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Hotaru - Serenade of Love [Osu|Taiko] 1h3sr

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Total Posts
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Topic Starter
This beatmap was submitted using in-game submission on 2012年10月22日 at 11:16:28

Artist: Hotaru
Title: Serenade of Love
Source: Touhou
Tags: Laurier Halozy Nitori Kawashiro Tonic Triangle ZUN Mountain of Faith The Gensokyo the Gods Loved Sumijun c81 inverness
BPM: 128
Filesize: 6600kb
Play Time: 01:47
Difficulties Available:
  1. Hard (4.81 stars, 263 notes)
  2. Insane (4.99 stars, 391 notes)
  3. Normal (2.76 stars, 124 notes)
  4. Taiko (4.94 stars, 578 notes)
: Hotaru - Serenade of Love
Information: Scores/Beatmap Listing
---------------
wwww its Hotaru! hope you like it :3

Please re if you ed this before 17 October 2012

Awesome sb by inverness ~
Awesome Insane by Laurier ><

Thanks for the pro modding ^o^
- STBlack
- -Baby Strawberry-
- pimpG
- Verlaren
- those (for the tags ^o^)
- Niva ><
- Matoryoshika and those stars >//u//<
- Nagisawa and the star :3
- aabc271 for the pro taiko mods >w<
- moemoe pie >3< Katty Pie ~
- HashishKabob for the taiko
- -Bakari-
- L_P and the star >3<
- nich95 and the star >w<
- popner
- Kokatsu for the taiko mod and testplay ^^
- l1106188 and the star x3
- Hinsvar >w>
- kajiyatta
- Rei_Fan49 for the pro mods at std and taiko and also for the testplay >3<
- wmfchris for the taiko
- hibarirailwayz for the std and taiko ^^
- shojimeguro
- -Senritsu- >///3////<
- Flask
- jaehn215
- HanzeR
- Gabe
- TheVileOne
- Yasora for the pro sb fixing and pro std mods >3<
- Weiren
- SE_Soul
- alacat >3< ~
- Leorda
- wantuole
- Sagisawa-Yukari
- dragonxcz for the offset and the star ><
- Taris
- Wreath
- Chewin and for the bubble and the 2nd rebubble >////u///< <3
- inverness ~~~
- Niva again for the bubble >u<
- Garven for the rebubble www
- omg Niva for rank (:'3 )rz
and thanks all for ing this map! ^^
STBlack_old
M4M

General
You BG image (kkk.png) is too small D:
All you diffs are more that 4 stars."there should be at least one difficulty around ~2.5/3 star difficulty level" (from osu! wiki)
So i suggest to make Easy diff
I think offset (~505) is better (at least for me)

Normal
AR -1
00:18:525 spacing
01:37:041 (2) maybe make here 1/2 slider and repeat it until 01:37:744 (sounds better for me)
01:14:541 remove nc
01:47:354 ^
00:14:072 (2) , 00:32:236 (3) , 01:00:479 (1) , 01:08:916 (2) 01:14:541 (1) these elements is out of grid a little

Hard
HP DR -2
AR -2
OD -3
(because it's almost as your insane)
00:27:197 remove nc
01:20:635 (11) start new combo from here
01:22:744 add note
01:34:697 (7) you can move it down a little so it will be inside grid (just suggestion)

Insane :V
00:25:791 (2) maybe remove this note and make 00:24:854 (1) slider repeat until 00:25:791 (sounds better for me)
00:43:838 don't really like this moment :S maybe better to make:
01:45:479 (1) i like slider at the end :D

Good luck
Hi~Here's my mod

Overall
BG is kinda small, if you can , try to find a bigger one.
actually the .osb files are wierd to me because the author of them are different, but im not sure about that.

Insane
SPOILER
00:00:479 from this time line, the hit sound should be reduced about 10% because its too loud, personally
00:15:596 also here
others are fine to me

Hard
SPOILER
OD-1~2
same hit sound problem
00:01:885 (5) - better DS, since i can find a reason for a jump
00:27:197 (1) - clap
one thing i wanna say is do use DS when mapping Hard~ also not to use too many spacing, for a Hard, i think 3 is a maximum amount.
therefore, lots of work to do

Normal
SPOILER
AR-1, OD-1~2
same hit sound problem ~
the map looks good~

one important thing i wanna share with you is that, your lowest difficulty, Normal, is Higher than 3 stars, which is unrankable, therefore, you need to reduce the star by remapping some part of the map. Or, you may make a new difficulty to meet the requirement.

Good luck~
hi

random mod


general

There should only be one .osb file in a folder (this folder has 3).

normal

00:00:947 (2) move the 2nd curve point 1 grid up and the 3rd curve point 1 grid right
00:00:947 (2,4) - a bit overlapped
00:01:885 (3) - copy,paste the previous slider and flip horizontally
00:03:525 (5,2) - a bit overlapped
00:34:229 (1) - move the 2nd curve point 6 grids left
00:35:166 (2) - move the 2nd curve point 6 grids right
00:36:104 (3) - 3 grids down and move the 3rd curve point 1 grid left (fix the spacing a bit)
00:38:916 (2,3) - strange sliders imo
00:43:369 (3) - 1 grid left?
00:49:229 (5) - move the 2nd curve point 8 grids right
00:49:932 (6) - 1 grid down 1 grid right
01:02:588 (1,2,3) - strange alignment imo
01:05:635 (3,1,2) - ^
01:36:104 (1) 2nd and 3rd curve points 3 grids left?
01:41:729 (3) - make the 3rd curve point white and move it 2 grids down and 2 right?


hard

00:05:400 (3,4,5,6,1,2,3,1) - strange alignment imo
00:15:479 (1) - strange shape imo
00:42:666 (3) - ^
01:02:354 (6) - ^


insane

00:43:838 (2,3,4,1,2,3,1,2,3) - not perfectly aligned, and i gess this shape is unrankeable
01:13:604 (3,4,5,1,2,3) - is not a good idea to stack this 6 notes (imo)

thats all

good luck :)

STBlack wrote: 3g4gw

Insane :V
00:25:791 (2) maybe remove this note and make 00:24:854 (1) slider repeat until 00:25:791 (sounds better for me) sorry no change.
00:43:838 don't really like this moment :S maybe better to make:
I know, it's hard for read.but I like this...>< I wait bat/mat's opinion.
[/color]01:45:479 (1) i like slider at the end :D no change.

Good luck

-Baby Strawberry- wrote: 5t425i

Insane
SPOILER
00:00:479 from this time line, the hit sound should be reduced about 10% because its too loud, personally
00:15:596 also here Really? I used same volume as another diffs. It's good for me
others are fine to me

Good luck~

pimpG wrote: q2v25

insane

00:43:838 (2,3,4,1,2,3,1,2,3) - not perfectly aligned, and i gess this shape is unrankeable wrote before,about this .
01:13:604 (3,4,5,1,2,3) - is not a good idea to stack this 6 notes (imo) ok I follw your opinion

thats all

good luck :)
thanks for mod ^^

http://puu.sh/GptZ
Verlaren
Hello~

Hard

01:17:822 - delete circle
01:17:354 - extend the length of the slider to 01:17:822
01:22:744 - add circle
01:40:439 (4) - delete circle

Insane

01:17:002 (7) - delete circle
01:17:119 (8) - delete circle
01:17:236 - move the slider on the 01:17:119
01:30:361 (11) - maybe delete this circle?

Sorry for a small mod.
Halozy should be in the tags. Artist should be Hotaru.
Tag "Tonic Triangle", "ZUN", "Mountain of Faith The Gensokyo the Gods Loved" if you feel necessary.

Verlaren wrote: 1v375o

Insane

01:17:002 (7) - delete circle
01:17:119 (8) - delete circle
01:17:236 - move the slider on the 01:17:119
01:30:361 (11) - maybe delete this circle?

