{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n MillhioreF<\/a>\n\n \n Pro Tester\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,004 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MillhioreF<\/a>\n\n \n 2012-10-15T05:11:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Well okay, it makes some catchable, not all. The watashi map is literally impossible with 120 FPS, but it's doable with 60 FPS. I'm sure there's some pixeljumps that can't be caught anyway, and definitely really fast sliders can't!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n eldnl<\/a>\n\n \n Former osu!catch Champion: 2013\n <\/div>\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,930 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n eldnl<\/a>\n\n \n 2012-10-15T19:55:32+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I did the watashi map, is not that easy but it's possible just because there is a lag that let you catch the last note, really weird, probably peppy did something to this? o.oEdit:that lag is not normal<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n [suicide<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 45 posts\n <\/a>\n <\/div>\n\n \n ed June 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n [suicide<\/a>\n\n \n 2012-10-17T04:28:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Double time HardrockHardrock Double time!ALL the fucking mods!<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by [suicide<\/a> 2012-10-17T04:32:03+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n MillhioreF<\/a>\n\n \n Pro Tester\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,004 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MillhioreF<\/a>\n\n \n 2012-10-17T04:31:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It's been confirmed that this map's jump is sometimes catchable due to some weird song start lag... Supposedly it wouldn't happen if you placed the notes ~5 seconds after the song starts, but I haven't tested that.EDIT: also hardrock makes hyperdashes appear, so it doesn't count<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n [suicide<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 45 posts\n <\/a>\n <\/div>\n\n \n ed June 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n [suicide<\/a>\n\n \n 2012-10-17T04:33:23+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n MillhioreF wrote:<\/h4>It's been confirmed that this map's jump is sometimes catchable due to some weird song start lag... Supposedly it wouldn't happen if you placed the notes ~5 seconds after the song starts, but I haven't tested that.EDIT: also hardrock makes hyperdashes appear, so it doesn't count<\/blockquote>Does double time count? You do get a high velocity than normal.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n eldnl<\/a>\n\n \n Former osu!catch Champion: 2013\n <\/div>\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,930 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n eldnl<\/a>\n\n \n 2012-10-17T20:23:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Manchineel wrote:<\/h4>MillhioreF wrote:<\/h4>It's been confirmed that this map's jump is sometimes catchable due to some weird song start lag... Supposedly it wouldn't happen if you placed the notes ~5 seconds after the song starts, but I haven't tested that.EDIT: also hardrock makes hyperdashes appear, so it doesn't count<\/blockquote>Does double time count? You do get a high velocity than normal.<\/blockquote>that's why it doesn't count either<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n [suicide<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 45 posts\n <\/a>\n <\/div>\n\n \n ed June 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n [suicide<\/a>\n\n \n 2012-10-18T18:15:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n that's why it doesn't count either<\/blockquote>Then we have a solution! use Hardrock or double time for the problem.More score, more people happy. Also you'll gain more skill this way!Genius.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n VelperK<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,172 posts\n <\/a>\n <\/div>\n\n \n ed May 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n VelperK<\/a>\n\n \n 2012-10-18T20:04:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Manchineel wrote:<\/h4>that's why it doesn't count either<\/blockquote>Then we have a solution! use Hardrock or double time for the problem.More score, more people happy. Also you'll gain more skill this way!Genius.<\/blockquote>you retrograd person, stop trolling these kind of threads and gtfo.you did the same with the ctb droplets thingy topic.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Seph\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Seph<\/span>\n\n \n 2012-10-19T18:20:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n actually running on vsync 60fps makes my ryuuta move faster than it should be (or its just me) but i tried doing it on some pixel jump and i apparently caught that pixel jump on rainbow tylenol when i pause and switched from unlimited to 60fps. though playing on it makes ryuuta control hard as fuck<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n eldnl<\/a>\n\n \n Former osu!catch Champion: 2013\n <\/div>\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,930 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n eldnl<\/a>\n\n \n 2012-10-20T04:50:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Seph wrote:<\/h4>actually running on vsync 60fps makes my ryuuta move faster than it should be (or its just me) but i tried doing it on some pixel jump and i apparently caught that pixel jump on rainbow tylenol when i pause and switched from unlimited to 60fps. though playing on it makes ryuuta control hard as fuck<\/blockquote>60fps is not faster, there is something different with the hyperdash I think.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n VelperK<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,172 posts\n <\/a>\n <\/div>\n\n \n ed May 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n VelperK<\/a>\n\n \n 2012-10-28T02:50:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm bumping this. I'd really like to see it fixed since CtB is the most broken osu! mode as of now.By the way, here's one simple example of an impossible jump: http:\/\/puu.sh\/1jxet<\/a><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n 3f184y