrangement:
- 01:13:604 (3,1,2) - Here, rather than creating a 90° triangle, why don't you create an isosceles triangle instead? Plays better before the spinner and won't hurt at all to imply (:
- 01:21:104 (1) - Move to ~x:489 y:204 and adjust your next (2) to avoid overlap?
- 01:26:729 (3) - Don't curve it upward - it'll obscure your (4)'s position (this is better to read with higher AR but still...) Try this instead?
- 01:32:354 (1) - Finish here? There's an obvious cymbal from the song ^_^
- 01:39:854 (2) - Here, it's best to imply an elbow slider, considering you're aiming to encircle (1):
160,224,99854,2,0,B|200:224|228:200|228:200|292:113,1,180
375,69,100791,1,0
464,33,101025,6,8,B|478:66|462:101,1,60 - 01:45:947 (5,1,2,3,4,5,1) - I think you're really forcing for an arc here... You know, actually for mass circles like this a wave is much fancier (:
- 00:01:650 (4,5,6) - Move (6) to ~x:500 y:283 to let these three be a triangle? Will be more intuitive imo~
- 00:04:229 (1,2) - (optional) CTRL+R one of these? Would be nice if there's a circular jump here :3
- 00:14:541 (2) - Would be much tidier if you can stack this to (5)'s end and encircle (6) as it should be:
328,179,14541,2,0,B|290:228|303:297|348:328,1,168.749994970858
- 00:20:166 (4,5) - Considering your (6)'s shape, I think it's best to add a slight curve outward for these two to make this part fancier~
- 00:26:260 (3) - Is it intentional to curve the slider like this? imo it's best to continue your (1)'s flow as following:
- 00:27:197 (1) - If you do the above suggestion, then you can put this in the far right to create a symmetrical jump here (basically just copy-paste (4) and flip horizontal) - a symmetrical jump plays good before the spinner (:
- 00:30:713 (2) - Here, I recommend to put the whistle only on the repeat as the synth goes on with 3/4 rhythm here ._.
- 00:32:354 (6) - (optional) Because your previous (4) is a straight slider, how about altering this into a slider wave? Much fancier imo~
- 00:36:104 (4,5) - Suddenly goes linear after a series of bezier sliders here somewhat breaks flow imo. Perhaps add another bezier waypoint on ~x:29 y:278 on (4) and ~x:220 y:253 on (5)?
- 00:43:721 (1) - The music continues here - add circle here (with whistle) and start spinner 1/4 after?
- 00:50:166 (7,8) - (optional) Here, I think it's best to CTRL+R (7) and arrange as below picture... Flows so smooth >_<
- 00:56:729 (1,2) - Considering your previous (9) is slightly curved, why don't you curve these two slightly as well (upward for (1), downward for (2))? It also flows smoothly~
- 01:00:479 (1) - Finish on slider's start, to accompany the cymbals from the song?
- 01:02:354 (6) - ...what is this slider's shaping? I think you're trying to create something like this? o.o?
- 01:07:041 (2,3,4) - Not sure about this triple... The song doesn't use a triple here - I'd rather delete (3) and put (4) in ~x:122 y:324 to create a diamond jump~
- 01:12:666 (4) - (optional) I recommend to encircle (3) here, as this slider will flow continuously with (1) if arranged so :3
- 01:16:650 (4,5,6) - Considering your previous (2) is curved upward, is it really necessary to curve this upward again? I prefer placing (5) lower so the arc will be faced downward xD
- 01:22:041 (7,8,9) - Again here, encircling these properly to (8) won't hurt ^_^
72,81,82041,2,0,B|36:114|32:182|64:219,1,150,2|2
152,156,82744,1,0
240,91,82979,2,0,B|270:128|267:196|232:229,1,150,2|2 - 01:26:729 (1) - Whistle also on repeat here, to accompany the vocals?
- 01:34:932 (8,9) - (optional) Here also... Would be nice if you created a jump on these two:
- 01:39:854 (2) - Put the new combo here (as it's the downbeat) - remove the new combo on previous note
- 01:46:416 (5,6,7,8) - I think it would be nice if you created a slider fan jump such as on this map, it gives more impression for the ending imo:
-> Use tick rate 2 as well here? o.o...
- 00:07:041 (1,2,3,4) - (optional) Uhm, considering how the song goes I prefer accelerated spacing here >_<
- 00:15:010 (5) - Hmm, is it intentional to place this closer to (4) compared to (6)? Not hard to catch, though~
- 00:16:182 (2,3,4) - The arc here is quite forced imo... I prefer a straight arrangement like this:
- 00:26:729 (1,2,3,4) - (optional) I prefer an arc here ((2) in ~x:294 y:355 and (3) in ~x:215 y:309) because (6)'s shape will continue this arc's flow imo~
- 00:28:604 (1,2,3,4,5,6,7,8,9) - Add a gradual volume increase to this stream maybe? :3
- 00:36:572 (3) - Minor stuff, but perhaps curve it more to balance (1)'s curve?
- 00:38:330 (2) - The synth lands on here instead of (1)'s end, actually ._.
- 00:40:557 (4) - (optional) Move to ~x:114 y:143 to create a triangle jump here? The power generated from this jump fits the song's atmosphere imo xD
- 00:48:291 (5) - Perhaps try this? I liked how (4) will be encircled in play mode with this arrangement:
- 00:54:854 (5) - Perhaps add a slight curve downward here? Quite fancy imo (:
- 01:05:166 (1) - Move higher (~y: 19) so (1,1) will look equally spaced? xD
- 01:14:541 (5) - Hmm, I think 1/1 crumpled slider really fits the vocal here~ Not a must though (:
- 01:16:885 (6) - Clap here as well? I can hear a clap from the song >_<
- 01:30:479 (1,2,3,...) - (optional) I think it's not a bad idea to curve (1) like this and arrange the rest into a fan pattern ^_^
- 01:34:932 (5) - Minor stuff... Move to ~x:201 y:303 to make (4,5,6)'s jump spacing more equal? xD
- 01:45:479 (1) - The music continues here - start spinner 1/4 after and add a circle here? (also a finish on spinner's end blends well with the music imo xD)
Good luck~