Sorry for a small mod.
why...? I want to more description
sorry no changed
Topic Starter
All done, mod thank you :3
Topic Starter
Re please ~!
Skin added :3
Hello! :3
I'll try to mod4mod this (as you stated in queue) - I'll mod the storyboard and skin for now (:

[Skin]

-> Please use .jpg for your backgrounds - .png is a lossless format, which eats up more disk space - currently "kkk.png" uses 640KB, if you convert it to .jpg surely it will help reduce filesize~
-> Comboburst should be oriented to the left side (in this case, just flip it horizontally)
-> For the spinnermetre.png, not a must but it would be really nice if you add more transparency to it so the background will be partially visible - maybe http://i.imgur.com/nX3Y0.png ? xD

[Storyboard]

-> Delete "Halozy - Serenade of Love (- t e n n y a -).osb" and full-submit - this map should not contain two used .osbs!
-> Some modding regarding storyboards (the .osb file):

  1. For both "pulse.png", it would be really nice if you did few modifications such as:

    Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
    F,0,30479,30947,1,0
    S,0,30479,30947,1,1.0768

    REPLACE INTO

    F,0,30479,31416,0.4,0
    S,0,30479,31416,1,1.2

    As you can see, the pulse will be much smoother if you made it 1/1 instead of 1/2 (30947 -> 31416) and if you don't fade it from full fade/F:1 (1,0 -> 0.4,0)

    Do the same for the next pulse.png (:
    .
  2. For "lll.png", is it intentional to start it from 77119 instead of 77354? Pulses work best on downbeats - don't start it on the red line! Also same as previous one, it's best to make it pulsing 1/1 instead of 1/2:

    Sprite,Background,Centre,"littlesb\lll.png",320,240
    F,0,77119,77354,0,1
    S,0,77119,77354,1,1.1152
    R,0,77354,,0
    S,0,77354,77588,1.1152,0.9999999
    F,0,77354,107354,1

    REPLACE INTO

    F,0,77354,77822,0,1
    S,0,77354,77588,1,1.1152
    S,0,77588,77822,1.1152,0.9999999
    F,0,77822,107354,1

    (yes, that R isn't used)
    .
  3. As an addition to the above effect, why don't you darken the BG moments before the pulse above appears? You can just append this code:

    Sprite,Background,Centre,"littlesb\black.png",320,240
    F,0,75479,77354,0,0.8
    F,0,77354,77822,0.8,0.8

    ABOVE Sprite,Background,Centre,"littlesb\lll.png",320,240 in your .osb - DO NOT put it below that line or it will mess up the layering ._.
    .
  4. Finally, for that thankyou.png, why don't you start it from 107354 instead? (: (yes, as you're only moving it on the Y-axis MY should be used in this case)

    (all your codes on Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240)

    REPLACE INTO

    Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
    F,0,107354,108760,0,1
    MY,0,107354,111104,400,250
    F,0,108760,110635,1
    F,0,110635,111104,1,0
"buble.png" could use some looping to make the code tidier, but it seems your intention is to make the bubbles spread randomly so the looping code isn't required (:

That's it~
If you need full mod for all diffs just me orz ._.

EDIT : The full .osb code:

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"littlesb\black.png",320,240
F,0,75479,77354,0,0.8
F,0,77354,77822,0.8,0.8
Sprite,Background,Centre,"littlesb\lll.png",320,240
F,0,77354,77822,0,1
S,0,77354,77588,1,1.1152
S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,30479,31416,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,15479,16416,1,0
M,0,16365,,320,241
Sprite,Background,Centre,"littlesb\White.png",320,240
M,0,92354,,320,240
F,0,92354,93921,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,30479,31416,0.4,0
S,0,30479,31416,1,1.2
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,15479,16416,0.4,0
S,0,15479,16416,1,1.2
Sprite,Foreground,Centre,"littlesb\lll.png",320,240
F,0,92354,93921,0.4,0
S,0,92354,93921,1,1.2
Sprite,Foreground,Centre,"littlesb\black.png",320,240
M,0,0,13369,320,240,320,241
F,0,0,15010,1,0
Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
F,0,107354,108760,0,1
MY,0,107354,111104,400,250
F,0,108760,110635,1
F,0,110635,111104,1,0
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,77354,79229,465,458,442,37
F,0,77354,79229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
F,0,77588,79463,1
M,0,77588,79697,88,456,94,154
F,0,79463,79697,1,0.01440002
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,78760,81572,236,449,248,32
F,0,78760,81572,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,78525,,1.4352
M,0,78525,80869,280,460,231,27
F,0,78525,80869,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,80166,,1.1792
M,0,80166,82979,526,442,364,37
F,0,80166,82979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,82041,,1.1408
M,0,82041,85791,284,451,395,32
F,0,82041,85791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82979,88604,247,449,364,27
F,0,82979,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82275,85322,204,449,227,37
F,0,82275,85322,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,84150,,1.4608
M,0,84150,90479,465,451,459,26
F,0,84150,90479,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,85322,88604,311,448,309,28
F,0,85322,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,86963,90010,232,452,316,27
F,0,86963,90010,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,89072,92822,165,447,142,24
F,0,89072,92822,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,90010,93291,69,447,152,23
F,0,90010,93291,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91416,94229,284,446,298,37
F,0,91416,94229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91885,94697,394,453,390,28
F,0,91885,94697,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,93760,,1.2944
M,0,93760,97979,198,464,165,17
F,0,93760,97979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,96104,100791,476,448,446,27
F,0,96104,100791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98213,101260,337,453,289,31
F,0,98213,101260,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples

- t e n n y a - wrote: 5k5j39

lain kali M4M lagi yuk ~ hohoho :D
ghahahaha \:D/
/me evillaugh
*uhuk*
okay nvm . _ .
anyway nice skin and SB

[General]
  1. Your mapset almost solid in my eyes u,u just combine it with some hitsound to make this beatmap more living \:D/

[Easy]
  1. I'm not sure, but why HPDrain and OD is 0? usually I use 3 for easy
  2. 00:14:541 (3) - Move the third slider anchor a little to up? for better looking o,0 well the code is..
    220,212,14541,2,0,B|268:212|276:196|276:196|276:228|276:228|292:212|292:212|364:212,1,160,0|4
  3. 00:43:135 (3) - Add whistle maybe
  4. 00:45:479 (1) - Just want to make the slider looks better >,<
    212,68,45479,6,0,B|236:120|196:144|196:144|236:172|216:212,1,160,4|0
  5. 00:54:854 (2) - Move the NC to here?
  6. 01:01:416 (2) - Same, just want to see a good looking slider >w<
    124,200,61416,2,0,B|164:256|228:276|288:260|332:188,1,240
  7. 01:13:604 (5) - Move the NC to here?
  8. 01:27:666 (3) - add whistle?
  9. 01:33:760 (1) - actually, it sounds better to me if you add whistle here and here 01:34:697 and then here 01:35:635

[Normal]
  1. HPDrain, OD, AR +1/+2
  2. 00:09:619 (2,3) - stack it? just like you do in 00:53:447 (5,6) since it still normal diff
  3. 00:33:525 (4,5) - add claps? (also 00:33:760) it sounds better to me :3

[Hard]
  1. I like the way you used the clap here :3
  2. HPDrain +1
  3. 00:14:541 (2) - Aw sorry just want to see good looking slider >w<
    344,184,14541,2,0,B|300:208|288:256|300:304|352:332,1,168.749994970858
  4. 00:15:479 (1) - ^
    432,328,15479,6,0,B|468:304|480:264|468:220|428:200,1,150,4|8
  5. 00:34:932 (3) - move the slider anchor to x:124 y:188
  6. 01:39:150 (8) - move the NC here? only following the vocal lol

sorry I can't mod [Insane] lack of knowledge lol oAo

go go indonesian mapper ( b>,<)d
Okay then, I think I'll do a full-mod as well (:

[General]

-> Uhm, I still don't see the changes on SB o.o (I've posted the full .osb code in the above post) - again, however:

Ranking Criteria wrote: f233v

Combobursts must be oriented for the left side of the screen. Combobursts are aligned to the bottom and left sides of the screen by default, and are just horizontally flipped for the right side. Thus, you only need to worry about making sure that the comboburst is cleanly cropped on the top and right sides of the image.
-> Set the audio lead-in manually in the .osu file to 2000 (currently it's 1996)
-> Just a suggestion, set the preview point to 01:15:420?

[Easy]

  1. 00:00:479 (1) - I'd rather place this more upward (~x:104 y:36) so (1,2)'s flow will be continuous~
  2. 00:03:291 (4) - Why don't you use a 1/2 repeating slider here as well? It won't hurt, I think :3
  3. 00:10:791 (3) - (optional) For flow, how about encircling this slider to (1)'s body? It looks fancy imo~
  4. 00:17:354 (3,1) - Don't make these two overlap (it's still visible in play mode) - maybe try this instead?
  5. 00:29:072 (1) - This spinner barely follows any rhythm imo... Why don't you start it 1/4 after your last slider's end (00:28:721) instead to make it blend with the music? xD
  6. 00:33:760 (3) - Alter into two circles, so you can add a new combo on the second circle? (alternatively, you can just add a new combo to (4))
  7. 00:34:697 (4,5) - (optional) If you really want to use that slider shape on (4), why don't you go encircle (3)'s start with this arrangement instead? (5) to (6) will also flow a lot better this way xD
  8. 00:43:604 (1) - Here as well, I recommend to add a circle here and start spinner 1/4 after~
  9. 00:46:885 (2) - Starting from here, I think it's best to make the claps more consistent - if you listen to the song carefully, there are some places where the bass goes high every 2/1, thus it's best to place claps there (:
  10. 00:58:604 (5) - You can aim for symmetry here using a slider wave actually, as following:
    335,267,58604,2,0,B|296:281|256:264|256:264|218:248|176:263,1,160,0|2
  11. 01:00:479 (1) - Finish on slider's start? Blends very well with the cymbal from the song (:
  12. 01:03:291 (3,1) - Again, these two's overlap is still visible in play mode (I recommend to split (1) as two circles though, the first being in ~x:488 y:203)
  13. 01:06:572 (1) - Remove new combo here? Not so required imo as your next slider is new combo-ed as well ._.
  14. 01:07:979 (1,2,3,4) - I can guess what you're aiming for here, but the key to this pattern is rotating (2) by 120° - really, if done correctly it'll be very neat:
  15. 01:13:604 (5,1,2) - Unstack? I prefer something moving before the spinner here :3
  16. 01:19:229 (2) - Because your previous (1) is curved downward, it is highly recommended to curve this upward instead to give a continuous flow~
  17. 01:20:635 (3) - Why face this slider downward? You still have a lot of space on your right side, it'll be better to curve there instead (:
  18. 01:21:572 (4) - New combo here? 7 combos for Easy is too much ._.
  19. 01:34:229 (2) - (optional) For this, it would flow better if you put this lower that (1)'s end and drag the endpoint upward a bit :3
  20. 01:43:135 (1) - For this, perhaps make the slider's first half encircling (3)? Would be a lot fancier imo~
  21. 01:44:541 (2) - Also for this, I think it's best to make it continuously flow with (1) by moving the endpoint more to the upper side:
    303,195,103135,6,0,B|312:164|338:147|338:147|318:85|260:98,1,160
    181,128,104541,2,0,B|95:165|40:88,1,160
[Normal]

