{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Cyclohexane<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,568 posts\n <\/a>\n <\/div>\n\n \n ed May 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cyclohexane<\/a>\n\n \n 2012-11-13T17:54:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Aqo wrote:<\/h4>It can be cleared thus it definitely should be ranked<\/blockquote>Modding this tonight.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Aqo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,710 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Aqo<\/a>\n\n \n 2012-11-13T17:56:39+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n waa sorryI just don't like the idea of maps being unranked because of SV changes since most people have trouble with them D: if anything, more maps need to do them so that people get used to read them correctly instead of guessing slider speeds or forcing mappers to rely on combo colors; I do agree with adding more ticks for this<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Aqo<\/a> 2012-11-13T18:01:17+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cyclohexane<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,568 posts\n <\/a>\n <\/div>\n\n \n ed May 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cyclohexane<\/a>\n\n \n 2012-11-13T18:00:53+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Aqo wrote:<\/h4>I just don't like the idea of maps being unranked because of SV changes since most people have trouble with them D: if anything, more maps need to do them so that people get used to read them correctly instead of guessing slider speeds or forcing mappers to rely on combo colors<\/blockquote>How about just have intuitive slider speeds that people can read on first try? Clearly we're asking for too much. Anyway, gonna leave you to your pointless bickering until I get to mod this later tonight.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Kurai<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,734 posts\n <\/a>\n <\/div>\n\n \n ed March 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Kurai<\/a>\n\n \n 2012-11-13T18:03:39+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Aqo wrote:<\/h4>WRONG[...]<\/blockquote>Ok, now tell me how people are supposed to know 01:28:938 (5) and 01:29:765 (1) don't have the same SV although they are both 2\/3 long.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Pokie<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,630 posts\n <\/a>\n <\/div>\n\n \n ed December 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Pokie<\/a>\n\n \n 2012-11-13T18:31:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Such sad news. <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Mismagius<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 9,340 posts\n <\/a>\n <\/div>\n\n \n ed July 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mismagius<\/a>\n\n \n 2012-11-13T18:31:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Blue Dragon wrote:<\/h4>Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@<\/blockquote>reposting this because people don't seem to get itand not going to get any further in this, good luck guys<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Mercurial\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Mercurial<\/span>\n\n \n 2012-11-13T18:36:45+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Dunno about the mapset, but the hardest diff must be approved, then the rest of the mapset is for ranking.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bass<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,846 posts\n <\/a>\n <\/div>\n\n \n ed January 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bass<\/a>\n\n \n 2012-11-13T19:08:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Blue Dragon wrote:<\/h4>Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@<\/blockquote>Even some ranked val's maps are harder than this map, so I think it isn't necessary imo.Ifyou are going to bring \"exception rule\" no, sorry that isn't val 280 bpm map and it isn't really extremely hard map.Also the correct title is \"First Of The Year (Equinox)\" (according to original video posted by Skrillex)<\/iframe><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cyclohexane<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,568 posts\n <\/a>\n <\/div>\n\n \n ed May 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cyclohexane<\/a>\n\n \n 2012-11-13T19:09:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It's not an issue of \"should be approved instead or ranked\" or anything.It's an issue of the map doesn't meet the gameplay standards required. Instead of bitching, you guys should help out. There's plenty to say to improve this and get it reranked faster.Alright Nold, let's do this. Here's a bunch of stuff you can apply in your ND1 diff. It won't break your flow, it won't make the map any easier, and it will keep its authenticity. You just need to adjust some stuff.[ND1]Just so you know, this beginning is quite well done. I wish to see more of that.About the slider speed and combo colors, it worked well in Pluto, but that's a one-time only gimmick. Here, it really feels out of place, especially in the slow parts.00:27:282 (4) - Reverse this slider so that you have consistant spacing throughout your triangle pattern. Plus it sends the player directly into the next slider.00:40:524 (1) - Unneeded speedup here, it doesn't really fit since the music isn't really being emphasized. Just put a regular slider speed and you're good.00:44:110 (4) - Make this a circle and stack it near the slider -- you're having one beat too many compared to the music.00:50:041 (1,1,2) - Same for these -- keep a consistant slider speed00:52:800 (1,2,1,1,2,3) - Same as above. Having them be regular slider speed doesn't break the flow at all; you're still having the spacing changes which are plenty readable.00:57:282 (1,2) - You once again have one beat too many here. Just settle for a regular slider.01:14:869 (1,2) - (and next ones) I feel these are very intrusive in the way of hitsounds and they really sound weird. Your choice as whether you want to tone them down or not. 01:23:765 (7) - Delete this circle and extend the slider's beginning to here.01:24:800 (4) - Same as above.01:29:765 (1,2,3,4) - From here on out, you're jumping from 1.50 to 0.75 SV which is really weird. Tone it down a bit. My best advice would be to keep a consistant slider speed throughout the whole wub section (it can work just as well, if you want to I can show you how) but you probably don't want that. Another option here would be to use, for example, 1.20 and 0.90 to make the slider speed changes more subtle, thus more readable. Give it a shot and see if you like it. Either way, you're gonna have to do some changes here. , you can increase your spacing from slider to slider if you feel the need to (just don't go nuts with it.)01:32:938 (1) - Make this into a circle and make the next slider (the red one) begin when this current slider ends.02:29:972 (7) - Remove the circle and extend the slider's beginning to here.02:31:007 (4) - Same as above.02:31:558 (7,8) - I think you should reverse these two for better flow into the spinner.Second wub section - The slider velocity changes don't seem to be as common here -- however sometimes the spacing gets pretty huge.02:55:420 (1) - You're breaking the pattern you had going before! Place this at the top.<\/span>You can try something like this<\/a><\/div><\/div>02:58:317 (1,2) - Extend these to the next purple tick to lock the player into a 1\/3 pattern which is what you have at the end.<\/span>Like this<\/a><\/div><\/div>And that's it! Don't forget to have the SB fixed and whatnot, maybe name of the song, that kind of stuff, I think you already know what to do.Apply at least most of these and you're good for ranking.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Cyclohexane<\/a> 2012-11-13T22:55:45+00:00<\/time>, edited 3 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Aqo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,710 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Aqo<\/a>\n\n \n 2012-11-13T19:33:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Kurai wrote:<\/h4>Ok, now tell me how people are supposed to know 01:28:938 (5) and 01:29:765 (1) don't have the same SV although they are both 2\/3 long.<\/blockquote>Yeah only realized this part later when looking in Edit. Disregard everything I say >.<! Keep up the good work. More slidertick is always better<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n 2a3l11