-> Due to your patterns' usage, I really recommend AR+1 here ._. (although imo the optimal AR here is 5)

  1. 00:01:885 (3) - CTRL+R and put this in ~x:136 y:384? It will create a circular movement around here~
  2. 00:02:822 (4,5) - (optional) Hmm... I prefer to add a slight curve on both and arrange like this, it'll somewhat look like a wave (:
  3. 00:04:697 (2) - This definitely can be curved neater... Perhaps like this?
    80,220,4697,2,8,B|88:252|105:288|149:288|160:303|160:303|169:288|215:288|232:252|236:213,1,240
  4. 00:10:322 (4) - Clap on slider's start as well? I can hear a clap from the song >_<
  5. 00:12:197 (1) - Here as well, clap on slider's start (:
  6. 00:14:072 (2,3) - Please move (3) upper to make the spacing consistent - also, adding a slight curve on (2) to comply (3)'s curve isn't bad xD
  7. 00:18:994 (6) - Move to ~x:179 y:135? I know it won't follow the proper dist. snap, but it'll be much more intuitive considering on how you placed (5) >_<
  8. 00:27:666 (2) - Uhm, is this slider shape intentional? I prefer a tilted slider wave here ._.
  9. 00:30:479 (1) - Add finish (together with whistle) on slider's start to tell players that this is a new part of the song~
  10. 00:38:916 (2,3,4) - Arrange like this instead? This way, they will somewhat form a slider fan pattern:
  11. 00:41:729 (1) - Hmm, why don't you snap this into a 1/1 slider instead? Then:
  12. 00:42:666 (2,3) - Alter these two into a single repeating 3/4 slider - fits the synth more this way :3
  13. 00:49:229 (5) - New combo here?
  14. 00:53:682 (6) - Stack to (1)'s start instead - stacking on slider's end somewhat kills your flow here ._.
  15. 01:00:479 (1) - Finish on slider's start here? Obviously there's a cymbal coming from the song~
  16. 01:02:588 (1,3) - (optional) Here, you can make the flow continuous by curving (1) downward and (3) upward (it'll avoid clustering with your next (1) as well ^_^)
  17. 01:08:916 (2,3) - Please make (3,4)'s spacing consistent - in can be done through this kind of arrangement:
  18. 01:13:604 (3,1,2) - Here, rather than creating a 90° triangle, why don't you create an isosceles triangle instead? Plays better before the spinner and won't hurt at all to imply (:
  19. 01:21:104 (1) - Move to ~x:489 y:204 and adjust your next (2) to avoid overlap?
  20. 01:26:729 (3) - Don't curve it upward - it'll obscure your (4)'s position (this is better to read with higher AR but still...) Try this instead?
  21. 01:32:354 (1) - Finish here? There's an obvious cymbal from the song ^_^
  22. 01:39:854 (2) - Here, it's best to imply an elbow slider, considering you're aiming to encircle (1):
    160,224,99854,2,0,B|200:224|228:200|228:200|292:113,1,180
    375,69,100791,1,0
    464,33,101025,6,8,B|478:66|462:101,1,60
  23. 01:45:947 (5,1,2,3,4,5,1) - I think you're really forcing for an arc here... You know, actually for mass circles like this a wave is much fancier (:
[Hard]

  1. 00:01:650 (4,5,6) - Move (6) to ~x:500 y:283 to let these three be a triangle? Will be more intuitive imo~
  2. 00:04:229 (1,2) - (optional) CTRL+R one of these? Would be nice if there's a circular jump here :3
  3. 00:14:541 (2) - Would be much tidier if you can stack this to (5)'s end and encircle (6) as it should be:
    328,179,14541,2,0,B|290:228|303:297|348:328,1,168.749994970858
  4. 00:20:166 (4,5) - Considering your (6)'s shape, I think it's best to add a slight curve outward for these two to make this part fancier~
  5. 00:26:260 (3) - Is it intentional to curve the slider like this? imo it's best to continue your (1)'s flow as following:
  6. 00:27:197 (1) - If you do the above suggestion, then you can put this in the far right to create a symmetrical jump here (basically just copy-paste (4) and flip horizontal) - a symmetrical jump plays good before the spinner (:
  7. 00:30:713 (2) - Here, I recommend to put the whistle only on the repeat as the synth goes on with 3/4 rhythm here ._.
  8. 00:32:354 (6) - (optional) Because your previous (4) is a straight slider, how about altering this into a slider wave? Much fancier imo~
  9. 00:36:104 (4,5) - Suddenly goes linear after a series of bezier sliders here somewhat breaks flow imo. Perhaps add another bezier waypoint on ~x:29 y:278 on (4) and ~x:220 y:253 on (5)?
  10. 00:43:721 (1) - The music continues here - add circle here (with whistle) and start spinner 1/4 after?
  11. 00:50:166 (7,8) - (optional) Here, I think it's best to CTRL+R (7) and arrange as below picture... Flows so smooth >_<
  12. 00:56:729 (1,2) - Considering your previous (9) is slightly curved, why don't you curve these two slightly as well (upward for (1), downward for (2))? It also flows smoothly~
  13. 01:00:479 (1) - Finish on slider's start, to accompany the cymbals from the song?
  14. 01:02:354 (6) - ...what is this slider's shaping? I think you're trying to create something like this? o.o?
  15. 01:07:041 (2,3,4) - Not sure about this triple... The song doesn't use a triple here - I'd rather delete (3) and put (4) in ~x:122 y:324 to create a diamond jump~
  16. 01:12:666 (4) - (optional) I recommend to encircle (3) here, as this slider will flow continuously with (1) if arranged so :3
  17. 01:16:650 (4,5,6) - Considering your previous (2) is curved upward, is it really necessary to curve this upward again? I prefer placing (5) lower so the arc will be faced downward xD
  18. 01:22:041 (7,8,9) - Again here, encircling these properly to (8) won't hurt ^_^
    72,81,82041,2,0,B|36:114|32:182|64:219,1,150,2|2
    152,156,82744,1,0
    240,91,82979,2,0,B|270:128|267:196|232:229,1,150,2|2
  19. 01:26:729 (1) - Whistle also on repeat here, to accompany the vocals?
  20. 01:34:932 (8,9) - (optional) Here also... Would be nice if you created a jump on these two:
  21. 01:39:854 (2) - Put the new combo here (as it's the downbeat) - remove the new combo on previous note
  22. 01:46:416 (5,6,7,8) - I think it would be nice if you created a slider fan jump such as on this map, it gives more impression for the ending imo:
[Insane]

-> Use tick rate 2 as well here? o.o...

  1. 00:07:041 (1,2,3,4) - (optional) Uhm, considering how the song goes I prefer accelerated spacing here >_<
  2. 00:15:010 (5) - Hmm, is it intentional to place this closer to (4) compared to (6)? Not hard to catch, though~
  3. 00:16:182 (2,3,4) - The arc here is quite forced imo... I prefer a straight arrangement like this:
  4. 00:26:729 (1,2,3,4) - (optional) I prefer an arc here ((2) in ~x:294 y:355 and (3) in ~x:215 y:309) because (6)'s shape will continue this arc's flow imo~
  5. 00:28:604 (1,2,3,4,5,6,7,8,9) - Add a gradual volume increase to this stream maybe? :3
  6. 00:36:572 (3) - Minor stuff, but perhaps curve it more to balance (1)'s curve?
  7. 00:38:330 (2) - The synth lands on here instead of (1)'s end, actually ._.
  8. 00:40:557 (4) - (optional) Move to ~x:114 y:143 to create a triangle jump here? The power generated from this jump fits the song's atmosphere imo xD
  9. 00:48:291 (5) - Perhaps try this? I liked how (4) will be encircled in play mode with this arrangement:
  10. 00:54:854 (5) - Perhaps add a slight curve downward here? Quite fancy imo (:
  11. 01:05:166 (1) - Move higher (~y: 19) so (1,1) will look equally spaced? xD
  12. 01:14:541 (5) - Hmm, I think 1/1 crumpled slider really fits the vocal here~ Not a must though (:
  13. 01:16:885 (6) - Clap here as well? I can hear a clap from the song >_<
  14. 01:30:479 (1,2,3,...) - (optional) I think it's not a bad idea to curve (1) like this and arrange the rest into a fan pattern ^_^
  15. 01:34:932 (5) - Minor stuff... Move to ~x:201 y:303 to make (4,5,6)'s jump spacing more equal? xD
  16. 01:45:479 (1) - The music continues here - start spinner 1/4 after and add a circle here? (also a finish on spinner's end blends well with the music imo xD)
Again, the full .osb code is in the previous post >_<
Good luck~
http://puu.sh/IuIs
sorry for late
Topic Starter

Matoryoshika wrote: 1i3s1q

go go indonesian mapper ( b>,<)d
yeah :3

Niva wrote: 6g3e3u

thanks for the mod, I have fixed the sb code as you wrote but osu said
:cry:
(forgot to add code tags orz ._.)
Don't kudosu this post~

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"littlesb\black.png",320,240
F,0,75479,77354,0,0.8
F,0,77354,77822,0.8
Sprite,Background,Centre,"littlesb\lll.png",320,240
S,0,77354,77588,1,1.1152
F,0,77354,77822,0,1
S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,30479,31416,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,15479,16416,1,0
M,0,16365,,320,241
Sprite,Background,Centre,"littlesb\White.png",320,240
M,0,92354,,320,240
F,0,92354,93921,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,30479,31416,0.4,0
S,0,30479,31416,1,1.2
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,15479,16416,0.4,0
S,0,15479,16416,1,1.2
Sprite,Foreground,Centre,"littlesb\lll.png",320,240
F,0,92354,93921,0.4,0
S,0,92354,93921,1,1.2
Sprite,Foreground,Centre,"littlesb\black.png",320,240
M,0,0,13369,320,240,320,241
F,0,0,15010,1,0
Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
F,0,107354,108760,0,1
MY,0,107354,111104,400,250
F,0,108760,110635,1
F,0,110635,111104,1,0
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,77354,79229,465,458,442,37
F,0,77354,79229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
F,0,77588,79463,1
M,0,77588,79697,88,456,94,154
F,0,79463,79697,1,0.01440002
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,78760,81572,236,449,248,32
F,0,78760,81572,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,78525,,1.4352
M,0,78525,80869,280,460,231,27
F,0,78525,80869,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,80166,,1.1792
M,0,80166,82979,526,442,364,37
F,0,80166,82979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,82041,,1.1408
M,0,82041,85791,284,451,395,32
F,0,82041,85791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82979,88604,247,449,364,27
F,0,82979,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82275,85322,204,449,227,37
F,0,82275,85322,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,84150,,1.4608
M,0,84150,90479,465,451,459,26
F,0,84150,90479,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,85322,88604,311,448,309,28
F,0,85322,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,86963,90010,232,452,316,27
F,0,86963,90010,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,89072,92822,165,447,142,24
F,0,89072,92822,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,90010,93291,69,447,152,23
F,0,90010,93291,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91416,94229,284,446,298,37
F,0,91416,94229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91885,94697,394,453,390,28
F,0,91885,94697,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,93760,,1.2944
M,0,93760,97979,198,464,165,17
F,0,93760,97979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,96104,100791,476,448,446,27
F,0,96104,100791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98213,101260,337,453,289,31
F,0,98213,101260,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples
Topic Starter

Niva wrote: 6g3e3u

(forgot to add code tags orz ._.)
Don't kudosu this post~

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"littlesb\black.png",320,240
F,0,75479,77354,0,0.8
F,0,77354,77822,0.8
Sprite,Background,Centre,"littlesb\lll.png",320,240
S,0,77354,77588,1,1.1152
F,0,77354,77822,0,1
S,0,77588,77822,1.1152,0.9999999
F,0,77822,107354,1
F,0,107354,107822,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,30479,31416,1,0
Sprite,Background,Centre,"littlesb\White.png",320,240
F,0,15479,16416,1,0
M,0,16365,,320,241
Sprite,Background,Centre,"littlesb\White.png",320,240
M,0,92354,,320,240
F,0,92354,93921,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,30479,31416,0.4,0
S,0,30479,31416,1,1.2
Sprite,Foreground,Centre,"littlesb\pulse.png",320,240
F,0,15479,16416,0.4,0
S,0,15479,16416,1,1.2
Sprite,Foreground,Centre,"littlesb\lll.png",320,240
F,0,92354,93921,0.4,0
S,0,92354,93921,1,1.2
Sprite,Foreground,Centre,"littlesb\black.png",320,240
M,0,0,13369,320,240,320,241
F,0,0,15010,1,0
Sprite,Foreground,Centre,"littlesb\thankyou.png",320,240
F,0,107354,108760,0,1
MY,0,107354,111104,400,250
F,0,108760,110635,1
F,0,110635,111104,1,0
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,77354,79229,465,458,442,37
F,0,77354,79229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
F,0,77588,79463,1
M,0,77588,79697,88,456,94,154
F,0,79463,79697,1,0.01440002
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,78760,81572,236,449,248,32
F,0,78760,81572,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,78525,,1.4352
M,0,78525,80869,280,460,231,27
F,0,78525,80869,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,80166,,1.1792
M,0,80166,82979,526,442,364,37
F,0,80166,82979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,82041,,1.1408
M,0,82041,85791,284,451,395,32
F,0,82041,85791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82979,88604,247,449,364,27
F,0,82979,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,82275,85322,204,449,227,37
F,0,82275,85322,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,84150,,1.4608
M,0,84150,90479,465,451,459,26
F,0,84150,90479,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,85322,88604,311,448,309,28
F,0,85322,88604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,86963,90010,232,452,316,27
F,0,86963,90010,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,89072,92822,165,447,142,24
F,0,89072,92822,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,90010,93291,69,447,152,23
F,0,90010,93291,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91416,94229,284,446,298,37
F,0,91416,94229,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,91885,94697,394,453,390,28
F,0,91885,94697,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,93760,,1.2944
M,0,93760,97979,198,464,165,17
F,0,93760,97979,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,96104,100791,476,448,446,27
F,0,96104,100791,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98213,101260,337,453,289,31
F,0,98213,101260,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,98682,103604,177,439,140,33
F,0,98682,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
S,0,98447,,1.3328
M,0,98447,105947,303,470,293,9
F,0,98447,105947,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,100557,103604,384,446,380,31
F,0,100557,103604,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,102900,107354,195,449,193,35
F,0,102900,107354,1
Sprite,Foreground,Centre,"littlesb\buble.png",320,240
M,0,104307,106885,268,449,418,32
F,0,104307,106885,1
//Storyboard Sound Samples
Thank youuu :cry: :cry: :cry: :cry:
Topic Starter
Can someone help me? I can't remove the sb at taiko diff :cry:
HI! It's M4M from my Q

General
~nothing

Easy
~clear

Normal
SPOILER
00:03:525 (5,2) - intersect
00:26:729 (1,2) - maybe simmetrick
00:53:682 (6,1) - Put the 6 just under the 1, it's not placed perfectly
01:15:479 (1) - start this spinner here 01:15:010 - and end here 01:16:885 -

SPOILER
Hard
00:36:104 (4,5) - maybe simmetrick
00:38:916 (3) - x:236, y:96
01:22:041 (7) - nc

okay, this is all. good map.
star~3
Topic Starter

Nagisawa wrote: g1v

HI! It's M4M from my Q

General
~nothing phew~

Easy
~clear phew~

Normal
00:03:525 (5,2) - intersect no change sorry
00:26:729 (1,2) - maybe simmetrick done
00:53:682 (6,1) - Put the 6 just under the 1, it's not placed perfectly donee
01:15:479 (1) - start this spinner here 01:15:010 - and end here 01:16:885 -done :3

Hard
00:36:104 (4,5) - maybe simmetrick I think it's fine o w o
00:38:916 (3) - x:236, y:96 ok
01:22:041 (7) - nc donee

okay, this is all. good map.
star~3
Thank you mod and the star ! >w<

- t e n n y a - wrote: 5k5j39

Can someone help me? I can't remove the sb at taiko diff :cry:
taro script nya di tiap .osu file (ditiap diff) kecuali di taiko diff
trs hapus .osb di folder
#sotoy lol
Topic Starter

Yasora wrote: 5k4c1l

- t e n n y a - wrote: 5k5j39

Can someone help me? I can't remove the sb at taiko diff :cry:
taro script nya di tiap .osu file (ditiap diff) kecuali di taiko diff
trs hapus .osb di folder
#sotoy lol
oke saya coba makasih :cry: :cry:
As requested by - t e n n y a -, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[SB]

As you use audio lead-in, I guess you should add black SB on the negative offset parts too ?

[Taiko]

I strongly suggest adding more 1/2 rests throughout the song. Having no rests usually results in tiring gameplay and this style doesn't really fit the music ~
You may consider adding some 1/2 rests here ( By deleting notes )

  • 00:07:744 ( 1,2 )
    00:18:994 ( 1 )
    00:22:744 ( 1 )
    00:37:744 ( 2 ) and so on. PM me for more ~


Apart from that, imo the map is overusing 1/4s, esp the 1st half
eg parts before 00:14:541 are only the starting of the song, in which the song is softer. Therefore intense patterns shouldn't be used.

Also, the parts coming have a lot of consecutive 3-plets ( eg ddk ddd x N ), which is not really good for gameplay.
I know this is following the drum, but sometimes 100% following them doesn't play well in taiko. And this song could be in that case.



00:29:307 ( 8 ~ 20 ) - This may fit the drum, but this is too hard in gameplay. Many players will just miss here. Just avoid 1/8s in taiko plz ;w;

01:46:416 ( 9 ~ 24, 1 ) - Same here. And do NOT add finishes on 1/6s or denser ~

I guess this is your early attempts to taiko diffs

Please PM me when you're free. I have a lot more to tell you about the diff

The thread might get too long if I wrote all here .__.

Anyway, star and good luck ~ ;)
Topic Starter
Updated :D

Re- please :3/
Hi moe :3

• If you use circle skin you should add sliderborder after colors in file .osu
• For spinner skin you should add files : spinner-clear.png, spinner-osu.png and spinner-spin.png
• Put Epilepsy warning on all diffs

Insane

00:20:049 - better delete this note, not sound here
00:24:736 - add note, sounds pretty good
00:43:838(2,3,4,1,2,3,1,2,3) - better replace it. It's not playable you can make this moment better
00:50:166(5,6,7) - stack better
01:00:947(3,4) - ^

Hard

00:04:229(1,2) - make so http://puu.sh/MJJf looks better
00:43:838 - end this spinner on white tick

Normal

Distance spacing should be 0.8 on normal. correct it~~
Slider tick rate 1

Easy

Slider tick rate 1

00:28:721 - remove this spinner and add note on big white tick, bcz it very short for easy diff
00:43:721 - remove note 4 and started spinner on big white tick
01:30:947(4) - remove red point on slider

Good luck~
As requested.

[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal.
Now, on to the mod.

- Overall this is a pretty good map. Very simple, but this is not necessarily a bad thing. You do tend to follow vocals often, which technically isn't against any rule, it's just not recommended by any experienced mapper. Not too much to change, most of what I say is a suggestion.

- Recommend lowering SV to 1.4 or 1.6. 1.8 doesn't fit the music well because its bpm speed, also makes mods (particularly Hard Rock) much harder to play with.

- HP Drain Time and Overall Difficulty are REQUIRED to be between 4~7. I'd suggest 7 HP Drain and 6 Overall Difficulty.

00:29:072 (6,7,8,9) - Kats
00:30:010 (14) - Kat
00:37:041 - - This pattern here, in order to stay consistent with what you've done. I recommend changing to
00:40:322 (3) - Don. Because you don't use any other 3-note patterns elsewhere in your map, and it will throw players off.
00:41:143 - Add kat.
00:41:143 - Add kat.
00:45:830 - Add don (for variation from kats.)
00:47:705 - Add don.
00:48:643 - Add kat.
00:50:518 - Add kat.
00:54:268 - Add kat.
00:56:143 - Add kat.
00:58:018 - Add don.
00:58:604 (1,2) - I'd recommend against using sliders/drum rolls at a spot like this, because it feels like you throw off the rhythm in order emphasize the vocals, and I never suggest following vocals.
01:06:104 - Change pattern here to to stay consistent with what you've done before (see two measures back).
01:13:838 + 01:13:955 - Add dons to keep from following vocals instead of rhythm.
01:15:713 - Remove note, follows vocals.
01:15:947 - Kat.
01:16:182 - Remove note, follows vocals.
01:16:768 - Kat.
01:20:166 (4) - Kat.
01:20:869 (3) - Don.
01:26:729 (2) - Remove slider (see 00:58:604).
01:28:018 - Add don/kat.
01:35:400 (5) - Kat.
01:39:150 - Kat.
01:39:854 (2) - See Sliders.
01:41:729 (1) - ^
01:43:369 (3) - Don.
01:43:604 (1) - Kat.
01:44:072 (5) - Kat.
01:44:893 (2) - Don.
01:45:479 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - This is the weirdest part of your map, other than the sliders. You can keep it if you want, but make it more interesting. You can change it to ddddkkkkddddk which wouldn't throw off the rhythm or the player. Or you can remove it entirely and follow the rhythm instead of harmony (although, in a case like this at the very end of a song, a stream like this isn't bad to use). It's pretty much up to you, but I wouldn't suggest leaving it as straight dons unless the rhythm itself calls for it.
Topic Starter

Katty Pie wrote: 233m47

Hi moe :3 moemoe pie~~~//

• If you use circle skin you should add sliderborder after colors in file .osu working on it~
• For spinner skin you should add files : spinner-clear.png, spinner-osu.png and spinner-spin.png^
• Put Epilepsy warning on all diffs

Insane

00:20:049 - better delete this note, not sound here
00:24:736 - add note, sounds pretty good
00:43:838(2,3,4,1,2,3,1,2,3) - better replace it. It's not playable you can make this moment better
00:50:166(5,6,7) - stack better
01:00:947(3,4) - ^

I'll wait Laurier's update :D

Hard

00:04:229(1,2) - make so http://puu.sh/MJJf looks better
00:43:838 - end this spinner on white tick
done~

Normal

Distance spacing should be 0.8 on normal. correct it~~I think because of the slow bpm, it wouldn't make any trouble ww
Slider tick rate 1 < no

Easy

Slider tick rate 1 <no sorry D":

00:28:721 - remove this spinner and add note on big white tick, bcz it very short for easy diffok~
00:43:721 - remove note 4 and started spinner on big white tickdonee~
01:30:947(4) - remove red point on slider fix done

Good luck~
Thanks moemoe Pie~~\ww\

HashishKabob wrote: 11615t

As requested.

[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal. ok wip T^T
Now, on to the mod. All fixed ~
Thanks mod ~ >w<
as requested

[General]
enable Epilepsy warning for Insane diff

[Easy]
00:29:189 (1) - finish fits much better here. also it follows music
00:30:947 (1) - not so fast after spinner! beginners are slow. 1/1 later would be better
00:34:697 (4) - new combo here. will help to avoid +6 on cirle and also fits with music and follows your pattern
01:17:354 - no-no-no! you can't start kiai like this (without note) but you also can't put here note because it's too fast after spinner. best way to fix it is to
make spinner shorter (change into slider?) and add note at 01:17:354
01:19:229 (2) - clap for slider head? fits with music, imo. also put claps at the same notes (01:28:135 (1) and so on..)
01:30:010 (3,4,5) - a bit confusing for beginners. in easiest diff all patterns shoul be easy readable, so please remove red point.

[Normal]
SV changes here ARE NOT ACCEPTABLE! think about it, Normal diffs are for normal
distance spacing 1.6 for Normal diff. not acceptable!
1/2 notes are overused here
00:26:729 (1) - nazi: to make good flow i suggest you to stack slider head with 00:24:619 (3)
more looks like a good hard with low AR

[Hard]
in general i would like to point out a bit random omboing, imo
and.. that's all :O

[Insane]
hm.. i think this diff looks pretty good.

~~~~~~~~~~~~~~~~
sorry for long delay with your request. :/
Hello!

Insane
why not name it with something laurier or laurier something
at the front part i think it is too loud...15 % is better ?
00:07:979 (1) - move further from 00:07:744 (4) - this so it makes a bigger jump ( i think it is not very well arranged for current state...)
00:15:244 (6) - delete whistle, i think it sounds better
00:43:838 (2,3,4,1,2,3,1,2,3) -i think this is a great thing in your map, if you try to make something more based on this, this might be turn into a GREAT mapset...!
01:00:830 (2) -
http://puu.sh/MW30
cause i think this will be easier to read for... most people..
01:04:697 (4) - make this a slider... like 01:05:635 (4) - ..?
01:10:205 - add a note between the note and the slider?
01:11:143 - ^
01:30:830 (2,3,4,5,6,7,8,9) - maybe this is the place where you can make like 00:43:838 (2,3,4,1,2,3,1,2,3) - dont follow me if you dont like this very much. i dont wanna make other mapper me imo
01:36:104 (1) - finish orz

simple and solid, wont able to make any complain.....

Hard
00:27:666 (1) - delete whistle at the end...?i dont think it sounds good...
00:14:541 (2) - NC for sv changes
00:42:666 (3) - maybe make the shape like ctrl+J of this slider?00:41:729 (1) -
01:22:979 (3) - ctrl + H from 01:22:041 (1) - ? (adjust the spacing for yourself...)
01:46:416 (5,6,7,8) - make them have the same spacing?
whistle in kiai is a bit messy

Normal
00:17:822 (4) - clap at the head?
00:21:572 (3) - ^

thats all , good luck!
Topic Starter
-Bakari- 's mod: Thanks all fixed~ thanks mod ~
L_P 's mod: thanks all fixed ~ Thanks for the mod and the star >w<

Normal diff renewed :3

EDIT: Waiting for Laurier's update :D
Hi, - t e n n y a -

M4M request in nich95's modding / mod4mod Queue

Red = Unrankable
Biue = You should modified
Black = My suggestion

General 6285k

  1. Fine

Easy 4m5wp

  1. 00:29:189 (1) - Timing to spin of spinner too fast for Easy diff, makes its difficult to play for new player. I suggest that spinner end at 00:30:479, or remove spinner here, then change circle of (3) is slider 1/1 rhythm and add a note at 00:30:479 - like this.
  2. 01:03:291 (3,1) - Don't stack it, because the new player may surprise it.
  3. 01:15:479 (1) - As well as 00:29:189 (1). Spinner end at 01:17:354 -. But if you don't change. Add finish in 01:17:354 (1) -
  4. 01:19:229 (2) - Remove whistle in slider begin. It's strange sound.

Normal d293k

  1. Good diff

Hard 204o1w

  1. 00:30:479 (1) - Add finish here
  2. 01:00:479 (1) - Add finish in slider begin
  3. 01:16:650 (4,5,6) - Reduce spacing is better.
  4. 01:46:416 (5) - Move to down 4 grids

Insane 1o711v

  1. 00:49:580 (3) - Add clap
  2. 01:04:923 (5) - Add a note here?
  3. 01:45:713 (1) - Add finish
  4. 01:31:650 (7,8,9) - Make to this, would be beautiful.
    96,180,91650,1,0
    72,180,91768,1,0
    52,184,91885,1,8

That's all that I can find them. (I can't mod the taiko diff, sorry)
nice map and song, give a star :)

Good luck~
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Maximum size of comboburst.png is 500x767, so you must cut current image.
Combo Color 1 is too close to BG's color from what i see.
Reversearrow is not clear enough imo.

[SB]
  1. White.png don't need to be 640x480 since it is pure color and vector image.
  2. black.png is needless since you can use C code to change White.png's color:
    _C,0,StartTime,EndTime,R,G,B
    R=0, G=0, B=0 -> black
[Easy]
00:29:189 (1) - the spinner is too short for an Easy diff. Change to slider?
00:30:479 - ^ so you can add note here to catch the downbeat (also the flash in SB)
00:43:604 (1) - end at 00:45:479 and change 00:45:479 (1) to a circlr at 00:46:416? Or the spinner cause difficulty here.

[Normal]
00:00:947 (2,3) - looks bad, try this? http://puu.sh/N48y
00:12:197 (1) - make it symmetric?
00:30:479 (1) - close to previous spinner and overlapped by spinner-osu

[Hard]
00:30:713 (2) - the reverse arrow is overlapped by spinner-osu
00:47:354 (5) - curve it better like this? http://puu.sh/N468

[Insane]
00:09:854 (1) - the spacing is a little weird

That's all I can find. GL~

HashishKabob wrote: 11615t

As requested.

[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal.
Lol, read the rules b4 u post things like this.

It's right, mapsets now must have at least 2 Taikodiffs if there should be a Taiko included, however, it only needs to have 2 Taikodiffs if there is no "Easy" difficulty included.

From "Ranking Criteria":
Okay, after I saw that totally fail comment, I decided to take a look over the Taiko as I don't expect great after such a comment, sorry. q__q

Firsttry resulst + replay + comment


the Replay here!

Uh..as expected, there are still issues. I'm not satisfied with some settings and patterns used in this Taiko.

General 6285k



you need to add the following files when using a customized spinner:
spinner-clear.png
spinner-spin.png
spinner-osu.png
you can take them from the templateskin if you want, just make sure to add them.
as mentioned in the above mod, comboburst must be 500x767
why do you mention your own name in the taiko-bg if it's not a guestdifficulty?
uncheck "display epilepsy warning" on taiko, since there is no storyboard.
reduce difficultysettings. 7/6 is just unusual. use either 5/5 or 6/6, preferrably 5/5.
do not play so much with the vol. notes are not aduible at the beginning of the beatmap. Use overall vol. of 80~85 and keep it.

I dislike the speedup at kiai, suggest to remove, but keep it if you like. <__<
Why 2000ms leadin? the song starts about 500ms off the .mp3 and it's a slow song. suggest to lower to 1500.


Taiko 1g464y



00:14:541 (1) - this drumroll is unfitting as it represents a 1/4 stream, however, there is no real 1/4 music going on. replace by the following pattern:

00:37:510 (1,2,1) - this would sound better if you change it to kdk
00:40:088 (1,2,1,2,1) - either you messed something up or..idk. that big don must be removed as it is not allowed to add big notes in a stream of 1/4 or above. so just kkddk
01:14:307 (1,2,1) - this is allowed but it just sucks..pretty hard. better make that big kat small, so you get ddk here, or - alternatively - change to kdk
01:24:150 (3,4,1,1) - after those kat's on 1/2 in the stream b4, I expected something like a climax moment. If you like you can change these to kkk k or kdk k to get something like that.
01:26:729 (2,3,4) - this part just sounds sooo empty with the three dons. make (4) kat and if you like (2) aswell.
01:47:353 (5) - again, this is not allowed. Try out the following pattern for a nice finish.
http://puu.sh/N9zg (kdk K)

That's it, good luck 'n stuff..

Kokatsu wrote: 1y695u

HashishKabob wrote: 11615t

As requested.

[Taiko]
First thing I have to note, because of the new rule, you're REQUIRED to have at least 2 taiko difficulties in any mapset with a taiko difficulty in it. One of these MUST be an easy/normal.
Lol, read the rules b4 u post things like this.

It's right, mapsets now must have at least 2 Taikodiffs if there should be a Taiko included, however, it only needs to have 2 Taikodiffs if there is no "Easy" difficulty included.

From "Ranking Criteria":
Well, I guess that's not the real meaning.

It simply means that all mapsets shouldn't have 1 taiko diff only. If it has 2 or more and there's no solo "Easy" diff, one of them should be an easier one.

But well, as this map is submitted before 29 July, it is not bound to the rule :3

Sakura wrote: 1q3420

This only affects mapsets submitted after this announcement. ( From here )
Topic Starter
Kokatsu: thanks mod all updated except combo burst and spinners skin I'll make it right away c:

aabc271 wrote: 4l5m1x

But well, as this map is submitted before 29 July, it is not bound to the rule :3
pheeewwwwwww D"""x

EDIT: Waiting for Laurier's update :3

Nich thanks for the starrr :D

aabc271 wrote: 4l5m1x

Well, I guess that's not the real meaning.

It simply means that all mapsets shouldn't have 1 taiko diff only. If it has 2 or more and there's no solo "Easy" diff, one of them should be an easier one.

But well, as this map is submitted before 29 July, it is not bound to the rule :3

Sakura wrote: 1q3420

This only affects mapsets submitted after this announcement. ( From here )

Hmm, I'm not sure about that, I will ask MAT/BAT (probably MMzz xD) anyways for further mapsets that I'll check. Submittet b4 29th still is right so thanks for pointing that out. I actually searched for that forumpost but didn't find it again q__q
Topic Starter
wwww okay all updateed ~ spinner skin fully skinned \ww\

EDIT: Laurier-san where are youu ; w ;
http://puu.sh/NUFE

sorry for delay ;w;
Topic Starter
thank you all updated thanks >w</
Topic Starter
mato-san thanks for the star \ww\
M4M ~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general] 5y706h

  1. Can I tucao the bookmark ?~ XD

[Easy] 1h4b6d

  1. fine ~ , but i think some slider can be pulled much pretty

[Normal] 606311

  1. 00:16:885 (3) - how about this ?~ just ctrl+J and adjust , but flow i feel smooth
  2. 00:39:854 (3,5) - how about add whistle? like 00:32:354 (3,4) -
  3. 01:21:104 (6,1) - swap NC ?~

[Hard] 1u1958

  1. 00:02:588 (6) - on x:376 y:264 ?~
  2. 01:35:400 (9) - how about ctrl+R ?~
  3. 01:46:416 (5) - NC ?~

[Insane] 1o141

  1. 00:06:572 (3) - how about on x:252 y:160 ?~
  2. 00:54:854 (5) - NC ?~
good song & good luck~ good sound >w<! star for sound~
and sorry to my poor English
Topic Starter

l1106188 wrote: 50r2c

M4M ~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general] 5y706h

  1. Can I tucao the bookmark ?~ XD
tucao? .w."a

[Easy] 1h4b6d

  1. fine ~ , but i think some slider can be pulled much pretty
fixed some thanks

[Normal] 606311

  1. 00:16:885 (3) - how about this ?~ just ctrl+J and adjust , but flow i feel smooth
  2. 00:39:854 (3,5) - how about add whistle? like 00:32:354 (3,4) -
  3. 01:21:104 (6,1) - swap NC ?~
all done :D

[Hard] 1u1958

  1. 00:02:588 (6) - on x:376 y:264 ?~
  2. 01:35:400 (9) - how about ctrl+R ?~
  3. 01:46:416 (5) - NC ?~
done ^o^


good song & good luck~ good sound >w<! star for sound~
and sorry to my poor English
Thanks for the star and the mod! I'll mod your map asap ><

Waiting for Laurier's update :3
Hi.

Randomly modding stuff because I can.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Easy
  1. 00:05:635 (2) - Make this a 1/2 slider that repeats once and then a circle 1/1 beat after? It fits better with the song. Also, rearrange 00:04:229 (1) if you want to do this and things get overlapped here.
  2. 00:13:135 (2) - ^
  3. 00:14:541 (3) - Why is the slider shaped like this? Can't you just make this a straight one? (Actually, I can complain just about every slider that's not a straight or arc/curved one, but this one's the most jarring to me.)
  4. 00:30:479 - 00:43:604 - Actually, I would recommend to remove all the notes here and make a break, since it feels weird to map this part, and Easy players might need a break, although this is not a must. Feel free to keep this, though.
  5. 01:01:416 (2,3) - I dislike this slight overlap actually... Maybe move (3)'s last anchor point to (440,216)? If you do this, also move 01:04:229 (4) to (456,304).
>Normal
  1. 00:52:979 (6) - I'm sure this needs to be NC'd.
  2. 01:45:010 (7,8) - A slider would do better than two circles here.
>Hard
  1. 00:01:650 (4) - Hmm... I think you'll need NC for a spacing change as obvious as this.
>Insane
  1. 00:43:838 (2,3,4,1,2,3,1,2,3) - Hmm... I personally think that a pattern like this would be really confusing because of the hitbursts that are covering the later notes, and because we need to move our cursor back, which kills the flow. It fits the song quite well though, although I still think there's a more fitting and less confusing pattern than this.
  2. 00:54:854 (5) - NC? This slider is on a new stanza, and I don't think a 10-objects combo would work here.
Generally fine, although this map might need some more improvement here and there.

Good luck on the way 8-)
Topic Starter

Hinsvar wrote: 5j1ku

Hi.

Randomly modding stuff because I can.
yahooo >w<)///~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Easy
  1. 00:05:635 (2) - Make this a 1/2 slider that repeats once and then a circle 1/1 beat after? It fits better with the song. Also, rearrange 00:04:229 (1) if you want to do this and things get overlapped here.
  2. 00:13:135 (2) - ^
  3. 00:14:541 (3) - Why is the slider shaped like this? Can't you just make this a straight one? (Actually, I can complain just about every slider that's not a straight or arc/curved one, but this one's the most jarring to me.)
  4. 00:30:479 - 00:43:604 - Actually, I would recommend to remove all the notes here and make a break, since it feels weird to map this part, and Easy players might need a break, although this is not a must. Feel free to keep this, though.
  5. 01:01:416 (2,3) - I dislike this slight overlap actually... Maybe move (3)'s last anchor point to (440,216)? If you do this, also move 01:04:229 (4) to (456,304).
all done :3

>Normal
  1. 00:52:979 (6) - I'm sure this needs to be NC'd.
  2. 01:45:010 (7,8) - A slider would do better than two circles here. <well I think removed the circle on the red line is better tough :3
done~

>Hard
  1. 00:01:650 (4) - Hmm... I think you'll need NC for a spacing change as obvious as this.
donee :3


Generally fine, although this map might need some more improvement here and there.

Good luck on the way 8-)
thank you for the mod hinsvar-san :)

Waiting for Laurier's update :3
hi tennya~:3 from #PM
General
almost suggestions
Easy
Placement
01:04:229(4) I think this stacking is a litte hard for newbie. so using Distant snap is better.
01:19:229(3) Ctrl+J?
Rythem
01:15:479(1) this spinner is too short for Easy. so this end would be set 01:16:885

Normal
Placement
00:07:041(3) 2 grid up?
00:34:229(1,2,3) try this placement?
00:52:441(5) 1 grid up?
Rythem
01:44:072(6,7,1) try this rythem?
Hit Sonud
00:53:916(2) add clap at the end of slider?


Hard
Placement
00:06:338(6) x:352 y:16?
00:06:572(7) x:240 y:16?
01:06:572(1,4) a bit tilt is better I think
Hit Sonud
01:39:854(1) add finish at the beginning of the slider?

Insane
Placement
00:43:838(1,2,3,1,2,3,1,2,3) I think it's confused. not overlapped is better.
01:33:291(5) a bit down is more clearly I think.
Rythem
01:04:932 missing note? I think adding a note is better.

good SB and Wonderful mapset. good luck with Rank and star~☆~
Topic Starter

kajiyatta wrote: 2k2934

hi tennya~:3 from #PM Domoo ^w^~
General
almost suggestions
Easy
Placement
01:04:229(4) I think this stacking is a litte hard for newbie. so using Distant snap is better.
01:19:229(3) Ctrl+J?
Rythem
01:15:479(1) this spinner is too short for Easy. so this end would be set 01:16:885
thanks all done ^w^/

Normal
Placement
00:07:041(3) 2 grid up?
00:34:229(1,2,3) try this placement?
00:52:441(5) 1 grid up?
Rythem
01:44:072(6,7,1) try this rythem?
Hit Sonud
00:53:916(2) add clap at the end of slider?
done :3


Hard
Placement
00:06:338(6) x:352 y:16?
00:06:572(7) x:240 y:16?
01:06:572(1,4) a bit tilt is better I think
Hit Sonud
01:39:854(1) add finish at the beginning of the slider?
ok all done ^q^


good SB and Wonderful mapset. good luck with Rank and star~☆~
thanks for the mod and the star yatta-san >w<)///

EDIT: waiting dor Laurier's update :3
m4m nyaan~ ^^
[SB Optimize]
  1. gw kira ini pake .osb wwww~ ok gw lanjut (all my SB mod are pointed to notepad)
  2. Sprite,Background,Centre,"littlesb\White.png",320,240
    F,0,30479,31416,1,0
    Sprite,Background,Centre,"littlesb\White.png",320,240
    F,0,15479,16416,1,0
    M,0,16365,,320,241
    Sprite,Background,Centre,"littlesb\White.png",320,240
    M,0,92354,,320,240
    F,0,92354,93921,1,0
    itu white.png jadi kebanyakan tuh.. coba ini deh
    Sprite,Background,Centre,"littlesb\White.png",320,240
    F,0,30479,31416,1,0
    F,0,15479,16416,1,0
    F,0,92354,93921,1,0
  3. Sprite,Foreground,Centre,"littlesb\black.png",320,240
    M,0,0,13369,320,240,320,241
    F,0,0,15010,1,0
    ini kode yang nambah berat osu buat aku, soalnya km bisa buat si BG itu sendiri mulai dari item kaya gini
    Sprite,0,Centre,"kkk.png",320,240
    S,0,0,,0.8
    F,0,0,15010,0,1
    F,0,75479,77354,1,0
    F,0,107354,107822,0,1
    F,0,111226,,1
  4. Sprite,Background,Centre,"littlesb\black.png",320,240
    F,0,75479,77354,0,0.8
    F,0,77354,77822,0.8
    ini sebenernya sih kode jadi ngeganggu buat gw pas di yang 01:17:354, soalnya itu kan dah ada second BG yang nimpa black.png, saran aku sih line ke-2 dihapus, (sama gw pasang code yang fungsinya sama kaya black.png di si backgroundnya jadi hapus aja semua black.png)
  5. Sprite,Background,Centre,"littlesb\lll.png",320,240
    S,0,77354,77588,1,1.1152
    F,0,77354,77822,0,1
    S,0,77588,77822,1.1152,0.9999999
    F,0,77822,107354,1
    F,0,107354,107822,1,0
    itu scaling ke 0.9999 ? sayang lol buletin aja ke 1 (ga penting tapi buang2 beberapa byte :P)
  6. paling segitu doang sih~ ^^ GL
kalo mau minta penjelasan tentang SB lebih lanjut, PM gw kapan aja.

[General]
  1. sayang gw kira ini bakal full versionnya,
  2. tag "Sumijun" as the arranger of the song. http://puu.sh/OKdD
  3. reverse-arrow yang mirip osu!stream ye <3
  4. circle skinnya kok lebih kecil dari circle yang default? ini jadi aneh lo, pantes kok di timeline ada yang aneh... kalo bisa ini di resize.
[Timing]
+25 ms, i feel the metronome isn't fit at the current offset..

[Iji Modo]
SV 0.8 ok
DS 1.1 lol
Tick 2, gw ga yakin tick 2 cocok disini.. apalagi kan lagunya santai, coba pasang tick 1 biar kerasa santai juga easynya ga terlalu kagok kalo lepas slider sedikit.. =w=
00:45:479 - sayang kosong disini, gw berharapnya disini tuh dimulai.. soalnya kan vocalnya mulai dari sini
01:15:479 (1) - ini kerasa aneh, jadi inget spinner2 easy di mapnya ruru lol~ hmm napa ga dijadiin 3 circle aja ? kan dung tak dung~ bisa dipasang clap di (2)nya.. http://puu.sh/P8b8 , gw takutnya kagok kalo 1/1 beat seudah spinner di level easy, saran gw sih length 4/1 sama delay 2/1 minimal~
01:24:385 (4) - clap here, kesannya kosong tanpa ada hitsound disini
01:27:197 (3) - pindahin whistle dari slider end ke slider start, vocalnya lagi turun nada disitu
01:28:135 (1) - pindahin whistle dari (3rd end) ke (2nd end), pas sama instrumentnya yang lagi naik disitu.
01:30:010 (3) - ini seisi slidernya dijadiin whistle, dibagian sini vocalnya monotone, jadi disaranin hitsound monotone juga..
01:31:885 (5) - body slider disini jadiin whistle, alesannya sama kaya yang sebelumnya
01:32:822 (1) - whistle di slider head di remove aja, soalnya aneh kedengerannya. terus gw denger disekitar situ ada clap juga, coba pasang clap di slider headnya
01:37:041 (1) - disini kesannya kosong kalo ga ada whistle di slider head sama slider body.
01:39:854 (1) - slider end dipasang whistle, soalnya ada yang kerasa naik disini nadanya
01:42:666 (3) - kesannya aneh kalo dipasang whistle disini.. coba remove whistlenya
01:43:135 (1) - coba pasang whistle di slider end sama slider body, disini ada yang naik nadanya.. ga enak juga dikasih kosong ^^
01:44:541 (2) - kalo ini pasang whistlenya di slider head sama slider body, mumpung ngelanjut dari yang sebelumnya...

no comment kalo easy deh~

[Normal]
http://osu-ppy-sh.jeuxcrack.net/ss/394381
AR-1,HP-1,OD-2 kesannya sedikit rusuh dilevel ini, terus juga ODnya kegedean atw offsetnya aja yang aneh ya ? well continue then
00:26:729 (1) - tambahin whistle di slider end, entah kenapa kerasa kosong disitu padahal lagi naik nadanya
00:27:666 (2) - pasang whistle di (2nd point) sama (3rd point), naiknya konstan disitu soalnya
00:32:354 (3) - remove whistle di (2nd point), kesannya sedikit maksa disitu
00:37:979 (1) - whistle di slider end di pindahin aja ke slider head sama slider body, biar pas
00:38:916 (2) - ^
00:39:854 (3,4) - diantara 2 ini ada yang ga ada whistle kan? nah tambahin aja whistlenya, soalnya lagi naik mau ke turun ntar
00:40:791 (5) - disini remove semua whistle yang ada, soalnya udah turun nadanya dari yang sebelumnya
01:05:166 (2) - remove whistle disini,
01:05:635 (3) - pindahin whistle dari slider end ke slider start, disini dapetnya turun bukan naik nadanya
01:20:635 (4,5,1) - inverse whistle : yang pake whistle buang, yang ga pake whistle pasangin. soalnya disini kerasanya aneh kalo turun, udah jelas vokalnya sama instrumennya naik lol
01:21:572 (2) - ga kebalik nih posisi whistlenya ? pindahin whistle dari slider head ke slider end
01:22:510 (3) - ^
01:26:729 (5) - pasang whistle disini, naiknya kerasa
01:36:104 (1) - coba pindahin whistle dari slider end ke slider body sama slider head,
01:37:041 (2) - ^
01:37:979 (3) - kalo yang ini, pasang whistle di slider body, (1st point), sama (2nd point). remove whistle di (3rd point).
01:41:260 - tambahin circle diantara 2 slider sama jangan lupa whistle :)

jujur aja pattern disini sedikit aneh dari easy, soalnya di easy dipasang banyak 1/1 dan kalo ga salah less rest, tapi di diff ini kok malah suka muncul rest tiba2 ? aneh kan jadinya.. padahal ini diff bisa berpotensial jadi 3 starred normal

[Hard]
gw cuman butuh single tapping disini :)
00:27:666 (1) - kagok ini slider (3rd point) ga ada whistle, kan disini nadanya tetep sama kaya yang di (2nd point).. coba pasang whistle deh
00:30:713 (2) - inverse whistle : whistle yang ada di head (1st,3rd point) itu di remove, terus pasang di tail (2nd point)
00:36:807 (5) - remove whistle di slider head, kesannya aneh kalo gini..
00:37:510 (6) - remove whistle di slider end, ga ada nada yang naik disini
00:40:791 (6) - ^
00:37:979 (1,3) - remove whistle di slider end, terus pasang whistle di slider body sama slider head, kesannya kebalik kalo whistle di akhir doang.. (tapi memang enak sih hitsoundingnya)
01:28:604 (1) - pasang whistle di slider head sama slider body..
01:29:541 (2) - pasang clap di (2nd point) sama (3rd point)
01:30:479 (3) - ini kesannya hitsound yang umumnya sama seperti (1) deh lol

diffnya udah enak sih ini~

[Laurier/Lunatic]
since this is a guest diff (non-indonesian i mean), so i mod this w/ english automatically
00:29:541 (9,1,2,3,4) - add whistle here.. (this part could be good with soft whistle)
i think this diff is good enough~

[Taiko]
gw sih berharap variasi di taiko level itu, toh ini cuman saran doang
00:11:494 - apa ini ga kerasa kosong disini? :3 coba pasang katu disini
00:38:213 (1,2,3) - kkd
00:39:150 (1,2,3) - ^
00:40:088 (1,2,1,2,1) - ddkkd
00:41:963 (1,2,3) - ddk
00:42:666 (1,2,3,4,1,1,1) - ddkkddkkd
00:45:010 (3) - remove this.
00:47:588 (1,1,2) - dkd
00:49:463 (1,2,3) - ^
00:50:400 (1,2,1) - ddd
00:53:213 (4,5,1) - kdk
01:00:713 (2,3,4,5,6,1) - ddk kkd
01:10:791 (2,3,4,5,1) - dkkdk
01:18:525 (1,2,3,4,5,1) - dkd kkd
01:21:807 (1,2,3,4,5,1) - ^
01:26:963 (1,2,1,1,2,1) - ^
01:33:057 (4,5,1,1,2,3) - ^
01:19:463 (1,2,1,1,2,3,1) - dkddkkd
01:20:635 (3,1,2) - d d k
01:22:744 (1,2,3) - kdk
01:23:213 (4,5,1,1,1,1,2) - ddkdkkd
01:24:150 (1,1,1) - kkd
01:25:557 (1,2,3) - kdd
01:29:307 (2,3,4,5,6,7,1) - ddkdkdk
01:30:479 (2,3,4,5,1) - k ddk
01:32:354 (3) - D
01:33:994 (4,5,1) - ddd
01:34:463 (1,2,1,1,2,3,4) - ddkdkdd
01:37:275 (4,5,1) - ddk kdd
01:38:447 (1,1,2,3,4) - kddkd
01:41:494 (2) - d
01:45:479 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - ddddkkkkddkkddk

paling cuman segitu lah ^^ gw kasih hoshi dulu~

note
(1st point), (2nd point), dsb. itu gw ga tau cara jelasinnya yang bener lol serius jadi pake itu aja... jadi kalo
(1)==(O)==(C)==(X)
dimana O adalah no hitsound, C adalah clap, == adalah slider body, dan X adalah end of slider..
itu (1st point) -> (1) , (2nd point) -> (O) , (3rd point) -> (C) , (4th point) -> (X)
terus slider head itu (1), sama (C). slider tail itu (O) sama (X)
Topic Starter
Rei's mod, not quoting it cus its too long lol XD
Knapa videonya private :cry::cry::cry:
ok 98% saia ganti sesuai mod anda :3

hoshinya makasih TwT
Mod saia menyusul ya /die

Waiting for Laurier's update :D

- t e n n y a - wrote: 5k5j39

Rei's mod, not quoting it cus its too long lol XD
Knapa videonya private :cry::cry::cry: gw perasaan unlisted bukan private orz... checking ok, gw ganti ke unlisted~
ok 98% saia ganti sesuai mod anda :3

hoshinya makasih TwT
Mod saia menyusul ya /die (napaaa yuyukoooo >.< *blushes*)

Waiting for Laurier's update :D hmmm for tags and SBs you can change it after Laurier send the update =w=
Taiko mod as requested

- HP7 would be quite high for the song. HP5/6 would be enough.
- Make the first section a bit more audiable, N50% or 60% works.

00:15:010 - Change to k so that the beating (k k) still works like before even the music itself doesn't do so?
00:43:604 - corresponding to the higher pitch end with k here? and then start spinner 1/2 after the note

I don't find much problems with the taiko diffs since you're following the drums straightly, so good job here.
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